<resources>
	<include file="ui"></include>
	<image name="Tutorial_popup_bg" src="Tutorial_popup_bg"></image>
	<imagelist name="tutorial_arrows">
		<image src="tutorial_arrows_top"></image>
		<image src="tutorial_arrows_left"></image>
		<image src="tutorial_arrows_bottom"></image>
		<image src="tutorial_arrows_right"></image>
	</imagelist>
	<spritetype name="tutorial_arrowsSpriteType" images="tutorial_arrows"></spritetype>
	<scenelayout name="TutorialLayout">
		<scenenode nodeName="Tutorial" x="169" y="17">
			<animatedspritenode nodeName="arrow" spriteType="tutorial_arrowsSpriteType" x="0" y="0" visible="false"></animatedspritenode>
			<scenenode nodeName="arrow_spots" x="1" y="1">
				<scenenode nodeName="top" x="282" y="0"></scenenode>
				<scenenode nodeName="left" x="0" y="150"></scenenode>
				<scenenode nodeName="bottom" x="282" y="361"></scenenode>
				<scenenode nodeName="right" x="461" y="155"></scenenode>
			</scenenode>
			<scenenode nodeName="popup" x="82" y="83">
				<staticspritenode nodeName="bg" src="Tutorial_popup_bg" x="0" y="0"></staticspritenode>
				<buttonnode name="button_ok" nodeName="button_ok" images="button_ok" x="256" y="160"></buttonnode>
				<styledtextspritenode nodeName="text" textJustify="left" x="23" y="25" text="Now that there&apos;s a set on the floor, it&apos;s time to score it. To do that, you need a scoring object. But be careful, having set objects on your dance floor speeds up the rate dancers leave the floor." color="#000000ff" font="HouseSampler-HouseSlant14" width="252"></styledtextspritenode>
			</scenenode>
		</scenenode>
	</scenelayout>
</resources>
