<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<level name="our_house_h" song="our_house" rowsPerBeat="4" rowOffset="0" beatOffset="8" editBeatOffset="2" beatsOnScreen="12" beatline="beatline_oh_h" clickWindowMS="350" perfectClickMS="60" goodClickMS="280" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="10"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="10"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="10"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="10"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="190" perfectClickPoints="210" basePointsPerSet="170" dancerAttritionBeats="20" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="140" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
			<health_2 minDancers="3" clickPoints="200" perfectClickPoints="220" basePointsPerSet="190" dancerAttritionBeats="18" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="160" badClickPointPenalty="100" horribleClickPointPenalty="200"/>
			<health_3 minDancers="10" clickPoints="210" perfectClickPoints="230" basePointsPerSet="210" dancerAttritionBeats="16" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="180" badClickPointPenalty="105" horribleClickPointPenalty="210"/>
			<health_4 minDancers="15" clickPoints="220" perfectClickPoints="240" basePointsPerSet="260" dancerAttritionBeats="14" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="230" badClickPointPenalty="110" horribleClickPointPenalty="220"/>
			<health_5 minDancers="20" clickPoints="230" perfectClickPoints="250" basePointsPerSet="290" dancerAttritionBeats="12" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="260" badClickPointPenalty="115" horribleClickPointPenalty="230"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="50000"/>
			<grade_C minPoints="80000"/>
			<grade_B minPoints="160000"/>
			<grade_A minPoints="230000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="straight_up_h" song="straight_up" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_straight_up_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="3" horribleClickGlobalHealthLoss="4" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="10" x3_SetMultiplier="15" x4_SetMultiplier="20" x5_SetMultiplier="25"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="200" perfectClickPoints="220" basePointsPerSet="80" dancerAttritionBeats="20" setTypeBonus2="50" setTypeBonus3="100" setTypeBonus4="150" setTypeBonus5="200" queuedDancerPointPenalty="130" badClickPointPenalty="80" horribleClickPointPenalty="160"/>
			<health_2 minDancers="3" clickPoints="210" perfectClickPoints="230" basePointsPerSet="100" dancerAttritionBeats="18" setTypeBonus2="75" setTypeBonus3="125" setTypeBonus4="175" setTypeBonus5="225" queuedDancerPointPenalty="150" badClickPointPenalty="85" horribleClickPointPenalty="170"/>
			<health_3 minDancers="10" clickPoints="220" perfectClickPoints="240" basePointsPerSet="120" dancerAttritionBeats="17" setTypeBonus2="100" setTypeBonus3="150" setTypeBonus4="200" setTypeBonus5="250" queuedDancerPointPenalty="170" badClickPointPenalty="90" horribleClickPointPenalty="180"/>
			<health_4 minDancers="15" clickPoints="230" perfectClickPoints="250" basePointsPerSet="170" dancerAttritionBeats="16" setTypeBonus2="125" setTypeBonus3="175" setTypeBonus4="225" setTypeBonus5="175" queuedDancerPointPenalty="220" badClickPointPenalty="95" horribleClickPointPenalty="190"/>
			<health_5 minDancers="20" clickPoints="240" perfectClickPoints="260" basePointsPerSet="200" dancerAttritionBeats="15" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="250" badClickPointPenalty="100" horribleClickPointPenalty="200"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="50000"/>
			<grade_C minPoints="100000"/>
			<grade_B minPoints="190000"/>
			<grade_A minPoints="230000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="down_under_h" song="down_under" rowsPerBeat="4" rowOffset="0" beatOffset="18" editBeatOffset="0" beatsOnScreen="21" beatline="beatline_du_h" clickWindowMS="500" perfectClickMS="100" goodClickMS="400" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="18"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="5"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="5"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="18"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="20" x3_SetMultiplier="25" x4_SetMultiplier="30" x5_SetMultiplier="35"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="450" perfectClickPoints="500" basePointsPerSet="350" dancerAttritionBeats="25" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="310" badClickPointPenalty="200" horribleClickPointPenalty="400"/>
			<health_2 minDancers="3" clickPoints="460" perfectClickPoints="510" basePointsPerSet="360" dancerAttritionBeats="20" setTypeBonus2="175" setTypeBonus3="225" setTypeBonus4="275" setTypeBonus5="325" queuedDancerPointPenalty="320" badClickPointPenalty="205" horribleClickPointPenalty="410"/>
			<health_3 minDancers="10" clickPoints="470" perfectClickPoints="520" basePointsPerSet="370" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="250" queuedDancerPointPenalty="340" badClickPointPenalty="210" horribleClickPointPenalty="420"/>
			<health_4 minDancers="15" clickPoints="480" perfectClickPoints="530" basePointsPerSet="400" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="275" queuedDancerPointPenalty="370" badClickPointPenalty="215" horribleClickPointPenalty="430"/>
			<health_5 minDancers="20" clickPoints="500" perfectClickPoints="550" basePointsPerSet="430" dancerAttritionBeats="20" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="400" badClickPointPenalty="225" horribleClickPointPenalty="450"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="60000"/>
			<grade_C minPoints="100000"/>
			<grade_B minPoints="200000"/>
			<grade_A minPoints="350000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="walking_on_sun_h" song="walkin_on_sunshine" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_wos_h" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="125" horribleClickPointPenalty="250" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.2">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="10"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="10"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="10"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="10"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="15" x3_SetMultiplier="20" x4_SetMultiplier="25" x5_SetMultiplier="30"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="450" perfectClickPoints="500" basePointsPerSet="350" dancerAttritionBeats="20" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="310" badClickPointPenalty="200" horribleClickPointPenalty="400"/>
			<health_2 minDancers="3" clickPoints="460" perfectClickPoints="510" basePointsPerSet="360" dancerAttritionBeats="20" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="320" badClickPointPenalty="205" horribleClickPointPenalty="410"/>
			<health_3 minDancers="10" clickPoints="470" perfectClickPoints="520" basePointsPerSet="370" dancerAttritionBeats="20" setTypeBonus2="250" setTypeBonus3="300" setTypeBonus4="350" setTypeBonus5="400" queuedDancerPointPenalty="340" badClickPointPenalty="210" horribleClickPointPenalty="420"/>
			<health_4 minDancers="15" clickPoints="480" perfectClickPoints="530" basePointsPerSet="400" dancerAttritionBeats="20" setTypeBonus2="275" setTypeBonus3="325" setTypeBonus4="375" setTypeBonus5="425" queuedDancerPointPenalty="370" badClickPointPenalty="215" horribleClickPointPenalty="430"/>
			<health_5 minDancers="20" clickPoints="500" perfectClickPoints="550" basePointsPerSet="430" dancerAttritionBeats="20" setTypeBonus2="300" setTypeBonus3="350" setTypeBonus4="400" setTypeBonus5="450" queuedDancerPointPenalty="400" badClickPointPenalty="225" horribleClickPointPenalty="450"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="100000"/>
			<grade_C minPoints="110000"/>
			<grade_B minPoints="210000"/>
			<grade_A minPoints="315000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_of_type_3"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
</ns1:levelList>