// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MALE1_ANIM_H__
#define MALE1_ANIM_H__

namespace male1_Anim
{
    enum
    {
        BOTTLES_FILL            = 15,
        BOTTLES_PACK            = 16,
        FILL_BOTTLES            = 9,
        FILL_BOTTLES2           = 13,
        LABEL_BOTTLES           = 10,
        PACK_BOTTLES            = 11,
        PACK_BOTTLES2           = 14,
        STAND_IDLE_1            = 4,
        STAND_IDLE_2            = 5,
        STAND_IDLE_3            = 6,
        STAND_IDLE_4            = 7,
        TALK1_ATTACK            = 17,
        TALK1_DEFENSE           = 21,
        TALK2_ATTACK            = 18,
        TALK2_DEFENSE           = 22,
        TALK3_ATTACK            = 19,
        TALK3_DEFENSE           = 23,
        TALK4_ATTACK            = 20,
        TALK4_DEFENSE           = 24,
        UNPACK_BOTTLES          = 8,
        UNPACK_BOTTLES2         = 12,
        WALK_BUSY               = 3,
        WALK_CONFIDENT          = 1,
        WALK_NORMAL             = 0,
        WALK_TIRED              = 2
    };
}

#endif  // #ifndef MALE1_ANIM_H__
