<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<level name="superfreak_m" song="superfreak" rowsPerBeat="4" rowOffset="2" beatOffset="8" editBeatOffset="1" beatsOnScreen="12" beatline="beatline_sf_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="50" horribleClickPointPenalty="100" horribleClickDancerPenalty="1" queuedDancerPointPenalty="50" startingPoints="0" baseQueueAttritionPenalty="3" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="60" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="false" color="GREEN" startingDancers="12"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="12"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="12"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="12"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="4" x3_SetMultiplier="6" x4_SetMultiplier="8" x5_SetMultiplier="10"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="20" perfectClickPoints="30" basePointsPerSet="100" dancerAttritionBeats="16" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="150" badClickPointPenalty="10" horribleClickPointPenalty="20"/>
			<health_2 minDancers="3" clickPoints="30" perfectClickPoints="40" basePointsPerSet="120" dancerAttritionBeats="11" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="180" badClickPointPenalty="15" horribleClickPointPenalty="30"/>
			<health_3 minDancers="10" clickPoints="40" perfectClickPoints="50" basePointsPerSet="150" dancerAttritionBeats="10" setTypeBonus2="90" setTypeBonus3="120" setTypeBonus4="150" setTypeBonus5="180" queuedDancerPointPenalty="225" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_4 minDancers="15" clickPoints="50" perfectClickPoints="60" basePointsPerSet="170" dancerAttritionBeats="9" setTypeBonus2="105" setTypeBonus3="140" setTypeBonus4="175" setTypeBonus5="210" queuedDancerPointPenalty="255" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_5 minDancers="20" clickPoints="60" perfectClickPoints="70" basePointsPerSet="200" dancerAttritionBeats="8" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="300" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="3000"/>
			<grade_C minPoints="8000"/>
			<grade_B minPoints="19000"/>
			<grade_A minPoints="34000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_4"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="whip_it_m" song="whip_it" rowsPerBeat="4" rowOffset="0" beatOffset="10" editBeatOffset="0" beatsOnScreen="12" beatline="beatline_wi_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="80" horribleClickPointPenalty="160" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="60" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="6" x3_SetMultiplier="10" x4_SetMultiplier="14" x5_SetMultiplier="20"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="40" perfectClickPoints="50" basePointsPerSet="100" dancerAttritionBeats="12" setTypeBonus2="150" setTypeBonus3="175" setTypeBonus4="200" setTypeBonus5="225" queuedDancerPointPenalty="150" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_2 minDancers="5" clickPoints="50" perfectClickPoints="60" basePointsPerSet="120" dancerAttritionBeats="10" setTypeBonus2="150" setTypeBonus3="175" setTypeBonus4="200" setTypeBonus5="225" queuedDancerPointPenalty="180" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_3 minDancers="10" clickPoints="60" perfectClickPoints="70" basePointsPerSet="150" dancerAttritionBeats="8" setTypeBonus2="180" setTypeBonus3="230" setTypeBonus4="280" setTypeBonus5="330" queuedDancerPointPenalty="225" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_4 minDancers="15" clickPoints="70" perfectClickPoints="80" basePointsPerSet="200" dancerAttritionBeats="6" setTypeBonus2="200" setTypeBonus3="250" setTypeBonus4="300" setTypeBonus5="350" queuedDancerPointPenalty="300" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
			<health_5 minDancers="20" clickPoints="80" perfectClickPoints="90" basePointsPerSet="230" dancerAttritionBeats="4" setTypeBonus2="225" setTypeBonus3="275" setTypeBonus4="325" setTypeBonus5="375" queuedDancerPointPenalty="345" badClickPointPenalty="40" horribleClickPointPenalty="80"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="5000"/>
			<grade_C minPoints="11000"/>
			<grade_B minPoints="28000"/>
			<grade_A minPoints="40000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_4"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="99_luftballons_m" song="99_luftballons" rowsPerBeat="4" rowOffset="0" beatOffset="-2" editBeatOffset="0" beatsOnScreen="12" beatline="beatline_99luf_m" clickWindowMS="340" perfectClickMS="80" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="6" x3_SetMultiplier="10" x4_SetMultiplier="14" x5_SetMultiplier="20"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="50" perfectClickPoints="60" basePointsPerSet="110" dancerAttritionBeats="15" setTypeBonus2="160" setTypeBonus3="185" setTypeBonus4="210" setTypeBonus5="235" queuedDancerPointPenalty="165" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_2 minDancers="3" clickPoints="60" perfectClickPoints="70" basePointsPerSet="130" dancerAttritionBeats="10" setTypeBonus2="160" setTypeBonus3="185" setTypeBonus4="210" setTypeBonus5="235" queuedDancerPointPenalty="195" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_3 minDancers="10" clickPoints="70" perfectClickPoints="80" basePointsPerSet="160" dancerAttritionBeats="9" setTypeBonus2="190" setTypeBonus3="240" setTypeBonus4="290" setTypeBonus5="340" queuedDancerPointPenalty="240" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
			<health_4 minDancers="15" clickPoints="80" perfectClickPoints="90" basePointsPerSet="210" dancerAttritionBeats="9" setTypeBonus2="190" setTypeBonus3="260" setTypeBonus4="310" setTypeBonus5="360" queuedDancerPointPenalty="315" badClickPointPenalty="40" horribleClickPointPenalty="80"/>
			<health_5 minDancers="20" clickPoints="90" perfectClickPoints="100" basePointsPerSet="240" dancerAttritionBeats="9" setTypeBonus2="235" setTypeBonus3="285" setTypeBonus4="335" setTypeBonus5="385" queuedDancerPointPenalty="360" badClickPointPenalty="45" horribleClickPointPenalty="90"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="6000"/>
			<grade_C minPoints="15000"/>
			<grade_B minPoints="40000"/>
			<grade_A minPoints="60000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_sets_4"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="material_girl_m" song="materialgirl" rowsPerBeat="4" rowOffset="0" beatOffset="14" editBeatOffset="1" beatsOnScreen="18" beatline="beatline_mg_m" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="100" horribleClickPointPenalty="200" horribleClickDancerPenalty="1" queuedDancerPointPenalty="250" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="4" emptyFloorPerBeatHealthLoss="0.25" startingGlobalHealth="50" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="false" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="4" x3_SetMultiplier="8" x4_SetMultiplier="12" x5_SetMultiplier="18"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="30" perfectClickPoints="40" basePointsPerSet="100" dancerAttritionBeats="15" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="150" badClickPointPenalty="15" horribleClickPointPenalty="30"/>
			<health_2 minDancers="5" clickPoints="40" perfectClickPoints="50" basePointsPerSet="120" dancerAttritionBeats="15" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="180" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_3 minDancers="10" clickPoints="50" perfectClickPoints="60" basePointsPerSet="140" dancerAttritionBeats="12" setTypeBonus2="100" setTypeBonus3="125" setTypeBonus4="150" setTypeBonus5="175" queuedDancerPointPenalty="210" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_4 minDancers="15" clickPoints="60" perfectClickPoints="70" basePointsPerSet="160" dancerAttritionBeats="12" setTypeBonus2="125" setTypeBonus3="150" setTypeBonus4="175" setTypeBonus5="200" queuedDancerPointPenalty="240" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_5 minDancers="20" clickPoints="70" perfectClickPoints="80" basePointsPerSet="180" dancerAttritionBeats="10" setTypeBonus2="150" setTypeBonus3="175" setTypeBonus4="200" setTypeBonus5="225" queuedDancerPointPenalty="270" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="10000"/>
			<grade_C minPoints="20000"/>
			<grade_B minPoints="40000"/>
			<grade_A minPoints="70000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_50"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
</ns1:levelList>