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  <Author>Steve Wynn</Author>
  <LastAuthor>courtneyj</LastAuthor>
  <Created>2006-10-04T22:28:33Z</Created>
  <LastSaved>2011-05-04T21:44:15Z</LastSaved>
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    <Cell ss:StyleID="s64"><Data ss:Type="String">&lt;br&gt;&lt;b&gt;Dragging Objects:&lt;/b&gt;  &lt;font color = &quot;d4d4d4&quot; font size=&quot;14&quot;&gt;Some items may be picked up and dragged onto other items to create new items.  These items can be dragged by clicking and holding the mouse.  Once an item is over another item you wish to use it on, release the mouse.  If the items cannot be combined, the item you were dragging will return to its original location.  Sometimes an item must be fully assembled before it can be picked up or used.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Bonus Items:&lt;/b&gt; &lt;font color = &quot;d4d4d4&quot; font size = &quot;14&quot;&gt;Bonus items are hidden throughout the game world.  Simply click on these items to collect them, but keep in mind some obstacles must be overcome before you can access them!  A total of the items you have found will appear in your game map.  If you collect enough, you will unlock a reward! &lt;/font&gt;</Data></Cell>
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    <Cell ss:StyleID="s64"><Data ss:Type="String">&lt;br&gt;&lt;b&gt;Hints:&lt;/b&gt;  &lt;font color = &quot;d4d4d4&quot; font size=&quot;14&quot;&gt;Hints may be used at any time in the game once your hint button is fully charged.  The hint button charges automatically.  The hint will show you your current objective, but sometimes there will be nothing left to do in a particular area.  If this is the case, the hint will highlight a navigation zone where game play still exists.  If you get lost or stuck, you can refer to your map  to view any locations that are still incomplete.  Once you are in the map, refer to the current objective text in the map to determine what to do next.&lt;/font&gt;</Data></Cell>
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    <Cell ss:StyleID="s64"><Data ss:Type="String">This game is too big to fit in a window on your desktop,&lt;br&gt;or your system doesn't have enough video memory.&#10;&lt;br&gt;To play in windowed mode, please set your desktop resolution higher than 1024x768, &lt;br&gt;if your computer supports this.&lt;p&gt;</Data></Cell>
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    <Cell ss:StyleID="s64"><Data ss:Type="String">&lt;i&gt;&lt;/i&gt;</Data></Cell>
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    <Cell ss:StyleID="s63"><Data ss:Type="String">highscorecompleteinfo</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">PlayFirst global high scores allow you to compare your scores with people across the globe. &lt;br&gt;&lt;br&gt;Log scores anonymously or personalize your high score listings by entering your PlayFirst user name and password. PlayFirst members are identified with a P1 icon. &lt;br&gt;&lt;br&gt;If you are not already a PlayFirst member, register for a free account by visiting http://www.playfirst.com. &lt;br&gt;&lt;br&gt;The PlayFirst privacy policy can be viewed by clicking this link: &lt;a id='privacypolicy'&gt;&lt;font size = &quot;18&quot; color '0000ff'&gt;&lt;u&gt;Privacy Policy&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">privacy</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">By submitting this form, you acknowledge that this information will be publicly available. &lt;a id='privacybutton'&gt;&lt;font color '0000ff'&gt;&lt;u&gt;Privacy Policy&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">privacy_info</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">By submitting this form, you acknowledge that this information will be publicly available. &lt;a id='privacybutton'&gt;&lt;font color '0000ff'&gt;&lt;u&gt;Privacy Info&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">privacy_anon</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Please do not include any personal information such as your contact information when you submit your high score. By submitting, the name you enter and your high score information is transmitted to PlayFirst, Inc.'s servers and will be available for others to see.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">submitglobal</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Submit Global High Score</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">playerlabel</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Player:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">scorelabel</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Your Score:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">yourpfaccount</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Your PlayFirst Account</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">namelabel</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Name:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">passwordlabel</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Password:</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">rememberpfaccount</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Remember My PlayFirst Account</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">medaldescrip1</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Earned by earning medal 1 in either game mode</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">medaldescrip2</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Earned by earning medal 2 in game mode 1</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">medaldescrip3</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Earned by earning medal 2 in game mode 2</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">medalsuccess</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Your medals have been successfully submitted.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">welcome</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Welcome, %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">entername</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Please Enter Your Name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">changeplayer</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Change Player</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">newplayer</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">New Player</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">deleteplayer</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Delete Player</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">editname</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Edit Name</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">selectaplayer</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Select A Player</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">nameinuse</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">That name is already in use. Please choose a different name.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">credits</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Credits</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">creditsbutton</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Credits</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">playmovie</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Play Movie</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s63"><Data ss:Type="String">skeleton: 5.0</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">SKELETON: 5.0</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"><Data ss:Type="String">newinvobject</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">A new object has been added to your inventory!</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">clicktocontinue</Data></Cell>
    <Cell><Data ss:Type="String">Click to continue</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">HUD_BTN_MENU</Data></Cell>
    <Cell><Data ss:Type="String">menu</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">HUD_BTN_HINT</Data></Cell>
    <Cell><Data ss:Type="String">hint</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">BTN_BACK</Data></Cell>
    <Cell><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">BTN_GOTO</Data></Cell>
    <Cell><Data ss:Type="String">Go To</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">node_text_leader</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">node_text_closer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">copyright_notice</Data></Cell>
    <Cell><Data ss:Type="String">COPYRIGHT © 2010 PLAYFIRST, INC. ALL RIGHTS RESERVED.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s66"><Data ss:Type="String">endfirstpeektitle</Data></Cell>
    <Cell><Data ss:Type="String">CONGRATULATIONS!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s66"><Data ss:Type="String">endfirstpeekbody</Data></Cell>
    <Cell><Data ss:Type="String">&lt;br&gt;Thank you for playing&lt;br&gt;the Thunder Island demo.&lt;br&gt;&lt;br&gt; Click OK to return to the main menu.&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s66"><Data ss:Type="String">flashfailtitle</Data></Cell>
    <Cell><Data ss:Type="String">We're Sorry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s66"><Data ss:Type="String">flashfailbody</Data></Cell>
    <Cell><Data ss:Type="String">Thunder Island requires at least Flash 8 to run.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s67"/>
   </Row>
   <Row ss:Index="107" ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:Index="2" ss:StyleID="s68"/>
   </Row>
   <Row ss:Index="109" ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">TUTORIAL</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">tutorial_map_legend</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Welcome to the map! &lt;br&gt;&lt;br&gt; From here, you can see your current objective for any area. &lt;br&gt;&lt;br&gt;  Any collectible coins you have found will be displayed in the top right corner.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">tutorial_global_message</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">I need to get the key from the cat before I do anything else!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">tutorial_map</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Lost?  Confused?  Feel like you're devoid of all purpose? &lt;br&gt;If you need extra help, be like the pros and click the MAP icon&lt;br&gt; to view objectives, new areas, and more!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tutorial_first_collectable</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">You found a GOLD COIN! There are lots more hidden throughout the island.&lt;br&gt;  If you find 80, you will unlock a reward!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">tutorial_first_assembly</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">One &lt;font color = &quot;092200&quot;&gt;OBJECT&lt;/font&gt; in the list must be assembled.&lt;br&gt;Drag the movable piece onto the other piece.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s71"><Data ss:Type="String">tutorial_first_assembly_success</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Now there's (1) more piece to add. When the&lt;br&gt;object is assembled, click it to pick it up.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">tutorial_first_assembly_pickup</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Good!  Now, click on the object to pick it up.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">tutorial_chapter_puzzle</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Pro Tip:  Any puzzle pieces you've found through out the area will automatically appear here.&lt;br&gt;Click and hold the pieces to drag, then release to snap them into place.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s71"><Data ss:Type="String">tutorial_nav_back</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Tired of the view?  Left something behind?  &lt;br&gt;Clicking the bottom of the screen allows you to navigate back the way you came.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">tutorial_first_hint_room</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">When this meter fills up, a hint is activated.&lt;br&gt;A hint will highlight an object you need&lt;br&gt;to interact with, if one is available.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">tutorial_first_hint_hog</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">A hint here will highlight an item from the list&lt;br&gt; (or where the moveable objects need to be moved to).</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">tutorial_first_reward</Data></Cell>
    <Cell ss:StyleID="s73"><Data ss:Type="String">You've unlocked a reward by finding the first 12 tiles!&lt;br&gt;After you get the Map in your room, open it and&lt;br&gt;look inside the compass for your reward(s)!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s71"><Data ss:Type="String">tutorial_hint_needmap</Data></Cell>
    <Cell ss:StyleID="s74"><Data ss:Type="String">There's nothing important to do here right now. I need to go somewhere else.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s71"><Data ss:Type="String">tutorial_hint_metamap_complete</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Looks like the secret entrance that leads to the temple must be close to the waterfall behind the bathhouse.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s71"><Data ss:Type="String">tutorial_hint_collectables_endgame</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">After entering the secret passage there is NO TURNING BACK! If you want to finish collecting the 96 green tiles and unlock all12 rewards, do so before entering the secret passage!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s71"><Data ss:Type="String">tutorial_hint_foundallcollectables</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Congratulations! You found 80 gold coins! Way to go! You have solidified yourself as a legend who will continue to have praises heaped upon and future generations will sing songs of your cleverness and artistry! Oh, and you’ll also get to see a bonus scene in the game. Stay tuned after the credits! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="28.5">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s75"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Map Legend</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">map_legend_title</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Legend</Data></Cell>
    <Cell ss:Index="8"><Data ss:Type="String">Map - text for collectibles and legend</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">map_legend_current_location</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Indicates your current location</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">map_legend_current_selection</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Indicates an area currently selected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">map_legend_incomplete</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Appears when an area is incomplete</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">map_legend_complete</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Appears when there is nothing left to do</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">map_legend_inactive</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Indicates locations you have not yet found</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Map Header</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">map_objective_header</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">CURRENT OBJECTIVE</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">map_objectives_complete</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">There is nothing left to do here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 1 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node1_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Pick up your backpack before you do anything else.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node1_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look inside the plane for helpful supplies.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node1_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around the beach for useful supplies. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node1_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way off the beach.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node1_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">A plane crate has broken and it could be useful to collect the pieces. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="32.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">node1_map_objective_6</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Explore this area for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 2 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node2_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look inside the tent for clues.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node2_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Repair the bridge so you can cross the river to gain access to the temple. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node2_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Explore this area for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node2_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way down into the Skull Cave.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node2_map_objective_4b</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">I wonder if I left anything down inside the Skull Cave. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="22.5" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 3 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="24.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node3_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">It is too dark to see inside the Temple. Find a way to illuminate this area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node3_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">The floor is booby trapped! Find a way across and examine the altar. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node3_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Two gems are missing from the base of the altar.  Find and replace them!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node3_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Pick up the Sun Key from the altar.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">node3_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Explore this area for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 4 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="24" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node4_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way across the poisonous green muck. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node4_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Retrieve the cog.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 5 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node5_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find all three missing cogs to repair the gate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node5_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">It looks like a key is needed to open this gate.  Go back and find it!</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node5_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Use the Sun Key to open the gate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node5_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for anything useful.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node5_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find all 12 puzzle pieces and complete the puzzle board on the left side of the Sun Gate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="26.25">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 6 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">node6_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to make the Ancient Fountain fill with water once again. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">node6_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Retrieve water from the Ancient Fountain. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">node6_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Extinguish all the torches. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">node6_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around this area and find useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s71"><Data ss:Type="String">node6_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 7 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node7_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Extinguish all the torches. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node7_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">There are many useful items in this area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node7_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Paddling a canoe upstream can be hard.  Motorize the canoe and make it seaworthy.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node7_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">You won't be able to sail anywhere on the mud. Find a way to make the river flow again.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node7_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Sail down the river. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 8 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node8_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find and place the Four Stone Shards around the Sun Key indentation to gain entry into the Water Temple. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node8_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Open the jaguar's mouth.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node8_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Extinguish all the torches. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node8_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for helpful items in this area.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 9 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">node9_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Cross the stones in the correct sequence and retrieve the &quot;Water Key.&quot; </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node9_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to reach the water key without stepping foot in the piranha-filled water. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node9_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for helpful items in this area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 10 Map Objectives</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">node10_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Rummage outside of the hut for anything you may need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">node10_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Solve the totem pole puzzle. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell><Data ss:Type="String">node10_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">The flames in the mouths on the totem pole change color. Find the correct pattern and change the flames accordingly. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node10_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Extinguish all the torches. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node10_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Clear a path to access the area beyond the brush. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell><Data ss:Type="String">node10_map_objective_6</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Search inside Stroheim's hut for any useful supplies.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 11 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell><Data ss:Type="String">node11_map_objective_1</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Find all puzzle pieces and complete the puzzle board on the left side of the gate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell><Data ss:Type="String">node11_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Uncover the combination to the Dam's Levers. Dr. Stroheim may have written the secret to the combination near the pile of junk outside his hut. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">node11_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">With the combination complete, the Water Key must be placed above the levers. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node11_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Extinguish all the torches. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 12 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node12_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">The altar at the center of the room is missing two gems. Find and replace them! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">node12_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Use the Sun Key to Activate Altar and solve the light puzzle. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="26.25">
    <Cell><Data ss:Type="String">node12_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Match the beams of light to their respective color on the Altar. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node12_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell><Data ss:Type="String">node12_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to cross the broken stairwell. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node12_map_objective_6</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Go through the doorway at the top of the broken stairwell. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node12_map_objective_7</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">The door to the landing on the right needs to be explored.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 12a Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node12a_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find the two missing disks and solve the Astronomical Puzzle. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 13 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node13_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node13_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Important items are kept in locked cells. Find a way to open the cell door. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node13_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Search for important items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 14 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Retrieve all puzzle pieces in this area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Open the door on the right. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Important items are locked in cells. Open the cell to retrieve the item. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14_map_objective_6</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">The eyes are missing from the carving above the door on the left. Find and replace the eyes. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14_map_objective_7</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 14b Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14b_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Retrieve all the puzzle pieces in the area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14b_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14b_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">There may be items hidden within the stone walls. Check it out. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14b_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Figure out how to open the gate to retrieve items from the other side. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 14a Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14a_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Solve the puzzle board. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14a_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Activate the Altar using the Sun Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14a_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Shoot the Blue Gems. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node14a_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Retrieve the Moon Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 15 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node15_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node15_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look for important items may have been hidden within these stone walls. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node15_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">There is a Crystal Star locked behind a gate. Find a way to open the gate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node15_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Go through the door on top of the staircase to enter the balcony.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node15_map_objective_6</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">There are some stars missing from the ceiling. Find and replace them. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 16 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node16_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node16_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look for puzzle pieces hidden within this area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node16_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look for a Crystal Star hidden within this area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node16_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to open the Treasure Chest. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node16_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Wow! What a great view of the city! Take a look at the inscription on top of the other buildings. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 17 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node17_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node17_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Important items may be hidden underneath the stone. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node17_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Important items may be hidden underneath the stone. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node17_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Place the correct key in the indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node17_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Put the Light Crystals in the correct order to make a bridge appear. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 19a Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node19a_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Retrieve your backpack. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node19a_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to the cell next door. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node19a_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Rummage through the items in the cell next door. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node19a_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Prison Break!!! Bust out of your prison cell. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node19a_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 19 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node19_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Open the mystical dungeon door using your wits! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">node19_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s77"><Data ss:Type="String">Node 19b Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node19b_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to open to the Mystical Dungeon Door.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 20 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node20_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around this area for important items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node20_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to access the corridor behind the lava fall. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node20_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Explore other areas to collect important items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 20a Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node20a_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find and place the Elemental Keys in their matching indentations. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node20a_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find items that will counterbalance the earring on the right side of the statue. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node20a_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Cut the vines away. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node20a_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Press the Button. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node20a_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Solve the button puzzle. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node20a_map_objective_6</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around this area for important items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 21 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node21_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Break off the locks around the gears. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node21_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Activate the lever. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node21_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Climb the stairs. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node21_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Retrieve the Water Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node21_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node21_map_objective_6</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Solve the puzzle board. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 21a Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node21a_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Solve the Puzzle to retrieve the key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node21a_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Don't forget the Water Key! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 22 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node22_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around this area for important items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node22_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Use the stalagmite to create a bridge over the lava. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node22_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Explore other areas for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 22a Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node22a_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to weaken the statue's arm. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node22a_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Break off the statue's arms to retrieve the Moon Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node22a_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Don't forget to pick up the Moon Key! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">node22a_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">You found everything you need here…now head on back!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 23 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node23_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Gather all the bioluminescent bugs in this area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node23_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Think outside the box! Put the bioluminescent bugs in a lantern and use it as a source of light. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node23_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Search for useful items in this area. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node23_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Charge the mushrooms by using the bioluminescent bugs. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node23_map_objective_5</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Go down the ladder and search the cavern below. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node23_map_objective_6</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Every creature hates being burned. Search for items to make a small explosive to scare the spider away.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node23_map_objective_7</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Explore other areas for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node23_map_objective_8</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Turn on the water. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 24 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node24_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node24_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Remember, spiders are more afraid of you than you are of them. Scare the giant spider away. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node24_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Remember, spiders are more afraid of you than you are of them. Scare the giant spider away. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node24_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Cut the web and search the area beyond. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 25 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node25_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node25_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Retrieve the Fire Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node25_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find and place all four Elemental Keys in their matching indentations. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 26 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node26_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node26_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find a way to get the water faucet to work in order to supply water to the boiler. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node26_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Solve the puzzle board. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node26_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Start the boiler. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 27 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node27_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Search for useful items in this room. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node27_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Find and start the elevator's boiler. After it is activated, go up the elevating platform.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 28 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node28_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Explore other areas on the boat. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node28_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node28_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">The engine room is locked. Find a key in a nearby room to open it.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">node28_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">I wonder if I have anything that can help me open this door? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 29 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node29_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Not used</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node29_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 30 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node30_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Turn on the light. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node30_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node30_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">The combination for the safe can be found somewhere on the boat. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node30_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Open the safe. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 31 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node31_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Clear the room of the toxic fumes. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node31_map_objective_2</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Open the electrical panel and replace missing circuit board. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node31_map_objective_3</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Look around for useful items. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node31_map_objective_4</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Turn on the ship's boiler. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s80"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s77"><Data ss:Type="String">Node 32 Map Objectives</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">node32_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Solve the Zenadoo Time Keeper! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Chapter Puzzle General Text</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">chapterpuzzle_missingpiece</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">It is still missing a piece. I should go back and find it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Chapter  Puzzle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">chapter1_puzzle_look</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">It looks like a piece is missing.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">chapter3_puzzle_look</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">It looks like a piece is missing. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">chapter4b_puzzle_look</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">It looks like a piece is missing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s76"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 1</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n1_brush_look</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">This ancient road is overgrown. I need to clear a path. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n1_brush_fail</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Something sharp will cut through this thick brush. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n1_crate_look_1</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I brought my supplies in a crate, but which one?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:Hidden="1">
    <Cell><Data ss:Type="String">n1_crate_look_2</Data></Cell>
    <Cell><Data ss:Type="String">Another cargo crate. Swanky  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="29.25">
    <Cell><Data ss:Type="String">n1_crate_fail</Data></Cell>
    <Cell><Data ss:Type="String">Hrm… what could I use to open this crate?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n1_volcano_look</Data></Cell>
    <Cell><Data ss:Type="String">That volcano could erupt at any moment!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s81"><Data ss:Type="String">n1_puzzle_look_1</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Something is buried in the sand. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s81"><Data ss:Type="String">n1_puzzle_look_1_fail</Data></Cell>
    <Cell ss:StyleID="s82"><Data ss:Type="String">That didn't work. I need to use something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n1_puzzle_look_2</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Something is hidden in the thick brush. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n1_puzzle_look_2_fail</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">That won't work. I need something sharp. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s72"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s72"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s83"><Data ss:Type="String">NODE 1 HOG</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n14_hog_beetle</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Insect</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n14_hog_cockroach</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Insect</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n14_hog_praying_mantis</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Insect</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n14_hog_bighornbeetle</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Insect</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s63"><Data ss:Type="String">n14_hog_moth</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Insect</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s72"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_cane</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Cane</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_breathingscuba</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Scuba Equipment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_swimfins</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Scuba Equipment</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_leadpipe</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Lead Pipe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_parachute</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Parachute</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_greenfrog</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Amphibian</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_machete_reward</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Machete</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_radio_top_off</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Working Radio</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_propeller</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Propeller</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_fish_pole</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Fishing Pole</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_firstaid_kit</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">First Aid</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s63"><Data ss:Type="String">obj_boomerang</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Boomerang</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s72"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s72"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s63"/>
    <Cell ss:StyleID="s72"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 2</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n2_bridge_look</Data></Cell>
    <Cell><Data ss:Type="String">I need to repair this bridge. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_bridge_fail</Data></Cell>
    <Cell><Data ss:Type="String">I'll need five wood planks to repair that bridge. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_bridgefixed_look</Data></Cell>
    <Cell ss:StyleID="s84"><Data ss:Type="String">Not the best craftsmanship, but this bridge will work.   </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n2_buriedcog_look</Data></Cell>
    <Cell ss:StyleID="s84"><Data ss:Type="String">Something is buried here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell><Data ss:Type="String">n2_buriedcog_fail</Data></Cell>
    <Cell ss:StyleID="s84"><Data ss:Type="String">Won't work, wise guy.  I need something to help me dig in the dirt. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">n2_popup_journal</Data></Cell>
    <Cell ss:StyleID="s85"><Data ss:Type="String">What a thrill to finally discover&lt;br&gt;the Lost City of Zenadoo—&lt;br&gt;a civilization full of wealth and&lt;br&gt;knowledge, but more importantly—&lt;br&gt;wealth!&lt;br&gt;&#10;Unfortunately, while searching for&lt;br&gt;precious stones and gold, I separated&lt;br&gt;from my group and now I am lost.&lt;br&gt;&#10;In order to open the gate I need the&lt;br&gt;&lt;b&gt;&lt;i&gt;Sun Key&lt;/b&gt;&lt;/i&gt;that resides in the&lt;br&gt;adjacent temple. Also, I will need &lt;br&gt;to find the &lt;b&gt;&lt;i&gt;3 cogs&lt;/b&gt;&lt;/i&gt;which were taken&lt;br&gt;from the damaged left side of the gate.&lt;br&gt;If I can gather the 3 cogs and &lt;br&gt;the Sun Key, I will get through&lt;br&gt;the Sun Gate and reunite&lt;br&gt;with my group.&lt;br&gt;&#10;&#45;-Dr. Tarasevich&#10;&#10;&#10;&#10;&#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell><Data ss:Type="String">n2_cave_look</Data></Cell>
    <Cell ss:StyleID="s84"><Data ss:Type="String">That's an ominous looking cave! I need to find a way to rappel down.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_cave_fail</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Drat! I really thought that was going to work. Maybe I need a rope.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n2_templeentrance_look</Data></Cell>
    <Cell><Data ss:Type="String">I bet there are important items inside that temple. I'll need to cross the bridge to get there. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n2_cave_complete_look</Data></Cell>
    <Cell><Data ss:Type="String">There's no way I'm going down there again.  That place gives me the heebie-jeebies!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_puzzle_look_1</Data></Cell>
    <Cell><Data ss:Type="String">What's that shimmering in the dirt?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n2_puzzle_look_1_fail</Data></Cell>
    <Cell><Data ss:Type="String">Perhaps something else will work. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n2_puzzle_look_2</Data></Cell>
    <Cell><Data ss:Type="String">There's something gleaming behind that vegetation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n2_puzzle_look_2_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work as well as I had hoped. I need to cut through that vegetation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n2_puzzle_look_3</Data></Cell>
    <Cell><Data ss:Type="String">A gold puzzle piece is stuck in that brush. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:Hidden="1">
    <Cell><Data ss:Type="String">n2_puzzle_look_3_fail</Data></Cell>
    <Cell><Data ss:Type="String">That won't help me. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:Hidden="1">
    <Cell><Data ss:Type="String">n2_puzzle_look_2_distance</Data></Cell>
    <Cell><Data ss:Type="String">That's too far away to reach.  But if I could get across the bridge… </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:Hidden="1">
    <Cell><Data ss:Type="String">n2_puzzle_look_2_distrance_fail</Data></Cell>
    <Cell><Data ss:Type="String">I can't do that until I find a way to cross the river. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:Hidden="1">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:Hidden="1">
    <Cell ss:Index="2" ss:StyleID="s86"><Data ss:Type="String">NODE 2 HOG</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:Hidden="1">
    <Cell><Data ss:Type="String">n2_hog_ukelale</Data></Cell>
    <Cell><Data ss:Type="String">Ukulele</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="157.5">
    <Cell><Data ss:Type="String">n2_hog_small_gear</Data></Cell>
    <Cell><Data ss:Type="String">Cog</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2_hog_snake</Data></Cell>
    <Cell><Data ss:Type="String">Snake</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n2_hog_snake3</Data></Cell>
    <Cell><Data ss:Type="String">Snake</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n2_hog_snake2</Data></Cell>
    <Cell><Data ss:Type="String">Snake</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_hog_snake4</Data></Cell>
    <Cell><Data ss:Type="String">Snake</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_hog_snake5</Data></Cell>
    <Cell><Data ss:Type="String">Snake</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">n2_hog_spider</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_hog_spiders</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_hog_spider2</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell><Data ss:Type="String">n2_hog_spider3</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell><Data ss:Type="String">n2_hog_grapes</Data></Cell>
    <Cell><Data ss:Type="String">Fruit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell><Data ss:Type="String">n2_hog_peapod</Data></Cell>
    <Cell><Data ss:Type="String">Vegetable</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell><Data ss:Type="String">n2_hog_spider2_01</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell><Data ss:Type="String">n2_hog_radish</Data></Cell>
    <Cell><Data ss:Type="String">Vegetable</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">n2_hog_tomato</Data></Cell>
    <Cell><Data ss:Type="String">Fruit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">n2_hog_large_spider1</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n2_hog_large_spider2</Data></Cell>
    <Cell><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_hog_cup</Data></Cell>
    <Cell><Data ss:Type="String">Afternoon Tea</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_hog_daffodil</Data></Cell>
    <Cell><Data ss:Type="String">Daffodil</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="32.25">
    <Cell><Data ss:Type="String">n2_hog_knife</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_hog_sexton</Data></Cell>
    <Cell><Data ss:Type="String">Sextant</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n2_hog_telegraphkey</Data></Cell>
    <Cell><Data ss:Type="String">Telegraph Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">n2_hog_chisel</Data></Cell>
    <Cell><Data ss:Type="String">Chisel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s87"><Data ss:Type="String">Node 2b HOG</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2d_pocketwatch1</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Pocket Watch</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2d_pocketwatch2</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Pocket Watch</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_bee1</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Bee</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_bee2</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Bee</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_ant6</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Ant</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_ant7</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Ant</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_ant1</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Ant</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_ant2</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Ant</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_ant4</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Ant</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_ant5</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Ant</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_ant3</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Ant</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_chameleon</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Chameleon</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2d_lizard</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Chameleon</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2d_cat2</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Cat</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_cat1</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Cat</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_lantern_base</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Lantern</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_rope</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Rope</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2d_snake</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Snake</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_key</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_rook</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Rook</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2b_fork</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Fork</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n2d_dice</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Dice</Data></Cell>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s69"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 3</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n3_oilbox_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Looks like oil. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n3_oilbox_fail</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">That thinking is a little too outside of the box. I'll need to light this oil with a flame. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_gem_cantreach</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Whoa! I better be careful&#45;-that floor looks booby trapped. Maybe something in this room will tell me how to get across safely. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_bluegem_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">According to the inscription, if I can replace the missing gem, I will be rewarded. I just love rewards. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_bluegem_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to put the correct gem here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_redgem_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'm a little rusty on my ancient languages, but I think it reads &quot;if you can replace the missing gem, the Sun Key will be revealed.&quot;  </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_redgem_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to put the correct gem here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_secretcode</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The symbols on the wall are similar to the ones on the floor. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="30.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_sunkey_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Something is hidden in the mouth of that altar. Those inscriptions at the base of the stairs will tell me how to get to it, although I can't read it from here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n3_puzzle_look_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need that puzzle piece!  I'll devise a way to knock it down from there!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_puzzle_look_1_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">No…I need something else to knock that item down!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_puzzle_distance</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Just out of reach… I need to find a way to cross the floor without setting off the booby traps. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_puzzle_distance_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Right, like that was going to work.  If I can just get over there, I can grab it.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n3_puzzlehint_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The floor is booby trapped! Something in this room should tell me how to successfully cross the floor. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n3_puzzlehint_2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The symbols on the wall are similar to the ones on the booby trapped floor. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n3_puzzlehint_3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Press the tile floor in this order: &#10;First row: Square, Second Row: Rectangle, Third Row: Triangle, Fourth Row: Sun Shape, Fifth Row: Moon Shape. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s88"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 4</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n4_ladder_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That broken ladder is a one-way ticket down. Hopefully, my frayed rope will be able to hold. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n4_skeleton_look</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Yikes!  I think that is, err, &lt;i&gt;was&lt;/i&gt; Dr. Tarasevich. He was part of my father's expedition. He left his journal near the campsite. </Data></Cell>
    <Cell ss:StyleID="Default"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n4_cog_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">I have to get that cog&#45;-but I need to find away across the green muck. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="30.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n4_rock_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">That boulder is about to fall, it probably wouldn't take much to knock it loose.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n4_rock_fail</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Maybe I should try knocking this boulder loose. It would make a great stepping stone. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n4_darkcave_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Uh-uh, no way. No matter how many times you click, I'm not going down there. It's too creepy.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n4_woodenpole_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">This old rotten post is all that is supporting that large boulder up above.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n4_woodenpole_fail</Data></Cell>
    <Cell ss:StyleID="s88"><Data ss:Type="String">I need to try hacking this rotten post apart.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n4_supportedrock_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">This boulder is being held in place by that rotten piece of wood.    If I can knock it down, it may help me create a path through that muck.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s71"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s72"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 5</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n5_gem_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">It looks like something may be hidden behind these bricks…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n5_gem_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That won't work.  I need something else to pry these bricks out of the wall. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n5_gatelook</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This gate should get me inside the fortress wall, if I can figure out how to open it. First, I'll need to replace the missing cogs and solve the puzzle board. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n5_sunkeyaltar_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The shape on that altar almost looks like some sort of odd looking key.  I should try to find an artifact that matches this shape. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n5_sunkeyaltar_look1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to open this door, but I can't see how to trigger the mechanism. There must be something close by.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_sunkeyaltar_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That was a dud.  I need some sort of special key to unlock the altar. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_sunkeyaltar_look1_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Before I do that, I need to find the trigger that opens this door.  It's around here somewhere… </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_sunkeyuse_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Blast! It didn't work. The left side of this gate is still missing some pieces. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_cogpeg_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The left side of this gate has been damaged and several cogs are missing.  If I can find all three missing cogs, I will be closer to opening this blasted gate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_cogpeg_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Drat! That won't work, I need a cog. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_puzzle_look_2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I wonder what that item is buried in the dirt?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_puzzle_look_2_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That doesn't work. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_puzzle_look_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">A piece to the puzzle!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n5_puzzle_look_1_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Don't I have anything else I can use to uncover that puzzle piece?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">node5_map_objective_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Repair the left side of the gate by finding the three lost cogs. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 6</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n6_fountain_empty_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">An ancient fountain! I wonder if there is a way to make water flow here again. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n6_fountain_full_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I will need something to carry water.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n6_fountain_full_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Getting closer! But I need something that will hold water. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n6_fountain_full_look2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fountains are great places to rummage for coins! Drat… nothing here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n6_fountain_full_fail2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Let's not try to break every ancient artifact on this island. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n6_fountain_key_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">It looks like another key lock, but it doesn't match the Sun Key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n6_fountain_key_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Drat! That didn't work. I need a key that matches that lock.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n6_torch_look_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Dr. Stroheim seemed afraid of being in the jungle when it got dark. If I extinguish his torches, maybe I can draw Dr. Stroheim out of hiding. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n6_torch_look_2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Looks like Dr. Stroheim's afraid of the dark. I bet if I can extinguish all these torches, maybe I can draw him out of hiding. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n6_torch_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Gawaah!!! Hot, hot, hot! I need something else to extinguish this torch.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n6_puzzle_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">There is treasure buried in the dirt. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n6_puzzle_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bah&#45;-didn't work. I need some sort of &quot;digging&quot; device. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n6_waterkey_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That won't work yet. First, I need to find the dam and open the spillways so water can reach the fountain. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 7</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n7_canoe_nogas_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This should work, but I need fuel for the engine.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_nogas_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Silly me! I need fuel.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_dryriverbed_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That river bed is all muddy. Someone must have dammed the river recently. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_motorcycle_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Nice bike, but it probably doesn't work. However, I can still salvage some parts from it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_motorcycle_fail</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">That didn't work. I need to use a ratchet. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_noengine_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Up the river without a paddle. Perhaps I can attach an engine to the canoe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_noengine_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I don't know what I was thinking! I need to find an engine to attach to the canoe. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n7_canoe_nodriveshaft_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Ok, I've got the engine, but now I need a driveshaft. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_nodriveshaft_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I can't connect that to the engine. I need to attach a driveshaft.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_nopropellershaft_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Engine.  Driveshaft.  Now I need something to propel me through the water.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_nopropeller_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">No, I'm looking for a propeller.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_nooutrigger_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need a way to balance this thing. I wonder if I can connect that outrigger somehow…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_nooutrigger_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That's not it.  I need to find something I can use to tie that outrigger to the boat, like a vine. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n7_canoe_complete_noriver</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">It's going to be hard to sail away through that mud. I need to get the river to flow here again. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n7_other_canoe_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Looks like someone has already taken one canoe. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_tent_look</Data></Cell>
    <Cell><Data ss:Type="String">Nothing in the tent. Whoever was in here has taken all the supplies with them.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">n7_quicksand_torch_look</Data></Cell>
    <Cell><Data ss:Type="String">That torch is in the middle of quicksand! I need to find some way to safely walk over the quicksand so I can extinguish the torch. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_quicksand_torch_fail</Data></Cell>
    <Cell><Data ss:Type="String">That won't work. The quicksand drag me down quickly! I need to find some way to safely walk over the quicksand so I can extinguish the torch. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_torch_look</Data></Cell>
    <Cell><Data ss:Type="String">Another lit torch. What would happen if I extinguished all the torches?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_torch_fail</Data></Cell>
    <Cell><Data ss:Type="String">GEEZ, that's hot! I think I need something…&quot;wet&quot;-er. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_torch_look_2</Data></Cell>
    <Cell><Data ss:Type="String">I wonder why someone would leave torches lit, even during the day?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_puzzle_look</Data></Cell>
    <Cell><Data ss:Type="String">Something is buried in the dirt. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_puzzle_look_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I need some sort of digging device. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s89"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s87"><Data ss:Type="String">Node 7 HOG</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n7_hog_lizard_reptile</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Reptile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_iguana_reptile</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Reptile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_turtle_reptile</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Reptile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_bolt_left</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Nut or Bolt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_bolt_right</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Nut or Bolt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_bolt_tree</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Nut or Bolt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_nutfloor</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Nut or Bolt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell><Data ss:Type="String">n7_hog_nut_bucket</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Nut or Bolt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_tin_flash_light</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Working Flashlight</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_driveshaft</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Drive Shaft</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_tikimask</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Tiki Mask</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n7_hog_daggar</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Dagger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">ny_hog_quiver</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Quiver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_garden_twine</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Garden Twine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_lantern</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Lantern</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n7_hog_fork</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Fork</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">n7_hog_padlock</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Padlock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n7_hog_candy</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">Candy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s64"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 8</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n8_door_look</Data></Cell>
    <Cell ss:StyleID="s64"><Data ss:Type="String">A locked door?  This must be a bad neighborhood.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n8_sunkey_look</Data></Cell>
    <Cell><Data ss:Type="String">Looks like the Sun Key will fit there. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_sunkey_fail</Data></Cell>
    <Cell><Data ss:Type="String">I need to use the Sun Key on this door.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_firestone_look</Data></Cell>
    <Cell><Data ss:Type="String">I need something that will fit this void in the rock.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_firestone_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. What about trying something else?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_earthstone_look</Data></Cell>
    <Cell><Data ss:Type="String">I need something that will fit this void in the rock. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_earthstone_fail</Data></Cell>
    <Cell><Data ss:Type="String">Well, that didn't work.  Got anything else?</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_windstone_look</Data></Cell>
    <Cell><Data ss:Type="String">I need to find an artifact that matches the void in this rock.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n8_windstone_fail</Data></Cell>
    <Cell><Data ss:Type="String">I've got to try something else. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n8_waterstone_look</Data></Cell>
    <Cell><Data ss:Type="String">I wonder if I can find anything that fits the void in that rock? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_waterstone_fail</Data></Cell>
    <Cell><Data ss:Type="String">I need to try something else. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_watersymbol_look_1</Data></Cell>
    <Cell><Data ss:Type="String">This looks like a &quot;Water Temple.&quot; </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_watersymbol_look_2</Data></Cell>
    <Cell><Data ss:Type="String">No need to ruin all the ancient artifacts on this island. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_stonehead_look</Data></Cell>
    <Cell><Data ss:Type="String">Lions and Tigers and Bears, oh my!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n8_torch_look_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I should try putting out this flame in order to get the attention of Dr. Stroheim. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n8_torch_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">OUCH! That didn't extinguish it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n8_torch_look_2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I bet water would extinguish this torch. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n8_waterkey_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need an artifact that fits this shape. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n8_waterkey_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to find an item shaped like this carving .</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n8_puzzle_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">A puzzle piece is tangled in the vegetation next to the temple. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n8_puzzle_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need something sharp to uncover that puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n8_sunkeyuse_fail</Data></Cell>
    <Cell><Data ss:Type="String">The key fits, but nothing happened.  It looks like I will need to replace all the stones before this door will open.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 9</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n9_altar_look</Data></Cell>
    <Cell><Data ss:Type="String">That key looks similar to the Sun Key. I should try and get it&#45;-but I need to find a way to cross this water.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n9_altar_removedKey_look</Data></Cell>
    <Cell><Data ss:Type="String">I've already got the Water Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n9_target_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This stone looks different than the others.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n9_target_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'm on the right track, but I need to use something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n9_puzzle_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Something is hidden behind that plant. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n9_puzzle_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. Maybe that shrubbery needs some pruning. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n9_water_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I better not do that! The water may look inviting, but it is filled with carnivorous piranhas!   </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n9_water_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I better not do that! The water may look inviting, but it is filled with carnivorous piranhas!   </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 10</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n10_buriedstone_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Something is buried here…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="24.75" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n10_buriedcog_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Well, that won't work. I need to dig up the buried item. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n10_brush_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to clear this brush. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n10_brush_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Nope, I need something sharp to cut these weeds out of my way. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n10_papers_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Interesting… what do these papers say?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n10_house_look</Data></Cell>
    <Cell><Data ss:Type="String">Dr. Stroheim has barricaded himself in his hut and refuses to come out. Maybe I can draw him out of hiding by extinguishing all the torches he's lit. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n10_junk_look2</Data></Cell>
    <Cell><Data ss:Type="String">Ancient artifacts are the ultimate in vintage home décor. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n10_junk_look</Data></Cell>
    <Cell><Data ss:Type="String">Hrm, more junk. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n10_littorch_look_1</Data></Cell>
    <Cell><Data ss:Type="String">Dr. Stroheim mentioned being afraid of the dark. I bet if I extinguish these torches, I can draw him out of hiding. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n10_littorch_fail</Data></Cell>
    <Cell><Data ss:Type="String">TOO HOT! I need something else to snuff this flame.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n10_littorch_look_2</Data></Cell>
    <Cell><Data ss:Type="String">I need water to put out this torch. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="24">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n10_headback</Data></Cell>
    <Cell><Data ss:Type="String">I should head back to Dr. Stroheim's hut.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n10_popup_journal</Data></Cell>
    <Cell><Data ss:Type="String">&lt;br&gt;  &#10;I've ensured my safety from creatures I call the “Night Dwellers” by keeping torches lit near my campsite. They will not be able to extinguish my torches since I’ve stopped all sources of water. &lt;br&gt;&#10;In order to dam the river, I had to return the &lt;b&gt; Water Key &lt;/b&gt; to the temple. Also, I &lt;b&gt; switched the dam’s levers &lt;/b&gt; to their opposite directions as illustrated on the previous page. &lt;br&gt;&#10;Now nothing will extinguish my torches and I will continue to be safe in the light. &lt;br&gt;&#10; &#45;-Dr. Stroheim&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n10_puzzle_look_1</Data></Cell>
    <Cell><Data ss:Type="String">Something important is hidden in the sand. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n1_puzzle_look_1_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I need to dig it out. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 10 HOG</Data></Cell>
   </Row>
   <Row ss:Index="697">
    <Cell><Data ss:Type="String">n10_hog_wine</Data></Cell>
    <Cell><Data ss:Type="String">Spirit</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_wine</Data></Cell>
    <Cell><Data ss:Type="String">Spirit</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_beercan</Data></Cell>
    <Cell><Data ss:Type="String">Spirit</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_canteen</Data></Cell>
    <Cell><Data ss:Type="String">Spirit</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_goggles</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_binocular</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_telescope</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12">
    <Cell><Data ss:Type="String">candle3</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">candle2</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">candle4</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">candle</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_lantern</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_generatorlight</Data></Cell>
    <Cell><Data ss:Type="String">This Helps You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n10_stove</Data></Cell>
    <Cell><Data ss:Type="String">Warm Stove</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n10_hog_gascan</Data></Cell>
    <Cell><Data ss:Type="String">Gas Can</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_scroll</Data></Cell>
    <Cell><Data ss:Type="String">Scroll</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_hangingscale</Data></Cell>
    <Cell><Data ss:Type="String">Scale</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">obj_bell</Data></Cell>
    <Cell><Data ss:Type="String">Bell</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">obj_hook</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Hook</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">obj_ladle</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Ladle</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">obj_key</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">obj_bellows</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bellows</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">obj_panflute</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Flute</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n10_puzzlehint_rotation_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">It's peculiar that none of the faces on the totem pole face forward.</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n10_puzzlehint_rotation_2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Each section of the totem pole rotates. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n10_puzzlehint_rotation_3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Rotate each part of the totem pole so the faces look back at you.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n10_puzzlehint_flame_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Notice that the flames inside the mouths of each face on the totem pole are different colors.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n10_puzzlehint_flame_2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The flames change colors when you click on them. The colored flames need to be in a certain pattern. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n10_puzzlehint_flame_3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Change the flames so they match the order of the jewels at the base of the totem pole.</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="35.25"/>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 11</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n11_littorch_look_1</Data></Cell>
    <Cell><Data ss:Type="String">Whoa! Dr. Stroheim must really be afraid of the dark to have all these torches lit. Maybe I can get his attention by snuffing all of these torches out. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n11_littorch_fail</Data></Cell>
    <Cell><Data ss:Type="String">OUCH! I'll need something else to put out that flame. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n10_littorch_look_2</Data></Cell>
    <Cell><Data ss:Type="String">And yet….still another torch.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n11_volcano_look</Data></Cell>
    <Cell><Data ss:Type="String">Rita versus the Volcano!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n11_waterkeyaltar_look</Data></Cell>
    <Cell><Data ss:Type="String">I need to find an artifact that matches that indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n11_waterkeyaltar_fail</Data></Cell>
    <Cell><Data ss:Type="String">Well, that won't work. I need something else that matches that indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n11_waterkeyuse_fail</Data></Cell>
    <Cell><Data ss:Type="String">It didn't work.  Maybe I try switching up these skull sliders first.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="29.25">
    <Cell><Data ss:Type="String">n11_puzzlehint_1</Data></Cell>
    <Cell><Data ss:Type="String">These Skull Levers control the dam… but they're in the wrong position. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n11_puzzlehint_2</Data></Cell>
    <Cell><Data ss:Type="String">Dr. Stroheim may have written down the secret combination to the Skull Levers. Look outside Dr. Stroheim's hut for clues.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n11_puzzlehint_3</Data></Cell>
    <Cell><Data ss:Type="String">Switch the Skull Levers are supposed to be in this position: Down, Up, Down, Up, Up. &#10;Afterwards, place the Water Key in the indentation. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Chapter 2 Puzzle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">chapter2_puzzle_look</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">It looks like a piece is missing.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">chapter2_puzzle_missingpiece</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">A puzzle piece is still missing.  I should go back and find it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s90">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s90">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s90">
    <Cell ss:Index="2" ss:StyleID="s68"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s90"/>
    <Cell ss:StyleID="s68"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 12</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n12_sunkeyAltar_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Sun Key Indentation.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="29.25">
    <Cell><Data ss:Type="String">n12_sunkeyAltar_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I'm going to have to find another way.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n12_rope_altar_look</Data></Cell>
    <Cell><Data ss:Type="String">Well, looks like the stairs are out. I'll have to be inventive about getting to that door on the second level. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n12_rope_altar_fail</Data></Cell>
    <Cell><Data ss:Type="String">Hrm… what would Tarzan do? Probably find a rope and swing up there. That gives me an idea…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n12_rope_altar_complete_look</Data></Cell>
    <Cell><Data ss:Type="String">Great! Now I can swing across these broken steps and get to that door up there. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n12_rope_altar_complete_fail</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">I don't need anything else, I can swing across the gap and get to the upper level. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n12_bluegem_look</Data></Cell>
    <Cell><Data ss:Type="String">It looks like a gem goes here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n12_bluegem_fail</Data></Cell>
    <Cell><Data ss:Type="String">It doesn't fit. I need something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n12_yellowgem_look</Data></Cell>
    <Cell><Data ss:Type="String">It looks like a gem goes here. I better look around and see if I can find a gem or two. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n12_yellowgem_fail</Data></Cell>
    <Cell><Data ss:Type="String">Whoops…what was I thinking?  Silly!  That won't work!  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n12_bricks_look</Data></Cell>
    <Cell><Data ss:Type="String">There's something glowing from beneath those bricks. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">n12_bricks_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I'm going to have to find another way to remove those bricks. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n12_topDoor_look</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">I need to get up to that door, but the staircase has collapsed. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n12_topDoor_fail</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">I need to find some way past the fallen stairs before I can reach that door. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n12_puzzlehint_1</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">Each corner of the Altar has a different color… and the beams of light can change color.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">n12_puzzlehint_2</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">The &quot;Yellow Gem&quot; rotates the beams of light clockwise while the &quot;Blue Gem&quot; changes the color of the beam of light.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n12_puzzlehint_3</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">The four light beams need to go in this order: Yellow, Red, Green, Blue. &#10;Change the colors and rotate the beams so each beam shines on their matching colored altar.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s91"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s92"><Data ss:Type="String">Node 12a</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node12a_missingAstronomicalDisk_look</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">This side is missing a disk. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">node12a_missingAstronomicalDisk_fail</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">That won't work. I need to find the correct disk that features a constellation pattern. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s91"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s91"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 13</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n13_explorer_look</Data></Cell>
    <Cell><Data ss:Type="String">Yikes! Looks like he has been here awhile. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">n13_explorer_fail</Data></Cell>
    <Cell><Data ss:Type="String">This former conquistador might have left some helpful equipment around here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n13_collapsedDoor_look</Data></Cell>
    <Cell><Data ss:Type="String">That door is barricaded with stone. I don't think I'll be getting through there. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n13_collapsedDoor_fail</Data></Cell>
    <Cell><Data ss:Type="String">There is no way I'm getting through that door. Stones are blocking the entryway. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="42.75">
    <Cell><Data ss:Type="String">n13_cell_look</Data></Cell>
    <Cell><Data ss:Type="String">There's something locked inside that cell, but I'm not sure how to get to it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n13_cell_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I'm going to have to try another way to open that cell. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">n13_slingshot_target_look</Data></Cell>
    <Cell><Data ss:Type="String">That looks like it's connected to the cell door. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n13_slingshot_target_fail</Data></Cell>
    <Cell><Data ss:Type="String">I better try something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n13_slingshot_target_look</Data></Cell>
    <Cell><Data ss:Type="String">There's a small notch above the cell doors, but I can't reach them. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n13_slingshot_target_fail</Data></Cell>
    <Cell><Data ss:Type="String">That won't work. I need something else to hit the notch above the cell doors. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n13_headcover_look</Data></Cell>
    <Cell><Data ss:Type="String">This statue looks like it can open. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n13_headcover_look_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. There's probably a trigger around here that will open this statue. </Data></Cell>
   </Row>
   <Row ss:Index="789" ss:AutoFitHeight="0" ss:Height="23.25" ss:Span="1"/>
   <Row ss:Index="791" ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 13 HOG</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n13_hog_urn</Data></Cell>
    <Cell><Data ss:Type="String">Ashes of the Dead</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n13_hog_stars_disc</Data></Cell>
    <Cell><Data ss:Type="String">Astronomical Disk</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n13_hog_tea_bag</Data></Cell>
    <Cell><Data ss:Type="String">Flavors a Drink</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n13_hog_sanddollar</Data></Cell>
    <Cell><Data ss:Type="String">Natural Ocean Currency</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n13_hog_start_plane</Data></Cell>
    <Cell><Data ss:Type="String">Plane</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n13_hog_spearhead</Data></Cell>
    <Cell><Data ss:Type="String">Weapon Tip</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n13_hog_twine</Data></Cell>
    <Cell><Data ss:Type="String">Twine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n14_hog_pocket_watch3</Data></Cell>
    <Cell><Data ss:Type="String">Pocket Watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n14_hog_pocket_watch2</Data></Cell>
    <Cell><Data ss:Type="String">Pocket Watch</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14_hog_pocket_watch1</Data></Cell>
    <Cell><Data ss:Type="String">Pocket Watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n13_hog_red_candy</Data></Cell>
    <Cell><Data ss:Type="String">Candy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n13_hog_yellow_candy</Data></Cell>
    <Cell><Data ss:Type="String">Candy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n13_hog_purple_candy</Data></Cell>
    <Cell><Data ss:Type="String">Candy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n13_hog_pipe</Data></Cell>
    <Cell><Data ss:Type="String">Pipe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="29.25">
    <Cell><Data ss:Type="String">n13_hog_pendant</Data></Cell>
    <Cell><Data ss:Type="String">Pendant</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="30.75">
    <Cell><Data ss:Type="String">n13_hog_calendar</Data></Cell>
    <Cell><Data ss:Type="String">Calendar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 14</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14_missing_lever_look</Data></Cell>
    <Cell><Data ss:Type="String">This side is missing a lever. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n14_missing_lever_fail</Data></Cell>
    <Cell><Data ss:Type="String">Sorry, didn't work. I think the two levers need to be positioned downwards at the same time. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14_stone_lever_look</Data></Cell>
    <Cell><Data ss:Type="String">I can't pull down this stone lever down by myself. Maybe I can hang something  heavy on the lever to pull it down. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_stone_lever_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't do anything. I need to hang something heavy off the stone lever to pull it down. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_stone_lever_satchel_look</Data></Cell>
    <Cell><Data ss:Type="String">The satchel needs to be heavier to pull down the stone lever. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_stone_lever_satchel_fail</Data></Cell>
    <Cell><Data ss:Type="String">Let's not and say we did. I need to find something heavy to put in the satchel to weigh it down, like rocks. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n14_lever_door_look</Data></Cell>
    <Cell><Data ss:Type="String">There must be some way in this room to get that door open. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_lever_door_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I think the only way to open this door is to pull the two side levers down at the same time. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_collapse_look</Data></Cell>
    <Cell><Data ss:Type="String">There's no way I'm getting through as long as those stones are blocking that exit. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_collapse_fail</Data></Cell>
    <Cell><Data ss:Type="String">Didn't even budge. Besides, I don't think there's anything important behind this door. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_telescope_look</Data></Cell>
    <Cell><Data ss:Type="String">It's an ancient telescope. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n14_telescope_fail</Data></Cell>
    <Cell><Data ss:Type="String">I don't think I should do that. I don't want to break every ancient artifact on this island.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_left_door_look</Data></Cell>
    <Cell><Data ss:Type="String">I wonder what's behind door number one… Too bad I can't open it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_left_door_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work&#45;-got any other ideas?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_missing_eyes_look</Data></Cell>
    <Cell><Data ss:Type="String">That statue is missing its eyes. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_missing_eyes_fail</Data></Cell>
    <Cell><Data ss:Type="String">I should leave joking to the Marx Brothers and try something more practical. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_target_look</Data></Cell>
    <Cell><Data ss:Type="String">There's a small notch above that cell. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_target_fail</Data></Cell>
    <Cell><Data ss:Type="String">Nothing. Do I have anything else I can use?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n14_cell_look</Data></Cell>
    <Cell><Data ss:Type="String">Another star is being held captive! Maybe I can send it a cake with a file in it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14_cell_fail</Data></Cell>
    <Cell><Data ss:Type="String">No luck. I'll need to try something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n14_puzzle_look</Data></Cell>
    <Cell><Data ss:Type="String">There's no way I'm tall enough to get that puzzle piece. I'll have to knock it down.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n14_puzzle_look_fail</Data></Cell>
    <Cell><Data ss:Type="String">Well, that didn't work as well as I would have hoped. I'll need to think of another way to knock it down.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">N14 A</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_rotatingCalendar_look</Data></Cell>
    <Cell><Data ss:Type="String">This ancient calendar looks like it can rotate, but how?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_rotatingCalendar_fail</Data></Cell>
    <Cell><Data ss:Type="String">Blast! That didn't work. I wonder how I can get this ancient calendar to move?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_sunkey_look</Data></Cell>
    <Cell><Data ss:Type="String">Sun Key Indentation.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_sunkey_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I need to use the Sun Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_sunkeycover_look</Data></Cell>
    <Cell><Data ss:Type="String">This stone is covering a Key Indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_sunkeycover_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I need to find another way to get this stone tile off the wall. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_puzzlehint</Data></Cell>
    <Cell><Data ss:Type="String">Use the slingshot to hit the blue gems when they are revealed. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">N14B</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_hog_look</Data></Cell>
    <Cell><Data ss:Type="String">Gates… why did have to be gates?  If I could just get it open, I may find something useful on the other side.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_hog_fail</Data></Cell>
    <Cell><Data ss:Type="String">I'm getting closer! I should try using something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_target_look</Data></Cell>
    <Cell><Data ss:Type="String">It's just out of reach. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_target_fail</Data></Cell>
    <Cell><Data ss:Type="String">Drat! I really thought that was going to work. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_loose_stone_look</Data></Cell>
    <Cell><Data ss:Type="String">That stone looks like it can come off the wall… with a little help. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_loose_stone_fail</Data></Cell>
    <Cell><Data ss:Type="String">Sometimes I have no idea what I am thinking! I need to use something else to pry that stone tile off the wall. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_sunkey_look</Data></Cell>
    <Cell><Data ss:Type="String">That indentation matches the Sun Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14a_sunkey_fail</Data></Cell>
    <Cell><Data ss:Type="String">Drat!  Let's try something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14b_tile_stone_look</Data></Cell>
    <Cell><Data ss:Type="String">Something is hidden behind this stone. I need to figure out how to move it. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14b_tile_stone_fail</Data></Cell>
    <Cell><Data ss:Type="String">Good idea, but it didn't work. I need to pry this stone tile off the wall. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14b_puzzlefall_look</Data></Cell>
    <Cell><Data ss:Type="String"> Another puzzle piece! Unfortunately, it's just out of reach.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14b_puzzlefall_look_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I need to knock the puzzle piece down. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n14b_sunkeyfail</Data></Cell>
    <Cell><Data ss:Type="String">The Sun Key fits, but I must need to do something else before the gate will open. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s71"/>
   </Row>
   <Row>
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 14 HOG</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_pot</Data></Cell>
    <Cell><Data ss:Type="String">Peach Tree</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14h_union1</Data></Cell>
    <Cell><Data ss:Type="String">Union Jack</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_union2</Data></Cell>
    <Cell><Data ss:Type="String">Union Jack</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_union3</Data></Cell>
    <Cell><Data ss:Type="String">Union Jack</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14h_compass1</Data></Cell>
    <Cell><Data ss:Type="String">Compass</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_compass2</Data></Cell>
    <Cell><Data ss:Type="String">Compass</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_compass3</Data></Cell>
    <Cell><Data ss:Type="String">Compass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14h_hibiscus1</Data></Cell>
    <Cell><Data ss:Type="String">Hibiscus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14h_hibiscus2</Data></Cell>
    <Cell><Data ss:Type="String">Hibiscus</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_hibiscus3</Data></Cell>
    <Cell><Data ss:Type="String">Hibiscus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14h_sword</Data></Cell>
    <Cell><Data ss:Type="String">Sword</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14h_saw</Data></Cell>
    <Cell><Data ss:Type="String">Saw</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_mortar</Data></Cell>
    <Cell><Data ss:Type="String">Mortar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">n14h_hatband</Data></Cell>
    <Cell><Data ss:Type="String">Hat Band</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_wheat</Data></Cell>
    <Cell><Data ss:Type="String">Wheat</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14h_arrowhead</Data></Cell>
    <Cell><Data ss:Type="String">Arrow Head</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14h_king</Data></Cell>
    <Cell><Data ss:Type="String">King</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n14h_righteye</Data></Cell>
    <Cell><Data ss:Type="String">Eye</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:Span="2"/>
   <Row ss:Index="889" ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 15</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_hiddencompartment_look</Data></Cell>
    <Cell><Data ss:Type="String">That stone looks  like it moves. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n15_hiddencompartment_fail</Data></Cell>
    <Cell><Data ss:Type="String">Didn't even budge. I'll need to try something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_speartip_look</Data></Cell>
    <Cell><Data ss:Type="String">Look! A one pronged trident! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_speartip_fail</Data></Cell>
    <Cell><Data ss:Type="String">I better leave that spear alone. It's all &quot;point-y.&quot;  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_closed_gate_look</Data></Cell>
    <Cell><Data ss:Type="String">Must be serving prison time for being a 'shooting star.' I need to find a way to get it out of it's cell. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_closed_gate_fail</Data></Cell>
    <Cell><Data ss:Type="String">Nothing. I'm going to have to try something else. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_powerstar_look</Data></Cell>
    <Cell><Data ss:Type="String">Starry, Starry Night… </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_powerstar_fail</Data></Cell>
    <Cell><Data ss:Type="String">Didn't work. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_crystalstar_look</Data></Cell>
    <Cell><Data ss:Type="String">It looks like some stars are missing. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n15_crystalstar_fail</Data></Cell>
    <Cell><Data ss:Type="String">Oops! Sometimes I don't know what I'm thinking! I should try something else. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n15_tile_stone_look</Data></Cell>
    <Cell><Data ss:Type="String">Something is hidden behind this stone tile. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n15_tile_stone_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work. I need to pry this stone tile off the wall to find out what it's hiding. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node16</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n16_volcano_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The smoke from the volcano is blocking out the sunlight. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_volcano_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I don't think that will stop the volcano from erupting.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n16_stars_look</Data></Cell>
    <Cell><Data ss:Type="String">There's an inscription on top of those buildings but I can't see them at this distance. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n16_stars_fail</Data></Cell>
    <Cell><Data ss:Type="String">That won't aid me in seeing the inscription on top of the buildings. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n16_chest_look</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">Arrrgh, ye mateys! 'Tis a treasure chest!  Let's see what's inside. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n16_chest_fail</Data></Cell>
    <Cell ss:StyleID="s91"><Data ss:Type="String">Drat, locked. I should look for a key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n16_snake_look</Data></Cell>
    <Cell><Data ss:Type="String">There is something behind the snake's fangs. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n16_snake_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'm on the right track, but I should use something else. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 16 HOG</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n16_gun_handle</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Gun</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_padlock2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Padlock</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_padlock1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Padlock</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_bird2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bird</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_bird1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bird</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_fish1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fish</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n16_hog_fish2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fish</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_key2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_key6</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_key5</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_key4</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_key3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_key1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_lobster</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Lobster</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_stardisk_get</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Astronomical Disk</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_paintbrush</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Paint Brush</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n16_hog_bullit</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bullet</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n16_hog_writing_pen</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Pen</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n16_hog_hand</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Five Digits</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n16_hog_calender</Data></Cell>
    <Cell><Data ss:Type="String">Calander</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node17</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n17_sanctuary_look</Data></Cell>
    <Cell><Data ss:Type="String">I've got to find some way to get over to that building. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n17_sanctuary_fail</Data></Cell>
    <Cell><Data ss:Type="String">Nope. That didn't work. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n17_flatstone_look</Data></Cell>
    <Cell><Data ss:Type="String">This stone looks peculiar. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n17_flatstone_fail</Data></Cell>
    <Cell><Data ss:Type="String">Keep trying! I have a feeling that was almost right. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n17_moonkey_slot_look</Data></Cell>
    <Cell><Data ss:Type="String">This needs a key… but it doesn't match the &quot;Sun Key&quot; or the &quot;Water Key.&quot; </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n17_moonkey_slot_fail</Data></Cell>
    <Cell><Data ss:Type="String">I need to find a key that matches this indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n17_missing_gem_look</Data></Cell>
    <Cell><Data ss:Type="String">It looks like a crystal is missing. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n17_missing_gem_fail</Data></Cell>
    <Cell><Data ss:Type="String">Didn't work. I need to find all the &quot;Light Crystals&quot; to place in these holders. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n17_puzzlehint_1</Data></Cell>
    <Cell><Data ss:Type="String">If you place the &quot;Light Crystals&quot; in the correct order, a bridge will appear.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n17_puzzlehint_2</Data></Cell>
    <Cell><Data ss:Type="String">Place all the &quot;Light Crystals&quot; in the holders. Afterwards, the green lights above the doorway across the way will tell you how many are placed correctly. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n17_puzzlehint_3</Data></Cell>
    <Cell><Data ss:Type="String">Place the Light Crystals in the following order: Red, Green, Yellow, Blue, Purple. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25"/>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 18</Data></Cell>
   </Row>
   <Row ss:Index="958" ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="23.25"/>
   <Row ss:AutoFitHeight="0" ss:Height="36"/>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:Span="1"/>
   <Row ss:Index="966" ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 19a</Data></Cell>
   </Row>
   <Row ss:Index="968">
    <Cell><Data ss:Type="String">n19a_hinge_look</Data></Cell>
    <Cell><Data ss:Type="String">I bet I can break off these old and rusty hinges with the right tool. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19a_hinge_fail</Data></Cell>
    <Cell><Data ss:Type="String">I'll need something use something else to break off this hinge. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19a_backpack_look</Data></Cell>
    <Cell><Data ss:Type="String">There's my backpack! How am I ever going to reach it?</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19a_backpack_fail</Data></Cell>
    <Cell><Data ss:Type="String">I'll need to construct something to help me reach my backpack. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19a_wall_look</Data></Cell>
    <Cell><Data ss:Type="String">There are some loose stones in this wall.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19a_wall_fail</Data></Cell>
    <Cell><Data ss:Type="String"> I need something sturdy to loosen these stones.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19a_lock_look</Data></Cell>
    <Cell><Data ss:Type="String">That lock seems to be made of a strange alloy.  I don't know if I'll be able to break it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19a_lock_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work.  The lock is too strong!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19a_stick_look</Data></Cell>
    <Cell><Data ss:Type="String">If that pole had a hook attached to the end of it, I could probably grab my backpack. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19a_stick_fail</Data></Cell>
    <Cell><Data ss:Type="String">If that pole had a hook attached to the end of it, I could probably grab my backpack. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19a_stone_look1</Data></Cell>
    <Cell><Data ss:Type="String">I don't think this dungeon is built up to code. This stone could easily come out of the wall. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19a_stone_look2_fail</Data></Cell>
    <Cell><Data ss:Type="String">I need to use something else to pry the stone off the wall. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19a_stone_look2</Data></Cell>
    <Cell><Data ss:Type="String">I don't think this dungeon is built up to code. This stone could easily come out of the wall. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19a_stone_look2_fail</Data></Cell>
    <Cell><Data ss:Type="String">I need to use something else to pry the stone off the wall. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19_puzzle_look</Data></Cell>
    <Cell><Data ss:Type="String">I need something with range to knock down that puzzle piece. </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19_puzzle_fail</Data></Cell>
    <Cell><Data ss:Type="String">That didn't work.  I need something with range.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25"/>
   <Row ss:Index="986" ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 19 HOG</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19h_shield2</Data></Cell>
    <Cell><Data ss:Type="String">Shield</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19h_shield_1</Data></Cell>
    <Cell><Data ss:Type="String">Shield</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19h_shileld</Data></Cell>
    <Cell><Data ss:Type="String">Shield</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_helmet5</Data></Cell>
    <Cell><Data ss:Type="String">Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19_helmet_pith</Data></Cell>
    <Cell><Data ss:Type="String">Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19h_helmet6</Data></Cell>
    <Cell><Data ss:Type="String">Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_helmet2</Data></Cell>
    <Cell><Data ss:Type="String">Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_helmet4</Data></Cell>
    <Cell><Data ss:Type="String">Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_recording2</Data></Cell>
    <Cell><Data ss:Type="String">Recording</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_recording5</Data></Cell>
    <Cell><Data ss:Type="String">Recording</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19h_recording1</Data></Cell>
    <Cell><Data ss:Type="String">Recording</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19h_recording6</Data></Cell>
    <Cell><Data ss:Type="String">Recording</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19h_recording4</Data></Cell>
    <Cell><Data ss:Type="String">Recording</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19h_recording3</Data></Cell>
    <Cell><Data ss:Type="String">Recording</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n19h_tele_baseobject</Data></Cell>
    <Cell><Data ss:Type="String">Telescope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_boomerang</Data></Cell>
    <Cell><Data ss:Type="String">Boomerang</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_shovel</Data></Cell>
    <Cell><Data ss:Type="String">Shovel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_horseshoe</Data></Cell>
    <Cell><Data ss:Type="String">Horseshoe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_axe</Data></Cell>
    <Cell><Data ss:Type="String">Axe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_handcuffs</Data></Cell>
    <Cell><Data ss:Type="String">Modern Handcuffs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n19h_five1</Data></Cell>
    <Cell><Data ss:Type="String">Five</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19h_arrow</Data></Cell>
    <Cell><Data ss:Type="String">Arrow</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n19h_skull</Data></Cell>
    <Cell><Data ss:Type="String">Bull</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 19</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="38.25"/>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 19b</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="30.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n19b_door_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This door is locked. But I don't see a place for a key.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n19b_door_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Nothing I have will even dent this door. I'll have to use my wits to open it.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n19b_puzzlehint_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The secret to opening this door is through the gems.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n19b_puzzlehint_2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The gems on the door need to be pressed in the correct sequence so the door will open. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n19b_puzzlehint_3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Press the gems in the following order: Yellow, Green, Blue, Red. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 20</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n20_fumarole_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">These vents are connected. If I blocked any of them, it would create some powerful pressure within the walls of this cavern. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n20_fumarole_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">No, I need something bigger to block the fumaroles… and heavy. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_lava_waterfall_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">There is a corridor hidden behind that lava fall. I need to block the lava to gain access to the chamber. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_lava_waterfall_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'll need something massive to block the lava flow.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_stalactite_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That huge stalactite is precariously hanging above the lava flow. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_stalactite_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That won't cause the stalactite to fall. However, if I block all the fumaroles, it would probably create enough pressure within the walls of this cavern to cause the stalactite to break off and fall.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">How did that puzzle piece get all the way up there? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That won't work. I need to lob something up there to knock down the puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_puzzle2_dig_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I just love puzzles! I should find a way to retrieve this puzzle piece from the stone. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_puzzle2_dig_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That puzzle piece is stuck in stone. I'll need to use something else to retrieve it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_puzzle3_dig_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">How curious… a puzzle piece stuck in stone! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_puzzle3_dig_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Well, that didn't work. Maybe I can use something else in my inventory to retrieve it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 20a</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_leftear_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This ear is missing an earring. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_leftear_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Maybe I should find an earring that matches. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="21.75" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_leftear2_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The left side is a counterweight to the right&#45;-and it needs more weight. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_leftear2_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to place three similar weights on this side. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_rightear_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That is one, big heavy earring. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_rightear_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I think I need to focus on finding counterweights for the left side. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_moonkey_look</Data></Cell>
    <Cell><Data ss:Type="String">Moon Key Indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_moonkey_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need the Moon Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_waterkey_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Water Key Indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_waterkey_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need the Water Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_vine_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I should cut these vines so I can get a closer look. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20a_vine_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That was creative, but it didn't work. I need something sharp to cut through these vines. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 21</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n21_head_look</Data></Cell>
    <Cell><Data ss:Type="String">The Water Key is inside that Skull Statue. But I can't reach it. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s71"><Data ss:Type="String">n21_head_look_fail</Data></Cell>
    <Cell><Data ss:Type="String">I can't reach it from here. I need to raise the platform. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s71"><Data ss:Type="String">n21_elevator_look</Data></Cell>
    <Cell><Data ss:Type="String">It's an elevating platform, but it doesn't appear to work. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n21_elevator_look_fail</Data></Cell>
    <Cell><Data ss:Type="String">The gears to this platform are locked. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n21_gear_look</Data></Cell>
    <Cell><Data ss:Type="String">There is a lock on the gears which prevents the platform from raising. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n21_gear_look_fail</Data></Cell>
    <Cell><Data ss:Type="String">I need something else to break off the lock. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n21_puzzle1_look</Data></Cell>
    <Cell><Data ss:Type="String">That puzzle piece is just out of reach!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n21_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'm way too short for that to work. I need to lob something up there to grab that puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n21_button_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That switch controls the platform...and it's locked. I won't be able to throw the switch until I solve the puzzle board. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n21_button_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to solve the puzzle board before I can pull the lever. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 21a</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n21a_eye_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The colors above the eyes match the buttons on the side of the Skull Statue.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n21a_eye_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That won't work. I need to press the buttons in the correct sequence. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n21a_mouth_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">What do the strange symbols below the mouth mean?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n21a_mouth_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I wonder what the buttons on either side of this statue does?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 22</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_altar_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The Moon Key! I need to find a way to retrieve it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_altar_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I can't reach the platform from here and I don't recommend swimming across the lava.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_lava_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That's the kind of face-melting lava parents always warn you about. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_lava_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Yeee-ouch! That didn't work. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_stalagmitedynamite_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I bet that stalagmite is as tall as the lava is wide. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_stalagmitedynamite_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Something explosive would knock this stalagmite down. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_stalagmitedynamite_look2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That's a good start, but I'll need more dynamite.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_stalagmitedynamite_look2_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That's not enough. I need more dynamite. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_stalagmiteplunger_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'll need an explosive plunger to set off the dynamite. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22_stalagmiteplunger_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That dynamite won't go off by itself. I need an explosive plunger. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 22a</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22a_altar_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That is one ugly, sneering son-of-a-gun. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22a_altar_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I won't take my anger out on the entire statue&#45;-just the arms. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22a_arm1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That statue's got a tight grip on the Moon Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22a_arm1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That won't work. I need to soak each arm on the statue first before I can break off the arms. But where am I going to find water down here?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22a_arm2_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to find a way to get his greedy paws off the Moon Key. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n22a_arm2_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need something else to break out the Moon Key from the statue's tight grip. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 23</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23_lantern_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">How can I get this lantern to illuminate with no flame? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_lantern_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This cave is filled with bioluminescent creatures… Perhaps I can gather some and put them in the lantern. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_mushroom_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Those mushrooms glow brighter when the bioluminescent creatures get close to them. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_mushroom_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need hold the glowing creatures next to the mushrooms to charge them up. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">There is a puzzle piece stuck on the cavern ceiling. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That won't help me shoot the puzzle piece down. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23_puzzle2_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">What have we here?&#45;-A buried puzzle piece!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23_puzzle2_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Good idea, but I need to use something else to help me uncover that puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23_puzzle3_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Look! A puzzle piece! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23_puzzle3_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need some sort of &quot;Digging Device&quot; to reach that puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23_puzzle4_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I love crates! They typically have useful items inside. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n23_puzzle4_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need something else to open this crate. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_puzzle5_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I just love shipping crates! They're always full of helpful goods. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_puzzle5_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Blast… I thought I'd be better at opening crates by now. Do I have anything else I can use?</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 23 HOG</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_bottle</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Molotov Cocktail</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_statue1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Statue</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_statue2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Statue</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_statue3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Statue</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_ladle</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Ladle</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_tikimask</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Tiki Idol</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_plane</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Plane</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_mask</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Mask</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_axe</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Axe</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_hanger</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Hanger</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_candle</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Candle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_lizard_reptile</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Reptile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_dreamcatcher</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Dreamcatcher</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n23_hog_beetle</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Beetle</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 24</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_spider_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That spider looks big, angry, and hungry.  How can I get rid of it?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_spider_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I don't think so. I need something that will REALLY scare the spider away… Maybe something explosive. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n24_web_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That web is blocking the way to the altar. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_web_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need something sharp to cut down the spider's web. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_puzzle2_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Something is hidden in the dirt. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_puzzle2_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I probably need to use some sort of &quot;digging device.&quot; </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That puzzle piece is too high for me to grab. I need to get it down, somehow. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Ummm… let's try to use something else to get the puzzle piece down.</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s93"><Data ss:Type="String">Node 24 HOG</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_glassbuoy</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Buoy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_brassbell</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_light</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Light</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_icon</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Icon</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_fan3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fan</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_fan1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fan</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n24_hog_fan2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fan</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_jar3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Jar</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_jar2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Jar</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_jar1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Jar</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_jar</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Jar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_dreamcatcher</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Dream Catcher</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n24_hog_bottle4</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bottle</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_bottle3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bottle</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_bottle1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bottle</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_bottle2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Bottle</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_sun_key</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Sun Key</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_spider</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Spider</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_spearhead1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Spearhead</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_spearhead2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Spearhead</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_spearhead3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Spearhead</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n24_hog_player</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Record Player</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 25</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n25_altar_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need all the elemental keys to open this door. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n25_altar_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to use the elemental keys. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n25_keydoor_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need all four elemental keys to open this door. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n25_keydoor_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Well, that didn't work. I need all the elemental keys. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n25_puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">It's a little compartment that could easily be removed with the right tools. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n25_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That won't work. I need something else to pry the compartment door off the wall. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n25_puzzle2_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need that puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n25_puzzle2_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to use something else to help me dig up that puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 26</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_gate_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">An elevating platform is on the other side of this gate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_gate_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This gate won't move. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_boiler_look1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to get this boiler started. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_boiler_look1_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to gather five pieces of wood to start this boiler. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_boiler_look2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Well, I'm halfway there. Now I need to light this wood. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_boiler_look1_fai2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Very creative, but it didn't work. I need fire to ignite this wood. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_waterwheel_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">When this water wheel starts moving, it will raise the platform on the other side of the gate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_waterwheel_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Don't break the water wheel! The water wheel powers the platform on the other side of the gate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_spout_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">A Water Spout! I hope there are no itsy bitsy spiders up there…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_spout_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to put the Water Key in the indentation below to get the water spout working. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_firekey_look1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Another key indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_firekey_look1_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need the artifact that matches this notch. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_firekey_look2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I can use this to ignite something… but what?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_firekey_look2_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That's a little too risky to try. Perhaps I can find a torch to light here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_waterkey_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Water Key Indentation. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_waterkey_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The Water Key would fit here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">chapter4_puzzle_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Collect all the missing pieces and solve the puzzle board. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_boiler_lookpre</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">There is a steel plate covering the front of that boiler. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_boiler_lookpre_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">There is no way I'm going to get that steel plate off by myself. I think I need to solve the puzzle board first before the boiler can open. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">A puzzle piece is stuck in the rock. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need something else to break that puzzle piece out of the rock.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_puzzle2_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That stone looks like it can come off. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n26_puzzle2_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need something else to break off this stone.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 27</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_elevator_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This elevating platform will return us to the surface. Unfortunately, it's stuck. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_elevator_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">It's no use! The platform won't budge. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_gear_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Those gears must control the elevating platform. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_gear_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">These gears are powered by something on the other side of that gate. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_gate_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The boiler on the other side of the gate must control this elevating platform. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_gate_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to find the room on the other side of the gate so I can operate the boiler. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">A piece to the puzzle!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to use something else to retrieve the puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_puzzle2_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'll need that puzzle piece.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_puzzle2_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to dig the puzzle piece out. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_puzzle3_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Another puzzle piece!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_puzzle3_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I think I'll need to use some sort of &quot;digging device&quot; to retrieve that puzzle piece. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n27_puzzlehint_1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">You will not be able to get up the ladder without first turning on the boiler&#45;-which is located elsewhere. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 28</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_engineroom_door_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The door to the engine room is locked. Will I ever catch a break?  </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_engineroom_door_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">It's no use. This door won't budge. I need to find some way into this room. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_maproom_door_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The Map Room is locked. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_maproom_door_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need a key to open this door. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_vent_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">There may be something hidden inside the vents. I'll need to get the grate off. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_vent_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">If I had a wrench, I could get the grate off the vent. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_misc_door_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This door is welded shut. I don't think I'll be able to get through.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_misc_door_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">There is nothing important behind that door. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Those floor panels are loose. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I need to pry these panels off the floor. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 29</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_volcano_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to find a way to… Escape from Thunder Island!!!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n28_valcano_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I'll leave the joking to the Marx Brothers. I got to hurry and get this ship sailing! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 29 HOG</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_star1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Star</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_star2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Star</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_star3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Star</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_star4</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Star</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_ring_buoy1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Buoy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_ring_buoy2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Buoy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_ring_buoy3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Buoy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_walking_stick</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Walking Stick</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_maproom_key</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_fishing_lure1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fishing Lure</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_fishing_lure2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fishing Lure</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_fishing_lure3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fishing Lure</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_fishing_lure4</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fishing Lure</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_bird</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Free Bird</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="22.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_knife</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_ring</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Ring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_microscope</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Microscope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_garden_twine</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Twine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">calendar</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Date</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n29_hog_fan_broken</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fan</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node30</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_lightswitch_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">My powers of deduction tell me that this light switch probably turns on a light. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_lightswitch_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">No need to get physical&#45;-it's just a regular light switch. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_maps_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">The only good map is one that leads to buried treasure.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_maps_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This map is surprisingly indestructible. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_porthole_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">One day, I'd like to take a vacation on a tropical island without the threat of total annihilation.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_porthole_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I better leave this shut. I wouldn't want it to get drafty in here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_creaturehole_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Yikes! Those are claw marks from the Night Dwellers. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="22.5" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n30_creaturehole_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Yup, seems sturdy. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n30_puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That wood panel on the wall is loose. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell><Data ss:Type="String">n30_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I need to use something else to open the floor boards. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_wrong_combo</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. I must have used the wrong combination. The combo to the safe might be written down somewhere…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_safe_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Before I do anything, I need to find a light switch. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_safe_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Before I start randomly attacking objects, I need to turn on a light. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_drawer_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">I just love rummaging through people's drawers…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 30 HOG</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_hog_pen_01</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Fountain Pen</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_letter2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Letter</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_letter3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Letter</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_letter1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Letter</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_coin1</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Coin</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_coin3</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Coin</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_coin2</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Coin</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_marble</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Marble</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n30_hog_battery_pack</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Battery</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_razor</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Razor</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_paperclips</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Paperclips</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_chocolate</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Chocolate</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_ladybug</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Ladybug</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_stamps</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Stamps</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_flask</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Flask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n30_hog_monkey</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Monkey</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Node 31</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_battery_compartment_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">It's missing a battery. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_battery_compartment_look_fail</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Nope, this is the battery compartment. I need a battery. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_key_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">I need a key to start the engines. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_key_look_fail</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">I need to find two keys to start the ship.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_map_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Seems simple enough.  </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">31_map_look_fail</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Whoa, whoa, whoa! No need to damage the ship's blueprints! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_lights_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">The lights will turn on when the device is activated. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_lights_look_fail</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">They are on or off….the only control is the device  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_catwalk_look</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">&quot;…I do my little turn on the catwalk&quot;  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s62"><Data ss:Type="String">n31_catwalk_look_fail</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">What was I going to do with that?  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_engine_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This is the ship's engine! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_engine_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Oh, bother. That won't start that engine. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_gas_warning</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Yikes! This room is full of poisonous gas! I need to find a way to clear the air quickly! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_puzzle1_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">This panel is locked. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25" ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_puzzle1_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't open the panel. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_puzzle2_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">A piece of Circuit Board is behind this vent. </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_puzzle2_look_fail</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That didn't work. Is there a wrench I can use?</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_puzzle3_look</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">That Circuit Board piece is caught in that grate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_puzzle3_look_fail</Data></Cell>
    <Cell><Data ss:Type="String">I need something else to knock the Circuit Board piece down. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_key_look_pre</Data></Cell>
    <Cell><Data ss:Type="String">Looks like a key goes here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_key_look_pre_fail</Data></Cell>
    <Cell><Data ss:Type="String">That won't help. I need the engine keys. </Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s71"><Data ss:Type="String">chapter5_puzzle_look</Data></Cell>
    <Cell><Data ss:Type="String">I need to fix the circuit board. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_no_power</Data></Cell>
    <Cell><Data ss:Type="String">There is no power yet. I'll have to fix the circuit board which is in the locked panel below. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_poison_gas_look</Data></Cell>
    <Cell><Data ss:Type="String">I can't do anything in there until I get rid of that toxic gas!</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_poison_gas_fail</Data></Cell>
    <Cell><Data ss:Type="String">That won't work.  I need to find a way to vent the gas.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node31_HOG</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n31_hog_generator</Data></Cell>
    <Cell><Data ss:Type="String">Generator</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_hog_key</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_hog_oil_can3</Data></Cell>
    <Cell><Data ss:Type="String">Oil Can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_oil_can1</Data></Cell>
    <Cell><Data ss:Type="String">Oil Can</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n31_hog_oil_can2</Data></Cell>
    <Cell><Data ss:Type="String">Oil Can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n31_hog_wrench3</Data></Cell>
    <Cell><Data ss:Type="String">Wrench</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n31_hog_wrench2</Data></Cell>
    <Cell><Data ss:Type="String">Wrench</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n31_hog_wrench1</Data></Cell>
    <Cell><Data ss:Type="String">Wrench</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_gear1</Data></Cell>
    <Cell><Data ss:Type="String">Gear</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n31_hog_gear3</Data></Cell>
    <Cell><Data ss:Type="String">Gear</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_gear2</Data></Cell>
    <Cell><Data ss:Type="String">Gear</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_sponge</Data></Cell>
    <Cell><Data ss:Type="String">Sponge</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_reel</Data></Cell>
    <Cell><Data ss:Type="String">Fishing Reel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_rope</Data></Cell>
    <Cell><Data ss:Type="String">Rope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_life_preserver</Data></Cell>
    <Cell><Data ss:Type="String">Life Preserver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_lobster</Data></Cell>
    <Cell><Data ss:Type="String">Lobster</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_chains</Data></Cell>
    <Cell><Data ss:Type="String">Chain</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n31_hog_writing_pen</Data></Cell>
    <Cell><Data ss:Type="String">Writing Pen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Node 32</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n32_puzzlehint_1</Data></Cell>
    <Cell><Data ss:Type="String">Each Elemental Key controls two colored jewels. When I press down on a key, it will change the color of its two jewels to red, green or yellow.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n32_puzzlehint_2</Data></Cell>
    <Cell><Data ss:Type="String">I need to switch the jewels to the their opposite color from when I began this puzzle, the red jewels were on the left and the green jewels were on the right. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n32_puzzlehint_3</Data></Cell>
    <Cell><Data ss:Type="String">Change the jewels on the right side of the puzzle to red and change the jewels on the left side of the puzzle to green. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n32_puzzle_text</Data></Cell>
    <Cell><Data ss:Type="String">This panel must be all about dualities. If I can switch the position of the Jewels, I may be able to find a way to escape. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Flash GUI Text</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">FLASH_movie_gui_previousButton</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">previous</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">FLASH_movie_gui_nextButton</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">next</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">FLASH_miniGame_GUI_skipButton</Data></Cell>
    <Cell><Data ss:Type="String">skip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">FLASH_miniGame_GUI_replayButton</Data></Cell>
    <Cell><Data ss:Type="String">reset</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell><Data ss:Type="String">FLASH_miniGame_GUI_hintButton</Data></Cell>
    <Cell><Data ss:Type="String">hint</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">FLASH_miniGame_GUI_backButton</Data></Cell>
    <Cell><Data ss:Type="String">skip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">FLASH_miniGame_GUI_closeButton</Data></Cell>
    <Cell><Data ss:Type="String">close</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">FLASH_miniGame_GUI_cancelButton</Data></Cell>
    <Cell><Data ss:Type="String">Cancel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">FLASH_miniGame_GUI_confirmButton</Data></Cell>
    <Cell><Data ss:Type="String">OK</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">FLASH_miniGame_GUI_clickToContinue</Data></Cell>
    <Cell><Data ss:Type="String">Click to continue</Data></Cell>
   </Row>
   <Row ss:Index="1377" ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Flash Instruction Text</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_miniGame_GUI_skipConfirmationMessage</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you want to skip this?</Data></Cell>
   </Row>
   <Row ss:Index="1380" ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:Index="1382" ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">Hog Multiples</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Snake_plural</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Snakes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Vegetable_plural</Data></Cell>
    <Cell><Data ss:Type="String">Vegetables</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">Spider_plural</Data></Cell>
    <Cell><Data ss:Type="String">Spiders</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Fruit_plural</Data></Cell>
    <Cell><Data ss:Type="String">Fruit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">Scuba Equipment_plural</Data></Cell>
    <Cell><Data ss:Type="String">Scuba Equipment</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Insect_plural</Data></Cell>
    <Cell><Data ss:Type="String">Insects</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">Reptile_plural</Data></Cell>
    <Cell ss:StyleID="s66"><Data ss:Type="String">Reptiles</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Nut or Bolt_plural</Data></Cell>
    <Cell><Data ss:Type="String">Nuts N Bolts</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Drink_plural</Data></Cell>
    <Cell><Data ss:Type="String">Drinks</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">This Helps You See_plural</Data></Cell>
    <Cell><Data ss:Type="String">These Help You See</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Spirit_plural</Data></Cell>
    <Cell><Data ss:Type="String">Spirits</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Hibiscus_plural</Data></Cell>
    <Cell><Data ss:Type="String">Hibiscuses</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Compass_plural</Data></Cell>
    <Cell><Data ss:Type="String">Compasses</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Union Jack_plural</Data></Cell>
    <Cell><Data ss:Type="String">Union Jacks</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Candy_plural</Data></Cell>
    <Cell><Data ss:Type="String">Candies</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Pocket Watch_plural</Data></Cell>
    <Cell><Data ss:Type="String">Pocket Watches</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Oil Can_plural</Data></Cell>
    <Cell><Data ss:Type="String">Oil Cans</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Wrench_plural</Data></Cell>
    <Cell><Data ss:Type="String">Wrenches</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Gear_plural</Data></Cell>
    <Cell><Data ss:Type="String">Gears</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Shield_plural</Data></Cell>
    <Cell><Data ss:Type="String">Shields</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Recording_plural</Data></Cell>
    <Cell><Data ss:Type="String">Recordings</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Helmet_plural</Data></Cell>
    <Cell><Data ss:Type="String">Helmets</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Star_plural</Data></Cell>
    <Cell><Data ss:Type="String">Stars</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Fishing Lure_plural</Data></Cell>
    <Cell><Data ss:Type="String">Fishing Lures</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Buoy_plural</Data></Cell>
    <Cell><Data ss:Type="String">Buoys</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Fan_plural</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Fans</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Jar_plural</Data></Cell>
    <Cell><Data ss:Type="String">Jars</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Bottle_plural</Data></Cell>
    <Cell><Data ss:Type="String">Bottles</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Spearhead_plural</Data></Cell>
    <Cell ss:StyleID="s84"><Data ss:Type="String">Spearheads</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Statue_plural</Data></Cell>
    <Cell><Data ss:Type="String">Statues</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Coin_plural</Data></Cell>
    <Cell><Data ss:Type="String">Coins</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Letter_plural</Data></Cell>
    <Cell><Data ss:Type="String">Letters</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Padlock_plural</Data></Cell>
    <Cell><Data ss:Type="String">Padlocks</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Bird_plural</Data></Cell>
    <Cell><Data ss:Type="String">Birds</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Fish_plural</Data></Cell>
    <Cell><Data ss:Type="String">Fish</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Key_plural</Data></Cell>
    <Cell><Data ss:Type="String">Keys</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Bee_plural</Data></Cell>
    <Cell><Data ss:Type="String">Bees</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Ant_plural</Data></Cell>
    <Cell><Data ss:Type="String">Ants</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Cat_plural</Data></Cell>
    <Cell ss:StyleID="s84"><Data ss:Type="String">Cats</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">Chameleon_plural</Data></Cell>
    <Cell ss:StyleID="s84"><Data ss:Type="String">Chameleons</Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s94"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s94"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s94"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s62"/>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15" ss:Span="2"/>
   <Row ss:Index="1433" ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s67"><Data ss:Type="String">HELP SCREENS</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">help_navigation</Data></Cell>
    <Cell><Data ss:Type="String">NAVIGATION ARROW: When the cursor changes to this, you can click to go to an adjoining area.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_cursor</Data></Cell>
    <Cell><Data ss:Type="String">CURSOR: The cursor changes when you move it over certain things:&#10;Magnifying Glass = hidden object search&#10;Eye = something to examine (LOOK at);&#10;Puzzle Piece = mini-game&#10;Arrow = go to an adjoining area</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">help_mosaic</Data></Cell>
    <Cell><Data ss:Type="String">MOSAIC TILES: 1-2 green mosaic tiles are hidden in most areas. A reward is unlocked on the Game Map for every 12 tiles you find.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_map</Data></Cell>
    <Cell><Data ss:Type="String">GAME mAP: Click this to see the Game Map, where you can view story summaries and unlocked rewards, or find out where to go next.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_menu</Data></Cell>
    <Cell><Data ss:Type="String">mENU: Click this to display game options such as volume control, screen size, etc.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_inventory</Data></Cell>
    <Cell><Data ss:Type="String">INVENTORY: When you pick up an object (or get one at the end of a hidden object search), it is stored here. To use an object, click it and then click the object you want to use it on. If there are more than six objects, you can click the arrows to scroll left or right.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_hint</Data></Cell>
    <Cell><Data ss:Type="String">HINT: Click this and a hint circle will appear over an object or area you can interact with. If the hint circle appears over the Game Map icon, you’re finished with the current area. After getting a hint, the button turns white and then starts to refill; when the button is all blue, you can get another hint.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_chart</Data></Cell>
    <Cell><Data ss:Type="String">GAME CHART: The map pieces found in each hidden object search are collected here. You must find them all and assemble them to beat the game!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_tracker</Data></Cell>
    <Cell><Data ss:Type="String">TILE TRACKER: For every green mosaic tile you find a slot in the outer ring is filled in.&lt;br&gt;Find 12 to unlock a reward; the thumbnail images represent the 8 rewards you can unlock. If the “sun rays” are highlighted, it means there are more tiles to find in the area  currently selected on the island map.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_gray</Data></Cell>
    <Cell><Data ss:Type="String">EMPTY DOT: An adjoining area you haven’t gone to yet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_gold</Data></Cell>
    <Cell><Data ss:Type="String">GOLD DOT: Things still to do!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_orange</Data></Cell>
    <Cell><Data ss:Type="String">GRAY DOT: Nothing to do here. (For now, at least!)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_pin</Data></Cell>
    <Cell><Data ss:Type="String">STICK PIN: Where you are in the game.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_back</Data></Cell>
    <Cell><Data ss:Type="String">CLOSE: Return to where you were in the game.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_jump</Data></Cell>
    <Cell><Data ss:Type="String">JUMP: This “shortcut” button lets you jump directly to any area. Click an area and then the button. After jumping, the button will need to refill to jump again.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_viewer</Data></Cell>
    <Cell><Data ss:Type="String">CAMERA: Displays an image of the selected area</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_postcard</Data></Cell>
    <Cell><Data ss:Type="String">POSTCARD: Click any area on the map and a summary of what’s happened in that area is displayed here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">help_title</Data></Cell>
    <Cell><Data ss:Type="String">Move the cursor over any item for more information.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">help_meta</Data></Cell>
    <Cell><Data ss:Type="String">TREASURE MAP: Click to assemble the treasure map</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">help_done_button</Data></Cell>
    <Cell><Data ss:Type="String"> Done</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:Index="2" ss:StyleID="s67"><Data ss:Type="String">EXAMINE Inventory Dialogs</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n1_shovel_examine</Data></Cell>
    <Cell><Data ss:Type="String">Shovel - Appears to be some sort of &quot;digging&quot; device. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n1_crowbar_examine</Data></Cell>
    <Cell><Data ss:Type="String">Crowbar - My preferred tool for breaking and entering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n1_machete_examine</Data></Cell>
    <Cell><Data ss:Type="String">Machete - Good for slicing, dicing and julienning vegetables!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n1_matches_examine</Data></Cell>
    <Cell><Data ss:Type="String">Matches - Only I can start forest fires. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n1_slingshot_examine</Data></Cell>
    <Cell><Data ss:Type="String">Slingshot - I'll need this if I run into Goliath. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n1_wood_examine</Data></Cell>
    <Cell><Data ss:Type="String">Wood Plank</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n2_hog_smallcog_examine</Data></Cell>
    <Cell><Data ss:Type="String">Ancient Cog</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n4_smallcog_examine</Data></Cell>
    <Cell><Data ss:Type="String">Ancient Cog  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n2_smallcog_examine</Data></Cell>
    <Cell><Data ss:Type="String">Ancient Cog  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n5_redgem_examine</Data></Cell>
    <Cell><Data ss:Type="String">Red Gem</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n13_rope_hook_examine</Data></Cell>
    <Cell><Data ss:Type="String">Grappling Hook</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n13_fragmented_stones_examine</Data></Cell>
    <Cell><Data ss:Type="String">Heavy Stones</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n13_modern_key_examine</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n14a_moon_key_examine</Data></Cell>
    <Cell><Data ss:Type="String">Moon Key </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n15_eye_left_examine</Data></Cell>
    <Cell><Data ss:Type="String">Right Eye</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">h14_eye_right_examine</Data></Cell>
    <Cell><Data ss:Type="String">Left Eye</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n15_wooden_lever_examine</Data></Cell>
    <Cell><Data ss:Type="String">Wooden Lever </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n16_satchel_examine</Data></Cell>
    <Cell><Data ss:Type="String">Satchel </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n16_binoculars_examine</Data></Cell>
    <Cell><Data ss:Type="String">Binoculars -  I can see my house from here!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n16_astronomical_disk_right_examine</Data></Cell>
    <Cell><Data ss:Type="String">Right Astronomical Disk  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">h13_astronomical_disk_left_examine</Data></Cell>
    <Cell><Data ss:Type="String">Left Astronomical Disk </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n17_yellow_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Yellow Gem</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n19a_wooden_pole_examine</Data></Cell>
    <Cell><Data ss:Type="String">Wooden Pole </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n19a_hook_examine</Data></Cell>
    <Cell><Data ss:Type="String">Hook </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n19a_hook_rope_pole_examine</Data></Cell>
    <Cell><Data ss:Type="String">Hook and Rope and Pole Combination.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n20_rock_examine</Data></Cell>
    <Cell><Data ss:Type="String">Rock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n20_dynamite_examine</Data></Cell>
    <Cell><Data ss:Type="String">Dynamite </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n20_canteen_examine</Data></Cell>
    <Cell><Data ss:Type="String">Canteen full of Water. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n22a_plunger_examine</Data></Cell>
    <Cell><Data ss:Type="String">Explosive Plunger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n23_glow_worms_examine</Data></Cell>
    <Cell><Data ss:Type="String">Blue Glow Worms </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n23_lantern_examine</Data></Cell>
    <Cell><Data ss:Type="String">Lantern </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">h10_gas_can_examine</Data></Cell>
    <Cell><Data ss:Type="String">Gas Can </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n23_rag_examine</Data></Cell>
    <Cell><Data ss:Type="String">Rag </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n23_molotov_cocktail_examine</Data></Cell>
    <Cell><Data ss:Type="String">The Molotov Cocktail - The drink with the real burn. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n26_wood_piece_examine</Data></Cell>
    <Cell><Data ss:Type="String">Wood Piece </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n26_torch_examine</Data></Cell>
    <Cell><Data ss:Type="String">Lit Torch </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n26_torch_unlit_examine</Data></Cell>
    <Cell><Data ss:Type="String">Unlit Torch </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n28_safe_combination_examine</Data></Cell>
    <Cell><Data ss:Type="String">&quot;7-7-5&quot;… Must be somebody's lucky number. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n29_wrench_examine</Data></Cell>
    <Cell><Data ss:Type="String">Wrench</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n30_battery_pack_examine</Data></Cell>
    <Cell><Data ss:Type="String">Battery Pack </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">h31_engine_key_2_examine</Data></Cell>
    <Cell><Data ss:Type="String">Engine Key 2 </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n30_engine_key_1_examine</Data></Cell>
    <Cell><Data ss:Type="String">Engine Key 1 </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">h29_map_key_examine</Data></Cell>
    <Cell><Data ss:Type="String">Map Room Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n3_sunkey_examine</Data></Cell>
    <Cell><Data ss:Type="String">Sun Key </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">h19_viking_battle_axe_examine</Data></Cell>
    <Cell><Data ss:Type="String">Viking Battle Axe </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">h7_drive_shaft_examine</Data></Cell>
    <Cell><Data ss:Type="String">Drive Shaft</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n2_rope_examine</Data></Cell>
    <Cell><Data ss:Type="String">Frayed Rope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n10_bucket_examine</Data></Cell>
    <Cell><Data ss:Type="String">Empty Bucket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n6_bucket_full_examine</Data></Cell>
    <Cell><Data ss:Type="String">Full Bucket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_earth_stone_examine</Data></Cell>
    <Cell><Data ss:Type="String">Earth Stone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_propeller_examine</Data></Cell>
    <Cell><Data ss:Type="String">Propeller</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">n7_engine_small_examine</Data></Cell>
    <Cell><Data ss:Type="String">Small Engine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n7_rachet_examine</Data></Cell>
    <Cell><Data ss:Type="String">Ratchet </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n7_plank_examine</Data></Cell>
    <Cell><Data ss:Type="String">Wood Plank</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n8_fire_stone_examine</Data></Cell>
    <Cell><Data ss:Type="String">Fire Stone </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n8_wind_stone_examine</Data></Cell>
    <Cell><Data ss:Type="String">Wind Stone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n9_water_key_examine</Data></Cell>
    <Cell><Data ss:Type="String">Water Key  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell><Data ss:Type="String">n9_vine_examine</Data></Cell>
    <Cell><Data ss:Type="String">Vine </Data></Cell>
   </Row>
   <Row ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">n10_water_stone_examine</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Water Stone </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n12_crystal_star_examine</Data></Cell>
    <Cell><Data ss:Type="String">Crystal Star </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n13_crystal_star_1_examine</Data></Cell>
    <Cell><Data ss:Type="String">Crystal Star </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n13_crystal_star_2_examine</Data></Cell>
    <Cell><Data ss:Type="String">Crystal Star </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14_crystal_star_examine</Data></Cell>
    <Cell><Data ss:Type="String">Crystal Star </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n15_crystal_star_examine</Data></Cell>
    <Cell><Data ss:Type="String">Crystal Star </Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n16_crystal_star_examine</Data></Cell>
    <Cell><Data ss:Type="String">Crystal Star </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell><Data ss:Type="String">n2_bluegem_examine</Data></Cell>
    <Cell><Data ss:Type="String">Blue Gem</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="21">
    <Cell><Data ss:Type="String">n12_blue_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Blue Gem</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="24.75">
    <Cell><Data ss:Type="String">puzzlepiece_examine</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Piece</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n12_red_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Red Light Crystal</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n13_green_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Green Light Crystal</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14_yellow_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Yellow Light Crystal</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n14b_purple_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Purple Light Crystal</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n15_blue_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Blue Light Crystal</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n25_fire_key_examine</Data></Cell>
    <Cell><Data ss:Type="String">Fire Key</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n20_earring1_examine</Data></Cell>
    <Cell><Data ss:Type="String">Statue Earring</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n20_earring2_examine</Data></Cell>
    <Cell><Data ss:Type="String">Statue Earring</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">n20_earring3_examine</Data></Cell>
    <Cell><Data ss:Type="String">Statue Earring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n20_dynamite1_examine</Data></Cell>
    <Cell><Data ss:Type="String">Dynamite</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s71"><Data ss:Type="String">n20_dynamite2_examine</Data></Cell>
    <Cell><Data ss:Type="String">Dynamite</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="102">
    <Cell><Data ss:Type="String">n20_dynamite3_examine</Data></Cell>
    <Cell><Data ss:Type="String">Dynamite</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell><Data ss:Type="String">n20_dynamite4_examine</Data></Cell>
    <Cell><Data ss:Type="String">Dynamite</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">n20_dynamite5_examine</Data></Cell>
    <Cell><Data ss:Type="String">Dynamite</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n20_rock1_examine</Data></Cell>
    <Cell><Data ss:Type="String">Heavy Rock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n20_rock2_examine</Data></Cell>
    <Cell><Data ss:Type="String">Heavy Rock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n20_rock3_examine</Data></Cell>
    <Cell><Data ss:Type="String">Heavy Rock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">puzzlepiece2_examine</Data></Cell>
    <Cell><Data ss:Type="String">Circuit Board Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n17_blue_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Blue Light Crystal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n17_green_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Green Light Crystal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n17_purple_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Purple Light Crystal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">n17_red_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Red Light Crystal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="27">
    <Cell><Data ss:Type="String">n17_yellow_light_crystal_examine</Data></Cell>
    <Cell><Data ss:Type="String">Yellow Light Crystal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">puzzlepiece4b_examine</Data></Cell>
    <Cell><Data ss:Type="String">Puzzle Piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:Span="1"/>
   <Row ss:Index="1551" ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:Index="2" ss:StyleID="s67"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s93"><Data ss:Type="String">Cinematic Text</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="24.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">  1.      Introduction</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Big Finish News, Boston. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="37.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Six months ago, famed archeologist Dr. Robert James and a group of colleagues set sail on the Amazon Queen…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="37.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String"> ...into unexplored waters to find the legendary lost city of Zenadoo, an island city that was rumored to be richer than King Solomon's mines!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="27.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_04</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">However, authorities have lost contact with the crew of the Amazon Queen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="23.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_05</Data></Cell>
    <Cell><Data ss:Type="String">Now, Dr. James' famed aviator daughter Rita is launching a rescue mission.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Big Finish bids Rita and her small crew a fond farewell as they search uncharted islands for the professor.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">With her luck, she's probably already landed safely on the island!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_08</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian:  Hey, get your stinkin'  paws off my map, you darn, dirty ape!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_09</Data></Cell>
    <Cell><Data ss:Type="String">Marbles: !!!!!!!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_10</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: Hey Rita, according to your father's map, the island should be right here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n01_cs01_txt_11</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: But I don't think we're going to find anything. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs01_txt_12</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Look Sebastian, an island!&#45;-Right underneath those clouds! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="24.75">
    <Cell><Data ss:Type="String">FLASH_n01_cs01_txt_13</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: I'm going in! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="22.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs01_txt_14</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Sebastian: I don't think these are clouds…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="21.75">
    <Cell><Data ss:Type="String">FLASH_n01_cs01_txt_15</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: There it is! My dad's ship!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n01_cs01_txt_16</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: Hey these ain't clouds! It's volcanic ash! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="76.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs01_txt_17</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: Pull up before it clogs the engine!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs01_txt_18</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: Too late!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="21" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">FLASH_n01_cs01_txt_19</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: It's ok. I'll just land over there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">FLASH_n01_cs01_txt_20</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Sebastian: Not there! We'll never make it! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="27" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">FLASH_n01_cs01_txt_21</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Sebastian: I suppose I should be thankful. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="22.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">FLASH_n01_cs01_txt_22</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Rita: Come on, you know you’re safe with me! I’m always lucky. &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5" ss:StyleID="s70">
    <Cell ss:StyleID="Default"><Data ss:Type="String">FLASH_n01_cs01_txt_23</Data></Cell>
    <Cell ss:StyleID="s62"><Data ss:Type="String">Sebastian: I don’t know if your “luck” extends to those around you.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18" ss:StyleID="s70">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">2. WELCOME TO THE JUNGLE </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n01_cs02_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Well, what do you think? Can you fix it?&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="30">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: Yeah, it will be some work but I can do it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Rita: All right, well then get to it! I'll go search for dad and the others. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Sorry, Marbles. The jungle is just too dangerous for monkeys. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_05</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: Remember Rita, I didn’t buy a one way ticket to this island. This plane leaves at sundown.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: I don’t want to be here when the island goes “Ka-blooie!”</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Sebastian, I'll be back before the sun sets in the east. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="26.25">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_08</Data></Cell>
    <Cell><Data ss:Type="String">Rita: I meant west! You guys know I meant west!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_09</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian:  (Resentful Grumbles) </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_10</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: This ain’t the circus… Hand me that wrench, Monkey!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="63.75">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_11</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: Ouch! You little… </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n01_cs02_txt_12</Data></Cell>
    <Cell><Data ss:Type="String">Sebastian: Oh, they’ll make a fine pair… with only one tiny brain between them!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="22.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:Index="2" ss:StyleID="s95"><Data ss:Type="String">3. “Creeping Flesh Monsters” </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n04_cs01_txt_01</Data></Cell>
    <Cell ss:StyleID="s96"><Data ss:Type="String">Rita: Are you lost, little guy?&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n04_cs01_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Oh no!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n04_cs01_txt_03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Huh?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n04_cs01_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Marbles! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n04_cs01_txt_05</Data></Cell>
    <Cell><Data ss:Type="String">Rita: You shouldn’t have come... but I’m glad to see you! &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n04_cs01_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Marbles, You wouldn't believe my luck! There I was with hundreds&#45;-no&#45;-THOUSANDS of man eating monsters! &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n04_cs01_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">Rita: However, due to my good fortune, I happened upon a jungle vine and climbed to safety. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n04_cs01_txt_08</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Pretty lucky, huh?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n04_cs01_txt_09</Data></Cell>
    <Cell><Data ss:Type="String">Marbles: ?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">4. “GHOST IN THE DARKNESS” OR “KWICKER, KITTY KAT! MAIM! MAIM!”—Cliffhanger</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs01_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Are you ok, Marbles? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs01_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Rita: This place gives me the creeps. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs01_txt_03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: What was that? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs01_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Don't miss our next exciting episode, &quot;The Ghost in the Darkness!&quot; </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell><Data ss:Type="String">FLASH_n05_cs01_txt_05</Data></Cell>
    <Cell><Data ss:Type="String">or &quot;Kwicker, Kitty Kat! Maim! Maim!&quot;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">5. “GHOST IN THE DARKNESS” OR “KWICKER, KITTY KAT! MAIM! MAIM!”—Resolve</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Good kitty…Nice kitty… </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Whoaa-ooo-ooo&#45;-oo!!!!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15.75">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Rita: How am I gonna get outta this? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Dr. Stroheim: Well, well, well... if it isn’t the great Rita James solving another mystery.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Oh, Dr. Stroheim! Yes, yes it is me and I’m here to rescue you!  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_06</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: Tell me, how did you plan to save me when you’re dangling upside down in a panther trap about to become “Meow Mix”, hmm?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_07</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Well, if you could just help me down…. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_08</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: Yes! That’s a great idea—have  ME rescue YOU so YOU can save ME. Brilliant. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_09</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Uh-huh.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_10</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: You are just like your father—astoundingly obtuse. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_11</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: …Thank you!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_12</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: You two get yourselves in danger and always need someone to rescue you from your own ignorance.  Well I’ve had enough of it! Besides… I already got what I came for…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_13</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: And I’m not sharing… so I think I’ll just leave you there to “rescue yourself.” </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_14</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: I’ve got to get back to camp… before it gets dark.  &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_15</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Dr. Stroheim? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_16</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: Good luck, Rita! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_17</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: OOF! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n05_cs02_txt_18</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: What a ridiculous notion!&#45;-Me? Always needing to be rescued? I don’t think so. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">6. LITTLE BOOBY TRAP OF HORRORS</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n09_cs01_txt_01</Data></Cell>
    <Cell ss:StyleID="s97"><Data ss:Type="String">Rita: That can’t be good.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n09_cs01_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Oh! Ow! Ouch!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n09_cs01_txt_03</Data></Cell>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n09_cs01_txt_04</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: That was lucky! My screams must have scared the plant away!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="20.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="21">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">7. TERROR IN THE JUNGLE</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="21">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim:  Look what you’ve done! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Please, Dr. Stroheim, just help me find my father.  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Dr. Stroheim:  You little pest! You’ll kill us both with your foolishness! &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="17.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_04</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: I don’t understand—don’t you want to get off this island?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim:  I’ve got my own plans for rescue. Besides, your father was as good as dead when the creatures got him.   </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_06</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: What?! Who got him? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_07</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim:  These bloodthirsty creatures that only come out at night… They’re monsters…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n10_cs01_txt_08</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim:  They ambushed us—down the river—slaughtering everyone— </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_09</Data></Cell>
    <Cell><Data ss:Type="String">Rita:  What is it? &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="17.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_10</Data></Cell>
    <Cell><Data ss:Type="String">Dr. Stroheim:  They’re coming!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n10_cs01_txt_11</Data></Cell>
    <Cell><Data ss:Type="String">Rita:  Wait, what are you doing?&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell><Data ss:Type="String">FLASH_n10_cs01_txt_12</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim:  Leaving—DON’T follow me. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell><Data ss:Type="String">FLASH_n10_cs01_txt_13</Data></Cell>
    <Cell><Data ss:Type="String">Dr. Stroheim: I’ve got to find light…. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="18">
    <Cell><Data ss:Type="String">FLASH_n10_cs01_txt_14</Data></Cell>
    <Cell><Data ss:Type="String">Rita:  Come back! &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n10_cs01_txt_15</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim:  I’ve got to stay in the light!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="19.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">8. “Breakneck Falls” or “Splish-Splash, We’re going to Crash”&#45;-Cliffhanger </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n07_cs01_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Of course. &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n07_cs01_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Marbles: ? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n07_cs01_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Just a minute, Marbles. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n07_cs01_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Marbles: !!!##$^&amp;*!!!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n07_cs01_txt_05</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Give me a break! Let me fix this!&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="16.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n07_cs01_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Rita:  Now, what did you want?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"><Data ss:Type="String">FLASH_n07_cs01_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">Rita:  Oh no….&#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n07_cs01_txt_08</Data></Cell>
    <Cell><Data ss:Type="String">Stay tuned for our next exciting episode, &quot;Break Neck Falls&quot; </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n07_cs01_txt_09</Data></Cell>
    <Cell><Data ss:Type="String">or &quot;Splish-Splash, We're going to Crash!&quot;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">9. “Breakneck Falls” or “Splish-Splash, We’re going to Crash”—Resolve</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n12_cs01_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">Rita:  YUCK! Ugh…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n12_cs01_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita:  What was that about? Ugh!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n12_cs01_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Rita: The Volcano!  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n12_cs01_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Rita:  We've got to hurry!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n12_cs01_txt_05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Dad’s glasses! I hope he’s ok… </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n12_cs01_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Rita:  He’s out there, Marbles. Alive. And we’re going to find him. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
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    <Cell ss:StyleID="s95"><Data ss:Type="String">10. “THE DEVIL’S DUNGEON” or “LAVA LUAU”—Cliffhanger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">FLASH_n17_cs01_txt_01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita:  Hello?&#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n17_cs01_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Is there anybody in here?</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">FLASH_n17_cs01_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Stay tuned for our next chapter  &quot;The Devil's Dungeon&quot;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n17_cs01_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">or &quot;Lava Luau!&quot;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">11. “THE DEVIL’S DUNGEON” or “LAVA LUAU”—Resolve</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="21">
    <Cell><Data ss:Type="String">FLASH_n19_cs01_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">&#10;Rita: What do you want, Marbles? &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n19_cs01_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Man's Voice: Hello? Who’s there? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n19_cs01_txt_03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Dad?! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n19_cs01_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Rita? Oh my goodness! Rita! How&#45;-Why did you come? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs01_txt_05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: I had to. Somebody's got to look after you. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n19_cs01_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: I knew that only you with your wit and wiles could have made it here. &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n19_cs01_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Don't worry, Dad. I’ll get us out of here. &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="32.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="22.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">12.  FAMILY REUNION</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="22.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Rita, I’m so sorry. &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="29.25">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Rita: It's all right. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="30">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Now, what happened? Where are the others?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: When we uncovered the lost city’s treasure room, Dr. Stroheim found the Crimson Sunburst… an item sacred to the people of Zenadoo.  He wanted to steal it and sell it. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_05</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Unfortunately, taking the artifact awoke its guardians…The Night Dwellers. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: They attacked our campsite, looking for the Sunburst. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Stroheim got away while the rest of us were either murdered or taken prisoner. I’m the only one that has survived down here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_08</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Dad, we have to get out of here now—before the Night Dwellers have discovered we’ve left. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_09</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Even if we made it to surface, there’s no way we can exit the city. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_10</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: We need the Four Elemental Keys to open all the gates to escape—and I saw the creatures take them away.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n19_cs02_txt_11</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: I found these keys once, I can do it again.   Trust me. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">13.     CRUMBLING FLOOR—Simply Cinematic</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="28.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Wait!—Do you hear that? &#10;&#10;&#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Rita: What? </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. James: I hear something… cracking. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_04</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. James: NOBODY MOVE! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Oops.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Rita: What just happened? &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: We must have fallen through an old lava tube…. &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_08</Data></Cell>
    <Cell><Data ss:Type="String">Rita: We’re going to have to find a way out.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_09</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. James: Yes, but how? It’s so dark in here…&#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_10</Data></Cell>
    <Cell><Data ss:Type="String">Rita: If only I had my supplies with us… I could use the oil &amp; matches from my backpack to create— &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_11</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Yes! Use these bioluminescent creatures as a light source!—Brilliant, Rita! &#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n23_cs01_txt_12</Data></Cell>
    <Cell><Data ss:Type="String">Marbles: (&quot;@#$^&amp;!&quot;)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">14.  “SPIKES OF SLAUGHTER” or “STAIRWELL TO HEAVEN”—Cliffhanger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n27_cs01_txt_01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Night Dweller: Stop the thieves!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n27_cs01_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Hurry, onto the platform!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n27_cs01_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: We’re going too fast… &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n27_cs01_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Rita: Oh look!—that lever might slow us down!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n27_cs01_txt_05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. James: Oh dear. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n27_cs01_txt_06</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Get down! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n27_cs01_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">Don't miss our next exciting episode &quot;Spikes of Slaughter&quot;…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n27_cs01_txt_08</Data></Cell>
    <Cell><Data ss:Type="String">&quot;Stairwell to Heaven!&quot;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">15.  SPIKES OF SLAUGHTER or STAIRWELL TO HEAVEN—Resolve </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs01_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">Rita: I can’t believe it!—It stopped! &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs01_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Rita! Your luck has saved us again! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs01_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: We’re here! The Zenadoo Time Keeper! This will open the gates to the city so we can escape!  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="63.75">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">16. The Great Clock Escape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n32_cs02_txt_01</Data></Cell>
    <Cell><Data ss:Type="String">Rita: We have to get out of here—the lava’s rising quickly. &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n32_cs02_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Behind you! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="51">
    <Cell><Data ss:Type="String">FLASH_n32_cs02_txt_03</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: I’ll hold ‘em off—find a way out of here! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs02_txt_04</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Oh dear. &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n32_cs02_txt_05</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: There’s no way out! </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n32_cs02_txt_06</Data></Cell>
    <Cell><Data ss:Type="String">Rita: There’s got to be.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs02_txt_07</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: How will we get out of here? &#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs02_txt_08</Data></Cell>
    <Cell><Data ss:Type="String">Rita: What luck! That bridge broke just in the nick of time! We'll sail through that crevasse in the wall!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25"/>
   <Row ss:AutoFitHeight="0" ss:Height="25.5"/>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">17. The Amazon Queen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs03_txt_01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: Quick—Jump!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs03_txt_02</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita:  It’s closing!—RUN!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs03_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Oh my!—I recognize this place! My ship, The Amazon Queen, is anchored over there. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell><Data ss:Type="String">FLASH_n32_cs03_txt_04</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. James: Rita, this ship won’t leave the harbor until you start the boiler. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
    <Cell ss:StyleID="s70"/>
    <Cell ss:StyleID="s95"><Data ss:Type="String">18.  ESCAPE FROM THUNDER ISLAND or “HEY, THAT’S THE NAME OF THIS GAME!”—</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n31_cs01_txt_01</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Rita: C’mon, MOVE!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n31_cs01_txt_02</Data></Cell>
    <Cell><Data ss:Type="String">Dr. James: Hurry, Rita!&#10;&#10;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n31_cs01_txt_03</Data></Cell>
    <Cell><Data ss:Type="String">Rita: We’re moving!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n31_cs01_txt_04</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: I’m taking this boat—and there’s no room for passengers.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="25.5">
    <Cell><Data ss:Type="String">FLASH_n31_cs01_txt_05</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. Stroheim: Stupid monkey!  </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="38.25">
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    <Cell ss:StyleID="s78"><Data ss:Type="String">Dr. James: Watch out!</Data></Cell>
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