//Defining soundscapes to be used in Dino D-Day

"valley.distantBattle"
{
	"dsp"	"1"
	"playlooping"
	{
		"volume" "0.5"
		"pitch" "80"
		"wave"	"ambience/dodambience4.wav"
	}
}

"valley.RandomStuff"
{
	"dsp"	"1"
	"playrandom"
	{
		"time" "60, 120"
		"volume" "0.5, 1"
		"rndwave"
		{
			"wave" "ambience/flyby.wav"
			"wave" "ambience/thunder4.wav"
			"wave" "ambience/windy.wav"
		}
	}
}

"valley.Bugs"
{
	"dsp"	"1"
	"playrandom"
	{
		"time" "10, 20"
		"volume" "0.5, 1"
		"pitch" "90, 105"
		"rndwave"
		{
			"wave" "ambient/creatures/flies1.wav"
			"wave" "ambient/creatures/flies2.wav"
			"wave" "ambient/creatures/flies3.wav"
			"wave" "ambient/creatures/flies4.wav"
			"wave" "ambient/creatures/flies5.wav"
		}
	}
}

"valley.GermanVoices"
{
	"dsp"	"1"
	"playrandom"
	{
		"time" "3, 5"
		"volume" "0.3, 0.5"
		"pitch" "90, 105"
		"rndwave"
		{
			"wave" "german/gerhold.wav"
			"wave" "german/gerceasefire.wav"
			"wave" "german/gersticktogether.wav"
			"wave" "german/gerfallback.wav"
			"wave" "german/gergogogo.wav"
			"wave" "german/gercoverflanks.wav"
			"wave" "german/gerattack.wav"
			"wave" "german/gerenemyahead.wav"
			"wave" "german/gerdropguns.wav"
			"wave" "german/germoveupmg.wav"
			"wave" "german/gerneedammo.wav"
			"wave" "german/gerspreadout.wav"
		}
	}
}

"valley.WreckAmbience"
{
	"playsoundscape"
	{
		"name" "valley.distantBattle"

	}

	"playsoundscape"
	{
		"name" "valley.RandomStuff"
	}
}

"valley.RaptorRelease"
{
	"playsoundscape"
	{
		"name" "valley.distantBattle"
	}
	"playsoundscape"
	{
		"name" "valley.GermanVoices"
	}
	"playsoundscape"
	{
		"name" "valley.Bugs"
	}
}

"valley.RaptorRuins"
{
	"playsoundscape"
	{
		"name" "valley.distantBattle"

	}

	"playsoundscape"
	{
		"name" "valley.Bugs"
	}
}