id					-1

texture				textures\particles\flame2.dds

layer				1
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				2400.000000
alphainit			250.000000
alphainitRndm		0.000000
alphaovertime		-2.0
alphaovertimeRndm	0.2
scalexinit			0.100000
scalexovertime		-0.00001
scalexinitRndm		0.010000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				-1.000000
yvelRndm			0.000000
rotinit				0
rotvel				0.000000
rotinitRndm			10
rotvelRndm			0
rotbouncedamper		0.900000
friction			25.000
airresistance		0.0001
keepaspect			1
gravity				0.004000
width				64
height				64
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0
iDamageType			1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			512