
material Sqnpc_208
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			specular 0 0 0 1 10
			emissive 0.588235 0.588235 0.588235 1
			scene_blend alpha_blend
			alpha_rejection greater 128

			texture_unit
			{
				texture_alias Sqnpc_208
				texture Sqnpc_208.dds
				scroll_anim 0 0.5
			}
		}

	}

}
