material PE/lightning
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture lightning.png
			}
		}
	}
}
material PE/star
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture star.png
			}
		}
	}
}
material PE/poison
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture poison.png
			}
		}
	}
}
material PE/leaf
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend alpha_blend

			texture_unit
			{
				texture leaf.png
			}
		}
	}
}



material PE/leafs
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend alpha_blend

			texture_unit
			{
				texture leafs.png
			}
		}
	}
}

material PE/bluelightning
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture bluelightning.png
			}
		}
	}
}

material PE/flower
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture flower.png
			}
		}
	}
}

material PE/line
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture line.png
			}
		}
	}
}

material PE/lines
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture lines.png
			}
		}
	}
}


material Particles/DL_bee001
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend alpha_blend
                        fog_override true
			texture_unit
			{
				texture DL_bee001.dds
			}
		}
	}
}

material Particles/DL_comp01
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        cull_hardware none
			cull_software none
                        fog_override true
			texture_unit
			{
				texture DL_comp01.dds
				
			}
		}
	}
}
material Particles/Aureola
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off
			cull_hardware none
     fog_override true
			texture_unit
			{
				texture aureola.dds
				tex_address_mode clamp
			}
		}
	}
}

material Particles/DL_cloud002
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend alpha_blend
                        fog_override true
			texture_unit
			{
				texture DL_cloud002.dds
			}
		}
	}
}

material Particles/text01
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                                                fog_override true
			texture_unit
			{
				texture text01.dds
			}
		}
	}
}


material Particles/DL_ring002
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture DL_ring002.dds
			}
		}
	}
}

material Particles/DL_water001
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture DL_water001.dds
			}
		}
	}
}

material Particles/Bubble3
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture bubble3.dds
			}
		}
	}
}

material Particles/DL_smoke004
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture DL_smoke003.dds
			}
		}
	}
}

material Particles/DL_bits
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture DL_bits.dds
			}
		}
	}
}
material Particles/DL_fireback001
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off
                     	point_sprites on
			point_size 10
			fog_override true
			texture_unit
			{
				texture DL_fireback001.dds
			}
		}
	}
}

material Particles/bzground01
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture bzground01.dds
			}
		}
	}
}

material Particles/DL_xuanfeng01
{
	
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend alpha_blend
                        fog_override true
			texture_unit
			{
				texture DL_xuanfeng01.dds
			}
		}
	}
}


material Particles/lightfight
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        cull_hardware none
			cull_software none
                        fog_override true
			texture_unit
			{
				anim_texture light.dds 6 0.3
				
			}
		}
	}
}

material Particles/Fibres
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture fibres.dds
			}
		}
	}
}

material Particles/Flare
{
	technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off
     fog_override true
			texture_unit
			{
				texture flaretrail.dds
			}
		}
	}
}

material Particles/Ring
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
			cull_hardware none
			cull_software none
     fog_override true
			texture_unit
			{
				texture ring1.dds
				tex_address_mode clamp
			}
		}
	}
}

material Particles/DL_water002
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture DL_water002.dds
			}
		}
	}
}

material Particles/Ghost001
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        cull_hardware none
			cull_software none
                        fog_override true
			texture_unit
			{
				texture Ghost001.dds
				
			}
		}
	}
}

material Particles/DL_cfcy002
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend  add
                        cull_hardware none
			cull_software none
                        fog_override true
			texture_unit
			{
				texture  DL_cfcy002.dds
			}
		}
	}
}

material Particles/Spark2
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture spark3.dds
			}
		}
	}
}

material Particles/hailang002
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        fog_override true
			texture_unit
			{
				texture hailang002.dds
			}
		}
	}
}

material Particles/bzray01
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
                        
                        fog_override true
			texture_unit
			{
				texture bzray01.dds
				
			}
		}
	}
}

material Particles/Bubble2
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add
     fog_override true
			texture_unit
			{
				texture bubble2.dds
			}
		}
	}
}