<resources>
   <tutorialItemList name="tutorial_beginner">
      <item tutorialName="tutorial_beginner" itemName="LevelStart" song="superfreak_2" beatline="tutorial_beats_plain" loopLength="16">
         <caption></caption>
         <text>Welcome to Downbeat! In Downbeat, you're a hip '80s DJ, matching beats and scoring points in some of your favorite '80s songs.</text>
      </item>
      <item itemName="TutorialClosedDanceFloor" >
         <caption></caption>
         <text>This is a dance floor. Your goal is to keep your groovebar up by getting dancers to the floor. Dancers leave on their own over time, and your groove slowly fades if you don't bring new dancers in.</text>
      </item>
      <item itemName="TutorialClosed" point = "true" pointx = "400" pointy="550">
        <caption/>
        <text>This is a groovebar. The more dancers you send to the floor the better your groove is. Dancers that leave, offbeat clicks and empty floors make you lose your groove. When you have no groove left the level is over. 
        </text>
      </item>
      <item itemName="ThreeBeatsVisible">
         <caption></caption>
         <text>These are dancers. Dancers need to be sent to the floor matching their color. Click on the dance floor when the dancer reaches the center of the circle.</text>
      </item>
      <item itemName="BeatClicked">
         <caption></caption>
         <text>Cool. Successful clicks bring the dancers to the floor. Offbeat clicks scare dancers away from that floor. Try getting two dancers to each floor.</text>
      </item>
      <item itemName="TwoDancersOnTwoFloors">
         <caption></caption>
         <text>Awesome. Ready for more? Let's go!</text>
      </item>
      <item itemName="RainbowBeatsVisible" beatline="tutorial_beats_rainbow" loopLength="16">
         <caption></caption>
         <text>See those rainbow dancers on the line? Any rainbow dancer can be sent to any color dance floor. Try getting two of these rainbow dancers to each floor.</text>
      </item>
      <item itemName="TwoRainbowsTwoFloors">
       <caption></caption>
         <text>Rockin'! Let's keep going.</text>
        </item>
      <item itemName="SetItemHalfway" beatline="tutorial_beats_set_green" loopLength="16">
         <caption></caption>
         <text>DJing isn't just about clicking right. You can also make bonus sets. Let's start by sending that guitar to the dance floor.</text>
      </item>
      <item itemName="SetItemClicked">
         <caption></caption>
         <text>Sending three of the same object to a dance floor makes a set. Normal dancers won't interrupt the set, but different set objects will break your stride. Try sending two more guitars to that floor.</text>
      </item>
      <item itemName="SetComplete">
         <caption></caption>
         <text>Now that there's a set on the floor, you've just got to score it! But be careful, having set objects on your dance floor speeds up the rate dancers leave the floor.</text>
      </item>
      <item itemName="ScoreItemHalfway" beatline="tutorial_beats_green_score" loopLength="16" >
         <caption></caption>
         <text>This is a scoring object. It counts as a normal dancer unless there are set objects on the dance floor. Send it to the dance floor to score the set.</text>
      </item>
      <item itemName="QueueScored" delay="2.0">
         <caption></caption>
         <text>When a scoring dancer is sent to a floor, all set dancers get down and join the floor. All complete sets earn you points. Unfinished sets cost you points. Now try sending a set to the other floor.</text>
      </item>
      <item itemName="TutorialClosed" point="true" pointx="500" pointy="275">
         <caption></caption>
         <text>The more dancers you have on the floor the higher the score you can get from scoring the sets and sending more dancers to that floor.</text>
      </item>
    <item itemName="SetItemClicked" silent = "true" beatline="tutorial_beats_set_purple_one" loopLength="16"/><!--When this event happens, the set items in the line change to a different kind-->
    <item itemName="KeyboardClicked" beatline="tutorial_beats_set_purple_two" loopLength="16">
        <caption></caption>
        <text>You can only finish sets of the last kind of set object you sent to the floor. You have to complete the set for that last object before you can complete an earlier set. Try to complete the keyboard set.</text>
    </item>
    <item itemName="SetComplete">
        <caption></caption>
        <text>Terrific. Notice how the keyboard set moved out of the way. Now you can finish the sunglasses set.</text>
    </item>
    <item itemName="SetComplete" silent="true"  beatline="tutorial_beats_set_purple_one"/><!--When this happens, scoring objects start appearing on the line-->
    <item itemName="QueueScored" beatline="tutorial_beats_purple_score"  delay="2.0">
        <caption></caption>
        <text>The more sets on a dance floor, the more points you get when it scores. You also earn a bonus for scoring different kinds of sets on the dance floor.</text>
    </item>
    <item itemName="TutorialClosedRank"><!--near rank indicator-->
        <caption></caption>
        <text>Here's your rank in the level. The higher this is at the end of the song, the better you did on the turntables.</text>
    </item>
    <item itemName="TutorialClosed">
        <caption></caption>
        <text>That's Downbeat. Are you ready to try spinning some real levels? Let's hit it!</text>
    </item>
   </tutorialItemList>
</resources>
