<attackdefendanimations>

	<attackdefendanimation attackfacing="right" defendfacing="right" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="right_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left_up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="right_up" type="lunge_hit" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
					soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>




	<attackdefendanimation attackfacing="right_down" defendfacing="right" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="right_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left_up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="right_up" type="lunge_hit" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
					soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>






	<attackdefendanimation attackfacing="down" defendfacing="right" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="right_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left_up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="right_up" type="lunge_hit" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
					soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="left_down" defendfacing="right" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="right_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left_up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="right_up" type="lunge_hit" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
					soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>






	<attackdefendanimation attackfacing="left" defendfacing="right" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="right_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left_up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="right_up" type="lunge_hit" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
					soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>








	<attackdefendanimation attackfacing="left_up" defendfacing="right" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="right_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left_up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="right_up" type="lunge_hit" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
					soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>










	<attackdefendanimation attackfacing="up" defendfacing="right" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="right_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left_up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="right_up" type="lunge_hit" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
					soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	
	



	<attackdefendanimation attackfacing="right_up" defendfacing="right" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="right_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left_down" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left_up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="up" type="lunge_hit" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
						soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="right_up" type="lunge_hit" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.184"
					soundeffect="swordimpact" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation />
		</defendanimation>
	</attackdefendanimation>



	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	


	<attackdefendanimation attackfacing="right" defendfacing="right" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="right_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left_down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left" flipx="true" />
			<animation animtype="fight_extend_r_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left" flipx="false" />
			<animation animtype="fight_parry_a_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left_up" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="right_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="right_down" defendfacing="right" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="right_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left_up" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_down" flipx="true" />
			<animation animtype="fight_extend_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_up" flipx="false" />
			<animation animtype="fight_parry_a_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="up" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="right_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="down" defendfacing="right" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="right_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="up" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_down" flipx="false" />
			<animation animtype="fight_extend_r_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_up" flipx="false" />
			<animation animtype="fight_parry_b_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="right_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="left_down" defendfacing="right" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="right_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="right_up" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_down" flipx="false" />
			<animation animtype="fight_extend_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_up" flipx="true" />
			<animation animtype="fight_parry_a_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>


	
	

	<attackdefendanimation attackfacing="left" defendfacing="right" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left" flipx="false" />
			<animation animtype="fight_extend_r_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left" flipx="true" />
			<animation animtype="fight_parry_a_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="right_down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="right_up" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>




	<attackdefendanimation attackfacing="left_up" defendfacing="right" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="right_down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="false" />
			<animation animtype="fight_extend_r_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="true" />
			<animation animtype="fight_parry_a_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left_down" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="right_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="up" defendfacing="right" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="right_down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_up" flipx="false" />
			<animation animtype="fight_extend_r_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_down" flipx="false" />
			<animation animtype="fight_parry_b_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left_down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="right_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>




	<attackdefendanimation attackfacing="right_up" defendfacing="right" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>
	
	<attackdefendanimation attackfacing="right_up" defendfacing="right_down" type="extend" 
					attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
					soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_r_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>
	
	<attackdefendanimation attackfacing="right_up" defendfacing="down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left_down" type="extend" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="true" />
			<animation animtype="fight_extend_r_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="false" />
			<animation animtype="fight_parry_a_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left" type="extend" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.115" resultdelay="0.0"
					soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>
	
	<attackdefendanimation attackfacing="right_up" defendfacing="up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="right_up" type="extend" 
						attackdelay="0.069" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_extend_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>




























	<attackdefendanimation attackfacing="right" defendfacing="right" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="right_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left" flipx="true" />
			<animation animtype="fight_lunge_r_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left" flipx="false" />
			<animation animtype="fight_parry_a_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="left_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right" defendfacing="right_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="right_down" defendfacing="right" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="right_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="left_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_down" flipx="true" />
			<animation animtype="fight_lunge_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_up" flipx="false" />
			<animation animtype="fight_parry_a_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_down" defendfacing="right_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="down" defendfacing="right" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="right_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="left_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_down" flipx="false" />
			<animation animtype="fight_lunge_r_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_up" flipx="false" />
			<animation animtype="fight_parry_b_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="down" defendfacing="right_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="left_down" defendfacing="right" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="right_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="left_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_down" defendfacing="right_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_down" flipx="false" />
			<animation animtype="fight_lunge_r_left_down" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_up" flipx="true" />
			<animation animtype="fight_parry_a_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="left" defendfacing="right" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left" flipx="false" />
			<animation animtype="fight_lunge_r_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left" flipx="true" />
			<animation animtype="fight_parry_a_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="right_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="left_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left" defendfacing="right_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>




	<attackdefendanimation attackfacing="left_up" defendfacing="right" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="right_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="false" />
			<animation animtype="fight_lunge_r_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="true" />
			<animation animtype="fight_parry_a_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="left_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_d_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="left_up" defendfacing="right_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>





	<attackdefendanimation attackfacing="up" defendfacing="right" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="right_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_up" flipx="false" />
			<animation animtype="fight_lunge_r_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_down" flipx="false" />
			<animation animtype="fight_parry_b_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="left_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="up" defendfacing="right_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_up" flipx="false" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>




	<attackdefendanimation attackfacing="right_up" defendfacing="right" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="right_down" type="lunge_miss" 
					attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
					soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_c_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_down" flipx="true" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_r_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_a_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left_down" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="true" />
			<animation animtype="fight_lunge_r_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="false" />
			<animation animtype="fight_parry_a_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left" type="lunge_miss" 
					attackdelay="0.0" defenddelay="0.069" sounddelay="0.184" resultdelay="0.0"
					soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_b_left_down" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="left_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_up" flipx="false" />
		</defendanimation>
	</attackdefendanimation>

	<attackdefendanimation attackfacing="right_up" defendfacing="right_up" type="lunge_miss" 
						attackdelay="0.0" defenddelay="0.0" sounddelay="0.184" resultdelay="0.0"
						soundeffect="swordclang" >
		<attackanimation>
			<animation animtype="fight_lunge_l_left_up" flipx="true" />
		</attackanimation>
		<defendanimation>
			<animation animtype="fight_parry_c_left_up" flipx="true" />
		</defendanimation>
	</attackdefendanimation>



</attackdefendanimations>
