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					<color Name="TintColor" Value="ffffff00" />
					<string Name="DefaultState" Value="Green" />
					<atlasTexture Name="AtlasTexture" Value="Selector1.png" />
				</Properties>
				<States>
					<State Name="Blue">
						<StartAnimator Type="SetProps">
							<color Name="TintColor" Value="ff73fffb" />
						</StartAnimator>
					</State>
					<State Name="Green">
						<StartAnimator Type="SetProps">
							<color Name="TintColor" Value="ffffff00" />
						</StartAnimator>
					</State>
				</States>
			</SceneNode>
		</SceneNode>
	</SceneNode>
	<SceneNode Type="SpriteNode">
		<Properties>
			<string Name="Name" Value="Snow" />
			<bool Name="Visible" Value="false" />
			<vector3d Name="Position" Value="68;83;3" />
			<vector3d Name="Bounds" Value="180;150;0" />
			<vector2d Name="PivotPoint" Value="92;121" />
			<bool Name="CanBeHit" Value="false" />
			<atlasTexture Name="AtlasTexture" Value="Bgsnow.png" />
		</Properties>
		<States>
			<State Name="Focus">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Scale" Value="1;1;1" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="1;1;1" />
					<KeyFrame t="75" i="0" Value0="1.05;0.95;1" />
					<KeyFrame t="75" i="0" Value0="0.95;1.05;1" />
					<KeyFrame t="150" i="0" Value0="1;1;1" />
				</Animator>
			</State>
			<State Name="HideSnow">
				<StartAnimator Type="SetProps">
					<bool Name="Visible" Value="false" />
				</StartAnimator>
			</State>
			<State Name="Jump">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Scale" Value="1;1;1" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="1;1;1" />
					<KeyFrame t="75" i="0" Value0="1.05;0.95;1" />
					<KeyFrame t="75" i="0" Value0="0.95;1.05;1" />
					<KeyFrame t="150" i="0" Value0="1;1;1" />
				</Animator>
			</State>
			<State Name="ShowSnow">
				<StartAnimator Type="SetProps">
					<bool Name="Visible" Value="true" />
				</StartAnimator>
			</State>
		</States>
	</SceneNode>
	<SceneNode Type="BaseNode" ClassOverride="GConvexHullNode">
		<Properties>
			<string Name="Name" Value="ServeAreaConvexHull" />
			<color Name="TintColor" Value="00ffffff" />
			<string Name="DefaultState" Value="Hide" />
			<bool Name="CanBeHit" Value="false" />
		</Properties>
		<States>
			<State Name="Appear">
				<Animator Type="KeyFrame">
					<Properties>
						<color Name="TintColor" Value="ffffffff" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="00ffffff" />
					<KeyFrame t="300" i="0" Value0="ffffffff" />
				</Animator>
			</State>
			<State Name="Disappear">
				<Animator Type="KeyFrame">
					<Properties>
						<color Name="TintColor" Value="00ffffff" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="ffffffff" />
					<KeyFrame t="300" i="0" Value0="00ffffff" />
				</Animator>
			</State>
			<State Name="Hide">
				<StartAnimator Type="SetProps">
					<color Name="TintColor" Value="00ffffff" />
				</StartAnimator>
			</State>
		</States>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="HullElement" />
				<vector3d Name="Bounds" Value="8;20;0" />
				<vector2d Name="PivotPoint" Value="4.32;10" />
				<color Name="TintColor" Value="ffffff00" />
				<string Name="DefaultState" Value="Anim" />
				<bool Name="CanBeHit" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="../Effects/ConvexHull/HullElement1.png" />
			</Properties>
			<States>
				<State Name="Anim">
					<Animator Type="KeyFrame">
						<Properties>
							<vector2d Name="PivotPoint" Value="4.32;10" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="8;10" />
						<KeyFrame t="500" g="0" i="0" Value0="0;10" />
					</Animator>
				</State>
			</States>
		</SceneNode>
	</SceneNode>
</SceneNode>
