<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer4.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="25" h="23" />
			<hotspot x="8" y="18"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="30" y="0" w="54" h="26" />
			<hotspot x="20" y="15" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="0" y="29" w="36" h="13"/>
			<hotspot x="5" y="6"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="44" y="29" w="30" h="17" />
			<hotspot x="5" y="7" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="55" y="47" w="42" h="17" />
			<hotspot x="7" y="9"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="0" y="47" w="51" h="23" />
			<hotspot x="6" y="12"/>
		</sprite>
	</racersprite>
	<headjoint x="20" y="19" />
	<armjoint x="15" y="33" />
	<legjoint x="8" y="59" />
	<limit x="16" y="39" />
	<centermass x="15" y="33" />
	<bodypos x="15" y="33" />
	<pvleg x="37" y="98" />
	<racerhotspot x="8" y="59" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="37" y="97" />
			<pos2 x="75" y="97" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="75" y="97" />
			<pos2 x="99" y="97" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="51" y="50" />
			<pos2 x="75" y="50" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="75" y="50" />
			<pos2 x="95" y="50" />
		</bone>
	</ikchain>
</racer>
