<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer3.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="24" h="22" />
			<hotspot x="6" y="17"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="25" y="0" w="54" h="27" />
			<hotspot x="20" y="15" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="0" y="29" w="38" h="13"/>
			<hotspot x="6" y="7"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="41" y="29" w="31" h="17" />
			<hotspot x="4" y="9" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="54" y="47" w="42" h="18" />
			<hotspot x="8" y="11"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="0" y="47" w="50" h="23" />
			<hotspot x="6" y="11"/>
		</sprite>
	</racersprite>
	<headjoint x="23" y="17" />
	<armjoint x="18" y="31" />
	<legjoint x="7" y="58" />
	<limit x="16" y="44" />
	<centermass x="18" y="31" />
	<bodypos x="18" y="31" />
	<pvleg x="29" y="101" />
	<racerhotspot x="7" y="58" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="29" y="101" />
			<pos2 x="65" y="101" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="65" y="101" />
			<pos2 x="91" y="101" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="57" y="50" />
			<pos2 x="81" y="50" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="81" y="50" />
			<pos2 x="100" y="50" />
		</bone>
	</ikchain>
</racer>
