<?xml version="1.0" encoding="utf-8" ?>
<LoadingData>

<!-- Animations -->
	<Animation_Data Model_Name="BB_S_Ship" Anim_Name="BB_S_Ship_Idle" Rig_Name="BB_S_Ship" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Ship" Anim_Name="BB_S_Ship_Damage" Rig_Name="BB_S_Ship" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Ship" Anim_Name="BB_S_Ship_Ascend" Rig_Name="BB_S_Ship" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Ship" Anim_Name="BB_S_Ship_Descend" Rig_Name="BB_S_Ship" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Ship" Anim_Name="BB_S_Ship_Left_Turn" Rig_Name="BB_S_Ship" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Ship" Anim_Name="BB_S_Ship_Right_Turn" Rig_Name="BB_S_Ship" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Turret" Anim_Name="NONE" Rig_Name="BB_S_Turret" Tex_Path="Resource\\Images\\" />
	
	<Animation_Data Model_Name="BB_S_ccSpawner" Anim_Name="NONE" Rig_Name="BB_S_ccSpawner" Tex_Path="Resource\\Images\\" />
	
	<Animation_Data Model_Name="BB_S_Rhinovirus" Anim_Name="BB_S_Rhinovirus_Idle" Rig_Name="BB_S_Rhinovirus" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Rhinovirus" Anim_Name="BB_S_Rhinovirus_Movement" Rig_Name="BB_S_Rhinovirus" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Rhinovirus" Anim_Name="BB_S_Rhinovirus_Attack" Rig_Name="BB_S_Rhinovirus" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Rhinovirus" Anim_Name="BB_S_Rhinovirus_Damage" Rig_Name="BB_S_Rhinovirus" Tex_Path="Resource\\Images\\" />
	
	<Animation_Data Model_Name="BB_S_Rabies" Anim_Name="BB_S_Rabies_Idle" Rig_Name="BB_S_Rabies" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Rabies" Anim_Name="BB_S_Rabies_Anticipate" Rig_Name="BB_S_Rabies" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Rabies" Anim_Name="BB_S_Rabies_Attack" Rig_Name="BB_S_Rabies" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Rabies" Anim_Name="BB_S_Rabies_Damage" Rig_Name="BB_S_Rabies" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_S_Rabies" Anim_Name="BB_S_Rabies_Movement" Rig_Name="BB_S_Rabies" Tex_Path="Resource\\Images\\" />
	
	<*Animation_Data Model_Name="SnotBullet" Anim_Name="NONE" Rig_Name="SnotBullet" Tex_Path="Resource\\Images\\" />
	<*Animation_Data Model_Name="BB_S_ccSpawner" Anim_Name="NONE" Rig_Name="BB_S_ccSpawner" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="MissilePowerUp" Anim_Name="BB_S_MissilePowerUpSpin" Rig_Name="MissilePowerUp" Tex_Path="Resource\\Images\\" />
	<Animation_Data Model_Name="BB_RedBloodCell" Anim_Name="BB_S_redBloodCellSpin" Rig_Name="BB_RedBloodCell" Tex_Path="Resource\\Images\\" />

<!-- 3D Effects (Coupled anim info and effect model -->
	<Animation_Data Model_Name="BB_3DFX_SpawnGush" Anim_Name="BB_3DFX_SpawnGush" Rig_Name="BB_3DFX_SpawnGush" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_SpawnGush" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	
	<Animation_Data Model_Name="BB_3DFX_NukeWave" Anim_Name="BB_3DFX_NukeWave" Rig_Name="BB_3DFX_NukeWave" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_NukeWave" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	
	<Animation_Data Model_Name="BB_3DFX_EngineChunk" Anim_Name="BB_3DFX_EngineChunk" Rig_Name="BB_3DFX_EngineChunk" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_EngineChunk" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_ShipChunk1" Anim_Name="BB_3DFX_ShipChunk1" Rig_Name="BB_3DFX_ShipChunk1" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_ShipChunk1" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_ShipChunk2" Anim_Name="BB_3DFX_ShipChunk2" Rig_Name="BB_3DFX_ShipChunk2" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_ShipChunk2" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_ShipChunk3" Anim_Name="BB_3DFX_ShipChunk3" Rig_Name="BB_3DFX_ShipChunk3" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_ShipChunk3" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_WingChunk" Anim_Name="BB_3DFX_WingChunk" Rig_Name="BB_3DFX_WingChunk" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_WingChunk" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	
	<Animation_Data Model_Name="BB_3DFX_GassyEyeball" Anim_Name="BB_3DFX_GassyEyeball" Rig_Name="BB_3DFX_GassyEyeball" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_GassyEyeball" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_GassyChunk1" Anim_Name="BB_3DFX_GassyChunk1" Rig_Name="BB_3DFX_GassyChunk1" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_GassyChunk1" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_GassyChunk2" Anim_Name="BB_3DFX_GassyChunk2" Rig_Name="BB_3DFX_GassyChunk2" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_GassyChunk2" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_GassyChunk3" Anim_Name="BB_3DFX_GassyChunk3" Rig_Name="BB_3DFX_GassyChunk3" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_GassyChunk3" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	
	<Animation_Data Model_Name="BB_3DFX_ColdChunk1" Anim_Name="BB_3DFX_ColdChunk1" Rig_Name="BB_3DFX_ColdChunk1" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_ColdChunk1" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_ColdChunk2" Anim_Name="BB_3DFX_ColdChunk2" Rig_Name="BB_3DFX_ColdChunk2" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_ColdChunk2" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_ColdChunk3" Anim_Name="BB_3DFX_ColdChunk3" Rig_Name="BB_3DFX_ColdChunk3" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_ColdChunk3" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />

	<Animation_Data Model_Name="BB_3DFX_RabiesChunk1" Anim_Name="BB_3DFX_RabiesChunk1" Rig_Name="BB_3DFX_RabiesChunk1" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_RabiesChunk1" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_RabiesChunk2" Anim_Name="BB_3DFX_RabiesChunk2" Rig_Name="BB_3DFX_RabiesChunk2" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_RabiesChunk2" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	<Animation_Data Model_Name="BB_3DFX_RabiesChunk3" Anim_Name="BB_3DFX_RabiesChunk3" Rig_Name="BB_3DFX_RabiesChunk3" Tex_Path="Resource\\Images\\" />
	<Effect_Data Model_Name="BB_3DFX_RabiesChunk3" Sound_ID="0" Cell_Height="1" Cell_Width="1" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="0" />
	
<!-- 2D Effects -->
	<*Effect_Data Model_Name="OxygenShot" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_FX_OxyCannonBlast" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="FX_Spawner_Cold" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="FX_BoogerTrail" Sound_ID="0" Cell_Height="256" Cell_Width="256" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_ColdDeath_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_Burp_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_MuzzleFlash_2D_FX" Sound_ID="0" Cell_Height="256" Cell_Width="256" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_MissileCollision_2D_FX" Sound_ID="0" Cell_Height="85" Cell_Width="85" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_NeatExplosion_2D_FX" Sound_ID="0" Cell_Height="85" Cell_Width="85" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_RedBloodCellGlow_2D_FX" Sound_ID="0" Cell_Height="85" Cell_Width="85" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_HomingMissileGlow_2D_FX" Sound_ID="0" Cell_Height="85" Cell_Width="85" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_2DFX_RabiesVortex" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_2DFX_Burrow" Sound_ID="0" Cell_Height="171" Cell_Width="171" Frame_Time="0.0334" Looping="0" Billboard="0" Two_D_Effect="1" />
	<*Effect_Data Model_Name="BB_2DFX_PowerUpPickup" Sound_ID="0" Cell_Height="85" Cell_Width="85" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	
	<Effect_Data Model_Name="BB_ShipNukeGlow_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_CommonColdDeath_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_GastroDeath_2D_FX" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0111" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_RabiesDeath_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.00111" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_ShipDeath_2D_FX" Sound_ID="0" Cell_Height="256" Cell_Width="256" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	
	<Effect_Data Model_Name="BB_CommonColdCharge_2D_FX" Sound_ID="0" Cell_Height="170" Cell_Width="170" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_BurpCharge_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_SnotBullet_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0668" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_BurpGas_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />

	<Effect_Data Model_Name="BB_MissileExplosion_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_MissileAfterBurner_2D_FX" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	
	<Effect_Data Model_Name="BB_S_lockedEnemy_E" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="1.0" Looping="1" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_PowerUpGlow_2D_FX" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="ColumnSplash" Sound_ID="0" Cell_Height="85" Cell_Width="85" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_SpawnGush" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_AfterBurner_2D_FX" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_Nuke_2D_FX" Sound_ID="0" Cell_Height="256" Cell_Width="256" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	
	<Effect_Data Model_Name="BB_BlastBlue_2D_FX" Sound_ID="0" Cell_Height="256" Cell_Width="256" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_BlastGreen_2D_FX" Sound_ID="0" Cell_Height="256" Cell_Width="256" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_BlastPurple_2D_FX" Sound_ID="0" Cell_Height="256" Cell_Width="256" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	
	<Effect_Data Model_Name="BB_MuzzleFlashBlue_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_MuzzleFlashGreen_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_MuzzleFlashPurple_2D_FX" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />

	<Effect_Data Model_Name="BB_MoundGlowGreen_2D_FX" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	
	<Effect_Data Model_Name="BB_TracerBlue_2D_FX" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_TracerGreen_2D_FX" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_TracerPurple_2D_FX" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />

	<Effect_Data Model_Name="BB_2DFX_DripFall" Sound_ID="0" Cell_Height="512" Cell_Width="32" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_DripSplash" Sound_ID="0" Cell_Height="171" Cell_Width="171" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_DripSplashRipple" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="0" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_Bubbles" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_PusGeiser" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_SpawnPuff" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="1" />

	<Effect_Data Model_Name="BB_S_TapewormSuck_E" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.00334" Looping="1" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_TapewormPus" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="1" Billboard="0" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_TapewormBiteSpit" Sound_ID="0" Cell_Height="85" Cell_Width="85" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_TWHitSpray" Sound_ID="0" Cell_Height="85" Cell_Width="85" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_TWHitHaze" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_TWDeathSpray" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
	<Effect_Data Model_Name="BB_2DFX_TWDeathOoze" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="1" Billboard="1" Two_D_Effect="1" />
	
	<Effect_Data Model_Name="BB_2DFX_LarvaeDeath" Sound_ID="0" Cell_Height="128" Cell_Width="128" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />

	<Effect_Data Model_Name="BB_2DFX_BurrowPuff" Sound_ID="0" Cell_Height="64" Cell_Width="64" Frame_Time="0.0334" Looping="0" Billboard="1" Two_D_Effect="1" />
</LoadingData>












































