// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MALE1_ANIM_H__
#define MALE1_ANIM_H__

namespace male1_Anim
{
    enum
    {
        PUBBAR1                 = 22,
        PUBBAR2                 = 23,
        PUBBAR3                 = 24,
        PUBBAR4                 = 25,
        PURCHASE1               = 18,
        PURCHASE2               = 19,
        PURCHASE3               = 20,
        PURCHASE4               = 21,
        SIT_IDLE                = 15,
        SIT_SMOKE               = 17,
        SIT_STAND               = 12,
        SIT_STAND_LEFT          = 13,
        SIT_STAND_RIGHT         = 14,
        SIT_TALK                = 16,
        STAND_DRUNK             = 8,
        STAND_IDLE_1            = 4,
        STAND_IDLE_2            = 5,
        STAND_IDLE_3            = 6,
        STAND_IDLE_4            = 7,
        STAND_SIT               = 9,
        STAND_SIT_LEFT          = 10,
        STAND_SIT_RIGHT         = 11,
        TALK1_ATTACK            = 29,
        TALK1_DEFENSE           = 33,
        TALK2_ATTACK            = 30,
        TALK2_DEFENSE           = 34,
        TALK3_ATTACK            = 31,
        TALK3_DEFENSE           = 35,
        TALK4_ATTACK            = 32,
        TALK4_DEFENSE           = 36,
        VISITOR                 = 26,
        WALK_BUSY               = 3,
        WALK_CONFIDENT          = 1,
        WALK_DRUNK              = 27,
        WALK_NORMAL             = 0,
        WALK_TIRED              = 2,
        WALK_VERY_DRUNK         = 28
    };
}

#endif  // #ifndef MALE1_ANIM_H__
