[Keys]
arrow2=arrow2
arrow3=arrow3
arrow4=arrow4
arrow5=arrow5
arrow6=arrow6
arrow7=arrow7
arrow8=arrow8
box2=box2
box3=box3
box4=box4
box5=box5
box6=box6
box7=box7
box8=box8
cell2=cell2
cell3=cell3
cell4=cell4
cell5=cell5
cell6=cell6
cell7=cell7
cell8=cell8
crossbow2=crossbow2
crossbow3=crossbow3
crossbow4=crossbow4
crossbow5=crossbow5
crossbow6=crossbow6
crossbow7=crossbow7
crossbow8=crossbow8
ershik2=ershik2
ershik3=ershik3
ershik4=ershik4
ershik5=ershik5
ershik6=ershik6
ershik7=ershik7
ershik8=ershik8
ladder2=ladder2
ladder3=ladder3
ladder4=ladder4
ladder5=ladder5
ladder6=ladder6
ladder7=ladder7
ladder8=ladder8
lamp2=lamp2
lamp3=lamp3
lamp4=lamp4
lamp5=lamp5
lamp6=lamp6
lamp7=lamp7
lamp8=lamp8
leg2=leg2
leg3=leg3
leg4=leg4
leg5=leg5
leg6=leg6
leg7=leg7
leg8=leg8
ligther2=ligther2
ligther3=ligther3
ligther4=ligther4
ligther5=ligther5
ligther6=ligther6
ligther7=ligther7
ligther8=ligther8
magnet2=magnet2
magnet3=magnet3
magnet4=magnet4
magnet5=magnet5
magnet6=magnet6
magnet7=magnet7
magnet8=magnet8
oiler2=oiler2
oiler3=oiler3
oiler4=oiler4
oiler5=oiler5
oiler6=oiler6
oiler7=oiler7
oiler8=oiler8
quest_cage=cell1
quest_clock=arrow1
quest_crossbow=crossbow1
quest_ershik=ershik1
quest_fishing_rod=rod1
quest_knife=shtopor1
quest_ladder=ladder1
quest_lamp=lamp1
quest_leg=leg1
quest_lighter=ligther1
quest_magnet=magnet1
quest_oiler=oiler1
quest_sekator=secateurs1
quest_shocker=shocker1
quest_shovel=shovel1
quest_telezka=wheel1
quest_tongs=tongs1
quest_tools=box1
quest_vert=whirligig1
rod2=rod2
rod3=rod3
rod4=rod4
rod5=rod5
rod6=rod6
rod7=rod7
rod8=rod8
secateurs2=secateurs2
secateurs3=secateurs3
secateurs4=secateurs4
secateurs5=secateurs5
secateurs6=secateurs6
secateurs7=secateurs7
secateurs8=secateurs8
shocker2=shocker2
shocker3=shocker3
shocker4=shocker4
shocker5=shocker5
shocker6=shocker6
shocker7=shocker7
shocker8=shocker8
shovel2=shovel2
shovel3=shovel3
shovel4=shovel4
shovel5=shovel5
shovel6=shovel6
shovel7=shovel7
shovel8=shovel8
shtopor2=shtopor2
shtopor3=shtopor3
shtopor4=shtopor4
shtopor5=shtopor5
shtopor6=shtopor6
shtopor7=shtopor7
shtopor8=shtopor8
tongs2=tongs2
tongs3=tongs3
tongs4=tongs4
tongs5=tongs5
tongs6=tongs6
tongs7=tongs7
tongs8=tongs8
wheel2=wheel2
wheel3=wheel3
wheel4=wheel4
wheel5=wheel5
wheel6=wheel6
wheel7=wheel7
wheel8=wheel8
whirligig2=whirligig2
whirligig3=whirligig3
whirligig4=whirligig4
whirligig5=whirligig5
whirligig6=whirligig6
whirligig7=whirligig7
whirligig8=whirligig8
Num_1=
Num_0=

[PoolItems]
2_well:battery_pool=Battery
bakery_01:all_poleno_pool_1=Plank
bakery_01:all_poleno_pool_2=Planks
bakery_01:all_poleno_pool_3=Planks
bakery_01:all_poleno_pool_4=Planks
bakery_01:bucket_full_pool=Bucket of water
bakery_01:button_pool=Cash register key
bakery_01:hanger_pool=Burner handle
bakery_01:key_pool=Gate key
bakery_01:matches_pool=Matches
bakery_01:polennitza_pool_5=Firewood
bakery_01:wood_pool=
gadalka_01:cage_full_pool=Caged rat
gadalka_01:cage_pool=Cage
gadalka_01:candle_pool=Candle
gadalka_01:clock_ready_pool=Correct time
gadalka_01:cyclope_eye_pool=Cyclops` eye
gadalka_01:glove_pool=Gloves
gadalka_01:kusachki_pool=Wire cutters
gadalka_01:lamp_pool=Lantern
gadalka_01:libra_pool=Libra plate
gadalka_01:plant_pool=Valerian root
gadalka_01:spade_pool=Spade
gadalka_01:wood_pool=
market:cheese_pool=Slice of cheese
market:clock_m_pool=Pocket watch
market:door_handle_pool=Door opener
market:ershik_pool=Chimney sweeper
market:parazit_pool=Parasite
market:poleno_in_pool=
market:ruchka_pool=Lever
market:straw_pool=Hay
market:telezka_pool=Trolley
market:wheel_pool=Wheel
pharmacy_01:bottle_full_pool=Valerian root
pharmacy_01:bottle_in_pool=Empty pot
pharmacy_01:clock_in_pool=Sun dial
pharmacy_01:copper_coin_pool=Coin
pharmacy_01:knife_pool=Knife
pharmacy_01:koren_pool=Root of Evil
pharmacy_01:potion_pool=Rust remover
pharmacy_01:wood_in_pool=
quarter_of_handicraftsmen_final:key_b_pool=Forge key
roof_01:barrel_in_pool=Glue
roof_01:bucket_empty_pool=Bucket
roof_01:feather_pool=Gargoyle`s feather
roof_01:hammer_pool=Crowbar
roof_01:leg_pool=Stool Leg
tutorial_01_08:fire_striker_pool=Flint stone
tutorial_01_08:key_pool=Key
tutorial_01_08:ladder_pool=Stepladder
tutorial_01_08:pipe_pool=Pipe
tutorial_01_08:sekator_pool=Pruning shears
tutorial_01_08:stone_pool=Stone
2_well:lopatka_pool=Mixing blade
blacksmith_01:pincers_pool=Tongs
blacksmith_01:kovsh_01_pool=Pot
2_alley_ch01:shatun_pool=Gear joint
eklektrostantsiya_01:leg_pool=Mechanical leg
eklektrostantsiya_01:spring_pool=Heating element
eklektrostantsiya_01:nippers_pool=Wire cutters
eklektrostantsiya_01:pencil_pool=Pencil
blacksmith_01:ore_pool=Ore
blacksmith_01:kocherga_pool=Crowbar
eklektrostantsiya_01:richag_pool=Handle
blacksmith_01:gear_in_pool=Gear
eklektrostantsiya_01:fish_in_pool=Metal fish
2_sculptor:coffee_pool=Coffee beans
2_mill:lamp_pool=Light bulb
2_mill:crossbow_pool=Crossbow
2_mill:wrench_pool=Wrench
2_sculptor:key_pool=Wind-up key
eklektrostantsiya_01:battery_pool=Charged battery
2_alley_ch01:scissors_pool=Rusty shears
2_alley_ch01:gnome_hat_pool=Gnome hat
2_alley_ch01:turka_pool=Coffee pot
eklektrostantsiya_01:belt_pool=Belt
2_well:gnome_water_hat_pool=Gnome hat with water
2_sculptor:coal_pool=Coals
2_mill:shovel_pool=Shovel
2_alley_ch01:glina_pool=Clay
2_sculptor:clay_pool=Potter`s clay
2_well:millstone_pool=Millstone
2_mill:coffe_grinded_pool=Ground coffee
eklektrostantsiya_01:coffe_in_pool=Coffee
blacksmith_01:kovsh_ready_pool=Melted ore
2_sculptor:scissors_ready_pool=New shears
blacksmith_01:circle_pool=Grinding stone
2_mill:sharp_scissors_ready_pool=Sharp shears
2_mill:zhernov_pool=Millstone
eklektrostantsiya_01:magnet_pool=Fishing rod
3_zoo:knife_pool=Knife
3_zoo:card_pool=
3_illusionist_door:card_all_2=Playing card
3_casse:wrench_pool=Wrench
3_casse:weight_pool=Weight
3_zoo:glove_pool=Rubber glove
3_zoo:roller_pool=Game program
3_zoo:vert_pool=Generator controller
3_casse:copper_coin_pool=Coin
3_casse:ticket_pool=Circus ticket
4_machine_room:armor_arm_floor_pool=Knight`s arm
4_basement:crystal_pool=Big energy gem
3_casse:card_pool=
3_illusionist_door:card_all_1_2=Two playing cards
3_casse:tape_pool=Insulating tape
3_circus:fishing_rod_pool=Fishing rod
3_circus:hammer_pool=Hammer
4_basement:coins_10_pool=Ten gold coins
3_circus:fuse_pool=Fuse
3_zoo:tongs_pool=Tongs
3_circus:card_pool=
3_illusionist_door:card_all_1_3=
3_illusionist_door:card_all_2_3=
3_illusionist_door:card_all_pool=Three playing cards
3_circus:planks_pool=Planks
3_zoo:keys_pool=Key ring
3_illusionist_trailer:earring_pool=Earring
3_illusionist_trailer:hat_pool=Magician`s hat
3_illusionist_trailer:handle_pool=Handle
3_circus:tools_pool=Toolbox
4_balcony:tube_in_pool=Test tube
4_balcony:screwdriver_pool=Screwdriver
4_cabinet:1_pool=Tribal mask 5
4_cabinet:2_pool=Tribal mask 4
4_cabinet:3_pool=Tribal mask 3
4_cabinet:4_pool=Tribal mask 2
4_cabinet:5_pool=Tribal mask 1
4_cabinet:masks_pool=Tribal masks
4_cabinet:chain_pool=Bicycle chain
4_cabinet:sword_pool=Sword
4_cabinet:key_pool=Small key
4_cabinet:knife_pool=Swiss Army knife
4_cabinet:acid_pool=Acid
4_machine_room:handle_pool=Handle
4_machine_room:crystal_floor_pool=Small energy gem
4_roof_door:bulb_pool=Light bulb
4_basement:axe_pool=Axe
4_basement:bottle_in_pool=Bottle
4_cabinet:crawbar_pool=Crowbar
4_balcony:bottle_full_pool=Bottle of water
4_basement:fuel_in_pool=Toy steam engine fuel
4_balcony:lighter_pool=Torch
4_basement:spider_main_pool=Burning spider
4_cherdak:venier_pool=Knob
4_cabinet:oiler_pool=Empty oiler
4_basement:oil_in_pool=Full oiler
4_cabinet:key_luk_pool=Key
4_cherdak:vent_pool=Valve
4_balcony:shocker_pool=Stun gun
4_machine_room:proyavitel_in_pool=Reagent
4_basement_door:mirror_pool=Mirror
blacksmith_01:uhvat_pool=Oven tongs

[Interface]
ProfileDamageText=This profile is corrupted. Please select a different player or create a new one.
ProfileDamageOk=OK
SkipMovieButton=skip
BonusButtonCaption=bonus
MainMenuWelcomeNext=. If this is not you, then click here.
ExtrasBack=...
MainMenuExtras=...
OptionsBack=Back
ProfileBack=Back
ProfDlgCreateCancel=Cancel
ProfDlgRenameCancel=Cancel
ProfDlgCreateModeCasual=Casual
OptionsCasualMode=Casual mode
ProfileText=Choose a player or create a new one.
ProfDlgAnyProfileText=Choose a player
close=Close
FieldClose=close
TutorialCompleteText=Congratulations! You have completed the tutorial!
Resume=Continue
ProfileCreate=Create
MainMenuCredits=Credits
OptionsCustomCursors=Custom Cursor
ProfileDelete=Delete
ExitConfirm=Do you really want to quit the game?
ReallySkipTutorialText=Do you really want to skip the tutorial?
ProfDlgDeleteText=Do you really want to delete this profile?
StartSkipTutorialText=Do you want to play the tutorial?
EmptyProfileText=Empty Profile
ProfDlgRenameText=Enter new name
ProfDlgCreateText=Enter your name
ProfDlgCreateModeExpert=Expert
OptionsExpertMode=Expert mode
OptionsGameMode=Expert mode
OptionsFullScreen=Full screen mode
MessageLineCaptionCoin=You`ve found a gold coin.
HiddenProfileName=Guest
HintToolTip=Hint
NoMoreHints=There`s nothing to do here.
GameBookToolTip=Journal
QuestLogCaption=Journal
ProfileLoading=Loading
StartLoading=Loading
MainMenu=Main Menu
GameMainMenu=Menu
Menu=Menu
OptionsMusic=Music Volume
MessageLineCaption=You have a new task!
No=No
ProfDlgDeleteNo=No
WindowCaption=Oddly Enough: The Pied Piper
HogDoneOk=OK
MainMenuGameCompleteOk=OK
MinigameTutorDialogOk=OK
ProfDlgAnyProfileOk=OK
ProfDlgCreateOk=OK
ProfDlgExistsOk=OK
ProfDlgNoMoreOk=OK
ProfDlgRenameOk=OK
QstDialogTextButton=OK
TutorialComplete=OK
MessageLineCoinMessage2=out of 10
Pause=Pause
MainMenuPlay=Play
DefaultProfileName=Player
MovieClick=Click to continue
MainMenuProfiles=Player
ProfDlgExistsText=A player with that name already exists.
ProfileHead=Players
MainMenuExit=Quit
ProfileRename=Rename
ProfDlgCreateSelectMode=Select difficulty mode
MainMenuOptions=Options
Options=Options
OptionsHead=Options
FieldSkip=Skip
GameSkipTutorial=Skip
MovieSkip=Skip
Skip=Skip
OptionsAmbient=Ambient Effects Volume
OptionsSfx=Sound Effects Volume
MovieFast=Speed Up
MessageLineCaptionComplete=Task is completed!
MainMenuGameCompleteText=You`ve completed the game! Please select another player or create a new one.
MainMenuWelcome=Welcome,
OptionsWideScreen=Widescreen
OptionsWindowed=Windowed Mode
OptionsChangeMode=Windowed mode is not supported for resolutions lower than 1024x768. Please set the resolution to 1024x768 or higher and restart the game.
ProfDlgDeleteYes=Yes
Yes=Yes
ProfDlgNoMoreText=You can create up to four players
GameAlbumBookToolTip=
GameHeartToolTip=
GameItemsLeft=
GamePolaroidToolTip=
MessageLineCoinMessage1=
NotepadComplete=
NotepadTitle=
NotepadTitle2=
PhotoAlbumCurse=
PhotoAlbumSelectLocation=
QuestLogPage=
SaveStateDlgCreateText=
SaveStateDlgStateNotFound=
TrashDialog=
mg_up=
mg_down=
mg_left=
mg_right=

[Hint]
sculptor_door_closed_01=
gadalka.zodiac_minigame/libra_hole=The Libra plate is missing. I wonder where it is.
market.mecanizm_closeup/mecanizm/1=There`s a sign on the mechanism that reads "You need one rat power to raise the ladder."  What does that mean?
market.main/kart/parasite_01=What a disgusting creature!
market.bag_closeup/bag_01=That sack is starting to come apart.  It should be easy to cut.
gadalka_01.main/safe_02=That`s a safe. It`s empty.
gadalka_01.gadalka_mg/coin_place=That`s a slot for a coin.
pharmacy_01.chair_closeup/chair_broken=This stool can`t hold me up.  One of its legs is missing!
gadalka.main/table=One could take part in a séance at that table.
gadalka_01.main/table_place=Séances take place around that table.
market.mecanizm_closeup/wheel/1=That looks like a hamster wheel.
gadalka.turtle_minigame/lamp=All I need to do is light the lamp.
parmatsy_small.kotel_clozeup/water_03=What am I going to do with the parasite clinging to that cart?
quarter_of_handicraftsmen_final.barrel_closeup/anvils=Those anvils fell directly onto the cart!
pharmacy_01.kotel_bottom_closeup/kotel=That`s the apothecary`s cauldron.
pharmacy_01.main/fire_on=That`s the apothecary`s cauldron.
pharmacy_01.main/box=That`s the apothecary`s cash drawer. I won`t be able to see what`s in there as long as the cat is grouchy.
tutorial_01_08.minigame_bush/plant_02=That stone will keep the plant subdued...
roof_01.main/sign=That`s the sign for the bakery.
market.main/basket_click_area=That`s just an empty basket.
market.main/kart/cart_4=That`s a broken cart.
parmatsy_small.taburet_clozeup/taburet_02=The stool leg won`t stay in place on its own.  I need to glue it in place.
pharmacy_01.kotel_bottom_closeup/gorelka=The burner`s handle is missing.
market.mecanizm_clozeup/mechanizm_01="You need one rat power to raise the ladder."  What does that mean?
bakery_01.cassa_closeup/kassa_in=The cash register is more agreeable now that I`ve returned its lost key.
parmatsy_small.kotel_clozeup/st_01=That`s a cauldron.  I could light a fire under it.
roof_01.main/truba_click=The chimney is clear!  Now the smoke has a way out.
gadalka.main/crystal=That`s a crystal.
electro_door.main/metal_up=The door is locked!
tutorial_01_08.main/light/plant_light/bush_01_light=I need to cut back the bushes so I can find the key.
gadalka.main/wall_hole=The fortune-teller was hiding a hole in the wall.  That was a practical solution.
bakery_01.main/wood_place=That`s a furnace.
roof_01.main/cherdak_place=That`s the attic.  There`s nothing special in there.
gadalka_01.turtle_mg/sun=That`s a beautiful sun, but I`d like to try replacing it with an actual source of light, such as a lantern.
pharmacy_01.kotel_bottom_closeup/fire=I`ve started the fire!
market.gate_clozeup/zamok_st_03=Great!  Now I`ll be able to open the padlock - once I find the key...
gadalka_01.turtle_mg/clocks_light=The sun dial is displaying the correct time!  Now I can set the right time on the gargoyle`s pocket watch, and that creature can be on its way.
gadalka_01.turtle_mg/clocks_01=The sun dial is displaying the correct time!  Now I can set the right time on the gargoyle`s pocket watch, and that creature can be on its way.
market.gate_closeup/lock_02=Much better!  Now I need to find the key to the gate.
tutorial_01_08.main/guard/guard_02=That`s the guard.
market.main/bag_click_area=That`s a bag of hay.
parmatsy_small.main/book_st_01=That`s an herbology book.
gadalka_01.main/hole=That`s just a hole in the wall. There`s nothing useful inside of it.
pharmacy_01.main/fish=That`s one big fish!
market.kart_closeup/kart_01=I can`t move this cart while it`s full of anvils.
gadalka.flowerpot_closeup/valeriana=I can`t reach that on my own.
pharmacy_01.main/bottle=I can`t reach that.
parmatsy_small.main/bottle=I can`t reach that vial.
parmatsy_small.pestik_clozeup/st_03=I have nothing in which to carry the ground valerian root.
gadalka.safe_minigame/doors_closed=I don`t know the code.
market.cheese_closeup/cheese_01=I don`t need an entire wheel of cheese.  A small slice would be enough.
market.cheese_clozeup/back=I don`t need an entire wheel of cheese.  I need to find something sharp and cut off a small piece.
gadalka_01.main/chesnok=I don`t need garlic.
tutorial_01_08.main/leaves/leaves_2=I don`t need those leaves.
WrongUse1=That`s not how that item should be used.
parmatsy_small.main/box=I think it would displease the cat if I tried to touch the cash drawer.
parmatsy_small.taburet_clozeup/taburet_04=That stool should hold me up now!
parmatsy_small.kotel_clozeup/water_02=I need to add the eye of a cyclops.
market.kart_closeup/kart_02=I need to attach a wheel to the cart to move it.
tutorial_01_08.lantern_closeup/use_lantern=I need to light the burner.
market.main/box/anim_00/box_01=I bet that crate is heavy.  It sure looks like it would be.
gadalka.gadalka_minigame/coin_hole=I believe a coin is missing.
blacksmith_door.main/keyhole=When you see a lock, you need a key.
pharmacy_01.main/clocks=That looks like a sundial, but it`s out of reach.
market.telega_clozeup/st_01=Obviously, a wheel is missing.
market.mecanizm_clozeup/richag_01=A lever is missing.
pharmacy_01.book_closeup/book_02=This books shows how to use valerian root to make an angry cat happy.
tutorial_01_08.main/shad/plant_01=It`s too dark out here to see.
gadalka.turtle_minigame/lamp_hook=That`s a lamp holder.
gadalka.main/turtle_1=Either this thing is turned off or it doesn`t work at all.
gadalka_01.main/gadalka/right/back=That`s a mechanical fortune-teller.
gadalka_01.main/gadalka/left/back=That`s a mechanical fortune-teller.  It might not be on.
pharmacy_01.stupa_closeup/stupka=That`s a mortar and pestle.
pharmacy_01.main/stupa=That`s a mortar.
roof_01.cherdak_closeup/wood_01=The attic is boarded up. I wonder what`s in there.
WrongUse2=Nothing happened.
parmatsy_small.kotel_clozeup/st_03=Done! Now I need to add water and mix in the ingredients.
parmatsy_small.kotel_clozeup/water_01=Now I need to add Root of Evil.
gadalka_01.main/rat_idle_cheese/=Now`s my chance to catch that rat!  But I doubt I`ll be able to hold her with my hands.
gadalka.main/rat_idle_cheese/=Now`s my chance to catch that rat!  But I doubt I`ll be able to hold her with my hands.
gadalka.main/gadalka_2/gadalka_2_box=Now the safe is open.
pharmacy_01.kotel_water_closeup/color_01/=I`ve already tossed one ingredient into the cauldron.
parmatsy_small.book_clozeup/book_opened_01=That`s a plants catalog.
town_square.main/exit/roof=That`s the roof of the bakery.
market.mecanizm_closeup/lever_click=The lever is missing from the wheel.
market.gate_closeup/lock_01=It appears the padlock is unhappy about being rusty.  There`s no way I`ll be able to open it as long as it`s in such a state.
tutorial_01_08.minigame_bush/bush/bush_03=The soldier told me he dropped the gate key in these bushes. I need to cut the bushes to find the key.
2_alley_ch01.gardner_cu/chest_op=The mechanical gardener`s power source is missing.
WrongUse3=Something went wrong.
gadalka_01.zodiac_mg/part=What a strange device.  It`s missing one part.
tutorial_01_08.main/click_fonar=The lamp is out and is up too high for me to reach.
tutorial_01_08.main/light/glow=The street lamp is on now, and is providing enough light for me to see everything.
gadalka_01.turtle_mg/clocks=The sundial will tell me what time it is if I provide a source of light.
gadalka.turtle_minigame/clock=That`s a sundial.  It can tell me what time it is.
market.parazit_clozeup/parazit=The cart gave shelter to a parasite.  Now the creature is clinging too tightly to the cart for me to be able to pull it off with my hands.
pharmacy_01.main/cat_banka/front=The cat is too busy with the valerian root to care about me looking in the cash drawer.
pharmacy_01.main/cat_mad/front=That cat looks angry!
town_square.door_gadalka/door_closed=The door is locked and the opener is missing.
town_square.door_bakery/door_closed=The door is locked from the inside.
market.gate_closeup/gate_anim/gate_st_01=The gate is locked.
gadalka_01.turtle_mg/lamp=The lantern needs a source of light.
market.kart_closeup/lever=That lever is stuck. I need to move the cart.
market.mecanizm_clozeup/richag_02=The lever won`t budge.  Something is missing.
gadalka.main/rat_run_away/=That rat runs away when I try to grab her.  I need to distract her somehow.
market.gate_clozeup/gate_st_01=The tower of the Pied Piper lies beyond this gate.  That`s where this journey is taking me.
pharmacy_01.kotel_water_closeup/color_clear/=The water is boiling!  Now I can add the ingredients.
market.kart_closeup/parasite_01=There`s a HUGE parasite on the wheel of the cart!  I think touching it with my hands would be a bad move.
market.parazit_clozeup/telega=There`s a lever under the cart!
pharmacy_01.kotel_water_closeup/kotel=There`s no water in the cauldron.
gadalka_01.main/window_01=There`s nothing else of use on the windowsill.
quarter_of_handicraftsmen_final.barrel_closeup/barrel_02=Whoa!  I shattered the barrel!
market.main/box_01=That box looks heavy.
parmatsy_small.main/cat/cat_cont=That cat doesn`t appear to be the friendly type.
market.chain_closeup/chain_01=That`s the chain that`s holding up the crate.
market.main/box/anim_00/=That crate looks heavy!
gadalka.main/zodiak=This device works, as the model of the world slid out of its niche.
parmatsy_small.kotel_clozeup/st_02=The planks won`t catch fire.  Maybe I need to put something more flammable under the furnace, too.
tutorial_01_08.minigame_bush/click_area_01=That vicious plant won`t let me near the bushes.  I need to subdue it somehow.
market.gate_clozeup/zamok_st_01=It appears the padlock is unhappy about being rusty.
pharmacy_01.main/chair_02=The stool looks sturdy!
pharmacy_01.kotel_water_closeup/color_03/=Three ingredients are in the cauldron! One more to go!
tutorial_01_08.main/door=The town gate is closed.
gadalka_01.main/turtle_01=Umph!  Why can`t I move that cart out of there?  And what`s that giant turtle doing on it?
pharmacy_01.kotel_water_closeup/color_02/=Two ingredients are in the cauldron!
gadalka_01.window_closeup/plant=I`ve found valerian root!  Unfortunately, I can`t pull it out of the pot, as the roots go deep.
bakery_01.main/colum/colum_1=I believe that`s a water pump.
market.chain_clozeup/st_01=What would happen if I cut that chain?
gadalka.main/turtle_2=That`s a model of the world.
town_square.main/gargoyle/body_01=Whoa!  What`s that on the roof of that building?  A gargoyle?
4_roof_door.train_closeup/water=That`s a water tank.
3_cluster.main/tower=The tower is getting closer...
3_casse.main/casse=That`s the ticket window.
door_in_machine_room.lock_mg/cover=The bolts are rusty. I need to remove them somehow.
4_cherdak.main/mech_anim/0=Those are the biggest bellows I`ve ever seen!
3_zoo.main/barrel=It`s just a water tank. Nothing special.
eklektrostantsiya_01.kreslo_gear_closeup/gear_area=One gear is missing. I can`t move the table without it.
3_zoo.cannon_pump/anim_shift/shift1=That`s enough pressure. If I pump it again, something might burst.
blacksmith_01.main/safe_03=There`s nothing of interest in the chest.
2_well.main/stepladder_click_area=The secret compartment is empty.
blacksmith_01.kovsh_closeup/kovsh=I could melt something in this pot.
4_machine_room.main/vent_click_area=The fan stopped!
3_illusionist_trailer.hat_closeup/back=Wow...  It`s dark inside the hat!  What`s weird is it`s larger on the inside than it appears to be on the outside.
4_basement.helmet_closeup/helmet=That`s a diving helmet.
4_basement.main/helmet=I don`t need the diving helmet anymore.
4_cherdak.hands_closeup/pipe1=That`s a magical flute.
2_mill.main/coffee_use_area=I could use the mill to grind something.
2_alley_ch01.sewer_cu/gvozd=I can`t pull out that nail with my hands.
3_circus.generator_closeup/bulbs/1=The generator doesn`t work.
eklektrostantsiya_01.main/gears/=The generator works now!
eklektrostantsiya_01.main/mechanism/=The generator works now!
eklektrostantsiya_01.main/robot/=The generator works now!
2_sculptor.clay_table/back=That`s a potter`s wheel.
4_roof_door.train_closeup/coal=I put the fuel in the furnace. Now I need to light it.
4_basement.lift_closeup/anim_spider/1=A burning spider might distract the Pied Piper!
4_cherdak.main/weight_anim/0=That`s a counterweight.
3_illusionist_trailer.hat_closeup/state_02/4=That`s a cage door.
3_illusionist_trailer.main/box/door/door1=The cabinet is locked.
4_cherdak.main/door_closed=That`s the other end of the freight elevator.
4_roof_door.main/door_close=The door is locked from the inside.
4_basement_door.main/door_closed=The door is locked.
eklektrostantsiya_01.robot_back_closeup/key_area_01=I need to wind up the mechanical cyclist to make him work.  So, I need to find a giant key.
3_circus.main/planks/2=I have the planks I need to fix the emergency exit. Now I need to nail them in place.
2_well.stone_closeup/click_area=That millstone is stuck in the soil. I can`t move it.
2_mill.main/mecha/zhernov_anim/=The millstone is in place.
sculptor_door.main/cat_area=What an interesting lock!
4_balcony.tube_closeup/patch2=The metal patch is coming loose.
eklektrostantsiya_01.main/trash_area=Those look like spare parts.
electro_door.main/zasov_anim/1=That bar looks heavy.
3_zoo.cage_closeup/1=That bar is too heavy to move.
3_circus.boxes_closeup/lock_closed=The lock is covered with rust.  If I scrape off the rust with something sharp, I should be able to open the chest.
4_balcony.main/vent_click_area=The valve is missing.
4_basement_door.main/lamp=I need a light bulb.
eklektrostantsiya_01.forge_closeup/forge=The heating element is missing.
eklektrostantsiya_01.forge_closeup/forge_off=The heating element is in place.
3_circus.generator_closeup/fuse_click_area=The fuse is missing.
4_cabinet.gun_closeup/venier_place=The knob is missing.
4_basement_door.main/back=It`s dark. I can`t see a thing!
4_basement.locker_closeup/full=The mirror is in place!
3_zoo.barrel_closeup/card=It`s a playing card!
3_circus.boxes_closeup/card=I can`t reach that playing card. My hand won`t fit through the bar.
3_casse.main/auto_on=This is a game machine, and it appears I`ve already won a prize!
3_zoo.main/horse=That toy horse has nothing else to offer me.
3_circus.main/pomost_broken_click_area=It`s still too dangerous to go in there.
2_sculptor.clay_table/clay=I could use this clay to create a mold for the ore I melted.
3_zoo.cannon_pump/arrow_03=The gauge shows that the pressure is close to its maximum level.
3_circus.generator_closeup/bulbs/2=The indicator shows that one of the stage lights has turned on.
3_circus.generator_closeup/bulbs/3=The indicator shows that one of the stage lights has turned on.
3_circus.generator_closeup/bulbs/4=The indicator shows that one of the lights has turned on.
3_circus.generator_closeup/bulbs/5=The indicator shows that one of the lights has turned on.
4_machine_room.main/vent_panel_normal=That`s what`s providing power to the fan!
4_machine_room.main/vent_panel_damaged=That did provide power to the fan, but it started smoking and the energy gem fell out when I stuck the sword between the blades of the fan.
4_basement.helmet_closeup/closed=There`s something in the helmet! If I could remove the screws that are holding the faceplate in place, I could see what it is!
electro_door.main/cap=Maybe the lock is behind the cover.  But how do I remove the cover?
door_in_machine_room.lock_mg/mg_start_click_area=I believe one of the chains that connects the gears is missing.
3_illusionist_trailer.hat_closeup/hat=The hat is larger on the inside than it appears to be on the outside.
3_casse.main/handle_01=That`s a handle. How in the world am I going to get it?
4_balcony.main/stone=That stone is stuck in the drain.
3_casse.casse_closeup/richag_place=To get a ticket, I need to insert a coin into this cash register.
3_zoo.cage_closeup/cage=That`s a cage.
3_zoo.main/cage=That`s a cage.
2_mill.wrench_closeup/wrench=The wrench is stuck and has stopped the machine. I need to pry it out of there somehow.
2_sculptor.main/bird/in_place/1=That clay bird is holding a giant key in its claws.  It`s clinging to it too tightly for me to be able to take it.
4_basement.lift_closeup/button_ac=That`s the button for the freight elevator.  Going up?
2_sculptor.main/scheme_click_area_2=That`s the code for the windmill door.
4_cabinet.chemistry_closeup/kolba/kolba_normal=Yup - it`s full of acid.
2_well.well_closeup/water=The well is full of water.
2_well.well_closeup/back=The well is nearly empty.
blacksmith_01.kovsh_closeup/kovsh_fire=The pot is not yet hot enough to melt ore.
4_cherdak.main/piper/2=The Pied Piper is busy and isn`t paying attention to me.
4_basement.barrel_closeup/top=The lid of the barrel is nailed down.
3_illusionist_trailer.main/aqua/padlocks=Someone secured the top of the water tank with huge padlocks.
2_sculptor.barrel_closeup/top=I can`t remove the lid.
3_casse.box_closeup/top_closed=The crate is nailed shut.
eklektrostantsiya_01.robot_back_closeup/lamp_02=A new bulb is in place.  The mechanical cyclist should work now.
4_basement.drain_closeup/spot_1=That`s machine oil.
4_balcony.luk_closeup/door_closed=The hatch is locked.
2_mill.main/mecha/gear_anim/=The windmill is working!
eklektrostantsiya_01.main/fish=That`s a metal fish.
4_cabinet.handle_closeup/handle_click_area=This turning mechanism changes the position of the ray gun.
2_well.mecha_closeup/back=This mechanism needs a belt in order to work.
4_balcony.main/mecha2=That`s a mechanism of some kind.
4_cherdak.hands_closeup/hands_up=The warning label on the mechanical musician seems to indicate it`s vulnerable to electricity.
4_basement.main/spider/3_all/=The mechanical spider is close to the machine oil...
4_roof_door.train_closeup/train=That`s a toy steam engine.
4_machine_room.main/scull_click_area=I got what I needed from that skull.  I`m going to leave it alone now.
3_illusionist_door.main/coin=That coin is stuck. I need something with which to pry it out.
2_well.well_closeup/coin=I can`t reach that coin!
2_sculptor.scheme_closeup/paper_01=Someone wrote something on the sheet of paper that was on top of this one.  If I rub a pencil over the surface, I`ll be able to see what it was.
blacksmith_01.kovsh_closeup/back=I could put a pot there and then melt something in it.
2_alley_ch01.gnome_side_cu/bolt_in=The gnome won`t budge.  I need something that can loosen the bolt.
2_sculptor.mixer_closeup/mixer_anim/hanger/hanger_01=There`s no point in turning on the mixer when there`s no clay in it.
4_cabinet.main/nisha=The secret niche is empty now.
2_sculptor.clay_table/melted=The shears are too hot to touch! I need to cool them off!
eklektrostantsiya_01.robot_back_closeup/lamp_area=I need to replace the broken bulb.
eklektrostantsiya_01.main/circle=What in the world does that thing do?
4_cabinet.main/shelf/small=Whoa!  I shrunk the cabinet!
2_sculptor.main/click_area=I don`t need those broken pieces of clay.
eklektrostantsiya_01.forge_closeup/coffe_off_2=Now I need to add water and coffee grounds.
eklektrostantsiya_01.forge_closeup/coffe_water=All I need to do now is add coffee grounds.
4_roof_door.main/train_anim/9=The steam engine closed the circuit!  Now the intercom should work!
4_basement.main/spider=The spider is burning! I`d better not touch it with my hands!
4_roof_door.main/button_off=The intercom isn`t working.  I think it needs power.
3_zoo.horse_closeup/glove=That glove is stuck in the jaws of the horse.  If I pull it, it will tear.
4_cabinet.chemistry_closeup/podstavka=That`s a test tube stand.
eklektrostantsiya_01.battery_closeup/battery=I need to fix the generator so I can charge the battery.
4_cherdak.hands_closeup/hands_down=The electric shock fried the mechanical musician.  He won`t be playing his tune for anyone tonight.
3_casse.roller_closeup/roller_click_area=I know what`s missing - a cylinder with the programming for the game on it.
electro_door.main/circle_anim/circle_01=The door is missing a part.
electro_door.main/gear_anim/gear_01=The door is missing a part.
4_basement_door.main/door_closed_1=Perhaps the door will open when each mask is positioned a certain way.  I need to figure out what the positions should be, and then rotate the masks.
3_circus.generator_closeup/vert_click_area=The controller is missing.
eklektrostantsiya_01.main/mechanism/01=I believe that`s a generator.
4_cabinet.paper_minigame/back=This sheet of paper appears to contain a drawing made using invisible ink.  I need to reveal it!
3_circus.generator_closeup/fuse_on=The fuse is in place.
eklektrostantsiya_01.main/gears/01=That`s the belt for the generator.  I`d better leave it alone.
4_cabinet.chemistry_closeup/tube_empty=The test tube is empty.
3_circus.generator_closeup/wires=I should also insulate the wire.
3_circus.generator_closeup/wires_click_area=I need to connect the wires, but it would be a bad idea to do it with my bare hands.
3_circus.generator_closeup/tape=The wires are connected and insulated!
3_casse.casse_closeup/coin_place=That`s a coin slot.
4_balcony.tube_closeup/patch1=That`s a metal patch.
eklektrostantsiya_01.kreslo_closeup/belt_01=The buckle is rusty, so I can`t unstrap the belt.
4_cabinet.gun_closeup/arrow_anim/arrow3=The ray gun is switched to "Grow" mode.
3_zoo.main/cannon_click_area2=The ray gun is switched to "Grow" mode.  It would be dangerous to stand near it.
3_circus.main/trash=Broken lanterns are useless.
4_machine_room.generator_closeup/socket_1=That`s a slot for a big energy gem.
eklektrostantsiya_01.battery_closeup/battery_area=That`s a battery charger.
4_machine_room.generator_closeup/socket_2=That`s a slot for a small energy gem.
3_circus.generator_closeup/vert_anim/=The controller is in place.
3_illusionist_trailer.main/aqua/aqua_click_area=That`s a water tank used in circus performances.
2_alley_ch01.main/cage/cage_op=There`s nothing behind the grate.
2_alley_ch01.sewer_cu/cage_01=I can`t remove the grate. A nail is holding it down.
3_circus.generator_closeup/handle2=The handle is in place!
4_cabinet.gun_closeup/venier_anim/venier3=That`s a control knob.
4_roof_door.main/lock_anim/1=The handle won`t budge.
4_basement.main/lift/handle/handle3=That`s a lever.
2_alley_ch01.main/gnome/gnome02=That`s a garden gnome. I don`t want to touch it.
3_zoo.power_minigame/keys=That`s a ring of keys.
3_zoo.power_closeup/keys=I can`t reach those keys, but I might be able to knock them off with the ball.
3_illusionist_trailer.aqua_closeup/earring=The earring is at the bottom of the tank. I can`t reach it.
3_circus.main/planks/3=It`s too dark. I can`t see a thing!
3_circus.main/exit/02=It`s too dark to walk through here.  I might hurt myself.
4_cherdak.main/hands_down=The mechanical musician is broken!  His Concerto for Hypnotic Flute in C Minor will have to go unheard.
4_cabinet.main/sekreter/main=That`s an antique cabinet.
4_balcony.stok_closeup/water_click_area=That`s water...
4_cabinet.chemistry_closeup/kolba/kolba_closed=I believe that`s acid, but I can`t remove the cork to make sure.
blacksmith_01.box_closeup/chain_01=The chest is locked. I wonder what`s inside of it.
3_zoo.power_minigame/button=I should try hitting that with a hammer.
3_zoo.power_closeup/button=I need to hit the base with a hammer to make the ball go up.
2_sculptor.scheme_closeup/art_01=I saw this schematic on the windmill door!
3_circus.main/zatichka=It`s too dark.  I can`t see a thing!
2_alley_ch01.sewer_cu/shatun_01=I think I see something that might be useful.
3_zoo.horse_closeup/jaw_opened=Now I can easily grab the glove.
3_cluster.main/tig_1/=The tiger is caged!
4_roof_door.train_closeup/topka=That`s the steam engine`s furnace.
2_mill.main/mecha/tochilo_anim/=I could sharpen the shears on that grindstone.
4_basement.main/pipe=That`s a pipe.
3_circus.generator_closeup/handle_click_area=The handle is missing.
4_basement.main/weight/5=I don`t need a heavy weight.
4_balcony.main/mecha1=That`s a heavy weight.
3_illusionist_trailer.box_closeup/cage=What a strange lock!  I don`t understand how to open it.
4_cabinet.main/gun/dir1=That`s a ray gun that shrinks things and then returns them to normal size.
4_cabinet.main/gun/dir3=That`s a ray gun that shrinks things and then returns them to normal size.
4_cherdak.main/magnifier=That`s a massive amplifier.
2_sculptor.mixer_closeup/mixer_click_area=That`s a clay mixer.
3_illusionist_trailer.main/rabbit_01=That`s a porcelain rabbit and a magician`s hat.
4_cherdak.main/lamp1=That`s a light.
4_cherdak.main/lamp2=That`s a light.
2_sculptor.clay_table/stamp=The mold is ready. Now I need to fill it with melted ore.
4_balcony.main/tube_click_area=Cold air from the pipe has frozen everything.
3_zoo.cannon_load/load_area=That circus cannon can shoot anything.  All I have to do is load it!
3_zoo.main/cannon_click_area=That`s a circus cannon.
3_zoo.horse_closeup/jaw_closed=A bolt is holding the horse`s jaw in place.
4_balcony.luk_closeup/lock_closed=I need the key.
blacksmith_01.tiski_closeup/empty=I can`t loosen the vice because its handle is missing.
4_cabinet.main/shelf/big=That`s a cabinet.
4_cherdak.main/shelf=There`s nothing of interest in the cabinet.
4_basement.main/locker/main=That`s a cabinet.
3_cluster.main/hat=The hat landed on top of a handle on the roof of the circus tent!
3_casse.main/hat=The hat is on top of the handle.
3_illusionist_trailer.box_closeup/hat=That`s a magician`s hat.
eklektrostantsiya_01.forge_closeup/forge_on=The electric burner is on!
blacksmith_01.tiski_closeup/gear_hard=The vice has a tight grip on the gear.
4_cabinet.paper_win/back=Those images look like tribal masks!
3_circus.generator_closeup/switches/2_1=There`s no point in flipping the switches until there`s electricity.
3_circus.generator_closeup/switches/3_1=There`s no point in flipping the switches until there`s electricity.
3_circus.generator_closeup/switches/4_1=There`s no point in flipping the switches until there`s electricity.
3_circus.generator_closeup/switches/5_1=There`s no point in flipping the switches until there`s electricity.
4_basement.lift_closeup/anim/1=That`s a freight elevator! I guess that`s how the Pied Piper transports things to the top of the tower.
4_basement.locker_closeup/empty=That looks like a base for a mirror!
4_balcony.luk_closeup/weight_anim/0=That weight is too heavy for me to move.
4_balcony.stok_closeup/stone=The stone is blocking the drain.
2_well.stepladder_closeup/moved=I don`t need that stone.
eklektrostantsiya_01.robot_left_closeup/robot_area=This mechanical cyclist runs the generator. But he can`t do his job with just one leg.
3_zoo.main/power_click_area=I don`t need that anymore.
4_cabinet.gun_closeup/arrow_anim/arrow1=I suppose that means the ray gun is switched to "Shrink" mode.
2_alley_ch01.pit_cu/pit_click=There`s a bunch of clay in that hole.
3_illusionist_trailer.main/box/box_opened_empty=I don`t need anything else from the assistant`s case.
3_circus.boxes_closeup/top_closed=The chest is locked.
4_cabinet.cover_closeup/close=The chest won`t open.
3_casse.main/box_click_area_01=There`s nothing of interest in these crates.
2_alley_ch01.gardner_cu/battery=
2_alley_ch01.gardner_cu/chest_cl_click=
2_alley_ch01.gnome_face_cu/gnome_hat_big=
2_alley_ch01.gnome_face_cu/hands_01=
2_alley_ch01.gnome_face_cu/hands_02=
2_alley_ch01.gnome_face_cu/hands_03=
2_alley_ch01.gnome_face_cu/hands_04=
2_alley_ch01.gnome_face_cu/hat=
2_alley_ch01.gnome_face_cu/turka=
2_alley_ch01.gnome_face_cu/turka_big=
2_alley_ch01.gnome_side_cu/bolt_out01=
2_alley_ch01.gnome_side_cu/bolt_out02=
2_alley_ch01.main/cage/cage_cl=
2_alley_ch01.main/exit/01=
2_alley_ch01.main/exit/02=
2_alley_ch01.main/gardner/gardner_off=
2_alley_ch01.main/gardner/gardner_on=
2_alley_ch01.main/gardner/new_scissors=
2_alley_ch01.main/gardner/scissors_01=
2_alley_ch01.main/gardner/scissors_rust_big=
2_alley_ch01.main/gardner_cutting/=
2_alley_ch01.main/gnome/gnome_hat=
2_alley_ch01.main/gnome/gnome01=
2_alley_ch01.main/pot=
2_alley_ch01.main/trava/trava_03=
2_alley_ch01.pit_cu/glina_big=
2_alley_ch01.pit_cu/pit_back=
2_alley_ch01.pool_items/glina_sm=
2_alley_ch01.pool_items/gnome_hat_sm=
2_alley_ch01.pool_items/scissors_rust_sm=
2_alley_ch01.pool_items/shatun_sm=
2_alley_ch01.pool_items/turka_sm=
2_alley_ch01.sewer_cu/cage_02=
2_alley_ch01.sewer_cu/shatun_big=
2_well.main/exit/01=
2_well.main/hat_water_big=
2_well.main/mech_click_01=
2_well.main/mech_click_02=
2_well.main/mecha_animation/=
2_well.main/mecha_animation/1=
2_well.main/mecha_animation2/=
2_well.main/stone_click_area=
2_well.main/water_click_empty_area=
2_well.main/water_click_full_area=
2_well.main/well_click_area=
2_well.mecha_closeup/belt=
2_well.mecha_closeup/lopatka=
2_well.mecha_closeup/lopatka_big=
2_well.pool_items/battery_sm=
2_well.pool_items/hat_water_sm=
2_well.pool_items/millstone_sm=
2_well.pool_items/shovel_sm=
2_well.stepladder_closeup/battery=
2_well.stepladder_closeup/battery_big=
2_well.stepladder_closeup/in_place=
2_well.stone_closeup/dirt=
2_well.stone_closeup/stone_big=
2_well.well_closeup/coin_big=
area_01.main/exit/baker=
area_01.main/exit/gadalka=
area_01.main/exit/market=
area_01.main/exit/pharmacy=
area_01.main/exit/roof=
area_01.main/moon=
bakery_01.cassa_closeup/button=
bakery_01.cassa_closeup/coin=
bakery_01.cassa_closeup/coin_big=
bakery_01.cassa_closeup/kassa_c=
bakery_01.cassa_closeup/kassa_c/img_10=
bakery_01.cassa_closeup/kassa_open=
bakery_01.cassa_closeup/key=
bakery_01.cassa_closeup/key_big=
bakery_01.main/baker=
bakery_01.main/baker_anim/=
bakery_01.main/baker_anim2/=
bakery_01.main/basket_click=
bakery_01.main/bucket_big=
bakery_01.main/button_big=
bakery_01.main/colum/colum_2=
bakery_01.main/colum/colum_3=
bakery_01.main/crossing/area=
bakery_01.main/exit/area=
bakery_01.main/firewood=
bakery_01.main/flap/button=
bakery_01.main/flap/flap_2=
bakery_01.main/flap/oven_area=
bakery_01.main/flap/p1=
bakery_01.main/flap/p2=
bakery_01.main/front_back=
bakery_01.main/hanger_big=
bakery_01.main/kassa/button=
bakery_01.main/kassa/k1=
bakery_01.main/kassa/k2=
bakery_01.main/kassa/kassa=
bakery_01.main/wood=
bakery_01.main/wood_big=
bakery_01.matches_closeup/matches_01=
bakery_01.matches_closeup/matches_big=
bakery_01.pool_items/bucket_big=
bakery_01.pool_items/button=
bakery_01.pool_items/coin=
bakery_01.pool_items/hanger=
bakery_01.pool_items/key=
bakery_01.pool_items/matches=
bakery_01.pool_items/polennitza=
bakery_01.pool_items/poleno_01=
bakery_01.pool_items/poleno_02=
bakery_01.pool_items/poleno_03=
bakery_01.pool_items/poleno_04=
bakery_door.main/baker=
bakery_door.main/baker_area=
bakery_door.main/bk/=
bakery_door.main/door_closed=
bakery_door.main/door_open=
bakery_door.main/exit/exit_door_clozed=
bakery_door.main/exit/exit_door_open=
blacksmith_01.box_closeup/box_close=
blacksmith_01.box_closeup/box_open=
blacksmith_01.box_closeup/chain_02=
blacksmith_01.box_closeup/ore=
blacksmith_01.box_closeup/ore_big=
blacksmith_01.kleshi_closeup/pincers=
blacksmith_01.kleshi_closeup/pincers_big=
blacksmith_01.kovsh_closeup/anim/=
blacksmith_01.kovsh_closeup/anim/fire_03=
blacksmith_01.kovsh_closeup/back_fire=
blacksmith_01.kovsh_closeup/kovsh_big=
blacksmith_01.kovsh_closeup/kovsh_ore=
blacksmith_01.main/bucket_01=
blacksmith_01.main/bucket_02=
blacksmith_01.main/bucket_03=
blacksmith_01.main/cap_01=
blacksmith_01.main/circle_01=
blacksmith_01.main/circle_big=
blacksmith_01.main/exit/area=
blacksmith_01.main/forge_coal=
blacksmith_01.main/forge_empty=
blacksmith_01.main/forge_fire=
blacksmith_01.main/hammer_01=
blacksmith_01.main/horns=
blacksmith_01.main/kleshi_area=
blacksmith_01.main/kocherga=
blacksmith_01.main/kocherga_big=
blacksmith_01.main/kovsh=
blacksmith_01.main/kovsh_fire=
blacksmith_01.main/safe_01=
blacksmith_01.main/safe_02=
blacksmith_01.main/smith/1=
blacksmith_01.main/smith/2=
blacksmith_01.main/smith/3=
blacksmith_01.main/tiski_area=
blacksmith_01.pool_items/circle_ico=
blacksmith_01.pool_items/gear_ico=
blacksmith_01.pool_items/kocherga_ico=
blacksmith_01.pool_items/kovsh_ico=
blacksmith_01.pool_items/ore_ico=
blacksmith_01.pool_items/pincers_ico=
blacksmith_01.tiski_closeup/anim/=
blacksmith_01.tiski_closeup/anim/2=
blacksmith_01.tiski_closeup/gear_big=
blacksmith_01.tiski_closeup/gear_free=
blacksmith_01.tiski_closeup/richag_big=
blacksmith_door.main/anim_key/=
blacksmith_door.main/anim_key/key_3=
blacksmith_door.main/blacksmith_area=
blacksmith_door.main/door_close=
blacksmith_door.main/door_open=
blacksmith_door.main/exit/exit_door_clozed=
blacksmith_door.main/exit/exit_door_open=
DisabledAlbumHint=
electro_door.main/circle_anim/=
electro_door.main/circle_anim/circle_04=
electro_door.main/door_closed=
electro_door.main/door_open=
electro_door.main/exit/exit_door_clozed=
electro_door.main/exit/exit_door_open=
electro_door.main/gear_anim/=
electro_door.main/gear_anim/gear_06=
electro_door.main/mg_click=
electro_door.main/shatun_anim/=
electro_door.main/shatun_anim/shatun_01=
electro_door.main/shatun_anim/shatun_06=
electro_door.main/zasov_anim/=
g.candle_closeup/back_blur=
g.candle_closeup/candle=
g.candle_closeup/candle_blur=
g.cyclope_closeup/back_blur=
g.cyclope_closeup/cyclope_eye=
g.cyclope_closeup/cyclope_eye_blur=
g.flowerpot_closeup/back_blur=
g.flowerpot_closeup/valeriana=
g.flowerpot_closeup/valeriana_root=
g.flowerpot_closeup/valeriana_root_blur=
g.gadalka_minigame/coin_hole=
g.kusachki_closeup/back_blur=
g.kusachki_closeup/kusachki=
g.kusachki_closeup/kusachki_blur=
g.main/candle=
g.main/crystal=
g.main/cyclope_eye=
g.main/exit/01=
g.main/flower_pot=
g.main/gadalka_1/gadalka_1_box=
g.main/gadalka_1_up/gadalka_1_up_box=
g.main/gadalka_2/gadalka_2_box=
g.main/hog_area=
g.main/kusachki=
g.main/poleno=
g.main/rat_idle/=
g.main/rat_idle/01=
g.main/rat_idle_cheese/=
g.main/rat_run_away/=
g.main/rat_run_back/=
g.main/safe_doors=
g.main/safe_doors_open=
g.main/table=
g.main/turtle_1=
g.main/turtle_2=
g.main/wall_hole=
g.main/zodiak=
g.passenger=
g.poleno_closeup/back_blur=
g.poleno_closeup/poleno=
g.poleno_closeup/poleno_blur=
g.pool_items/cage=
g.pool_items/cage_rat=
g.pool_items/candle=
g.pool_items/clock_ready=
g.pool_items/cyclope_eye=
g.pool_items/kusachki=
g.pool_items/lamp=
g.pool_items/libra=
g.pool_items/poleno=
g.pool_items/spade=
g.pool_items/valeriana_root=
g.safe_minigame/exit_02=
g.safe_minigame/libra=
g.turtle_minigame/clock=
g.turtle_minigame/exit=
g.turtle_minigame/lamp=
g.turtle_minigame/lamp_hook=
g.turtle_minigame/spade=
g.turtle_minigame/worldmap=
g.zodiac_minigame/libra_hole=
g.zodiac_minigame/libra_set=
gadalka.candle_closeup/back_blur=
gadalka.candle_closeup/candle=
gadalka.candle_closeup/candle_blur=
gadalka.cyclope_closeup/back_blur=
gadalka.cyclope_closeup/cyclope_eye=
gadalka.cyclope_closeup/cyclope_eye_blur=
gadalka.flowerpot_closeup/back_blur=
gadalka.flowerpot_closeup/valeriana_root=
gadalka.flowerpot_closeup/valeriana_root_blur=
gadalka.gadalka_minigame/exit=
gadalka.kusachki_closeup/back_blur=
gadalka.kusachki_closeup/kusachki=
gadalka.kusachki_closeup/kusachki_blur=
gadalka.main/candle=
gadalka.main/cyclope_eye=
gadalka.main/exit/01=
gadalka.main/flower_pot=
gadalka.main/gadalka_1/gadalka_1_box=
gadalka.main/gadalka_1_up/gadalka_1_up_box=
gadalka.main/hog_area=
gadalka.main/kusachki=
gadalka.main/poleno=
gadalka.main/rat_idle/=
gadalka.main/rat_idle/01=
gadalka.main/rat_run_back/=
gadalka.main/safe_doors=
gadalka.main/safe_doors_open=
gadalka.passenger=
gadalka.poleno_closeup/back_blur=
gadalka.poleno_closeup/poleno=
gadalka.poleno_closeup/poleno_blur=
gadalka.pool_items/cage=
gadalka.pool_items/cage_rat=
gadalka.pool_items/candle=
gadalka.pool_items/clock_ready=
gadalka.pool_items/cyclope_eye=
gadalka.pool_items/kusachki=
gadalka.pool_items/lamp=
gadalka.pool_items/libra=
gadalka.pool_items/poleno=
gadalka.pool_items/spade=
gadalka.pool_items/valeriana_root=
gadalka.safe_minigame/01=
gadalka.safe_minigame/doors_open=
gadalka.safe_minigame/exit=
gadalka.safe_minigame/exit_02=
gadalka.safe_minigame/libra=
gadalka.sh03=
gadalka.shadow=
gadalka.test=
gadalka.test_=
gadalka.turtle_minigame/exit=
gadalka.turtle_minigame/spade=
gadalka.turtle_minigame/worldmap=
gadalka.zodiac_minigame/exit=
gadalka.zodiac_minigame/libra_set=
gadalka_01.hole_closeup/kusachki=
gadalka_01.hole_closeup/kusachki_big=
gadalka_01.main/cage_big=
gadalka_01.main/cage_rat_big=
gadalka_01.main/candle=
gadalka_01.main/candle_big=
gadalka_01.main/exit/01=
gadalka_01.main/gadalka/left/eyes=
gadalka_01.main/gadalka/left_up/back=
gadalka_01.main/glove=
gadalka_01.main/glove_big=
gadalka_01.main/hog_area=
gadalka_01.main/lamp_big=
gadalka_01.main/rat_idle/=
gadalka_01.main/rat_idle/01=
gadalka_01.main/rat_run_away/=
gadalka_01.main/rat_run_back/=
gadalka_01.main/safe_01=
gadalka_01.main/turtle_02=
gadalka_01.main/turtle_anim/=
gadalka_01.main/window_02=
gadalka_01.main/wood=
gadalka_01.main/wood_big=
gadalka_01.main/zodiac_01=
gadalka_01.main/zodiac_02=
gadalka_01.main/zodiac_03=
gadalka_01.main/zodiac_back=
gadalka_01.pool_items/cage=
gadalka_01.pool_items/cage_rat=
gadalka_01.pool_items/candle_big=
gadalka_01.pool_items/clocks=
gadalka_01.pool_items/eye_big=
gadalka_01.pool_items/glove_big=
gadalka_01.pool_items/kusachki_big=
gadalka_01.pool_items/lamp_ico=
gadalka_01.pool_items/libra_big=
gadalka_01.pool_items/plant_big=
gadalka_01.pool_items/spade_big=
gadalka_01.pool_items/wood_big=
gadalka_01.safe_closeup/eye=
gadalka_01.safe_closeup/eye_big=
gadalka_01.safe_closeup/libra=
gadalka_01.safe_closeup/libra_big=
gadalka_01.safe_mg/eye=
gadalka_01.safe_mg/eye_big=
gadalka_01.safe_mg/libra=
gadalka_01.safe_mg/libra_big=
gadalka_01.turtle_mg/clocks_big=
gadalka_01.turtle_mg/light=
gadalka_01.turtle_mg/spade=
gadalka_01.turtle_mg/spade_big=
gadalka_01.turtle_mg/worldmap=
gadalka_01.window_closeup/plant_big=
gadalka_door.main/door_closed=
gadalka_door.main/door_open=
gadalka_door.main/exit/exit_door_clozed=
gadalka_door.main/exit/exit_door_open=
gadalka_door.main/gadalka_area=
gadalka_door.main/handle=
hog11.main/exit=
market.bag_closeup/bag_02=
market.bag_closeup/bag_03=
market.bag_closeup/door_handle=
market.bag_closeup/door_handle_big=
market.bag_closeup/straw=
market.bag_closeup/straw_big=
market.bag_clozeup/back=
market.bag_clozeup/back_blur=
market.bag_clozeup/soloma_blur=
market.basket_closeup/poleno=
market.basket_closeup/wood_big=
market.basket_clozeup/back_blur=
market.basket_clozeup/poleno=
market.basket_clozeup/poleno_blur=
market.chain_closeup/chain_02=
market.chain_clozeup/st_02=
market.cheese_closeup/cheese_02=
market.cheese_closeup/cheese_big=
market.cheese_clozeup/back_blur=
market.cheese_clozeup/cheese=
market.gate_closeup/gate_anim/=
market.gate_closeup/gate_anim/gate_st_03=
market.gate_closeup/hanger=
market.gate_closeup/lock/=
market.gate_closeup/lock/lock_08=
market.gate_closeup/z_a/=
market.gate_clozeup/back_blur=
market.gate_clozeup/gate_st_02=
market.gate_clozeup/gate_st_03=
market.gate_clozeup/key_st_01=
market.gate_clozeup/key_st_02=
market.gate_clozeup/key_st_03=
market.gate_clozeup/poleno=
market.gate_clozeup/poleno_blur=
market.gate_clozeup/zamok_st_02=
market.kart_closeup/kart_03=
market.kart_closeup/kart_04=
market.kart_closeup/kart_05=
market.kart_closeup/lever_big=
market.kart_closeup/parasite_02=
market.kart_closeup/parasite_big=
market.kart_closeup/wheel=
market.kart_closeup/wheel_big=
market.main/box/anim_00/img_0=
market.main/box/box_01=
market.main/box/box_anim/=
market.main/box/hook=
market.main/box_anim/=
market.main/cart_big=
market.main/chain_click_area=
market.main/chain_st_01=
market.main/chain_st_02=
market.main/cheese_click_area=
market.main/clocks_broken_big=
market.main/ershik_big=
market.main/exit/area=
market.main/frog_click_area=
market.main/gate_area=
market.main/gate_click_area=
market.main/gate_click_area_02=
market.main/kart/cart_1=
market.main/kart/cart_2=
market.main/kart/cart_3=
market.main/kart/cart_5=
market.main/kart/parasite_02=
market.main/kart/telega_anim/=
market.main/mechanizm_st_01=
market.main/mechanizm_st_02=
market.main/nak/=
market.main/telega_anim/=
market.main/telega_st_01=
market.main/telega_st_02=
market.mecanizm_closeup/lever/=
market.mecanizm_closeup/lever/4=
market.mecanizm_closeup/mecanizm/=
market.mecanizm_closeup/mecanizm/21=
market.mecanizm_closeup/rat/=
market.mecanizm_closeup/rat/rat_01=
market.mecanizm_closeup/shadow_01=
market.mecanizm_closeup/shadow_02=
market.mecanizm_closeup/wheel/=
market.mecanizm_closeup/wheel/20=
market.mecanizm_clozeup/leader_anim/=
market.mecanizm_clozeup/leader_anim/03=
market.mecanizm_clozeup/leader_anim/11=
market.mecanizm_clozeup/rat_01_anim/=
market.mecanizm_clozeup/richag_anim/=
market.mecanizm_clozeup/richag_anim/03=
market.pool_items/cart=
market.pool_items/cheese=
market.pool_items/clock=
market.pool_items/clocks_broken=
market.pool_items/door_handle=
market.pool_items/ershik=
market.pool_items/koleso=
market.pool_items/lever=
market.pool_items/parasite=
market.pool_items/parazit=
market.pool_items/poleno_01=
market.pool_items/poleno_02=
market.pool_items/ruchka=
market.pool_items/soloma=
market.pool_items/straw=
market.pool_items/telezka=
market.pool_items/wheel=
market.pool_items/wood=
market.telega_clozeup/back_blur=
market.telega_clozeup/back_blur_02=
market.telega_clozeup/koleso_blur=
market.telega_clozeup/ruchka_blur=
market.telega_clozeup/st_02=
market.telega_clozeup/st_03=
mill_door.main/door_closed=
mill_door.main/door_open=
mill_door.main/exit/exit_door_clozed=
mill_door.main/exit/exit_door_open=
mill_door.main/lock_01=
mill_door.main/lock_02=
mill_door.main/minigame_area=
parmatsy_small.book_clozeup/back_blur=
parmatsy_small.book_clozeup/book_clozed=
parmatsy_small.book_clozeup/knife=
parmatsy_small.book_clozeup/knife_blur=
parmatsy_small.bottle_clozeup/back_blur=
parmatsy_small.bottle_clozeup/bottle=
parmatsy_small.bottle_clozeup/bottle_blur=
parmatsy_small.box_clozeup/back_blur=
parmatsy_small.box_clozeup/coin=
parmatsy_small.box_clozeup/coin_blur=
parmatsy_small.box_clozeup/koren=
parmatsy_small.box_clozeup/koren_blur=
parmatsy_small.clock_clozeup/back_blur=
parmatsy_small.clock_clozeup/clock=
parmatsy_small.clock_clozeup/clock_blur=
parmatsy_small.kotel_clozeup/back_blur=
parmatsy_small.kotel_clozeup/st_04=
parmatsy_small.kotel_clozeup/water_04=
parmatsy_small.kotel_clozeup/zelie_blur=
parmatsy_small.main/cat_banka/cat_head=
parmatsy_small.main/clock=
parmatsy_small.main/cont=
parmatsy_small.main/exit/area=
parmatsy_small.main/kotel_01=
parmatsy_small.main/kotel_02=
parmatsy_small.main/kotel_03=
parmatsy_small.main/poleno=
parmatsy_small.main/stupka=
parmatsy_small.main/taburet_01=
parmatsy_small.main/taburet_02=
parmatsy_small.main/taburet_03=
parmatsy_small.pestik_clozeup/back_blur=
parmatsy_small.pestik_clozeup/bottle_blur_02=
parmatsy_small.pestik_clozeup/st_01=
parmatsy_small.pestik_clozeup/st_02=
parmatsy_small.polen_clozeup/back_blur=
parmatsy_small.polen_clozeup/poleno=
parmatsy_small.polen_clozeup/poleno_blur=
parmatsy_small.pool_items/bottle=
parmatsy_small.pool_items/bottle_02=
parmatsy_small.pool_items/clock=
parmatsy_small.pool_items/coin=
parmatsy_small.pool_items/coin_02=
parmatsy_small.pool_items/knife=
parmatsy_small.pool_items/koren=
parmatsy_small.pool_items/nozka=
parmatsy_small.pool_items/polennitza=
parmatsy_small.pool_items/poleno_01=
parmatsy_small.pool_items/poleno_02=
parmatsy_small.pool_items/poleno_03=
parmatsy_small.pool_items/poleno_04=
parmatsy_small.pool_items/zelie=
parmatsy_small.taburet_clozeup/back_blur=
parmatsy_small.taburet_clozeup/clue=
parmatsy_small.taburet_clozeup/nozka_blur=
parmatsy_small.taburet_clozeup/taburet_01=
parmatsy_small.taburet_clozeup/taburet_03=
pharmacy_01.book_closeup/book_01=
pharmacy_01.book_closeup/knife=
pharmacy_01.book_closeup/knife_big=
pharmacy_01.case_closeup/coin=
pharmacy_01.case_closeup/coin_big=
pharmacy_01.case_closeup/koren=
pharmacy_01.case_closeup/koren_big=
pharmacy_01.chair_closeup/chair_leg=
pharmacy_01.chair_closeup/chair_safe=
pharmacy_01.chair_closeup/leg=
pharmacy_01.chair_closeup/leg_big=
pharmacy_01.kotel_bottom_closeup/hanger_circle=
pharmacy_01.kotel_water_closeup/color_04/=
pharmacy_01.kotel_water_closeup/potion_big=
pharmacy_01.kotel_water_closeup/water_still=
pharmacy_01.main/ap_1/=
pharmacy_01.main/ap_2/=
pharmacy_01.main/boiler=
pharmacy_01.main/book_01=
pharmacy_01.main/bottles=
pharmacy_01.main/cat_banka/cat_body_anim/=
pharmacy_01.main/cat_banka/cat_eyes/=
pharmacy_01.main/cat_mad/cat_body_anim/=
pharmacy_01.main/cat_mad/cat_body_anim/body_01=
pharmacy_01.main/cat_mad/cat_eyes/=
pharmacy_01.main/cat_mad/cat_eyes/eyes_01=
pharmacy_01.main/chair=
pharmacy_01.main/chair_01=
pharmacy_01.main/copper_coin_big=
pharmacy_01.main/exit/area=
pharmacy_01.main/fire_off=
pharmacy_01.main/pharmacer=
pharmacy_01.main/pharmacer/pharmac=
pharmacy_01.main/wood=
pharmacy_01.pool_items/bottle=
pharmacy_01.pool_items/bottle_grass=
pharmacy_01.pool_items/clocks=
pharmacy_01.pool_items/coin=
pharmacy_01.pool_items/copper_coin=
pharmacy_01.pool_items/knife=
pharmacy_01.pool_items/koren=
pharmacy_01.pool_items/leg=
pharmacy_01.pool_items/potion=
pharmacy_01.pool_items/wood=
pharmacy_01.stupa_closeup/bottle_grass_big=
pharmacy_01.window_closeup/bottle=
pharmacy_01.window_closeup/bottle_big=
pharmacy_01.window_closeup/clocks=
pharmacy_01.window_closeup/clocks_big=
pharmacy_01.wood_closeup/wood=
pharmacy_01.wood_closeup/wood_big=
pharmacy_01.wood_closeup/wood_stack=
quarter_of_handicraftsmen_final.barrel_closeup/barrel_01=
quarter_of_handicraftsmen_final.barrel_closeup/key_b=
quarter_of_handicraftsmen_final.barrel_closeup/key_b_big=
quarter_of_handicraftsmen_final.main/anim/=
quarter_of_handicraftsmen_final.main/barrel_01=
quarter_of_handicraftsmen_final.main/barrel_02=
quarter_of_handicraftsmen_final.main/exit/alley=
quarter_of_handicraftsmen_final.main/exit/blacksmith=
quarter_of_handicraftsmen_final.main/exit/blacksmith_light=
quarter_of_handicraftsmen_final.main/exit/electro=
quarter_of_handicraftsmen_final.main/exit/mill=
quarter_of_handicraftsmen_final.main/exit/sculptor=
quarter_of_handicraftsmen_final.main/nak/=
quarter_of_handicraftsmen_final.main/safe=
quarter_of_handicraftsmen_final.main/shadow=
quarter_of_handicraftsmen_final.main/water=
quarter_of_handicraftsmen_final.main/well=
quarter_of_handicraftsmen_final.pool_items/key=
quarter_of_handicraftsmen_final.pool_items/key_b=
quarter_of_handicraftsmen_final.pool_items/pipe=
roof_01.bucket_closeup/back_blur=
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eklektrostantsiya_01.robot_left_closeup/spring=
electro_door.main/door_closed_light=
2_mill.main/zhernov=
4_basement_door.main/entry=
4_basement_door.main/exit/exit_door_clozed=
4_basement_door.main/exit/exit_door_dark=
4_basement_door.main/exit/exit_door_open=
4_basement_door.main/mirror_big=
4_basement_door.main/mirror=
4_basement_door.pool_items/mirror=
4_cherdak.main/piper/3=
blacksmith_01.main/smith/1/=
blacksmith_01.main/smith/2/=
3_zoo.main/tiger/1=
3_zoo.main/tiger/2=
3_zoo.cage_closeup/tig/=
4_balcony.luk_closeup/key_anim/2=
4_balcony.main/vent=
4_basement_door.main/door_anim/1=
4_cabinet.main/masks/1=
4_cabinet.pool_items/1=
4_cabinet.main/masks/2=
4_cabinet.pool_items/2=
4_cabinet.main/masks/3=
4_cabinet.pool_items/3=
4_cabinet.main/masks/4=
4_cabinet.pool_items/4=
4_cabinet.main/masks/5=
4_cabinet.pool_items/5=
4_cabinet.chemistry_closeup/kolba/anim/=
4_cabinet.main/boy1=
4_cabinet.main/boy2=
4_cabinet.secreter_closeup/chain_big=
4_cabinet.secreter_closeup/chain=
4_cabinet.box_closeup/children/kid2=
4_cabinet.box_closeup/children/with_key=
4_cabinet.cover_closeup/open_anim/=
4_cabinet.cover_closeup/open_anim/open_2=
4_cabinet.main/girl=
4_cabinet.cover_closeup/key_anim/=
4_cabinet.cover_closeup/key_anim/key_3=
4_cabinet.cover_closeup/key_anim/key_1=
4_cabinet.main/knife_big=
4_cabinet.pool_items/knife=
4_cabinet.main/masks_big=
4_cabinet.pool_items/masks=
4_cabinet.main/oiler_big=
4_cabinet.pool_items/oiler=
4_cabinet.paper_minigame/picture=
4_cabinet.main/sekreter/opened=
4_cabinet.main/sekreter/closed=
4_cabinet.main/table=
4_cherdak.main/mech_anim/6=
4_cherdak.main/weight_anim/floor=
4_roof_door.main/button_on=
4_roof_door.main/door_open=
4_roof_door.train_closeup/water_cover=
3_cluster.main/hat_a/=
3_casse.main/handle_02=
4_balcony.main/bottle_full_big=
4_balcony.pool_items/bottle_full=
4_basement.main/exit/01=
4_basement.main/spider/2_all/=
4_basement.main/lift/a1=
4_basement.main/lift/a2=
4_basement.locker_closeup/axe_big=
4_basement.locker_closeup/axe=
4_basement.pool_items/axe=
4_basement.main/barrel_click_area=
4_basement.main/bottle=
4_basement.nisha_closeup/bottle_big=
4_basement.nisha_closeup/bottle=
4_basement.pool_items/bottle=
4_basement.main/bucket/=
4_basement.main/bucket/1=
4_basement.main/bucket_9=
4_basement.main/bucket/8=
4_basement.lift_closeup/button_anim/=
4_basement.lift_closeup/coins=
4_basement.helmet_closeup/crystal_big=
4_basement.helmet_closeup/crystal=
4_basement.pool_items/crystal=
4_basement.main/locker/door_opened=
4_basement.main/locker/door_closed=
4_basement.main/locker/door_closed_broken=
4_basement.helmet_closeup/opened=
4_basement.main/flame_rope=
4_basement.main/spider/flame_spider=
4_basement.barrel_closeup/fuel_big=
4_basement.barrel_closeup/fuel=
4_basement.pool_items/fuel=
4_basement.main/lift/handle/=
4_basement.main/spider/laser_01/=
4_basement.main/spider/laser_02/=
4_basement.main/spider/laser_03/=
4_basement.main/spider/laser_in_mirror/=
4_basement.main/spider/laser_in_spider/=
4_basement.main/laser_rope/=
4_basement.main/lift/closed=
4_basement.main/lift/opened=
4_basement.lift_closeup/closed=
4_basement.lift_closeup/opened=
4_basement.main/locker/laser_anim/=
4_basement.drain_closeup/mirror_big=
4_basement.pool_items/mirror=
4_basement.drain_closeup/mirror=
4_basement.drain_closeup/oil_big=
4_basement.pool_items/oil=
4_basement.drain_closeup/resh=
4_basement.lift_closeup/spider=
4_basement.main/spider_big=
4_basement.pool_items/spider=
4_basement.drain_closeup/spot_2=
4_basement.barrel_closeup/top_off=
4_basement.main/weight/=
4_basement.main/weight/1=
4_basement_door.main/door_closed_2=
4_cabinet.gun_closeup/button_press_anim/=
4_cabinet.main/key_luk_big=
4_cabinet.pool_items/key_luk=
4_cherdak.main/hands_up=
4_cherdak.main/laser_01/=
4_cherdak.main/laser_02/=
4_cherdak.main/laser_03/=
4_cherdak.main/spider=
4_cluster.main/coins_10_big=
4_cluster.pool_items/coins_10=
door_in_machine_room.main/door_close_03=
door_in_machine_room.main/door_close=
door_in_machine_room.main/door_open=
door_in_machine_room.main/door_close_02=
door_in_machine_room.main/exit/02=
door_in_machine_room.main/mg_click_area_01=
door_in_machine_room.main/mg_click_area=
door_in_machine_room.main/exit/01=
tutorial_01_08.minigame_bush/exit/01=
3_casse.pool_items/copper_coin=
4_basement.main/coins_10_big=
4_basement.pool_items/coins_10=
3_zoo.cannon_pump/arrow_01=
3_zoo.cannon_pump/arrow_02=
3_zoo.cannon_pump/handle_02=
4_basement_door.main/broken_lamp=
4_cabinet.main/1_big=
4_cabinet.main/2_big=
4_cabinet.main/3_big=
4_cabinet.main/4_big=
4_cabinet.main/5_big=
4_machine_room.skull_closeup/proyavitel_big=
4_machine_room.skull_closeup/proyavitel=
4_machine_room.pool_items/proyavitel=
4_basement.lift_closeup/anim/2=
4_basement.lift_closeup/anim/3=
4_basement.lift_closeup/anim_coins/1=
4_basement.main/spider/4_all/=
4_basement.lift_closeup/anim_coins/=
4_basement.lift_closeup/anim_spider/=
4_cabinet.main/boy1_a/=
4_cabinet.main/boy2_a/=
4_cabinet.main/girl_a/=
4_cabinet.box_closeup/children/boy_1k/=
4_cabinet.box_closeup/children/kid2_1/=
4_cabinet.box_closeup/children/kid3_1/=
4_cherdak.main/fly/=
4_cherdak.main/idl_1/=
2_alley_ch01.main/pit_click_area=
blacksmith_01.main/uhvat_big=
blacksmith_01.main/uhvat=
blacksmith_01.pool_items/uhvat_ico=
4_basement.pool_items/spider_fire=
2_alley_ch01.gardner_cu/battery_on=
eklektrostantsiya_01.main/battery_03=
3_illusionist_door.main/door_clic_01=
3_illusionist_door.main/door_clic_02=
quarter_of_handicraftsmen_final.main/well_exit=
quarter_of_handicraftsmen_final.main/exit/sculptor_exit=
eklektrostantsiya_01.robot_back_closeup/spring=
4_balcony.main/dop_click_stone_area=

[MsgBubble]
cap_no_use_text_01=This device doesn't work. It`s missing a part, I guess.
quest_roller_no_ready_text_01=Something is missing here.
coin_in_door_text_05=I need to take out that coin first.
sculptor_door_closed_01=
box_no_use_txt_01=This box is locked.
robot_no_ready=I need to place bulb first.
find_all_gold_coins_claster_3=I need the blacksmith`s gold coin. There`s no point in going to see the Pied Piper without it.
candle_no_use_text_01=The candle is too dim.  I need to look for a brighter source of light, such as a lantern.
kassa_evil_text_01=It would be a bad idea to take money out of the cash register at the moment, given how it snarls and bares its teeth when I reach toward it.
do_sculptor_text=A cat-shaped lock?  How interesting!  How does it open?
pot_temp_text=It`s just a clay pit.  It`s nothing of interest.
gadalka_door_broken_01=Where`s the door opener?
cage_all_temp_text=That`s just a drainpipe.  I don`t think I`ll find anything useful in there.
kotel_in_color_reg_02=Incredible!  This is alchemy in action!  All I have left to do is add two more ingredients.
water_all_color_02=Incredible!  This is alchemy in action!  All I have left to do is add two more ingredients.
gnome_all_temp_text=That`s a garden gnome. I should leave it alone.
mechanizm_in_text_07=I need to pull a lever to raise the ladder, and I don`t have a lever.
safe_no_use_01=I don`t know the code to the safe.  Maybe the mechanical fortune-teller knows what it is.
stone_click_area_text_cl1=I don`t need that.
well_click_area_text_cl1=I doubt a well would contain something useful.
parasite_01_text_01=I am NOT touching a parasite with my bare hands!
stupa_state_all_st3=I need something in which I can carry the ground valerian root...
find_all_gold_coins=I need to find two gold coins first.
evel_plant_01_text=That vicious plant tries to bite my hand every time I get near the bushes!
cluster_2_4=Locked!
do_mill_text=That looks like a code lock, but I don`t know the combination.
barrel_in_closed_text_05=There might be something inside that barrel.  Unfortunately, I have no way of opening it.
mecha_click_area_text_cl1=The mechanism seems to be broken.
kotel_in_color_reg_03=I`m almost done!  All I need to add is Root of Evil.
water_all_color_03=I`m almost done!  All I need to add is Root of Evil.
battery_broken_text_01=Nothing happened...  Hmmm...  I guess the battery is dead.
worldmap_text_05=Now I can set the right time.
do_electro_text=It appears to be missing something.
sculptor_door_broken_01=It appears to be missing something.
oven_normal_text_01=The furnace won`t say a word until I light a fire under it.
zatichka_gadalka_mg=
worldmap_text_04=The sundial won`t display the time without a light source.
lock_all_in_clear=That`s better! Now I need to find the key to the gate.
trava_all_temp_text=The path is overgrown with thorny branches, so I can`t pass through.
murmur_cat_text_01=Now that the valerian root has beguiled the cat, I can look in the cash drawer.
evil_cat_unfriendly=That cat looks angry!
evil_cat_text_01=The cat won`t let me near the cash drawer.
kotel_in_normal=The cauldron is empty. I need to pour some water into it.
truba_broken_text_01=The chimney is clogged, so the smoke from the fire is filling the bakery!  Sweeping the chimney would help.
bakery_door_closed_text_01=The door is locked from the inside.
do_blacksmith_text=The door is locked. I guess no one is home.
wood_place_no_ready_01=The planks won`t catch fire.  Maybe I need to put something more flammable under the furnace, too.
gadalka_1_state_use_text_11=The mechanical fortune-teller is heavy!  I need a trolley in order to move it.
gadalka_broken=This mechanical fortune-teller won`t work.  Maybe I should try inserting a coin.
cluster_2_6=The mechanical gardener won`t work!  Maybe I can figure out what`s wrong.
lock_all_in_broken=I imagine that padlock is frowning because of all of the rust on it - rust that will keep me from opening it.
rat_idle_text_06=That rat runs away when I try to grab her.  I need to distract her somehow.
chair_leg_no_use_01=If I just stick the leg in there, the stool will be wobbly.  I need to secure the leg somehow.
water_all_color_clear=The water is boiling!  I can add the ingredients now!
box_case_closeup_ready=There`s nothing else of use in the apothecary`s cash drawer.
worldmap_text_02=The lantern illuminates the world model, just like the Sun lights up the Earth.  If I had a sundial, I could find out what time it is!
worldmap_text_01=That`s a model of the world. Only the sun is missing.  I should look for a source of light.
babah_text_01=Bull`s-eye!  What a hit!
water_all_color_01=I seem to be on the right track!  Now I need to add three more ingredients.
temp_01_text=I need to get rid of the thorny branches to proceed.
pomost_broken_click_area_text=That emergency exit is broken and could collapse at any moment.  I need to fix it.
water_ready_text_04=The water tank is full!
illisionist_door_broken_03=Three cards are missing.
coin_in_tube_text_04=What rotten luck!  The money is stuck in the elevator!  Now what?
weight_use_text=The weight is lighter.
lamp_broken_text_04=The light is turned on.
electro_door_broken_01=The door is locked.
gun_no_ready_text_04=There`s no need to shoot the cabinet again.
quest_T23_text_03=That bar is too heavy for me to move.
mill_door_broken_01=What a fascinating lock! It appears I need to enter a certain code to open it. But I don`t know what the code is.
cannon_ready_text_10=There`s enough pressure in the cannon!
top_all_broken_text_03=The crate is nailed shut.  I need to pry it open somehow.
stepladder_no_use_text_04=The stairs are too high to step onto.
mechanizm_no_ready_text_077=That mechanism controls the ladder.
hands_all_text_04=The warning label on the mechanical musician seems to indicate it`s vulnerable to electricity.
spider_broken_04_text=The mechanical spider shot itself, so it`s no longer a danger!
spider_broken_text_044=That`s a mechanical spider.
spider_1_all_text_01=That`s a mechanical spider.
find_all_gold_coins_claster_2=I need the blacksmith`s gold coin. There`s no point in going to see the Pied Piper without it.
no_water_glina_text_01=I`ll start the mixer after I get some clay.
spider_text_04=I need to get rid of that mechanical spider!
gun_rotate_text_04=Great!  Now I can move the ray gun!
richag_place_noready_text_001=I need to insert a coin first and then pull the lever.
cannon_ready_text_03=The cannon is loaded!
no_power_text_04=The device is not switched on. It has no power.
need_oil_text_04=The ray gun won`t move.  I should try oiling the turning mechanism.
cannon_click_area_text_03=The cannon is about to fire. I should move away!
alarm_cannon_ready_text_03=The cannon is about to fire. I should move away!
handle_no_use_text_04=The handle is behind the fan. I can`t grab it while the blades are moving.
venier_ready_text_04=The knob is in place!
handle3_text_04=The lever won`t move again.
need_kovsh_fire_text_02=I need to light a fire first.
cannon_click_area_text_05=That`s a circus cannon.
cannon_click_area_text_06=I don`t need the circus cannon anymore.
mr_door_closed_02=The door is locked.
mask_no_use_text_04=Those drawings remind me of the masks in the office.
quest_T23_text_04=That`s not enough weight.
lock_all_in_text_03=That bar is heavy!
mecha_broken_text_01=This mechanism won`t work.  It`s missing something.
gate_all_tuniket_text_03=The gate will open when I insert a ticket.
chain_state_use_text_11=
chair_broken_text_01=
clock_in_no_use=
gadalka_2_govorit_kod=
kotel_in_color_clear=
kotel_in_color_reg_01=
oven_normal_text_02=
plant_light_msg_01=
rat_idle_text_07=
worldmap_text_03=
worldmap_use_04_text_05=
mr_door_closed_01=
generator_click_text_04=
mask_no_use_text_05=

[book_new]

[book_old]

[TextLayers]

[Tutor]
gadalka_safe=
gadalka_zodiak=
gadalka_turtle=
tutorial_game=
gadalka_gadalka=
gadalka_table=

[PermanentTutor]
electro_door=Light every bulb. The switches toggle the neighboring bulbs.
gadalka_gadalka=Put a coin in the fortune-teller`s mouth to make her work. The right handle sets the height of the rail and the left handle releases the coin.
gadalka_safe=Turn the knobs on the door to enter the combination and open the safe.
gadalka_table=To communicate with the spirits, follow the pointer with the mouse cursor.
gadalka_turtle=Adjust the pocket watch so it displays the same time as the sundial.  To move the pocket watch hand, click on it.
gadalka_zodiak=Illuminate each plate by moving the pointer.
mill_door=Set the combination by rotating the blades.
tutorial_game=The guard dropped the key somewhere around here.  I`ll need to cut back the bushes to find it.  That loose stone on the wall should help me to subdue the vicious plant.
gun=It`s time for a puzzle!  Figure out how to fire the cannon at the sun.
card_door=Select four cards.  The first two cards must add up to more than the top two cards on the right, and the third and fourth cards must add up to more than the bottom two cards on the right.
power=Hit the dynamometer when the bar is full.
mask_mg=Rotate the masks into position.
paper=Use the reagent to reveal the image.
mashine=Click on the fuses (the gold balls on the right) to change their position, and then click on the red switch to rotate the generator.  Set the fuses in such a way that electricity hits the magnet.
lock_mg=Arrange the tokens on the lock according to the code scratched into the door.
udochka=Use the fishing rod to retrieve the coin from the bottom of the well.
aquarium=Use the fishing rod to retrieve the earring from the bottom of the water tank.
kassa=Swap the keys so that the sum of each row and column is 15.

[Scenes]
scene_=
scene_2_alley_ch01=
scene_2_well=
scene_area_01=
scene_bakery_01=
scene_bakery_door=
scene_blacksmith_01=
scene_blacksmith_door=
scene_electro_door=
scene_g=
scene_gadalka=
scene_gadalka_01=
scene_gadalka_door=
scene_market=
scene_mill_door=
scene_parmatsy_small=
scene_pharmacy_01=
scene_quarter_of_handicraftsmen_final=
scene_roof_01=
scene_sculptor_door=
scene_town_square=
scene_eklektrostantsiya_01=
scene_2_sculptor=
scene_2_mill=
scene_3_casse=
scene_3_zoo=
scene_3_illusionist_door=
scene_3_cluster=
scene_3_circus=
scene_3_illusionist_trailer=
scene_4_cluster=
scene_door_in_machine_room=
scene_4_cabinet=
scene_4_balcony=
scene_4_machine_room=
scene_4_roof_door=
scene_4_basement_door=
scene_4_basement=
scene_4_cherdak=

[Credits]
Head1=Alawar Entertainment
Text1=\nProducer:\nArtem Yershov\n\nCo-producer:\nEugene Sister\n\nArt Producer:\nMaxim Mihaelis\nSergey Russkikh
Head2=\nGO! Games
Text2=\n\nAndrey Goncharov\nPavel Wagner\nNikolay Kirillov\nIlya Sinitcin\nAlexander Chipurnih\nSergey Krizhanovsky\nDmitry Plutalov\nIvan Geida\nAlexey Morgalev\nAnastasya Golubeva\nNadezhda Zuenko\nArtem Ustimov\nMikhail Akimenko\nAlexey Kovalenko\nStanislav Shelepanov\nMargarita Narozhnih\nAndrey Bagatura\nValery Igonin\n\nVoices:\nMartin Drayton\nwww.voices.com\n\n"Magic particles" by Astralax
Continue=
Click=Click to exit to the main menu

[Tutorial]
CloseButton=Close
tut01=The characters you meet will sometimes provide useful information.  Click on the soldier to talk with him.
tut02=Click OK to continue...
tut03=Tasks are recorded in the journal.
tut04=Click on the scroll to open the journal.
tut05=Active tasks have an exclamation mark (!) next to them.
tut06=Click "Close" to exit the journal.
tut07=The soldier dropped his pipe into a pile of leaves!  Click on the leaves to scatter them.
tut08=Useful items are stored in your inventory. Click on the pipe to pick it up.
tut09=You can use the items in your inventory on interactive objects or give them to the characters you meet.  Click on the pipe to use it.
tut10=Now click on the soldier to give him the pipe.
tut11=tut11
tut12=You can find useful items in sparkling areas.  Click the sparkles.
tut13=Place the stepladder here.
tut14=Now you can reach the lamp and find out what`s wrong with it.
tut15=Use the flint stone to light the lamp.
tut16=The sparkles have returned.  The wagon contains another useful item!
tut17=The town key is somewhere in these bushes.
tut18=This vicious plant won`t let you cut the bushes.  Remove the stone from the wall...
tut19=Now drop the stone on the plant.
tut20=Now you can cut the bushes and take the key.
tut21=Take the key.
tut22=Use the key to open the town gate.
tut33=Find each part of the item you need.
tut34=Click on the Hint Button if you can`t find an item or don`t know what to do next.

[TrashDialog]
market:telezka_pool=
gadalka:cage_pool=
market:clock_m_pool=
gadalka:lamp_pool=
g:cage_pool=

[Subtitles]
txt1=One July night, Pied Piper freed the town from rats with the help of his Magic Flute.
txt2=But greedy Mayor refused to pay Pied Piper and kicked him out of town.
txt3=Pied Piper swore to take vengeance.
txt4=It appeared that sounds of Magic Flute may affect not only rats.
txt5=We have a great trouble in our town! Insidious Pied Piper took all the kids and locked them in his tower. Piper has a reason to be angry but children are not guilty! I believe that you and your talents recommended to us will help deal with this problem. Please help us and save our children!
txt6=I had a map attached to the letter.
txt7=My way led me to the town of Hameln...

[Movie]

[QuestLog]
T_main=The townspeople have hired me to resolve their problems with the Pied Piper and rescue their children.
T_main_end=?
T_town=I should ask the citizens of this town about the Pied Piper!
T_town_end=The citizens of the town owe the Pied Piper money, so the piper took their children and locked them in his tower, where he`s holding them for ransom.
T001=The soldier guarding the town gate asked me to find his tobacco pipe.
T001_end=I found the soldier`s tobacco pipe.
T002=The soldier guarding the town told me he lost the key in the bushes.
T002_end=I found the town key in the bushes.
T003=The gargoyle won`t leave the roof without its watch.
T003_end=I found a pocket watch.  I think it belongs to the gargoyle.
T004=I should ask the mechanical fortune-teller about the code to the safe.
T004_end=The fortune-teller has agreed to help me figure out the code to the safe!  She said a séance would help.
T005=The baker won`t open his door until I get rid of the gargoyle on his roof.
T005_end=The baker is thrilled the gargoyle is gone.
T006=Ask the furnace why the cash register is angry.
T006_end=Wonderful! Now I know why the cash register is angry.
T007=I lit the planks, but the furnace still can`t talk with me because the chimney is clogged and it`s choking on smoke.
T007_end=I believe I could talk with the furnace now.
T008=I found a door without an opener. If I find the opener, I`ll be able to enter the house.
T008_end=I found the door opener, and was able to enter the house!
T009=That grumpy cat won`t let me near the apothecary`s cash drawer. I have to find a way to calm it down.
T009_end=The cat doesn`t look angry anymore.
T010=I`ve learned that I can use valerian root to improve the cat`s mood.
T010_end=The valerian root is ready!
T011=This mechanism has no power!  There`s a sign on it that reads "You need one rat power to raise the ladder."
T011_end=Great!  The rat will raise the ladder as soon as I release the mechanism.
T012=I need to remove the rust from the padlock so I can enter the marketplace.  The alchemist might be able to help me do that.
T012_end=The apothecary told me about a potion that can get rid of rust.
T013=When I mix the eye of a cyclops, one parasite, a gargoyle`s feather and Root of Evil in the cauldron, I`ll get a potion that will remove rust.
T013_end=The potion is ready!
T014=I know the combination to the safe: 3-J-A-7! Now all I need to do is enter it and open the door!
T014_end=The safe is open!
T015=The pocket watch I found hasn`t been wound for ages and is showing the wrong time.  I need to set it to the correct time.
T015_end=When I gave the pocket watch to the gargoyle, it thanked me and flew away.
T016=I found a sundial at the apothecary`s shop.  It will tell me the time if I place it in the sun.
T016_end=The sundial is in place.  Now I need a source of light.
test_text=
3=
caption_main_quest=Pied Piper
caption_guard_quest_01=Find the guard`s tobacco pipe
caption_guard_quest_02=Find the lost key
caption_town_quest=Talk with the citizens of the town
caption_broken_lock=Remove the rust from the padlock
caption_mechanizm_quest=Lift the ladder in the marketplace
caption_baker_quest_01=Get rid of the gargoyle on the roof
caption_madcat=Pacify the angry cat
caption_potion=Make a potion to remove rust
caption_valerianka=Give valerian root to the cat
caption_gadalka_door_broken=Find the door opener
caption_safe_doors_quest_01=Safe
caption_table_mg_win=Open the safe
caption_gargoyle_quest_01=Find the gargoyle`s pocket watch
caption_gargoyle_quest_02=Find out what time it is
caption_sun_clock_01=Let there be light!
caption_baker_quest_02=Find out what`s wrong with the cash register
caption_oven_quest_01=Clean the chimney
caption_smith_quest=Wake up the blacksmith
T15=The blacksmith is sleeping, and I can`t wake him up.  Maybe a cup of coffee would do the trick.
caption_gardner=Fix the mechanical gardener
T14=The mechanical gardener beside the stone path isn`t working. I need to find out why. She might be able to help me.
T14_end=Now that I`ve recharged the mechanical gardener`s battery, it`s ready to go to work.
caption_lamp_mg_quest=Unlock the inventor`s house
T16=A panel is covering the lock to the door to the local inventor`s house, and the door is missing a part.
T16_end=After I installed the missing part, I gained access to the lock.
caption_robot_mechanism=Fix the inventor`s generator
T17=The mechanical cyclist that generates power for the inventor`s house doesn`t work.  I need to fix it.
T17_end=I fixed the mechanical cyclist, and now the inventor`s house has electricity.
caption_mill_door_quest=Find the code to the windmill
T18=The right combination will unlock the door of the windmill, so I need to find out what it is.
T18_end=I found the code to the door of the windmill at the sculptor`s house.
caption_trava_all_quest=Trim the thorny branches
T19=Thorny branches are blocking my way!  I need to get rid of them so I can move forward.
T19_end=Nice!  The mechanical gardener cut the thorny branches.  Now I can continue my journey.
caption_scissors_quest=Get new shears
T20=The mechanical gardener has asked me to find her a new pair of shears.  In exchange, she`ll cut back the thorny branches blocking the path.
T20_end=I made new shears for the mechanical gardener.
T15_end=One whiff of my coffee and that blacksmith was on his feet!  He liked it, too, so I think he`s going to help me.
caption_t21_scissors_ready=Sharpen the shears
T21=The mechanical gardener told me the shears I made for her are too dull to cut back the thorny branches, and asked me to sharpen them for her.
T21_end=I sharpened the shears, so they should be able to cut back the thorny branches.
caption_T22=Win a card game
T22=The lock on the door of the coach looks tricky!  I need to find three playing cards to open it.
T22_end=I won the card game, so I can enter the coach!
caption_T24=Free the tiger!
T24=I saw a caged tiger near the circus tent. If I don`t free it, the animal will starve.
T24_end=The tiger is free!
caption_T23=Lift the bar across the tiger cage
T23=The bar across the tiger`s cage is too heavy for me to move.  I need to find a counterweight.
T23_end=I used a variable mass weight, and cage opened!
caption_T25=Find the game program cylinder
T25=The game is missing its program cylinder.  I need to find it.
T25_end=Now I can play the game!
caption_T26=Buy a circus ticket
T26=If I have a ticket, the pay gate will open.
T26_end=I found a ticket and can now enter the circus.
caption_T27=Fix the circus generator
T27=The circus generator is broken!  To fix it, I need a fuse, a control knob and a handle.  I also need to connect the torn wires.
T27_end=I fixed the generator, so I have enough light to see inside the circus tent.
caption_T28=Find the lost earring
T28=The magician`s assistant has asked me to find her earring.
T28_end=The magician`s assistant gave me some interesting information in exchange for finding her lost earring.
caption_T29=Fix the emergency exit
T29=The emergency exit in the circus tent has decayed and could collapse at any moment.  I need to fix it before I move on.
T29_end=I`ve fixed the emergency exit in the circus tent, and can continue on my way.
caption_T36=Return the kids to their normal size!
T36=I found the missing children in the tower!  The Pied Piper shrunk them using a ray gun.  I should examine the gun, as it might be possible to reverse the process.
T36_end=I returned the kids to their normal size.  They thanked me and went home.
caption_T30=Rust removal duty again!
T30=The bolts on the door to the machine room are rusted in place.  I need to find a way to melt them.
T30_end=The acid I found in the mayor`s office melted the rusty bolts.
caption_T31=Find two energy gems
T31=I found a generator in the machine room.  It supplies engines in the tower with power.  It requires two energy gems to produce power.
T31_end=After I collected the energy gems and placed them in the generator, the generator started working at full capacity.
caption_T32=Lower the winding staircase
T32=There`s a winding staircase in the center of the tower. A special mechanism activates it. I need to find the mechanism in order to proceed.
T32_end=When I placed an energy gem in the generator, the winding staircase lowered.
caption_T33=Replace the light bulb
T33=I can barely see the door in the cellar as the light bulb down there is broken.
T33_end=The new light bulb is providing just enough illumination to light my way!
caption_T34=Open the cellar door
T34=Each mask on the cellar door needs to be in a certain position for the door to open.  I just need to find out what the positions are.
T34_end=I`ve opened the cellar door!
caption_T35=Reveal the hidden image
T35=I found a blank sheet of paper in the office.  Maybe it contains a hidden image.  How can I reveal it?
T35_end=I was right! The sheet of paper contained a hidden image - the correct position of the masks!
caption_T37=Subdue the mechanical spider
T37=The mechanical spider in the cellar shoots a laser beam at everything I touch! I need to get rid of it.
T37_end=I hit the spider with its own laser beam, and now it`s incapacitated.  Now I can search the cellar laser-free!
caption_T38=Make the toy steam engine go!
T38=There`s a toy steam engine near the top of the tower!  Turning it on should activate the intercom by the door.
T38_end=I closed the circuit using the toy steam engine, and can now use the intercom!
caption_T39=It`s time to pay the piper!
T39=The Pied Piper won`t open the door until I give him the money the citizens owe him. I need to put the coins in the freight elevator I saw in the cellar.
T39_end=The Pied Piper agreed to talk with me after I paid him the money the town owed him.
caption_T40=Fight for the city!
T40=The Pied Piper wants to use his flute to hypnotize everyone in the city! I must stop him!
T40_end=I foiled the Pied Piper`s plans! I don`t think anyone will mind if I keep the flute!

[Dialog]
guard=Guard
guard_dialog_01=Stop right there!  Ahhh...  You must be the one we hired to see the Pied Piper.  No one has visited our town since he took our children and locked them in his tower.  Before you go, would you please find my tobacco pipe?  I have no idea where it is...
guard_dialog_01_end=continue
guard_dialog_04=Have you found my pipe?
guard_dialog_04_end=continue
guard_dialog_05=Thank you for returning my pipe!  I`m going to enjoy my last pinch of tobacco.  As thanks, here`s a flint stone.  It might come in handy.
guard_dialog_05_end=continue
guard_dialog_06=I`d happily let you pass, but I lost the key in the bushes.  Please look for it.  My eyesight isn`t what it used to be.
guard_dialog_06_end=continue
guard_dialog_07=The key is somewhere in the bushes.
guard_dialog_07_end=continue
pharmacer=Apothecary
pharmacer_dialog_01=Do I have money for the Pied Piper?  I`d gladly pay him what I owe him, but my cat won`t let me go near my cash drawer.  He`s afraid I`ll spend what I saved to buy his dinner.
pharmacer_dialog_01_end=continue
pharmacer_dialog_02=All I have on me is one coin.  Please take it--  Did you hear that?  Someone is knocking at my door!  Who could it be?
pharmacer_dialog_02_end=continue
pharmacer_dialog_03=That`s strange... No one was there!  Maybe I was hearing things.  What was I saying?  Ah!  We have just one rule around here: toss everything into the cauldron and see what happens!
pharmacer_dialog_03_end=continue
pharmacer_dialog_05=A rusty padlock?  I have a potion that can take care of that.  Fill my cauldron with water, bring the water to a boil, and then add the eye of a cyclops, one parasite, a gargoyle`s feather and Root of Evil.  Add every ingredient in the order in which I mentioned it.  Don`t get the order mixed up!
pharmacer_dialog_05_end=continue
pharmacer_dialog_08=I love old school alchemy!  Just throw ingredients into a cauldron and see what happens!
pharmacer_dialog_08_end=continue
gargoyle=Gargoyle
gargoyle_dialog_01=What am I doing up here? I`ve lost my pocket watch, and I can`t fly away without it.  I turn to stone when the sun rises, and if I`m in the air, then I`ll fall to the ground and shatter!
gargoyle_dialog_01_end=continue
gargoyle_dialog_03=I still need my pocket watch!
gargoyle_dialog_03_end=continue
gargoyle_dialog_04=I can`t use the sundial because it needs sunlight to work, and you know what sunlight does to me.  I need my pocket watch!
gargoyle_dialog_04_end=continue
gargoyle_dialog_05=I still need my pocket watch!
gargoyle_dialog_05_end=continue
gargoyle_dialog_06=Wonderful! Thank you so-- Wait a minute...  Oh no!  My pocket watch hasn`t been wound in ages.  Do you know what time it is?
gargoyle_dialog_06_end=continue
gargoyle_dialog_07=Do you know what time is it?  I don`t.
gargoyle_dialog_07_end=continue
gargoyle_dialog_08=Do you know what time is it?  I don`t.
gargoyle_dialog_08_end=continue
gargoyle_dialog_09=Great!  Now I can be on my way! Thank you for your help!
gargoyle_dialog_09_end=continue
gadalka=Fortune-teller
gadalka_left_dialog_01=What`s the code to the safe?  I don`t know, but the spirits in this room might.  Move me closer to the table, and I`ll see if they do.
gadalka_left_dialog_01_end=continue
gadalka_left_dialog_03=Move me closer to the table, and I`ll see if the spirits in this room know the code to the safe.
gadalka_left_dialog_03_end=continue
baker=Baker
baker_char=Baker
baker_dialog_01=What do I know about the Pied Piper?  Only that he freed our town from rats, and when our mayor refused to pay him the ten gold coins he`d promised him, the Pied Piper became furious!  He took our kids and locked them in his tower.
baker_dialog_01_end=continue
baker_dialog_02=You want me to open this door?  No way!  There`s a huge gargoyle on my roof.  I`m keeping my door shut until it`s gone.
baker_dialog_02_end=continue
baker_dialog_03=I will NOT open my door as long as the gargoyle is on my roof!
baker_dialog_03_end=continue
baker_dialog_04=The gargoyle is gone?  GREAT!  I`ve been afraid of gargoyles since I was a child.  Thank you.  And come in!
baker_dialog_04_end=continue
baker_dialog_054=Thank you for helping me with my cash register.  But I can`t do anything else for you.
baker_dialog_054_end=continue
baker_dialog_055=Thank you for your help.  Here`s a coin for the Pied Piper.  This is all I can give you.
baker_dialog_055_end=continue
baker_dialog_06=Thank you for your help.  I`d pay the Pied Piper, but my proceeds are in my cash register, which is angry for some reason and won`t give me my money. Talk to the furnace. Maybe it knows what`s going on.  Also, I have something I believe you can use...
baker_dialog_06_end=continue
baker_dialog_09=I can`t do anything else for you.
baker_dialog_09_end=continue
oven=Baker`s furnace
oven_dialog_01=*cough*
oven_dialog_01_end=continue
oven_dialog_04=Thank you!  That`s better.  The cash register is angry because it lost one of its keys.  I found it, but I couldn`t say anything because no one had lit a fire under me.  Fire gives me strength, but the baker hasn`t worked since the incident with the Pied Piper.  By the way, here`s the key...
oven_dialog_04_end=continue
oven_dialog_05=Thank you once again.
oven_dialog_05_end=continue
char_name=
tx_act1=continue
tx1=
tx_act2=
tx2=
tx_act3=
tx3=
smith=Blacksmith
smith_dialog_01=*Loud snoring*
smith_dialog_01_end=continue
smith_dialog_02=*Loud snoring*
smith_dialog_02_end=continue
smith_dialog_03=Well, hello there!  I haven`t had a guest in ages!  It`s rather cold in here, don`t you think?  Bring me some coal for a fire.
smith_dialog_03_end=continue
smith_dialog_coal=Bring me some coal for a fire.
smith_dialog_coal_end=continue
smith_dialog_045=It`s warmer now, so let`s talk! I`d pay that cranky Pied Piper, but I dropped my money in the well!  If you get it out, it`s yours.
smith_dialog_045_end=continue
smith_dialog_046=The pot is preventing me from lighting a fire.  Remove it, please.
smith_dialog_046_end=continue
smith_dialog_06=Mmm! Good coffee!
smith_dialog_06_end=continue
gardner=Gardener
gardner_dialog_01=Booting up...  Loading operating program...  Hello.  My name is-- Uh, why are thorny branches blocking the path?  I just cut them back!  You say my battery died?  Then thank you for your help!
gardner_dialog_01_end=continue
gardner_dialog_07=I`d cut back the thorny branches again, but my shears are rusty.  Please find me a new pair, and I`ll clear the way.
gardner_dialog_07_end=continue
gardner_dialog_09=Error!  No shears found!
gardner_dialog_09_end=continue
gardner_dialog_10=Thank you!  However, these shears are dull.  Would you sharpen them, please?
gardner_dialog_10_end=continue
gardner_dialog_11=Error!  No shears found!
gardner_dialog_11_end=continue
gardner_dialog_12=Great!  Now I can cut back the branches!
gardner_dialog_12_end=continue
tiger=Tiger
tiger_dialog_01=Wait!  Please don`t leave!  Would you help me?  My trainer locked me in this cage.  And just look at that huge metal bar that`s holding me captive!  I have something that might help you, and I`ll give it to you if you get me out of here.
tiger_dialog_01_end=continue
tiger_dialog_05=Set me free!
tiger_dialog_05_end=continue
tiger_dialog_06=Thanks!  You`ll find something useful in my cage!  As for my trainer, avoid him.
tiger_dialog_06_end=continue
head=Magician`s assistant
head_dialog_01=Don`t worry! I`m just rehearsing! I dropped my earring in the water tank. Can you find it for me?
head_dialog_01_end=continue
head_dialog_05=Have you found my earring?
head_dialog_05_end=continue
head_dialog_06=Thanks! I have something for you...
head_dialog_06_end=continue
head_dialog_08=Thanks again!
head_dialog_08_end=continue
children=Kids
children_dialog_01=Have you come to rescue us? We don`t want to live in this box for the rest of our lives!  How did we get in here? I remember hearing flute music and a seeing bright light coming out of the contraption above your head. By the way, this key was near this box.
children_dialog_01_end=continue
children_dialog_05=Please restore us to our normal size!  We can`t go home like this!
children_dialog_05_end=continue
children_dialog_06=Thank you!  Now we can go home!  Our parents are probably waiting for us.  To show my gratitude, I want to give you a key I found before the Pied Piper shrank me.  It might come in handy.
children_dialog_06_end=continue
children_dialog_08=See you in town!
children_dialog_08_end=continue
piedpiper_radio=Voice from the intercom
piedpiper_radio_dialog_01=I have guests?  At this time of night?  You must be here to rescue the children.  I know they`re not guilty of any crime, so take them!  They`re in my office.
piedpiper_radio_dialog_01_end=continue
piedpiper_radio_dialog_03=How do you return them to their normal size?  Well, I`d tell you,  except we have a problem - the people who sent you owe me a lot of money!  If you have the money, then put it in the freight elevator and send it up to me.  I won`t say another word until you pay me!
piedpiper_radio_dialog_03_end=continue
piedpiper_radio_dialog_04=No money, no kids!  Do the math!
piedpiper_radio_dialog_04_end=continue
piedpiper_radio_dialog_05=Thank you for the money!  I appreciate you not deceiving me, and I will honor my word.  Feel free to come in.  I`m growing tired of speaking through this device.
piedpiper_radio_dialog_05_end=continue
piedpiper_radio_dialog_06=*hissing sound*
piedpiper_radio_dialog_06_end=continue
piedpiper=Pied Piper
piedpiper_dialog_01=Now that I have my money, there`s no point in holding the kids as ransom.  Take this.  It will help you to return the children to their normal size.
piedpiper_dialog_01_end=continue
piedpiper_dialog_02=By the way, the effect my flute had on the kids made me realize I could have the whole town under my sway.  Soon, my flute will play loud enough to hypnotize everyone.  Hahaha!
piedpiper_dialog_02_end=continue
piedpiper_dialog_03=Soon!  Very soon!  In just a few hours...
piedpiper_dialog_03_end=continue
piedpiper_dialog_04=Hey!  I said no touching!
piedpiper_dialog_04_end=continue
piedpiper_dialog_05=Don`t touch anything in here!
piedpiper_dialog_05_end=continue
piedpiper_dialog_06=Leave me alone!  I`m busy!
piedpiper_dialog_06_end=continue
piedpiper_dialog_13=What was that?
piedpiper_dialog_13_end=continue