// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FORKLIFT1_ANIM_H__
#define FORKLIFT1_ANIM_H__

namespace forklift1_Anim
{
    enum
    {
        CASKS_OFF               = 25,
        CASKS_ON                = 24,
        CRATES_OFF              = 27,
        CRATES_ON               = 26,
        DRIVE                   = 28,
        DRIVE_IN_1              = 0,
        DRIVE_IN_2              = 1,
        DRIVE_IN_3              = 2,
        DRIVE_IN_4              = 3,
        DRIVE_IN_CASKS_1        = 8,
        DRIVE_IN_CASKS_2        = 9,
        DRIVE_IN_CASKS_3        = 10,
        DRIVE_IN_CASKS_4        = 11,
        DRIVE_IN_CRATES_1       = 16,
        DRIVE_IN_CRATES_2       = 17,
        DRIVE_IN_CRATES_3       = 18,
        DRIVE_IN_CRATES_4       = 19,
        DRIVE_OUT_1             = 7,
        DRIVE_OUT_2             = 6,
        DRIVE_OUT_3             = 5,
        DRIVE_OUT_4             = 4,
        DRIVE_OUT_CASKS_1       = 15,
        DRIVE_OUT_CASKS_2       = 14,
        DRIVE_OUT_CASKS_3       = 13,
        DRIVE_OUT_CASKS_4       = 12,
        DRIVE_OUT_CRATES_1      = 23,
        DRIVE_OUT_CRATES_2      = 22,
        DRIVE_OUT_CRATES_3      = 21,
        DRIVE_OUT_CRATES_4      = 20,
        IDLE_1                  = 29
    };
}

#endif  // #ifndef FORKLIFT1_ANIM_H__
