<ResourceManifest>
  
	<Resources id="Loading">    
		<SetDefaults path="data/images" idprefix="FONT_"/>
		<Font  id="GENERAL" path="font/PosterBodoniBT.txt"/>
		<Font  id="STAGE" path="font/stage.txt"/>
		<Font  id="STAGE_NAME" path="font/stage_name.txt"/>
		<Font  id="STAT_DARK" path="font/statistic-dark.txt"/>
		<Font  id="STAT_LIGHT" path="font/statistic-light.txt"/>
		<Font  id="MESSAGE" path="font/buble.txt"/>
		<Font  id="TUTORIAL" path="font/menu.txt"/>
		<Font  id="STORY" path="font/story.txt"/>
	</Resources>
	<Resources id="Game"> 
		<SetDefaults path="data/sound" idprefix="SOUND_"/>
		<Sound  id="BUTTON" path="click_butt"/>
		<Sound	id="SPLASH" path="splash"/>
		<Sound	id="HERO_RUN0" path="hero_run0"/>
		<Sound	id="HERO_RUN1" path="hero_run1"/>
		<Sound	id="HERO_RUN2" path="hero_run2"/>
		<Sound	id="HERO_ROPE0" path="hero_rope0"/>
		<Sound	id="HERO_ROPE1" path="hero_rope1"/>
		<Sound	id="HERO_ROPE2" path="hero_rope2"/>
		<Sound	id="HERO_STAIR0" path="hero_stair0"/>
		<Sound	id="HERO_STAIR1" path="hero_stair1"/>
		<Sound	id="HERO_STAIR2" path="hero_stair2"/>
		<Sound	id="HERO_SWIM0" path="hero_swim0"/>
		<Sound	id="HERO_SWIM1" path="hero_swim1"/>
		<Sound	id="HERO_SWIM2" path="hero_swim2"/>
		<Sound	id="HERO_CLIME0" path="hero_clime0"/>
		<Sound	id="HERO_CLIME1" path="hero_clime1"/>
		<Sound	id="HERO_CLIME2" path="hero_clime2"/>
		<Sound	id="HERO_LAND" path="hero_land"/>
		<Sound	id="HERO_JUMP0" path="hero_jump0"/>
		<Sound	id="HERO_JUMP1" path="hero_jump1"/>
		<Sound	id="HERO_JUMP2" path="hero_jump2"/>
		<Sound	id="HERO_DOUBLE_JUMP" path="hero_double_jump"/>
		<Sound	id="HERO_DAMAGE0" path="hero_damage0"/>
		<Sound	id="HERO_DAMAGE1" path="hero_damage1"/>
		<Sound	id="HERO_MONSTER" path="hero_monster"/>
		<Sound	id="HERO_DEATH"	path="hero_death"/>
		<Sound	id="HERO_KICK"	path="hero_kick"/>
		<Sound	id="ELEVATOR_FINISH" path="elevator_finish"/>
		<Sound	id="ELEVATOR_START" path="elevator_start"/>
		<Sound	id="PLATE_FINISH" path="plate_finish"/>
		<Sound	id="PLATE_START" path="plate_start"/>
		<Sound	id="CHECKPOINT" path="checkpoint"/>
		<Sound  id="EXPLOSION0" path="explosion0"/>
		<Sound  id="EXPLOSION1" path="explosion1"/>
		<Sound  id="EXPLOSION2" path="explosion2"/>
		<Sound	id="BONUS_COIN_SMALL" path="bonus_coin_sm"/>
		<Sound	id="BONUS_COIN_BIG" path="bonus_coin_bg"/>
		<Sound	id="BONUS_DIAMOND" path="bonus_diamond"/>
		<Sound	id="BONUS_STUFF" path="bonus_stuff"/>
		<Sound	id="BONUS_STAR" path="bonus_star"/>
		<Sound  id="BONUS_LAVA_BOOTS" path="bonus_lava"/>
		<Sound	id="BONUS_ICE_BOOTS" path="bonus_ice"/>
		<Sound	id="BONUS_LIFE" path="bonus_life"/>
		<Sound	id="BONUS_ARMOR" path="bonus_health"/>
		<Sound	id="BONUS_FREEZE" path="bonus_freeze"/>
		<Sound	id="BONUS_SLEEP" path="bonus_sleep"/>
		<Sound	id="BOX" path="box"/>
		<Sound	id="JUMPAD_1" path="jumpad_1"/>
		<Sound	id="JUMPAD_2" path="jumpad_2"/>
		<Sound	id="JUMPAD_3_GROUND" path="jumpad_3_ground"/>
		<Sound	id="JUMPAD_3_AIR" path="jumpad_3_air"/>
		<Sound	id="JUMPAD_4" path="jumpad_4"/>
		<Sound	id="JUMPAD_4_SPHERE" path="jumpad_4_sphere"/>
		<Sound	id="JUMPAD_5_GROUND" path="jumpad_5_ground"/>
		<Sound	id="JUMPAD_5_ROTATE" path="jumpad_5_rotate"/>
		<Sound	id="JUMPAD_5_SPHERE" path="jumpad_5_sphere"/>
		<Sound	id="JUMPAD_EXPLODE" path="jumpad_explode"/>
		<Sound	id="WIN_FLAG" path="win_flag"/>
		<Sound	id="WIN_START_DESTRUCTION" path="win_start_destr"/>
		<Sound	id="WIN_FINISH_DESTRUCTION" path="win_finish_destr"/>
		<Sound	id="HERO_WIN" path="hero_win"/>
		<Sound	id="LETTER" path="letter"/>
		<Sound	id="HERO_WATER_ATTACK" path="hero_water_attack"/>
		<Sound	id="HERO_WATER_DROP" path="hero_water_drop"/>
		<Sound	id="HERO_AIR_WARNING" path="hero_air_warn"/>
		<Sound	id="HERO_AIR_CHARGE" path="hero_air_charge"/>
		<Sound	id="HERO_WATER_IDLE" path="hero_water_idle"/>
		<Sound	id="FOUND_SECRET" path="secret"/>
		<Sound	id="BREAK_SURFACE" path="terrain_break"/>
		<Sound	id="DESTROY_SURFACE" path="terrain_destroy"/>
		<Sound	id="SHAKE_PLATE" path="plate_shake"/>
		<Sound	id="FALL_PLATE" path="plate_fall"/>
		<Sound	id="PRESS_BACK" path="press_back"/>
		<Sound	id="PRESS_START" path="press_fall"/>
		<Sound	id="PRESS_STOP" path="press_hit"/>
		<Sound	id="STONE_MOVE" path="stone_move"/>
		<Sound	id="STONE_DESTROY" path="stone_destroy"/>
		<Sound	id="BAREL_MOVE" path="barel_move"/>
		<Sound	id="BAREL_DESTROY" path="barel_destroy"/>
		<Sound	id="MINE_EXPLOSION" path="mine_expl"/>
		<Sound	id="TRAP_FALL" path="trap_fall"/>
		<Sound	id="TRAP_SHAKE" path="trap_shake"/>
		<Sound	id="CONE_LAND" path="cone_land"/>
		<Sound	id="STALACTIT_LAND" path="stalactit_land"/>
		<Sound	id="VOLCANO_START" path="volcano_start"/>
		<Sound	id="VOLCANO_LAND" path="volcano_land"/>
		<Sound	id="ICECLE_CHARGE" path="icecle_charge"/>
		<Sound	id="ICECLE_LAND" path="icecle_land"/>
		<Sound	id="KAKTUS_START" path="kaktus_start"/>
		<Sound	id="KAKTUS_LAND" path="kaktus_land"/>
		<Sound	id="ACID_CHARGE" path="acid_charge"/>
		<Sound	id="ACID_LAND" path="acid_land"/>
		<Sound	id="BULLET_START" path="bullet_start"/>
		<Sound	id="BULLET_FLY" path="bullet_fly"/>
		<Sound	id="SMALL_MONSTER_STEP" path="monster_step_sm"/>
		<Sound	id="MEDIUM_MONSTER_STEP" path="monster_step_md"/>
		<Sound	id="LARGE_MONSTER_STEP" path="monster_step_lg"/>
		<Sound	id="TURTLE_STUN" path="turtle_stun"/>
		<Sound	id="PANDA_ATTACK" path="panda_attack"/>
		<Sound	id="PANDA_STUN" path="panda_stun"/>
		<Sound	id="FISH_MOVE" path="fish_move"/>
		<Sound	id="FISH_ATTACK" path="fish_attack"/>
		<Sound	id="FISH_STUN" path="fish_stun"/>
		<Sound	id="FISH_JUMP" path="fish_jump"/>
		<Sound	id="SHARK_MOVE" path="shark_move"/>
		<Sound	id="SHARK_ATTACK" path="shark_attack"/>
		<Sound	id="SHARK_STUN" path="shark_stun"/>
		<Sound	id="DOG_SLEEP" path="dog_sleep"/>
		<Sound	id="DOG_ATTACK" path="dog_attack"/>
		<Sound	id="DOG_STUN" path="dog_stun"/>
		<Sound	id="BEAVER_ATTACK" path="beaver_attack"/>
		<Sound	id="BEAVER_STUN" path="beaver_stun"/>
		<Sound	id="ARCHER_FIRE" path="archer_fire"/>
		<Sound	id="ARCHER_STUN" path="archer_stun"/>
		<Sound	id="HIPPO_ATTACK" path="hippo_attack"/>
		<Sound	id="HIPPO_FIRE" path="hippo_fire"/>
		<Sound	id="HIPPO_STUN" path="hippo_stun"/>
		<Sound	id="BOMBER_FLY" path="bomber_fly"/>
		<Sound	id="BOMBER_ATTACK" path="bomber_attack"/>
		<Sound	id="BOMBER_STUN" path="bomber_stun"/>
		<Sound	id="HEDGEHOG_ATTACK" path="hedgehog_attack"/>
		<Sound	id="HEDGEHOG_STUN" path="hedgehog_stun"/>
		<Sound	id="BIRD_FLY" path="bird_fly"/>
		<Sound	id="BIRD_STUN" path="bird_stun"/>
		<Sound	id="HIENNA_ATTACK" path="hienna_attack"/>
		<Sound	id="HIENNA_STUN" path="hienna_stun"/>
		<Sound	id="KAMIKADZE_FLY" path="kamikadze_fly"/>
		<Sound	id="KAMIKADZE_ATTACK" path="kamikadze_attack"/>
		<Sound	id="BARS_ATTACK" path="bars_attack"/>
		<Sound	id="BARS_STUN" path="bars_stun"/>
		<Sound	id="BOMB_FALL" path="bomb_fall"/>
		<Sound	id="TUTORIAL_SPEECH1" path="tutorial_speech1"/>
		<Sound	id="TUTORIAL_SPEECH2" path="tutorial_speech2"/>
		<Sound	id="TUTORIAL_SPEECH3" path="tutorial_speech3"/>
		<Sound	id="TUTORIAL_SPEECH4" path="tutorial_speech4"/>
	</Resources>
	
</ResourceManifest>
