<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer8.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="21" h="23" />
			<hotspot x="9" y="17"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="21" y="0" w="60" h="23" />
			<hotspot x="21" y="11" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="0" y="22" w="36" h="11"/>
			<hotspot x="5" y="7"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="35" y="24" w="32" h="13" />
			<hotspot x="4" y="6" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="0" y="36" w="42" h="17" />
			<hotspot x="6" y="8"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="43" y="36" w="49" h="24" />
			<hotspot x="6" y="11"/>
		</sprite>
	</racersprite>
	<headjoint x="22" y="18" />
	<armjoint x="19" y="31" />
	<legjoint x="10" y="63" />
	<limit x="15" y="41" />
	<centermass x="19" y="31" />
	<bodypos x="19" y="31" />
	<pvleg x="40" y="105" />
	<racerhotspot x="10" y="63" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="32" y="105" />
			<pos2 x="70" y="105" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="70" y="105" />
			<pos2 x="103" y="105" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="56" y="52" />
			<pos2 x="83" y="52" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="83" y="52" />
			<pos2 x="102" y="52" />
		</bone>
	</ikchain>
</racer>
