// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FEMALE1_ANIM_H__
#define FEMALE1_ANIM_H__

namespace female1_Anim
{
    enum
    {
        CASHER                  = 10,
        PUB1                    = 8,
        PUB2                    = 9,
        STAND_IDLE_1            = 4,
        STAND_IDLE_2            = 5,
        STAND_IDLE_3            = 6,
        STAND_IDLE_4            = 7,
        TALK1_ATTACK            = 11,
        TALK1_DEFENSE           = 15,
        TALK2_ATTACK            = 12,
        TALK2_DEFENSE           = 16,
        TALK3_ATTACK            = 13,
        TALK3_DEFENSE           = 17,
        TALK4_ATTACK            = 14,
        TALK4_DEFENSE           = 18,
        WALK_BUSY               = 3,
        WALK_CONFIDENT          = 1,
        WALK_NORMAL             = 0,
        WALK_TIRED              = 2
    };
}

#endif  // #ifndef FEMALE1_ANIM_H__
