<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer6.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="26" h="23" />
			<hotspot x="7" y="19"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="29" y="4" w="54" h="19" />
			<hotspot x="19" y="11" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="0" y="26" w="36" h="12"/>
			<hotspot x="6" y="5"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="40" y="25" w="29" h="13" />
			<hotspot x="5" y="7" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="54" y="41" w="41" h="18" />
			<hotspot x="6" y="9"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="0" y="41" w="49" h="23" />
			<hotspot x="4" y="10"/>
		</sprite>
	</racersprite>
	<headjoint x="22" y="18" />
	<armjoint x="19" y="30" />
	<legjoint x="8" y="59" />
	<limit x="18" y="40" />
	<centermass x="19" y="30" />
	<bodypos x="19" y="30" />
	<pvleg x="37" y="97" />
	<racerhotspot x="8" y="59" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="39" y="94" />
			<pos2 x="76" y="94" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="76" y="94" />
			<pos2 x="101" y="94" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="52" y="50" />
			<pos2 x="76" y="50" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="76" y="50" />
			<pos2 x="94" y="50" />
		</bone>
	</ikchain>
</racer>
