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  <LastAuthor>Edward</LastAuthor>
  <Created>2006-10-04T22:28:33Z</Created>
  <LastSaved>2010-03-09T19:53:46Z</LastSaved>
  <Version>11.9999</Version>
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   <Row>
    <Cell><Data ss:Type="String">window_title</Data></Cell>
    <Cell><Data ss:Type="String">Memory Wiz</Data></Cell>
   </Row>
    <Row>
      <Cell><Data ss:Type="String">lblScore</Data></Cell>
      <Cell><Data ss:Type="String">Score</Data></Cell>
    </Row>
    <Row>
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      <Cell><Data ss:Type="String">Total Score</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">Joker Bonus</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">Game Over</Data></Cell>
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      <Cell><Data ss:Type="String">Best Combo</Data></Cell>
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    <Cell><Data ss:Type="String">New Row Meter</Data></Cell>
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    <Cell><Data ss:Type="String">&amp;Start</Data></Cell>
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    <Cell><Data ss:Type="String">QUIT</Data></Cell>
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    <Cell><Data ss:Type="String">QUIT GAME?</Data></Cell>
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    <Cell><Data ss:Type="String">EXIT</Data></Cell>
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    <Cell><Data ss:Type="String">WELCOME</Data></Cell>
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    <Cell><Data ss:Type="String">Score :</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s30"><Data ss:Type="String">&lt;i&gt;Enter your name&lt;/i&gt;</Data></Cell>
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    <Cell><Data ss:Type="String">Please enter name</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">lblQuitGame</Data></Cell>
    <Cell><Data ss:Type="String">Do you really want to quit?</Data></Cell>
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   <Row>
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    <Cell><Data ss:Type="String">Pause</Data></Cell>
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    <Cell><Data ss:Type="String">PAUSED</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">lblLoading</Data></Cell>
    <Cell><Data ss:Type="String">Loading...</Data></Cell>
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    <Cell><Data ss:Type="String">Sound</Data></Cell>
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    <Cell><Data ss:Type="String">lblMusicLevel</Data></Cell>
    <Cell><Data ss:Type="String">Music</Data></Cell>
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    <Cell><Data ss:Type="String">Full screen</Data></Cell>
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    <Cell><Data ss:Type="String">Round</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">quitconfirm_quest</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you want to quit? Your progress will be saved.</Data></Cell>
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    <Cell><Data ss:Type="String">quitconfirm_quick</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you want to quit?</Data></Cell>
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    <Cell><Data ss:Type="String">lblSelectAvatar</Data></Cell>
    <Cell><Data ss:Type="String">CREATE PROFILE</Data></Cell>
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    <Cell><Data ss:Type="String">lblEditAvatar</Data></Cell>
    <Cell><Data ss:Type="String">EDIT AVATAR</Data></Cell>
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    <Cell><Data ss:Type="String">AVATAR</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">lblUnlockedUp</Data></Cell>
    <Cell><Data ss:Type="String">UNLOCKED!</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">btnSwitchAvatar</Data></Cell>
    <Cell><Data ss:Type="String">Switch avatar</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">lblAvatarUnlockContent</Data></Cell>
    <Cell><Data ss:Type="String">You've unlocked the %1% avatar! &#10;Select it from the menu or click on the button below.</Data></Cell>
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    <Cell><Data ss:Type="String">Cat</Data></Cell>
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    <Cell><Data ss:Type="String">Dog</Data></Cell>
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      <Cell><Data ss:Type="String">BONUS LEVEL</Data></Cell>
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      <Cell><Data ss:Type="String">KEEP GOING</Data></Cell>
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      <Cell><Data ss:Type="String">AVOID THE JOKERS!</Data></Cell>
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      <Cell><Data ss:Type="String">Go</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">LAST ROUND</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">ALL ROUNDS COMPLETED</Data></Cell>
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      <Cell><Data ss:Type="String">Achievements</Data></Cell>
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      <Cell><Data ss:Type="String">Quest Mode</Data></Cell>
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      <Cell><Data ss:Type="String">Quick Play</Data></Cell>
      <Cell><Data ss:Type="String">Quick Play</Data></Cell>
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      <Cell><Data ss:Type="String">QUICK PLAY</Data></Cell>
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      <Cell><Data ss:Type="String">Quick Play</Data></Cell>
      <Cell><Data ss:Type="String">Quick Play</Data></Cell>
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      <Cell><Data ss:Type="String">Classic Upcase</Data></Cell>
      <Cell><Data ss:Type="String">CLASSIC</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">CLASSIC</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">The original mode that made Memory Wiz a big hit!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Blitz Upcase</Data></Cell>
      <Cell><Data ss:Type="String">BLITZ</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">lblBlitzTitle</Data></Cell>
      <Cell><Data ss:Type="String">BLITZ</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">lblBlitzContent</Data></Cell>
      <Cell><Data ss:Type="String">Clear the tiles before time runs out! Combos award bonus time.</Data></Cell>
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      <Cell><Data ss:Type="String">Mode</Data></Cell>
      <Cell><Data ss:Type="String">MODE</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Strategy Upcase</Data></Cell>
      <Cell><Data ss:Type="String">STRATEGY</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">lblStrategyTitle</Data></Cell>
      <Cell><Data ss:Type="String">STRATEGY</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">Think before your every move. Incorrect matches will make the "new row" bar fill up!</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Rome Upcase</Data></Cell>
      <Cell><Data ss:Type="String">PUZZLE</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblCradleRomeTitle</Data></Cell>
      <Cell><Data ss:Type="String">PUZZLE</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">Only the orange tiles count towards the goal!</Data></Cell>
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      <Cell><Data ss:Type="String">Joker Upcase</Data></Cell>
      <Cell><Data ss:Type="String">JOKER</Data></Cell>
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      <Cell><Data ss:Type="String">JOKER</Data></Cell>
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      <Cell><Data ss:Type="String">lblJokerContent</Data></Cell>
      <Cell><Data ss:Type="String">Don't hit the jokers! How far can you get?</Data></Cell>
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      <Cell><Data ss:Type="String">lblBlockedTitle</Data></Cell>
      <Cell><Data ss:Type="String">???????????????</Data></Cell>
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      <Cell><Data ss:Type="String">Easy 7x8</Data></Cell>
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      <Cell><Data ss:Type="String">Medium 9x10</Data></Cell>
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      <Cell><Data ss:Type="String">lblDifficulty3</Data></Cell>
      <Cell><Data ss:Type="String">Hard 11x12</Data></Cell>
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      <Cell><Data ss:Type="String">Instructions</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">Options</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnPlay</Data></Cell>
      <Cell><Data ss:Type="String">Play</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnMainMenuQuit</Data></Cell>
      <Cell><Data ss:Type="String">Quit</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnChangePlayer</Data></Cell>
      <Cell><Data ss:Type="String">Not you?</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">nameinuse</Data></Cell>
      <Cell><Data ss:Type="String">Name already in use</Data></Cell>
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      <Cell><Data ss:Type="String">Ok</Data></Cell>
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    <Row>
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      <Cell><Data ss:Type="String">Cancel</Data></Cell>
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      <Cell ss:StyleID="s21"><Data ss:Type="String">mutesound</Data></Cell>
      <Cell ss:StyleID="s21"><Data ss:Type="String">&amp;Mute All Sound</Data></Cell>
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      <Cell><Data ss:Type="String">btnYes</Data></Cell>
      <Cell><Data ss:Type="String">Yes</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">btnNo</Data></Cell>
      <Cell><Data ss:Type="String">No</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnBack</Data></Cell>
      <Cell><Data ss:Type="String">Back</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnNext</Data></Cell>
      <Cell><Data ss:Type="String">Next</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnCredits</Data></Cell>
      <Cell><Data ss:Type="String">Credits</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnResume</Data></Cell>
      <Cell><Data ss:Type="String">Resume game</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">continue</Data></Cell>
      <Cell><Data ss:Type="String">Continue</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">lblSelectPlayer</Data></Cell>
      <Cell><Data ss:Type="String">SELECT A PLAYER</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">btnEditname</Data></Cell>
      <Cell><Data ss:Type="String">Edit</Data></Cell>
    </Row>
    <Row>
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      <Cell><Data ss:Type="String">New</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnDeletePlayer</Data></Cell>
      <Cell><Data ss:Type="String">Delete</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">btnEdit</Data></Cell>
      <Cell><Data ss:Type="String">Edit</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">deleteprofile</Data></Cell>
      <Cell><Data ss:Type="String">DELETE?</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">deleteconfirm</Data></Cell>
      <Cell><Data ss:Type="String">Are you sure you want to delete '%1%'?&#10;&#10; Warning: All saved games and unlockables will be lost</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">screenswitchfailed</Data></Cell>
      <Cell><Data ss:Type="String">Unable to switch screen modes.</Data></Cell>
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      <Cell><Data ss:Type="String">lblInstructions</Data></Cell>
      <Cell><Data ss:Type="String">INSTRUCTIONS</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">lblBasicInstructions</Data></Cell>
      <Cell><Data ss:Type="String">Basic Instructions</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Level Complete1</Data></Cell>
      <Cell><Data ss:Type="String">LEVEL %1%</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Level Complete2</Data></Cell>
      <Cell><Data ss:Type="String">COMPLETE</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">not fast enough1</Data></Cell>
      <Cell><Data ss:Type="String">TRY</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">not fast enough2</Data></Cell>
      <Cell><Data ss:Type="String">AGAIN!</Data></Cell>
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      <Cell><Data ss:Type="String">WORLD CLEAR!</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Anim_Go</Data></Cell>
      <Cell><Data ss:Type="String">3_2_1_GO!</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Anim_Good</Data></Cell>
      <Cell><Data ss:Type="String">GOOD!</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Anim_GridClearBonus1</Data></Cell>
      <Cell><Data ss:Type="String">GRID CLEAR BONUS</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Anim_GridClearBonus2</Data></Cell>
      <Cell><Data ss:Type="String">100,000</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Anim_Combo</Data></Cell>
      <Cell><Data ss:Type="String">COMBO*</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Anim_ChainedCombo</Data></Cell>
      <Cell><Data ss:Type="String">CHAINED COMBO*</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Anim_SuperCombo</Data></Cell>
      <Cell><Data ss:Type="String">SUPER COMBO*</Data></Cell>
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    <Row>
      <Cell><Data ss:Type="String">Anim_Round</Data></Cell>
      <Cell><Data ss:Type="String">ROUND </Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Anim_AlmostThere</Data></Cell>
      <Cell><Data ss:Type="String">ALMOST THERE!</Data> </Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Anim_Points</Data></Cell>
      <Cell><Data ss:Type="String">+100</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblEmpty</Data></Cell>
      <Cell><Data ss:Type="String"></Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement</Data></Cell>
      <Cell><Data ss:Type="String">ACHIEVEMENTS</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement1</Data></Cell>
      <Cell><Data ss:Type="String">Memory wiz: 100%% quest mode complete</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement2</Data></Cell>
      <Cell><Data ss:Type="String">Memory master: 50%% quest mode complete</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement3</Data></Cell>
      <Cell><Data ss:Type="String">Combo apprentice: make a 25 tile combo</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement4</Data></Cell>
      <Cell><Data ss:Type="String">Combo expert: make a 50 tile combo</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement5</Data></Cell>
      <Cell><Data ss:Type="String">Mix and match: Make a 20 tile chained combo</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement6</Data></Cell>
      <Cell><Data ss:Type="String">If they were only worth money: make 1 000 000 points</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement7</Data></Cell>
      <Cell><Data ss:Type="String">Bombs away!: use 100 bomb powerups</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement8</Data></Cell>
      <Cell><Data ss:Type="String">It's cold in here: use 100 freeze powerups</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement9</Data></Cell>
      <Cell><Data ss:Type="String">Wild thang: use 100 wild powerups</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement10</Data></Cell>
      <Cell><Data ss:Type="String">Sideswipe: use 100 sidewinder powerups</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement11</Data></Cell>
      <Cell><Data ss:Type="String">Let me see that: use 100 showtime powerups</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement12</Data></Cell>
      <Cell><Data ss:Type="String">Neat and tidy: clear the grid once</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement13</Data></Cell>
      <Cell><Data ss:Type="String">Neater and tidier: clear the grid 5 times</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement14</Data></Cell>
      <Cell><Data ss:Type="String">Blitz it!: play Blitz on every difficulty on quick play</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement15</Data></Cell>
      <Cell><Data ss:Type="String">Puzzle time: play Puzzle on every difficulty on quick play</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement16</Data></Cell>
      <Cell><Data ss:Type="String">Classical: play Classic on every difficulty on quick play</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement17</Data></Cell>
      <Cell><Data ss:Type="String">Strategizing: play Strategy on every difficulty on quick play</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement18</Data></Cell>
      <Cell><Data ss:Type="String">Joke's on you: play Joker on every difficulty on quick play</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement19</Data></Cell>
      <Cell><Data ss:Type="String">Meow!: unlock cat avatar</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchievement20</Data></Cell>
      <Cell><Data ss:Type="String">Woof!: unlock dog avatar</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 1</Data></Cell>
      <Cell><Data ss:Type="String">MEMORY WIZ!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 2</Data></Cell>
      <Cell><Data ss:Type="String">MEMORY MASTER</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 3</Data></Cell>
      <Cell><Data ss:Type="String">COMBO APPRENTICE</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 4</Data></Cell>
      <Cell><Data ss:Type="String">COMBO EXPERT</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 5</Data></Cell>
      <Cell><Data ss:Type="String">MIX N' MATCH</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 6</Data></Cell>
      <Cell><Data ss:Type="String">1 000 000 POINTS! </Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 7</Data></Cell>
      <Cell><Data ss:Type="String">BOMBS AWAY!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 8</Data></Cell>
      <Cell><Data ss:Type="String">IT'S COLD IN HERE</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 9</Data></Cell>
      <Cell><Data ss:Type="String">WILD THANG</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 10</Data></Cell>
      <Cell><Data ss:Type="String">SIDESWIPE</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 11</Data></Cell>
      <Cell><Data ss:Type="String">LET ME SEE THAT...</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 12</Data></Cell>
      <Cell><Data ss:Type="String">NEAT AND TIDY!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 13</Data></Cell>
      <Cell><Data ss:Type="String">NEATER AND TIDIER!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 14</Data></Cell>
      <Cell><Data ss:Type="String">BLITZ IT!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 15</Data></Cell>
      <Cell><Data ss:Type="String">PUZZLE TIME</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 16</Data></Cell>
      <Cell><Data ss:Type="String">CLASSICAL</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 17</Data></Cell>
      <Cell><Data ss:Type="String">STRATEGIZING</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 18</Data></Cell>
      <Cell><Data ss:Type="String">JOKE'S ON YOU</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 19</Data></Cell>
      <Cell><Data ss:Type="String">MEOW!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Game 20</Data></Cell>
      <Cell><Data ss:Type="String">WOOF!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchieveQuestMode</Data></Cell>
      <Cell><Data ss:Type="String">* Achievement unlocked in Quest Mode only</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchieveQuestModeAsterisk</Data></Cell>
      <Cell><Data ss:Type="String">*</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblInstructions_txt1</Data></Cell>
      <Cell><Data ss:Type="String">Click on the tiles to flip them over and reveal what's underneath. You'll have to match at least two of the same ones to make them disappear.</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblInstructions_txt2</Data></Cell>
      <Cell><Data ss:Type="String">Combos are always good! Depending on the game mode, they can dramatically increase your score, award extra time or both!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblInstructions_txt3</Data></Cell>
      <Cell><Data ss:Type="String">All of the game modes will have a quota that you must reach in order to move on to the next level. Make sure to check it as soon as you start the level!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblInstructions_txt4</Data></Cell>
      <Cell><Data ss:Type="String">Depending on the size of your combo. The number of tiles revealed will vary. Larger combo will grant larger reveals!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblInstructions_txt5</Data></Cell>
      <Cell><Data ss:Type="String">You'll have three chances to clear each level.&#10; Lose all of them and it's game over!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblPanelInstructionsClassic</Data></Cell>
      <Cell><Data ss:Type="String"> Reach the level's goal before the screen fills up! New rows will pop up periodically. </Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblPanelInstructionsBlitz</Data></Cell>
      <Cell><Data ss:Type="String"> Reach the level's goal before the time runs out. Combos add bonus time! </Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblPanelInstructionsStrategy</Data></Cell>
      <Cell><Data ss:Type="String"> Reach the level's goal before the screen fills up. Each incorrect match fills up the new row meter! </Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblPanelInstructionsCradle</Data></Cell>
      <Cell><Data ss:Type="String"> Reach the level's goal before the time runs out. Only the orange tiles count towards the level's goal! </Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblPanelInstructionsJoker</Data></Cell>
      <Cell><Data ss:Type="String"> Avoid the jokers at all costs. You'll only need to pass the first three rounds. Survive all five and you'll get a bonus! </Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblTimer</Data></Cell>
      <Cell><Data ss:Type="String">Timer</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblJoker</Data></Cell>
      <Cell><Data ss:Type="String">Joker</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblTargetTile</Data></Cell>
      <Cell><Data ss:Type="String">Target tile</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblOrangeTile</Data></Cell>
      <Cell><Data ss:Type="String">Orange tile</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Up 1</Data></Cell>
      <Cell><Data ss:Type="String">Let's go</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Mid 1</Data></Cell>
      <Cell><Data ss:Type="String">Memory Land</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Down 1</Data></Cell>
      <Cell><Data ss:Type="String">awaits!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Up 2</Data></Cell>
      <Cell><Data ss:Type="String">You're</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Mid 2</Data></Cell>
      <Cell><Data ss:Type="String">on fire</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Down 2</Data></Cell>
      <Cell><Data ss:Type="String">Keep it up!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Up 3</Data></Cell>
      <Cell><Data ss:Type="String">You have great</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Mid 3</Data></Cell>
      <Cell><Data ss:Type="String">Memory skills!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Down 3</Data></Cell>
      <Cell><Data ss:Type="String">keep going!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Up 4</Data></Cell>
      <Cell><Data ss:Type="String">You're a</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Mid 4</Data></Cell>
      <Cell><Data ss:Type="String">Memory expert!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Down 4</Data></Cell>
      <Cell><Data ss:Type="String">awesome!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Up 5</Data></Cell>
      <Cell><Data ss:Type="String">You're a</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Mid 5</Data></Cell>
      <Cell><Data ss:Type="String">Memory wiz master!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Achieve Down 5</Data></Cell>
      <Cell><Data ss:Type="String">You are the best!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup wild</Data></Cell>
      <Cell><Data ss:Type="String">WILD</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup wild text</Data></Cell>
      <Cell><Data ss:Type="String">&lt;br&gt;This powerup allows you to chain two different tiles and perform huge combos!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup bomb</Data></Cell>
      <Cell><Data ss:Type="String">BOMB</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup bomb text</Data></Cell>
      <Cell><Data ss:Type="String">&lt;br&gt;Click on it then click on a tile. Boom! All of the tiles are gone!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup sidewinder</Data></Cell>
      <Cell><Data ss:Type="String">SIDEWINDER</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup sidewinder text</Data></Cell>
      <Cell><Data ss:Type="String">&lt;br&gt;Instantly eliminates all the tiles in a cross pattern!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup showtime</Data></Cell>
      <Cell><Data ss:Type="String">SHOWTIME</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup showtime text</Data></Cell>
      <Cell><Data ss:Type="String">&lt;br&gt;Flips all the tiles to let you take a peek. You can click on the tiles when they are flipped!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup freeze</Data></Cell>
      <Cell><Data ss:Type="String">FREEZE</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">powerup freeze text</Data></Cell>
      <Cell><Data ss:Type="String"> &lt;br&gt; &lt;br&gt;It will make the new row timer freeze for a while</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Quest Mode Init</Data></Cell>
      <Cell><Data ss:Type="String">Welcome to Memory Land! You're about to embark on a trip to expand your memory skills and enlarge your brain!&lt;br&gt; &lt;br&gt;There are five main areas here, each one packed with fun and exciting challenges! To travel through memory land, simply click on any unlocked node. &lt;br&gt; &lt;br&gt;What mysteries does this land have for you?</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">High Score</Data></Cell>
      <Cell><Data ss:Type="String">HIGH SCORE</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented</Data></Cell>
      <Cell><Data ss:Type="String">GOAL ORIENTED</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Stage</Data></Cell>
      <Cell><Data ss:Type="String">STAGE</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented Data 1</Data></Cell>
      <Cell><Data ss:Type="String">Clear specific tiles</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented Desc 1</Data></Cell>
      <Cell><Data ss:Type="String">Only the Star tiles count towards the goal!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented Data 2</Data></Cell>
      <Cell><Data ss:Type="String">Make a nice combo!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented Desc 2</Data></Cell>
      <Cell><Data ss:Type="String">You will have to make a big combo using Heart tiles!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented Data 3</Data></Cell>
      <Cell><Data ss:Type="String">Chain two different tiles together</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented Desc 3</Data></Cell>
      <Cell><Data ss:Type="String">Using Wild power up, chain up a combo of Stars and Diamonds!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented Data 4</Data></Cell>
      <Cell><Data ss:Type="String">Clear the grid</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal Oriented Desc 4</Data></Cell>
      <Cell><Data ss:Type="String">Eliminate the entire grid to clear the level and receive a nice bonus!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal GUI 1</Data></Cell>
      <Cell><Data ss:Type="String">Star tiles to go!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal GUI 2</Data></Cell>
      <Cell><Data ss:Type="String">Heart tiles required in a combo!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal GUI 3</Data></Cell>
      <Cell><Data ss:Type="String">Chain up a 10 Stars and Diamonds combo!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">Goal GUI 4</Data></Cell>
      <Cell><Data ss:Type="String">Clear the grid once!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblFinishQuestTitle</Data></Cell>
      <Cell><Data ss:Type="String">CONGRATULATIONS!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblFinishQuestText</Data></Cell>
      <Cell><Data ss:Type="String">YOU HAVE COMPLETED ALL STAGES OF MEMORY LAND.&#10;YOU TRULY ARE A MEMORY WIZ!&#10;Now go and unlock all of the achievements!</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblCredits</Data></Cell>
      <Cell><Data ss:Type="String">CREDITS</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchieveBack</Data></Cell>
      <Cell><Data ss:Type="String">BACK</Data></Cell>
    </Row>
    <Row>
      <Cell><Data ss:Type="String">lblAchieveNext</Data></Cell>
      <Cell><Data ss:Type="String">NEXT</Data></Cell>
    </Row>

    <Row>
      <Cell><Data ss:Type="String">Anim_Achieve_Title</Data></Cell>
      <Cell><Data ss:Type="String">ACHIEVEMENT UNLOCKED!</Data></Cell>
    </Row>

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