Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     243 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-03C286D0 (this message is harmless)
Non platform assembly: data-07400020 (this message is harmless)
Platform assembly: E:\boot\乐游网打包\乐游网打包\game\lsjnbzz\NorthVsSouth_Data\Managed\System.Xml.dll (this message is harmless)
Text File loaded from : E:/boot/乐游网打包/乐游网打包/game/lsjnbzz/NorthVsSouth_Data/../External/langs.txt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:InitLanguageList()
LangManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
LangManager:GetInstance()
<Start>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Adding language 'EN' : English
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LangManager:AddLanguage(String, SystemLanguage)
LangManager:InitLanguageList()
LangManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
LangManager:GetInstance()
<Start>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

GameSingleton instantiation
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSingleton:get_Instance()
<Start>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from : E:/boot/乐游网打包/乐游网打包/game/lsjnbzz/NorthVsSouth_Data/../External/Settings.xml
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
GameSingleton:ReadSetting()
GameSingleton:get_Instance()
<Start>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Platform assembly: E:\boot\乐游网打包\乐游网打包\game\lsjnbzz\NorthVsSouth_Data\Managed\System.dll (this message is harmless)
Loading image at location : file://E:/boot/乐游网打包/乐游网打包/game/lsjnbzz/NorthVsSouth_Data/../External/Splash.jpg
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<LoadTextureFromExternal>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>c__Iterator3:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 537.
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 825.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
## TranslationScript ## Wrong textId in GameObject
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
TranslationScript:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 978.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
audioSrc not found !!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSingleton:PlayAmbiance(AudioClip)
GameContext:PlayAmbiance(AudioClip)
MNU_Options:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 828.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
## TranslationScript ## Wrong textId in GameObject
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object, Object)
TranslationScript:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

audioSrc not found !!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSingleton:PlayAmbiance(AudioClip)
GameContext:PlayAmbiance(AudioClip)
MNU_Title:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 955.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
audioSrc not found !!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSingleton:PlayAmbiance(AudioClip)
GameContext:PlayAmbiance(AudioClip)
MNU_Settings:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 1197.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### show help : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

##### nCount : 0 ## 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapInfo:AddBonus(ARMY_SIDE, ShopItemList, Int32)
GameSingleton:AddBonus(ARMY_SIDE, ShopItemList, Int32)
MapSpec:MoveWeather()
MapSpec:UpdateGamePlay()
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 791 unused Assets to reduce memory usage. Loaded Objects now: 648.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### StopFire
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerIA:UpdateAttack(Army, Army, UNIT_TYPE, BattleField)
BattleControllerIA:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerIA:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 1200.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### delete army in tempo
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### DeleteArmy : 0 ## True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:DeleteArmy(Int32, Boolean)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 759 unused Assets to reduce memory usage. Loaded Objects now: 648.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### StopFire
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerIA:UpdateAttack(Army, Army, UNIT_TYPE, BattleField)
BattleControllerIA:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerIA:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### Ach win : str_success_nas_title_12 ## False ## False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSingleton:SetAchWin(String)
AchievementInfo:AddAchievement(GameCenterAchievement, Int32)
GameSingleton:AddAchievement(GameCenterAchievement, Int32)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 1200.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
##### nCount : 0 ## 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapInfo:AddBonus(ARMY_SIDE, ShopItemList, Int32)
GameSingleton:AddBonus(ARMY_SIDE, ShopItemList, Int32)
MapSpec:UpdateShopping(ShopItemList)
ShopItem:BuyItem()
ShopItem:OnPurchasePress(IUIObject)
UIButton:OnInput(POINTER_INFO&)
UIActionBtn:OnInput(POINTER_INFO&)
AutoSpriteControlBase:OnInput(POINTER_INFO)
UIManager:DispatchHelper(POINTER_INFO&, Int32)
UIManager:DispatchInput()
UIManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 768 unused Assets to reduce memory usage. Loaded Objects now: 648.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### Ach win : str_success_nas_title_12 ## False ## False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSingleton:SetAchWin(String)
AchievementInfo:AddAchievement(GameCenterAchievement, Int32)
GameSingleton:AddAchievement(GameCenterAchievement, Int32)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 1201.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### delete army in tempo
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### DeleteArmy : 1 ## True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:DeleteArmy(Int32, Boolean)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 753 unused Assets to reduce memory usage. Loaded Objects now: 903.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
##### bShowHelp : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Engine:ChangeState(GAME_STATE)
CAP_Engine:ChangeState(GAME_STATE)
Engine:Init()
CAP_Engine:Init()
Engine:Start()
CAP_Engine:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 1304.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### return for fort attack : FR_Att_Complete
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:UpdateFromLastScene()
MapSpec:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 770 unused Assets to reduce memory usage. Loaded Objects now: 752.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### StopFire
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerIA:UpdateAttack(Army, Army, UNIT_TYPE, BattleField)
BattleControllerIA:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerIA:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 1304.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### delete army in tempo
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### DeleteArmy : 3 ## True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:DeleteArmy(Int32, Boolean)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 753 unused Assets to reduce memory usage. Loaded Objects now: 752.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### StopFire
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerIA:UpdateAttack(Army, Army, UNIT_TYPE, BattleField)
BattleControllerIA:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerIA:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### Ach win : str_success_nas_title_12 ## False ## False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSingleton:SetAchWin(String)
AchievementInfo:AddAchievement(GameCenterAchievement, Int32)
GameSingleton:AddAchievement(GameCenterAchievement, Int32)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 458 unused Assets to reduce memory usage. Loaded Objects now: 1304.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### DeleteArmy : 1 ## False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:DeleteArmy(Int32, Boolean)
MapSpec:MoveArmy()
MapSpec:UpdateGamePlay()
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 908.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
##### bShowHelp : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Engine:ChangeState(GAME_STATE)
CAP_Engine:ChangeState(GAME_STATE)
Engine:Init()
CAP_Engine:Init()
Engine:Start()
CAP_Engine:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 1294.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### return for fort attack : FR_Att_Defeat
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:UpdateFromLastScene()
MapSpec:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 751 unused Assets to reduce memory usage. Loaded Objects now: 742.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### Ach win : str_success_nas_title_12 ## False ## False
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSingleton:SetAchWin(String)
AchievementInfo:AddAchievement(GameCenterAchievement, Int32)
GameSingleton:AddAchievement(GameCenterAchievement, Int32)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 1294.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### delete army in tempo
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### DeleteArmy : 3 ## True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:DeleteArmy(Int32, Boolean)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 742.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
###  opponent dead 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleControllerTouchPad:UpdateForType(Army, Army, UNIT_TYPE, BattleField)
BattleControllerTouchPad:Update(Army, Army, BattleField)
Army:Update(BattleField, Army)
Battle:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 393 unused Assets to reduce memory usage. Loaded Objects now: 1294.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
#### delete army in tempo
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

#### DeleteArmy : 3 ## True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MapSpec:DeleteArmy(Int32, Boolean)
MapSpec:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 740 unused Assets to reduce memory usage. Loaded Objects now: 908.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
##### bShowHelp : True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Engine:ChangeState(GAME_STATE)
CAP_Engine:ChangeState(GAME_STATE)
Engine:Init()
CAP_Engine:Init()
Engine:Start()
CAP_Engine:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

