Object = unq_building_a.P3D
psystem = dym, unq_building_a, 0, 0, 20, 0.7, smoke2

[unq_building_a]
TextureFile1 = unq_building_a.dds
TextureFile2 = enviroment.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 0
Shadow = 0

[cross]
TextureFile1 = unq_building_a.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

[plane_a]
TextureFile1 = plane1.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
