string Name	= "ÔÂÖ®°µÃæ";
int Model =	30;
int Weapon = 52;
int Weapon2 = 48;
int Team = 2;
int View = 400;
int Think = 100;
int	Attack1	= 40;
int Attack2 = 20;
int Attack3 = 20;
int	Guard =	20;
int	Dodge =	30;
int Jump = 10;
int Look = 70;
int Burst = 20;
int Aim = 70;
int GetItem = 15;
int Spawn = 186;
int HP = 20000;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self,"wait");
}