GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     243 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: E:\boot\乐游网打包\乐游网打包\game\LonganTreeV0.2\LonganTreeV0.2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\boot\乐游网打包\乐游网打包\game\LonganTreeV0.2\LonganTreeV0.2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\boot\乐游网打包\乐游网打包\game\LonganTreeV0.2\LonganTreeV0.2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\boot\乐游网打包\乐游网打包\game\LonganTreeV0.2\LonganTreeV0.2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\boot\乐游网打包\乐游网打包\game\LonganTreeV0.2\LonganTreeV0.2_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\boot\乐游网打包\乐游网打包\game\LonganTreeV0.2\LonganTreeV0.2_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.074 seconds
