BloodSplat
{
    material BloodSplat

    particle_width  1
    particle_height 1
    cull_each       false
    quota           1000
    billboard_type  point
    
    affector ColourInterpolator
    {
        time0 0
        colour0 0.8 0 0 1
        time2 0.7
        colour2 0.8 0 0 1
        time3 1
        colour3 0 0 0 0
    }

    affector Rotator
    {
        
    }
    
    affector LinearForce
    {
        force_vector 0 -10 0
    }
}













