<LANGUAGE>
<BUILD_PANEL_EXTRA_TEXT>
<1>
Price:
</1>
<2>
Tech level:
</2>
<3>
Description:
</3>
</BUILD_PANEL_EXTRA_TEXT>
<TECH_LEVEL_TEXT>
<1>
Basic
</1>
<2>
Medium
</2>
<3>
Advanced
</3>
<4>
Cutting edge
</4>
</TECH_LEVEL_TEXT>
<ENGLAND>
<1>
Microbrewery
</1>
<2>
Suburban Brewery
</2>
<3>
Hi-tech Urban Brewery
</3>
<4>
Back
</4>
</ENGLAND>
<GERMANY>
<1>
Microbrewery
</1>
<2>
Suburban Brewery
</2>
<3>
Hi-tech Urban Brewery
</3>
<4>
Back
</4>
</GERMANY>
<BELGIUM>
<1>
Microbrewery
</1>
<2>
Suburban Brewery
</2>
<3>
Hi-tech Urban Brewery
</3>
<4>
Back
</4>
</BELGIUM>
<OPTIONS>
<1>
Close
</1>
<2>
Load
</2>
<3>
Save
</3>
<4>
Toggle Level of Detail
</4>
<5>
Toggle Sound Effects
</5>
<6>
Toggle Music
</6>
<7>
Quit Game
</7>
</OPTIONS>
<INGAMEMESSAGES>
<1>
SAVE GAME Do you wish to overwrite previously saved game?
<IDSTRING>
Save game
</IDSTRING>
</1>
<2>
LOAD GAME Any unsaved data will be lost!
<IDSTRING>
Load Game
</IDSTRING>
</2>
<3>
QUIT GAME Any unsaved data will be lost!
<IDSTRING>
Quit Game
</IDSTRING>
</3>
<4>
Welcome to Beer Tycoon
<IDSTRING>
Welcome
</IDSTRING>
</4>
<5>
Do you wish to destroy the selected building and all the fittings inside.
<IDSTRING>
Destroy Building
</IDSTRING>
</5>
<6>
Game Keys: w - forward, a - left, d - right, s - backward, q - up, z - down, space bar - close panels and e - exit building.
<IDSTRING>
In game keys
</IDSTRING>
</6>
<7>
CAMERA
<IDSTRING>
Camera
</IDSTRING>
</7>
<8>
There are visitors arriving but you do not have any facilities to accomodate them.
<IDSTRING>
No capacity
</IDSTRING>
</8>
<9>
TIME
<IDSTRING>
Time
</IDSTRING>
</9>
<10>
To produce beer, you need to create a recipe in the brewing panel
<IDSTRING>
need recipe
</IDSTRING>
</10>
<11>
You need a brewing kettle to start the beer production process
<IDSTRING>
need brewing
</IDSTRING>
</11>
<12>
To start the beer production process, you need to set a recipe for one of your brewing kettles
<IDSTRING>
need recipe for brewing
</IDSTRING>
</12>
<13>
The contents of one of your kettles has spoilt. You need to install a fermentation machine
<IDSTRING>
need fermentation for brewing
</IDSTRING>
</13>
<14>
The contents of one of your fermentation machines has spoilt. You need to install a conditioning machine
<IDSTRING>
need conditioning for fermentation
</IDSTRING>
</14>
<15>
The contents of one of your fermentation machines has spoilt. You need to install a casking or bottling facility
<IDSTRING>
need containers for fermentation
</IDSTRING>
</15>
<16>
The contents of one of your conditioning tanks has spoilt. You need to install a casking or bottling facility
<IDSTRING>
need containers for conditioning
</IDSTRING>
</16>
<17>
You need more space in your warehouse for storing bottles and casks
<IDSTRING>
need space for containers
</IDSTRING>
</17>
<18>
You are producing more beer than you can sell. Either cut down your production, or invest in marketing in order to increase demand.
<IDSTRING>
Insufficient Demand
</IDSTRING>
</18>
<19>
Press the space bar to continue.
<IDSTRING>
Press Space
</IDSTRING>
</19>
<20>
You made your targets!
<IDSTRING>
Made Targets
</IDSTRING>
</20>
<21>
GAME OVER
<IDSTRING>
Game Over
</IDSTRING>
</21>
<22>
WELL DONE!
<IDSTRING>
Well Done
</IDSTRING>
</22>
<23>
A new *COVERAGE* customer, *CUSTOMER* has expressed an interest in your beer.
<IDSTRING>
New Customer
</IDSTRING>
</23>
<24>
The *COVERAGE* customer *CUSTOMER* has gone out of business.
<IDSTRING>
Customer Removed
</IDSTRING>
</24>
<25>
Delete File
<IDSTRING>
Delete File
</IDSTRING>
</25>
</INGAMEMESSAGES>
<BASE>
<1>
Build
<IDSTRING>
Build
</IDSTRING>
</1>
<2>
Management
<IDSTRING>
Management
</IDSTRING>
</2>
<3>
Messages
<IDSTRING>
Messages
</IDSTRING>
</3>
<4>
Time and date
<IDSTRING>
Time and date
</IDSTRING>
</4>
<5>
Funds
<IDSTRING>
Funds
</IDSTRING>
</5>
<6>
Quality
<IDSTRING>
Rating
</IDSTRING>
</6>
<7>
Tech level
<IDSTRING>
Tech level
</IDSTRING>
</7>
<8>
Pause
<IDSTRING>
Pause
</IDSTRING>
</8>
<9>
Play
<IDSTRING>
Play
</IDSTRING>
</9>
<10>
Fast
<IDSTRING>
Fast
</IDSTRING>
</10>
<11>
Faster
<IDSTRING>
Faster
</IDSTRING>
</11>
<12>
Options
<IDSTRING>
Options
</IDSTRING>
</12>
</BASE>
<FLOOR>
<1>
Floor Down
</1>
<2>
Toggle Cameras
</2>
</FLOOR>
<SAVE>
<1>
Add New Directory
</1>
<2>
Up Directory Structure
</2>
<3>
Delete File
</3>
<4>
Save File and Close Panel
</4>
<5>
Close without Saving
</5>
</SAVE>
<LOAD>
<1>
Add New Directory
</1>
<2>
Up Directory Structure
</2>
<3>
Delete File
</3>
<4>
Load File and Close Panel
</4>
<5>
Close without Loading
</5>
</LOAD>
<BREWING>
<1>
Close
</1>
<2>
Brewer's Base Malts
</2>
<3>
Show List
</3>
<4>
Character Malts
</4>
<5>
Show List
</5>
<6>
Waters
</6>
<7>
Show List
</7>
<8>
Hops
</8>
<9>
Show List
</9>
<10>
Yeasts
</10>
<11>
Show List
</11>
<12>
Novelties
</12>
<13>
Show List
</13>
<14>
Unfiltered
</14>
<15>
Filtering
</15>
<16>
Clear Filtered
</16>
<17>
Your Beers
</17>
<18>
Save Beer
</18>
<19>
Delete Beer
</19>
<20>
Previous Beer
</20>
<21>
Next Beer
</21>
<22>
Yes
</22>
<23>
No
</23>
<24>
Price
</24>
<25>
Increase Price
</25>
<26>
Decrease Price
</26>
<27>
Ingredients cost:
<IDSTRING>
Cost
</IDSTRING>
</27>
<28>
per barrel
<IDSTRING>
Per Barrel
</IDSTRING>
</28>
</BREWING>
<NOVELTIES_TEXT>
<1>
Lingering heat from top to bottom, watering eyes. How many can you down in an hour?
</1>
</NOVELTIES_TEXT>
<LOCATION>
<1>
Germany
</1>
<2>
Germany
</2>
<3>
Germany
</3>
<4>
Germany
</4>
<5>
Germany
</5>
<6>
Belgium
</6>
<7>
Belgium
</7>
<8>
United Kingdom
</8>
<9>
United Kingdom
</9>
<10>
United Kingdom
</10>
<11>
United Kingdom
</11>
<12>
United Kingdom
</12>
</LOCATION>
<BUILDING>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
No. of Floors
</4>
<5>
No. of Visitors
</5>
<6>
No. of Staff
</6>
<7>
Maintenance Costs
</7>
<8>
Condition
</8>
<9>
Close
</9>
</BUILDING>
<BUILD>
<1>
Close
</1>
<2>
Storage
</2>
<3>
Brewhouse
</3>
<4>
Fermentation
</4>
<5>
Casking
</5>
<6>
Bottling
</6>
<7>
Warehouse
</7>
<8>
Visitors' Center
</8>
<9>
Pub
</9>
</BUILD>
<BUILDINFO>
<1>
Demolish
</1>
<2>
Next
</2>
<3>
Demolish
</3>
</BUILDINFO>
<JOBTITLES>
<1>
Bottling
</1>
<2>
Brewing
</2>
<3>
Cask
</3>
<4>
Warehouse
</4>
<5>
Tour Guide
</5>
<6>
Management
</6>
</JOBTITLES>
<BEER_INFO>
<1>
Brand Profile
</1>
<2>
Brewing Costs
</2>
<3>
Sale Price
</3>
<4>
In Stock
</4>
<5>
In Production
</5>
<6>
Time Until Completion
</6>
<7>
No. of Customers
</7>
<8>
Base Malt
</8>
<9>
Cost
</9>
<10>
Character Malt
</10>
<11>
Cost
</11>
<12>
Water
</12>
<13>
Cost
</13>
<14>
Hops
</14>
<15>
Cost
</15>
<16>
Yeast
</16>
<17>
Cost
</17>
<18>
Novelty
</18>
<19>
Cost
</19>
</BEER_INFO>
<BREWERY_INFO>
<1>
No. of Beers
<IDSTRING>
Beers
</IDSTRING>
</1>
<2>
No. of Buildings
<IDSTRING>
Buildings
</IDSTRING>
</2>
<3>
No. of Staff
<IDSTRING>
Staff
</IDSTRING>
</3>
<4>
Tech Level
<IDSTRING>
Tech Level
</IDSTRING>
</4>
<5>
Best Selling Beer
<IDSTRING>
Best Beer
</IDSTRING>
</5>
<6>
Cask Output
<IDSTRING>
Cask
</IDSTRING>
</6>
<7>
Bottle Output
<IDSTRING>
Bottles
</IDSTRING>
</7>
<8>
Best Customer
<IDSTRING>
Best Customer
</IDSTRING>
</8>
</BREWERY_INFO>
<FINANCE>
<1>
Total Funds
</1>
<2>
Total Income
</2>
<3>
Total Expenditure
</3>
<4>
Income from Casks Sold
</4>
<5>
Income from Bottles Sold
</5>
<6>
Income from Bar
</6>
<7>
Income from Visitors
</7>
<8>
Cost of Materials
</8>
<9>
Staff Salaries
</9>
<10>
Maintenance Costs
</10>
<11>
Construction Costs
</11>
<12>
Marketing Costs
</12>
<13>
Land Rent
</13>
<14>
Timescale: 1 Day
</14>
<15>
Timescale: 4 Days
</15>
<16>
Timescale: Overall
</16>
</FINANCE>
<STAFF_INFO>
</STAFF_INFO>
<MAINMENU>
<1>
New Game
</1>
<2>
Quit
</2>
<3>
Load Saved Game
</3>
</MAINMENU>
<BOTTLING>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
Tech Level
</4>
<5>
No. of Staff
</5>
<6>
Capacity
</6>
<7>
Maintenance Cost
</7>
<8>
Condition
</8>
<9>
Volume
</9>
<10>
Staff List
</10>
<11>
Close
</11>
</BOTTLING>
<BREWHOUSE>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
Tech Level
</4>
<5>
No. of Staff
</5>
<6>
Brewing Capacity
</6>
<7>
Maintenance Costs
</7>
<8>
Condition
</8>
<9>
Currently Brewing
</9>
<10>
Staff List
</10>
<11>
Brewery
</11>
<12>
Close
</12>
</BREWHOUSE>
<FERMENTATION>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
Tech Level
</4>
<5>
No. of Staff
</5>
<6>
Conditioning Capacity
</6>
<7>
Maintenance Costs
</7>
<8>
Condition
</8>
<9>
Conditioning In Progress
</9>
<10>
Staff List
</10>
<11>
Brewery
</11>
<12>
Fermentation Capacity
</12>
<13>
Fermentation In Progress
</13>
<14>
Close
</14>
</FERMENTATION>
<PUB>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
No. of Patrons
</4>
<5>
No. of Staff
</5>
<6>
Takings
</6>
<7>
Maintenance Costs
</7>
<8>
Condition
</8>
<9>
Drink Price
</9>
<10>
Staff List
</10>
<11>
Patron Capacity
</11>
<12>
Close
</12>
</PUB>
<TRANSPORT>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
Tech Level
</4>
<5>
No. of Staff
</5>
<6>
Max No. of Trucks
</6>
<7>
Maintenance Costs
</7>
<8>
Condition
</8>
<9>
Current No. of Trucks
</9>
<10>
Average Load
</10>
<11>
Max. Load
</11>
<12>
Close
</12>
</TRANSPORT>
<WAREHOUSE>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
Tech Level
</4>
<5>
No. of Staff
</5>
<6>
Capacity
</6>
<7>
Maintenance Costs
</7>
<8>
Condition
</8>
<9>
No. of Casks
</9>
<10>
Staff List
</10>
<11>
No. of Bottles
</11>
<12>
Close
</12>
</WAREHOUSE>
<VISITOR>
<1>
Close
<IDSTRING>
Close
</IDSTRING>
</1>
<2>
Name
<IDSTRING>
Name
</IDSTRING>
</2>
<3>
Age
<IDSTRING>
Age
</IDSTRING>
</3>
<4>
Starsign
<IDSTRING>
Starsign
</IDSTRING>
</4>
<5>
Cash
<IDSTRING>
Cash
</IDSTRING>
</5>
<6>
Cash spent
<IDSTRING>
Cash Spent
</IDSTRING>
</6>
<7>
Number of purchases
<IDSTRING>
Purchases
</IDSTRING>
</7>
<8>
Inebriation
<IDSTRING>
Inebriation
</IDSTRING>
</8>
<9>
Morale
<IDSTRING>
Morale
</IDSTRING>
</9>
</VISITOR>
<MANAGEMENT>
<1>
Close
</1>
<2>
Beer
</2>
<3>
Finance
</3>
<4>
Staff
</4>
<5>
Brewery
</5>
<6>
Marketing
</6>
<7>
Production
</7>
<8>
Brewing
</8>
</MANAGEMENT>
<VISITORS>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
No. of Visitors
</4>
<5>
No. of Staff
</5>
<6>
Takings
</6>
<7>
Maintenance Costs
</7>
<8>
Condition
</8>
<9>
Guided Tour Cost
</9>
<10>
Staff List
</10>
<11>
Guided Tour Duration
</11>
<12>
Gift Item Cost
</12>
<13>
Close
</13>
</VISITORS>
<ZODIAC>
<1>
Aquarius
</1>
<2>
Aries
</2>
<3>
Cancer
</3>
<4>
Capricorn
</4>
<5>
Gemini
</5>
<6>
Leo
</6>
<7>
Libra
</7>
<8>
Pisces
</8>
<9>
Sagittarius
</9>
<10>
Scorpio
</10>
<11>
Taurus
</11>
<12>
Virgo
</12>
</ZODIAC>
<LOADING_SCREEN_TEXT>
<1>
Loading
<IDSTRING>
Loading
</IDSTRING>
</1>
</LOADING_SCREEN_TEXT>
<INFO>
<1>
Close
</1>
<2>
Previous
</2>
<3>
Next
</3>
</INFO>
<CONFIRM>
<1>
OK
</1>
<2>
Cancel
</2>
</CONFIRM>
<BUILDDROPDOWN>
<1>
Hire
</1>
<2>
Fire
</2>
<3>
Job
</3>
<4>
Level
</4>
<5>
Status
</5>
<6>
Mood
</6>
<7>
Salary
</7>
<8>
Duration
</8>
</BUILDDROPDOWN>
<STAFF>
<1>
Close
<IDSTRING>
close
</IDSTRING>
</1>
<2>
Name
<IDSTRING>
name
</IDSTRING>
</2>
<3>
Age
<IDSTRING>
age
</IDSTRING>
</3>
<4>
Star Sign
<IDSTRING>
star sign
</IDSTRING>
</4>
<5>
Employment Start
<IDSTRING>
employment start
</IDSTRING>
</5>
<6>
Years Worked
<IDSTRING>
years worked
</IDSTRING>
</6>
<7>
Jobs Done
<IDSTRING>
jobs done
</IDSTRING>
</7>
<8>
Salary
<IDSTRING>
salary
</IDSTRING>
</8>
<9>
Perform Duty
<IDSTRING>
perform duty
</IDSTRING>
</9>
<10>
Morale
<IDSTRING>
morale
</IDSTRING>
</10>
<11>
Tech Level
<IDSTRING>
tech level
</IDSTRING>
</11>
</STAFF>
<CHOOSE_BREWERY>
<1>
Microbrewery
</1>
<2>
Suburban
</2>
<3>
Hi-tech Urban Brewery
</3>
<4>
Back
</4>
</CHOOSE_BREWERY>
<FLOORS>
<1>
Exit
</1>
<2>
Camera
</2>
</FLOORS>
<ICONS>
<1>
Beer
</1>
<2>
Finance
</2>
<3>
Staff
</3>
<4>
Brewery
</4>
<5>
Marketing
</5>
<6>
Production
</6>
<7>
Brewing
</7>
</ICONS>
<PROCESS>
<1>
* STOPPED - SELECT RECIPE *
<IDSTRING>
no beer recipe set
</IDSTRING>
</1>
<2>
* AUTOMATIC *
<IDSTRING>
automatic
</IDSTRING>
</2>
</PROCESS>
<STAGES>
<1>
Brewing
<IDSTRING>
brewing
</IDSTRING>
</1>
<2>
Fermenting
<IDSTRING>
fermenting
</IDSTRING>
</2>
<3>
Conditioning
<IDSTRING>
conditioning
</IDSTRING>
</3>
<4>
Racking
<IDSTRING>
racking
</IDSTRING>
</4>
<5>
Bottling
<IDSTRING>
bottling
</IDSTRING>
</5>
<6>
Storage
<IDSTRING>
storage
</IDSTRING>
</6>
<7>
Transport
<IDSTRING>
transport
</IDSTRING>
</7>
<8>
Overall
<IDSTRING>
overall
</IDSTRING>
</8>
</STAGES>
<EQUIPMENT>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Identity
</3>
<4>
Waste
</4>
<5>
Maintenance Cost
</5>
<6>
Condition
</6>
<7>
Tech Level
</7>
<8>
Capacity and Volume
</8>
<9>
Processing
</9>
<10>
Next Batch
</10>
<11>
Show List
</11>
<12>
Close
</12>
</EQUIPMENT>
<ALPHABET>
<1>
A
</1>
<2>
B
</2>
<3>
C
</3>
<4>
D
</4>
<5>
E
</5>
<6>
F
</6>
<7>
G
</7>
<8>
H
</8>
<9>
I
</9>
<10>
J
</10>
<11>
K
</11>
<12>
L
</12>
<13>
M
</13>
<14>
N
</14>
<15>
O
</15>
<16>
P
</16>
<17>
Q
</17>
<18>
R
</18>
<19>
S
</19>
<20>
S
</20>
<21>
T
</21>
<22>
U
</22>
<23>
V
</23>
<24>
W
</24>
<25>
X
</25>
<26>
Y
</26>
<27>
Z
</27>
</ALPHABET>
<BEER_WEIGHT>
<1>
Lager
</1>
<2>
Light Ale
</2>
<3>
Medium Light Ale
</3>
<4>
Medium Ale
</4>
<5>
Medium Heavy Ale
</5>
<6>
Heavy Ale
</6>
<7>
Porter
</7>
<8>
Stout
</8>
</BEER_WEIGHT>
<BEER_COLOUR>
<1>
pale golden
</1>
<2>
golden hued
</2>
<3>
warm golden
</3>
<4>
amber coloured
</4>
<5>
deep amber
</5>
<6>
orange hued
</6>
<7>
deep orange
</7>
<8>
ruby red
</8>
<9>
rich red brown
</9>
<10>
nut brown
</10>
<11>
dark brown
</11>
<12>
black
</12>
</BEER_COLOUR>
<BEER_BITTERSWEET>
<1>
a syrupy sweetness
</1>
<2>
a distinctive sweetness
</2>
<3>
subtly sweet undertones
</3>
<4>
a delicate bitter sweet balance
</4>
<5>
a bitter aftertaste
</5>
<6>
pronounced bitterness
</6>
<7>
astringent acidity
</7>
</BEER_BITTERSWEET>
<BEER_MALT>
<1>
sharply crisp
</1>
<2>
dry
</2>
<3>
moderately dry
</3>
<4>
mild
</4>
<5>
mildly malty
</5>
<6>
malty
</6>
<7>
strongly malty
</7>
</BEER_MALT>
<BEER_DESCRIPTION>
<1>
*BEER_NAME* is a *BEER_MALT*, *BEER_COLOUR*, *BEER_WEIGHT* with *BEER_BITTERSWEET*.
</1>
<2>
*BEER_NAME* is a *BEER_WEIGHT* with a *BEER_COLOUR* body. It is *BEER_MALT* on the palate with *BEER_BITTERSWEET* to its character.
</2>
<3>
This *BEER_MALT* *BEER_WEIGHT* has a distinctive *BEER_COLOUR* body. *BEER_NAME* possesses *BEER_BITTERSWEET* which makes for an especially memorable experience.
</3>
<4>
A *BEER_COLOUR* *BEER_WEIGHT*, *BEER_NAME* is *BEER_MALT* with *BEER_BITTERSWEET* on the tongue.
</4>
</BEER_DESCRIPTION>
<BEER_NOVELTIES>
<1>
A sharp acrid tang of lime is strongly evident, offering a refreshing overtone. Best served with a slice of fresh cut lime.
</1>
<2>
A citrus overtone is evident, tasting and smelling, distinctly of lemons. Best served with a fresh slice of lemon.
</2>
<3>
There is a richly suggestive hint of nutmeg in the nose and taste here, reminiscent of warming winter puddings.
</3>
<4>
As an additional aftertaste a spicy hint of cinnamon adds to the complexity of the flavour.
</4>
<5>
A warming aftertaste, suggestive of ginger is subtly notable.
</5>
<6>
The spicy and aromatic hints of cloves are also present. A single dry clove is found in each and every bottle.
</6>
<7>
The sweet fruity undertone of raspberries pervades the other flavours.
</7>
<8>
The sharply sweet hint of blackberries underlies the other flavours and lends an additional richness to the taste and hue.
</8>
<9>
A distinct liquorish undertone blends with the flavour of the brew and adds depth to its colour.
</9>
<10>
An unmistakably satisfying aroma and sweetness of chocolate is clearly evident in this distinctive recipie.
</10>
<11>
A single vanilla pod is added to every bottle and its distinctive presence is evident in the aroma and taste.
</11>
<12>
Subtle hints of honey add a vaguely mead-like quality.
</12>
<13>
A sweetness is suggestive in overtone and a faint toffee-like fragrance is detectable.
</13>
<14>
A sharp fruity wholesomeness pervades the brew, hinting mysteriously of prunes.
</14>
<15>
Either this brew has been laced with cyanide or the faintly bitter, nutty aftertaste must be almonds.
</15>
<16>
An entire grasshopper lurks at the bottom of each bottle. Will consuming it bring wisdom, or dyspepsia?
</16>
<17>
A firey bite pervades every sip of this brew, lingering on the tongue long afterwards and warming the throat. Each bottle contains a single dried, red chilli pepper.
</17>
</BEER_NOVELTIES>
<CASKING>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
Tech Level
</4>
<5>
No. of Staff
</5>
<6>
Capacity
</6>
<7>
Maintenance Cost
</7>
<8>
Condition
</8>
<9>
Volume
</9>
<10>
Staff List
</10>
<11>
Close
</11>
</CASKING>
<GAME_LOST>
<1>
You have blown all your funds!
</1>
</GAME_LOST>
<GAME_WON>
<1>
You have achieved your financial target!
</1>
</GAME_WON>
<COVERAGE>
<1>
Loc
</1>
<2>
Nat
</2>
<3>
Int
</3>
</COVERAGE>
<BPANEL>
<1>
Previous
</1>
<2>
Next
</2>
<3>
Demolish
</3>
</BPANEL>
<BEER_LIST>
<1>
List of Beers
</1>
<2>
Brand Profile
</2>
<3>
Brewing Cost
</3>
<4>
Sale Price
</4>
<5>
In Stock
</5>
<6>
In Production
</6>
<7>
Local
</7>
<8>
National
</8>
<9>
International
</9>
<10>
Press
</10>
<11>
Radio
</11>
<12>
Television
</12>
<13>
No. of Customers
</13>
</BEER_LIST>
<EQUIP_LIST>
<1>
Equipment List
</1>
<2>
Identity
</2>
<3>
Efficiency
</3>
<4>
Progress
</4>
<5>
Volume/Capacity
</5>
<6>
Waste
</6>
<7>
Condition
</7>
<8>
Maintenance Cost
</8>
<9>
Construction Cost
</9>
</EQUIP_LIST>
<PRODUCTION>
<1>
Back
</1>
<2>
Efficiency
</2>
<3>
Volume/Capacity
</3>
<4>
Waste
</4>
<5>
Identity
</5>
<6>
Next Beer
</6>
</PRODUCTION>
<SILO>
<1>
Build Date
</1>
<2>
Construction Cost
</2>
<3>
Surface Area
</3>
<4>
Maintenance Cost
</4>
<5>
Condition
</5>
<6>
Close
</6>
</SILO>
<LANGUAGEMAINMENU>
</LANGUAGEMAINMENU>
<DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSSTORAGE>
<1>
Storage barn for storage of grain and hops.
</1>
</DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSSTORAGE>
<DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSBREWHOUSE>
<1>
Brewhouse, where the barley, hops and water are brewed into wort ready for fermentation.
</1>
</DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSBREWHOUSE>
<DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSFERMENT>
<1>
Fermentation building, for the fermenting and conditioning of the wort from the brewhouse, turning it into beer.
</1>
</DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSFERMENT>
<DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSRACKING>
<1>
Cask racking. For filling of casks with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSRACKING>
<DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSBOTTLING>
<1>
Bottling building. For filling of bottles with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSBOTTLING>
<DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSWAREHOUSE>
<1>
Storage warehouse for casks and bottles.
</1>
<2>
Transport Depot.  Used for transporting casks and bottles to customers.
</2>
</DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSWAREHOUSE>
<DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSTOURIST>
<1>
Visitor centre to educate and sell gifts to the tourists.
</1>
</DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSTOURIST>
<DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSPUB>
<1>
Small pub for selling brewery's beers to visiting tourists.
</1>
</DYNAMIC_OBJECTSRURAL1BUILD_OBJECTSBUILDINGSPUB>
<DYNAMIC_OBJECTSRURAL1SPAWN_OBJECTS>
</DYNAMIC_OBJECTSRURAL1SPAWN_OBJECTS>
<DYNAMIC_OBJECTSRURAL1TRUCK_OBJECTS>
</DYNAMIC_OBJECTSRURAL1TRUCK_OBJECTS>
<DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSSTORAGE>
<1>
Storage barn for storage of grain and hops.
</1>
</DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSSTORAGE>
<DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSBREWHOUSE>
<1>
Brewhouse, where the barley, hops and water are brewed into wort ready for fermentation.
</1>
</DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSBREWHOUSE>
<DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSFERMENT>
<1>
Fermentation building, for the fermenting and conditioning of the wort from the brewhouse, turning it into beer.
</1>
</DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSFERMENT>
<DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSRACKING>
<1>
Cask racking. For filling of casks with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSRACKING>
<DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSBOTTLING>
<1>
Bottling building. For filling of bottles with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSBOTTLING>
<DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSWAREHOUSE>
<1>
Storage warehouse for casks and bottles.
</1>
<2>
Transport Depot.  Used for transporting casks and bottles to customers.
</2>
</DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSWAREHOUSE>
<DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSTOURIST>
<1>
Visitor centre to educate and sell gifts to the tourists.
</1>
</DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSTOURIST>
<DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSPUB>
<1>
Small pub for selling brewery's beers to visiting tourists.
</1>
</DYNAMIC_OBJECTSRURAL2BUILD_OBJECTSBUILDINGSPUB>
<DYNAMIC_OBJECTSRURAL2SPAWN_OBJECTS>
</DYNAMIC_OBJECTSRURAL2SPAWN_OBJECTS>
<DYNAMIC_OBJECTSRURAL2TRUCK_OBJECTS>
</DYNAMIC_OBJECTSRURAL2TRUCK_OBJECTS>
<DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSSTORAGE>
<1>
Storage barn for storage of grain and hops.
</1>
</DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSSTORAGE>
<DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSBREWHOUSE>
<1>
Brewhouse, where the barley, hops and water are brewed into wort ready for fermentation.
</1>
</DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSBREWHOUSE>
<DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSFERMENT>
<1>
Fermentation building, for the fermenting and conditioning of the wort from the brewhouse, turning it into beer.
</1>
</DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSFERMENT>
<DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSRACKING>
<1>
Cask racking. For filling of casks with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSRACKING>
<DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSBOTTLING>
<1>
Bottling building. For filling of bottles with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSBOTTLING>
<DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSWAREHOUSE>
<1>
Storage warehouse for casks and bottles.
</1>
<2>
Transport Depot.  Used for transporting casks and bottles to customers.
</2>
</DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSWAREHOUSE>
<DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSTOURIST>
<1>
Visitor centre to educate and sell gifts to the tourists.
</1>
</DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSTOURIST>
<DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSPUB>
<1>
Small pub for selling brewery's beers to visiting tourists.
</1>
</DYNAMIC_OBJECTSSUBURBAN1BUILD_OBJECTSBUILDINGSPUB>
<DYNAMIC_OBJECTSSUBURBAN1SPAWN_OBJECTS>
</DYNAMIC_OBJECTSSUBURBAN1SPAWN_OBJECTS>
<DYNAMIC_OBJECTSSUBURBAN1TRUCK_OBJECTS>
</DYNAMIC_OBJECTSSUBURBAN1TRUCK_OBJECTS>
<DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSSTORAGE>
<1>
Storage barn for storage of grain and hops.
</1>
</DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSSTORAGE>
<DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSBREWHOUSE>
<1>
Brewhouse, where the barley, hops and water are brewed into wort ready for fermentation.
</1>
</DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSBREWHOUSE>
<DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSFERMENT>
<1>
Fermentation building, for the fermenting and conditioning of the wort from the brewhouse, turning it into beer.
</1>
</DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSFERMENT>
<DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSRACKING>
<1>
Cask racking. For filling of casks with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSRACKING>
<DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSBOTTLING>
<1>
Bottling building. For filling of bottles with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSBOTTLING>
<DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSWAREHOUSE>
<1>
Storage warehouse for casks and bottles.
</1>
<2>
Transport Depot.  Used for transporting casks and bottles to customers.
</2>
</DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSWAREHOUSE>
<DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSTOURIST>
<1>
Visitor centre to keep all the tourists in line.
</1>
</DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSTOURIST>
<DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSPUB>
<1>
Small pub for selling brewery's beers to visiting tourists.
</1>
</DYNAMIC_OBJECTSSUBURBAN2BUILD_OBJECTSBUILDINGSPUB>
<DYNAMIC_OBJECTSSUBURBAN2SPAWN_OBJECTS>
</DYNAMIC_OBJECTSSUBURBAN2SPAWN_OBJECTS>
<DYNAMIC_OBJECTSSUBURBAN2TRUCK_OBJECTS>
</DYNAMIC_OBJECTSSUBURBAN2TRUCK_OBJECTS>
<DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSSTORAGE>
<1>
Storage barn for storage of grain and hops.
</1>
</DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSSTORAGE>
<DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSBREWHOUSE>
<1>
Brewhouse, where the barley, hops and water are brewed into wort ready for fermentation.
</1>
</DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSBREWHOUSE>
<DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSFERMENT>
<1>
Fermentation building, for the fermenting and conditioning of the wort from the brewhouse, turning it into beer.
</1>
</DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSFERMENT>
<DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSRACKING>
<1>
Cask racking. For filling of casks with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSRACKING>
<DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSBOTTLING>
<1>
Bottling building. For filling of bottles with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSBOTTLING>
<DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSWAREHOUSE>
<1>
Storage warehouse for casks and bottles.
</1>
<2>
Transport Depot.  Used for transporting casks and bottles to customers.
</2>
</DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSWAREHOUSE>
<DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSTOURIST>
<1>
Visitor centre to keep all the tourists in line.
</1>
</DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSTOURIST>
<DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSPUB>
<1>
Small pub for selling brewery's beers to visiting tourists.
</1>
</DYNAMIC_OBJECTSRURAL3BUILD_OBJECTSBUILDINGSPUB>
<DYNAMIC_OBJECTSRURAL3SPAWN_OBJECTS>
</DYNAMIC_OBJECTSRURAL3SPAWN_OBJECTS>
<DYNAMIC_OBJECTSRURAL3TRUCK_OBJECTS>
</DYNAMIC_OBJECTSRURAL3TRUCK_OBJECTS>
<DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSSTORAGE>
<1>
Storage barn for storage of grain and hops.
</1>
</DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSSTORAGE>
<DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSBREWHOUSE>
<1>
Brewhouse, where the barley, hops and water are brewed into wort ready for fermentation.
</1>
</DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSBREWHOUSE>
<DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSFERMENT>
<1>
Fermentation building, for the fermenting and conditioning of the wort from the brewhouse, turning it into beer.
</1>
</DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSFERMENT>
<DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSRACKING>
<1>
Cask racking. For filling of casks with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSRACKING>
<DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSBOTTLING>
<1>
Bottling building. For filling of bottles with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSBOTTLING>
<DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSWAREHOUSE>
<1>
Storage warehouse for casks and bottles.
</1>
<2>
Transport Depot.  Used for transporting casks and bottles to customers.
</2>
</DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSWAREHOUSE>
<DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSTOURIST>
<1>
Visitor centre to keep all the tourists in line.
</1>
</DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSTOURIST>
<DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSPUB>
<1>
Small pub for selling brewery's beers to visiting tourists.
</1>
</DYNAMIC_OBJECTSSUBURBAN3BUILD_OBJECTSBUILDINGSPUB>
<DYNAMIC_OBJECTSSUBURBAN3SPAWN_OBJECTS>
</DYNAMIC_OBJECTSSUBURBAN3SPAWN_OBJECTS>
<DYNAMIC_OBJECTSSUBURBAN3TRUCK_OBJECTS>
</DYNAMIC_OBJECTSSUBURBAN3TRUCK_OBJECTS>
<DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSSTORAGE>
<1>
Storage barn for storage of grain and hops.
</1>
</DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSSTORAGE>
<DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSBREWHOUSE>
<1>
Brewhouse, where the barley, hops and water are brewed into wort ready for fermentation.
</1>
</DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSBREWHOUSE>
<DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSFERMENT>
<1>
Fermentation building, for the fermenting and conditioning of the wort from the brewhouse, turning it into beer.
</1>
</DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSFERMENT>
<DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSRACKING>
<1>
Cask racking. For filling of casks with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSRACKING>
<DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSBOTTLING>
<1>
Bottling building. For filling of bottles with the finished beer form the Fermentation building.
</1>
</DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSBOTTLING>
<DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSWAREHOUSE>
<1>
Storage warehouse for casks and bottles.
</1>
<2>
Transport Depot.  Used for transporting casks and bottles to customers.
</2>
</DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSWAREHOUSE>
<DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSTOURIST>
<1>
Visitor centre to keep all the tourists in line.
</1>
</DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSTOURIST>
<DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSPUB>
<1>
Small pub for selling brewery's beers to visiting tourists.
</1>
</DYNAMIC_OBJECTSINDUSTRIALBUILD_OBJECTSBUILDINGSPUB>
<DYNAMIC_OBJECTSINDUSTRIALSPAWN_OBJECTS>
</DYNAMIC_OBJECTSINDUSTRIALSPAWN_OBJECTS>
<DYNAMIC_OBJECTSINDUSTRIALTRUCK_OBJECTS>
</DYNAMIC_OBJECTSINDUSTRIALTRUCK_OBJECTS>
<DYNAMIC_OBJECTSCOMMONCONSUMERS>
</DYNAMIC_OBJECTSCOMMONCONSUMERS>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSBASE_MALTS>
<1>
Mild grainy malt for all beer styles.
</1>
<2>
Smooth base malt for all beer styles.
</2>
<3>
Delicately malty and sweet. Very light base malt.
</3>
<4>
Sweet, malty, wheat, floury. Base malt in wheat beers.
</4>
<5>
Imparts malty flavour not obtainable from raw wheat.
</5>
<6>
Well suited for lagers. Smooth wort with low astringency.
</6>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSBASE_MALTS>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSCHARACTER_MALTS>
<1>
No extra character malts.
</1>
<2>
Use with 2-Row base malt for rich malt flavour and additional colour.
</2>
<3>
European-style darker malt, provides clean, intensely malty flavour in any beer.
</3>
<4>
Adds a pronounced malty flavour and richer colour to low gravity beers.
</4>
<5>
Provides intensely malty flavour and aroma with amber hues.
</5>
<6>
Caramel Malts are produced by roasting, rather than kilning, green malt.
</6>
<7>
The chocolate flavour is nice in higher percentages in Stouts and other dark beers.
</7>
<8>
The mocha flavour is nice in higher percentages in Stouts and other dark beers.
</8>
<9>
The coffee-like flavour is nice in higher percentages in Stouts and other dark beers.
</9>
<10>
Use in all beer styles for colour adjustment. Perfect for traditional Stouts.
</10>
<11>
With an aroma of baking Bread, great in Nut Brown Ales and other dark beers.
</11>
<12>
Excellent for Nut Brown Ales, Porter and other dark beer styles. Deep golden to brown hues.
</12>
<13>
Deep red to copper colour. Enhances standard or lighter gravity beers.
</13>
<14>
Strong roasted barley and coffee flavour, characteristic of Stouts. Red to deep brown.
</14>
<15>
Provides a deep brown colour and rich, sharp flavour which is characteristic of Stouts.
</15>
<16>
Warm malty, very slight biscuit flavour and orange hues.
</16>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSCHARACTER_MALTS>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSWATERS>
<1>
Enhances the development of full flavoured malty beers.
</1>
<2>
Used for pale coloured beers tasting of hops.
</2>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSWATERS>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSHOPS>
<1>
An Olde English variety with strongly aromatic characteristics.
</1>
<2>
Pugnacious bittering hops.
</2>
<3>
A premium aromatic hop.
</3>
<4>
Used primarily as a bittering hop.
</4>
<5>
Used for its aromatic and bittering properties due to its low cohumulone content.
</5>
<6>
Grown in England, and on the continent. Excellent aroma and moderate bittering.
</6>
<7>
Mild aroma with strong bittering properties.
</7>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSHOPS>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSYEASTS>
<1>
Saccharomyces cerevisiae an ideal "Ale" yeast.
</1>
<2>
Saccharomyces uvarum, a bottom fermenting "Lager" yeast.
</2>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSYEASTS>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSNOVELTIES>
<1>
No extra novelty flavours added.
</1>
<2>
A slice of lime to add a taste-bud tingling acidity and refreshing fruity aftertaste.
</2>
<3>
For an astringent citrus aftertaste and aroma.
</3>
<4>
For a lingering flavour of spices, a faint nutty nose. Nice in a "Winter Warmer" type beer.
</4>
<5>
A lingering flavour of spices. Nice in a "Winter Warmer" type beer.
</5>
<6>
A lingering warmth and spiciness. Nice in a "Winter Warmer" type beer.
</6>
<7>
A lingering flavour of spices. Nice in a "Winter Warmer" type beer.
</7>
<8>
Adds a sweetness and a distinctive summery fruitiness.
</8>
<9>
A distinctive summery fruitiness. Also darkens the beer into deeper hues.
</9>
<10>
An acquired taste in a beer. Better in very dark stouts and the heaviest of ales.
</10>
<11>
Adds distinct flavour, sweetness and darker hue.
</11>
<12>
Imparts a pleasing aroma and a strong sweetness.
</12>
<13>
Makes the end result exceedingly sweet and meady.
</13>
<14>
A distinctive toffee-like sweetness and comforting aroma.
</14>
<15>
Imposing sweet and sour flavours. Reminiscent of rich fruit cake.
</15>
<16>
A wholesome nuttiness.
</16>
<17>
Not for the feint hearted. A gimmick that certainly causes a stir.
</17>
<18>
Add a red hot pepper to the beer for a lingering heat from top to bottom.
</18>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSINGREDIENTSNOVELTIES>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSSTAFF_TYPES>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSSTAFF_TYPES>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSCUSTOMERS1_GERMAN>
<1>
casks
</1>
<2>
casks
</2>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSCUSTOMERS1_GERMAN>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSCUSTOMERS2_UK>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSCUSTOMERS2_UK>
<DYNAMIC_OBJECTSCOMMONDEFINITIONSCUSTOMERS3_BELGIAN>
<1>
casks
</1>
<2>
casks
</2>
</DYNAMIC_OBJECTSCOMMONDEFINITIONSCUSTOMERS3_BELGIAN>
<DYNAMIC_OBJECTSCOMMONSTAFF>
</DYNAMIC_OBJECTSCOMMONSTAFF>
<DYNAMIC_OBJECTSCOMMONSTAFFWAREHOUSE>
</DYNAMIC_OBJECTSCOMMONSTAFFWAREHOUSE>
<DYNAMIC_OBJECTSCOMMONSTAFFTOURIST>
</DYNAMIC_OBJECTSCOMMONSTAFFTOURIST>
<DYNAMIC_OBJECTSCOMMONSTAFFFORKLIFT>
</DYNAMIC_OBJECTSCOMMONSTAFFFORKLIFT>
<DYNAMIC_OBJECTSCOMMONSTAFFBOTTLING>
</DYNAMIC_OBJECTSCOMMONSTAFFBOTTLING>
<DYNAMIC_OBJECTSCOMMONSTAFFBREWHOUSE>
</DYNAMIC_OBJECTSCOMMONSTAFFBREWHOUSE>
<DYNAMIC_OBJECTSCOMMONSTAFFCASK>
</DYNAMIC_OBJECTSCOMMONSTAFFCASK>
<DYNAMIC_OBJECTSCOMMONSTAFFDELIVERY>
</DYNAMIC_OBJECTSCOMMONSTAFFDELIVERY>
<DYNAMIC_OBJECTSCOMMONSTAFFLABOURER>
</DYNAMIC_OBJECTSCOMMONSTAFFLABOURER>
<DYNAMIC_OBJECTSCOMMONSTAFFMANAGEMENT>
</DYNAMIC_OBJECTSCOMMONSTAFFMANAGEMENT>
<DYNAMIC_OBJECTSCOMMONSTAFFTOUR_GUIDES>
</DYNAMIC_OBJECTSCOMMONSTAFFTOUR_GUIDES>
<DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSSTORAGE>
<1>
Temporary place holder object
</1>
</DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSSTORAGE>
<DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSBREWHOUSE>
<1>
Kettle 1 - Small Copper Kettle and Mash Tun for boiling up the Wort.
</1>
<2>
Kettle 2 - Medium Copper Kettle and Mash Tun for boiling up the Wort.
</2>
<3>
Kettle 3 - Large Copper Kettle and Mash Tun for boiling up the Wort.
</3>
<4>
Kettle 4 - Small stainless steel  Mash Tun and Kettle for creating and boiling up the Wort.
</4>
<5>
Kettle 5 - Medium stainless steel  Kettle and Mash Tun for boiling up the Wort.
</5>
<6>
Kettle 6 - Large stainless steel  Mash Tun and Kettle for creating and boiling up the Wort.
</6>
<7>
Staff 1 - Small staff room for staff breaks.
</7>
<8>
Staff 2 - Large staff room for staff breaks.
</8>
</DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSBREWHOUSE>
<DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSFERMENT>
<1>
Fermenter 1 - Small copper fermentation tank.
</1>
<2>
Fermenter 2 - Medium copper fermentation tank.
</2>
<3>
Fermenter 3 - Large copper fermentation tank.
</3>
<4>
Fermenter 4 - Small stainless steel fermentation tank.
</4>
<5>
Fermenter 5 - Medium stainless steel fermentation tank.
</5>
<6>
Fermenter 6 - Large stainless steel fermentation tank.
</6>
<7>
Fermenter 7 - Small stainless steel fermentation vat.
</7>
<8>
Fermenter 8 - Medium stainless steel fermentation vat.
</8>
<9>
Fermenter 9 - Large stainless steel fermentation vat.
</9>
<10>
Fermenter 10 - Small wooden fermentation vat
</10>
<11>
Fermenter 11 - Medium wooden fermentation vat
</11>
<12>
Fermenter 12 - Large wooden fermentation vat
</12>
<13>
Conditioner 1 - Small copper conditioning tank.
</13>
<14>
Conditioner 2 - Medium copper conditioning tank.
</14>
<15>
Conditioner 3 - Large copper conditioning tank.
</15>
<16>
Conditioner 4 - Small stainless steel conditioning tank.
</16>
<17>
Conditioner 5 - Medium stainless steel conditioning tank.
</17>
<18>
Conditioner 6 - Large stainless steel conditioning tank.
</18>
<19>
Conditioner 7 - Single extra large stainless steel conditioning tank.
</19>
<20>
Conditioner 8 - Double extra large stainless steel conditioning tank.
</20>
<21>
Conditioner 9 - Triple extra large stainless steel conditioning tank.
</21>
<22>
Staff Room 1 - Small staff room for staff breaks.
</22>
<23>
Staff Room 2 - Large staff room for staff breaks.
</23>
</DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSFERMENT>
<DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSRACKING>
<1>
Racking 1 - Small manual cask racking machine.
</1>
<2>
Racking 2 - Medium semi-automated cask racking machine.
</2>
<3>
Racking 3 - Large fully automated cask racking machine.
</3>
<4>
Racking 4 - Large fully automated cask racking machine with automatic crane.
</4>
<5>
Staff 1 - Small staff room for staff breaks.
</5>
</DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSRACKING>
<DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSBOTTLING>
<1>
Bottling Plant 1 - Semi automated bottling plant.
</1>
<2>
Bottling Plant 2 - Semi automated bottling plant.
</2>
<3>
Bottling Plant 3 - Semi automated bottling plant.
</3>
<4>
Staff Room 1 - Small staff room for staff breaks.
</4>
</DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSBOTTLING>
<DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSWAREHOUSE>
<1>
Cask Pallet - Pallet of empty beer casks ready for filling.
</1>
<2>
Bottle Pallet - Pallet of empty beer bottles ready for filling.
</2>
<3>
ForkliftBay - Forklift truck bay and forklift for moving pallets or casks and bottles around brewery.
</3>
<4>
Staff Room 1 - Small staff room for staff breaks.
</4>
<5>
Loading Bay 1 - Loading bay for transfering casks to transport.
</5>
<6>
Loading Bay 2 - Loading bay for transfering bottles to transport.
</6>
</DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSWAREHOUSE>
<DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSTOURIST>
<1>
Brewing History Exhibition
</1>
<2>
Beer Tasting Table
</2>
<3>
Brewery Mechandise - Clothing and Accessories
</3>
<4>
Brewery Mechandise - Consumables
</4>
<5>
Cash Desk for Tickets and Merchandise
</5>
<6>
Toilet Facilities
</6>
</DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSTOURIST>
<DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSPUB>
<1>
Small table and chairs.
</1>
<2>
Table and chairs.
</2>
<3>
Large table and chairs.
</3>
<4>
Seating Booth.
</4>
<5>
Small Serving Bar
</5>
<6>
Large Serving Bar
</6>
<7>
Toilet Facilities
</7>
</DYNAMIC_OBJECTSCOMMONBUILD_OBJECTSCONTENTSPUB>
<DYNAMIC_OBJECTSCOMMONAUXILIARY_OBJECTS>
</DYNAMIC_OBJECTSCOMMONAUXILIARY_OBJECTS>
</LANGUAGE>
