attribute vec3 uv0;

varying vec3 v3DCoord;
varying vec4 vPosition;

void main(void)
{
    // Clip space position
    gl_Position = vPosition = ftransform();
    //gl_Position = ftransform();
    
    // 3D Coords
    //vPosition = uv0;
    v3DCoord = uv0;
}
