<variant_set>

	<!-- Note that chances="X" specifies a level's chances of being picked.  
	     The chances are just a weight.  
	     You can think of them as the number of raffle tickets they have, and the total chances 
		 of a level being picked depends on the total number of raffle tickets. -->

   <level chances="10" > 
      <message text="This level has no mountains." />
	   <map mountains="0" />
   </level>  


   <level success="glyph" chances="10" >
      <message text="Welcome to the two mountain level.\nYou need a glyph to move on." /> 
	   <map mountains="2" />
   </level> 

   <level variant="BarbarianFort" chances="20" >
   </level>


   <level variant="ArmedBarbarians" chances="5"
      catapult="yes" 
      helmet="yes" 
      >
      <message text="Barbarians have catapults and helmets.  Good Luck!" />
   </level>
     
   <level variant="CapitalCity" chances="20" />
   <level variant="CentralOasis" chances="10" />
   <level variant="Island" chances="15" />
   <level variant="Nile" chances="10" />
	  

   <level chances="5" >
      <message text="Classic Oasis." />
   </level>

</variant_set>

