string Name	= "ΜμΙ΄΄ύΕ®10";
int Model =	46;
int Weapon = 34;
int Weapon2 = 0;
int Team = 2;
int View = 2000;
int Think = 100;
int Attack1 = 50;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 20;
int Dodge = 0;
int Jump = 10;
int Look = 1000;
int Burst = 30;
int Aim = 100;
int GetItem = 0;
int Spawn = 118;
int HP = 2000;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "follow", "player");
}