<scenario title="Trials of Nanakhut" abstract="Help a priestess survive the wrath of the Gods." >

   <level variant="Island" need_glyph="yes" title="Hek-Amoun" >
      <message text="The hidden island of Hek-Amoun was sacred to all the gods of Egypt.  This is the story of Nanakhut, the priestess who conquered that island and claimed its glyph of power." />		
   </level>

   <level variant="ArmedBarbarians" armor="yes" catapult="yes" title="Curse of Thoth" >
      <message text="Nanakhut returned to her homeland victorious, and the next day, the great god Thoth visited her, saying:\n\n&quot;It was unwise to conquer our sacred island. Now you will learn what it means to anger the gods.&quot;\n\nThoth then traveled to Nanakhut's barbarian enemies, carrying with him many great scrolls of wisdom.  Using Thoth's scrolls, the barbarians crafted fierce weapons and armor for their attacks on Nanakhut's realm." />
   </level>


   <level need_glyph="yes" title="Curse of Seb" >
      <map mines_max="0" />
      <message text="Then Seb spoke to Nanakhut, saying:\n\n&quot;Until you earn another glyph of power, your mines in the earth will yield no strength.&quot;" />
   </level>

   <level need_glyph="yes" title="Curse of Isis" >
      <game_params turns_per_level="75" />
      <message text="Then Isis spoke to Nanakhut, saying:\n\n&quot;I have reached into the hourglass of your life and plucked out ten grains of sand.  They are hidden between the stones of the obelisk.  Can you find them?&quot;" />
   </level>

   <level need_glyph="yes" title="Curse of Apis" >
      <game_params population_growth="0" />
      <message text="Then Apis spoke to Nanakhut, saying:\n\n&quot;No children will be born to your people, until you present me with a glyph of power.&quot;" />
   </level>

   <level variant="Plague" until_glyph="8" title="Imhotep's Plague" >
      <message repetition="1" text="Then Imhotep spoke to Nanakhut, saying:\n\n&quot;My power to heal can also harm.  A plague will befall one of your cities, and spread to any other city it trades with.&quot;" />
      <message repetition="2" text="Nanakhut learned that her barbarian enemies also feared Imhotep's plague, and would attack those cities last." />
      <message text="Imhotep's plague lasted until she had earned eight glyphs of power." />
   </level>

   <level need_glyph="yes" title="Curse of Sekhmet" >
      <map saboteurs="1" />
      <message text="Then Sekhmet spoke to Nanakhut, saying:\n\n&quot;I have sent one of my minions to destroy one of your cities.  If you search, you may find him.  But you will not stop him.\n\nObtain a glyph of power, and my wrath will relent.&quot;" />
   </level>

   <level title="Wrath of Set"
      variant="Meteor"
	  until_glyph="11"
      turn_80="0"
      turn_75="1"
      turn_70="0"
      turn_60="0"
      turn_51="1"
      turn_50="1"
      turn_49="1"
      turn_40="0"
      turn_30="0"
      turn_20="0"
      turn_11="1"
      turn_10="1"
      turn_9="1"
      turn_5="1"
   >
      <message repetition="1" text="Then Set spoke to Nanakhut, saying:\n\n&quot;How will you protect your people, when destruction follows in your footsteps?&quot;" />
      <message text="Then Set said:\n\n&quot;Earn your eleventh glyph of power.  Only then will I turn my terrible eye away.&quot;" />


   </level>


   <level variant="Island" default_message="no" title="Return to Hek-Amoun" >
       <message repetition="0" text="Then Thoth returned to Nanakhut, and told her:\n\n 'You have met many of my family, and suffered through all of their curses.  Return to our sacred island of Hek-Amoun.  If you capture your twelfth glyph, we will accept you as its queen and ruler.&quot;" />
   </level>



</scenario>





