<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<level name="our_house_x" song="our_house" rowsPerBeat="4" rowOffset="0" beatOffset="8" editBeatOffset="2" beatsOnScreen="12" beatline="beatline_oh_x" clickWindowMS="350" perfectClickMS="60" goodClickMS="280" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="8"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="8"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="8"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="8"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="27" x3_SetMultiplier="32" x4_SetMultiplier="37" x5_SetMultiplier="42"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="750" perfectClickPoints="800" basePointsPerSet="1300" dancerAttritionBeats="15" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="1200" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
			<health_2 minDancers="3" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1350" dancerAttritionBeats="10" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="1250" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
			<health_3 minDancers="10" clickPoints="850" perfectClickPoints="900" basePointsPerSet="1400" dancerAttritionBeats="10" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1300" badClickPointPenalty="425" horribleClickPointPenalty="850"/>
			<health_4 minDancers="15" clickPoints="900" perfectClickPoints="950" basePointsPerSet="1450" dancerAttritionBeats="8" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1350" badClickPointPenalty="450" horribleClickPointPenalty="900"/>
			<health_5 minDancers="20" clickPoints="950" perfectClickPoints="1000" basePointsPerSet="1500" dancerAttritionBeats="8" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1400" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="200000"/>
			<grade_C minPoints="400000"/>
			<grade_B minPoints="700000"/>
			<grade_A minPoints="1000000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3_X"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="straight_up_x" song="straight_up" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_straight_up_x" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="8"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="8"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="8"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="8"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="30" x3_SetMultiplier="35" x4_SetMultiplier="40" x5_SetMultiplier="45"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="750" perfectClickPoints="800" basePointsPerSet="1400" dancerAttritionBeats="20" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="1300" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
			<health_2 minDancers="3" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1450" dancerAttritionBeats="18" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="1350" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
			<health_3 minDancers="10" clickPoints="850" perfectClickPoints="900" basePointsPerSet="1500" dancerAttritionBeats="17" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1400" badClickPointPenalty="425" horribleClickPointPenalty="850"/>
			<health_4 minDancers="15" clickPoints="900" perfectClickPoints="950" basePointsPerSet="1550" dancerAttritionBeats="16" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1450" badClickPointPenalty="450" horribleClickPointPenalty="900"/>
			<health_5 minDancers="20" clickPoints="950" perfectClickPoints="1000" basePointsPerSet="1600" dancerAttritionBeats="15" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1500" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="300000"/>
			<grade_C minPoints="500000"/>
			<grade_B minPoints="1000000"/>
			<grade_A minPoints="1300000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3_X"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="down_under_x" song="down_under" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="21" beatline="beatline_du_x" clickWindowMS="600" perfectClickMS="150" goodClickMS="500" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="30" x3_SetMultiplier="35" x4_SetMultiplier="40" x5_SetMultiplier="45"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1500" dancerAttritionBeats="21" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="1400" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
			<health_2 minDancers="3" clickPoints="850" perfectClickPoints="900" basePointsPerSet="1550" dancerAttritionBeats="20" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="1450" badClickPointPenalty="425" horribleClickPointPenalty="850"/>
			<health_3 minDancers="10" clickPoints="900" perfectClickPoints="950" basePointsPerSet="1600" dancerAttritionBeats="19" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1500" badClickPointPenalty="450" horribleClickPointPenalty="900"/>
			<health_4 minDancers="15" clickPoints="950" perfectClickPoints="1000" basePointsPerSet="1650" dancerAttritionBeats="18" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1550" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
			<health_5 minDancers="20" clickPoints="1000" perfectClickPoints="1050" basePointsPerSet="1700" dancerAttritionBeats="17" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1600" badClickPointPenalty="500" horribleClickPointPenalty="1000"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="350000"/>
			<grade_C minPoints="550000"/>
			<grade_B minPoints="1100000"/>
			<grade_A minPoints="1500000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3_X"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="walking_on_sun_x" song="walkin_on_sunshine" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_wos_x" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="10"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="10"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="10"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="10"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="37" x3_SetMultiplier="42" x4_SetMultiplier="47" x5_SetMultiplier="52"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="950" perfectClickPoints="1050" basePointsPerSet="1650" dancerAttritionBeats="20" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1550" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
			<health_2 minDancers="3" clickPoints="1000" perfectClickPoints="1100" basePointsPerSet="1700" dancerAttritionBeats="19" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1600" badClickPointPenalty="500" horribleClickPointPenalty="1000"/>
			<health_3 minDancers="10" clickPoints="1050" perfectClickPoints="1150" basePointsPerSet="1750" dancerAttritionBeats="18" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1650" badClickPointPenalty="525" horribleClickPointPenalty="1050"/>
			<health_4 minDancers="15" clickPoints="1100" perfectClickPoints="1200" basePointsPerSet="2000" dancerAttritionBeats="17" setTypeBonus2="550" setTypeBonus3="600" setTypeBonus4="650" setTypeBonus5="700" queuedDancerPointPenalty="1900" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_5 minDancers="20" clickPoints="1150" perfectClickPoints="1250" basePointsPerSet="2050" dancerAttritionBeats="16" setTypeBonus2="600" setTypeBonus3="650" setTypeBonus4="700" setTypeBonus5="750" queuedDancerPointPenalty="1950" badClickPointPenalty="575" horribleClickPointPenalty="1150"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="600000"/>
			<grade_C minPoints="700000"/>
			<grade_B minPoints="1800000"/>
			<grade_A minPoints="2400000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3_X"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="miss_you_x" song="miss_you_much" rowsPerBeat="4" rowOffset="0" beatOffset="32" editBeatOffset="0" beatsOnScreen="21" beatline="beatline_mym_x" clickWindowMS="700" perfectClickMS="200" goodClickMS="600" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="40" x3_SetMultiplier="45" x4_SetMultiplier="50" x5_SetMultiplier="55"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="1000" perfectClickPoints="1100" basePointsPerSet="1700" dancerAttritionBeats="25" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1600" badClickPointPenalty="500" horribleClickPointPenalty="1000"/>
			<health_2 minDancers="3" clickPoints="1100" perfectClickPoints="1200" basePointsPerSet="1800" dancerAttritionBeats="20" setTypeBonus2="550" setTypeBonus3="600" setTypeBonus4="650" setTypeBonus5="700" queuedDancerPointPenalty="1700" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_3 minDancers="10" clickPoints="1200" perfectClickPoints="1300" basePointsPerSet="1900" dancerAttritionBeats="15" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1800" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_4 minDancers="15" clickPoints="1300" perfectClickPoints="1400" basePointsPerSet="2000" dancerAttritionBeats="15" setTypeBonus2="650" setTypeBonus3="700" setTypeBonus4="750" setTypeBonus5="800" queuedDancerPointPenalty="1900" badClickPointPenalty="650" horribleClickPointPenalty="1300"/>
			<health_5 minDancers="20" clickPoints="1300" perfectClickPoints="1400" basePointsPerSet="2100" dancerAttritionBeats="9" setTypeBonus2="700" setTypeBonus3="750" setTypeBonus4="800" setTypeBonus5="850" queuedDancerPointPenalty="2000" badClickPointPenalty="650" horribleClickPointPenalty="1300"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="700000"/>
			<grade_C minPoints="1000000"/>
			<grade_B minPoints="2500000"/>
			<grade_A minPoints="3100000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3_X"/>
			<trophy_4 type="task_combo_200"/>
			<trophy_5/>
		</trophies>
	</level>
</ns1:levelList>