<resources>
   <int name="DancerDurationBeats" value="16"/>
   <int name="DancerDurationDecreasePerStage" value="2"/>
   <int name="BadClickPenalty" value="-10"/>
   <int name="BeatWindowMS" value="300"/>
   <int name="PerfectBeatMS" value="35"/>
   <int name="PointsPerClick" value="10"/>
   <int name="PointsPerPerfectClick" value="15"/>
   <int name="MaxSymbolSets" value="5"/>
   <int name="SymbolsPerSet" value="3"/>
   <int name="MaxLooseSymbols" value="5"/>
   <int name="PointsPerSetSymbol" value="10"/>
   <int name="PointsPerLooseSymbol" value="0"/>
   <int name="SafeBeatsOnScoredSet" value="16"/>
   <int name="DancerLeavePauseMSPerSetSymbol" value="1000"/>
   <int name="DancerLeavePauseMaxMS" value="10000"/>
   <int name="DancerLeavePauseMSPerLooseSymbol" value="0"/>
   <int name="MusicRowsPerBeat" value="4"/>
   
   <float name="MinHealthForCheerSound" value="80"/>
   <float name="MinHealthForDoubleCheers" value="105"/>
   <float name="MaxHealthForBooSound" value="40"/>
    <float name="MaxHealthForDoubleBoos" value="-1"/>
   <float name="MinHealthForMusicExtraTracks" value="95"/>
   
   
    <float name="MinHealthForBGFX_1" value="30"/>
    <float name="MinHealthForBGFX_2" value="50"/>
    <float name="MinHealthForBGFX_3" value="70"/>
    
    <int name="combo_level_1" value="10"/>
    <int name="combo_level_2" value="25"/>
    <int name="combo_level_3" value="75"/>
    <int name="combo_level_4" value="125"/>
   
</resources>
