[Borders]
Sand = ground_sand_alpha.png ground_sand_alpha_corner.png ground_sand_alpha_triangulate.png

[Themes]
Tiles = ground_yellowtiles.jpg wall_white.jpg wall_white.jpg 
Desert = ground_sand_center.jpg wall_white.jpg wall_white.jpg 

[Small Wall Egypt]
Group = Walls
Mesh = smallwall_egypt.mesh
Support = true
FullyCovered = true
Width = 1
Height = 1
Footprint = true
0 = 20 20 20 20
BlockedRotations = 90 180 270
Shape = box

[Small Wall Bricks]
Group = Walls
Mesh = smallwall_bricks.mesh
Support = true
FullyCovered = true
Width = 1
Height = 1
Footprint = true
0 = 20 20 20 20
BlockedRotations = 90 180 270
Shape = box

[Big Wall Egypt]
Group = Walls
Mesh = bigwall_egypt.mesh
Support = true
FullyCovered = true
Width = 1
Height = 1
Footprint = true
0 = 30 30 30 30
BlockedRotations = 90 180 270
Shape = box

[Big Wall Window]
Group = Walls
Mesh = bigwall_window.mesh
Support = true
FullyCovered = true
Width = 1
Height = 1
Footprint = true
0 = 30 30 30 30
BlockedRotations = 90 180 270
Shape = box

[Big Wall Column]
Group = Walls
Mesh = bigwall_column.mesh
Support = true
FullyCovered = true
Width = 1
Height = 1
Footprint = true
0 = 30 30 30 30

[Big Wall Bricks]
Group = Walls
Mesh = bigwall_bricks.mesh
Support = true
FullyCovered = true
Width = 1
Height = 1
Footprint = true
0 = 30 30 30 30
BlockedRotations = 90 180 270
Shape = box

[Big Wall Fusion]
Group = Walls
Mesh = bigwall_fusion.mesh
Support = true
FullyCovered = true
Width = 1
Height = 1
Footprint = true
0 = 30 30 30 30
BlockedRotations = 180 270
Shape = box

[Small Wall Egypt Corner]
Group = Walls
Mesh = smallwall_egypt_corner.mesh
Footprint = true
0 = 20 20 20 20
Shape = convex
Triangle = true
FullyCovered = true

[Small Wall Bricks Corner]
Group = Walls
Mesh = smallwall_bricks_corner.mesh
Footprint = true
0 = 20 20 20 20
Shape = convex
Triangle = true
FullyCovered = true

[Big Wall Egypt Corner]
Group = Walls
Mesh = bigwall_egypt_corner.mesh
Footprint = true
0 = 30 30 30 30
Shape = convex
Triangle = true
FullyCovered = true

[Big Wall Bricks Corner]
Group = Walls
Mesh = bigwall_bricks_corner.mesh
Footprint = true
0 = 30 30 30 30
Shape = convex
Triangle = true
FullyCovered = true

[Spawn Red]
Group = Gameplay
Mesh = red_spawn_player.mesh
Width = 4
Height = 3
BlockedRotations = 90 180
0 = 1 1 1 1
1 = 1 1 1 1
2 = 1 1 1 1
3 = 1 1 1 1
4 = 1 1 1 1
5 = 1 1 1 1
6 = 1 1 1 1
7 = 1 1 1 1
8 = 1 1 1 1
9 = 1 1 1 1
10 = 1 1 1 1
11 = 1 1 1 1

[Spawn Blue]
Group = Gameplay
Mesh = blue_spawn_player.mesh
Width = 4
Height = 3
BlockedRotations = 90 180
0 = 1 1 1 1
1 = 1 1 1 1
2 = 1 1 1 1
3 = 1 1 1 1
4 = 1 1 1 1
5 = 1 1 1 1
6 = 1 1 1 1
7 = 1 1 1 1
8 = 1 1 1 1
9 = 1 1 1 1
10 = 1 1 1 1
11 = 1 1 1 1

[Flag Red]
Group = Gameplay
Mesh = red_spawn_flag.mesh
0 = 1 1 1 1
BlockedRotations = 90 180 270
Shape = convex

[Flag Blue]
Group = Gameplay
Mesh = blue_spawn_flag.mesh
0 = 1 1 1 1
BlockedRotations = 90 180 270
Shape = convex

[White Tiles]
Group = Cubes
Mesh = whitetiles.mesh
Support = true
FullyCovered = true
0 = 10 10 10 10
BlockedRotations = 90 180 270
Shape = box

[Yellow Tiles]
Group = Cubes
Mesh = yellowtiles.mesh
Support = true
FullyCovered = true
0 = 10 10 10 10
BlockedRotations = 90 180 270
Shape = box

[Ramp]
Group = Ramps
Mesh = ramp.mesh
Width = 2
Height = 1
0 = 0 5 0 5
1 = 5 10 5 10
Shape = convex

[Stairs]
Group = Ramps
Mesh = stairs.mesh
Width = 2
Height = 1
0 = 0 5 0 5
1 = 5 10 5 10

[Short Stairs]
Group = Ramps
Mesh = stairs_small.mesh
Width = 1
Height = 1
0 = 0 10 0 10

[Ramp Outer Corner Triangle]
Group = Ramps
Mesh = ramp_corner_tri.mesh
Width = 2
Height = 2
0 = 10 5 5 0
1 = 5 0 0 0
2 = 5 0 0 0
3 = 0 0 0 0
Shape = convex

[Ramp Outer Corner Square]
Group = Ramps
Mesh = ramp_corner_quad.mesh
Width = 2
Height = 2
0 = 10 5 5 5
1 = 5 0 5 0
2 = 5 5 0 0
3 = 5 0 0 0
Shape = convex

[Ramp Outer Corner Circle]
Group = Ramps
Mesh = ramp_corner_circle.mesh
Width = 2
Height = 2
0 = 10 5 5 5
1 = 5 0 5 0
2 = 5 5 0 0
3 = 5 0 0 0
Shape = convex

[Ramp Inner Corner Square]
Group = Ramps
Mesh = ramp_corner_quad2.mesh
Width = 2
Height = 2
0 = 10 10 10 5
1 = 10 10 5 5
2 = 10 5 10 5
3 = 5 0 0 0

[Column]
Group = Columns
Mesh = column.mesh
Width = 1
Height = 1
Support = true
Footprint = true
0 = 30 30 30 30
BlockedRotations = 90 180 270

[Column Broken]
Group = Columns
Mesh = column_broken.mesh
Width = 1
Height = 1
0 = 15 12 15 12
Walkable = false

[Rock]
Group = Cubes
Mesh = rock.mesh
Support = true
FullyCovered = true
0 = 10 10 10 10
BlockedRotations = 90 180 270
Shape = box

[Clay]
Group = Cubes
Mesh = clay.mesh
Support = true
FullyCovered = true
0 = 10 10 10 10
BlockedRotations = 90 180 270
Shape = box

[Box]
Group = Cubes
Mesh = box.mesh
Support = true
FullyCovered = true
0 = 10 10 10 10
Shape = box

[Box Fragile]
Group = Cubes
Mesh = box_fragile.mesh
Support = true
FullyCovered = true
0 = 10 10 10 10
Shape = box

[Box Bananas]
Group = Cubes
Mesh = box_bananas.mesh
Support = true
FullyCovered = true
0 = 10 10 10 10
Shape = box

[Rock Burried 1]
Group = Rocks
Mesh = rock_burried_1.mesh
0 = 5 5 5 5
Walkable = false
Shape = convex

[Rock Burried 2]
Group = Rocks
Mesh = rock_burried_2.mesh
0 = 5 5 5 5
Walkable = false

[Rock Burried 3]
Group = Rocks
Mesh = rock_burried_3.mesh
Width = 2
Height = 2
Walkable = false
0 = 5 5 5 5
1 = 5 5 5 5
2 = 5 5 5 5
3 = 5 5 5 5

[Rock Flatten]
Group = Rocks
Mesh = rock_flatten.mesh
Width = 3
Height = 2
0 = 0 0 0 3
1 = 0 7 3 7
2 = 7 8 7 8
3 = 0 3 0 3
4 = 3 7 3 0
5 = 4 4 4 4

[Invisible Wall]
Group = Walls
Mesh = nowalk.mesh
Width = 1
Height = 1
0 = 0 0 0 0
Walkable = false
BlockedRotations = 90 180 270
Shape = box

[Spawn Deathmatch]
Group = Gameplay
Mesh = dmspawn.mesh
Width = 1
Height = 1
0 = 0 0 0 0
BlockedRotations = 90 180 270

[Roof Corner Joint]
Group = Roof
Mesh = ceiling_adjust1.mesh
Width = 1
Height = 1
Support = true
UniqueRotatable = true
0 = 0 0 0 0
WalkThrough = true

[Roof 1 Side]
Group = Roof
Mesh = ceiling_simple_border.mesh
Width = 1
Height = 1
Support = true
UniqueRotatable = true
0 = 0 0 0 0
Shape = convex
WalkThrough = true

[Roof 2 Sides]
Group = Roof
Mesh = ceiling_corner.mesh
Width = 1
Height = 1
Support = true
Unique = true
0 = 0 0 0 0
WalkThrough = true

[Roof 3 Sides]
Group = Roof
Mesh = ceiling_u.mesh
Width = 1
Height = 1
Support = true
Unique = true
0 = 0 0 0 0
WalkThrough = true

[Roof 4 Sides]
Group = Roof
Mesh = ceiling_quad.mesh
Width = 1
Height = 1
Support = true
Unique = true
0 = 0 0 0 0
BlockedRotations = 90 180 270
WalkThrough = true

[Roof Diagonal]
Group = Roof
Mesh = ceiling_triangulate.mesh
Width = 1
Height = 1
Support = true
UniqueRotatable = true
0 = 0 0 0 0
Triangle = true
WalkThrough = true

[Roof Triangle]
Group = Roof
Mesh = ceiling_triangulate_full.mesh
Width = 1
Height = 1
Support = true
UniqueRotatable = true
0 = 0 0 0 0
Triangle = true
WalkThrough = true

[Roof Diagonal Corner Joint]
Group = Roof
Mesh = ceiling_triangulate_adjust.mesh
Width = 1
Height = 1
Support = true
UniqueRotatable = true
0 = 0 0 0 0
Triangle = true
WalkThrough = true

[Roof Triangle 2 Sides 1]
Group = Roof
Mesh = ceiling_triangulate_corner.mesh
Width = 1
Height = 1
Support = true
UniqueRotatable = true
0 = 0 0 0 0
Triangle = true
WalkThrough = true

[Roof Triangle 2 Sides 2]
Group = Roof
Mesh = ceiling_triangulate_corner_reverse.mesh
Width = 1
Height = 1
Support = true
UniqueRotatable = true
0 = 0 0 0 0
Triangle = true
WalkThrough = true

[Red Portal]
Group = Portals
Mesh = portal.mesh
Width = 3
Height = 1
0 = 20 20 20 20
1 = 1 1 1 1
2 = 20 20 20 20

[Red Portal Exit]
Group = Portals
Mesh = portal_out.mesh
Width = 3
Height = 1
0 = 4 4 4 4
1 = 1 1 1 1
2 = 4 4 4 4

[Blue Portal]
Group = Portals
Mesh = portal.mesh
Width = 3
Height = 1
0 = 20 20 20 20
1 = 1 1 1 1
2 = 20 20 20 20

[Blue Portal Exit]
Group = Portals
Mesh = portal_out.mesh
Width = 3
Height = 1
0 = 4 4 4 4
1 = 1 1 1 1
2 = 4 4 4 4

[Green Portal]
Group = Portals
Mesh = portal.mesh
Width = 3
Height = 1
0 = 20 20 20 20
1 = 1 1 1 1
2 = 20 20 20 20

[Green Portal Exit]
Group = Portals
Mesh = portal_out.mesh
Width = 3
Height = 1
0 = 4 4 4 4
1 = 1 1 1 1
2 = 4 4 4 4

[Yellow Portal]
Group = Portals
Mesh = portal.mesh
Width = 3
Height = 1
0 = 20 20 20 20
1 = 1 1 1 1
2 = 20 20 20 20

[Yellow Portal Exit]
Group = Portals
Mesh = portal_out.mesh
Width = 3
Height = 1
0 = 4 4 4 4
1 = 1 1 1 1
2 = 4 4 4 4

[Orange Portal]
Group = Portals
Mesh = portal.mesh
Width = 3
Height = 1
0 = 20 20 20 20
1 = 1 1 1 1
2 = 20 20 20 20

[Orange Portal Exit]
Group = Portals
Mesh = portal_out.mesh
Width = 3
Height = 1
0 = 4 4 4 4
1 = 1 1 1 1
2 = 4 4 4 4

[Cyan Portal]
Group = Portals
Mesh = portal.mesh
Width = 3
Height = 1
0 = 20 20 20 20
1 = 1 1 1 1
2 = 20 20 20 20

[Cyan Portal Exit]
Group = Portals
Mesh = portal_out.mesh
Width = 3
Height = 1
0 = 4 4 4 4
1 = 1 1 1 1
2 = 4 4 4 4

[Purple Portal]
Group = Portals
Mesh = portal.mesh
Width = 3
Height = 1
0 = 20 20 20 20
1 = 1 1 1 1
2 = 20 20 20 20

[Purple Portal Exit]
Group = Portals
Mesh = portal_out.mesh
Width = 3
Height = 1
0 = 4 4 4 4
1 = 1 1 1 1
2 = 4 4 4 4

[Long Jump Pad]
Group = Jump pads
Mesh = bumper_15.mesh
0 = 1 1 1 1
Shape = convex

[Medium Jump Pad]
Group = Jump pads
Mesh = bumper_25.mesh
0 = 1 1 1 1
Shape = convex

[High Jump Pad]
Group = Jump pads
Mesh = bumper_75.mesh
0 = 1 1 1 1
Shape = convex

[Texture Impact Crater]
Group = Textures
Texture = ground_impact.png
Width = 2
Height = 2
Transparent = true

[Texture White Tiles]
Group = Textures
Texture = ground_whitetiles.jpg
BlockedRotations = 90 180 270

[Texture Yellow Tiles]
Group = Textures
Texture = ground_yellowtiles.jpg
BlockedRotations = 90 180 270

[Texture Carpet Center]
Group = Textures
Texture = ground_carpetcenter.png
BlockedRotations = 90 180 270

[Texture Carpet Corner]
Group = Textures
Texture = ground_carpetcorner.png
Transparent = true

[Texture Carpet Border]
Group = Textures
Texture = ground_carpetside.png
Transparent = true

[Texture Sand Dinosaur]
Group = Textures
Texture = ground_sand_dinosaur.jpg
Border = Sand
Footprint = true
Width = 4
Height = 4
BlockedRotations = 90 180 270

[Texture Sand Oasis]
Group = Textures
Texture = ground_sand_oasis.jpg
Border = Sand
Footprint = true
Width = 4
Height = 4
BlockedRotations = 90 180 270

[Texture Sand]
Group = Textures
Texture = ground_sand_center.jpg
Border = Sand
Footprint = true
BlockedRotations = 90 180 270

[Texture Dryness]
Group = Textures
Texture = ground_dryness.jpg
Border = Sand
Width = 1
Height = 1
BlockedRotations = 90 180 270

[Texture Pavement]
Group = Textures
Texture = ground_pavement.jpg
Width = 1
Height = 1
BlockedRotations = 90 180 270

[Texture Dust]
Group = Textures
Texture = ground_dust.jpg
Footprint = true
BlockedRotations = 90 180 270

[Texture Broken Tiles]
Group = Textures
Texture = ground_brokentiles.jpg
Width = 2
Height = 2
BlockedRotations = 90 180 270





