id					54

layer				2
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				128.000000
offsety				8.500000
life				10000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.300000
alphaovertimeRndm	0.000000
scalexinit			1.000000
scalexovertime		0.000100
scalexinitRndm		0.000000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				256
height				16
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
