<variant_set title="Land of Mystery" 
   abstract="A randomly generated challenge."
 >

 <level chances="36" >
   <map mountains="0" /> 
   <message text="This kingdom has no mountains." />
 </level>

 <level chances="36" >
   <map mountains="2"  />
   <message text="This kingdom has two mountain ranges." />
 </level> 

 <level chances="36" variant="CapitalCity" >
	<message text="This kingdom has a capital city. The capital must be defended, or the kingdom will fall." />
 </level>

 <level chances="36" variant="BarbarianFort" >
	<message text="In this kingdom, the barbarians emerge from a centrally-located fort. Whenever they sack a city, they return home for reinforcements." />
 </level>

 <level chances="36" >
   <map cities="20" swords="20" />
	<message text="This kingdom has 20 cities." />
 </level>

 <level chances="36" variant="ArmedBarbarians" crossbow="yes" armor="yes" >
   <message text="In this kingdom, barbarians have crossbows and armor." />
 </level>

 <level chances="36" variant="ArmedBarbarians" catapult="yes" armor="yes" >
   <message text="In this kingdom, barbarians have catapults and armor." />
 </level>
  
 <level chances="36" variant="Nile" >
	<message text="This kingdom is on the Nile." />
 </level>

 <level chances="9"  variant="Nile" south="yes" west="yes" >
	<message text="This kingdom is on the Nile." />
 </level>
   
 <level chances="9"  variant="Nile" north="yes" west="yes" >
	<message text="This kingdom is on the Nile." />
 </level>

 <level chances="9"  variant="Nile" north="yes" east="yes" >
	<message text="This kingdom is on the Nile." />
 </level>

 <level chances="9" variant="Nile" south="yes" east="yes" >
	<message text="This kingdom is on the Nile." />
 </level>

 <level chances="36" >
   <map forests="20" />
	<message text="This kingdom has forests. Forests block road building, but can be cleared with a click. When cleared, forests produce a small amount of technology." />
 </level>

 <level chances="36" >
   <map forests="60" mountains="0" />
	<message text="This kingdom is thick with forest. Forests block road building, but can be cleared with a click. When cleared, forests produce a small amount of technology." />
 </level>

 <level chances="36" variant="CentralOasis" >
   <message text="This kingdom has a large, central Oasis." />
 </level> 

 <level chances="36" >
   <map saboteurs="1" />
   <message text="This kingdom has a saboteur, who will destroy his city if not found in time." />
 </level >

 <level chances="36" >
   <map cities="7" saboteurs="6" hints="11" />
   <message text="This kingdom is swarming with saboteurs!  Find them before they destroy your cities!" />
 </level>

 <level chances="36" variant="Island" >
   <message text="This kingdom is on an island." />
 </level>

 <level variant="Plague" chances="36" >
   <message text="One city has the plague. The plague will spread to any cities it connects to." />
 </level> 

 <level chances="36" variant="Meteor" >
   <message text="Every 10 turns, a meteor will strike this kingdom." />
 </level>

 <level chances="36" variant="AngryGods" >
   <message text="Every time you develop a technology, a meteor will strike the playfield." />
 </level>

 <level chances="36" >
   <map mines_max="0" />
   <message text="This kingdom has no mines." />
 </level>

 <level chances="36" >
   <game_params population_growth="0" />
   <message text="In this kingdom, city populations do not grow." />
 </level>

 <level chances="36" >
   <game_params turns_per_level="75" />
   <message text="You only have 75 turns to prepare this kingdom for the barbarian attack." />
 </level>
 
 <level chances="36" variant="DarknessPlague"  >
   <message text="In this kingdom, squares cover over with darkness some time after they are explored.  Once covered, they must be explored again." />
 </level>

 <level chances="36" variant="LocustPlague"  >
   <message text="In this kingdom, locusts will devour the field squares over time, making cities harder to find." />
 </level>

 <level chances="36"  >
   <message text="There is nothing special about this kingdom." />
 </level>



</variant_set>

