<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<level name="superfreak_x" song="superfreak" rowsPerBeat="4" rowOffset="2" beatOffset="8" editBeatOffset="1" beatsOnScreen="12" beatline="beatline_sf_x" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="3" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="5" perDancerAttritionPenalty="0.5" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="5"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="5"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="5"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="5"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="450" perfectClickPoints="500" basePointsPerSet="400" dancerAttritionBeats="16" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="350" badClickPointPenalty="225" horribleClickPointPenalty="450"/>
			<health_2 minDancers="3" clickPoints="460" perfectClickPoints="510" basePointsPerSet="400" dancerAttritionBeats="11" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="350" badClickPointPenalty="230" horribleClickPointPenalty="460"/>
			<health_3 minDancers="10" clickPoints="470" perfectClickPoints="520" basePointsPerSet="400" dancerAttritionBeats="10" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="350" badClickPointPenalty="235" horribleClickPointPenalty="470"/>
			<health_4 minDancers="15" clickPoints="480" perfectClickPoints="530" basePointsPerSet="500" dancerAttritionBeats="9" setTypeBonus2="275" setTypeBonus3="325" setTypeBonus4="375" setTypeBonus5="425" queuedDancerPointPenalty="450" badClickPointPenalty="240" horribleClickPointPenalty="480"/>
			<health_5 minDancers="20" clickPoints="500" perfectClickPoints="550" basePointsPerSet="600" dancerAttritionBeats="8" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="550" badClickPointPenalty="250" horribleClickPointPenalty="500"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="90000"/>
			<grade_C minPoints="150000"/>
			<grade_B minPoints="300000"/>
			<grade_A minPoints="380000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_3"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="whip_it_x" song="whip_it" rowsPerBeat="4" rowOffset="0" beatOffset="10" editBeatOffset="0" beatsOnScreen="12" beatline="beatline_wi_x" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="3" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="9"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="9"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="3"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="3"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="25" x3_SetMultiplier="30" x4_SetMultiplier="35" x5_SetMultiplier="40"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="500" perfectClickPoints="550" basePointsPerSet="400" dancerAttritionBeats="15" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="350" badClickPointPenalty="250" horribleClickPointPenalty="500"/>
			<health_2 minDancers="3" clickPoints="550" perfectClickPoints="600" basePointsPerSet="500" dancerAttritionBeats="10" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="450" badClickPointPenalty="275" horribleClickPointPenalty="550"/>
			<health_3 minDancers="10" clickPoints="600" perfectClickPoints="650" basePointsPerSet="600" dancerAttritionBeats="8" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="550" badClickPointPenalty="300" horribleClickPointPenalty="600"/>
			<health_4 minDancers="15" clickPoints="650" perfectClickPoints="700" basePointsPerSet="700" dancerAttritionBeats="6" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="650" badClickPointPenalty="325" horribleClickPointPenalty="650"/>
			<health_5 minDancers="20" clickPoints="700" perfectClickPoints="750" basePointsPerSet="800" dancerAttritionBeats="4" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="750" badClickPointPenalty="350" horribleClickPointPenalty="700"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="100000"/>
			<grade_C minPoints="150000"/>
			<grade_B minPoints="360000"/>
			<grade_A minPoints="590000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_3"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="99_luftballons_x" song="99_luftballons" rowsPerBeat="4" rowOffset="0" beatOffset="-2" editBeatOffset="0" beatsOnScreen="12" beatline="beatline_99luf_x" clickWindowMS="340" perfectClickMS="80" goodClickMS="280" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="2" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="8"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="8"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="8"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="8"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="20" x3_SetMultiplier="25" x4_SetMultiplier="30" x5_SetMultiplier="35"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="550" perfectClickPoints="600" basePointsPerSet="500" dancerAttritionBeats="15" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="450" badClickPointPenalty="275" horribleClickPointPenalty="550"/>
			<health_2 minDancers="3" clickPoints="600" perfectClickPoints="650" basePointsPerSet="600" dancerAttritionBeats="10" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="550" badClickPointPenalty="300" horribleClickPointPenalty="600"/>
			<health_3 minDancers="10" clickPoints="650" perfectClickPoints="700" basePointsPerSet="700" dancerAttritionBeats="9" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="650" badClickPointPenalty="325" horribleClickPointPenalty="650"/>
			<health_4 minDancers="15" clickPoints="700" perfectClickPoints="750" basePointsPerSet="800" dancerAttritionBeats="9" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="750" badClickPointPenalty="350" horribleClickPointPenalty="700"/>
			<health_5 minDancers="20" clickPoints="750" perfectClickPoints="800" basePointsPerSet="900" dancerAttritionBeats="9" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="850" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="150000"/>
			<grade_C minPoints="250000"/>
			<grade_B minPoints="330000"/>
			<grade_A minPoints="650000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_3"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="material_girl_x" song="materialgirl" rowsPerBeat="4" rowOffset="0" beatOffset="14" editBeatOffset="1" beatsOnScreen="18" beatline="beatline_mg_x" clickWindowMS="300" perfectClickMS="60" goodClickMS="280" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="2" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="6" perDancerAttritionPenalty="0.5" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="9"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="9"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="9"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="9"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="18" x3_SetMultiplier="23" x4_SetMultiplier="28" x5_SetMultiplier="33"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="600" perfectClickPoints="650" basePointsPerSet="600" dancerAttritionBeats="15" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="550" badClickPointPenalty="300" horribleClickPointPenalty="600"/>
			<health_2 minDancers="5" clickPoints="650" perfectClickPoints="700" basePointsPerSet="700" dancerAttritionBeats="15" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="650" badClickPointPenalty="325" horribleClickPointPenalty="650"/>
			<health_3 minDancers="10" clickPoints="700" perfectClickPoints="750" basePointsPerSet="800" dancerAttritionBeats="12" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="750" badClickPointPenalty="350" horribleClickPointPenalty="700"/>
			<health_4 minDancers="15" clickPoints="750" perfectClickPoints="800" basePointsPerSet="900" dancerAttritionBeats="12" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="850" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
			<health_5 minDancers="20" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1000" dancerAttritionBeats="10" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="950" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="150000"/>
			<grade_C minPoints="250000"/>
			<grade_B minPoints="520000"/>
			<grade_A minPoints="720000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_3"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="she_drives_x" song="she_drives_me_crazy" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_she_drives_x" clickWindowMS="340" perfectClickMS="80" goodClickMS="280" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="30" x3_SetMultiplier="35" x4_SetMultiplier="40" x5_SetMultiplier="45"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="750" perfectClickPoints="800" basePointsPerSet="1300" dancerAttritionBeats="20" setTypeBonus2="300" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1200" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
			<health_2 minDancers="3" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1350" dancerAttritionBeats="18" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1250" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
			<health_3 minDancers="10" clickPoints="850" perfectClickPoints="900" basePointsPerSet="1400" dancerAttritionBeats="17" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1300" badClickPointPenalty="425" horribleClickPointPenalty="850"/>
			<health_4 minDancers="15" clickPoints="900" perfectClickPoints="950" basePointsPerSet="1450" dancerAttritionBeats="16" setTypeBonus2="550" setTypeBonus3="600" setTypeBonus4="650" setTypeBonus5="700" queuedDancerPointPenalty="1350" badClickPointPenalty="450" horribleClickPointPenalty="900"/>
			<health_5 minDancers="20" clickPoints="950" perfectClickPoints="1000" basePointsPerSet="1500" dancerAttritionBeats="15" setTypeBonus2="600" setTypeBonus3="670" setTypeBonus4="700" setTypeBonus5="750" queuedDancerPointPenalty="1400" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="200000"/>
			<grade_C minPoints="300000"/>
			<grade_B minPoints="670000"/>
			<grade_A minPoints="770000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_3"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
</ns1:levelList>