<?xml version="1.0" standalone="no" ?>
<!-- Page -->
<Page>
	<!-- Description -->
	<Description>
		<PreLoad				value="false">																		                </PreLoad>
    <AlwaysRender	  value="false">																                    </AlwaysRender>
    <AlwaysTick     value="false">																                    </AlwaysTick>
		<Transition			in="none" out="none">																              </Transition>
		<Entities				startup="" prev="up" next="down" select="enter">				        	</Entities>
	</Description>
	<!-- Entity List -->
	<EntityList>
    <PlayAnimation  name="Help1Animation"   direction="Backwards" input="Exit" exclusive="false"> </PlayAnimation>
    <ChangePage	    event="input" param="Exit" pagename="GameMenu/Pause/Pause.xml"> </ChangePage>	
    <PlayAnimation  name="PauseHideAnimation" direction="Backwards" input="Exit" exclusive="false" lock="true"> </PlayAnimation>
    <Collection		  name="Help1Collection"  PositionX="400" PositionY="0" PositionZ="300" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0">
			<Mesh	        name="HelpBG" filename="Models/Plane.x" positionX="0" positionY="10" positionZ="-51.0" scaleX="400" scaleY="300" scaleZ="1">	<Texture filename="GameMenu/Help/HelpAndControlsBG.tga">	</Texture> </Mesh>
      <!-- 
			<Mesh	          name="HelpBG" filename="Models/Plane.x" positionX="0" positionY="10" positionZ="-51.0" scaleX="400" scaleY="300" scaleZ="1">	<Texture filename="GameMenu/Common/PageBG.tga">	</Texture> </Mesh>
      <Font		        name="Help Text"  text="Complete a serious of arcade style challenges.  Use your radar to locate achievement locations.  When all achievements have been completed, find and connect the second station." data="Textures/font.dat" useplane="true" center="false" reverse="false" maxperline="60" maxlines="20" positionX="-90" positionY="90" positionZ="-61.5" scaleX="7" scaleY="7"> <Texture filename="Textures/FontNormalGray.tga"> </Texture> </Font>
      <Font		        name="Help Text2" text="Gamplay Tips: To complete a jump, press 'A' when the glowing bridge piece before the landing ramp, as well as the jump ramp. Connect to accelerators and brakes to control train speed.  Boulders can be smashed through the front center area only.  Collect all tokens by connecting to track segments which align the train correctly.  Then hold down the thumbstick/shoulder in various patterns to create inclined loops, loops, and corkscrews to pickup all tokens in one swoop." data="Textures/font.dat" useplane="true" center="false" reverse="false" maxperline="60" maxlines="20" positionX="-90" positionY="60" positionZ="-61.5" scaleX="7" scaleY="7"> <Texture filename="Textures/FontNormalGray.tga"> </Texture> </Font>
      <Font		        name="Help Text3" text="Controls: Use left thumbstick to turn, climb, and dive.  Use right thumbstick to rotate camera.  Use triggers to zoom camera.  Press shoulder keys to barrel roll.  After crashing press 'A' to quickly restart." data="Textures/font.dat" useplane="true" center="false" reverse="false" maxperline="60" maxlines="20" positionX="-90" positionY="-10" positionZ="-61.5" scaleX="7" scaleY="7"> <Texture filename="Textures/FontNormalGray.tga"> </Texture> </Font>
      <Font		        name="Help Text4" text="Control Combinations: 'Loop' Pull down on left thumbstick and hold....'Helix' Hold down left thumbstick and hold while tapping left shoulder.....'Corkscrew' Pull down on left thumbstick while holding down left shoulder. Try experimenting with different control combinations." data="Textures/font.dat" useplane="true" center="false" reverse="false" maxperline="60" maxlines="20" positionX="-90" positionY="-50" positionZ="-61.5" scaleX="7" scaleY="7"> <Texture filename="Textures/FontNormalGray.tga"> </Texture> </Font>
      -->
      <Animation		  name="Help1Animation">
        <KeyFrame			PositionX="500"  PositionY="20"    PositionZ="300" PositionInc="0.1" ScaleX="1.0"   ScaleY="1.0"  ScaleZ="1.0" ScaleInc="0.1" EulerX="0.0" EulerY="0.0" EulerZ="0.0" EulerInc="0.1"> </KeyFrame>
        <KeyFrame			PositionX="0"     PositionY="20"    PositionZ="300" PositionInc="0.1" ScaleX="1.0"   ScaleY="1.0"  ScaleZ="1.0" ScaleInc="0.1" EulerX="0.0" EulerY="0.0" EulerZ="0.0" EulerInc="0.1"> </KeyFrame>
      </Animation>
    </Collection>
	</EntityList>
</Page>
