// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FEMALE1_ANIM_H__
#define FEMALE1_ANIM_H__

namespace female1_Anim
{
    enum
    {
        CASKFILL1               = 10,
        CONVEYER1               = 16,
        CONVEYER2               = 17,
        END_CASKFILL1           = 11,
        END_CASKFILL2           = 15,
        GET_EMPTY_CASK1         = 8,
        GET_EMPTY_CASK2         = 13,
        GET_EMPTY_CASK3         = 19,
        STACK_FULL_CASK1        = 12,
        STACK_FULL_CASK2        = 18,
        STACK_FULL_CASK3        = 20,
        STAND_IDLE_1            = 4,
        STAND_IDLE_2            = 5,
        STAND_IDLE_3            = 6,
        STAND_IDLE_4            = 7,
        START_CASKFILL1         = 9,
        START_CASKFILL2         = 14,
        TALK1_ATTACK            = 21,
        TALK1_DEFENSE           = 25,
        TALK2_ATTACK            = 22,
        TALK2_DEFENSE           = 26,
        TALK3_ATTACK            = 23,
        TALK3_DEFENSE           = 27,
        TALK4_ATTACK            = 24,
        TALK4_DEFENSE           = 28,
        WALK_BUSY               = 3,
        WALK_CONFIDENT          = 1,
        WALK_NORMAL             = 0,
        WALK_TIRED              = 2
    };
}

#endif  // #ifndef FEMALE1_ANIM_H__
