HUD
{
	zorder 0

	// Level info
	container Panel(HUD/LevelInfoPanel)
	{
		metrics_mode pixels
		horz_align right
		vert_align bottom
		left -170
		top -85
		width 170
		height 85
		material levelinfo
		uv_coords 0 0 0.66 0.33

		element TextArea(HUD/LevelName)
		{
			metrics_mode pixels
			horz_align center
			vert_align top
			left 0
			top 25
			width 170
			height 85
			font_name NTitle
			char_height 32
			caption Level Info
			colour 1 1 1
		}

		element TextArea(HUD/LevelTime)
		{
			metrics_mode pixels
			horz_align center
			vert_align top
			left 0
			top 55
			width 170
			height 85
			font_name NText
			char_height 16
			caption Level Time
			colour 0 0 0
		}
	}

	// Kill counter
	container Panel(HUD/KillCounterPanel)
	{
		metrics_mode pixels
		horz_align left
		vert_align bottom
		left 5
		top -80
		width 170
		height 80

		element TextArea(HUD/KillCounterText)
		{
			metrics_mode pixels
			horz_align left
			vert_align top
			left 0
			top 0
			width 170
			height 40
			font_name NTitle
			char_height 32
			caption KILLS: 0
			colour 1 1 1
		}

		element TextArea(HUD/TimeCounterText)
		{
			metrics_mode pixels
			horz_align left
			vert_align top
			left 0
			top 40
			width 170
			height 40
			font_name NTitle
			char_height 32
			caption TIME: 0:00
			colour 1 1 1
		}
	}
}

Countdown
{
	zorder 500

	// Stats block
	container Panel(Countdown/CountdownPanel)
	{
		metrics_mode pixels
		horz_align left
		vert_align top
		left 0
		top 0
		width 256
		height 256
		material black
		uv_coords 0 0 1 1

		element TextArea(Countdown/CountdownCaption)
		{
			metrics_mode pixels
			horz_align center
			vert_align center
			left -64
			top -32
			width 256
			height 256
			font_name NCountdown
			char_height 64
			caption 0:00
			colour 1 1 1
		}
	}
}
