<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer10.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="20" h="20" />
			<hotspot x="7" y="17"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="23" y="0" w="58" h="21" />
			<hotspot x="21" y="13" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="0" y="22" w="36" h="13"/>
			<hotspot x="6" y="6"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="38" y="22" w="32" h="15" />
			<hotspot x="5" y="7" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="54" y="39" w="37" h="17" />
			<hotspot x="6" y="9"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="1" y="38" w="46" h="23" />
			<hotspot x="4" y="9"/>
		</sprite>
	</racersprite>
	<headjoint x="22" y="17" />
	<armjoint x="16" y="31" />
	<legjoint x="6" y="60" />
	<limit x="18" y="42" />
	<centermass x="16" y="31" />
	<bodypos x="16" y="31" />
	<pvleg x="34" y="98" />
	<racerhotspot x="6" y="60" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="34" y="98" />
			<pos2 x="71" y="98" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="71" y="98" />
			<pos2 x="96" y="98" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="53" y="47" />
			<pos2 x="79" y="47" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="79" y="47" />
			<pos2 x="100" y="47" />
		</bone>
	</ikchain>
</racer>
