<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<freeLevel name="f_superfreak" song="superfreak" rowsPerBeat="4" rowOffset="2" beatOffset="8" editBeatOffset="1" beatsOnScreen="12" beatline="free_sf_e" clickWindowMS="300" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="50" horribleClickPointPenalty="100" horribleClickDancerPenalty="1" queuedDancerPointPenalty="50" startingPoints="0" baseQueueAttritionPenalty="3" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="60" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="false" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="4" x3_SetMultiplier="6" x4_SetMultiplier="8" x5_SetMultiplier="10"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="20" perfectClickPoints="30" basePointsPerSet="100" dancerAttritionBeats="16" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="150" badClickPointPenalty="10" horribleClickPointPenalty="20"/>
			<health_2 minDancers="3" clickPoints="30" perfectClickPoints="40" basePointsPerSet="120" dancerAttritionBeats="11" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="180" badClickPointPenalty="15" horribleClickPointPenalty="30"/>
			<health_3 minDancers="10" clickPoints="40" perfectClickPoints="50" basePointsPerSet="150" dancerAttritionBeats="10" setTypeBonus2="90" setTypeBonus3="120" setTypeBonus4="150" setTypeBonus5="180" queuedDancerPointPenalty="225" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_4 minDancers="15" clickPoints="50" perfectClickPoints="60" basePointsPerSet="170" dancerAttritionBeats="9" setTypeBonus2="105" setTypeBonus3="140" setTypeBonus4="175" setTypeBonus5="210" queuedDancerPointPenalty="255" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_5 minDancers="20" clickPoints="60" perfectClickPoints="70" basePointsPerSet="200" dancerAttritionBeats="8" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="300" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="2000"/>
			<grade_C minPoints="6000"/>
			<grade_B minPoints="13000"/>
			<grade_A minPoints="28000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_superfreak" song="superfreak" rowsPerBeat="4" rowOffset="2" beatOffset="8" editBeatOffset="1" beatsOnScreen="12" beatline="free_sf_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="2" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="3" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="10" x3_SetMultiplier="15" x4_SetMultiplier="20" x5_SetMultiplier="25"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="150" perfectClickPoints="170" basePointsPerSet="130" dancerAttritionBeats="16" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="100" badClickPointPenalty="75" horribleClickPointPenalty="150"/>
			<health_2 minDancers="3" clickPoints="160" perfectClickPoints="180" basePointsPerSet="160" dancerAttritionBeats="11" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="130" badClickPointPenalty="80" horribleClickPointPenalty="160"/>
			<health_3 minDancers="10" clickPoints="170" perfectClickPoints="190" basePointsPerSet="190" dancerAttritionBeats="10" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="160" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_4 minDancers="15" clickPoints="180" perfectClickPoints="200" basePointsPerSet="220" dancerAttritionBeats="9" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="190" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_5 minDancers="20" clickPoints="190" perfectClickPoints="210" basePointsPerSet="250" dancerAttritionBeats="8" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="220" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="15000"/>
			<grade_C minPoints="30000"/>
			<grade_B minPoints="70000"/>
			<grade_A minPoints="130000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_superfreak" song="superfreak" rowsPerBeat="4" rowOffset="2" beatOffset="8" editBeatOffset="1" beatsOnScreen="12" beatline="free_sf_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="3" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="5" perDancerAttritionPenalty="0.5" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="5"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="5"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="5"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="5"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="450" perfectClickPoints="500" basePointsPerSet="400" dancerAttritionBeats="16" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="350" badClickPointPenalty="225" horribleClickPointPenalty="450"/>
			<health_2 minDancers="3" clickPoints="460" perfectClickPoints="510" basePointsPerSet="400" dancerAttritionBeats="11" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="350" badClickPointPenalty="230" horribleClickPointPenalty="460"/>
			<health_3 minDancers="10" clickPoints="470" perfectClickPoints="520" basePointsPerSet="400" dancerAttritionBeats="10" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="350" badClickPointPenalty="235" horribleClickPointPenalty="470"/>
			<health_4 minDancers="15" clickPoints="480" perfectClickPoints="530" basePointsPerSet="500" dancerAttritionBeats="9" setTypeBonus2="275" setTypeBonus3="325" setTypeBonus4="375" setTypeBonus5="425" queuedDancerPointPenalty="450" badClickPointPenalty="240" horribleClickPointPenalty="480"/>
			<health_5 minDancers="20" clickPoints="500" perfectClickPoints="550" basePointsPerSet="600" dancerAttritionBeats="8" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="550" badClickPointPenalty="250" horribleClickPointPenalty="500"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="40000"/>
			<grade_C minPoints="80000"/>
			<grade_B minPoints="180000"/>
			<grade_A minPoints="300000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_whip" song="whip_it" rowsPerBeat="4" rowOffset="0" beatOffset="10" editBeatOffset="0" beatsOnScreen="12" beatline="free_wi_e" clickWindowMS="300" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="80" horribleClickPointPenalty="160" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="60" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="6" x3_SetMultiplier="10" x4_SetMultiplier="14" x5_SetMultiplier="20"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="40" perfectClickPoints="50" basePointsPerSet="100" dancerAttritionBeats="12" setTypeBonus2="150" setTypeBonus3="175" setTypeBonus4="200" setTypeBonus5="225" queuedDancerPointPenalty="150" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_2 minDancers="5" clickPoints="50" perfectClickPoints="60" basePointsPerSet="120" dancerAttritionBeats="10" setTypeBonus2="150" setTypeBonus3="175" setTypeBonus4="200" setTypeBonus5="225" queuedDancerPointPenalty="180" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_3 minDancers="10" clickPoints="60" perfectClickPoints="70" basePointsPerSet="150" dancerAttritionBeats="8" setTypeBonus2="180" setTypeBonus3="230" setTypeBonus4="280" setTypeBonus5="330" queuedDancerPointPenalty="225" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_4 minDancers="15" clickPoints="70" perfectClickPoints="80" basePointsPerSet="200" dancerAttritionBeats="6" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="300" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
			<health_5 minDancers="20" clickPoints="80" perfectClickPoints="90" basePointsPerSet="230" dancerAttritionBeats="4" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="345" badClickPointPenalty="40" horribleClickPointPenalty="80"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="4000"/>
			<grade_C minPoints="8000"/>
			<grade_B minPoints="20000"/>
			<grade_A minPoints="35000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_whip" song="whip_it" rowsPerBeat="4" rowOffset="0" beatOffset="10" editBeatOffset="0" beatsOnScreen="12" beatline="free_wi_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="2" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="10"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="10"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="10"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="10"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="150" perfectClickPoints="170" basePointsPerSet="130" dancerAttritionBeats="14" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="100" badClickPointPenalty="75" horribleClickPointPenalty="150"/>
			<health_2 minDancers="3" clickPoints="160" perfectClickPoints="180" basePointsPerSet="160" dancerAttritionBeats="12" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="130" badClickPointPenalty="80" horribleClickPointPenalty="160"/>
			<health_3 minDancers="10" clickPoints="170" perfectClickPoints="190" basePointsPerSet="190" dancerAttritionBeats="10" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="160" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_4 minDancers="15" clickPoints="180" perfectClickPoints="200" basePointsPerSet="220" dancerAttritionBeats="8" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="190" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_5 minDancers="20" clickPoints="190" perfectClickPoints="210" basePointsPerSet="250" dancerAttritionBeats="6" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="220" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="20000"/>
			<grade_C minPoints="40000"/>
			<grade_B minPoints="100000"/>
			<grade_A minPoints="140000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_whip" song="whip_it" rowsPerBeat="4" rowOffset="0" beatOffset="10" editBeatOffset="0" beatsOnScreen="12" beatline="free_wi_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="3" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="9"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="9"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="3"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="3"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="25" x3_SetMultiplier="30" x4_SetMultiplier="35" x5_SetMultiplier="40"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="500" perfectClickPoints="550" basePointsPerSet="400" dancerAttritionBeats="15" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="350" badClickPointPenalty="250" horribleClickPointPenalty="500"/>
			<health_2 minDancers="3" clickPoints="550" perfectClickPoints="600" basePointsPerSet="500" dancerAttritionBeats="10" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="450" badClickPointPenalty="275" horribleClickPointPenalty="550"/>
			<health_3 minDancers="10" clickPoints="600" perfectClickPoints="650" basePointsPerSet="600" dancerAttritionBeats="8" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="550" badClickPointPenalty="300" horribleClickPointPenalty="600"/>
			<health_4 minDancers="15" clickPoints="650" perfectClickPoints="700" basePointsPerSet="700" dancerAttritionBeats="6" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="650" badClickPointPenalty="325" horribleClickPointPenalty="650"/>
			<health_5 minDancers="20" clickPoints="700" perfectClickPoints="750" basePointsPerSet="800" dancerAttritionBeats="4" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="750" badClickPointPenalty="350" horribleClickPointPenalty="700"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="100000"/>
			<grade_C minPoints="200000"/>
			<grade_B minPoints="300000"/>
			<grade_A minPoints="420000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_99_luftballons" song="99_luftballons" rowsPerBeat="4" rowOffset="0" beatOffset="-2" editBeatOffset="0" beatsOnScreen="12" beatline="free_99luf_e" clickWindowMS="340" perfectClickMS="80" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="6" x3_SetMultiplier="10" x4_SetMultiplier="14" x5_SetMultiplier="20"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="50" perfectClickPoints="60" basePointsPerSet="110" dancerAttritionBeats="15" setTypeBonus2="160" setTypeBonus3="185" setTypeBonus4="210" setTypeBonus5="235" queuedDancerPointPenalty="165" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_2 minDancers="3" clickPoints="60" perfectClickPoints="70" basePointsPerSet="130" dancerAttritionBeats="10" setTypeBonus2="160" setTypeBonus3="185" setTypeBonus4="210" setTypeBonus5="235" queuedDancerPointPenalty="195" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_3 minDancers="10" clickPoints="70" perfectClickPoints="80" basePointsPerSet="160" dancerAttritionBeats="9" setTypeBonus2="190" setTypeBonus3="240" setTypeBonus4="290" setTypeBonus5="340" queuedDancerPointPenalty="240" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
			<health_4 minDancers="15" clickPoints="80" perfectClickPoints="90" basePointsPerSet="210" dancerAttritionBeats="9" setTypeBonus2="190" setTypeBonus3="260" setTypeBonus4="310" setTypeBonus5="360" queuedDancerPointPenalty="315" badClickPointPenalty="40" horribleClickPointPenalty="80"/>
			<health_5 minDancers="20" clickPoints="90" perfectClickPoints="100" basePointsPerSet="240" dancerAttritionBeats="9" setTypeBonus2="235" setTypeBonus3="285" setTypeBonus4="335" setTypeBonus5="385" queuedDancerPointPenalty="360" badClickPointPenalty="45" horribleClickPointPenalty="90"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="7000"/>
			<grade_C minPoints="13000"/>
			<grade_B minPoints="25000"/>
			<grade_A minPoints="65000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_99_luftballons" song="99_luftballons" rowsPerBeat="4" rowOffset="0" beatOffset="-2" editBeatOffset="0" beatsOnScreen="12" beatline="free_99luf_m" clickWindowMS="340" perfectClickMS="80" goodClickMS="280" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="2" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="9"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="9"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="9"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="9"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="160" perfectClickPoints="180" basePointsPerSet="140" dancerAttritionBeats="15" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="110" badClickPointPenalty="80" horribleClickPointPenalty="160"/>
			<health_2 minDancers="3" clickPoints="170" perfectClickPoints="190" basePointsPerSet="170" dancerAttritionBeats="10" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="140" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_3 minDancers="10" clickPoints="180" perfectClickPoints="200" basePointsPerSet="200" dancerAttritionBeats="9" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="170" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_4 minDancers="15" clickPoints="190" perfectClickPoints="210" basePointsPerSet="230" dancerAttritionBeats="9" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="200" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
			<health_5 minDancers="20" clickPoints="200" perfectClickPoints="220" basePointsPerSet="260" dancerAttritionBeats="9" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="230" badClickPointPenalty="100" horribleClickPointPenalty="200"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="30000"/>
			<grade_C minPoints="50000"/>
			<grade_B minPoints="90000"/>
			<grade_A minPoints="150000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_99_luftballons" song="99_luftballons" rowsPerBeat="4" rowOffset="0" beatOffset="-2" editBeatOffset="0" beatsOnScreen="12" beatline="free_99luf_h" clickWindowMS="340" perfectClickMS="80" goodClickMS="280" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="2" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="8"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="8"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="8"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="8"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="20" x3_SetMultiplier="25" x4_SetMultiplier="30" x5_SetMultiplier="35"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="550" perfectClickPoints="600" basePointsPerSet="500" dancerAttritionBeats="15" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="450" badClickPointPenalty="275" horribleClickPointPenalty="550"/>
			<health_2 minDancers="3" clickPoints="600" perfectClickPoints="650" basePointsPerSet="600" dancerAttritionBeats="10" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="550" badClickPointPenalty="300" horribleClickPointPenalty="600"/>
			<health_3 minDancers="10" clickPoints="650" perfectClickPoints="700" basePointsPerSet="700" dancerAttritionBeats="9" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="650" badClickPointPenalty="325" horribleClickPointPenalty="650"/>
			<health_4 minDancers="15" clickPoints="700" perfectClickPoints="750" basePointsPerSet="800" dancerAttritionBeats="9" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="750" badClickPointPenalty="350" horribleClickPointPenalty="700"/>
			<health_5 minDancers="20" clickPoints="750" perfectClickPoints="800" basePointsPerSet="900" dancerAttritionBeats="9" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="850" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="100000"/>
			<grade_C minPoints="200000"/>
			<grade_B minPoints="370000"/>
			<grade_A minPoints="550000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_she_drives" song="she_drives_me_crazy" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="free_she_drives_e" clickWindowMS="340" perfectClickMS="80" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="false" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="6" x3_SetMultiplier="10" x4_SetMultiplier="14" x5_SetMultiplier="20"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="60" perfectClickPoints="70" basePointsPerSet="120" dancerAttritionBeats="20" setTypeBonus2="170" setTypeBonus3="195" setTypeBonus4="220" setTypeBonus5="245" queuedDancerPointPenalty="180" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_2 minDancers="3" clickPoints="70" perfectClickPoints="80" basePointsPerSet="140" dancerAttritionBeats="20" setTypeBonus2="170" setTypeBonus3="195" setTypeBonus4="220" setTypeBonus5="245" queuedDancerPointPenalty="210" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
			<health_3 minDancers="10" clickPoints="80" perfectClickPoints="90" basePointsPerSet="170" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="255" badClickPointPenalty="40" horribleClickPointPenalty="80"/>
			<health_4 minDancers="15" clickPoints="90" perfectClickPoints="100" basePointsPerSet="220" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="270" setTypeBonus4="320" setTypeBonus5="370" queuedDancerPointPenalty="330" badClickPointPenalty="45" horribleClickPointPenalty="90"/>
			<health_5 minDancers="20" clickPoints="100" perfectClickPoints="110" basePointsPerSet="250" dancerAttritionBeats="20" setTypeBonus2="245" setTypeBonus3="295" setTypeBonus4="345" setTypeBonus5="395" queuedDancerPointPenalty="375" badClickPointPenalty="50" horribleClickPointPenalty="100"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="10000"/>
			<grade_C minPoints="20000"/>
			<grade_B minPoints="40000"/>
			<grade_A minPoints="75000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_she_drives" song="she_drives_me_crazy" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="free_she_drives_m" clickWindowMS="340" perfectClickMS="80" goodClickMS="280" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="23" x3_SetMultiplier="28" x4_SetMultiplier="33" x5_SetMultiplier="38"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="300" perfectClickPoints="320" basePointsPerSet="260" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="230" badClickPointPenalty="150" horribleClickPointPenalty="300"/>
			<health_2 minDancers="3" clickPoints="310" perfectClickPoints="330" basePointsPerSet="270" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="240" badClickPointPenalty="155" horribleClickPointPenalty="310"/>
			<health_3 minDancers="10" clickPoints="320" perfectClickPoints="340" basePointsPerSet="280" dancerAttritionBeats="19" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty=" " badClickPointPenalty="160" horribleClickPointPenalty="320"/>
			<health_4 minDancers="15" clickPoints="330" perfectClickPoints="350" basePointsPerSet="290" dancerAttritionBeats="19" setTypeBonus2="275" setTypeBonus3="325" setTypeBonus4="375" setTypeBonus5="425" queuedDancerPointPenalty="260" badClickPointPenalty="165" horribleClickPointPenalty="330"/>
			<health_5 minDancers="20" clickPoints="340" perfectClickPoints="360" basePointsPerSet="300" dancerAttritionBeats="18" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="270" badClickPointPenalty="170" horribleClickPointPenalty="340"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="40000"/>
			<grade_C minPoints="70000"/>
			<grade_B minPoints="140000"/>
			<grade_A minPoints="200000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_she_drives" song="she_drives_me_crazy" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="free_she_drives_h" clickWindowMS="340" perfectClickMS="80" goodClickMS="280" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="30" x3_SetMultiplier="35" x4_SetMultiplier="40" x5_SetMultiplier="45"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="750" perfectClickPoints="800" basePointsPerSet="1300" dancerAttritionBeats="20" setTypeBonus2="300" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1200" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
			<health_2 minDancers="3" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1350" dancerAttritionBeats="18" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1250" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
			<health_3 minDancers="10" clickPoints="850" perfectClickPoints="900" basePointsPerSet="1400" dancerAttritionBeats="17" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1300" badClickPointPenalty="425" horribleClickPointPenalty="850"/>
			<health_4 minDancers="15" clickPoints="900" perfectClickPoints="950" basePointsPerSet="1450" dancerAttritionBeats="16" setTypeBonus2="550" setTypeBonus3="600" setTypeBonus4="650" setTypeBonus5="700" queuedDancerPointPenalty="1350" badClickPointPenalty="450" horribleClickPointPenalty="900"/>
			<health_5 minDancers="20" clickPoints="950" perfectClickPoints="1000" basePointsPerSet="1500" dancerAttritionBeats="15" setTypeBonus2="600" setTypeBonus3="670" setTypeBonus4="700" setTypeBonus5="750" queuedDancerPointPenalty="1400" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="150000"/>
			<grade_C minPoints="300000"/>
			<grade_B minPoints="500000"/>
			<grade_A minPoints="700000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_material_girl" song="materialgirl" rowsPerBeat="4" rowOffset="0" beatOffset="14" editBeatOffset="1" beatsOnScreen="18" beatline="free_mg_e" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="false" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="4" x3_SetMultiplier="8" x4_SetMultiplier="12" x5_SetMultiplier="18"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="30" perfectClickPoints="40" basePointsPerSet="100" dancerAttritionBeats="15" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="150" badClickPointPenalty="15" horribleClickPointPenalty="30"/>
			<health_2 minDancers="5" clickPoints="40" perfectClickPoints="50" basePointsPerSet="120" dancerAttritionBeats="15" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="180" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_3 minDancers="10" clickPoints="50" perfectClickPoints="60" basePointsPerSet="140" dancerAttritionBeats="12" setTypeBonus2="100" setTypeBonus3="125" setTypeBonus4="150" setTypeBonus5="175" queuedDancerPointPenalty="210" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_4 minDancers="15" clickPoints="60" perfectClickPoints="70" basePointsPerSet="160" dancerAttritionBeats="12" setTypeBonus2="125" setTypeBonus3="150" setTypeBonus4="175" setTypeBonus5="200" queuedDancerPointPenalty="240" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_5 minDancers="20" clickPoints="70" perfectClickPoints="80" basePointsPerSet="180" dancerAttritionBeats="10" setTypeBonus2="150" setTypeBonus3="175" setTypeBonus4="200" setTypeBonus5="225" queuedDancerPointPenalty="270" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="7000"/>
			<grade_C minPoints="14000"/>
			<grade_B minPoints="28000"/>
			<grade_A minPoints="61000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_material_girl" song="materialgirl" rowsPerBeat="4" rowOffset="0" beatOffset="14" editBeatOffset="1" beatsOnScreen="18" beatline="free_mg_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="280" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="2" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="4" perDancerAttritionPenalty="0.3" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="14"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="14"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="14"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="14"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="170" perfectClickPoints="190" basePointsPerSet="150" dancerAttritionBeats="15" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="120" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_2 minDancers="5" clickPoints="180" perfectClickPoints="200" basePointsPerSet="170" dancerAttritionBeats="15" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="140" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_3 minDancers="10" clickPoints="190" perfectClickPoints="210" basePointsPerSet="190" dancerAttritionBeats="12" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="160" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
			<health_4 minDancers="15" clickPoints="200" perfectClickPoints="220" basePointsPerSet="240" dancerAttritionBeats="12" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="210" badClickPointPenalty="100" horribleClickPointPenalty="200"/>
			<health_5 minDancers="20" clickPoints="210" perfectClickPoints="230" basePointsPerSet="270" dancerAttritionBeats="10" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="240" badClickPointPenalty="105" horribleClickPointPenalty="210"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="40000"/>
			<grade_C minPoints="80000"/>
			<grade_B minPoints="180000"/>
			<grade_A minPoints="225000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_material_girl" song="materialgirl" rowsPerBeat="4" rowOffset="0" beatOffset="14" editBeatOffset="1" beatsOnScreen="18" beatline="free_mg_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="280" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="2" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="6" perDancerAttritionPenalty="0.5" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="14"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="14"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="14"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="14"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="18" x3_SetMultiplier="23" x4_SetMultiplier="28" x5_SetMultiplier="33"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="600" perfectClickPoints="650" basePointsPerSet="600" dancerAttritionBeats="15" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="550" badClickPointPenalty="300" horribleClickPointPenalty="600"/>
			<health_2 minDancers="5" clickPoints="650" perfectClickPoints="700" basePointsPerSet="700" dancerAttritionBeats="15" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="650" badClickPointPenalty="325" horribleClickPointPenalty="650"/>
			<health_3 minDancers="10" clickPoints="700" perfectClickPoints="750" basePointsPerSet="800" dancerAttritionBeats="12" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="750" badClickPointPenalty="350" horribleClickPointPenalty="700"/>
			<health_4 minDancers="15" clickPoints="750" perfectClickPoints="800" basePointsPerSet="900" dancerAttritionBeats="12" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="850" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
			<health_5 minDancers="20" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1000" dancerAttritionBeats="10" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="950" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="100000"/>
			<grade_C minPoints="200000"/>
			<grade_B minPoints="490000"/>
			<grade_A minPoints="560000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_our_house" song="our_house" rowsPerBeat="4" rowOffset="0" beatOffset="8" editBeatOffset="2" beatsOnScreen="12" beatline="free_oh_e" clickWindowMS="350" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1.5" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="9" x3_SetMultiplier="13" x4_SetMultiplier="17" x5_SetMultiplier="23"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="70" perfectClickPoints="80" basePointsPerSet="130" dancerAttritionBeats="15" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="195" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
			<health_2 minDancers="3" clickPoints="80" perfectClickPoints="90" basePointsPerSet="150" dancerAttritionBeats="12" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="225" badClickPointPenalty="40" horribleClickPointPenalty="80"/>
			<health_3 minDancers="10" clickPoints="90" perfectClickPoints="100" basePointsPerSet="170" dancerAttritionBeats="11" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="255" badClickPointPenalty="45" horribleClickPointPenalty="90"/>
			<health_4 minDancers="15" clickPoints="100" perfectClickPoints="110" basePointsPerSet="220" dancerAttritionBeats="10" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="330" badClickPointPenalty="50" horribleClickPointPenalty="100"/>
			<health_5 minDancers="20" clickPoints="110" perfectClickPoints="120" basePointsPerSet="250" dancerAttritionBeats="9" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="375" badClickPointPenalty="55" horribleClickPointPenalty="110"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="9000"/>
			<grade_C minPoints="15000"/>
			<grade_B minPoints="30000"/>
			<grade_A minPoints="65000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_our_house" song="our_house" rowsPerBeat="4" rowOffset="0" beatOffset="8" editBeatOffset="2" beatsOnScreen="12" beatline="free_oh_m" clickWindowMS="350" perfectClickMS="60" goodClickMS="280" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="10"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="10"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="10"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="10"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="190" perfectClickPoints="210" basePointsPerSet="170" dancerAttritionBeats="20" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="140" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
			<health_2 minDancers="3" clickPoints="200" perfectClickPoints="220" basePointsPerSet="190" dancerAttritionBeats="18" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="160" badClickPointPenalty="100" horribleClickPointPenalty="200"/>
			<health_3 minDancers="10" clickPoints="210" perfectClickPoints="230" basePointsPerSet="210" dancerAttritionBeats="16" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="180" badClickPointPenalty="105" horribleClickPointPenalty="210"/>
			<health_4 minDancers="15" clickPoints="220" perfectClickPoints="240" basePointsPerSet="260" dancerAttritionBeats="14" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="230" badClickPointPenalty="110" horribleClickPointPenalty="220"/>
			<health_5 minDancers="20" clickPoints="230" perfectClickPoints="250" basePointsPerSet="290" dancerAttritionBeats="12" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="260" badClickPointPenalty="115" horribleClickPointPenalty="230"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="35000"/>
			<grade_C minPoints="70000"/>
			<grade_B minPoints="125000"/>
			<grade_A minPoints="180000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_our_house" song="our_house" rowsPerBeat="4" rowOffset="0" beatOffset="8" editBeatOffset="2" beatsOnScreen="12" beatline="free_oh_h" clickWindowMS="350" perfectClickMS="60" goodClickMS="280" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="8"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="8"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="8"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="8"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="27" x3_SetMultiplier="32" x4_SetMultiplier="37" x5_SetMultiplier="42"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="750" perfectClickPoints="800" basePointsPerSet="1300" dancerAttritionBeats="15" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="1200" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
			<health_2 minDancers="3" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1350" dancerAttritionBeats="10" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="1250" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
			<health_3 minDancers="10" clickPoints="850" perfectClickPoints="900" basePointsPerSet="1400" dancerAttritionBeats="10" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1300" badClickPointPenalty="425" horribleClickPointPenalty="850"/>
			<health_4 minDancers="15" clickPoints="900" perfectClickPoints="950" basePointsPerSet="1450" dancerAttritionBeats="8" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1350" badClickPointPenalty="450" horribleClickPointPenalty="900"/>
			<health_5 minDancers="20" clickPoints="950" perfectClickPoints="1000" basePointsPerSet="1500" dancerAttritionBeats="8" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1400" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="150000"/>
			<grade_C minPoints="350000"/>
			<grade_B minPoints="800000"/>
			<grade_A minPoints="1000000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_straight_up" song="straight_up" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="18" beatline="free_straight_up_e" clickWindowMS="300" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="false" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="9" x3_SetMultiplier="13" x4_SetMultiplier="17" x5_SetMultiplier="23"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="100" perfectClickPoints="110" basePointsPerSet="130" dancerAttritionBeats="20" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="195" badClickPointPenalty="50" horribleClickPointPenalty="100"/>
			<health_2 minDancers="3" clickPoints="110" perfectClickPoints="120" basePointsPerSet="150" dancerAttritionBeats="20" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="225" badClickPointPenalty="55" horribleClickPointPenalty="110"/>
			<health_3 minDancers="10" clickPoints="120" perfectClickPoints="130" basePointsPerSet="170" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="255" badClickPointPenalty="60" horribleClickPointPenalty="120"/>
			<health_4 minDancers="15" clickPoints="130" perfectClickPoints="140" basePointsPerSet="220" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="330" badClickPointPenalty="65" horribleClickPointPenalty="130"/>
			<health_5 minDancers="20" clickPoints="140" perfectClickPoints="150" basePointsPerSet="250" dancerAttritionBeats="20" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="375" badClickPointPenalty="70" horribleClickPointPenalty="140"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="10000"/>
			<grade_C minPoints="20000"/>
			<grade_B minPoints="60000"/>
			<grade_A minPoints="130000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_straight_up" song="straight_up" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="18" beatline="free_straight_up_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="10" x3_SetMultiplier="15" x4_SetMultiplier="20" x5_SetMultiplier="25"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="200" perfectClickPoints="220" basePointsPerSet="80" dancerAttritionBeats="20" setTypeBonus2="50" setTypeBonus3="100" setTypeBonus4="150" setTypeBonus5="200" queuedDancerPointPenalty="130" badClickPointPenalty="80" horribleClickPointPenalty="160"/>
			<health_2 minDancers="3" clickPoints="210" perfectClickPoints="230" basePointsPerSet="100" dancerAttritionBeats="18" setTypeBonus2="75" setTypeBonus3="125" setTypeBonus4="175" setTypeBonus5="225" queuedDancerPointPenalty="150" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_3 minDancers="10" clickPoints="220" perfectClickPoints="240" basePointsPerSet="120" dancerAttritionBeats="17" setTypeBonus2="100" setTypeBonus3="150" setTypeBonus4="200" setTypeBonus5="250" queuedDancerPointPenalty="170" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_4 minDancers="15" clickPoints="230" perfectClickPoints="250" basePointsPerSet="170" dancerAttritionBeats="16" setTypeBonus2="125" setTypeBonus3="175" setTypeBonus4="225" setTypeBonus5="175" queuedDancerPointPenalty="220" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
			<health_5 minDancers="20" clickPoints="240" perfectClickPoints="260" basePointsPerSet="200" dancerAttritionBeats="15" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="250" badClickPointPenalty="100" horribleClickPointPenalty="200"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="40000"/>
			<grade_C minPoints="80000"/>
			<grade_B minPoints="160000"/>
			<grade_A minPoints="200000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_straight_up" song="straight_up" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="18" beatline="free_straight_up_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="4" horribleClickGlobalHealthLoss="5" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="8"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="8"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="8"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="8"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="30" x3_SetMultiplier="35" x4_SetMultiplier="40" x5_SetMultiplier="45"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="750" perfectClickPoints="800" basePointsPerSet="1400" dancerAttritionBeats="20" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="1300" badClickPointPenalty="375" horribleClickPointPenalty="750"/>
			<health_2 minDancers="3" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1450" dancerAttritionBeats="18" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="1350" badClickPointPenalty="400" horribleClickPointPenalty="800"/>
			<health_3 minDancers="10" clickPoints="850" perfectClickPoints="900" basePointsPerSet="1500" dancerAttritionBeats="17" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1400" badClickPointPenalty="425" horribleClickPointPenalty="850"/>
			<health_4 minDancers="15" clickPoints="900" perfectClickPoints="950" basePointsPerSet="1550" dancerAttritionBeats="16" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1450" badClickPointPenalty="450" horribleClickPointPenalty="900"/>
			<health_5 minDancers="20" clickPoints="950" perfectClickPoints="1000" basePointsPerSet="1600" dancerAttritionBeats="15" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1500" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="200000"/>
			<grade_C minPoints="500000"/>
			<grade_B minPoints="1500000"/>
			<grade_A minPoints="2300000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_down_under" song="down_under" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="21" beatline="free_du_e" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="125" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="20" x3_SetMultiplier="25" x4_SetMultiplier="30" x5_SetMultiplier="35"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="450" perfectClickPoints="500" basePointsPerSet="350" dancerAttritionBeats="25" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="310" badClickPointPenalty="400" horribleClickPointPenalty="400"/>
			<health_2 minDancers="3" clickPoints="460" perfectClickPoints="510" basePointsPerSet="360" dancerAttritionBeats="25" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="320" badClickPointPenalty="410" horribleClickPointPenalty="410"/>
			<health_3 minDancers="10" clickPoints="470" perfectClickPoints="520" basePointsPerSet="370" dancerAttritionBeats="25" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="340" badClickPointPenalty="420" horribleClickPointPenalty="420"/>
			<health_4 minDancers="15" clickPoints="480" perfectClickPoints="530" basePointsPerSet="400" dancerAttritionBeats="25" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="370" badClickPointPenalty="430" horribleClickPointPenalty="430"/>
			<health_5 minDancers="20" clickPoints="500" perfectClickPoints="550" basePointsPerSet="430" dancerAttritionBeats="25" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="400" badClickPointPenalty="450" horribleClickPointPenalty="450"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="45000"/>
			<grade_C minPoints="90000"/>
			<grade_B minPoints="190000"/>
			<grade_A minPoints="270000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_down_under" song="down_under" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="21" beatline="free_du_m" clickWindowMS="500" perfectClickMS="100" goodClickMS="400" badClickPointPenalty="125" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="20" x3_SetMultiplier="25" x4_SetMultiplier="30" x5_SetMultiplier="35"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="450" perfectClickPoints="500" basePointsPerSet="350" dancerAttritionBeats="25" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="310" badClickPointPenalty="400" horribleClickPointPenalty="400"/>
			<health_2 minDancers="3" clickPoints="460" perfectClickPoints="510" basePointsPerSet="360" dancerAttritionBeats="20" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="320" badClickPointPenalty="410" horribleClickPointPenalty="410"/>
			<health_3 minDancers="10" clickPoints="470" perfectClickPoints="520" basePointsPerSet="370" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="340" badClickPointPenalty="420" horribleClickPointPenalty="420"/>
			<health_4 minDancers="15" clickPoints="480" perfectClickPoints="530" basePointsPerSet="400" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="370" badClickPointPenalty="430" horribleClickPointPenalty="430"/>
			<health_5 minDancers="20" clickPoints="500" perfectClickPoints="550" basePointsPerSet="430" dancerAttritionBeats="20" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="400" badClickPointPenalty="450" horribleClickPointPenalty="450"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="50000"/>
			<grade_C minPoints="100000"/>
			<grade_B minPoints="210000"/>
			<grade_A minPoints="380000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_down_under" song="down_under" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="21" beatline="free_du_h" clickWindowMS="500" perfectClickMS="150" goodClickMS="500" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="30" x3_SetMultiplier="35" x4_SetMultiplier="40" x5_SetMultiplier="45"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="800" perfectClickPoints="850" basePointsPerSet="1500" dancerAttritionBeats="21" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="1400" badClickPointPenalty="800" horribleClickPointPenalty="800"/>
			<health_2 minDancers="3" clickPoints="850" perfectClickPoints="900" basePointsPerSet="1550" dancerAttritionBeats="20" setTypeBonus2="350" setTypeBonus3="400" setTypeBonus4="450" setTypeBonus5="500" queuedDancerPointPenalty="1450" badClickPointPenalty="850" horribleClickPointPenalty="850"/>
			<health_3 minDancers="10" clickPoints="900" perfectClickPoints="950" basePointsPerSet="1600" dancerAttritionBeats="19" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1500" badClickPointPenalty="900" horribleClickPointPenalty="900"/>
			<health_4 minDancers="15" clickPoints="950" perfectClickPoints="1000" basePointsPerSet="1650" dancerAttritionBeats="18" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1550" badClickPointPenalty="950" horribleClickPointPenalty="950"/>
			<health_5 minDancers="20" clickPoints="1000" perfectClickPoints="1050" basePointsPerSet="1700" dancerAttritionBeats="17" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1600" badClickPointPenalty="1000" horribleClickPointPenalty="1000"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="200000"/>
			<grade_C minPoints="400000"/>
			<grade_B minPoints="800000"/>
			<grade_A minPoints="1200000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_walking_on_sun" song="walkin_on_sunshine" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="free_wos_e" clickWindowMS="600" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="450" perfectClickPoints="500" basePointsPerSet="350" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="310" badClickPointPenalty="200" horribleClickPointPenalty="400"/>
			<health_2 minDancers="3" clickPoints="460" perfectClickPoints="510" basePointsPerSet="360" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="320" badClickPointPenalty="205" horribleClickPointPenalty="410"/>
			<health_3 minDancers="10" clickPoints="470" perfectClickPoints="520" basePointsPerSet="370" dancerAttritionBeats="20" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="340" badClickPointPenalty="210" horribleClickPointPenalty="420"/>
			<health_4 minDancers="15" clickPoints="480" perfectClickPoints="530" basePointsPerSet="400" dancerAttritionBeats="20" setTypeBonus2="275" setTypeBonus3="325" setTypeBonus4="375" setTypeBonus5="425" queuedDancerPointPenalty="370" badClickPointPenalty="215" horribleClickPointPenalty="430"/>
			<health_5 minDancers="20" clickPoints="500" perfectClickPoints="550" basePointsPerSet="430" dancerAttritionBeats="20" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="400" badClickPointPenalty="225" horribleClickPointPenalty="450"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="45000"/>
			<grade_C minPoints="90000"/>
			<grade_B minPoints="180000"/>
			<grade_A minPoints="300000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_walking_on_sun" song="walkin_on_sunshine" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="free_wos_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="10"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="10"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="10"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="10"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="450" perfectClickPoints="500" basePointsPerSet="350" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="310" badClickPointPenalty="200" horribleClickPointPenalty="400"/>
			<health_2 minDancers="3" clickPoints="460" perfectClickPoints="510" basePointsPerSet="360" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="320" badClickPointPenalty="205" horribleClickPointPenalty="410"/>
			<health_3 minDancers="10" clickPoints="470" perfectClickPoints="520" basePointsPerSet="370" dancerAttritionBeats="20" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="340" badClickPointPenalty="210" horribleClickPointPenalty="420"/>
			<health_4 minDancers="15" clickPoints="480" perfectClickPoints="530" basePointsPerSet="400" dancerAttritionBeats="20" setTypeBonus2="275" setTypeBonus3="325" setTypeBonus4="375" setTypeBonus5="425" queuedDancerPointPenalty="370" badClickPointPenalty="215" horribleClickPointPenalty="430"/>
			<health_5 minDancers="20" clickPoints="500" perfectClickPoints="550" basePointsPerSet="430" dancerAttritionBeats="20" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="400" badClickPointPenalty="225" horribleClickPointPenalty="450"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="45000"/>
			<grade_C minPoints="100000"/>
			<grade_B minPoints="200000"/>
			<grade_A minPoints="270000"/>
		</grades>
	</freeLevel>
	<freeLevel name="f_walking_on_sun" song="walkin_on_sunshine" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="free_wos_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="10"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="10"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="10"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="10"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="37" x3_SetMultiplier="42" x4_SetMultiplier="47" x5_SetMultiplier="52"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="950" perfectClickPoints="1050" basePointsPerSet="1650" dancerAttritionBeats="20" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1550" badClickPointPenalty="475" horribleClickPointPenalty="950"/>
			<health_2 minDancers="3" clickPoints="1000" perfectClickPoints="1100" basePointsPerSet="1700" dancerAttritionBeats="19" setTypeBonus2="450" setTypeBonus3="500" setTypeBonus4="550" setTypeBonus5="600" queuedDancerPointPenalty="1600" badClickPointPenalty="500" horribleClickPointPenalty="1000"/>
			<health_3 minDancers="10" clickPoints="1050" perfectClickPoints="1150" basePointsPerSet="1750" dancerAttritionBeats="18" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1650" badClickPointPenalty="525" horribleClickPointPenalty="1050"/>
			<health_4 minDancers="15" clickPoints="1100" perfectClickPoints="1200" basePointsPerSet="2000" dancerAttritionBeats="17" setTypeBonus2="550" setTypeBonus3="600" setTypeBonus4="650" setTypeBonus5="700" queuedDancerPointPenalty="1900" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_5 minDancers="20" clickPoints="1150" perfectClickPoints="1250" basePointsPerSet="2050" dancerAttritionBeats="16" setTypeBonus2="600" setTypeBonus3="650" setTypeBonus4="700" setTypeBonus5="750" queuedDancerPointPenalty="1950" badClickPointPenalty="575" horribleClickPointPenalty="1150"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="300000"/>
			<grade_C minPoints="600000"/>
			<grade_B minPoints="1200000"/>
			<grade_A minPoints="1900000"/>
		</grades>
	</freeLevel>
	<freeLevel name="free_miss_you" song="miss_you_much" rowsPerBeat="4" rowOffset="0" beatOffset="32" editBeatOffset="0" beatsOnScreen="21" beatline="free_mym_e" clickWindowMS="700" perfectClickMS="200" goodClickMS="600" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.15">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="40" x3_SetMultiplier="45" x4_SetMultiplier="50" x5_SetMultiplier="55"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="1000" perfectClickPoints="1100" basePointsPerSet="1700" dancerAttritionBeats="25" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1600" badClickPointPenalty="500" horribleClickPointPenalty="1000"/>
			<health_2 minDancers="3" clickPoints="1100" perfectClickPoints="1200" basePointsPerSet="1800" dancerAttritionBeats="20" setTypeBonus2="550" setTypeBonus3="600" setTypeBonus4="650" setTypeBonus5="700" queuedDancerPointPenalty="1700" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_3 minDancers="10" clickPoints="1200" perfectClickPoints="1300" basePointsPerSet="1900" dancerAttritionBeats="15" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1800" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_4 minDancers="15" clickPoints="1300" perfectClickPoints="1400" basePointsPerSet="2000" dancerAttritionBeats="15" setTypeBonus2="650" setTypeBonus3="700" setTypeBonus4="750" setTypeBonus5="800" queuedDancerPointPenalty="1900" badClickPointPenalty="650" horribleClickPointPenalty="1300"/>
			<health_5 minDancers="20" clickPoints="1300" perfectClickPoints="1400" basePointsPerSet="2100" dancerAttritionBeats="9" setTypeBonus2="700" setTypeBonus3="750" setTypeBonus4="800" setTypeBonus5="850" queuedDancerPointPenalty="2000" badClickPointPenalty="650" horribleClickPointPenalty="1300"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="400000"/>
			<grade_C minPoints="650000"/>
			<grade_B minPoints="1300000"/>
			<grade_A minPoints="1900000"/>
		</grades>
	</freeLevel>
	<freeLevel name="free_miss_you" song="miss_you_much" rowsPerBeat="4" rowOffset="0" beatOffset="32" editBeatOffset="0" beatsOnScreen="21" beatline="free_mym_m" clickWindowMS="700" perfectClickMS="200" goodClickMS="600" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.33" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="40" x3_SetMultiplier="45" x4_SetMultiplier="50" x5_SetMultiplier="55"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="1000" perfectClickPoints="1100" basePointsPerSet="1700" dancerAttritionBeats="25" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1600" badClickPointPenalty="500" horribleClickPointPenalty="1000"/>
			<health_2 minDancers="3" clickPoints="1100" perfectClickPoints="1200" basePointsPerSet="1800" dancerAttritionBeats="20" setTypeBonus2="550" setTypeBonus3="600" setTypeBonus4="650" setTypeBonus5="700" queuedDancerPointPenalty="1700" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_3 minDancers="10" clickPoints="1200" perfectClickPoints="1300" basePointsPerSet="1900" dancerAttritionBeats="15" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1800" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_4 minDancers="15" clickPoints="1300" perfectClickPoints="1400" basePointsPerSet="2000" dancerAttritionBeats="15" setTypeBonus2="650" setTypeBonus3="700" setTypeBonus4="750" setTypeBonus5="800" queuedDancerPointPenalty="1900" badClickPointPenalty="650" horribleClickPointPenalty="1300"/>
			<health_5 minDancers="20" clickPoints="1300" perfectClickPoints="1400" basePointsPerSet="2100" dancerAttritionBeats="9" setTypeBonus2="700" setTypeBonus3="750" setTypeBonus4="800" setTypeBonus5="850" queuedDancerPointPenalty="2000" badClickPointPenalty="650" horribleClickPointPenalty="1300"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="700000"/>
			<grade_C minPoints="1000000"/>
			<grade_B minPoints="2500000"/>
			<grade_A minPoints="3000000"/>
		</grades>
	</freeLevel>
	<freeLevel name="free_miss_you" song="miss_you_much" rowsPerBeat="4" rowOffset="0" beatOffset="32" editBeatOffset="0" beatsOnScreen="21" beatline="free_mym_h" clickWindowMS="700" perfectClickMS="200" goodClickMS="600" badClickPointPenalty="150" horribleClickPointPenalty="300" horribleClickDancerPenalty="1" queuedDancerPointPenalty="300" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.3">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="18"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="18"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="40" x3_SetMultiplier="45" x4_SetMultiplier="50" x5_SetMultiplier="55"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="1000" perfectClickPoints="1100" basePointsPerSet="1700" dancerAttritionBeats="25" setTypeBonus2="500" setTypeBonus3="550" setTypeBonus4="600" setTypeBonus5="650" queuedDancerPointPenalty="1600" badClickPointPenalty="500" horribleClickPointPenalty="1000"/>
			<health_2 minDancers="3" clickPoints="1100" perfectClickPoints="1200" basePointsPerSet="1800" dancerAttritionBeats="20" setTypeBonus2="550" setTypeBonus3="600" setTypeBonus4="650" setTypeBonus5="700" queuedDancerPointPenalty="1700" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_3 minDancers="10" clickPoints="1200" perfectClickPoints="1300" basePointsPerSet="1900" dancerAttritionBeats="15" setTypeBonus2="400" setTypeBonus3="450" setTypeBonus4="500" setTypeBonus5="550" queuedDancerPointPenalty="1800" badClickPointPenalty="550" horribleClickPointPenalty="1100"/>
			<health_4 minDancers="15" clickPoints="1300" perfectClickPoints="1400" basePointsPerSet="2000" dancerAttritionBeats="15" setTypeBonus2="650" setTypeBonus3="700" setTypeBonus4="750" setTypeBonus5="800" queuedDancerPointPenalty="1900" badClickPointPenalty="650" horribleClickPointPenalty="1300"/>
			<health_5 minDancers="20" clickPoints="1300" perfectClickPoints="1400" basePointsPerSet="2100" dancerAttritionBeats="9" setTypeBonus2="700" setTypeBonus3="750" setTypeBonus4="800" setTypeBonus5="850" queuedDancerPointPenalty="2000" badClickPointPenalty="650" horribleClickPointPenalty="1300"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="250000"/>
			<grade_C minPoints="500000"/>
			<grade_B minPoints="1000000"/>
			<grade_A minPoints="1500000"/>
		</grades>
	</freeLevel>
</ns1:levelList>