Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.8026]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-0397F8A0 (this message is harmless)
Non platform assembly: data-039E42C0 (this message is harmless)
Non platform assembly: data-05000048 (this message is harmless)
> CrystalUnityBasic ActivateCrystalSetting, 5, YES
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CrystalUnityBasic:ActivateCrystalSetting(CrystalSetting, String)
<Start>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Fullscreen: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

1024x768 = 1.333333
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Main:SetFullscreen()
Main:SetOptions()
Main:LoadOptions()
<Start>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

1440x900 = 1.6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Main:SetFullscreen()
Main:SetOptions()
Main:LoadOptions()
<Start>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

FullScreen Change: 1440x900
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Main:SetFullscreen()
Main:SetOptions()
Main:LoadOptions()
<Start>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

New Resolution: 960 x 640 Ratio: 1.5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Main:DoOrthographicCalc()
<ResetDesktopScreenCR>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Save Pref Fullscreen: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResetDesktopScreenCR>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 321.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
New Resolution: 1440 x 900 Ratio: 1.6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Main:DoOrthographicCalc()
<ResetDesktopScreenCR>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Save Pref Fullscreen: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResetDesktopScreenCR>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 335.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 338.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
> CrystalUnityBasic AuthenticateLocalPlayer
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CrystalUnityBasic:AuthenticateLocalPlayer()
Main:CreateGameObjects()
Main:LevelStart_Continue()
<LevelStart_ResourcesUnload>c__Iterator4:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

WindowsPlayer = False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Main:CreateUI()
<MultiScreenIntro>c__IteratorA:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Main:LevelStart_Continue()
<LevelStart_ResourcesUnload>c__Iterator4:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

