Forgotten Island ReadMe notes.

Developed by: Digital Extremes
Distributed by: Electronic Arts

### Useful Web Links

- Adventure Pinball Home Page -- Visit for the latest updates, patches, and community events!
- Digital Extremes -- The developer's home page

### Starting the Game

To start Adventure Pinball:

1. Click on the "Start" button at the bottom of the screen.
2. Move the mouse to the "Programs" choice.
3. Move the mouse to the "Adventure Pinball" choice.
4. Click on the "Play Adventure Pinball" icon.

### New Maps!

To play on a user-created map, be sure to copy the new map file (it will have a .pb extension) into your Adventure Pinball\Maps folder. The new map will be available from the Play Tables screen.

### Changing your video device

If you want to switch between software and hardware rendering, or install a different video card, you need to change the video device settings.

1. Click on the "Start" button at the bottom of the screen.
2. Move the mouse to the "Programs" choice.
3. Move the mouse to the "Adventure Pinball Safe Mode" choice.
4. Click on the "Change your video device" button.
5. Choose the appropriate device and restart the game.

### Technical Support

Please see the manual accompanying the game for instructions on obtaining technical support, or visit the Adventure Pinball Home Page.

## Troubleshooting

### Lockups

If Adventure Pinball locks up or crashes when you run it, then a list of "Safe Mode" options will appear the next time you run it. To access the "Safe Mode" options directly, start Adventure Pinball via the "Safe Mode" icon available in the Start menu (Start/Programs/Adventure Pinball/Safe Mode). This mode is similar to Windows 98's Safe Mode. It runs with sound, DirectDraw, and 3D hardware support disabled. This way, you can modify your options that may be causing problems, then run the game again.

### Crashes

If Adventure Pinball stops with a "Ran out of virtual memory" message, you need to free up more hard disk space on your primary drive (C:) in order to play. Adventure Pinball large levels and rich textures take up a lot of virtual memory. We recommend having 150 megabytes of free hard disk space for running the game, and 300 megabytes or more of free hard disk space for the editor.

### Display issues

For best results, make sure your monitor is set to 16bit High Color, and the Screen Size is between 640x480 and 1024x768 pixels. To check this go to your windows Start menu, choose "Settings", and then "Control Panel". Double click on the "Display" icon, and then click on the "Settings" tab.

Adventure Pinball works best with video cards which have DirectX 8 drivers. If you experience any of the following problems, your video card driver may need updating:

- Crashes when starting up
- Crashes when changing video resolutions
- Corrupted textures: garbage pixels appearing on surfaces; unexpected bright flashy colors on the screen; incorrect textures on surfaces
- Slower performance

If your screen is not displaying the game properly, make sure you have chosen the correct 3D device. To do this, go to the Windows Start menu, choose Programs, and then Adventure Pinball (assuming the game was installed to the default directory). From there, choose "Adventure Pinball Safe Mode". Once the window has opened fully, choose "Change your 3D video device". After the devices have been detected, click on "Show all devices".

- If you have a 3dfx chipset on your video card choose 3dfx Glide.
- If you have a D3D chipset on your video card choose Direct3D.
- If you have a Savage4 chipset on your video card choose S3 MeTal.

To find out what kind of video card you have, check the documentation included with your video card or contact your PC manufacturer.

This game was designed to run with the support of an accelerated 3D graphics card. If you choose to run in Software Render, please be aware that some objects may not appear properly, and that gameplay may be noticeably slower depending upon your video card.

If you have a Savage4 chipset on your video card and the game will not start, please check to see if the graphics acceleration is set to full. To do this, click the right mouse button over the "My Computer" icon, and choose "Properties". Click on the "Performance" tab, and then the "Graphics…" button at the bottom. Make sure the sliding bar is set to full. If it is not, set it to full, click "OK" to close the windows, and then restart the PC to try the game.

If you have any of these problems, visit the EA Hardware Links and Driver Updates page, or video card manufacturer's web page to download new drivers.

### Sound issues

Known sound issues:

- If you have an Aureal A3D sound card with 3D sound enabled, you must disable the Aureal's "A3D Splash Screen" in the Aureal configuration utility. If this is not disabled, the game may be unable to go into full-screen mode because of the splash screen interfering.
- If you are having sound problems it is recommended you install the latest drivers from the manufacturer rather than the default ones that your operating system may include. Newer operating systems like Windows 2000 and Windows ME include generic drivers that may be outdated.

### Control issues

Some PC keyboards can't recognize certain combinations of 3 or more simultaneously pressed keys.

### Pinball Editor

The Editor that was used to create all the pinball tables for this game is included. It is officially unsupported and can be quite difficult to use, but we have included it for those adventurous people who might want to give it a try.

For Windows 2000 Users
If you are accustomed to using the Task Manager to quit a program, be aware that we have encountered issues when selecting the Cancel button from the Task Manager window while Adventure Pinball is running.
Safe Mode
Adventure Pinball Safe Mode, found in the Start Menu, has been included to allow you to trouble-shoot your system in the event that you cannot get Adventure Pinball running correctly. Safe Mode is not intended for extended play. Minimizing the game while in Safe Mode has been known to cause problems.

## Performance

### Memory

Adventure Pinball performance is highly dependent on the amount of RAM you have in your machine, and the amount of memory that is available. Machines with less memory will access their hard disk more frequently to load data, which causes sporadic pauses in gameplay. Thus, if you have a 32 megabyte machine, you should make sure that you don't have other unnecessary programs loaded in memory when playing Adventure Pinball.

How the game will perform under different RAM conditions:

- 32 megabytes: Some swapping; in the Game Options menu use the lowest "game detail" level to improve performance.
- 64 megabytes: Great, with a bit of swapping.
- 128 megabytes: Great!

### CPU Speed

The game is also very sensitive to CPU speed, memory bandwidth, and cache performance. Thus, it runs far better on leading-edge processors such as Pentium III's than it does on older ones.

### Requirements

Minimum system requirement:

- 266 MHz PentiumII, Celeron or AMD K6 class computer.
- 32 megabytes of RAM.
- 4 megabyte video card.

Typical system:

- 400 MHz Pentium II or AMD K6-3.
- 64 megabytes of RAM.
- 3dfx Voodoo 2 / Riva TNT class 3d accelerator.

Awesome system:

- Pentium III 700 or AMD Athlon 700 or faster PC.
- 128 megabytes of RAM.
- Geforce 2 / ATI Radeon class 3D accelerator.

## Controls

### Keyboard

Key | Function
Z X C V B and Left Mouse Button | Left Flipper
N M , . / and Right Mouse Button | Right Flipper
Down Arrow | Pull down plunger
A S D F G | Bump Left
H J K L ; | Bump Right
Pause | Pause game
Escape | Main menu toggle or Previous menu
Spacebar Enter | Throw ball after cavewoman picks it up (if prompted)
Left/Right Flipper | Aims cavewoman after picking up ball (if prompted)
F9 | Screenshot (saved in your AdventurePinball\System directory)

## Electronic Arts Credits

Management: Tom Frisina, Kathy Frazier, Edwin Caparaz Executive Producer: Ken Balthaser Producer: Victor Mercieca Assistant Producer: Jamil Dawsari Administration: Jennifer Vencill

Audio Technical Director: Rob Hubbard

Dialogue Editor: David Whittaker

Business Affairs: Mitch Miles

Voice Over: Jarion Monroe

Product Manager: Steve Perkins

Marketing Assistant: Anthony Caiazzo

Documentation: Ede Clarke

Documentation Design and Layout: Big Idea Group Inc.

EA Configuration Lab: John Hanley, Dave Caron, Mark Gonzales, Emiliano Miranda, Brian Sawyer

Package Design/Illustration: Kevin Marburg

Package Project Management: John Burns

Package Art Direction: Jennie Maruyama

Legal: Sue Garfield, Lisa Tensfeldt, Steve Bene, Bob Roden

CQC Manager: Joel Knutson

CQC Supervisor: Ben Crick

Customer Quality Control: Tony Barbagallo, Dave Knudson, Andrew Young,

Darryl Jenkins, Tony Alexander, Dave Kellum, Ben Smith

Testing Supervisor: Tim Attuquayefio

Lead Tester: James DeGuzman

Assistant Lead: Colin Clarke

Product Testing: Benjamin Alexander, William Lane, Aaron Hydrusko, David Choe,

Brian Barsda, James Stanley, Eric Gondolf, James Impey, Billy Douglas

## Digital Extremes Credits

## Programming

Adriano Bertucci
Chris Egerter
Jeff Jam
Glen Miner
James Schmalz
Steve Sinclair

Models

Mike Brown
James Edwards
Evelyn Eekels
Pancho Eekels
Steve Jones
James Schmalz

## Art

Mike Brown
Evelyn Eekels
Pancho Eekels
Dave Ewing
Mike Leatham
Martin Murphy
Dan Sarkar
James Schmalz
Mat Tremblay

Level Design

Mike Brown
Pancho Eekels
Dave Ewing
James Schmalz

Animation James Edwards Pancho Eekels Steve Jones James Schmalz | Sound And Music Starsky Partridge

Special Thanks To:

Shannon Ewing, Diane Schmalz, Mike Boyle, Mike Bastien and loved ones for putting up with our passion for games.

## End