<soundeffects>
	<sound name="sworddraw">
		<sample filename="sworddraw1" volume="0.7" />
		<sample filename="sworddraw2" volume="0.7" />
		<sample filename="sworddraw3" volume="0.7" />
	</sound>
	<sound name="opendoor">
		<sample filename="opendoor1" volume="0.7" />
	</sound>
	<sound name="closedoor">
		<sample filename="closedoor1" volume="0.7" />
	</sound>
	<sound name="swordsheath">
		<sample filename="swordsheath3" volume="0.7" />
		<sample filename="swordsheath4" volume="0.7" />
	</sound>
	<sound name="swordclang">
		<sample filename="swordclang1" volume="0.252" />
		<sample filename="swordclang2" volume="0.252" />
		<sample filename="swordclang3" volume="0.252" />
		<sample filename="swordclang4" volume="0.252" />
		<sample filename="swordclang5" volume="0.252" />
		<sample filename="swordclang6" volume="0.252" />
		<sample filename="swordclang7" volume="0.252" />
	</sound>
	<sound name="swordimpact">
		<sample filename="swordimpact1" volume="0.448" />
		<sample filename="swordimpact2" volume="0.448" />
		<sample filename="swordimpact3" volume="0.448" />
		<sample filename="swordimpact4" volume="0.448" />
	</sound>
	<sound name="hitgrunt">
		<sample filename="hitgrunt1" volume="0.7" />
		<sample filename="hitgrunt2" volume="0.7" />
		<sample filename="hitgrunt3" volume="0.7" />
		<sample filename="hitgrunt4" volume="0.7" />
	</sound>
	<sound name="death">
		<sample filename="death2" volume="0.7" />
		<sample filename="death5" volume="0.175" />
		<sample filename="death7" volume="0.252" />
		<sample filename="death8" volume="0.448" />
		<sample filename="death10" volume="0.175" />
		<sample filename="death14" volume="0.7" />
	</sound>
	<sound name="footstep_hard">
		<sample filename="footstep_hard_1" volume="0.7" />
		<sample filename="footstep_hard_2" volume="0.7" />
		<sample filename="footstep_hard_3" volume="0.7" />
		<sample filename="footstep_hard_4" volume="0.7" />
	</sound>
	<sound name="footstep_firm">
		<sample filename="footstep_firm_1" volume="0.7" />
		<sample filename="footstep_firm_2" volume="0.7" />
		<sample filename="footstep_firm_3" volume="0.7" />
		<sample filename="footstep_firm_4" volume="0.7" />
	</sound>
	<sound name="footstep_soft">
		<sample filename="footstep_soft_1" volume="0.7" />
		<sample filename="footstep_soft_2" volume="0.7" />
		<sample filename="footstep_soft_3" volume="0.7" />
		<sample filename="footstep_soft_4" volume="0.7" />
	</sound>
	<sound name="footstep_wood">
		<sample filename="footstep_wood_1" volume="0.7" />
		<sample filename="footstep_wood_2" volume="0.7" />
		<sample filename="footstep_wood_3" volume="0.7" />
		<sample filename="footstep_wood_4" volume="0.7" />
	</sound>
	<sound name="horsestep_hard">
		<sample filename="horsestep_hard_1" volume="0.7" />
		<sample filename="horsestep_hard_2" volume="0.7" />
		<sample filename="horsestep_hard_3" volume="0.7" />
		<sample filename="horsestep_hard_4" volume="0.7" />
		<sample filename="horsestep_hard_5" volume="0.7" />
	</sound>
	<sound name="horsestep_soft">
		<sample filename="horsestep_soft_1" volume="0.8" />
		<sample filename="horsestep_soft_2" volume="0.7" />
		<sample filename="horsestep_soft_3" volume="0.75" />
		<sample filename="horsestep_soft_4" volume="0.5" />
		<sample filename="horsestep_soft_5" volume="0.6" />
	</sound>
	<sound name="healthbeep">
		<sample filename="healthbeep" volume="0.7" />
	</sound>
	<sound name="neigh">
		<sample filename="neigh_2" volume="0.7" />
		<sample filename="neigh_3" volume="0.7" />
	</sound>
	<sound name="dismount">
		<sample filename="dismount_1" volume="0.7" />
	</sound>
	<sound name="diceshake">
		<sample filename="diceshake1" volume="0.7" />
	</sound>
	<sound name="diceroll">
		<sample filename="diceroll1" volume="0.7" />
	</sound>
	<sound name="dealcard">
		<sample filename="dealcard1" volume="0.7" />
	</sound>
	<sound name="flipcard">
		<sample filename="flipcard1" volume="0.7" />
	</sound>
	<sound name="gamevictory">
		<sample filename="gamevictory" volume="0.7" />
	</sound>
	<sound name="gamefailure">
		<sample filename="gamefailure" volume="0.7" />
	</sound>
	<sound name="openchest">
		<sample filename="openchest1" volume="0.7" />
	</sound>
	<sound name="opencrate">
		<sample filename="opencrate1" volume="0.7" />
		<sample filename="opencrate2" volume="0.7" />
	</sound>
	<sound name="invdrop">
		<sample filename="invdrop1" volume="0.7" />
	</sound>
	<sound name="dropitem">
		<sample filename="dropitem2" volume="0.7" />
	</sound>
	<sound name="dropclothes">
		<sample filename="dropclothes1" volume="0.7" />
		<sample filename="dropclothes2" volume="0.7" />
	</sound>
	<sound name="dropointment">
		<sample filename="dropointment3" volume="0.7" />
	</sound>
	<sound name="dropsword">
		<sample filename="dropsword1" volume="0.7" />
	</sound>
	<sound name="dropmoney">
		<sample filename="gamevictory" volume="0.7" />
	</sound>
	<sound name="dropgem">
		<sample filename="dropgem3" volume="0.7" />
	</sound>
	<sound name="pickupmoney">
		<sample filename="pickupmoney1" volume="0.7" />
		<sample filename="pickupmoney2" volume="0.7" />
		<sample filename="pickupmoney3" volume="0.7" />
	</sound>
	<sound name="pickupitem">
		<sample filename="pickupitem3" volume="0.7" />
		<sample filename="pickupitem4" volume="0.7" />
	</sound>
	<sound name="eating">
		<sample filename="eating1" volume="1.0" />
	</sound>
	<sound name="equipsword">
		<sample filename="equipsword1" volume="0.7" />
	</sound>
	<sound name="equipgun">
		<sample filename="equipgun1" volume="0.7" />
	</sound>
	<sound name="equipclothes">
		<sample filename="equipclothes1" volume="0.7" />
	</sound>
	<sound name="dog">
		<sample filename="dog1" volume="0.35" />
		<sample filename="dog2" volume="0.7" />
	</sound>
	<sound name="writing">
		<sample filename="writing1" volume="0.7" />
	</sound>
	<sound name="paper">
		<sample filename="paper1" volume="0.7" />
	</sound>
	<sound name="ointment">
		<sample filename="ointment5" volume="0.5" />
	</sound>
	<sound name="doorlocked">
		<sample filename="doorlocked1" volume="0.7" />
	</sound>
	<sound name="knockdoor">
		<sample filename="knockdoor1" volume="0.7" />
	</sound>
	<sound name="blacksmith">
		<sample filename="blacksmith1" volume="0.7" />
		<sample filename="blacksmith1" volume="0.7" />
	</sound>
	<sound name="musketfire">
		<sample filename="musketfire4" volume="1.0" />
		<sample filename="musketfire5" volume="1.0" />
		<sample filename="musketfire6" volume="1.0" />
	</sound>
	<sound name="musketreload">
		<sample filename="musketreload1" volume="1.0" />
	</sound>
	<sound name="explosion">
		<sample filename="explosion1" volume="1.0" />
	</sound>
	<sound name="cannonfire">
		<sample filename="cannonfire1" volume="1.0" />
	</sound>
	<sound name="fuse">
		<sample filename="fuse1" volume="0.7" />
	</sound>
	<sound name="tennishit">
		<sample filename="tennishit1" volume="0.7" />
		<sample filename="tennishit2" volume="0.7" />
	</sound>
	<sound name="tennisbounce">
		<sample filename="tennisbounce1" volume="0.7" />
	</sound>
	<sound name="clockreset">
		<sample filename="clockreset1" volume="0.7" />
	</sound>
	<sound name="timer">
		<sample filename="timer1" volume="0.7" />
	</sound>
	<sound name="snoring">
		<sample filename="snoring1" volume="0.7" />
	</sound>
	<sound name="weaponchange">
		<sample filename="weaponchange1" volume="0.7" />
	</sound>
	<sound name="intimate">
		<sample filename="intimate" volume="0.9" />
	</sound>
	<sound name="thunder">
		<sample filename="thunder2" volume="1.0" />
	</sound>
	<sound name="fanfare1">
		<sample filename="fanfare1" volume="0.9" />
	</sound>
	<sound name="bubbleout">
		<sample filename="bubbleout" volume="0.7" />
	</sound>
	<sound name="lapsehit">
		<sample filename="lapsehit1" volume="0.7" />
		<sample filename="lapsehit3" volume="0.7" />
		<sample filename="lapsehit5" volume="0.7" />
	</sound>
	<sound name="levelupbing">
		<sample filename="levelupbing3" volume="0.4" />
	</sound>
	<sound name="bird1">
		<sample filename="bird1" volume="0.6" />
	</sound>
	<sound name="bird2">
		<sample filename="bird2" volume="0.6" />
	</sound>
	<sound name="bird3">
		<sample filename="bird3" volume="0.7" />
	</sound>
	<sound name="bird4">
		<sample filename="bird4" volume="0.5" />
	</sound>
	<sound name="bird5">
		<sample filename="bird5" volume="0.6" />
	</sound>
	<sound name="bird6">
		<sample filename="bird6" volume="0.7" />
	</sound>
	<sound name="fireplacecrack">
		<sample filename="fireplacecrack1" volume="0.7" />
		<sample filename="fireplacecrack2" volume="0.7" />
		<sample filename="fireplacecrack3" volume="0.7" />
		<sample filename="fireplacecrack4" volume="0.7" />
	</sound>
	<sound name="mancrying">
		<sample filename="mancrying1" volume="0.7" />
	</sound>
	<sound name="floorboard">
		<sample filename="floorboard1" volume="0.7" />
	</sound>
	<loopsound name="rain" filename="rain1" num="1" volume="0.15" />
	<loopsound name="ocean" filename="ocean1" num="1" volume="0.7" />
	<loopsound name="river" filename="river1" num="1" volume="0.7" />
	<loopsound name="fireplace" filename="fireplace1" num="1" volume="0.3" />
</soundeffects>