<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer5.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="25" h="21" />
			<hotspot x="8" y="17"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="28" y="0" w="52" h="22" />
			<hotspot x="18" y="14" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="0" y="24" w="36" h="12"/>
			<hotspot x="6" y="5"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="42" y="24" w="30" h="12" />
			<hotspot x="5" y="6" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="54" y="37" w="43" h="17" />
			<hotspot x="6" y="8"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="0" y="38" w="49" h="19" />
			<hotspot x="6" y="8"/>
		</sprite>
	</racersprite>
	<headjoint x="21" y="17" />
	<armjoint x="15" y="29" />
	<legjoint x="7" y="54" />
	<limit x="17" y="40" />
	<centermass x="15" y="29" />
	<bodypos x="15" y="29" />
	<pvleg x="32" y="95" />
	<racerhotspot x="7" y="54" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="32" y="95" />
			<pos2 x="68" y="95" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="68" y="95" />
			<pos2 x="95" y="95" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="53" y="48" />
			<pos2 x="78" y="48" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="78" y="48" />
			<pos2 x="98" y="48" />
		</bone>
	</ikchain>
</racer>
