Object = unq_building_pt_a.P3D
sprite = glow1, 0, 0, 71.38, 8

[glow1]
TextureFile1 = flare_red_128.dds
EffectFile = sprite_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[unq_building_pt_a]
TextureFile1 = unq_building_pt_a.dds
//TextureFile2 = enviroment.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 1
Shadow = 0

[shpil]
TextureFile1 = unq_building_pt_a.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

