<?xml version="1.0" encoding="utf-8" ?> 
<racer>
	<racersprite>
		<texture fname="rider/racer2.png" />
		<sprite>
			<id>Head</id>
			<dimension x="0" y="0" w="25" h="20" />
			<hotspot x="7" y="17"/>
		</sprite>
		<sprite>
			<id>Body</id>
			<dimension x="28" y="0" w="53" h="21" />
			<hotspot x="18" y="13" />
		</sprite>
		<sprite>
			<id>Hand</id>
			<dimension x="0" y="25" w="33" h="12"/>
			<hotspot x="5" y="6"/>
		</sprite>
		<sprite>
			<id>Arm</id>
			<dimension x="37" y="25" w="29" h="12" />
			<hotspot x="4" y="6" />
		</sprite>
		<sprite>
			<id>Thigh</id>
			<dimension x="53" y="38" w="40" h="18" />
			<hotspot x="6" y="9"/>
		</sprite>
		<sprite>
			<id>Leg</id>
			<dimension x="0" y="40" w="47" h="21" />
			<hotspot x="6" y="9"/>
		</sprite>
	</racersprite>
	<headjoint x="23" y="17" />
	<armjoint x="18" y="30" />
	<legjoint x="8" y="56" />
	<limit x="18" y="39" />
	<centermass x="18" y="30" />
	<bodypos x="18" y="30" />
	<pvleg x="29" y="96" />
	<racerhotspot x="8" y="57" />
	<ikchain name="leg">
		<bone spriteID="Leg">
			<pos1 x="31" y="96" />
			<pos2 x="64" y="96" />
		</bone>
		<bone spriteID="Thigh">
			<pos1 x="64" y="96" />
			<pos2 x="91" y="96" />
		</bone>
	</ikchain>
	<ikchain name="arm">
		<bone spriteID="Hand">
			<pos1 x="53" y="46" />
			<pos2 x="78" y="46" />
		</bone>
		<bone spriteID="Arm">
			<pos1 x="78" y="46" />
			<pos2 x="98" y="46" />
		</bone>
	</ikchain>
</racer>
