#Hydrax cfg file.

#Hydrax version field
HydraxVersion=0.5

#Main options field
<vector3>Position=-500x1x-500
<float>PlanesError=10
#Shader mode: 0=HLSL, 1=CG, 2=GLSL
<int>ShaderMode=1
<float>FullReflectionDistance=1e+011
<float>GlobalTransparency=0
<float>NormalDistortion=0.075
<vector3>WaterColor=0.139765x0.359464x0.425373

#Components field
Components=Sun|Foam|Depth|Smooth|Caustics|Underwater|UnderwaterReflections|UnderwaterGodRays

#Sun parameters
<vector3>SunPosition=2997.92x7460.89x-16863.8
<float>SunStrength=1.75
<float>SunArea=746.089
<vector3>SunColor=1x1x1

#Foam parameters
<float>FoamMaxDistance=7.5e+007
<float>FoamScale=0.0075
<float>FoamStart=0
<float>FoamTransparency=1

#Depth parameters
<float>DepthLimit=9.98

#Smooth transitions parameters
<float>SmoothPower=5

#Caustics parameters
<float>CausticsScale=16
<float>CausticsPower=9
<float>CausticsEnd=0.95

#God rays parameters
<vector3>GodRaysExposure=0.76x2.46x2.29
<float>GodRaysIntensity=0.015
<float>GodRaysSpeed=5
<int>GodRaysNumberOfRays=100
<float>GodRaysRaysSize=0.03
<bool>GodRaysIntersections=false

#Rtt quality field(0x0 = Auto)
<size>Rtt_Quality_Reflection=0x0
<size>Rtt_Quality_Refraction=0x0
<size>Rtt_Quality_Depth=0x0
<size>Rtt_Quality_URDepth=0x0
<size>Rtt_Quality_GPUNormalMap=0x0

#Module options
Module=ProjectedGridVertex

<float>PG_ChoopyStrength=1
<bool>PG_ChoppyWaves=true
<int>PG_Complexity=100
<float>PG_Elevation=5
<bool>PG_ForceRecalculateGeometry=false
<bool>PG_Smooth=false
<float>PG_Strength=3

#Noise options
Noise=Perlin

<int>Perlin_Octaves=8
<float>Perlin_Scale=0.185
<float>Perlin_Falloff=0.49
<float>Perlin_Animspeed=1.2
<float>Perlin_Timemulti=1.27
<float>Perlin_GPU_Strength=2
<vector3>Perlin_GPU_LODParameters=0.5x50x150000

