
material Sqnpc_196
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			specular 0 0 0 1 10
			emissive 0.588235 0.588235 0.588235 1
			scene_blend alpha_blend
			alpha_rejection greater 128
			cull_hardware none
			cull_software none

			texture_unit
			{
				texture_alias Sqnpc_196
				texture Sqnpc_196.dds
			}
		}

	}

}
