string Name     = "åÈÈô";
int Model =     28;
int Weapon = 48;
int Weapon2 = 52;
int Team = 1;
int View = 1500;
int Think = 100;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 40;
int     Guard = 30;
int     Dodge = 40;
int Jump = 6;
int Look = 15;
int Burst = 50;
int Aim = 100;
int GetItem = 30;
int Spawn = 32;
int HP = 10000;  

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "follow", "vip");
}
