<?xml version="1.0"?>
<Level>
	<Description Value="%LevelsDesc_47%" />
	<DayLength Value="15" />
	<InitWorkersCount Value="3" />
	<InitWorkersLimit Value="3" />
	<WorkersIncreaseGuestsStep Value="10" />
	<IncomeBonus1 Value="20" />
	<IncomeBonus2 Value="-20" />
	<AfterDestroyBonus Value="20" />
	<IsClockOn Value="true" />
	<IsBuildingLevelOn Value="true" />
	<IsBuildingPlaceLuckinessOn Value="true" />
	<ForbiddenBuildings Value="Hotel1;Residence1" />
	<InitResources>
		<Materials Value="1500" />
		<Gold Value="0" />
		<Money Value="42000" />
	</InitResources>

	<Objectives>
	<ObjectivesGroup Time="50" Score="3" Tutorial="ObjTutorial1.xml">
			<Objective Type="TypedHistoryActionsCount" Action="Build" BuildingTypes="QuestCheerfulJoe" Value="1" InfoStr="%LevelGoals_47-1%"/>  
	</ObjectivesGroup>
		<ObjectivesGroup Time="100" Score="2" Tutorial="ObjTutorial2.xml">
			<Objective Type="TypedHistoryActionsCount" Action="Build" BuildingTypes="QuestForger" Value="1" InfoStr="%LevelGoals_47-2%"/> 
			<Objective Type="TypedHistoryActionsCount" Action="Build" BuildingTypes="QuestArhitektor" Value="1" InfoStr="%LevelGoals_47-3%"/> 
			<Objective Type="TypedHistoryActionsCount" Action="Build" BuildingTypes="OnRoadIndian" Value="2" InfoStr="%LevelGoals_47-5%"/>  
	</ObjectivesGroup>
		<ObjectivesGroup Time="100" Score="2" Tutorial="ObjTutorial3.xml">
			<Objective Type="TypedHistoryActionsCount" Action="Build" BuildingTypes="QuestIndian2" Value="1" InfoStr="%LevelGoals_47-4%"/> 
			<Objective Type="TypedHistoryActionsCount" Action="Build" BuildingTypes="OnRoadIndian" Value="2" InfoStr="%LevelGoals_47-5%"/>  
			<Objective Type="HaveTypedBuildingsCount" BuildingTypes="Inn1;Inn2;Inn3;Inn4" Value="1" MustOwn="true" InfoStr="%LevelGoals_47-9%"/>
	</ObjectivesGroup>
	<ObjectivesGroup Time="75" Score="2" Tutorial="ObjTutorial4.xml">
			<Objective Type="TypedHistoryActionsCount" Action="Build" BuildingTypes="QuestSon" Value="1" InfoStr="%LevelGoals_47-6%"/> 
			<Objective Type="TypedHistoryActionsCount" Action="Build" BuildingTypes="QuestProfessor" Value="1" InfoStr="%LevelGoals_47-7%"/> 
			<Objective Type="HaveTypedBuildingsCount" BuildingTypes="RailRoadStation1" Value="1" MustOwn="true" InfoStr="%LevelGoals_47-8%"/>
	</ObjectivesGroup>
	</Objectives>
	<RandomEvents>
		<Event Type="RegularBrokenBuildingRequest" BuildingTypes="" PeriodRange="120000;120000" />
		
		<!-- <Event Type="RegularResourcesRequest" Template="OnRoadMaterials" BuildingTypes="LumberMill1" PeriodRange="35000;35000" MaterialsRange="30;30" /> -->
		<!-- <Event Type="RegularResourcesRequest" Template="OnRoadMaterials" BuildingTypes="LumberMill1" PeriodRange="35000;35000" MaterialsRange="30;30" /> -->
		<!-- <Event Type="RegularResourcesRequest" Template="OnRoadMaterials" BuildingTypes="LumberMill1" PeriodRange="35000;35000" MaterialsRange="30;30" /> -->
		<!-- <Event Type="RegularResourcesRequest" Template="OnRoadMaterials" BuildingTypes="LumberMill1" PeriodRange="35000;35000" MaterialsRange="30;30" /> -->
		<!-- <Event Type="RegularResourcesRequest" Template="OnRoadGold" BuildingTypes="GoldenMine1" PeriodRange="25000;35000" GoldRange="5;5" /> -->
		<Event Type="RegularWeatherEffectRequest" FirstTimeRange="10000;20000" PeriodRange="60000;120000" DurationTimeRange="15000;20000" />
		</RandomEvents>
</Level>
