<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<level name="she_drives_m" song="she_drives_me_crazy" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_she_drives_m" clickWindowMS="340" perfectClickMS="80" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="false" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="6" x3_SetMultiplier="10" x4_SetMultiplier="14" x5_SetMultiplier="20"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="60" perfectClickPoints="70" basePointsPerSet="120" dancerAttritionBeats="20" setTypeBonus2="170" setTypeBonus3="195" setTypeBonus4="220" setTypeBonus5="245" queuedDancerPointPenalty="180" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_2 minDancers="3" clickPoints="70" perfectClickPoints="80" basePointsPerSet="140" dancerAttritionBeats="20" setTypeBonus2="170" setTypeBonus3="195" setTypeBonus4="220" setTypeBonus5="245" queuedDancerPointPenalty="210" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
			<health_3 minDancers="10" clickPoints="80" perfectClickPoints="90" basePointsPerSet="170" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="255" badClickPointPenalty="40" horribleClickPointPenalty="80"/>
			<health_4 minDancers="15" clickPoints="90" perfectClickPoints="100" basePointsPerSet="220" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="270" setTypeBonus4="320" setTypeBonus5="370" queuedDancerPointPenalty="330" badClickPointPenalty="45" horribleClickPointPenalty="90"/>
			<health_5 minDancers="20" clickPoints="100" perfectClickPoints="110" basePointsPerSet="250" dancerAttritionBeats="20" setTypeBonus2="245" setTypeBonus3="295" setTypeBonus4="345" setTypeBonus5="395" queuedDancerPointPenalty="375" badClickPointPenalty="50" horribleClickPointPenalty="100"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="12000"/>
			<grade_C minPoints="25000"/>
			<grade_B minPoints="75000"/>
			<grade_A minPoints="100000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_50"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="our_house_m" song="our_house" rowsPerBeat="4" rowOffset="0" beatOffset="8" editBeatOffset="2" beatsOnScreen="12" beatline="beatline_oh_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1.5" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="9" x3_SetMultiplier="13" x4_SetMultiplier="17" x5_SetMultiplier="23"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="70" perfectClickPoints="80" basePointsPerSet="130" dancerAttritionBeats="15" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="195" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
			<health_2 minDancers="3" clickPoints="80" perfectClickPoints="90" basePointsPerSet="150" dancerAttritionBeats="12" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="225" badClickPointPenalty="40" horribleClickPointPenalty="80"/>
			<health_3 minDancers="10" clickPoints="90" perfectClickPoints="100" basePointsPerSet="170" dancerAttritionBeats="11" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="255" badClickPointPenalty="45" horribleClickPointPenalty="90"/>
			<health_4 minDancers="15" clickPoints="100" perfectClickPoints="110" basePointsPerSet="220" dancerAttritionBeats="10" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="330" badClickPointPenalty="50" horribleClickPointPenalty="100"/>
			<health_5 minDancers="20" clickPoints="110" perfectClickPoints="120" basePointsPerSet="250" dancerAttritionBeats="9" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="375" badClickPointPenalty="55" horribleClickPointPenalty="110"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="10000"/>
			<grade_C minPoints="20000"/>
			<grade_B minPoints="50000"/>
			<grade_A minPoints="90000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_50"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="straight_up_m" song="straight_up" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_straight_up_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="false" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="9" x3_SetMultiplier="13" x4_SetMultiplier="17" x5_SetMultiplier="23"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="100" perfectClickPoints="110" basePointsPerSet="130" dancerAttritionBeats="20" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="195" badClickPointPenalty="50" horribleClickPointPenalty="100"/>
			<health_2 minDancers="3" clickPoints="110" perfectClickPoints="120" basePointsPerSet="150" dancerAttritionBeats="20" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="225" badClickPointPenalty="55" horribleClickPointPenalty="110"/>
			<health_3 minDancers="10" clickPoints="120" perfectClickPoints="130" basePointsPerSet="170" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="255" badClickPointPenalty="60" horribleClickPointPenalty="120"/>
			<health_4 minDancers="15" clickPoints="130" perfectClickPoints="140" basePointsPerSet="220" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="330" badClickPointPenalty="65" horribleClickPointPenalty="130"/>
			<health_5 minDancers="20" clickPoints="140" perfectClickPoints="150" basePointsPerSet="250" dancerAttritionBeats="20" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="375" badClickPointPenalty="70" horribleClickPointPenalty="140"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="15000"/>
			<grade_C minPoints="35000"/>
			<grade_B minPoints="80000"/>
			<grade_A minPoints="125000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_50"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
</ns1:levelList>