string Name     = "ÈÌÕß2";
int Model =     35;
int Weapon = 57;
int Weapon2 = 0;
int Team = 2;
int View = 900;
int Think = 300;
int     Attack1 = 20;
int Attack2 = 25;
int Attack3 = 25;
int     Guard = 30;
int     Dodge = 65;
int Jump = 5;
int Look = 30;
int Burst = 50;
int Aim = 100;
int GetItem = 0;
int Spawn = 47;
int HP = 3000;  

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "wait");
}
