id				-1

texture				textures/particles/lankey_laser.dds
collidesound		particles/bodyhit.ogg

layer				1
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				3
facevelocity		0
offsetx				64.500000
offsety				62.500000
life				2000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		0.000000
alphaovertimeRndm	0.000000
scalexinit			0.75
scalexovertime		0
scalexinitRndm		0.15
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.200000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0
rotinitRndm			99
rotvelRndm			0.5
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				128
height				128
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
