Object = summer_cafe.P3D

lod = summer_cafe_lod.rdf, 50
lod = null, 200

[summer_cafe]
TextureFile1 = summer_cafe.dds
EffectFile = holey.fx
Type = 0
Collision = 1
Shadow = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0