<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer9.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="23" h="21" />
			<hotspot x="11" y="16"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="27" y="0" w="57" h="23" />
			<hotspot x="20" y="12" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="0" y="26" w="36" h="12"/>
			<hotspot x="8" y="7"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="41" y="28" w="31" h="11" />
			<hotspot x="6" y="5" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="53" y="42" w="45" h="16" />
			<hotspot x="6" y="8"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="0" y="42" w="47" h="25" />
			<hotspot x="4" y="10"/>
		</sprite>
	</racersprite>
	<headjoint x="19" y="17" />
	<armjoint x="17" y="30" />
	<legjoint x="7" y="58" />
	<limit x="17" y="39" />
	<centermass x="17" y="30" />
	<bodypos x="17" y="30" />
	<pvleg x="37" y="100" />
	<racerhotspot x="7" y="58" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="37" y="100" />
			<pos2 x="76" y="100" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="76" y="100" />
			<pos2 x="105" y="100" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="56" y="47" />
			<pos2 x="80" y="47" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="80" y="47" />
			<pos2 x="101" y="47" />
		</bone>
	</ikchain>
</racer>
