<characterpiecedefs>
    <piecedef
        name="beard_a">
        <charanim
            name="die_left_down"
            anim="beard_a_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="beard_a_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="beard_a_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="beard_a_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="beard_a_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="beard_a_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="beard_a_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="beard_a_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="beard_a_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="beard_a_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="beard_a_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="beard_a_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="beard_a_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="beard_a_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="beard_a_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="beard_a_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="beard_a_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="beard_a_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="beard_a_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="beard_a_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="beard_a_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="beard_a_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="beard_a_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="beard_a_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="beard_a_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="beard_a_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="beard_a_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="beard_a_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="beard_a_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="beard_a_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="beard_a_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="beard_a_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="beard_a_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="beard_a_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="beard_a_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="beard_a_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="beard_a_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="beard_a_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="beard_a_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="beard_a_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="beard_a_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="beard_a_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="beard_a_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="beard_a_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="beard_a_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="beard_a_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="beard_a_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="beard_a_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="beard_a_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="beard_a_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="beard_a_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="beard_a_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="beard_a_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="beard_a_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="beard_a_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="beard_a_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="beard_a_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="beard_a_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="beard_a_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="beard_a_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="beard_a_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="beard_a_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="beard_a_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="beard_a_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="beard_a_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="beard_a_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="beard_a_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="beard_a_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="beard_a_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="beard_a_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="beard_a_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="beard_a_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="beard_a_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="beard_a_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="beard_a_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="beard_a_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="beard_a_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="beard_a_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="beard_a_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="beard_a_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="beard_a_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="beard_a_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="beard_a_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="beard_a_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="beard_a_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="beard_a_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="beard_a_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="beard_a_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="beard_b">
        <charanim
            name="die_left_down"
            anim="beard_b_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="beard_b_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="beard_b_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="beard_b_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="beard_b_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="beard_b_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="beard_b_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="beard_b_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="beard_b_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="beard_b_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="beard_b_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="beard_b_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="beard_b_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="beard_b_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="beard_b_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="beard_b_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="beard_b_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="beard_b_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="beard_b_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="beard_b_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="beard_b_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="beard_b_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="beard_b_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="beard_b_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="beard_b_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="beard_b_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="beard_b_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="beard_b_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="beard_b_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="beard_b_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="beard_b_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="beard_b_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="beard_b_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="beard_b_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="beard_b_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="beard_b_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="beard_b_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="beard_b_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="beard_b_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="beard_b_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="beard_b_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="beard_b_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="beard_b_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="beard_b_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="beard_b_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="beard_b_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="beard_b_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="beard_b_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="beard_b_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="beard_b_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="beard_b_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="beard_b_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="beard_b_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="beard_b_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="beard_b_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="beard_b_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="beard_b_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="beard_b_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="beard_b_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="beard_b_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="beard_b_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="beard_b_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="beard_b_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="beard_b_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="beard_b_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="beard_b_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="beard_b_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="beard_b_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="beard_b_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="beard_b_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="beard_b_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="beard_b_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="beard_b_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="beard_b_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="beard_b_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="beard_b_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="beard_b_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="beard_b_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="beard_b_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="beard_b_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="beard_b_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="beard_b_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="beard_b_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="beard_b_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="beard_b_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="beard_b_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="beard_b_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="beard_b_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="beard_c">
        <charanim
            name="die_left_down"
            anim="beard_c_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="beard_c_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="beard_c_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="beard_c_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="beard_c_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="beard_c_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="beard_c_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="beard_c_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="beard_c_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="beard_c_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="beard_c_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="beard_c_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="beard_c_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="beard_c_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="beard_c_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="beard_c_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="beard_c_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="beard_c_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="beard_c_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="beard_c_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="beard_c_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="beard_c_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="beard_c_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="beard_c_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="beard_c_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="beard_c_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="beard_c_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="beard_c_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="beard_c_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="beard_c_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="beard_c_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="beard_c_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="beard_c_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="beard_c_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="beard_c_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="beard_c_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="beard_c_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="beard_c_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="beard_c_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="beard_c_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="beard_c_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="beard_c_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="beard_c_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="beard_c_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="beard_c_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="beard_c_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="beard_c_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="beard_c_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="beard_c_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="beard_c_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="beard_c_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="beard_c_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="beard_c_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="beard_c_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="beard_c_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="beard_c_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="beard_c_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="beard_c_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="beard_c_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="beard_c_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="beard_c_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="beard_c_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="beard_c_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="beard_c_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="beard_c_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="beard_c_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="beard_c_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="beard_c_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="beard_c_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="beard_c_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="beard_c_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="beard_c_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="beard_c_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="beard_c_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="beard_c_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="beard_c_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="beard_c_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="beard_c_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="beard_c_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="beard_c_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="beard_c_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="beard_c_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="beard_c_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="beard_c_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="beard_c_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="beard_c_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="beard_c_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="beard_c_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="beardmus">
        <charanim
            name="die_left_down"
            anim="beardmus_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="beardmus_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="beardmus_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="beardmus_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="beardmus_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="beardmus_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="beardmus_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="beardmus_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="beardmus_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="beardmus_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="beardmus_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="beardmus_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="beardmus_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="beardmus_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="beardmus_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="beardmus_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="beardmus_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="beardmus_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="beardmus_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="beardmus_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="beardmus_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="beardmus_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="beardmus_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="beardmus_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="beardmus_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="beardmus_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="beardmus_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="beardmus_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="beardmus_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="beardmus_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="beardmus_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="beardmus_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="beardmus_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="beardmus_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="beardmus_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="beardmus_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="beardmus_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="beardmus_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="beardmus_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="beardmus_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="beardmus_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="beardmus_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="beardmus_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="beardmus_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="beardmus_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="beardmus_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="beardmus_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="beardmus_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="beardmus_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="beardmus_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="beardmus_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="beardmus_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="beardmus_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="beardmus_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="beardmus_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="beardmus_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="beardmus_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="beardmus_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="beardmus_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="beardmus_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="beardmus_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="beardmus_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="beardmus_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="beardmus_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="beardmus_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="beardmus_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="beardmus_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="beardmus_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="beardmus_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="beardmus_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="beardmus_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="beardmus_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="beardmus_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="beardmus_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="beardmus_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="beardmus_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="beardmus_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="beardmus_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="beardmus_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="beardmus_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="beardmus_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="beardmus_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="beardmus_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="beardmus_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="beardmus_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="beardmus_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="beardmus_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="beardmus_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="belt">
        <charanim
            name="die_left_down"
            anim="belt_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="belt_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="belt_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="belt_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="belt_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="belt_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="belt_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="belt_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="belt_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="belt_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="belt_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="belt_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="belt_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="belt_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="belt_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="belt_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="belt_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="belt_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="belt_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="belt_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="belt_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="belt_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="belt_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="belt_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="belt_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="belt_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="belt_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="belt_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="belt_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="belt_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="belt_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="belt_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="belt_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="belt_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="belt_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="belt_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="belt_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="belt_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="belt_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="belt_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="belt_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="belt_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="belt_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="belt_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="belt_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="belt_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="belt_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="belt_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="belt_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="belt_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="belt_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="belt_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="belt_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="belt_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="belt_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="belt_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="belt_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="belt_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="belt_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="belt_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="belt_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="belt_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="belt_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="belt_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="belt_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="belt_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="belt_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="belt_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="belt_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="belt_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="belt_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="belt_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="belt_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="belt_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="belt_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="belt_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="belt_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="belt_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="belt_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="belt_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="belt_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="belt_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="belt_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="belt_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="belt_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="belt_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="belt_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="belt_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="beret">
        <charanim
            name="die_left_down"
            anim="beret_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="beret_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="beret_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="beret_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="beret_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="beret_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="beret_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="beret_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="beret_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="beret_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="beret_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="beret_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="beret_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="beret_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="beret_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="beret_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="beret_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="beret_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="beret_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="beret_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="beret_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="beret_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="beret_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="beret_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="beret_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="beret_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="beret_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="beret_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="beret_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="beret_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="beret_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="beret_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="beret_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="beret_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="beret_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="beret_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="beret_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="beret_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="beret_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="beret_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="beret_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="beret_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="beret_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="beret_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="beret_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="beret_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="beret_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="beret_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="beret_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="beret_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="beret_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="beret_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="beret_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="beret_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="beret_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="beret_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="beret_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="beret_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="beret_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="beret_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="beret_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="beret_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="beret_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="beret_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="beret_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="beret_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="beret_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="beret_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="beret_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="beret_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="beret_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="beret_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="beret_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="beret_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="beret_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="beret_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="beret_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="beret_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="beret_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="beret_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="beret_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="beret_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="beret_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="beret_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="beret_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="beret_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="beret_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="beret_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="boot_fancy_left">
        <charanim
            name="die_left_down"
            anim="boot_fancy_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="boot_fancy_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="boot_fancy_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="boot_fancy_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="boot_fancy_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="boot_fancy_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="boot_fancy_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="boot_fancy_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="boot_fancy_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="boot_fancy_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="boot_fancy_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="boot_fancy_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="boot_fancy_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="boot_fancy_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="boot_fancy_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="boot_fancy_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="boot_fancy_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="boot_fancy_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="boot_fancy_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="boot_fancy_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="boot_fancy_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="boot_fancy_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="boot_fancy_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="boot_fancy_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="boot_fancy_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="boot_fancy_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="boot_fancy_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="boot_fancy_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="boot_fancy_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="boot_fancy_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="boot_fancy_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="boot_fancy_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="boot_fancy_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="boot_fancy_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="boot_fancy_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="boot_fancy_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="boot_fancy_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="boot_fancy_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="boot_fancy_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="boot_fancy_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="boot_fancy_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="boot_fancy_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="boot_fancy_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="boot_fancy_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="boot_fancy_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="boot_fancy_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="boot_fancy_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="boot_fancy_left_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="boot_fancy_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="boot_fancy_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="boot_fancy_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="boot_fancy_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="boot_fancy_left_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="boot_fancy_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="boot_fancy_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="boot_fancy_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="boot_fancy_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="boot_fancy_left_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="boot_fancy_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="boot_fancy_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="boot_fancy_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="boot_fancy_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="boot_fancy_left_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="boot_fancy_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="boot_fancy_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="boot_fancy_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="boot_fancy_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="boot_fancy_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="boot_fancy_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="boot_fancy_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="boot_fancy_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="boot_fancy_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="boot_fancy_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="boot_fancy_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="boot_fancy_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="boot_fancy_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="boot_fancy_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="boot_fancy_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="boot_fancy_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="boot_fancy_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="boot_fancy_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="boot_fancy_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="boot_fancy_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="boot_fancy_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="boot_fancy_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="boot_fancy_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="boot_fancy_right">
        <charanim
            name="die_left_down"
            anim="boot_fancy_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="boot_fancy_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="boot_fancy_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="boot_fancy_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="boot_fancy_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="boot_fancy_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="boot_fancy_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="boot_fancy_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="boot_fancy_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="boot_fancy_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="boot_fancy_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="boot_fancy_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="boot_fancy_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="boot_fancy_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="boot_fancy_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="boot_fancy_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="boot_fancy_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="boot_fancy_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="boot_fancy_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="boot_fancy_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="boot_fancy_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="boot_fancy_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="boot_fancy_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="boot_fancy_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="boot_fancy_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="boot_fancy_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="boot_fancy_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="boot_fancy_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="boot_fancy_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="boot_fancy_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="boot_fancy_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="boot_fancy_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="boot_fancy_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="boot_fancy_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="boot_fancy_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="boot_fancy_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="boot_fancy_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="boot_fancy_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="boot_fancy_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="boot_fancy_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="boot_fancy_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="boot_fancy_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="boot_fancy_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="boot_fancy_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="boot_fancy_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="boot_fancy_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="boot_fancy_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="boot_fancy_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="boot_fancy_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="boot_fancy_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="boot_fancy_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="boot_fancy_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="boot_fancy_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="boot_fancy_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="boot_fancy_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="boot_fancy_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="boot_fancy_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="boot_fancy_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="boot_fancy_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="boot_fancy_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="boot_fancy_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="boot_fancy_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="boot_fancy_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="boot_fancy_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="boot_fancy_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="boot_fancy_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="boot_fancy_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="boot_fancy_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="boot_fancy_right_ride_trot_down">
        </charanim>
        <charanim
            name="sit_left"
            anim="boot_fancy_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="boot_fancy_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="boot_fancy_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="boot_fancy_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="boot_fancy_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="boot_fancy_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="boot_fancy_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="boot_fancy_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="boot_fancy_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="boot_fancy_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="boot_fancy_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="boot_plain_left">
        <charanim
            name="die_left_down"
            anim="boot_plain_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="boot_plain_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="boot_plain_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="boot_plain_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="boot_plain_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="boot_plain_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="boot_plain_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="boot_plain_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="boot_plain_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="boot_plain_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="boot_plain_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="boot_plain_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="boot_plain_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="boot_plain_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="boot_plain_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="boot_plain_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="boot_plain_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="boot_plain_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="boot_plain_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="boot_plain_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="boot_plain_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="boot_plain_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="boot_plain_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="boot_plain_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="boot_plain_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="boot_plain_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="boot_plain_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="boot_plain_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="boot_plain_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="boot_plain_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="boot_plain_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="boot_plain_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="boot_plain_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="boot_plain_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="boot_plain_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="boot_plain_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="boot_plain_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="boot_plain_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="boot_plain_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="boot_plain_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="boot_plain_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="boot_plain_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="boot_plain_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="boot_plain_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="boot_plain_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="boot_plain_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="boot_plain_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="boot_plain_left_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="boot_plain_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="boot_plain_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="boot_plain_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="boot_plain_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="boot_plain_left_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="boot_plain_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="boot_plain_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="boot_plain_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="boot_plain_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="boot_plain_left_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="boot_plain_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="boot_plain_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="boot_plain_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="boot_plain_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="boot_plain_left_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="boot_plain_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="boot_plain_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="boot_plain_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="boot_plain_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="boot_plain_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="boot_plain_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="boot_plain_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="boot_plain_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="boot_plain_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="boot_plain_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="boot_plain_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="boot_plain_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="boot_plain_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="boot_plain_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="boot_plain_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="boot_plain_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="boot_plain_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="boot_plain_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="boot_plain_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="boot_plain_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="boot_plain_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="boot_plain_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="boot_plain_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="boot_plain_right">
        <charanim
            name="die_left_down"
            anim="boot_plain_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="boot_plain_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="boot_plain_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="boot_plain_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="boot_plain_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="boot_plain_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="boot_plain_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="boot_plain_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="boot_plain_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="boot_plain_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="boot_plain_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="boot_plain_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="boot_plain_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="boot_plain_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="boot_plain_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="boot_plain_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="boot_plain_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="boot_plain_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="boot_plain_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="boot_plain_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="boot_plain_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="boot_plain_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="boot_plain_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="boot_plain_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="boot_plain_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="boot_plain_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="boot_plain_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="boot_plain_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="boot_plain_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="boot_plain_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="boot_plain_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="boot_plain_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="boot_plain_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="boot_plain_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="boot_plain_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="boot_plain_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="boot_plain_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="boot_plain_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="boot_plain_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="boot_plain_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="boot_plain_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="boot_plain_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="boot_plain_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="boot_plain_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="boot_plain_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="boot_plain_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="boot_plain_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="boot_plain_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="boot_plain_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="boot_plain_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="boot_plain_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="boot_plain_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="boot_plain_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="boot_plain_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="boot_plain_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="boot_plain_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="boot_plain_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="boot_plain_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="boot_plain_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="boot_plain_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="boot_plain_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="boot_plain_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="boot_plain_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="boot_plain_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="boot_plain_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="boot_plain_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="boot_plain_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="boot_plain_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="boot_plain_right_ride_trot_down">
        </charanim>
        <charanim
            name="sit_left"
            anim="boot_plain_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="boot_plain_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="boot_plain_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="boot_plain_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="boot_plain_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="boot_plain_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="boot_plain_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="boot_plain_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="boot_plain_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="boot_plain_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="boot_plain_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="boot_sock_left">
        <charanim
            name="die_left_down"
            anim="boot_sock_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="boot_sock_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="boot_sock_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="boot_sock_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="boot_sock_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="boot_sock_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="boot_sock_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="boot_sock_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="boot_sock_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="boot_sock_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="boot_sock_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="boot_sock_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="boot_sock_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="boot_sock_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="boot_sock_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="boot_sock_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="boot_sock_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="boot_sock_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="boot_sock_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="boot_sock_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="boot_sock_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="boot_sock_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="boot_sock_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="boot_sock_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="boot_sock_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="boot_sock_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="boot_sock_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="boot_sock_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="boot_sock_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="boot_sock_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="boot_sock_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="boot_sock_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="boot_sock_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="boot_sock_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="boot_sock_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="boot_sock_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="boot_sock_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="boot_sock_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="boot_sock_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="boot_sock_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="boot_sock_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="boot_sock_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="boot_sock_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="boot_sock_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="boot_sock_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="boot_sock_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="boot_sock_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="boot_sock_left_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="boot_sock_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="boot_sock_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="boot_sock_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="boot_sock_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="boot_sock_left_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="boot_sock_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="boot_sock_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="boot_sock_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="boot_sock_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="boot_sock_left_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="boot_sock_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="boot_sock_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="boot_sock_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="boot_sock_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="boot_sock_left_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="boot_sock_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="boot_sock_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="boot_sock_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="boot_sock_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="boot_sock_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="boot_sock_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="boot_sock_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="boot_sock_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="boot_sock_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="boot_sock_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="boot_sock_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="boot_sock_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="boot_sock_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="boot_sock_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="boot_sock_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="boot_sock_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="boot_sock_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="boot_sock_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="boot_sock_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="boot_sock_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="boot_sock_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="boot_sock_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="boot_sock_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="boot_sock_right">
        <charanim
            name="die_left_down"
            anim="boot_sock_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="boot_sock_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="boot_sock_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="boot_sock_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="boot_sock_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="boot_sock_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="boot_sock_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="boot_sock_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="boot_sock_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="boot_sock_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="boot_sock_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="boot_sock_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="boot_sock_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="boot_sock_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="boot_sock_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="boot_sock_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="boot_sock_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="boot_sock_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="boot_sock_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="boot_sock_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="boot_sock_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="boot_sock_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="boot_sock_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="boot_sock_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="boot_sock_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="boot_sock_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="boot_sock_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="boot_sock_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="boot_sock_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="boot_sock_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="boot_sock_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="boot_sock_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="boot_sock_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="boot_sock_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="boot_sock_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="boot_sock_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="boot_sock_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="boot_sock_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="boot_sock_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="boot_sock_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="boot_sock_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="boot_sock_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="boot_sock_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="boot_sock_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="boot_sock_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="boot_sock_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="boot_sock_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="boot_sock_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="boot_sock_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="boot_sock_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="boot_sock_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="boot_sock_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="boot_sock_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="boot_sock_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="boot_sock_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="boot_sock_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="boot_sock_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="boot_sock_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="boot_sock_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="boot_sock_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="boot_sock_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="boot_sock_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="boot_sock_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="boot_sock_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="boot_sock_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="boot_sock_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="boot_sock_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="boot_sock_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="boot_sock_right_ride_trot_down">
        </charanim>
        <charanim
            name="sit_left"
            anim="boot_sock_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="boot_sock_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="boot_sock_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="boot_sock_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="boot_sock_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="boot_sock_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="boot_sock_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="boot_sock_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="boot_sock_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="boot_sock_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="boot_sock_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="bridle">
        <charanim
            name="horse_no_rider_stand_down"
            anim="bridle_no_rider_stand_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left"
            anim="bridle_no_rider_stand_left">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="bridle_no_rider_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="bridle_no_rider_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_stand_up"
            anim="bridle_no_rider_stand_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_down"
            anim="bridle_no_rider_trot_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left"
            anim="bridle_no_rider_trot_left">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="bridle_no_rider_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="bridle_no_rider_trot_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_up"
            anim="bridle_no_rider_trot_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="bridle_rider_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="bridle_rider_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="bridle_rider_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="bridle_rider_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="bridle_rider_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="bridle_rider_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="bridle_rider_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="bridle_rider_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="bridle_rider_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="bridle_rider_trot_up">
        </charanim>
    </piecedef>
    <piecedef
        name="cloak_holy">
        <charanim
            name="die_left_down"
            anim="cloak_holy_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="cloak_holy_die_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="cloak_holy_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="cloak_holy_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="cloak_holy_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="cloak_holy_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="cloak_holy_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="cloak_holy_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="cloak_holy_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="cloak_holy_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="cloak_holy_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="cloak_holy_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="cloak_holy_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="cloak_holy_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="cloak_holy_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="cloak_holy_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="cloak_holy_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="cloak_holy_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="cloak_holy_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="cloak_holy_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="cloak_holy_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="cloak_holy_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="cloak_holy_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="cloak_mini">
        <charanim
            name="die_left_down"
            anim="cloak_mini_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="cloak_mini_die_left_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="cloak_mini_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="cloak_mini_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="cloak_mini_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="cloak_mini_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="cloak_mini_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="cloak_mini_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="cloak_mini_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="cloak_mini_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="cloak_mini_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="cloak_mini_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="cloak_mini_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="collar_big">
        <charanim
            name="die_left_down"
            anim="collar_big_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="collar_big_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="collar_big_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="collar_big_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="collar_big_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="collar_big_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="collar_big_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="collar_big_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="collar_big_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="collar_big_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="collar_big_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="collar_big_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="collar_big_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="collar_big_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="collar_big_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="collar_big_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="collar_big_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="collar_big_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="collar_big_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="collar_big_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="collar_big_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="collar_big_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="collar_big_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="collar_big_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="collar_big_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="collar_big_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="collar_big_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="collar_big_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="collar_big_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="collar_big_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="collar_big_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="collar_big_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="collar_big_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="collar_big_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="collar_big_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="collar_big_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="collar_big_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="collar_big_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="collar_big_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="collar_big_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="collar_big_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="collar_big_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="collar_big_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="collar_big_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="collar_big_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="collar_big_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="collar_big_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="collar_big_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="collar_big_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="collar_big_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="collar_big_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="collar_big_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="collar_big_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="collar_big_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="collar_big_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="collar_big_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="collar_big_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="collar_big_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="collar_big_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="collar_big_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="collar_big_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="collar_big_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="collar_big_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="collar_big_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="collar_big_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="collar_big_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="collar_big_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="collar_big_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="collar_big_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="collar_big_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="collar_big_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="collar_big_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="collar_big_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="collar_big_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="collar_big_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="collar_big_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="collar_big_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="collar_big_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="collar_big_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="collar_big_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="collar_big_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="collar_big_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="collar_big_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="collar_big_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="collar_big_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="collar_big_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="collar_big_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="collar_big_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="collar_fancy">
        <charanim
            name="die_left_down"
            anim="collar_fancy_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="collar_fancy_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="collar_fancy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="collar_fancy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="collar_fancy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="collar_fancy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="collar_fancy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="collar_fancy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="collar_fancy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="collar_fancy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="collar_fancy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="collar_fancy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="collar_fancy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="collar_fancy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="collar_fancy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="collar_fancy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="collar_fancy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="collar_fancy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="collar_fancy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="collar_fancy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="collar_fancy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="collar_fancy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="collar_fancy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="collar_fancy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="collar_fancy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="collar_fancy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="collar_fancy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="collar_fancy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="collar_fancy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="collar_fancy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="collar_fancy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="collar_fancy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="collar_fancy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="collar_fancy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="collar_fancy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="collar_fancy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="collar_fancy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="collar_fancy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="collar_fancy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="collar_fancy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="collar_fancy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="collar_fancy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="collar_fancy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="collar_fancy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="collar_fancy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="collar_fancy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="collar_fancy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="collar_fancy_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="collar_fancy_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="collar_fancy_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="collar_fancy_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="collar_fancy_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="collar_fancy_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="collar_fancy_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="collar_fancy_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="collar_fancy_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="collar_fancy_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="collar_fancy_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="collar_fancy_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="collar_fancy_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="collar_fancy_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="collar_fancy_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="collar_fancy_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="collar_fancy_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="collar_fancy_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="collar_fancy_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="collar_fancy_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="collar_fancy_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="collar_fancy_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="collar_fancy_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="collar_fancy_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="collar_fancy_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="collar_fancy_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="collar_fancy_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="collar_fancy_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="collar_fancy_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="collar_fancy_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="collar_fancy_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="collar_fancy_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="collar_fancy_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="collar_fancy_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="collar_fancy_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="collar_fancy_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="collar_fancy_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="collar_fancy_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="collar_fancy_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="collar_fancy_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="collar_fancy_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="collar_plain">
        <charanim
            name="die_left_down"
            anim="collar_plain_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="collar_plain_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="collar_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="collar_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="collar_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="collar_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="collar_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="collar_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="collar_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="collar_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="collar_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="collar_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="collar_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="collar_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="collar_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="collar_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="collar_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="collar_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="collar_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="collar_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="collar_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="collar_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="collar_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="collar_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="collar_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="collar_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="collar_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="collar_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="collar_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="collar_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="collar_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="collar_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="collar_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="collar_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="collar_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="collar_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="collar_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="collar_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="collar_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="collar_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="collar_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="collar_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="collar_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="collar_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="collar_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="collar_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="collar_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="collar_plain_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="collar_plain_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="collar_plain_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="collar_plain_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="collar_plain_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="collar_plain_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="collar_plain_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="collar_plain_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="collar_plain_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="collar_plain_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="collar_plain_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="collar_plain_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="collar_plain_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="collar_plain_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="collar_plain_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="collar_plain_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="collar_plain_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="collar_plain_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="collar_plain_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="collar_plain_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="collar_plain_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="collar_plain_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="collar_plain_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="collar_plain_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="collar_plain_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="collar_plain_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="collar_plain_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="collar_plain_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="collar_plain_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="collar_plain_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="collar_plain_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="collar_plain_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="collar_plain_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="collar_plain_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="collar_plain_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="collar_plain_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="collar_plain_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="collar_plain_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="collar_plain_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="collar_plain_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="collar_plain_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="cuff_fancy_arm_left">
        <charanim
            name="die_left_down"
            anim="cuff_fancy_arm_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="cuff_fancy_arm_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="cuff_fancy_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="cuff_fancy_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="cuff_fancy_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="cuff_fancy_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="cuff_fancy_arm_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="cuff_fancy_arm_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="cuff_fancy_arm_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="cuff_fancy_arm_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="cuff_fancy_arm_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="cuff_fancy_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="cuff_fancy_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="cuff_fancy_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="cuff_fancy_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="cuff_fancy_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="cuff_fancy_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="cuff_fancy_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="cuff_fancy_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="cuff_fancy_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="cuff_fancy_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="cuff_fancy_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="cuff_fancy_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="cuff_fancy_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="cuff_fancy_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="cuff_fancy_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="cuff_fancy_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="cuff_fancy_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="cuff_fancy_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="cuff_fancy_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="cuff_fancy_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="cuff_fancy_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="cuff_fancy_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="cuff_fancy_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="cuff_fancy_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="cuff_fancy_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="cuff_fancy_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="cuff_fancy_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="cuff_fancy_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="cuff_fancy_arm_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="cuff_fancy_arm_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="cuff_fancy_arm_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="cuff_fancy_arm_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="cuff_fancy_arm_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="cuff_fancy_arm_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="cuff_fancy_arm_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="cuff_fancy_arm_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="cuff_fancy_arm_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="cuff_fancy_arm_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="cuff_fancy_arm_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="cuff_fancy_arm_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="cuff_fancy_arm_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="cuff_fancy_arm_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="cuff_fancy_arm_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="cuff_fancy_arm_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="cuff_fancy_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="cuff_fancy_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="cuff_fancy_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="cuff_fancy_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="cuff_fancy_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="cuff_fancy_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="cuff_fancy_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="cuff_fancy_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="cuff_fancy_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="cuff_fancy_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="cuff_fancy_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="cuff_fancy_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="cuff_fancy_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="cuff_fancy_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="cuff_fancy_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="cuff_fancy_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="cuff_fancy_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="cuff_fancy_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="cuff_fancy_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="cuff_fancy_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="cuff_fancy_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="cuff_fancy_arm_right">
        <charanim
            name="die_left_down"
            anim="cuff_fancy_arm_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="cuff_fancy_arm_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="cuff_fancy_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="cuff_fancy_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="cuff_fancy_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="cuff_fancy_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="cuff_fancy_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="cuff_fancy_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="cuff_fancy_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="cuff_fancy_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="cuff_fancy_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="cuff_fancy_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="cuff_fancy_arm_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="cuff_fancy_arm_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="cuff_fancy_arm_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="cuff_fancy_arm_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="cuff_fancy_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="cuff_fancy_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="cuff_fancy_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="cuff_fancy_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="cuff_fancy_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="cuff_fancy_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="cuff_fancy_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="cuff_fancy_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="cuff_fancy_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="cuff_fancy_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="cuff_fancy_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="cuff_fancy_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="cuff_fancy_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="cuff_fancy_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="cuff_fancy_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="cuff_fancy_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="cuff_fancy_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="cuff_fancy_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="cuff_fancy_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="cuff_fancy_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="cuff_fancy_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="cuff_fancy_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="cuff_fancy_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="cuff_fancy_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="cuff_fancy_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="cuff_fancy_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="cuff_fancy_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="cuff_fancy_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="cuff_fancy_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="cuff_fancy_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="cuff_fancy_arm_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="cuff_fancy_arm_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="cuff_fancy_arm_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="cuff_fancy_arm_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="cuff_fancy_arm_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="cuff_fancy_arm_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="cuff_fancy_arm_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="cuff_fancy_arm_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="cuff_fancy_arm_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="cuff_fancy_arm_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="cuff_fancy_arm_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="cuff_fancy_arm_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="cuff_fancy_arm_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="cuff_fancy_arm_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="cuff_fancy_arm_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="cuff_fancy_arm_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="cuff_fancy_arm_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="cuff_fancy_arm_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="cuff_fancy_arm_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="cuff_fancy_arm_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="cuff_fancy_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="cuff_fancy_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="cuff_fancy_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="cuff_fancy_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="cuff_fancy_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="cuff_fancy_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="cuff_fancy_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="cuff_fancy_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="cuff_fancy_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="cuff_fancy_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="cuff_fancy_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="cuff_fancy_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="cuff_fancy_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="cuff_fancy_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="cuff_fancy_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="cuff_fancy_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="cuff_fancy_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="cuff_fancy_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="cuff_fancy_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="cuff_fancy_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="cuff_plain_arm_left">
        <charanim
            name="die_left_down"
            anim="cuff_plain_arm_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="cuff_plain_arm_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="cuff_plain_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="cuff_plain_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="cuff_plain_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="cuff_plain_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="cuff_plain_arm_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="cuff_plain_arm_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="cuff_plain_arm_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="cuff_plain_arm_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="cuff_plain_arm_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="cuff_plain_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="cuff_plain_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="cuff_plain_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="cuff_plain_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="cuff_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="cuff_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="cuff_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="cuff_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="cuff_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="cuff_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="cuff_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="cuff_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="cuff_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="cuff_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="cuff_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="cuff_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="cuff_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="cuff_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="cuff_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="cuff_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="cuff_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="cuff_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="cuff_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="cuff_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="cuff_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="cuff_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="cuff_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="cuff_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="cuff_plain_arm_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="cuff_plain_arm_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="cuff_plain_arm_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="cuff_plain_arm_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="cuff_plain_arm_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="cuff_plain_arm_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="cuff_plain_arm_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="cuff_plain_arm_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="cuff_plain_arm_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="cuff_plain_arm_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="cuff_plain_arm_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="cuff_plain_arm_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="cuff_plain_arm_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="cuff_plain_arm_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="cuff_plain_arm_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="cuff_plain_arm_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="cuff_plain_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="cuff_plain_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="cuff_plain_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="cuff_plain_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="cuff_plain_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="cuff_plain_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="cuff_plain_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="cuff_plain_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="cuff_plain_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="cuff_plain_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="cuff_plain_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="cuff_plain_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="cuff_plain_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="cuff_plain_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="cuff_plain_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="cuff_plain_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="cuff_plain_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="cuff_plain_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="cuff_plain_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="cuff_plain_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="cuff_plain_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="cuff_plain_arm_right">
        <charanim
            name="die_left_down"
            anim="cuff_plain_arm_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="cuff_plain_arm_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="cuff_plain_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="cuff_plain_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="cuff_plain_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="cuff_plain_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="cuff_plain_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="cuff_plain_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="cuff_plain_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="cuff_plain_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="cuff_plain_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="cuff_plain_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="cuff_plain_arm_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="cuff_plain_arm_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="cuff_plain_arm_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="cuff_plain_arm_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="cuff_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="cuff_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="cuff_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="cuff_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="cuff_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="cuff_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="cuff_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="cuff_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="cuff_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="cuff_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="cuff_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="cuff_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="cuff_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="cuff_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="cuff_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="cuff_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="cuff_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="cuff_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="cuff_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="cuff_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="cuff_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="cuff_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="cuff_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="cuff_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="cuff_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="cuff_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="cuff_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="cuff_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="cuff_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="cuff_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="cuff_plain_arm_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="cuff_plain_arm_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="cuff_plain_arm_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="cuff_plain_arm_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="cuff_plain_arm_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="cuff_plain_arm_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="cuff_plain_arm_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="cuff_plain_arm_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="cuff_plain_arm_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="cuff_plain_arm_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="cuff_plain_arm_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="cuff_plain_arm_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="cuff_plain_arm_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="cuff_plain_arm_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="cuff_plain_arm_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="cuff_plain_arm_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="cuff_plain_arm_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="cuff_plain_arm_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="cuff_plain_arm_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="cuff_plain_arm_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="cuff_plain_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="cuff_plain_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="cuff_plain_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="cuff_plain_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="cuff_plain_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="cuff_plain_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="cuff_plain_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="cuff_plain_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="cuff_plain_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="cuff_plain_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="cuff_plain_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="cuff_plain_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="cuff_plain_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="cuff_plain_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="cuff_plain_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="cuff_plain_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="cuff_plain_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="cuff_plain_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="cuff_plain_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="cuff_plain_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="doublet_plain_arm_left">
        <charanim
            name="die_left_down"
            anim="doublet_plain_arm_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="doublet_plain_arm_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="doublet_plain_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="doublet_plain_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="doublet_plain_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="doublet_plain_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="doublet_plain_arm_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="doublet_plain_arm_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="doublet_plain_arm_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="doublet_plain_arm_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="doublet_plain_arm_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="doublet_plain_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="doublet_plain_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="doublet_plain_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="doublet_plain_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="doublet_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="doublet_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="doublet_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="doublet_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="doublet_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="doublet_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="doublet_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="doublet_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="doublet_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="doublet_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="doublet_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="doublet_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="doublet_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="doublet_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="doublet_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="doublet_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="doublet_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="doublet_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="doublet_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="doublet_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="doublet_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="doublet_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="doublet_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="doublet_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="doublet_plain_arm_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="doublet_plain_arm_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="doublet_plain_arm_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="doublet_plain_arm_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="doublet_plain_arm_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="doublet_plain_arm_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="doublet_plain_arm_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="doublet_plain_arm_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="doublet_plain_arm_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="doublet_plain_arm_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="doublet_plain_arm_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="doublet_plain_arm_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="doublet_plain_arm_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="doublet_plain_arm_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="doublet_plain_arm_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="doublet_plain_arm_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="doublet_plain_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="doublet_plain_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="doublet_plain_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="doublet_plain_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="doublet_plain_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="doublet_plain_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="doublet_plain_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="doublet_plain_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="doublet_plain_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="doublet_plain_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="doublet_plain_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="doublet_plain_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="doublet_plain_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="doublet_plain_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="doublet_plain_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="doublet_plain_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="doublet_plain_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="doublet_plain_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="doublet_plain_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="doublet_plain_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="doublet_plain_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="doublet_plain_arm_right">
        <charanim
            name="die_left_down"
            anim="doublet_plain_arm_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="doublet_plain_arm_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="doublet_plain_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="doublet_plain_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="doublet_plain_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="doublet_plain_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="doublet_plain_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="doublet_plain_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="doublet_plain_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="doublet_plain_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="doublet_plain_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="doublet_plain_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="doublet_plain_arm_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="doublet_plain_arm_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="doublet_plain_arm_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="doublet_plain_arm_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="doublet_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="doublet_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="doublet_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="doublet_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="doublet_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="doublet_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="doublet_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="doublet_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="doublet_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="doublet_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="doublet_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="doublet_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="doublet_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="doublet_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="doublet_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="doublet_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="doublet_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="doublet_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="doublet_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="doublet_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="doublet_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="doublet_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="doublet_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="doublet_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="doublet_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="doublet_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="doublet_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="doublet_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="doublet_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="doublet_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="doublet_plain_arm_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="doublet_plain_arm_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="doublet_plain_arm_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="doublet_plain_arm_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="doublet_plain_arm_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="doublet_plain_arm_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="doublet_plain_arm_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="doublet_plain_arm_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="doublet_plain_arm_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="doublet_plain_arm_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="doublet_plain_arm_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="doublet_plain_arm_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="doublet_plain_arm_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="doublet_plain_arm_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="doublet_plain_arm_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="doublet_plain_arm_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="doublet_plain_arm_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="doublet_plain_arm_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="doublet_plain_arm_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="doublet_plain_arm_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="doublet_plain_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="doublet_plain_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="doublet_plain_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="doublet_plain_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="doublet_plain_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="doublet_plain_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="doublet_plain_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="doublet_plain_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="doublet_plain_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="doublet_plain_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="doublet_plain_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="doublet_plain_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="doublet_plain_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="doublet_plain_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="doublet_plain_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="doublet_plain_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="doublet_plain_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="doublet_plain_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="doublet_plain_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="doublet_plain_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="doublet_plain_torso">
        <charanim
            name="die_left_down"
            anim="doublet_plain_torso_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="doublet_plain_torso_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="doublet_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="doublet_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="doublet_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="doublet_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="doublet_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="doublet_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="doublet_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="doublet_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="doublet_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="doublet_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="doublet_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="doublet_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="doublet_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="doublet_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="doublet_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="doublet_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="doublet_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="doublet_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="doublet_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="doublet_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="doublet_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="doublet_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="doublet_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="doublet_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="doublet_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="doublet_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="doublet_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="doublet_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="doublet_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="doublet_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="doublet_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="doublet_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="doublet_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="doublet_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="doublet_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="doublet_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="doublet_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="doublet_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="doublet_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="doublet_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="doublet_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="doublet_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="doublet_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="doublet_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="doublet_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="doublet_plain_torso_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="doublet_plain_torso_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="doublet_plain_torso_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="doublet_plain_torso_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="doublet_plain_torso_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="doublet_plain_torso_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="doublet_plain_torso_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="doublet_plain_torso_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="doublet_plain_torso_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="doublet_plain_torso_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="doublet_plain_torso_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="doublet_plain_torso_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="doublet_plain_torso_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="doublet_plain_torso_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="doublet_plain_torso_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="doublet_plain_torso_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="doublet_plain_torso_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="doublet_plain_torso_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="doublet_plain_torso_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="doublet_plain_torso_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="doublet_plain_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="doublet_plain_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="doublet_plain_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="doublet_plain_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="doublet_plain_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="doublet_plain_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="doublet_plain_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="doublet_plain_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="doublet_plain_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="doublet_plain_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="doublet_plain_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="doublet_plain_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="doublet_plain_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="doublet_plain_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="doublet_plain_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="doublet_plain_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="doublet_plain_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="doublet_plain_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="doublet_plain_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="doublet_plain_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="doublet_plain_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="ex">
        <charanim
            name="horse_rider_stand_down"
            anim="ex_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="ex_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="ex_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="ex_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="ex_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="ex_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="ex_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="ex_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="ex_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="ex_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="ex_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="ex_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="ex_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="ex_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="ex_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="ex_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="ex_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="ex_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="ex_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="ex_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="ex_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="feather_hat_fancy">
        <charanim
            name="die_left_down"
            anim="feather_hat_fancy_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="feather_hat_fancy_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="feather_hat_fancy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="feather_hat_fancy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="feather_hat_fancy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="feather_hat_fancy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="feather_hat_fancy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="feather_hat_fancy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="feather_hat_fancy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="feather_hat_fancy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="feather_hat_fancy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="feather_hat_fancy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="feather_hat_fancy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="feather_hat_fancy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="feather_hat_fancy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="feather_hat_fancy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="feather_hat_fancy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="feather_hat_fancy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="feather_hat_fancy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="feather_hat_fancy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="feather_hat_fancy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="feather_hat_fancy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="feather_hat_fancy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="feather_hat_fancy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="feather_hat_fancy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="feather_hat_fancy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="feather_hat_fancy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="feather_hat_fancy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="feather_hat_fancy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="feather_hat_fancy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="feather_hat_fancy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="feather_hat_fancy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="feather_hat_fancy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="feather_hat_fancy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="feather_hat_fancy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="feather_hat_fancy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="feather_hat_fancy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="feather_hat_fancy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="feather_hat_fancy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="feather_hat_fancy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="feather_hat_fancy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="feather_hat_fancy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="feather_hat_fancy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="feather_hat_fancy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="feather_hat_fancy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="feather_hat_fancy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="feather_hat_fancy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="feather_hat_fancy_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="feather_hat_fancy_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="feather_hat_fancy_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="feather_hat_fancy_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="feather_hat_fancy_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="feather_hat_fancy_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="feather_hat_fancy_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="feather_hat_fancy_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="feather_hat_fancy_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="feather_hat_fancy_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="feather_hat_fancy_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="feather_hat_fancy_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="feather_hat_fancy_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="feather_hat_fancy_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="feather_hat_fancy_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="feather_hat_fancy_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="feather_hat_fancy_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="feather_hat_fancy_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="feather_hat_fancy_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="feather_hat_fancy_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="feather_hat_fancy_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="feather_hat_fancy_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="feather_hat_fancy_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="feather_hat_fancy_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="feather_hat_fancy_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="feather_hat_fancy_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="feather_hat_fancy_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="feather_hat_fancy_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="feather_hat_fancy_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="feather_hat_fancy_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="feather_hat_fancy_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="feather_hat_fancy_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="feather_hat_fancy_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="feather_hat_fancy_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="feather_hat_fancy_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="feather_hat_fancy_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="feather_hat_fancy_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="feather_hat_fancy_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="feather_hat_fancy_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="feather_hat_fancy_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="feather_hat_fancy_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="feather_hat_plain">
        <charanim
            name="die_left_down"
            anim="feather_hat_plain_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="feather_hat_plain_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="feather_hat_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="feather_hat_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="feather_hat_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="feather_hat_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="feather_hat_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="feather_hat_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="feather_hat_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="feather_hat_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="feather_hat_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="feather_hat_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="feather_hat_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="feather_hat_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="feather_hat_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="feather_hat_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="feather_hat_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="feather_hat_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="feather_hat_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="feather_hat_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="feather_hat_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="feather_hat_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="feather_hat_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="feather_hat_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="feather_hat_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="feather_hat_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="feather_hat_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="feather_hat_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="feather_hat_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="feather_hat_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="feather_hat_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="feather_hat_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="feather_hat_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="feather_hat_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="feather_hat_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="feather_hat_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="feather_hat_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="feather_hat_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="feather_hat_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="feather_hat_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="feather_hat_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="feather_hat_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="feather_hat_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="feather_hat_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="feather_hat_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="feather_hat_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="feather_hat_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="feather_hat_plain_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="feather_hat_plain_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="feather_hat_plain_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="feather_hat_plain_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="feather_hat_plain_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="feather_hat_plain_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="feather_hat_plain_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="feather_hat_plain_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="feather_hat_plain_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="feather_hat_plain_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="feather_hat_plain_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="feather_hat_plain_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="feather_hat_plain_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="feather_hat_plain_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="feather_hat_plain_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="feather_hat_plain_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="feather_hat_plain_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="feather_hat_plain_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="feather_hat_plain_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="feather_hat_plain_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="feather_hat_plain_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="feather_hat_plain_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="feather_hat_plain_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="feather_hat_plain_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="feather_hat_plain_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="feather_hat_plain_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="feather_hat_plain_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="feather_hat_plain_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="feather_hat_plain_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="feather_hat_plain_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="feather_hat_plain_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="feather_hat_plain_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="feather_hat_plain_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="feather_hat_plain_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="feather_hat_plain_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="feather_hat_plain_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="feather_hat_plain_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="feather_hat_plain_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="feather_hat_plain_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="feather_hat_plain_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="feather_hat_plain_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="feather_hat_small">
        <charanim
            name="die_left_down"
            anim="feather_hat_small_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="feather_hat_small_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="feather_hat_small_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="feather_hat_small_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="feather_hat_small_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="feather_hat_small_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="feather_hat_small_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="feather_hat_small_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="feather_hat_small_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="feather_hat_small_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="feather_hat_small_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="feather_hat_small_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="feather_hat_small_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="feather_hat_small_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="feather_hat_small_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="feather_hat_small_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="feather_hat_small_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="feather_hat_small_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="feather_hat_small_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="feather_hat_small_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="feather_hat_small_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="feather_hat_small_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="feather_hat_small_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="feather_hat_small_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="feather_hat_small_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="feather_hat_small_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="feather_hat_small_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="feather_hat_small_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="feather_hat_small_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="feather_hat_small_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="feather_hat_small_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="feather_hat_small_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="feather_hat_small_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="feather_hat_small_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="feather_hat_small_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="feather_hat_small_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="feather_hat_small_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="feather_hat_small_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="feather_hat_small_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="feather_hat_small_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="feather_hat_small_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="feather_hat_small_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="feather_hat_small_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="feather_hat_small_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="feather_hat_small_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="feather_hat_small_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="feather_hat_small_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="feather_hat_small_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="feather_hat_small_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="feather_hat_small_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="feather_hat_small_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="feather_hat_small_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="feather_hat_small_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="feather_hat_small_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="feather_hat_small_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="feather_hat_small_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="feather_hat_small_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="feather_hat_small_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="feather_hat_small_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="feather_hat_small_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="feather_hat_small_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="feather_hat_small_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="feather_hat_small_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="feather_hat_small_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="feather_hat_small_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="feather_hat_small_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="feather_hat_small_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="feather_hat_small_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="feather_hat_small_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="feather_hat_small_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="feather_hat_small_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="feather_hat_small_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="feather_hat_small_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="feather_hat_small_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="feather_hat_small_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="feather_hat_small_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="feather_hat_small_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="feather_hat_small_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="feather_hat_small_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="feather_hat_small_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="feather_hat_small_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="feather_hat_small_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="feather_hat_small_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="feather_hat_small_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="feather_hat_small_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="feather_hat_small_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="feather_hat_small_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="feather_hat_small_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="glove_plain_left">
        <charanim
            name="die_left_down"
            anim="glove_plain_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="glove_plain_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="glove_plain_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="glove_plain_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="glove_plain_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="glove_plain_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="glove_plain_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="glove_plain_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="glove_plain_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="glove_plain_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="glove_plain_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="glove_plain_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="glove_plain_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="glove_plain_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="glove_plain_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="glove_plain_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="glove_plain_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="glove_plain_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="glove_plain_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="glove_plain_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="glove_plain_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="glove_plain_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="glove_plain_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="glove_plain_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="glove_plain_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="glove_plain_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="glove_plain_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="glove_plain_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="glove_plain_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="glove_plain_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="glove_plain_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="glove_plain_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="glove_plain_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="glove_plain_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="glove_plain_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="glove_plain_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="glove_plain_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="glove_plain_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="glove_plain_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="glove_plain_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="glove_plain_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="glove_plain_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="glove_plain_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="glove_plain_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="glove_plain_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="glove_plain_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="glove_plain_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="glove_plain_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="glove_plain_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="glove_plain_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="glove_plain_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="glove_plain_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="glove_plain_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="glove_plain_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="glove_plain_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="glove_plain_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="glove_plain_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="glove_plain_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="glove_plain_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="glove_plain_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="glove_plain_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="glove_plain_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="glove_plain_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="glove_plain_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="glove_plain_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="glove_plain_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="glove_plain_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="glove_plain_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="glove_plain_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="glove_plain_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="glove_plain_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="glove_plain_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="glove_plain_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="glove_plain_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="glove_plain_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="glove_plain_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="glove_plain_right">
        <charanim
            name="die_left_down"
            anim="glove_plain_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="glove_plain_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="glove_plain_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="glove_plain_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="glove_plain_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="glove_plain_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="glove_plain_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="glove_plain_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="glove_plain_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="glove_plain_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="glove_plain_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="glove_plain_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="glove_plain_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="glove_plain_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="glove_plain_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="glove_plain_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="glove_plain_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="glove_plain_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="glove_plain_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="glove_plain_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="glove_plain_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="glove_plain_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="glove_plain_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="glove_plain_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="glove_plain_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="glove_plain_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="glove_plain_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="glove_plain_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="glove_plain_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="glove_plain_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="glove_plain_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="glove_plain_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="glove_plain_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="glove_plain_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="glove_plain_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="glove_plain_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="glove_plain_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="glove_plain_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="glove_plain_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="glove_plain_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="glove_plain_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="glove_plain_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="glove_plain_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="glove_plain_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="glove_plain_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="glove_plain_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="glove_plain_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="glove_plain_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="glove_plain_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="glove_plain_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="glove_plain_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="glove_plain_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="glove_plain_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="glove_plain_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="glove_plain_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="glove_plain_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="glove_plain_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="glove_plain_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="glove_plain_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="glove_plain_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="glove_plain_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="glove_plain_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="glove_plain_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="glove_plain_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="glove_plain_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="glove_plain_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="glove_plain_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="glove_plain_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="glove_plain_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="glove_plain_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="glove_plain_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="glove_plain_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="glove_plain_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="glove_plain_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="glove_plain_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="glove_plain_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="glove_plain_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="glove_plain_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="glove_plain_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="glove_plain_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="glove_plain_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="glove_plain_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="glove_plain_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="glove_plain_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="glove_plain_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="glove_plain_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="glove_plain_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="hair_curly">
        <charanim
            name="die_left_down"
            anim="hair_curly_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="hair_curly_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="hair_curly_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="hair_curly_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="hair_curly_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="hair_curly_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="hair_curly_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="hair_curly_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="hair_curly_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="hair_curly_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="hair_curly_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="hair_curly_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="hair_curly_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="hair_curly_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="hair_curly_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="hair_curly_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="hair_curly_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="hair_curly_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="hair_curly_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="hair_curly_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="hair_curly_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="hair_curly_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="hair_curly_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="hair_curly_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="hair_curly_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="hair_curly_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="hair_curly_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="hair_curly_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="hair_curly_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="hair_curly_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="hair_curly_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="hair_curly_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="hair_curly_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="hair_curly_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="hair_curly_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="hair_curly_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="hair_curly_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="hair_curly_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="hair_curly_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="hair_curly_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="hair_curly_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="hair_curly_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="hair_curly_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="hair_curly_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="hair_curly_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="hair_curly_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="hair_curly_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="hair_curly_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="hair_curly_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="hair_curly_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="hair_curly_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="hair_curly_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="hair_curly_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="hair_curly_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="hair_curly_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="hair_curly_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="hair_curly_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="hair_curly_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="hair_curly_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="hair_curly_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="hair_curly_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="hair_curly_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="hair_curly_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="hair_curly_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="hair_curly_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="hair_curly_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="hair_curly_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="hair_curly_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="hair_curly_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="hair_curly_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="hair_curly_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="hair_curly_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="hair_curly_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="hair_curly_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="hair_curly_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="hair_curly_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="hair_curly_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="hair_curly_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="hair_curly_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="hair_curly_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="hair_curly_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="hair_curly_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="hair_curly_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="hair_curly_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="hair_curly_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="hair_curly_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="hair_curly_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="hair_curly_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="hair_long">
        <charanim
            name="die_left_down"
            anim="hair_long_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="hair_long_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="hair_long_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="hair_long_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="hair_long_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="hair_long_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="hair_long_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="hair_long_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="hair_long_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="hair_long_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="hair_long_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="hair_long_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="hair_long_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="hair_long_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="hair_long_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="hair_long_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="hair_long_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="hair_long_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="hair_long_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="hair_long_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="hair_long_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="hair_long_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="hair_long_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="hair_long_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="hair_long_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="hair_long_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="hair_long_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="hair_long_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="hair_long_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="hair_long_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="hair_long_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="hair_long_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="hair_long_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="hair_long_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="hair_long_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="hair_long_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="hair_long_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="hair_long_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="hair_long_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="hair_long_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="hair_long_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="hair_long_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="hair_long_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="hair_long_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="hair_long_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="hair_long_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="hair_long_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="hair_long_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="hair_long_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="hair_long_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="hair_long_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="hair_long_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="hair_long_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="hair_long_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="hair_long_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="hair_long_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="hair_long_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="hair_long_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="hair_long_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="hair_long_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="hair_long_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="hair_long_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="hair_long_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="hair_long_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="hair_long_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="hair_long_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="hair_long_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="hair_long_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="hair_long_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="hair_long_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="hair_long_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="hair_long_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="hair_long_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="hair_long_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="hair_long_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="hair_long_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="hair_long_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="hair_long_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="hair_long_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="hair_long_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="hair_long_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="hair_long_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="hair_long_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="hair_long_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="hair_long_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="hair_long_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="hair_long_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="hair_long_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="hair_medium">
        <charanim
            name="die_left_down"
            anim="hair_medium_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="hair_medium_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="hair_medium_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="hair_medium_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="hair_medium_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="hair_medium_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="hair_medium_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="hair_medium_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="hair_medium_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="hair_medium_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="hair_medium_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="hair_medium_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="hair_medium_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="hair_medium_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="hair_medium_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="hair_medium_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="hair_medium_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="hair_medium_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="hair_medium_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="hair_medium_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="hair_medium_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="hair_medium_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="hair_medium_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="hair_medium_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="hair_medium_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="hair_medium_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="hair_medium_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="hair_medium_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="hair_medium_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="hair_medium_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="hair_medium_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="hair_medium_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="hair_medium_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="hair_medium_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="hair_medium_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="hair_medium_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="hair_medium_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="hair_medium_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="hair_medium_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="hair_medium_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="hair_medium_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="hair_medium_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="hair_medium_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="hair_medium_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="hair_medium_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="hair_medium_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="hair_medium_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="hair_medium_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="hair_medium_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="hair_medium_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="hair_medium_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="hair_medium_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="hair_medium_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="hair_medium_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="hair_medium_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="hair_medium_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="hair_medium_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="hair_medium_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="hair_medium_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="hair_medium_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="hair_medium_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="hair_medium_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="hair_medium_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="hair_medium_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="hair_medium_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="hair_medium_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="hair_medium_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="hair_medium_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="hair_medium_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="hair_medium_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="hair_medium_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="hair_medium_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="hair_medium_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="hair_medium_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="hair_medium_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="hair_medium_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="hair_medium_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="hair_medium_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="hair_medium_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="hair_medium_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="hair_medium_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="hair_medium_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="hair_medium_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="hair_medium_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="hair_medium_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="hair_medium_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="hair_medium_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="hair_medium_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="hair_short">
        <charanim
            name="die_left_down"
            anim="hair_short_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="hair_short_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="hair_short_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="hair_short_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="hair_short_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="hair_short_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="hair_short_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="hair_short_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="hair_short_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="hair_short_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="hair_short_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="hair_short_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="hair_short_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="hair_short_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="hair_short_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="hair_short_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="hair_short_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="hair_short_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="hair_short_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="hair_short_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="hair_short_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="hair_short_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="hair_short_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="hair_short_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="hair_short_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="hair_short_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="hair_short_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="hair_short_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="hair_short_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="hair_short_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="hair_short_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="hair_short_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="hair_short_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="hair_short_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="hair_short_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="hair_short_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="hair_short_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="hair_short_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="hair_short_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="hair_short_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="hair_short_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="hair_short_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="hair_short_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="hair_short_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="hair_short_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="hair_short_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="hair_short_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="hair_short_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="hair_short_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="hair_short_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="hair_short_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="hair_short_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="hair_short_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="hair_short_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="hair_short_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="hair_short_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="hair_short_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="hair_short_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="hair_short_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="hair_short_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="hair_short_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="hair_short_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="hair_short_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="hair_short_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="hair_short_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="hair_short_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="hair_short_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="hair_short_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="hair_short_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="hair_short_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="hair_short_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="hair_short_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="hair_short_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="hair_short_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="hair_short_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="hair_short_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="hair_short_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="hair_short_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="hair_short_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="hair_short_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="hair_short_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="hair_short_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="hair_short_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="hair_short_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="hair_short_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="hair_short_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="hair_short_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="hair_short_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="hat_holy">
        <charanim
            name="die_left_down"
            anim="hat_holy_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="hat_holy_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="hat_holy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="hat_holy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="hat_holy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="hat_holy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="hat_holy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="hat_holy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="hat_holy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="hat_holy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="hat_holy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="hat_holy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="hat_holy_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="hat_holy_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="hat_holy_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="hat_holy_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="hat_holy_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="hat_holy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="hat_holy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="hat_holy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="hat_holy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="hat_holy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="hat_holy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="hat_holy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="hat_holy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="hat_holy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="hat_holy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="hat_holy_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="hat_holy_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="hat_holy_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="hat_holy_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="hat_holy_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="hat_holy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="hat_holy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="hat_holy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="hat_holy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="hat_holy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="hat_holy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="hat_holy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="hat_holy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="hat_holy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="hat_holy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="hat_holy_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="hat_holy_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="hat_holy_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="hat_holy_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="hat_holy_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="hat_holy_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="hat_holy_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="hat_holy_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="hat_holy_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="hat_holy_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="hat_holy_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="hat_holy_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="hat_holy_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="hat_holy_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="hat_holy_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="hat_holy_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="hat_holy_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="hat_holy_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="hat_holy_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="hat_holy_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="hat_holy_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="hat_holy_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="hat_holy_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="hat_holy_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="hat_holy_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="hat_holy_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="hat_holy_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="hat_holy_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="hat_holy_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="hat_holy_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="hat_holy_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="hat_holy_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="hat_holy_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="hat_holy_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="hat_holy_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="hat_holy_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="hat_holy_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="hat_holy_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="hat_holy_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="hat_holy_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="hat_holy_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="hat_holy_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="hat_holy_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="hat_holy_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="hat_holy_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="hat_holy_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="hat_plain">
        <charanim
            name="die_left_down"
            anim="hat_plain_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="hat_plain_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="hat_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="hat_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="hat_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="hat_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="hat_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="hat_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="hat_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="hat_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="hat_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="hat_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="hat_plain_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="hat_plain_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="hat_plain_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="hat_plain_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="hat_plain_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="hat_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="hat_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="hat_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="hat_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="hat_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="hat_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="hat_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="hat_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="hat_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="hat_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="hat_plain_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="hat_plain_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="hat_plain_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="hat_plain_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="hat_plain_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="hat_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="hat_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="hat_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="hat_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="hat_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="hat_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="hat_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="hat_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="hat_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="hat_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="hat_plain_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="hat_plain_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="hat_plain_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="hat_plain_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="hat_plain_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="hat_plain_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="hat_plain_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="hat_plain_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="hat_plain_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="hat_plain_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="hat_plain_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="hat_plain_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="hat_plain_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="hat_plain_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="hat_plain_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="hat_plain_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="hat_plain_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="hat_plain_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="hat_plain_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="hat_plain_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="hat_plain_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="hat_plain_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="hat_plain_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="hat_plain_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="hat_plain_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="hat_plain_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="hat_plain_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="hat_plain_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="hat_plain_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="hat_plain_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="hat_plain_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="hat_plain_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="hat_plain_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="hat_plain_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="hat_plain_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="hat_plain_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="hat_plain_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="hat_plain_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="hat_plain_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="hat_plain_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="hat_plain_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="hat_plain_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="hat_plain_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="hat_plain_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="hat_plain_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="hat_plain_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="hat_simple">
        <charanim
            name="die_left_down"
            anim="hat_simple_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="hat_simple_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="hat_simple_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="hat_simple_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="hat_simple_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="hat_simple_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="hat_simple_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="hat_simple_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="hat_simple_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="hat_simple_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="hat_simple_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="hat_simple_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="hat_simple_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="hat_simple_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="hat_simple_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="hat_simple_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="hat_simple_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="hat_simple_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="hat_simple_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="hat_simple_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="hat_simple_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="hat_simple_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="hat_simple_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="hat_simple_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="hat_simple_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="hat_simple_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="hat_simple_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="hat_simple_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="hat_simple_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="hat_simple_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="hat_simple_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="hat_simple_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="hat_simple_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="hat_simple_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="hat_simple_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="hat_simple_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="hat_simple_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="hat_simple_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="hat_simple_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="hat_simple_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="hat_simple_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="hat_simple_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="hat_simple_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="hat_simple_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="hat_simple_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="hat_simple_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="hat_simple_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="hat_simple_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="hat_simple_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="hat_simple_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="hat_simple_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="hat_simple_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="hat_simple_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="hat_simple_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="hat_simple_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="hat_simple_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="hat_simple_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="hat_simple_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="hat_simple_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="hat_simple_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="hat_simple_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="hat_simple_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="hat_simple_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="hat_simple_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="hat_simple_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="hat_simple_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="hat_simple_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="hat_simple_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="hat_simple_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="hat_simple_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="hat_simple_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="hat_simple_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="hat_simple_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="hat_simple_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="hat_simple_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="hat_simple_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="hat_simple_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="hat_simple_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="hat_simple_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="hat_simple_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="hat_simple_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="hat_simple_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="hat_simple_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="hat_simple_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="hat_simple_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="hat_simple_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="hat_simple_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="hat_simple_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="horse_body_back">
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="horse_body_back_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="horse_body_back_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="horse_body_back_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="horse_body_back_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="horse_body_back_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="horse_body_back_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="horse_body_back_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="horse_body_back_trot_left_up">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="horse_body_back_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="horse_body_back_stand_left_up">
        </charanim>
    </piecedef>
    <piecedef
        name="horse_body_front">
        <charanim
            name="horse_no_rider_stand_down"
            anim="horse_body_stand_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left"
            anim="horse_body_stand_left">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="horse_body_front_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="horse_body_front_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_stand_up"
            anim="horse_body_stand_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_down"
            anim="horse_body_trot_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left"
            anim="horse_body_trot_left">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="horse_body_front_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="horse_body_front_trot_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_up"
            anim="horse_body_trot_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="horse_body_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="horse_body_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="horse_body_front_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="horse_body_front_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="horse_body_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="horse_body_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="horse_body_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="horse_body_front_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="horse_body_front_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="horse_body_trot_up">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="horse_body_front_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="horse_body_front_stand_left_up">
        </charanim>
    </piecedef>
    <piecedef
        name="horse_leg_back">
        <charanim
            name="horse_no_rider_stand_left"
            anim="horse_leg_back_stand_left">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="horse_leg_back_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="horse_leg_back_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_stand_up"
            anim="horse_leg_back_stand_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left"
            anim="horse_leg_back_trot_left">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="horse_leg_back_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="horse_leg_back_trot_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_up"
            anim="horse_leg_back_trot_up">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="horse_leg_back_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="horse_leg_back_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="horse_leg_back_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="horse_leg_back_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="horse_leg_back_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="horse_leg_back_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="horse_leg_back_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="horse_leg_back_trot_up">
        </charanim>
        <charanim
            name="stand_left"
            anim="horse_leg_back_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="horse_leg_back_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="horse_leg_back_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="horse_leg_back_stand_up">
        </charanim>
    </piecedef>
    <piecedef
        name="horse_leg_front">
        <charanim
            name="horse_no_rider_stand_down"
            anim="horse_leg_front_stand_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left"
            anim="horse_leg_front_stand_left">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="horse_leg_front_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="horse_leg_front_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_down"
            anim="horse_leg_front_trot_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left"
            anim="horse_leg_front_trot_left">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="horse_leg_front_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="horse_leg_front_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="horse_leg_front_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="horse_leg_front_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="horse_leg_front_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="horse_leg_front_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="horse_leg_front_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="horse_leg_front_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="horse_leg_front_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="horse_leg_front_trot_left_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="horse_leg_front_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="horse_leg_front_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="horse_leg_front_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="horse_leg_front_stand_left_up">
        </charanim>
    </piecedef>
    <piecedef
        name="horse_mane">
        <charanim
            name="horse_no_rider_stand_down"
            anim="horse_mane_stand_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left"
            anim="horse_mane_stand_left">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="horse_mane_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="horse_mane_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_stand_up"
            anim="horse_mane_stand_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_down"
            anim="horse_mane_trot_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left"
            anim="horse_mane_trot_left">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="horse_mane_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="horse_mane_trot_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_up"
            anim="horse_mane_trot_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="horse_mane_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="horse_mane_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="horse_mane_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="horse_mane_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="horse_mane_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="horse_mane_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="horse_mane_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="horse_mane_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="horse_mane_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="horse_mane_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="horse_mane_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="horse_mane_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="horse_mane_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="horse_mane_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="horse_mane_stand_up">
        </charanim>
    </piecedef>
    <piecedef
        name="horse_tail">
        <charanim
            name="horse_no_rider_stand_left"
            anim="horse_tail_stand_left">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="horse_tail_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="horse_tail_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_stand_up"
            anim="horse_tail_stand_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left"
            anim="horse_tail_trot_left">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="horse_tail_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="horse_tail_trot_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_up"
            anim="horse_tail_trot_up">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="horse_tail_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="horse_tail_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="horse_tail_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="horse_tail_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="horse_tail_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="horse_tail_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="horse_tail_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="horse_tail_trot_up">
        </charanim>
        <charanim
            name="stand_left"
            anim="horse_tail_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="horse_tail_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="horse_tail_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="horse_tail_stand_up">
        </charanim>
    </piecedef>
    <piecedef
        name="king">
        <charanim
            name="die_left_down"
            anim="king_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="king_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="king_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="king_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="king_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="king_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="king_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="king_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="king_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="king_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="king_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="king_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="king_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="king_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="king_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="king_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="king_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="king_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="king_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="king_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="king_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="king_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="king_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="king_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="king_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="king_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="king_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="king_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="king_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="king_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="king_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="king_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="king_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="king_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="king_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="king_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="king_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="king_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="king_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="king_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="king_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="king_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="king_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="king_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="king_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="king_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="king_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="king_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="king_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="king_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="king_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="king_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="king_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="king_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="king_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="king_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="king_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="king_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="king_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="king_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="king_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="king_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="king_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="king_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="king_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="king_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="king_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="king_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="king_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="king_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="king_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="king_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="king_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="king_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="king_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="king_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="king_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="king_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="king_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="king_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="king_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="king_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="king_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="king_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="king_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="king_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="king_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="king_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="mask_1">
        <charanim
            name="horse_rider_stand_down"
            anim="mask_1_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="mask_1_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="mask_1_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="mask_1_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="mask_1_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="mask_1_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="mask_1_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="mask_1_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="mask_1_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="mask_1_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="mask_1_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="mask_1_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="mask_1_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="mask_1_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="mask_1_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="mask_1_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="mask_1_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="mask_1_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="mask_1_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="mask_1_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="mask_1_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="mask_2">
        <charanim
            name="horse_rider_stand_down"
            anim="mask_2_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="mask_2_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="mask_2_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="mask_2_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="mask_2_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="mask_2_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="mask_2_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="mask_2_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="mask_2_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="mask_2_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="mask_2_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="mask_2_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="mask_2_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="mask_2_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="mask_2_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="mask_2_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="mask_2_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="mask_2_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="mask_2_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="mask_2_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="mask_2_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="mask_3">
        <charanim
            name="horse_rider_stand_down"
            anim="mask_3_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="mask_3_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="mask_3_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="mask_3_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="mask_3_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="mask_3_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="mask_3_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="mask_3_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="mask_3_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="mask_3_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="mask_3_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="mask_3_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="mask_3_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="mask_3_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="mask_3_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="mask_3_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="mask_3_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="mask_3_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="mask_3_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="mask_3_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="mask_3_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="mask_4">
        <charanim
            name="horse_rider_stand_down"
            anim="mask_4_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="mask_4_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="mask_4_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="mask_4_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="mask_4_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="mask_4_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="mask_4_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="mask_4_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="mask_4_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="mask_4_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="mask_4_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="mask_4_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="mask_4_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="mask_4_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="mask_4_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="mask_4_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="mask_4_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="mask_4_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="mask_4_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="mask_4_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="mask_4_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="mask_5">
        <charanim
            name="horse_rider_stand_down"
            anim="mask_5_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="mask_5_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="mask_5_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="mask_5_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="mask_5_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="mask_5_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="mask_5_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="mask_5_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="mask_5_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="mask_5_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="mask_5_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="mask_5_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="mask_5_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="mask_5_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="mask_5_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="mask_5_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="mask_5_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="mask_5_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="mask_5_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="mask_5_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="mask_5_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="mask_6">
        <charanim
            name="horse_rider_stand_down"
            anim="mask_6_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="mask_6_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="mask_6_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="mask_6_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="mask_6_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="mask_6_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="mask_6_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="mask_6_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="mask_6_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="mask_6_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="mask_6_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="mask_6_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="mask_6_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="mask_6_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="mask_6_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="mask_6_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="mask_6_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="mask_6_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="mask_6_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="mask_6_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="mask_6_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="musket_1_drawn">
        <charanim
            name="die_left_down"
            anim="musket_1_drawn_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="musket_1_drawn_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="musket_1_drawn_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="musket_1_drawn_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="musket_1_drawn_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="musket_1_drawn_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="musket_1_drawn_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="musket_1_sheathed_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="musket_1_sheathed_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="musket_1_sheathed_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="musket_1_sheathed_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="musket_1_sheathed_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="musket_1_sheathed_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="musket_1_sheathed_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="musket_1_sheathed_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="musket_1_sheathed_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="musket_1_sheathed_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="musket_1_sheathed_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="musket_1_sheathed_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="musket_1_sheathed_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="musket_1_sheathed_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="musket_1_sheathed_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="musket_1_sheathed_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="musket_1_sheathed_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="musket_1_sheathed_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="musket_1_sheathed_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="musket_1_sheathed_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="musket_1_sheathed_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="musket_1_sheathed">
        <charanim
            name="die_left_down"
            anim="musket_1_sheathed_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="musket_1_sheathed_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="musket_1_sheathed_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="musket_1_sheathed_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="musket_1_sheathed_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="musket_1_sheathed_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="musket_1_sheathed_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="musket_1_sheathed_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="musket_1_sheathed_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="musket_1_sheathed_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="musket_1_sheathed_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="musket_1_sheathed_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="musket_1_sheathed_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="musket_1_sheathed_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="musket_1_sheathed_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="musket_1_sheathed_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="musket_1_sheathed_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="musket_1_sheathed_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="musket_1_sheathed_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="musket_1_sheathed_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="musket_1_sheathed_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="musket_1_sheathed_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="musket_1_sheathed_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="musket_1_sheathed_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="musket_1_sheathed_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="musket_1_sheathed_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="musket_1_sheathed_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="musket_1_sheathed_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="musket_1_sheathed_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="musket_1_sheathed_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="musket_1_sheathed_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="musket_1_sheathed_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="musket_1_sheathed_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="musket_1_sheathed_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="musket_1_sheathed_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="musket_1_sheathed_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="musket_1_sheathed_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="musket_1_sheathed_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="musket_1_sheathed_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="musket_1_sheathed_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="musket_1_sheathed_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="musket_1_sheathed_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="musket_1_sheathed_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="musket_1_sheathed_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="musket_1_sheathed_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="musket_1_sheathed_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="musket_1_sheathed_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="musket_1_sheathed_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="musket_1_sheathed_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="musket_1_sheathed_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="musket_1_sheathed_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="musket_1_sheathed_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="musket_1_sheathed_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="musket_1_sheathed_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="musket_1_sheathed_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="musket_1_sheathed_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="musket_1_sheathed_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="musket_1_sheathed_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="musket_1_sheathed_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="musket_1_sheathed_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="musket_1_sheathed_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="musket_1_sheathed_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="musket_1_sheathed_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="musket_1_sheathed_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="musket_1_sheathed_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="musket_1_sheathed_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="musket_1_sheathed_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="musket_1_sheathed_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="musket_1_sheathed_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="musket_1_sheathed_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="musket_1_sheathed_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="musket_1_sheathed_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="musket_1_sheathed_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="musket_1_sheathed_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="musket_1_sheathed_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="musket_1_sheathed_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="musket_1_sheathed_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="musket_1_sheathed_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="musket_1_sheathed_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="musket_1_sheathed_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="musket_1_sheathed_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="musket_1_sheathed_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="musket_1_sheathed_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="musket_1_sheathed_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="musket_1_sheathed_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="musket_1_sheathed_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="musket_1_sheathed_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="musket_1_sheathed_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="mustache_a">
        <charanim
            name="die_left_down"
            anim="mustache_a_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="mustache_a_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="mustache_a_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="mustache_a_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="mustache_a_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="mustache_a_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="mustache_a_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="mustache_a_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="mustache_a_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="mustache_a_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="mustache_a_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="mustache_a_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="mustache_a_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="mustache_a_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="mustache_a_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="mustache_a_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="mustache_a_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="mustache_a_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="mustache_a_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="mustache_a_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="mustache_a_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="mustache_a_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="mustache_a_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="mustache_a_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="mustache_a_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="mustache_a_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="mustache_a_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="mustache_a_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="mustache_a_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="mustache_a_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="mustache_a_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="mustache_a_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="mustache_a_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="mustache_a_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="mustache_a_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="mustache_a_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="mustache_a_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="mustache_a_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="mustache_a_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="mustache_a_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="mustache_a_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="mustache_a_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="mustache_a_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="mustache_a_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="mustache_a_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="mustache_a_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="mustache_a_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="mustache_a_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="mustache_a_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="mustache_a_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="mustache_a_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="mustache_a_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="mustache_a_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="mustache_a_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="mustache_a_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="mustache_a_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="mustache_a_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="mustache_a_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="mustache_a_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="mustache_a_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="mustache_a_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="mustache_a_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="mustache_a_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="mustache_a_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="mustache_a_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="mustache_a_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="mustache_a_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="mustache_a_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="mustache_a_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="mustache_a_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="mustache_a_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="mustache_a_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="mustache_a_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="mustache_a_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="mustache_a_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="mustache_a_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="mustache_a_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="mustache_a_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="mustache_a_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="mustache_a_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="mustache_a_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="mustache_a_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="mustache_a_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="mustache_a_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="mustache_a_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="mustache_a_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="mustache_a_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="mustache_a_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="mustache_b">
        <charanim
            name="die_left_down"
            anim="mustache_b_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="mustache_b_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="mustache_b_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="mustache_b_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="mustache_b_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="mustache_b_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="mustache_b_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="mustache_b_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="mustache_b_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="mustache_b_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="mustache_b_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="mustache_b_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="mustache_b_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="mustache_b_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="mustache_b_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="mustache_b_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="mustache_b_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="mustache_b_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="mustache_b_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="mustache_b_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="mustache_b_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="mustache_b_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="mustache_b_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="mustache_b_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="mustache_b_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="mustache_b_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="mustache_b_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="mustache_b_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="mustache_b_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="mustache_b_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="mustache_b_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="mustache_b_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="mustache_b_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="mustache_b_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="mustache_b_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="mustache_b_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="mustache_b_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="mustache_b_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="mustache_b_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="mustache_b_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="mustache_b_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="mustache_b_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="mustache_b_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="mustache_b_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="mustache_b_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="mustache_b_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="mustache_b_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="mustache_b_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="mustache_b_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="mustache_b_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="mustache_b_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="mustache_b_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="mustache_b_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="mustache_b_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="mustache_b_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="mustache_b_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="mustache_b_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="mustache_b_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="mustache_b_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="mustache_b_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="mustache_b_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="mustache_b_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="mustache_b_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="mustache_b_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="mustache_b_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="mustache_b_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="mustache_b_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="mustache_b_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="mustache_b_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="mustache_b_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="mustache_b_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="mustache_b_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="mustache_b_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="mustache_b_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="mustache_b_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="mustache_b_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="mustache_b_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="mustache_b_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="mustache_b_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="mustache_b_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="mustache_b_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="mustache_b_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="mustache_b_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="mustache_b_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="mustache_b_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="mustache_b_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="mustache_b_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="mustache_b_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="nm_arm_left">
        <charanim
            name="die_left_down"
            anim="nm_arm_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="nm_arm_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="nm_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="nm_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="nm_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="nm_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="nm_arm_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="nm_arm_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="nm_arm_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="nm_arm_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="nm_arm_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="nm_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="nm_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="nm_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="nm_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="nm_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="nm_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="nm_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="nm_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="nm_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="nm_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="nm_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="nm_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="nm_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="nm_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="nm_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="nm_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="nm_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="nm_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="nm_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="nm_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="nm_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="nm_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="nm_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="nm_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="nm_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="nm_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="nm_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="nm_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="nm_arm_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="nm_arm_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="nm_arm_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="nm_arm_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="nm_arm_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="nm_arm_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="nm_arm_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="nm_arm_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="nm_arm_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="nm_arm_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="nm_arm_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="nm_arm_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="nm_arm_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="nm_arm_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="nm_arm_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="nm_arm_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="nm_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="nm_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="nm_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="nm_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="nm_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="nm_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="nm_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="nm_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="nm_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="nm_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="nm_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="nm_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="nm_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="nm_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="nm_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="nm_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="nm_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="nm_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="nm_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="nm_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="nm_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="nm_arm_right">
        <charanim
            name="die_left_down"
            anim="nm_arm_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="nm_arm_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="nm_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="nm_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="nm_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="nm_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="nm_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="nm_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="nm_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="nm_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="nm_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="nm_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="nm_arm_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="nm_arm_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="nm_arm_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="nm_arm_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="nm_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="nm_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="nm_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="nm_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="nm_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="nm_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="nm_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="nm_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="nm_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="nm_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="nm_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="nm_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="nm_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="nm_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="nm_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="nm_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="nm_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="nm_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="nm_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="nm_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="nm_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="nm_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="nm_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="nm_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="nm_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="nm_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="nm_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="nm_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="nm_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="nm_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="nm_arm_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="nm_arm_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="nm_arm_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="nm_arm_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="nm_arm_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="nm_arm_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="nm_arm_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="nm_arm_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="nm_arm_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="nm_arm_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="nm_arm_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="nm_arm_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="nm_arm_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="nm_arm_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="nm_arm_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="nm_arm_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="nm_arm_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="nm_arm_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="nm_arm_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="nm_arm_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="nm_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="nm_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="nm_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="nm_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="nm_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="nm_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="nm_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="nm_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="nm_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="nm_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="nm_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="nm_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="nm_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="nm_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="nm_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="nm_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="nm_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="nm_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="nm_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="nm_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="nm_hand_left">
        <charanim
            name="die_left_down"
            anim="nm_hand_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="nm_hand_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="nm_hand_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="nm_hand_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="nm_hand_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="nm_hand_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="nm_hand_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="nm_hand_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="nm_hand_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="nm_hand_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="nm_hand_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="nm_hand_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="nm_hand_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="nm_hand_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="nm_hand_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="nm_hand_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="nm_hand_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="nm_hand_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="nm_hand_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="nm_hand_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="nm_hand_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="nm_hand_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="nm_hand_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="nm_hand_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="nm_hand_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="nm_hand_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="nm_hand_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="nm_hand_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="nm_hand_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="nm_hand_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="nm_hand_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="nm_hand_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="nm_hand_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="nm_hand_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="nm_hand_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="nm_hand_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="nm_hand_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="nm_hand_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="nm_hand_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="nm_hand_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="nm_hand_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="nm_hand_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="nm_hand_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="nm_hand_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="nm_hand_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="nm_hand_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="nm_hand_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="nm_hand_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="nm_hand_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="nm_hand_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="nm_hand_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="nm_hand_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="nm_hand_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="nm_hand_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="nm_hand_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="nm_hand_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="nm_hand_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="nm_hand_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="nm_hand_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="nm_hand_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="nm_hand_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="nm_hand_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="nm_hand_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="nm_hand_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="nm_hand_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="nm_hand_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="nm_hand_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="nm_hand_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="nm_hand_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="nm_hand_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="nm_hand_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="nm_hand_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="nm_hand_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="nm_hand_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="nm_hand_right">
        <charanim
            name="die_left_down"
            anim="nm_hand_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="nm_hand_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="nm_hand_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="nm_hand_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="nm_hand_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="nm_hand_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="nm_hand_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="nm_hand_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="nm_hand_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="nm_hand_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="nm_hand_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="nm_hand_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="nm_hand_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="nm_hand_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="nm_hand_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="nm_hand_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="nm_hand_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="nm_hand_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="nm_hand_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="nm_hand_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="nm_hand_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="nm_hand_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="nm_hand_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="nm_hand_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="nm_hand_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="nm_hand_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="nm_hand_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="nm_hand_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="nm_hand_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="nm_hand_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="nm_hand_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="nm_hand_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="nm_hand_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="nm_hand_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="nm_hand_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="nm_hand_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="nm_hand_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="nm_hand_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="nm_hand_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="nm_hand_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="nm_hand_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="nm_hand_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="nm_hand_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="nm_hand_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="nm_hand_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="nm_hand_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="nm_hand_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="nm_hand_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="nm_hand_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="nm_hand_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="nm_hand_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="nm_hand_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="nm_hand_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="nm_hand_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="nm_hand_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="nm_hand_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="nm_hand_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="nm_hand_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="nm_hand_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="nm_hand_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="nm_hand_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="nm_hand_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="nm_hand_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="nm_hand_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="nm_hand_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="nm_hand_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="nm_hand_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="nm_hand_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="nm_hand_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="nm_hand_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="nm_hand_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="nm_hand_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="sit_left"
            anim="nm_hand_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="nm_hand_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="nm_hand_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="nm_hand_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="nm_hand_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="nm_hand_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="nm_hand_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="nm_hand_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="nm_hand_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="nm_hand_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="nm_hand_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="nm_head">
        <charanim
            name="die_left_down"
            anim="nm_head_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="nm_head_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="nm_head_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="nm_head_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="nm_head_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="nm_head_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="nm_head_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="nm_head_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="nm_head_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="nm_head_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="nm_head_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="nm_head_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="nm_head_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="nm_head_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="nm_head_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="nm_head_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="nm_head_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="nm_head_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="nm_head_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="nm_head_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="nm_head_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="nm_head_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="nm_head_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="nm_head_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="nm_head_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="nm_head_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="nm_head_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="nm_head_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="nm_head_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="nm_head_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="nm_head_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="nm_head_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="nm_head_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="nm_head_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="nm_head_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="nm_head_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="nm_head_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="nm_head_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="nm_head_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="nm_head_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="nm_head_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="nm_head_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="nm_head_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="nm_head_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="nm_head_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="nm_head_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="nm_head_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="nm_head_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="nm_head_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="nm_head_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="nm_head_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="nm_head_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="nm_head_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="nm_head_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="nm_head_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="nm_head_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="nm_head_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="nm_head_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="nm_head_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="nm_head_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="nm_head_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="nm_head_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="nm_head_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="nm_head_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="nm_head_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="nm_head_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="nm_head_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="nm_head_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="nm_head_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="nm_head_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="nm_head_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="nm_head_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="nm_head_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="nm_head_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="nm_head_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="nm_head_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="nm_head_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="nm_head_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="nm_head_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="nm_head_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="nm_head_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="nm_head_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="nm_head_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="nm_head_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="nm_head_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="nm_head_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="nm_head_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="nm_head_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="nm_leg_left">
        <charanim
            name="die_left_down"
            anim="nm_leg_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="nm_leg_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="nm_leg_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="nm_leg_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="nm_leg_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="nm_leg_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="nm_leg_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="nm_leg_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="nm_leg_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="nm_leg_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="nm_leg_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="nm_leg_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="nm_leg_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="nm_leg_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="nm_leg_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="nm_leg_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="nm_leg_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="nm_leg_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="nm_leg_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="nm_leg_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="nm_leg_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="nm_leg_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="nm_leg_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="nm_leg_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="nm_leg_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="nm_leg_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="nm_leg_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="nm_leg_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="nm_leg_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="nm_leg_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="nm_leg_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="nm_leg_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="nm_leg_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="nm_leg_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="nm_leg_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="nm_leg_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="nm_leg_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="nm_leg_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="nm_leg_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="nm_leg_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="nm_leg_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="nm_leg_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="nm_leg_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="nm_leg_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="nm_leg_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="nm_leg_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="nm_leg_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="nm_leg_left_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="nm_leg_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="nm_leg_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="nm_leg_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="nm_leg_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="nm_leg_left_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="nm_leg_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="nm_leg_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="nm_leg_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="nm_leg_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="nm_leg_left_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="nm_leg_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="nm_leg_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="nm_leg_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="nm_leg_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="nm_leg_left_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="nm_leg_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="nm_leg_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="nm_leg_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="nm_leg_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="nm_leg_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="nm_leg_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="nm_leg_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="nm_leg_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="nm_leg_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="nm_leg_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="nm_leg_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="nm_leg_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="nm_leg_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="nm_leg_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="nm_leg_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="nm_leg_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="nm_leg_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="nm_leg_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="nm_leg_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="nm_leg_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="nm_leg_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="nm_leg_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="nm_leg_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="nm_leg_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="nm_leg_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="nm_leg_right">
        <charanim
            name="die_left_down"
            anim="nm_leg_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="nm_leg_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="nm_leg_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="nm_leg_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="nm_leg_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="nm_leg_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="nm_leg_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="nm_leg_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="nm_leg_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="nm_leg_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="nm_leg_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="nm_leg_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="nm_leg_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="nm_leg_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="nm_leg_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="nm_leg_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="nm_leg_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="nm_leg_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="nm_leg_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="nm_leg_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="nm_leg_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="nm_leg_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="nm_leg_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="nm_leg_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="nm_leg_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="nm_leg_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="nm_leg_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="nm_leg_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="nm_leg_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="nm_leg_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="nm_leg_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="nm_leg_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="nm_leg_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="nm_leg_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="nm_leg_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="nm_leg_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="nm_leg_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="nm_leg_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="nm_leg_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="nm_leg_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="nm_leg_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="nm_leg_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="nm_leg_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="nm_leg_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="nm_leg_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="nm_leg_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="nm_leg_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="nm_leg_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="nm_leg_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="nm_leg_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="nm_leg_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="nm_leg_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="nm_leg_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="nm_leg_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="nm_leg_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="nm_leg_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="nm_leg_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="nm_leg_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="nm_leg_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="nm_leg_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="nm_leg_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="nm_leg_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="nm_leg_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="nm_leg_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="nm_leg_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="nm_leg_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="nm_leg_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="nm_leg_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="nm_leg_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="nm_leg_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="nm_leg_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="nm_leg_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="nm_leg_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="nm_leg_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="nm_leg_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="nm_leg_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="nm_leg_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="nm_leg_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="nm_leg_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="nm_leg_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="nm_leg_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="nm_leg_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="nm_torso">
        <charanim
            name="die_left_down"
            anim="nm_torso_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="nm_torso_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="nm_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="nm_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="nm_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="nm_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="nm_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="nm_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="nm_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="nm_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="nm_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="nm_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="nm_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="nm_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="nm_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="nm_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="nm_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="nm_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="nm_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="nm_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="nm_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="nm_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="nm_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="nm_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="nm_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="nm_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="nm_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="nm_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="nm_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="nm_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="nm_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="nm_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="nm_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="nm_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="nm_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="nm_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="nm_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="nm_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="nm_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="nm_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="nm_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="nm_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="nm_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="nm_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="nm_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="nm_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="nm_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="nm_torso_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="nm_torso_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="nm_torso_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="nm_torso_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="nm_torso_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="nm_torso_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="nm_torso_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="nm_torso_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="nm_torso_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="nm_torso_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="nm_torso_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="nm_torso_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="nm_torso_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="nm_torso_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="nm_torso_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="nm_torso_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="nm_torso_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="nm_torso_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="nm_torso_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="nm_torso_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="nm_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="nm_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="nm_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="nm_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="nm_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="nm_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="nm_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="nm_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="nm_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="nm_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="nm_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="nm_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="nm_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="nm_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="nm_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="nm_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="nm_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="nm_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="nm_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="nm_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="nm_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="pant_baggy_left">
        <charanim
            name="die_left_down"
            anim="pant_baggy_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="pant_baggy_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="pant_baggy_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="pant_baggy_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="pant_baggy_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="pant_baggy_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="pant_baggy_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="pant_baggy_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="pant_baggy_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="pant_baggy_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="pant_baggy_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="pant_baggy_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="pant_baggy_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="pant_baggy_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="pant_baggy_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="pant_baggy_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="pant_baggy_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="pant_baggy_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="pant_baggy_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="pant_baggy_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="pant_baggy_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="pant_baggy_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="pant_baggy_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="pant_baggy_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="pant_baggy_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="pant_baggy_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="pant_baggy_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="pant_baggy_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="pant_baggy_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="pant_baggy_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="pant_baggy_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="pant_baggy_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="pant_baggy_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="pant_baggy_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="pant_baggy_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="pant_baggy_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="pant_baggy_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="pant_baggy_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="pant_baggy_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="pant_baggy_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="pant_baggy_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="pant_baggy_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="pant_baggy_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="pant_baggy_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="pant_baggy_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="pant_baggy_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="pant_baggy_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="pant_baggy_left_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="pant_baggy_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="pant_baggy_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="pant_baggy_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="pant_baggy_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="pant_baggy_left_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="pant_baggy_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="pant_baggy_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="pant_baggy_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="pant_baggy_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="pant_baggy_left_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="pant_baggy_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="pant_baggy_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="pant_baggy_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="pant_baggy_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="pant_baggy_left_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="pant_baggy_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="pant_baggy_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="pant_baggy_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="pant_baggy_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="pant_baggy_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="pant_baggy_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="pant_baggy_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="pant_baggy_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="pant_baggy_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="pant_baggy_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="pant_baggy_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="pant_baggy_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="pant_baggy_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="pant_baggy_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="pant_baggy_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="pant_baggy_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="pant_baggy_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="pant_baggy_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="pant_baggy_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="pant_baggy_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="pant_baggy_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="pant_baggy_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="pant_baggy_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="pant_baggy_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="pant_baggy_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="pant_baggy_right">
        <charanim
            name="die_left_down"
            anim="pant_baggy_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="pant_baggy_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="pant_baggy_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="pant_baggy_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="pant_baggy_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="pant_baggy_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="pant_baggy_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="pant_baggy_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="pant_baggy_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="pant_baggy_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="pant_baggy_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="pant_baggy_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="pant_baggy_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="pant_baggy_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="pant_baggy_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="pant_baggy_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="pant_baggy_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="pant_baggy_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="pant_baggy_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="pant_baggy_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="pant_baggy_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="pant_baggy_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="pant_baggy_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="pant_baggy_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="pant_baggy_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="pant_baggy_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="pant_baggy_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="pant_baggy_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="pant_baggy_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="pant_baggy_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="pant_baggy_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="pant_baggy_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="pant_baggy_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="pant_baggy_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="pant_baggy_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="pant_baggy_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="pant_baggy_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="pant_baggy_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="pant_baggy_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="pant_baggy_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="pant_baggy_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="pant_baggy_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="pant_baggy_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="pant_baggy_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="pant_baggy_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="pant_baggy_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="pant_baggy_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="pant_baggy_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="pant_baggy_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="pant_baggy_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="pant_baggy_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="pant_baggy_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="pant_baggy_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="pant_baggy_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="pant_baggy_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="pant_baggy_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="pant_baggy_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="pant_baggy_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="pant_baggy_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="pant_baggy_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="pant_baggy_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="pant_baggy_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="pant_baggy_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="pant_baggy_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="pant_baggy_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="pant_baggy_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="pant_baggy_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="pant_baggy_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="pant_baggy_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="pant_baggy_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="pant_baggy_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="pant_baggy_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="pant_baggy_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="pant_baggy_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="pant_baggy_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="pant_baggy_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="pant_baggy_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="pant_baggy_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="pant_baggy_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="pant_baggy_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="pant_baggy_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="pant_baggy_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="pant_monk_legs">
        <charanim
            name="die_left_down"
            anim="pant_monk_legs_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="pant_monk_legs_die_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="pant_monk_legs_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="pant_monk_legs_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="pant_monk_legs_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="pant_monk_legs_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="pant_monk_legs_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="pant_monk_legs_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="pant_monk_legs_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="pant_monk_legs_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="pant_monk_legs_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="pant_monk_legs_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="pant_monk_legs_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="pant_monk_legs_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="pant_monk_legs_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="pant_monk_legs_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="pant_monk_legs_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="pant_monk_legs_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="pant_monk_legs_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="pant_monk_legs_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="pant_monk_legs_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="pant_monk_legs_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="pant_monk_legs_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="pant_musketeer_left">
        <charanim
            name="die_left_down"
            anim="pant_musketeer_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="pant_musketeer_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="pant_musketeer_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="pant_musketeer_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="pant_musketeer_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="pant_musketeer_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="pant_musketeer_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="pant_musketeer_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="pant_musketeer_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="pant_musketeer_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="pant_musketeer_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="pant_musketeer_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="pant_musketeer_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="pant_musketeer_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="pant_musketeer_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="pant_musketeer_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="pant_musketeer_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="pant_musketeer_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="pant_musketeer_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="pant_musketeer_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="pant_musketeer_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="pant_musketeer_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="pant_musketeer_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="pant_musketeer_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="pant_musketeer_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="pant_musketeer_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="pant_musketeer_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="pant_musketeer_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="pant_musketeer_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="pant_musketeer_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="pant_musketeer_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="pant_musketeer_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="pant_musketeer_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="pant_musketeer_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="pant_musketeer_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="pant_musketeer_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="pant_musketeer_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="pant_musketeer_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="pant_musketeer_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="pant_musketeer_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="pant_musketeer_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="pant_musketeer_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="pant_musketeer_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="pant_musketeer_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="pant_musketeer_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="pant_musketeer_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="pant_musketeer_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="pant_musketeer_left_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="pant_musketeer_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="pant_musketeer_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="pant_musketeer_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="pant_musketeer_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="pant_musketeer_left_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="pant_musketeer_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="pant_musketeer_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="pant_musketeer_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="pant_musketeer_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="pant_musketeer_left_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="pant_musketeer_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="pant_musketeer_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="pant_musketeer_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="pant_musketeer_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="pant_musketeer_left_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="pant_musketeer_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="pant_musketeer_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="pant_musketeer_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="pant_musketeer_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="pant_musketeer_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="pant_musketeer_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="pant_musketeer_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="pant_musketeer_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="pant_musketeer_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="pant_musketeer_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="pant_musketeer_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="pant_musketeer_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="pant_musketeer_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="pant_musketeer_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="pant_musketeer_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="pant_musketeer_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="pant_musketeer_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="pant_musketeer_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="pant_musketeer_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="pant_musketeer_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="pant_musketeer_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="pant_musketeer_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="pant_musketeer_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="pant_musketeer_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="pant_musketeer_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="pant_musketeer_right">
        <charanim
            name="die_left_down"
            anim="pant_musketeer_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="pant_musketeer_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="pant_musketeer_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="pant_musketeer_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="pant_musketeer_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="pant_musketeer_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="pant_musketeer_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="pant_musketeer_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="pant_musketeer_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="pant_musketeer_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="pant_musketeer_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="pant_musketeer_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="pant_musketeer_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="pant_musketeer_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="pant_musketeer_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="pant_musketeer_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="pant_musketeer_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="pant_musketeer_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="pant_musketeer_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="pant_musketeer_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="pant_musketeer_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="pant_musketeer_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="pant_musketeer_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="pant_musketeer_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="pant_musketeer_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="pant_musketeer_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="pant_musketeer_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="pant_musketeer_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="pant_musketeer_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="pant_musketeer_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="pant_musketeer_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="pant_musketeer_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="pant_musketeer_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="pant_musketeer_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="pant_musketeer_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="pant_musketeer_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="pant_musketeer_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="pant_musketeer_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="pant_musketeer_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="pant_musketeer_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="pant_musketeer_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="pant_musketeer_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="pant_musketeer_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="pant_musketeer_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="pant_musketeer_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="pant_musketeer_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="pant_musketeer_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="pant_musketeer_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="pant_musketeer_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="pant_musketeer_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="pant_musketeer_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="pant_musketeer_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="pant_musketeer_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="pant_musketeer_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="pant_musketeer_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="pant_musketeer_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="pant_musketeer_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="pant_musketeer_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="pant_musketeer_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="pant_musketeer_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="pant_musketeer_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="pant_musketeer_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="pant_musketeer_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="pant_musketeer_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="pant_musketeer_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="pant_musketeer_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="pant_musketeer_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="pant_musketeer_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="pant_musketeer_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="pant_musketeer_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="pant_musketeer_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="pant_musketeer_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="pant_musketeer_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="pant_musketeer_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="pant_musketeer_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="pant_musketeer_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="pant_musketeer_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="pant_musketeer_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="pant_musketeer_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="pant_musketeer_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="pant_musketeer_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="pant_musketeer_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="pistol_1_drawn">
        <charanim
            name="die_left_down"
            anim="pistol_1_drawn_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="pistol_1_drawn_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="pistol_1_drawn_fight_aim_pistol_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="pistol_1_drawn_fight_aim_pistol_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="pistol_1_drawn_fight_aim_pistol_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="pistol_1_drawn_fight_aim_pistol_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="pistol_1_drawn_fight_aim_pistol_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="pistol_1_drawn_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="pistol_1_drawn_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="pistol_1_drawn_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="pistol_1_drawn_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="pistol_1_drawn_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="pistol_1_drawn_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="pistol_1_drawn_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="pistol_1_drawn_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="pistol_1_drawn_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="pistol_1_drawn_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="pistol_1_drawn_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="pistol_1_sheathed">
        <charanim
            name="die_left_down"
            anim="pistol_1_sheathed_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="pistol_1_sheathed_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="pistol_1_sheathed_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="pistol_1_sheathed_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="pistol_1_sheathed_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="pistol_1_sheathed_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="pistol_1_sheathed_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="pistol_1_sheathed_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="pistol_1_sheathed_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="pistol_1_sheathed_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="pistol_1_sheathed_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="pistol_1_sheathed_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="pistol_1_sheathed_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="pistol_1_sheathed_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="pistol_1_sheathed_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="pistol_1_sheathed_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="pistol_1_sheathed_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="pistol_1_sheathed_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="pistol_1_sheathed_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="pistol_1_sheathed_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="pistol_1_sheathed_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="pistol_1_sheathed_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="pistol_1_sheathed_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="pistol_1_sheathed_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="pistol_1_sheathed_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="pistol_1_sheathed_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="pistol_1_sheathed_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="pistol_1_sheathed_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="pistol_1_sheathed_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="pistol_1_sheathed_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="pistol_1_sheathed_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="pistol_1_sheathed_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="pistol_1_sheathed_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="pistol_1_sheathed_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="pistol_1_sheathed_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="pistol_1_sheathed_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="pistol_1_sheathed_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="pistol_1_sheathed_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="pistol_1_sheathed_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="pistol_1_sheathed_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="pistol_1_sheathed_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="pistol_1_sheathed_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="pistol_1_sheathed_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="pistol_1_sheathed_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="pistol_1_sheathed_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="pistol_1_sheathed_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="pistol_1_sheathed_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="pistol_1_sheathed_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="pistol_1_sheathed_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="pistol_1_sheathed_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="pistol_1_sheathed_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="pistol_1_sheathed_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="pistol_1_sheathed_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="pistol_1_sheathed_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="pistol_1_sheathed_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="pistol_1_sheathed_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="pistol_1_sheathed_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="pistol_1_sheathed_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="pistol_1_sheathed_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="pistol_1_sheathed_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="pistol_1_sheathed_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="pistol_1_sheathed_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="pistol_1_sheathed_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="pistol_1_sheathed_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="pistol_1_sheathed_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="pistol_1_sheathed_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="pistol_1_sheathed_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="pistol_1_sheathed_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="pistol_1_sheathed_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="pistol_1_sheathed_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="pistol_1_sheathed_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="pistol_1_sheathed_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="pistol_1_sheathed_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="pistol_1_sheathed_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="pistol_1_sheathed_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="pistol_1_sheathed_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="pistol_1_sheathed_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="pistol_1_sheathed_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="pistol_1_sheathed_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="pistol_1_sheathed_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="pistol_1_sheathed_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="pistol_1_sheathed_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="pistol_1_sheathed_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="pistol_1_sheathed_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="pistol_1_sheathed_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="pistol_1_sheathed_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="pistol_1_sheathed_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="pistol_1_sheathed_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="rich">
        <charanim
            name="die_left_down"
            anim="rich_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="rich_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="rich_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="rich_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="rich_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="rich_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="rich_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="rich_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="rich_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="rich_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="rich_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="rich_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="rich_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="rich_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="rich_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="rich_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="rich_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="rich_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="rich_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="rich_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="rich_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="rich_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="rich_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="rich_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="rich_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="rich_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="rich_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="rich_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="rich_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="rich_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="rich_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="rich_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="rich_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="rich_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="rich_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="rich_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="rich_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="rich_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="rich_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="rich_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="rich_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="rich_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="rich_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="rich_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="rich_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="rich_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="rich_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="rich_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="rich_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="rich_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="rich_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="rich_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="rich_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="rich_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="rich_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="rich_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="rich_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="rich_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="rich_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="rich_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="rich_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="rich_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="rich_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="rich_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="rich_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="rich_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="rich_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="rich_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="rich_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="rich_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="rich_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="rich_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="rich_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="rich_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="rich_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="rich_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="rich_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="rich_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="rich_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="rich_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="rich_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="rich_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="rich_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="rich_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="rich_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="rich_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="rich_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="rich_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="saddle">
        <charanim
            name="horse_no_rider_stand_down"
            anim="saddle_no_rider_stand_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left"
            anim="saddle_rider_stand_left">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="saddle_rider_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="saddle_rider_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_stand_up"
            anim="saddle_no_rider_stand_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_down"
            anim="saddle_no_rider_trot_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left"
            anim="saddle_rider_trot_left">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="saddle_rider_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="saddle_rider_trot_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_up"
            anim="saddle_no_rider_trot_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="saddle_rider_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="saddle_rider_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="saddle_rider_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="saddle_rider_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="saddle_rider_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="saddle_rider_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="saddle_rider_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="saddle_rider_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="saddle_rider_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="saddle_rider_trot_up">
        </charanim>
    </piecedef>
    <piecedef
        name="sashbelt">
        <charanim
            name="die_left_down"
            anim="sashbelt_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="sashbelt_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="sashbelt_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="sashbelt_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="sashbelt_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="sashbelt_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="sashbelt_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="sashbelt_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="sashbelt_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="sashbelt_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="sashbelt_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="sashbelt_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="sashbelt_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="sashbelt_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="sashbelt_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="sashbelt_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="sashbelt_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="sashbelt_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="sashbelt_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="sashbelt_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="sashbelt_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="sashbelt_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="sashbelt_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="sashbelt_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="sashbelt_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="sashbelt_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="sashbelt_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="sashbelt_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="sashbelt_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="sashbelt_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="sashbelt_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="sashbelt_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="sashbelt_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="sashbelt_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="sashbelt_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="sashbelt_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="sashbelt_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="sashbelt_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="sashbelt_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="sashbelt_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="sashbelt_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="sashbelt_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="sashbelt_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="sashbelt_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="sashbelt_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="sashbelt_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="sashbelt_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="sashbelt_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="sashbelt_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="sashbelt_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="sashbelt_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="sashbelt_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="sashbelt_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="sashbelt_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="sashbelt_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="sashbelt_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="sashbelt_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="sashbelt_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="sashbelt_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="sashbelt_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="sashbelt_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="sashbelt_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="sashbelt_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="sashbelt_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="sashbelt_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="sashbelt_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="sashbelt_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="sashbelt_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="sashbelt_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="sashbelt_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="sashbelt_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="sashbelt_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="sashbelt_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="sashbelt_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="sashbelt_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="sashbelt_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="sashbelt_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="sashbelt_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="sashbelt_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="sashbelt_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="sashbelt_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="sashbelt_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="sashbelt_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="sashbelt_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="sashbelt_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="sashbelt_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="sashbelt_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="sashbelt_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="shirt_fancy_arm_left">
        <charanim
            name="die_left_down"
            anim="shirt_fancy_arm_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="shirt_fancy_arm_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="shirt_fancy_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="shirt_fancy_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="shirt_fancy_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="shirt_fancy_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="shirt_fancy_arm_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="shirt_fancy_arm_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="shirt_fancy_arm_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="shirt_fancy_arm_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="shirt_fancy_arm_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="shirt_fancy_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="shirt_fancy_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="shirt_fancy_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="shirt_fancy_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="shirt_fancy_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="shirt_fancy_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="shirt_fancy_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="shirt_fancy_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="shirt_fancy_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="shirt_fancy_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="shirt_fancy_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="shirt_fancy_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="shirt_fancy_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="shirt_fancy_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="shirt_fancy_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="shirt_fancy_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="shirt_fancy_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="shirt_fancy_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="shirt_fancy_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="shirt_fancy_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="shirt_fancy_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="shirt_fancy_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="shirt_fancy_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="shirt_fancy_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="shirt_fancy_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="shirt_fancy_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="shirt_fancy_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="shirt_fancy_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="shirt_fancy_arm_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="shirt_fancy_arm_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="shirt_fancy_arm_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="shirt_fancy_arm_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="shirt_fancy_arm_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="shirt_fancy_arm_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="shirt_fancy_arm_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="shirt_fancy_arm_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="shirt_fancy_arm_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="shirt_fancy_arm_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="shirt_fancy_arm_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="shirt_fancy_arm_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="shirt_fancy_arm_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="shirt_fancy_arm_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="shirt_fancy_arm_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="shirt_fancy_arm_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="shirt_fancy_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="shirt_fancy_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="shirt_fancy_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="shirt_fancy_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="shirt_fancy_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="shirt_fancy_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="shirt_fancy_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="shirt_fancy_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="shirt_fancy_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="shirt_fancy_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="shirt_fancy_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="shirt_fancy_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="shirt_fancy_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="shirt_fancy_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="shirt_fancy_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="shirt_fancy_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="shirt_fancy_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="shirt_fancy_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="shirt_fancy_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="shirt_fancy_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="shirt_fancy_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="shirt_fancy_arm_right">
        <charanim
            name="die_left_down"
            anim="shirt_fancy_arm_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="shirt_fancy_arm_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="shirt_fancy_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="shirt_fancy_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="shirt_fancy_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="shirt_fancy_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="shirt_fancy_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="shirt_fancy_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="shirt_fancy_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="shirt_fancy_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="shirt_fancy_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="shirt_fancy_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="shirt_fancy_arm_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="shirt_fancy_arm_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="shirt_fancy_arm_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="shirt_fancy_arm_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="shirt_fancy_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="shirt_fancy_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="shirt_fancy_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="shirt_fancy_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="shirt_fancy_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="shirt_fancy_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="shirt_fancy_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="shirt_fancy_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="shirt_fancy_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="shirt_fancy_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="shirt_fancy_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="shirt_fancy_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="shirt_fancy_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="shirt_fancy_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="shirt_fancy_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="shirt_fancy_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="shirt_fancy_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="shirt_fancy_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="shirt_fancy_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="shirt_fancy_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="shirt_fancy_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="shirt_fancy_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="shirt_fancy_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="shirt_fancy_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="shirt_fancy_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="shirt_fancy_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="shirt_fancy_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="shirt_fancy_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="shirt_fancy_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="shirt_fancy_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="shirt_fancy_arm_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="shirt_fancy_arm_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="shirt_fancy_arm_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="shirt_fancy_arm_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="shirt_fancy_arm_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="shirt_fancy_arm_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="shirt_fancy_arm_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="shirt_fancy_arm_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="shirt_fancy_arm_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="shirt_fancy_arm_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="shirt_fancy_arm_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="shirt_fancy_arm_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="shirt_fancy_arm_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="shirt_fancy_arm_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="shirt_fancy_arm_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="shirt_fancy_arm_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="shirt_fancy_arm_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="shirt_fancy_arm_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="shirt_fancy_arm_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="shirt_fancy_arm_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="shirt_fancy_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="shirt_fancy_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="shirt_fancy_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="shirt_fancy_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="shirt_fancy_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="shirt_fancy_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="shirt_fancy_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="shirt_fancy_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="shirt_fancy_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="shirt_fancy_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="shirt_fancy_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="shirt_fancy_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="shirt_fancy_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="shirt_fancy_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="shirt_fancy_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="shirt_fancy_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="shirt_fancy_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="shirt_fancy_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="shirt_fancy_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="shirt_fancy_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="shirt_fancy_torso">
        <charanim
            name="die_left_down"
            anim="shirt_fancy_torso_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="shirt_fancy_torso_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="shirt_fancy_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="shirt_fancy_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="shirt_fancy_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="shirt_fancy_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="shirt_fancy_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="shirt_fancy_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="shirt_fancy_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="shirt_fancy_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="shirt_fancy_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="shirt_fancy_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="shirt_fancy_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="shirt_fancy_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="shirt_fancy_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="shirt_fancy_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="shirt_fancy_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="shirt_fancy_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="shirt_fancy_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="shirt_fancy_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="shirt_fancy_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="shirt_fancy_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="shirt_fancy_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="shirt_fancy_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="shirt_fancy_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="shirt_fancy_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="shirt_fancy_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="shirt_fancy_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="shirt_fancy_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="shirt_fancy_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="shirt_fancy_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="shirt_fancy_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="shirt_fancy_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="shirt_fancy_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="shirt_fancy_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="shirt_fancy_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="shirt_fancy_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="shirt_fancy_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="shirt_fancy_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="shirt_fancy_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="shirt_fancy_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="shirt_fancy_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="shirt_fancy_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="shirt_fancy_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="shirt_fancy_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="shirt_fancy_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="shirt_fancy_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="shirt_fancy_torso_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="shirt_fancy_torso_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="shirt_fancy_torso_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="shirt_fancy_torso_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="shirt_fancy_torso_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="shirt_fancy_torso_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="shirt_fancy_torso_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="shirt_fancy_torso_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="shirt_fancy_torso_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="shirt_fancy_torso_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="shirt_fancy_torso_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="shirt_fancy_torso_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="shirt_fancy_torso_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="shirt_fancy_torso_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="shirt_fancy_torso_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="shirt_fancy_torso_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="shirt_fancy_torso_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="shirt_fancy_torso_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="shirt_fancy_torso_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="shirt_fancy_torso_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="shirt_fancy_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="shirt_fancy_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="shirt_fancy_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="shirt_fancy_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="shirt_fancy_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="shirt_fancy_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="shirt_fancy_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="shirt_fancy_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="shirt_fancy_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="shirt_fancy_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="shirt_fancy_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="shirt_fancy_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="shirt_fancy_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="shirt_fancy_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="shirt_fancy_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="shirt_fancy_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="shirt_fancy_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="shirt_fancy_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="shirt_fancy_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="shirt_fancy_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="shirt_fancy_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="shirt_plain_arm_left">
        <charanim
            name="die_left_down"
            anim="shirt_plain_arm_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="shirt_plain_arm_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="shirt_plain_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="shirt_plain_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="shirt_plain_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="shirt_plain_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="shirt_plain_arm_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="shirt_plain_arm_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="shirt_plain_arm_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="shirt_plain_arm_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="shirt_plain_arm_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="shirt_plain_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="shirt_plain_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="shirt_plain_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="shirt_plain_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="shirt_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="shirt_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="shirt_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="shirt_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="shirt_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="shirt_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="shirt_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="shirt_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="shirt_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="shirt_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="shirt_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="shirt_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="shirt_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="shirt_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="shirt_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="shirt_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="shirt_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="shirt_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="shirt_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="shirt_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="shirt_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="shirt_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="shirt_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="shirt_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="shirt_plain_arm_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="shirt_plain_arm_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="shirt_plain_arm_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="shirt_plain_arm_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="shirt_plain_arm_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="shirt_plain_arm_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="shirt_plain_arm_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="shirt_plain_arm_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="shirt_plain_arm_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="shirt_plain_arm_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="shirt_plain_arm_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="shirt_plain_arm_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="shirt_plain_arm_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="shirt_plain_arm_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="shirt_plain_arm_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="shirt_plain_arm_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="shirt_plain_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="shirt_plain_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="shirt_plain_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="shirt_plain_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="shirt_plain_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="shirt_plain_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="shirt_plain_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="shirt_plain_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="shirt_plain_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="shirt_plain_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="shirt_plain_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="shirt_plain_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="shirt_plain_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="shirt_plain_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="shirt_plain_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="shirt_plain_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="shirt_plain_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="shirt_plain_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="shirt_plain_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="shirt_plain_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="shirt_plain_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="shirt_plain_arm_right">
        <charanim
            name="die_left_down"
            anim="shirt_plain_arm_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="shirt_plain_arm_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="shirt_plain_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="shirt_plain_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="shirt_plain_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="shirt_plain_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="shirt_plain_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="shirt_plain_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="shirt_plain_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="shirt_plain_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="shirt_plain_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="shirt_plain_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="shirt_plain_arm_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="shirt_plain_arm_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="shirt_plain_arm_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="shirt_plain_arm_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="shirt_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="shirt_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="shirt_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="shirt_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="shirt_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="shirt_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="shirt_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="shirt_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="shirt_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="shirt_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="shirt_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="shirt_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="shirt_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="shirt_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="shirt_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="shirt_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="shirt_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="shirt_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="shirt_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="shirt_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="shirt_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="shirt_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="shirt_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="shirt_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="shirt_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="shirt_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="shirt_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="shirt_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="shirt_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="shirt_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="shirt_plain_arm_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="shirt_plain_arm_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="shirt_plain_arm_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="shirt_plain_arm_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="shirt_plain_arm_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="shirt_plain_arm_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="shirt_plain_arm_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="shirt_plain_arm_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="shirt_plain_arm_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="shirt_plain_arm_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="shirt_plain_arm_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="shirt_plain_arm_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="shirt_plain_arm_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="shirt_plain_arm_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="shirt_plain_arm_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="shirt_plain_arm_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="shirt_plain_arm_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="shirt_plain_arm_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="shirt_plain_arm_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="shirt_plain_arm_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="shirt_plain_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="shirt_plain_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="shirt_plain_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="shirt_plain_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="shirt_plain_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="shirt_plain_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="shirt_plain_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="shirt_plain_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="shirt_plain_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="shirt_plain_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="shirt_plain_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="shirt_plain_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="shirt_plain_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="shirt_plain_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="shirt_plain_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="shirt_plain_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="shirt_plain_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="shirt_plain_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="shirt_plain_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="shirt_plain_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="shirt_plain_torso">
        <charanim
            name="die_left_down"
            anim="shirt_plain_torso_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="shirt_plain_torso_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="shirt_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="shirt_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="shirt_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="shirt_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="shirt_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="shirt_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="shirt_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="shirt_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="shirt_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="shirt_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="shirt_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="shirt_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="shirt_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="shirt_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="shirt_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="shirt_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="shirt_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="shirt_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="shirt_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="shirt_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="shirt_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="shirt_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="shirt_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="shirt_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="shirt_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="shirt_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="shirt_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="shirt_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="shirt_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="shirt_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="shirt_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="shirt_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="shirt_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="shirt_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="shirt_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="shirt_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="shirt_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="shirt_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="shirt_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="shirt_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="shirt_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="shirt_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="shirt_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="shirt_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="shirt_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="shirt_plain_torso_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="shirt_plain_torso_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="shirt_plain_torso_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="shirt_plain_torso_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="shirt_plain_torso_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="shirt_plain_torso_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="shirt_plain_torso_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="shirt_plain_torso_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="shirt_plain_torso_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="shirt_plain_torso_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="shirt_plain_torso_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="shirt_plain_torso_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="shirt_plain_torso_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="shirt_plain_torso_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="shirt_plain_torso_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="shirt_plain_torso_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="shirt_plain_torso_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="shirt_plain_torso_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="shirt_plain_torso_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="shirt_plain_torso_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="shirt_plain_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="shirt_plain_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="shirt_plain_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="shirt_plain_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="shirt_plain_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="shirt_plain_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="shirt_plain_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="shirt_plain_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="shirt_plain_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="shirt_plain_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="shirt_plain_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="shirt_plain_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="shirt_plain_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="shirt_plain_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="shirt_plain_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="shirt_plain_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="shirt_plain_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="shirt_plain_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="shirt_plain_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="shirt_plain_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="shirt_plain_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="stirup">
        <charanim
            name="horse_no_rider_stand_left"
            anim="stirup_stand_left">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_down"
            anim="stirup_stand_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_stand_left_up"
            anim="stirup_stand_left_up">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left"
            anim="stirup_trot_left">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_down"
            anim="stirup_trot_left_down">
        </charanim>
        <charanim
            name="horse_no_rider_trot_left_up"
            anim="stirup_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="stirup_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="stirup_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="stirup_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="stirup_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="stirup_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="stirup_trot_left_up">
        </charanim>
        <charanim
            name="stand_left"
            anim="stirup_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="stirup_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="stirup_stand_left_up">
        </charanim>
    </piecedef>
    <piecedef
        name="stripe_plain_arm_left">
        <charanim
            name="die_left_down"
            anim="stripe_plain_arm_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="stripe_plain_arm_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="stripe_plain_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="stripe_plain_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="stripe_plain_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="stripe_plain_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="stripe_plain_arm_left_fight_aim_rifle_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="stripe_plain_arm_left_fight_aim_rifle_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="stripe_plain_arm_left_fight_aim_rifle_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="stripe_plain_arm_left_fight_aim_rifle_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="stripe_plain_arm_left_fight_aim_rifle_up">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="stripe_plain_arm_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="stripe_plain_arm_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="stripe_plain_arm_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="stripe_plain_arm_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="stripe_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="stripe_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="stripe_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="stripe_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="stripe_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="stripe_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="stripe_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="stripe_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="stripe_plain_arm_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="stripe_plain_arm_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="stripe_plain_arm_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="stripe_plain_arm_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="stripe_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="stripe_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="stripe_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="stripe_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="stripe_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="stripe_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="stripe_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="stripe_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="stripe_plain_arm_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="stripe_plain_arm_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="stripe_plain_arm_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="stripe_plain_arm_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="stripe_plain_arm_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="stripe_plain_arm_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="stripe_plain_arm_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="stripe_plain_arm_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="stripe_plain_arm_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="stripe_plain_arm_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="stripe_plain_arm_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="stripe_plain_arm_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="stripe_plain_arm_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="stripe_plain_arm_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="stripe_plain_arm_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="stripe_plain_arm_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="stripe_plain_arm_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="stripe_plain_arm_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="stripe_plain_arm_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="stripe_plain_arm_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="stripe_plain_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="stripe_plain_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="stripe_plain_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="stripe_plain_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="stripe_plain_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="stripe_plain_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="stripe_plain_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="stripe_plain_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="stripe_plain_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="stripe_plain_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="stripe_plain_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="stripe_plain_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="stripe_plain_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="stripe_plain_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="stripe_plain_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="stripe_plain_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="stripe_plain_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="stripe_plain_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="stripe_plain_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="stripe_plain_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="stripe_plain_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="stripe_plain_arm_right">
        <charanim
            name="die_left_down"
            anim="stripe_plain_arm_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="stripe_plain_arm_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="stripe_plain_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="stripe_plain_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="stripe_plain_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="stripe_plain_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="stripe_plain_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="stripe_plain_arm_right_fight_aim_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="stripe_plain_arm_right_fight_aim_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="stripe_plain_arm_right_fight_aim_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="stripe_plain_arm_right_fight_aim_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="stripe_plain_arm_right_fight_aim_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="stripe_plain_arm_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="stripe_plain_arm_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="stripe_plain_arm_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="stripe_plain_arm_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="stripe_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="stripe_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="stripe_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="stripe_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="stripe_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="stripe_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="stripe_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="stripe_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="stripe_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="stripe_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="stripe_plain_arm_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="stripe_plain_arm_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="stripe_plain_arm_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="stripe_plain_arm_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="stripe_plain_arm_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="stripe_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="stripe_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="stripe_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="stripe_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="stripe_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="stripe_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="stripe_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="stripe_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="stripe_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="stripe_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="stripe_plain_arm_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="stripe_plain_arm_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="stripe_plain_arm_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="stripe_plain_arm_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="stripe_plain_arm_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="stripe_plain_arm_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="stripe_plain_arm_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="stripe_plain_arm_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="stripe_plain_arm_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="stripe_plain_arm_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="stripe_plain_arm_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="stripe_plain_arm_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="stripe_plain_arm_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="stripe_plain_arm_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="stripe_plain_arm_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="stripe_plain_arm_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="stripe_plain_arm_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="stripe_plain_arm_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="stripe_plain_arm_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="stripe_plain_arm_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="stripe_plain_arm_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="stripe_plain_arm_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="stripe_plain_arm_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="stripe_plain_arm_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="stripe_plain_arm_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="stripe_plain_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="stripe_plain_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="stripe_plain_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="stripe_plain_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="stripe_plain_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="stripe_plain_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="stripe_plain_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="stripe_plain_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="stripe_plain_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="stripe_plain_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="stripe_plain_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="stripe_plain_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="stripe_plain_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="stripe_plain_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="stripe_plain_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="stripe_plain_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="stripe_plain_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="stripe_plain_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="stripe_plain_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="stripe_plain_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="stripe_plain_leg_left">
        <charanim
            name="die_left_down"
            anim="stripe_plain_leg_left_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="stripe_plain_leg_left_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="stripe_plain_leg_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="stripe_plain_leg_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="stripe_plain_leg_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="stripe_plain_leg_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="stripe_plain_leg_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="stripe_plain_leg_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="stripe_plain_leg_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="stripe_plain_leg_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="stripe_plain_leg_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="stripe_plain_leg_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="stripe_plain_leg_left_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="stripe_plain_leg_left_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="stripe_plain_leg_left_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="stripe_plain_leg_left_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="stripe_plain_leg_left_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="stripe_plain_leg_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="stripe_plain_leg_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="stripe_plain_leg_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="stripe_plain_leg_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="stripe_plain_leg_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="stripe_plain_leg_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="stripe_plain_leg_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="stripe_plain_leg_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="stripe_plain_leg_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="stripe_plain_leg_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="stripe_plain_leg_left_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="stripe_plain_leg_left_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="stripe_plain_leg_left_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="stripe_plain_leg_left_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="stripe_plain_leg_left_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="stripe_plain_leg_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="stripe_plain_leg_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="stripe_plain_leg_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="stripe_plain_leg_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="stripe_plain_leg_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="stripe_plain_leg_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="stripe_plain_leg_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="stripe_plain_leg_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="stripe_plain_leg_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="stripe_plain_leg_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="stripe_plain_leg_left_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="stripe_plain_leg_left_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="stripe_plain_leg_left_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="stripe_plain_leg_left_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="stripe_plain_leg_left_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="stripe_plain_leg_left_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="stripe_plain_leg_left_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="stripe_plain_leg_left_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="stripe_plain_leg_left_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="stripe_plain_leg_left_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="stripe_plain_leg_left_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="stripe_plain_leg_left_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="stripe_plain_leg_left_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="stripe_plain_leg_left_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="stripe_plain_leg_left_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="stripe_plain_leg_left_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="stripe_plain_leg_left_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="stripe_plain_leg_left_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="stripe_plain_leg_left_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="stripe_plain_leg_left_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="stripe_plain_leg_left_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="stripe_plain_leg_left_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="stripe_plain_leg_left_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="stripe_plain_leg_left_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="stripe_plain_leg_left_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="stripe_plain_leg_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="stripe_plain_leg_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="stripe_plain_leg_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="stripe_plain_leg_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="stripe_plain_leg_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="stripe_plain_leg_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="stripe_plain_leg_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="stripe_plain_leg_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="stripe_plain_leg_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="stripe_plain_leg_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="stripe_plain_leg_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="stripe_plain_leg_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="stripe_plain_leg_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="stripe_plain_leg_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="stripe_plain_leg_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="stripe_plain_leg_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="stripe_plain_leg_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="stripe_plain_leg_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="stripe_plain_leg_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="stripe_plain_leg_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="stripe_plain_leg_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="stripe_plain_leg_right">
        <charanim
            name="die_left_down"
            anim="stripe_plain_leg_right_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="stripe_plain_leg_right_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="stripe_plain_leg_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="stripe_plain_leg_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="stripe_plain_leg_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="stripe_plain_leg_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="stripe_plain_leg_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="stripe_plain_leg_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="stripe_plain_leg_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="stripe_plain_leg_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="stripe_plain_leg_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="stripe_plain_leg_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="stripe_plain_leg_right_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="stripe_plain_leg_right_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="stripe_plain_leg_right_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="stripe_plain_leg_right_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="stripe_plain_leg_right_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="stripe_plain_leg_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="stripe_plain_leg_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="stripe_plain_leg_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="stripe_plain_leg_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="stripe_plain_leg_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="stripe_plain_leg_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="stripe_plain_leg_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="stripe_plain_leg_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="stripe_plain_leg_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="stripe_plain_leg_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="stripe_plain_leg_right_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="stripe_plain_leg_right_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="stripe_plain_leg_right_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="stripe_plain_leg_right_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="stripe_plain_leg_right_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="stripe_plain_leg_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="stripe_plain_leg_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="stripe_plain_leg_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="stripe_plain_leg_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="stripe_plain_leg_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="stripe_plain_leg_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="stripe_plain_leg_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="stripe_plain_leg_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="stripe_plain_leg_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="stripe_plain_leg_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="stripe_plain_leg_right_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="stripe_plain_leg_right_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="stripe_plain_leg_right_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="stripe_plain_leg_right_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="stripe_plain_leg_right_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="stripe_plain_leg_right_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="stripe_plain_leg_right_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="stripe_plain_leg_right_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="stripe_plain_leg_right_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="stripe_plain_leg_right_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="stripe_plain_leg_right_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="stripe_plain_leg_right_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="stripe_plain_leg_right_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="stripe_plain_leg_right_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="stripe_plain_leg_right_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="stripe_plain_leg_right_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="stripe_plain_leg_right_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="stripe_plain_leg_right_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="stripe_plain_leg_right_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="stripe_plain_leg_right_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="stripe_plain_leg_right_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="stripe_plain_leg_right_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="stripe_plain_leg_right_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="stripe_plain_leg_right_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="stripe_plain_leg_right_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="stripe_plain_leg_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="stripe_plain_leg_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="stripe_plain_leg_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="stripe_plain_leg_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="stripe_plain_leg_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="stripe_plain_leg_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="stripe_plain_leg_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="stripe_plain_leg_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="stripe_plain_leg_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="stripe_plain_leg_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="stripe_plain_leg_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="stripe_plain_leg_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="stripe_plain_leg_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="stripe_plain_leg_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="stripe_plain_leg_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="stripe_plain_torso">
        <charanim
            name="die_left_down"
            anim="stripe_plain_torso_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="stripe_plain_torso_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="stripe_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="stripe_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="stripe_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="stripe_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="stripe_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="stripe_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="stripe_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="stripe_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="stripe_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="stripe_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="stripe_plain_torso_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="stripe_plain_torso_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="stripe_plain_torso_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="stripe_plain_torso_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="stripe_plain_torso_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="stripe_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="stripe_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="stripe_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="stripe_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="stripe_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="stripe_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="stripe_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="stripe_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="stripe_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="stripe_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="stripe_plain_torso_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="stripe_plain_torso_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="stripe_plain_torso_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="stripe_plain_torso_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="stripe_plain_torso_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="stripe_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="stripe_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="stripe_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="stripe_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="stripe_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="stripe_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="stripe_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="stripe_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="stripe_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="stripe_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="stripe_plain_torso_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="stripe_plain_torso_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="stripe_plain_torso_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="stripe_plain_torso_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="stripe_plain_torso_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="stripe_plain_torso_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="stripe_plain_torso_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="stripe_plain_torso_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="stripe_plain_torso_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="stripe_plain_torso_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="stripe_plain_torso_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="stripe_plain_torso_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="stripe_plain_torso_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="stripe_plain_torso_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="stripe_plain_torso_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="stripe_plain_torso_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="stripe_plain_torso_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="stripe_plain_torso_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="stripe_plain_torso_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="stripe_plain_torso_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="stripe_plain_torso_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="stripe_plain_torso_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="stripe_plain_torso_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="stripe_plain_torso_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="stripe_plain_torso_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="stripe_plain_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="stripe_plain_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="stripe_plain_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="stripe_plain_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="stripe_plain_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="stripe_plain_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="stripe_plain_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="stripe_plain_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="stripe_plain_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="stripe_plain_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="stripe_plain_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="stripe_plain_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="stripe_plain_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="stripe_plain_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="stripe_plain_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="stripe_plain_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="stripe_plain_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="stripe_plain_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="stripe_plain_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="stripe_plain_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="stripe_plain_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="sword_1_drawn">
        <charanim
            name="die_left_down"
            anim="sword_1_drawn_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="sword_1_drawn_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="sword_1_drawn_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="sword_1_drawn_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="sword_1_drawn_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="sword_1_drawn_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="sword_1_drawn_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="sword_1_drawn_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="sword_1_drawn_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="sword_1_drawn_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="sword_1_drawn_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="sword_1_drawn_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="sword_1_drawn_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="sword_1_drawn_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="sword_1_drawn_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="sword_1_drawn_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="sword_1_drawn_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="sword_1_drawn_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="sword_1_drawn_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="sword_1_drawn_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="sword_1_drawn_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="sword_1_drawn_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="sword_1_drawn_fight_extend_l_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="sword_1_drawn_fight_extend_l_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="sword_1_drawn_fight_extend_l_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="sword_1_drawn_fight_extend_l_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="sword_1_drawn_fight_extend_l_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="sword_1_drawn_fight_extend_r_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="sword_1_drawn_fight_extend_r_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="sword_1_drawn_fight_extend_r_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="sword_1_drawn_fight_extend_r_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="sword_1_drawn_fight_extend_r_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="sword_1_drawn_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="sword_1_drawn_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="sword_1_drawn_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="sword_1_drawn_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="sword_1_drawn_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="sword_1_drawn_fight_lunge_l_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="sword_1_drawn_fight_lunge_l_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="sword_1_drawn_fight_lunge_l_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="sword_1_drawn_fight_lunge_l_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="sword_1_drawn_fight_lunge_l_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="sword_1_drawn_fight_lunge_r_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="sword_1_drawn_fight_lunge_r_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="sword_1_drawn_fight_lunge_r_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="sword_1_drawn_fight_lunge_r_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="sword_1_drawn_fight_lunge_r_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="sword_1_drawn_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="sword_1_drawn_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="sword_1_drawn_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="sword_1_drawn_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="sword_1_drawn_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="sword_1_drawn_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="sword_1_drawn_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="sword_1_drawn_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="sword_1_drawn_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="sword_1_drawn_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="sword_1_drawn_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="sword_1_drawn_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="sword_1_drawn_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="sword_1_drawn_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="sword_1_drawn_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="sword_1_drawn_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="sword_1_drawn_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="sword_1_drawn_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="sword_1_drawn_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="sword_1_drawn_fight_parry_d_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="sword_1_drawn_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="sword_1_drawn_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="sword_1_drawn_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="sword_1_drawn_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="sword_1_drawn_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="sword_1_drawn_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="sword_1_drawn_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="sword_1_drawn_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="sword_1_drawn_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="sword_1_drawn_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="sword_1_drawn_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="sword_1_sheathed">
        <charanim
            name="horse_rider_stand_down"
            anim="sword_1_sheathed_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="sword_1_sheathed_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="sword_1_sheathed_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="sword_1_sheathed_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="sword_1_sheathed_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="sword_1_sheathed_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="sword_1_sheathed_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="sword_1_sheathed_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="sword_1_sheathed_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="sword_1_sheathed_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="sword_1_sheathed_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="sword_1_sheathed_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="sword_1_sheathed_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="sword_1_sheathed_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="sword_1_sheathed_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="sword_1_sheathed_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="sword_1_sheathed_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="sword_1_sheathed_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="sword_1_sheathed_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="sword_1_sheathed_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="sword_1_sheathed_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="tabbard">
        <charanim
            name="die_left_down"
            anim="tabbard_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="tabbard_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="tabbard_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="tabbard_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="tabbard_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="tabbard_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="tabbard_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="tabbard_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="tabbard_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="tabbard_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="tabbard_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="tabbard_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="tabbard_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="tabbard_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="tabbard_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="tabbard_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="tabbard_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="tabbard_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="tabbard_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="tabbard_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="tabbard_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="tabbard_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="tabbard_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="tabbard_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="tabbard_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="tabbard_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="tabbard_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="tabbard_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="tabbard_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="tabbard_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="tabbard_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="tabbard_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="tabbard_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="tabbard_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="tabbard_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="tabbard_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="tabbard_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="tabbard_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="tabbard_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="tabbard_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="tabbard_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="tabbard_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="tabbard_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="tabbard_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="tabbard_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="tabbard_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="tabbard_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="tabbard_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="tabbard_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="tabbard_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="tabbard_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="tabbard_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="tabbard_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="tabbard_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="tabbard_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="tabbard_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="tabbard_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="tabbard_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="tabbard_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="tabbard_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="tabbard_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="tabbard_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="tabbard_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="tabbard_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="tabbard_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="tabbard_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="tabbard_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="tabbard_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="tabbard_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="tabbard_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="tabbard_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="tabbard_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="tabbard_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="tabbard_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="tabbard_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="tabbard_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="tabbard_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="tabbard_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="tabbard_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="tabbard_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="tabbard_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="tabbard_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="tabbard_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="tabbard_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="tabbard_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="tabbard_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="tabbard_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="tabbard_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="tabbard_overlay">
        <charanim
            name="die_left_down"
            anim="tabbard_overlay_die_left_down">
        </charanim>
        <charanim
            name="die_left_up"
            anim="tabbard_overlay_die_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_down"
            anim="tabbard_overlay_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left"
            anim="tabbard_overlay_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_down"
            anim="tabbard_overlay_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_pistol_left_up"
            anim="tabbard_overlay_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_pistol_up"
            anim="tabbard_overlay_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_down"
            anim="tabbard_overlay_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left"
            anim="tabbard_overlay_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_down"
            anim="tabbard_overlay_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_aim_rifle_left_up"
            anim="tabbard_overlay_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_aim_rifle_up"
            anim="tabbard_overlay_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_en_garde_down"
            anim="tabbard_overlay_fight_en_garde_down">
        </charanim>
        <charanim
            name="fight_en_garde_left"
            anim="tabbard_overlay_fight_en_garde_left">
        </charanim>
        <charanim
            name="fight_en_garde_left_down"
            anim="tabbard_overlay_fight_en_garde_left_down">
        </charanim>
        <charanim
            name="fight_en_garde_left_up"
            anim="tabbard_overlay_fight_en_garde_left_up">
        </charanim>
        <charanim
            name="fight_en_garde_up"
            anim="tabbard_overlay_fight_en_garde_up">
        </charanim>
        <charanim
            name="fight_extend_c_down"
            anim="tabbard_overlay_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_c_left"
            anim="tabbard_overlay_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_c_left_down"
            anim="tabbard_overlay_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_c_left_up"
            anim="tabbard_overlay_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_c_up"
            anim="tabbard_overlay_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_l_down"
            anim="tabbard_overlay_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_l_left"
            anim="tabbard_overlay_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_l_left_down"
            anim="tabbard_overlay_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_l_left_up"
            anim="tabbard_overlay_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_l_up"
            anim="tabbard_overlay_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_extend_r_down"
            anim="tabbard_overlay_fight_extend_c_down">
        </charanim>
        <charanim
            name="fight_extend_r_left"
            anim="tabbard_overlay_fight_extend_c_left">
        </charanim>
        <charanim
            name="fight_extend_r_left_down"
            anim="tabbard_overlay_fight_extend_c_left_down">
        </charanim>
        <charanim
            name="fight_extend_r_left_up"
            anim="tabbard_overlay_fight_extend_c_left_up">
        </charanim>
        <charanim
            name="fight_extend_r_up"
            anim="tabbard_overlay_fight_extend_c_up">
        </charanim>
        <charanim
            name="fight_lunge_c_down"
            anim="tabbard_overlay_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left"
            anim="tabbard_overlay_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_c_left_down"
            anim="tabbard_overlay_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_c_left_up"
            anim="tabbard_overlay_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_c_up"
            anim="tabbard_overlay_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_l_down"
            anim="tabbard_overlay_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left"
            anim="tabbard_overlay_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_l_left_down"
            anim="tabbard_overlay_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_l_left_up"
            anim="tabbard_overlay_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_l_up"
            anim="tabbard_overlay_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_lunge_r_down"
            anim="tabbard_overlay_fight_lunge_c_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left"
            anim="tabbard_overlay_fight_lunge_c_left">
        </charanim>
        <charanim
            name="fight_lunge_r_left_down"
            anim="tabbard_overlay_fight_lunge_c_left_down">
        </charanim>
        <charanim
            name="fight_lunge_r_left_up"
            anim="tabbard_overlay_fight_lunge_c_left_up">
        </charanim>
        <charanim
            name="fight_lunge_r_up"
            anim="tabbard_overlay_fight_lunge_c_up">
        </charanim>
        <charanim
            name="fight_parry_a_down"
            anim="tabbard_overlay_fight_parry_a_down">
        </charanim>
        <charanim
            name="fight_parry_a_left"
            anim="tabbard_overlay_fight_parry_a_left">
        </charanim>
        <charanim
            name="fight_parry_a_left_down"
            anim="tabbard_overlay_fight_parry_a_left_down">
        </charanim>
        <charanim
            name="fight_parry_a_left_up"
            anim="tabbard_overlay_fight_parry_a_left_up">
        </charanim>
        <charanim
            name="fight_parry_a_up"
            anim="tabbard_overlay_fight_parry_a_up">
        </charanim>
        <charanim
            name="fight_parry_b_down"
            anim="tabbard_overlay_fight_parry_b_down">
        </charanim>
        <charanim
            name="fight_parry_b_left"
            anim="tabbard_overlay_fight_parry_b_left">
        </charanim>
        <charanim
            name="fight_parry_b_left_down"
            anim="tabbard_overlay_fight_parry_b_left_down">
        </charanim>
        <charanim
            name="fight_parry_b_left_up"
            anim="tabbard_overlay_fight_parry_b_left_up">
        </charanim>
        <charanim
            name="fight_parry_b_up"
            anim="tabbard_overlay_fight_parry_b_up">
        </charanim>
        <charanim
            name="fight_parry_c_down"
            anim="tabbard_overlay_fight_parry_c_down">
        </charanim>
        <charanim
            name="fight_parry_c_left"
            anim="tabbard_overlay_fight_parry_c_left">
        </charanim>
        <charanim
            name="fight_parry_c_left_down"
            anim="tabbard_overlay_fight_parry_c_left_down">
        </charanim>
        <charanim
            name="fight_parry_c_left_up"
            anim="tabbard_overlay_fight_parry_c_left_up">
        </charanim>
        <charanim
            name="fight_parry_c_up"
            anim="tabbard_overlay_fight_parry_c_up">
        </charanim>
        <charanim
            name="fight_parry_d_down"
            anim="tabbard_overlay_fight_parry_d_down">
        </charanim>
        <charanim
            name="fight_parry_d_left"
            anim="tabbard_overlay_fight_parry_d_left">
        </charanim>
        <charanim
            name="fight_parry_d_left_down"
            anim="tabbard_overlay_fight_parry_d_left_down">
        </charanim>
        <charanim
            name="fight_parry_d_left_up"
            anim="tabbard_overlay_fight_parry_d_left_up">
        </charanim>
        <charanim
            name="fight_parry_d_up"
            anim="tabbard_overlay_fight_parry_d_up">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="tabbard_overlay_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="tabbard_overlay_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="tabbard_overlay_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="tabbard_overlay_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="tabbard_overlay_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="tabbard_overlay_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="tabbard_overlay_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="tabbard_overlay_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="tabbard_overlay_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="tabbard_overlay_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="tabbard_overlay_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="tabbard_overlay_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="tabbard_overlay_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="tabbard_overlay_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="tabbard_overlay_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="tabbard_overlay_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="tabbard_overlay_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="tabbard_overlay_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="tabbard_overlay_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="tabbard_overlay_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="tabbard_overlay_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="tennis_racket">
        <charanim
            name="stand_down"
            anim="tennis_racket_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="tennis_racket_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="tennis_racket_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="tennis_racket_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="tennis_racket_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="tennis_racket_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="tennis_racket_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="tennis_racket_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="tennis_racket_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="tennis_racket_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_apron">
        <charanim
            name="die_left_down"
            anim="w_apron_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_apron_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_apron_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_apron_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_apron_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_apron_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_apron_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_apron_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_apron_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_apron_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_apron_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_apron_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_apron_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_apron_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_apron_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_apron_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_apron_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_apron_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_apron_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_apron_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_apron_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_apron_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_apron_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_arm_left">
        <charanim
            name="die_left_down"
            anim="w_arm_left_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_arm_left_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_arm_right">
        <charanim
            name="die_left_down"
            anim="w_arm_right_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_arm_right_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_bow_arm_left">
        <charanim
            name="die_left_down"
            anim="w_bow_arm_left_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_bow_arm_left_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_bow_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_bow_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_bow_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_bow_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_bow_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_bow_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_bow_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_bow_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_bow_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_bow_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_bow_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_bow_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_bow_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_bow_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_bow_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_bow_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_bow_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_bow_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_bow_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_bow_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_bow_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_bow_arm_right">
        <charanim
            name="die_left_down"
            anim="w_bow_arm_right_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_bow_arm_right_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_bow_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_bow_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_bow_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_bow_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_bow_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_bow_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_bow_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_bow_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_bow_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_bow_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_bow_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_bow_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_bow_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_bow_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_bow_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_bow_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_bow_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_bow_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_bow_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_bow_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_bow_torso">
        <charanim
            name="die_left_down"
            anim="w_bow_torso_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_bow_torso_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_bow_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_bow_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_bow_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_bow_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_bow_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_bow_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_bow_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_bow_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_bow_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_bow_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_bow_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_bow_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_bow_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_bow_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_bow_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_bow_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_bow_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_bow_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_bow_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_bow_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_bow_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_collar_big">
        <charanim
            name="die_left_down"
            anim="w_collar_big_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_collar_big_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_collar_big_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_collar_big_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_collar_big_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_collar_big_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_collar_big_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_collar_big_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_collar_big_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_collar_big_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_collar_big_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_collar_big_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_collar_big_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_collar_big_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_collar_big_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_collar_big_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_collar_big_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_collar_big_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_collar_big_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_collar_big_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_collar_big_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_collar_big_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_collar_big_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_collar_fancy">
        <charanim
            name="die_left_down"
            anim="w_collar_fancy_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_collar_fancy_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_collar_fancy_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_collar_fancy_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_collar_fancy_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_collar_fancy_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_collar_fancy_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_collar_fancy_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_collar_fancy_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_collar_fancy_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_collar_fancy_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_collar_fancy_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_collar_fancy_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_collar_fancy_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_collar_fancy_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_collar_fancy_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_collar_fancy_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_collar_fancy_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_collar_fancy_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_collar_fancy_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_collar_fancy_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_collar_fancy_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_collar_fancy_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_collar_plain">
        <charanim
            name="die_left_down"
            anim="w_collar_plain_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_collar_plain_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_collar_plain_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_collar_plain_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_collar_plain_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_collar_plain_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_collar_plain_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_collar_plain_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_collar_plain_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_collar_plain_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_collar_plain_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_collar_plain_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_collar_plain_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_collar_plain_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_collar_plain_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_collar_plain_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_collar_plain_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_collar_plain_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_collar_plain_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_collar_plain_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_collar_plain_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_collar_plain_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_collar_plain_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_cuff_fancy_arm_left">
        <charanim
            name="die_left_down"
            anim="w_cuff_fancy_arm_left_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_cuff_fancy_arm_left_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_cuff_fancy_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_cuff_fancy_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_cuff_fancy_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_cuff_fancy_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_cuff_fancy_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_cuff_fancy_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_cuff_fancy_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_cuff_fancy_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_cuff_fancy_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_cuff_fancy_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_cuff_fancy_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_cuff_fancy_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_cuff_fancy_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_cuff_fancy_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_cuff_fancy_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_cuff_fancy_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_cuff_fancy_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_cuff_fancy_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_cuff_fancy_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_cuff_fancy_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_cuff_fancy_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_cuff_fancy_arm_right">
        <charanim
            name="die_left_down"
            anim="w_cuff_fancy_arm_right_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_cuff_fancy_arm_right_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_cuff_fancy_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_cuff_fancy_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_cuff_fancy_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_cuff_fancy_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_cuff_fancy_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_cuff_fancy_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_cuff_fancy_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_cuff_fancy_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_cuff_fancy_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_cuff_fancy_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_cuff_fancy_arm_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_cuff_fancy_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_cuff_fancy_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_cuff_fancy_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_cuff_fancy_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_cuff_fancy_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_cuff_fancy_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_cuff_fancy_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_cuff_fancy_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_cuff_fancy_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_cuff_fancy_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_cuff_plain_arm_left">
        <charanim
            name="die_left_down"
            anim="w_cuff_plain_arm_left_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_cuff_plain_arm_left_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_cuff_plain_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_cuff_plain_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_cuff_plain_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_cuff_plain_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_cuff_plain_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_cuff_plain_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_cuff_plain_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_cuff_plain_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_cuff_plain_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_cuff_plain_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_cuff_plain_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_cuff_plain_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_cuff_plain_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_cuff_plain_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_cuff_plain_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_cuff_plain_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_cuff_plain_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_cuff_plain_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_cuff_plain_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_cuff_plain_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_cuff_plain_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_cuff_plain_arm_right">
        <charanim
            name="die_left_down"
            anim="w_cuff_plain_arm_right_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_cuff_plain_arm_right_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_cuff_plain_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_cuff_plain_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_cuff_plain_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_cuff_plain_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_cuff_plain_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_cuff_plain_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_cuff_plain_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_cuff_plain_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_cuff_plain_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_cuff_plain_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_cuff_plain_arm_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_cuff_plain_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_cuff_plain_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_cuff_plain_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_cuff_plain_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_cuff_plain_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_cuff_plain_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_cuff_plain_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_cuff_plain_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_cuff_plain_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_cuff_plain_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_dress_fancy_arm_left">
        <charanim
            name="die_left_down"
            anim="w_dress_fancy_arm_left_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_dress_fancy_arm_left_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_dress_fancy_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_dress_fancy_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_dress_fancy_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_dress_fancy_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_dress_fancy_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_dress_fancy_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_dress_fancy_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_dress_fancy_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_dress_fancy_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_dress_fancy_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_dress_fancy_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_dress_fancy_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_dress_fancy_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_dress_fancy_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_dress_fancy_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_dress_fancy_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_dress_fancy_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_dress_fancy_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_dress_fancy_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_dress_fancy_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_dress_fancy_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_dress_fancy_arm_right">
        <charanim
            name="die_left_down"
            anim="w_dress_fancy_arm_right_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_dress_fancy_arm_right_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_dress_fancy_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_dress_fancy_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_dress_fancy_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_dress_fancy_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_dress_fancy_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_dress_fancy_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_dress_fancy_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_dress_fancy_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_dress_fancy_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_dress_fancy_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_dress_fancy_arm_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_dress_fancy_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_dress_fancy_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_dress_fancy_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_dress_fancy_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_dress_fancy_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_dress_fancy_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_dress_fancy_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_dress_fancy_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_dress_fancy_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_dress_fancy_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_dress_fancy_torso">
        <charanim
            name="die_left_down"
            anim="w_dress_fancy_torso_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_dress_fancy_torso_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_dress_fancy_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_dress_fancy_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_dress_fancy_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_dress_fancy_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_dress_fancy_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_dress_fancy_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_dress_fancy_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_dress_fancy_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_dress_fancy_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_dress_fancy_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_dress_fancy_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_dress_fancy_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_dress_fancy_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_dress_fancy_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_dress_fancy_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_dress_fancy_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_dress_fancy_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_dress_fancy_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_dress_fancy_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_dress_fancy_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_dress_fancy_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_dress_plain_arm_left">
        <charanim
            name="die_left_down"
            anim="w_dress_plain_arm_left_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_dress_plain_arm_left_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_dress_plain_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_dress_plain_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_dress_plain_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_dress_plain_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_dress_plain_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_dress_plain_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_dress_plain_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_dress_plain_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_dress_plain_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_dress_plain_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_dress_plain_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_dress_plain_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_dress_plain_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_dress_plain_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_dress_plain_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_dress_plain_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_dress_plain_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_dress_plain_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_dress_plain_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_dress_plain_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_dress_plain_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_dress_plain_arm_right">
        <charanim
            name="die_left_down"
            anim="w_dress_plain_arm_right_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_dress_plain_arm_right_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_dress_plain_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_dress_plain_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_dress_plain_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_dress_plain_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_dress_plain_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_dress_plain_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_dress_plain_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_dress_plain_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_dress_plain_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_dress_plain_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_dress_plain_arm_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_dress_plain_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_dress_plain_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_dress_plain_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_dress_plain_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_dress_plain_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_dress_plain_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_dress_plain_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_dress_plain_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_dress_plain_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_dress_plain_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_dress_plain_legs">
        <charanim
            name="die_left_down"
            anim="w_dress_plain_legs_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_dress_plain_legs_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_dress_plain_legs_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_dress_plain_legs_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_dress_plain_legs_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_dress_plain_legs_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_dress_plain_legs_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_dress_plain_legs_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_dress_plain_legs_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_dress_plain_legs_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_dress_plain_legs_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_dress_plain_legs_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_dress_plain_legs_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_dress_plain_legs_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_dress_plain_legs_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_dress_plain_legs_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_dress_plain_legs_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_dress_plain_legs_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_dress_plain_legs_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_dress_plain_legs_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_dress_plain_legs_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_dress_plain_legs_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_dress_plain_legs_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_dress_plain_torso">
        <charanim
            name="die_left_down"
            anim="w_dress_plain_torso_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_dress_plain_torso_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_dress_plain_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_dress_plain_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_dress_plain_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_dress_plain_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_dress_plain_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_dress_plain_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_dress_plain_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_dress_plain_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_dress_plain_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_dress_plain_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_dress_plain_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_dress_plain_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_dress_plain_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_dress_plain_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_dress_plain_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_dress_plain_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_dress_plain_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_dress_plain_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_dress_plain_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_dress_plain_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_dress_plain_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hair_curly">
        <charanim
            name="die_left_down"
            anim="w_hair_curly_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hair_curly_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hair_curly_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hair_curly_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hair_curly_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hair_curly_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hair_curly_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hair_curly_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hair_curly_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hair_curly_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_hair_curly_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_hair_curly_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hair_curly_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hair_curly_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hair_curly_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hair_curly_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hair_curly_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hair_curly_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hair_curly_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hair_curly_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hair_curly_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hair_curly_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hair_curly_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hair_pinned">
        <charanim
            name="die_left_down"
            anim="w_hair_pinned_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hair_pinned_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hair_pinned_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hair_pinned_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hair_pinned_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hair_pinned_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hair_pinned_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hair_pinned_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hair_pinned_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hair_pinned_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_hair_pinned_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_hair_pinned_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hair_pinned_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hair_pinned_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hair_pinned_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hair_pinned_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hair_pinned_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hair_pinned_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hair_pinned_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hair_pinned_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hair_pinned_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hair_pinned_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hair_pinned_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hair_plain">
        <charanim
            name="die_left_down"
            anim="w_hair_plain_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hair_plain_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hair_plain_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hair_plain_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hair_plain_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hair_plain_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hair_plain_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hair_plain_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hair_plain_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hair_plain_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_hair_plain_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_hair_plain_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hair_plain_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hair_plain_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hair_plain_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hair_plain_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hair_plain_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hair_plain_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hair_plain_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hair_plain_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hair_plain_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hair_plain_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hair_plain_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hair_short">
        <charanim
            name="die_left_down"
            anim="w_hair_short_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hair_short_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hair_short_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hair_short_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hair_short_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hair_short_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hair_short_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hair_short_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hair_short_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hair_short_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_hair_short_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_hair_short_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hair_short_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hair_short_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hair_short_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hair_short_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hair_short_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hair_short_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hair_short_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hair_short_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hair_short_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hair_short_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hair_short_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hand_left">
        <charanim
            name="die_left_down"
            anim="w_hand_left_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hand_left_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hand_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hand_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hand_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hand_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hand_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hand_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hand_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hand_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_hand_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hand_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hand_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hand_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hand_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hand_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hand_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hand_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hand_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hand_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hand_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hand_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hand_right">
        <charanim
            name="die_left_down"
            anim="w_hand_right_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hand_right_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hand_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hand_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hand_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hand_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hand_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hand_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hand_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hand_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hand_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hand_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hand_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hand_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hand_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hand_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hand_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hand_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hand_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hand_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hand_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hat_cap">
        <charanim
            name="die_left_down"
            anim="w_hat_cap_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hat_cap_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hat_cap_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hat_cap_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hat_cap_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hat_cap_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hat_cap_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hat_cap_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hat_cap_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hat_cap_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_hat_cap_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_hat_cap_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hat_cap_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hat_cap_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hat_cap_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hat_cap_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hat_cap_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hat_cap_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hat_cap_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hat_cap_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hat_cap_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hat_cap_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hat_cap_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hat_holy">
        <charanim
            name="die_left_down"
            anim="w_hat_holy_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hat_holy_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hat_holy_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hat_holy_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hat_holy_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hat_holy_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hat_holy_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hat_holy_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hat_holy_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hat_holy_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_hat_holy_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_hat_holy_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hat_holy_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hat_holy_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hat_holy_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hat_holy_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hat_holy_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hat_holy_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hat_holy_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hat_holy_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hat_holy_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hat_holy_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hat_holy_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_hat_plain">
        <charanim
            name="die_left_down"
            anim="w_hat_plain_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_hat_plain_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_hat_plain_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_hat_plain_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_hat_plain_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_hat_plain_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_hat_plain_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_hat_plain_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_hat_plain_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_hat_plain_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_hat_plain_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_hat_plain_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_hat_plain_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_hat_plain_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_hat_plain_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_hat_plain_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_hat_plain_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_hat_plain_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_hat_plain_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_hat_plain_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_hat_plain_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_hat_plain_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_hat_plain_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_head">
        <charanim
            name="die_left_down"
            anim="w_head_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_head_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_head_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_head_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_head_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_head_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_head_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_head_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_head_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_head_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_head_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_head_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_head_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_head_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_head_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_head_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_head_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_head_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_head_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_head_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_head_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_head_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_head_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_mask_1">
        <charanim
            name="horse_rider_stand_down"
            anim="w_mask_1_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_mask_1_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_mask_1_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_mask_1_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_mask_1_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_mask_1_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_mask_1_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_mask_1_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_mask_1_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_mask_1_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_mask_1_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_mask_1_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_mask_1_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_mask_1_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_mask_1_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_mask_1_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_mask_1_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_mask_1_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_mask_1_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_mask_1_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_mask_1_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_mask_2">
        <charanim
            name="horse_rider_stand_down"
            anim="w_mask_2_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_mask_2_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_mask_2_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_mask_2_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_mask_2_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_mask_2_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_mask_2_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_mask_2_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_mask_2_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_mask_2_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_mask_2_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_mask_2_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_mask_2_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_mask_2_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_mask_2_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_mask_2_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_mask_2_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_mask_2_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_mask_2_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_mask_2_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_mask_2_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_mask_3">
        <charanim
            name="horse_rider_stand_down"
            anim="w_mask_3_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_mask_3_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_mask_3_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_mask_3_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_mask_3_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_mask_3_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_mask_3_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_mask_3_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_mask_3_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_mask_3_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_mask_3_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_mask_3_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_mask_3_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_mask_3_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_mask_3_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_mask_3_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_mask_3_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_mask_3_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_mask_3_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_mask_3_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_mask_3_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_mask_4">
        <charanim
            name="horse_rider_stand_down"
            anim="w_mask_4_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_mask_4_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_mask_4_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_mask_4_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_mask_4_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_mask_4_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_mask_4_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_mask_4_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_mask_4_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_mask_4_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_mask_4_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_mask_4_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_mask_4_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_mask_4_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_mask_4_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_mask_4_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_mask_4_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_mask_4_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_mask_4_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_mask_4_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_mask_4_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_mask_5">
        <charanim
            name="horse_rider_stand_down"
            anim="w_mask_5_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_mask_5_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_mask_5_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_mask_5_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_mask_5_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_mask_5_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_mask_5_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_mask_5_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_mask_5_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_mask_5_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_mask_5_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_mask_5_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_mask_5_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_mask_5_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_mask_5_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_mask_5_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_mask_5_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_mask_5_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_mask_5_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_mask_5_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_mask_5_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_mask_6">
        <charanim
            name="horse_rider_stand_down"
            anim="w_mask_6_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_mask_6_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_mask_6_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_mask_6_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_mask_6_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_mask_6_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_mask_6_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_mask_6_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_mask_6_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_mask_6_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_mask_6_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_mask_6_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_mask_6_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_mask_6_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_mask_6_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_mask_6_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_mask_6_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_mask_6_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_mask_6_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_mask_6_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_mask_6_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_queen">
        <charanim
            name="die_left_down"
            anim="w_queen_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_queen_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_queen_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_queen_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_queen_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_queen_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_queen_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_queen_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_queen_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_queen_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_queen_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_queen_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_queen_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_queen_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_queen_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_queen_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_queen_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_queen_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_queen_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_queen_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_queen_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_queen_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_queen_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_stripe_arm_left">
        <charanim
            name="die_left_down"
            anim="w_stripe_arm_left_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_stripe_arm_left_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_stripe_arm_left_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_stripe_arm_left_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_stripe_arm_left_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_stripe_arm_left_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_stripe_arm_left_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_stripe_arm_left_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_stripe_arm_left_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_stripe_arm_left_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_stripe_arm_left_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_stripe_arm_left_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_stripe_arm_left_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_stripe_arm_left_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_stripe_arm_left_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_stripe_arm_left_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_stripe_arm_left_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_stripe_arm_left_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_stripe_arm_left_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_stripe_arm_left_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_stripe_arm_left_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_stripe_arm_left_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_stripe_arm_left_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_stripe_arm_right">
        <charanim
            name="die_left_down"
            anim="w_stripe_arm_right_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_stripe_arm_right_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_stripe_arm_right_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_stripe_arm_right_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_stripe_arm_right_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_stripe_arm_right_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_stripe_arm_right_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_stripe_arm_right_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_stripe_arm_right_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_stripe_arm_right_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_stripe_arm_right_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_stripe_arm_right_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_stripe_arm_right_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_stripe_arm_right_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_stripe_arm_right_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_stripe_arm_right_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_stripe_arm_right_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_stripe_arm_right_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_stripe_arm_right_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_stripe_arm_right_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_stripe_arm_right_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_stripe_arm_right_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_stripe_arm_right_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_stripe_legs">
        <charanim
            name="die_left_down"
            anim="w_stripe_legs_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_stripe_legs_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_stripe_legs_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_stripe_legs_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_stripe_legs_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_stripe_legs_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_stripe_legs_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_stripe_legs_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_stripe_legs_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_stripe_legs_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_stripe_legs_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_stripe_legs_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_stripe_legs_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_stripe_legs_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_stripe_legs_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_stripe_legs_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_stripe_legs_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_stripe_legs_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_stripe_legs_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_stripe_legs_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_stripe_legs_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_stripe_legs_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_stripe_legs_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_stripe_torso">
        <charanim
            name="die_left_down"
            anim="w_stripe_torso_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_stripe_torso_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_stripe_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_stripe_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_stripe_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_stripe_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_stripe_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_stripe_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_stripe_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_stripe_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_stripe_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_stripe_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_stripe_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_stripe_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_stripe_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_stripe_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_stripe_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_stripe_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_stripe_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_stripe_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_stripe_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_stripe_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_stripe_torso_walk_up">
        </charanim>
    </piecedef>
    <piecedef
        name="w_torso">
        <charanim
            name="die_left_down"
            anim="w_torso_die_left">
        </charanim>
        <charanim
            name="die_left_up"
            anim="w_torso_die_left">
        </charanim>
        <charanim
            name="horse_rider_stand_down"
            anim="w_torso_ride_stand_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left"
            anim="w_torso_ride_stand_left">
        </charanim>
        <charanim
            name="horse_rider_stand_left_down"
            anim="w_torso_ride_stand_left_down">
        </charanim>
        <charanim
            name="horse_rider_stand_left_up"
            anim="w_torso_ride_stand_left_up">
        </charanim>
        <charanim
            name="horse_rider_stand_up"
            anim="w_torso_ride_stand_up">
        </charanim>
        <charanim
            name="horse_rider_trot_down"
            anim="w_torso_ride_trot_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left"
            anim="w_torso_ride_trot_left">
        </charanim>
        <charanim
            name="horse_rider_trot_left_down"
            anim="w_torso_ride_trot_left_down">
        </charanim>
        <charanim
            name="horse_rider_trot_left_up"
            anim="w_torso_ride_trot_left_up">
        </charanim>
        <charanim
            name="horse_rider_trot_up"
            anim="w_torso_ride_trot_up">
        </charanim>
        <charanim
            name="sit_left"
            anim="w_torso_sit_left">
        </charanim>
        <charanim
            name="stand_down"
            anim="w_torso_stand_down">
        </charanim>
        <charanim
            name="stand_left"
            anim="w_torso_stand_left">
        </charanim>
        <charanim
            name="stand_left_down"
            anim="w_torso_stand_left_down">
        </charanim>
        <charanim
            name="stand_left_up"
            anim="w_torso_stand_left_up">
        </charanim>
        <charanim
            name="stand_up"
            anim="w_torso_stand_up">
        </charanim>
        <charanim
            name="walk_down"
            anim="w_torso_walk_down">
        </charanim>
        <charanim
            name="walk_left"
            anim="w_torso_walk_left">
        </charanim>
        <charanim
            name="walk_left_down"
            anim="w_torso_walk_left_down">
        </charanim>
        <charanim
            name="walk_left_up"
            anim="w_torso_walk_left_up">
        </charanim>
        <charanim
            name="walk_up"
            anim="w_torso_walk_up">
        </charanim>
    </piecedef>
</characterpiecedefs>
