<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<level name="superfreak_h" song="superfreak" rowsPerBeat="4" rowOffset="2" beatOffset="8" editBeatOffset="1" beatsOnScreen="12" beatline="beatline_sf_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="2" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="3" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="10" x3_SetMultiplier="15" x4_SetMultiplier="20" x5_SetMultiplier="25"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="150" perfectClickPoints="170" basePointsPerSet="130" dancerAttritionBeats="16" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="100" badClickPointPenalty="75" horribleClickPointPenalty="150"/>
			<health_2 minDancers="3" clickPoints="160" perfectClickPoints="180" basePointsPerSet="160" dancerAttritionBeats="11" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="130" badClickPointPenalty="80" horribleClickPointPenalty="160"/>
			<health_3 minDancers="10" clickPoints="170" perfectClickPoints="190" basePointsPerSet="190" dancerAttritionBeats="10" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="160" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_4 minDancers="15" clickPoints="180" perfectClickPoints="200" basePointsPerSet="220" dancerAttritionBeats="9" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="190" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_5 minDancers="20" clickPoints="190" perfectClickPoints="210" basePointsPerSet="250" dancerAttritionBeats="8" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="220" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="13000"/>
			<grade_C minPoints="30000"/>
			<grade_B minPoints="70000"/>
			<grade_A minPoints="125000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_4"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="whip_it_h" song="whip_it" rowsPerBeat="4" rowOffset="0" beatOffset="10" editBeatOffset="0" beatsOnScreen="12" beatline="beatline_wi_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="2" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="10"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="10"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="10"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="10"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="150" perfectClickPoints="170" basePointsPerSet="130" dancerAttritionBeats="14" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="100" badClickPointPenalty="75" horribleClickPointPenalty="150"/>
			<health_2 minDancers="3" clickPoints="160" perfectClickPoints="180" basePointsPerSet="160" dancerAttritionBeats="12" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="130" badClickPointPenalty="80" horribleClickPointPenalty="160"/>
			<health_3 minDancers="10" clickPoints="170" perfectClickPoints="190" basePointsPerSet="190" dancerAttritionBeats="10" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="160" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_4 minDancers="15" clickPoints="180" perfectClickPoints="200" basePointsPerSet="220" dancerAttritionBeats="8" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="190" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_5 minDancers="20" clickPoints="190" perfectClickPoints="210" basePointsPerSet="250" dancerAttritionBeats="6" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="220" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="25000"/>
			<grade_C minPoints="40000"/>
			<grade_B minPoints="90000"/>
			<grade_A minPoints="135000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_4"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="99_luftballons_h" song="99_luftballons" rowsPerBeat="4" rowOffset="0" beatOffset="-2" editBeatOffset="0" beatsOnScreen="12" beatline="beatline_99luf_h" clickWindowMS="340" perfectClickMS="80" goodClickMS="280" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="2" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="6"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="6"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="6"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="6"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="160" perfectClickPoints="180" basePointsPerSet="140" dancerAttritionBeats="15" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="110" badClickPointPenalty="80" horribleClickPointPenalty="160"/>
			<health_2 minDancers="3" clickPoints="170" perfectClickPoints="190" basePointsPerSet="170" dancerAttritionBeats="10" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="140" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_3 minDancers="10" clickPoints="180" perfectClickPoints="200" basePointsPerSet="200" dancerAttritionBeats="9" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="170" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_4 minDancers="15" clickPoints="190" perfectClickPoints="210" basePointsPerSet="230" dancerAttritionBeats="9" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="200" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
			<health_5 minDancers="20" clickPoints="200" perfectClickPoints="220" basePointsPerSet="260" dancerAttritionBeats="9" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="230" badClickPointPenalty="100" horribleClickPointPenalty="200"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="30000"/>
			<grade_C minPoints="50000"/>
			<grade_B minPoints="130000"/>
			<grade_A minPoints="180000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_4"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="material_girl_h" song="materialgirl" rowsPerBeat="4" rowOffset="0" beatOffset="14" editBeatOffset="1" beatsOnScreen="18" beatline="beatline_mg_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="280" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="2" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="4" perDancerAttritionPenalty="0.3" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="9"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="9"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="9"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="9"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="170" perfectClickPoints="190" basePointsPerSet="150" dancerAttritionBeats="15" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="120" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_2 minDancers="5" clickPoints="180" perfectClickPoints="200" basePointsPerSet="170" dancerAttritionBeats="15" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="140" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_3 minDancers="10" clickPoints="190" perfectClickPoints="210" basePointsPerSet="190" dancerAttritionBeats="12" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="160" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
			<health_4 minDancers="15" clickPoints="200" perfectClickPoints="220" basePointsPerSet="240" dancerAttritionBeats="12" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="210" badClickPointPenalty="100" horribleClickPointPenalty="200"/>
			<health_5 minDancers="20" clickPoints="210" perfectClickPoints="230" basePointsPerSet="270" dancerAttritionBeats="10" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="240" badClickPointPenalty="105" horribleClickPointPenalty="210"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="25000"/>
			<grade_C minPoints="45000"/>
			<grade_B minPoints="120000"/>
			<grade_A minPoints="200000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_4"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="she_drives_h" song="she_drives_me_crazy" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_she_drives_h" clickWindowMS="340" perfectClickMS="80" goodClickMS="280" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="23" x3_SetMultiplier="28" x4_SetMultiplier="33" x5_SetMultiplier="38"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="300" perfectClickPoints="320" basePointsPerSet="260" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="230" badClickPointPenalty="150" horribleClickPointPenalty="300"/>
			<health_2 minDancers="3" clickPoints="310" perfectClickPoints="330" basePointsPerSet="270" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="240" badClickPointPenalty="155" horribleClickPointPenalty="310"/>
			<health_3 minDancers="10" clickPoints="320" perfectClickPoints="340" basePointsPerSet="280" dancerAttritionBeats="19" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="250" badClickPointPenalty="160" horribleClickPointPenalty="320"/>
			<health_4 minDancers="15" clickPoints="330" perfectClickPoints="350" basePointsPerSet="290" dancerAttritionBeats="19" setTypeBonus2="275" setTypeBonus3="325" setTypeBonus4="375" setTypeBonus5="425" queuedDancerPointPenalty="260" badClickPointPenalty="165" horribleClickPointPenalty="330"/>
			<health_5 minDancers="20" clickPoints="340" perfectClickPoints="360" basePointsPerSet="300" dancerAttritionBeats="18" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="270" badClickPointPenalty="170" horribleClickPointPenalty="340"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="35000"/>
			<grade_C minPoints="55000"/>
			<grade_B minPoints="130000"/>
			<grade_A minPoints="230000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_set_all_4"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
</ns1:levelList>