<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<tutorialLevel name="tutorial_level_beginner" song="downbeat_test_mod" rowsPerBeat="16" rowOffset="-45" beatOffset="2" editBeatOffset="0" beatsOnScreen="12" beatline="tutorial_beginner" clickWindowMS="300" perfectClickMS="60" badClickPointPenalty="10" queuedDancerPointPenalty="10" startingPoints="0" baseQueueAttritionPenalty="0" perDancerAttritionPenalty="0" dancerAttritionGlobalHealthLoss="0" horribleClickGlobalHealthLoss="0" goodClickGlobalHealthBoost="5" emptyFloorPerBeatHealthLoss="0" tutorial="tutorial_beginner" startingGlobalHealth="50">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="15"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="15"/>
			<danceFloor3 enabled="false" color="ORANGE" startingDancers="15"/>
			<danceFloor4 enabled="false" color="BLUE" startingDancers="15"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="2" x3_SetMultiplier="3" x4_SetMultiplier="4" x5_SetMultiplier="5"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="10" perfectClickPoints="15" basePointsPerSet="20" dancerAttritionBeats="100"/>
			<health_2 minDancers="5" clickPoints="15" perfectClickPoints="20" basePointsPerSet="100" dancerAttritionBeats="16"/>
			<health_3 minDancers="10" clickPoints="20" perfectClickPoints="25" basePointsPerSet="60" dancerAttritionBeats="100"/>
			<health_4 minDancers="15" clickPoints="25" perfectClickPoints="30" basePointsPerSet="70" dancerAttritionBeats="100"/>
			<health_5 minDancers="20" clickPoints="30" perfectClickPoints="40" basePointsPerSet="100" dancerAttritionBeats="100"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="500"/>
			<grade_C minPoints="1000"/>
			<grade_B minPoints="1750"/>
			<grade_A minPoints="2750"/>
		</grades>
	</tutorialLevel>
	<tutorialLevel name="tutorial_level_advanced" song="whip_it" rowsPerBeat="4" rowOffset="0" beatOffset="2" editBeatOffset="0" beatsOnScreen="12" beatline="tutorial_advanced" clickWindowMS="300" perfectClickMS="60" badClickPointPenalty="25" queuedDancerPointPenalty="25" startingPoints="0" baseQueueAttritionPenalty="0" perDancerAttritionPenalty="0" tutorial="tutorial_advanced" startingGlobalHealth="50">
		<danceFloors>
			<danceFloor1 enabled="false" color="GREEN" startingDancers="5"/>
			<danceFloor2 enabled="false" color="PURPLE" startingDancers="5"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="5"/>
			<danceFloor4 enabled="false" color="BLUE" startingDancers="5"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="3" x3_SetMultiplier="5" x4_SetMultiplier="7" x5_SetMultiplier="10"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="10" perfectClickPoints="15" basePointsPerSet="50" dancerAttritionBeats="1000000000"/>
			<health_2 minDancers="3" clickPoints="15" perfectClickPoints="20" basePointsPerSet="1000000000" dancerAttritionBeats="10"/>
			<health_3 minDancers="10" clickPoints="20" perfectClickPoints="25" basePointsPerSet="70" dancerAttritionBeats="1000000000"/>
			<health_4 minDancers="15" clickPoints="25" perfectClickPoints="30" basePointsPerSet="85" dancerAttritionBeats="1000000000"/>
			<health_5 minDancers="20" clickPoints="30" perfectClickPoints="40" basePointsPerSet="100" dancerAttritionBeats="1000000000"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="500"/>
			<grade_C minPoints="2000"/>
			<grade_B minPoints="3000"/>
			<grade_A minPoints="4000"/>
		</grades>
	</tutorialLevel>
</ns1:levelList>