<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ns1:levelList xmlns:ns1="http://www.example.org/downbeat_level">
	<level name="superfreak_e" song="superfreak" rowsPerBeat="4" rowOffset="2" beatOffset="8" editBeatOffset="1" beatsOnScreen="12" beatline="beatline_sf_e" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="25" horribleClickPointPenalty="50" horribleClickDancerPenalty="1" queuedDancerPointPenalty="100" startingPoints="0" baseQueueAttritionPenalty="3" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="1" horribleClickGlobalHealthLoss="1" goodClickGlobalHealthBoost="1" emptyFloorPerBeatHealthLoss="0.2" startingGlobalHealth="75" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="false" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="false" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="3" x3_SetMultiplier="4" x4_SetMultiplier="5" x5_SetMultiplier="6"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="10" perfectClickPoints="15" basePointsPerSet="20" dancerAttritionBeats="16" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="40" badClickPointPenalty="5" horribleClickPointPenalty="10"/>
			<health_2 minDancers="5" clickPoints="15" perfectClickPoints="20" basePointsPerSet="50" dancerAttritionBeats="16" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="100" badClickPointPenalty="7" horribleClickPointPenalty="15"/>
			<health_3 minDancers="10" clickPoints="20" perfectClickPoints="25" basePointsPerSet="60" dancerAttritionBeats="16" setTypeBonus2="90" setTypeBonus3="120" setTypeBonus4="150" setTypeBonus5="180" queuedDancerPointPenalty="120" badClickPointPenalty="10" horribleClickPointPenalty="20"/>
			<health_4 minDancers="15" clickPoints="25" perfectClickPoints="30" basePointsPerSet="70" dancerAttritionBeats="16" setTypeBonus2="105" setTypeBonus3="140" setTypeBonus4="175" setTypeBonus5="210" queuedDancerPointPenalty="140" badClickPointPenalty="12" horribleClickPointPenalty="25"/>
			<health_5 minDancers="20" clickPoints="30" perfectClickPoints="35" basePointsPerSet="100" dancerAttritionBeats="16" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="200" badClickPointPenalty="15" horribleClickPointPenalty="30"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="900"/>
			<grade_C minPoints="1800"/>
			<grade_B minPoints="4500"/>
			<grade_A minPoints="7000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_20"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="whip_it_e" song="whip_it" rowsPerBeat="4" rowOffset="2" beatOffset="10" editBeatOffset="0" beatsOnScreen="12" beatline="beatline_wi_e" clickWindowMS="300" perfectClickMS="60" goodClickMS="200" badClickPointPenalty="50" horribleClickPointPenalty="100" horribleClickDancerPenalty="1" queuedDancerPointPenalty="200" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="1" horribleClickGlobalHealthLoss="2" goodClickGlobalHealthBoost="2" emptyFloorPerBeatHealthLoss="0.2" startingGlobalHealth="75" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="false" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="2" x3_SetMultiplier="3" x4_SetMultiplier="4" x5_SetMultiplier="5"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="20" perfectClickPoints="25" basePointsPerSet="40" dancerAttritionBeats="12" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="80" badClickPointPenalty="10" horribleClickPointPenalty="20"/>
			<health_2 minDancers="5" clickPoints="25" perfectClickPoints="30" basePointsPerSet="50" dancerAttritionBeats="11" setTypeBonus2="75" setTypeBonus3="100" setTypeBonus4="125" setTypeBonus5="150" queuedDancerPointPenalty="100" badClickPointPenalty="12" horribleClickPointPenalty="25"/>
			<health_3 minDancers="10" clickPoints="30" perfectClickPoints="40" basePointsPerSet="60" dancerAttritionBeats="10" setTypeBonus2="90" setTypeBonus3="120" setTypeBonus4="150" setTypeBonus5="180" queuedDancerPointPenalty="120" badClickPointPenalty="15" horribleClickPointPenalty="30"/>
			<health_4 minDancers="15" clickPoints="35" perfectClickPoints="45" basePointsPerSet="75" dancerAttritionBeats="9" setTypeBonus2="105" setTypeBonus3="140" setTypeBonus4="175" setTypeBonus5="210" queuedDancerPointPenalty="150" badClickPointPenalty="17" horribleClickPointPenalty="35"/>
			<health_5 minDancers="20" clickPoints="45" perfectClickPoints="55" basePointsPerSet="100" dancerAttritionBeats="8" setTypeBonus2="150" setTypeBonus3="200" setTypeBonus4="250" setTypeBonus5="300" queuedDancerPointPenalty="200" badClickPointPenalty="22" horribleClickPointPenalty="45"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="3000"/>
			<grade_C minPoints="4000"/>
			<grade_B minPoints="8000"/>
			<grade_A minPoints="10000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_20"/>
			<trophy_4 type="task_sets_3"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="99_luftballons_e" song="99_luftballons" rowsPerBeat="4" rowOffset="0" beatOffset="-2" editBeatOffset="0" beatsOnScreen="12" beatline="beatline_99luf_e" clickWindowMS="340" perfectClickMS="80" goodClickMS="240" badClickPointPenalty="75" horribleClickPointPenalty="150" horribleClickDancerPenalty="1" queuedDancerPointPenalty="200" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.33" dancerAttritionGlobalHealthLoss="1" horribleClickGlobalHealthLoss="3" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.2" startingGlobalHealth="60" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="false" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="3" x3_SetMultiplier="5" x4_SetMultiplier="7" x5_SetMultiplier="10"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="35" perfectClickPoints="40" basePointsPerSet="55" dancerAttritionBeats="15" setTypeBonus2="80" setTypeBonus3="105" setTypeBonus4="130" setTypeBonus5="155" queuedDancerPointPenalty="110" badClickPointPenalty="17" horribleClickPointPenalty="35"/>
			<health_2 minDancers="3" clickPoints="40" perfectClickPoints="45" basePointsPerSet="60" dancerAttritionBeats="10" setTypeBonus2="90" setTypeBonus3="120" setTypeBonus4="150" setTypeBonus5="180" queuedDancerPointPenalty="120" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_3 minDancers="10" clickPoints="45" perfectClickPoints="50" basePointsPerSet="80" dancerAttritionBeats="9" setTypeBonus2="110" setTypeBonus3="150" setTypeBonus4="190" setTypeBonus5="230" queuedDancerPointPenalty="160" badClickPointPenalty="22" horribleClickPointPenalty="45"/>
			<health_4 minDancers="15" clickPoints="50" perfectClickPoints="55" basePointsPerSet="90" dancerAttritionBeats="9" setTypeBonus2="130" setTypeBonus3="170" setTypeBonus4="210" setTypeBonus5="250" queuedDancerPointPenalty="180" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_5 minDancers="20" clickPoints="55" perfectClickPoints="60" basePointsPerSet="110" dancerAttritionBeats="9" setTypeBonus2="160" setTypeBonus3="210" setTypeBonus4="260" setTypeBonus5="310" queuedDancerPointPenalty="220" badClickPointPenalty="27" horribleClickPointPenalty="55"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="4000"/>
			<grade_C minPoints="6000"/>
			<grade_B minPoints="16000"/>
			<grade_A minPoints="20000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_20"/>
			<trophy_4 type="task_sets_3"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="material_girl_e" song="materialgirl" rowsPerBeat="4" rowOffset="0" beatOffset="14" editBeatOffset="1" beatsOnScreen="18" beatline="beatline_mg_e" clickWindowMS="300" perfectClickMS="60" goodClickMS="240" badClickPointPenalty="75" horribleClickPointPenalty="150" horribleClickDancerPenalty="1" queuedDancerPointPenalty="200" startingPoints="0" baseQueueAttritionPenalty="2" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="2" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.2" startingGlobalHealth="60" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="16"/>
			<danceFloor2 enabled="true" color="PURPLE" startingDancers="16"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="16"/>
			<danceFloor4 enabled="false" color="BLUE" startingDancers="16"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="3" x3_SetMultiplier="5" x4_SetMultiplier="7" x5_SetMultiplier="10"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="35" perfectClickPoints="40" basePointsPerSet="55" dancerAttritionBeats="18" setTypeBonus2="80" setTypeBonus3="105" setTypeBonus4="130" setTypeBonus5="155" queuedDancerPointPenalty="110" badClickPointPenalty="17" horribleClickPointPenalty="35"/>
			<health_2 minDancers="5" clickPoints="40" perfectClickPoints="45" basePointsPerSet="60" dancerAttritionBeats="18" setTypeBonus2="90" setTypeBonus3="120" setTypeBonus4="150" setTypeBonus5="180" queuedDancerPointPenalty="120" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_3 minDancers="10" clickPoints="45" perfectClickPoints="50" basePointsPerSet="80" dancerAttritionBeats="18" setTypeBonus2="110" setTypeBonus3="150" setTypeBonus4="190" setTypeBonus5="230" queuedDancerPointPenalty="160" badClickPointPenalty="22" horribleClickPointPenalty="45"/>
			<health_4 minDancers="15" clickPoints="50" perfectClickPoints="55" basePointsPerSet="90" dancerAttritionBeats="18" setTypeBonus2="130" setTypeBonus3="170" setTypeBonus4="210" setTypeBonus5="250" queuedDancerPointPenalty="180" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_5 minDancers="20" clickPoints="55" perfectClickPoints="60" basePointsPerSet="110" dancerAttritionBeats="18" setTypeBonus2="160" setTypeBonus3="210" setTypeBonus4="270" setTypeBonus5="310" queuedDancerPointPenalty="220" badClickPointPenalty="27" horribleClickPointPenalty="55"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="5000"/>
			<grade_C minPoints="10000"/>
			<grade_B minPoints="24000"/>
			<grade_A minPoints="34000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_20"/>
			<trophy_4 type="task_sets_3"/>
			<trophy_5/>
		</trophies>
	</level>
	<level name="she_drives_e" song="she_drives_me_crazy" rowsPerBeat="4" rowOffset="0" beatOffset="16" editBeatOffset="0" beatsOnScreen="18" beatline="beatline_she_drives_e" clickWindowMS="340" perfectClickMS="80" goodClickMS="240" badClickPointPenalty="75" horribleClickPointPenalty="150" horribleClickDancerPenalty="1" queuedDancerPointPenalty="200" startingPoints="0" baseQueueAttritionPenalty="1" perDancerAttritionPenalty="0.25" dancerAttritionGlobalHealthLoss="2" horribleClickGlobalHealthLoss="2" goodClickGlobalHealthBoost="3" emptyFloorPerBeatHealthLoss="0.2" startingGlobalHealth="60" emptyFloorHealthLossMultiplier="0.1">
		<danceFloors>
			<danceFloor1 enabled="true" color="GREEN" startingDancers="23"/>
			<danceFloor2 enabled="false" color="PURPLE" startingDancers="23"/>
			<danceFloor3 enabled="true" color="ORANGE" startingDancers="23"/>
			<danceFloor4 enabled="true" color="BLUE" startingDancers="23"/>
		</danceFloors>
		<setMultipliers x2_SetMultiplier="4" x3_SetMultiplier="6" x4_SetMultiplier="8" x5_SetMultiplier="11"/>
		<healthLevels>
			<health_1 minDancers="1" clickPoints="30" perfectClickPoints="40" basePointsPerSet="60" dancerAttritionBeats="25" setTypeBonus2="85" setTypeBonus3="110" setTypeBonus4="135" setTypeBonus5="160" queuedDancerPointPenalty="120" badClickPointPenalty="15" horribleClickPointPenalty="30"/>
			<health_2 minDancers="3" clickPoints="40" perfectClickPoints="50" basePointsPerSet="70" dancerAttritionBeats="25" setTypeBonus2="100" setTypeBonus3="130" setTypeBonus4="160" setTypeBonus5="190" queuedDancerPointPenalty="140" badClickPointPenalty="20" horribleClickPointPenalty="40"/>
			<health_3 minDancers="10" clickPoints="50" perfectClickPoints="60" basePointsPerSet="90" dancerAttritionBeats="25" setTypeBonus2="120" setTypeBonus3="160" setTypeBonus4="200" setTypeBonus5="240" queuedDancerPointPenalty="180" badClickPointPenalty="25" horribleClickPointPenalty="50"/>
			<health_4 minDancers="15" clickPoints="60" perfectClickPoints="70" basePointsPerSet="100" dancerAttritionBeats="25" setTypeBonus2="140" setTypeBonus3="180" setTypeBonus4="220" setTypeBonus5="260" queuedDancerPointPenalty="200" badClickPointPenalty="30" horribleClickPointPenalty="60"/>
			<health_5 minDancers="20" clickPoints="70" perfectClickPoints="70" basePointsPerSet="120" dancerAttritionBeats="25" setTypeBonus2="170" setTypeBonus3="220" setTypeBonus4="280" setTypeBonus5="320" queuedDancerPointPenalty="240" badClickPointPenalty="35" horribleClickPointPenalty="70"/>
		</healthLevels>
		<grades>
			<grade_F minPoints="100"/>
			<grade_D minPoints="5000"/>
			<grade_C minPoints="10000"/>
			<grade_B minPoints="23000"/>
			<grade_A minPoints="35000"/>
		</grades>
		<trophies>
			<trophy_1 type="task_rad"/>
			<trophy_2 type="task_super_rad"/>
			<trophy_3 type="task_combo_20"/>
			<trophy_4/>
			<trophy_5/>
		</trophies>
	</level>
</ns1:levelList>