<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer11.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="23" h="20" />
			<hotspot x="8" y="18"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="25" y="0" w="58" h="19" />
			<hotspot x="20" y="10" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="1" y="23" w="35" h="13"/>
			<hotspot x="5" y="7"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="39" y="22" w="31" h="14" />
			<hotspot x="5" y="7" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="53" y="37" w="41" h="18" />
			<hotspot x="4" y="10"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="1" y="38" w="49" h="27" />
			<hotspot x="4" y="10"/>
		</sprite>
	</racersprite>
	<headjoint x="17" y="18" />
	<armjoint x="14" y="32" />
	<legjoint x="8" y="61" />
	<limit x="15" y="41" />
	<centermass x="14" y="32" />
	<bodypos x="14" y="32" />
	<pvleg x="34" y="103" />
	<racerhotspot x="8" y="61" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="37" y="102" />
			<pos2 x="79" y="102" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="79" y="102" />
			<pos2 x="109" y="102" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="52" y="47" />
			<pos2 x="78" y="47" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="78" y="47" />
			<pos2 x="99" y="47" />
		</bone>
	</ikchain>
</racer>
