<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer1.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="26" h="22" />
			<hotspot x="10" y="17"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="28" y="0" w="52" h="20" />
			<hotspot x="16" y="10" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="2" y="23" w="36" h="13"/>
			<hotspot x="6" y="5"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="41" y="22" w="28" h="13" />
			<hotspot x="5" y="6" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="53" y="39" w="44" h="17" />
			<hotspot x="9" y="9"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="1" y="39" w="51" h="23" />
			<hotspot x="7" y="9"/>
		</sprite>
	</racersprite>
	<headjoint x="21" y="17" />
	<armjoint x="13" y="29" />
	<legjoint x="8" y="56" />
	<limit x="16" y="39" />
	<centermass x="13" y="29" />
	<bodypos x="13" y="29" />
	<pvleg x="35" y="99" />
	<racerhotspot x="8" y="57" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="35" y="99" />
			<pos2 x="73" y="104" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="73" y="99" />
			<pos2 x="104" y="99" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="54" y="50" />
			<pos2 x="80" y="50" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="80" y="50" />
			<pos2 x="100" y="50" />
		</bone>
	</ikchain>
</racer>
