id					501

texture				textures/particles/circle.dds

layer				2
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				5000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.5
alphaovertimeRndm	0.00
scalexinit			1.0
scalexovertime		0.0
scalexinitRndm		0.0
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.0
scaleyinitRndm		0.0
scaleyovertimeRndm	0.0
xvel				0.000000
xvelRndm			0.0
yvel				0.0
yvelRndm			0.0
rotinit				0.000000
rotvel				0.000000
rotinitRndm			1.0
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			0.000000
airresistance		0.000000
keepaspect			0
gravity				0.0
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
