Object = audi_tt.P3D
description = audi_tt_enemy.xml
sprite = lflare, 0.633, -2.091, 0.229, 1.4, car, 0, -1, 0, 1.8
sprite = rflare, -0.633, -2.091, 0.229, 1.4, car, 0, -1, 0, 1.8
//sprite = lflaresmall, 0.645, -2.078, 0.224, 0.2, car
//sprite = rflaresmall, -0.645, -2.078, 0.224, 0.2, car
sprite = lflarerear, 0.61, 1.705, 0.299, 1.2, car, 0, 1, 0, 1.5
sprite = rflarerear, -0.61, 1.705, 0.299, 1.2, car, 0, 1, 0, 1.5
//sprite = lflarerearsmall, 0.0, 0.0, 0.0, 0.2, lflarerear
//sprite = rflarerearsmall, 0.0, 0.0, 0.0, 0.2, rflarerear

[lflare]
TextureFile1 = flare_inomarki_128.dds
EffectFile = sprite_nofog_.fx
Type = 102
Shadow = 0

[rflare]
TextureFile1 = flare_inomarki_128.dds
EffectFile = sprite_nofog_.fx
Type = 102
Shadow = 0

[lflarerear]
TextureFile1 = flare_red_128.dds
EffectFile = sprite_nofog_.fx
Type = 1
Shadow = 0

[rflarerear]
TextureFile1 = flare_red_128.dds
EffectFile = sprite_nofog_.fx
Type = 1
Shadow = 0

[lflarerearsmall]
TextureFile1 = flare_red_small.dds
EffectFile = sprite_nofog_.fx
Type = 1
Shadow = 0

[rflarerearsmall]
TextureFile1 = flare_red_small.dds
EffectFile = sprite_nofog_.fx
Type = 1
Shadow = 0

[car]
TextureFile1 = audi_tt5.dds,nomip
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20
flametype = 0
//Script = audi1

[glass]
TextureFile1 = audi_tt5.dds
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_glass.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[lamp_front_l]
TextureFile1 = audi_tt5.dds
EffectFile = self_illu.fx
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[lamp_front_r]
TextureFile1 = audi_tt5.dds
EffectFile = self_illu.fx
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[lamp_rear_l]
TextureFile1 = audi_tt5.dds
EffectFile = self_illu.fx

[lamp_rear_r]
TextureFile1 = audi_tt5.dds
EffectFile = self_illu.fx

[lf]
TextureFile1 = audi_tt5.dds,nomip
EffectFile = simple_matte.fx

[lfd]
TextureFile1 = audi_tt5.dds
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[rf]
TextureFile1 = audi_tt5.dds,nomip
EffectFile = simple_matte.fx

[rfd]
TextureFile1 = audi_tt5.dds
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[lr]
TextureFile1 = audi_tt5.dds,nomip
EffectFile = simple_matte.fx

[lrd]
TextureFile1 = audi_tt5.dds
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20

[rr]
TextureFile1 = audi_tt5.dds,nomip
EffectFile = simple_matte.fx

[rrd]
TextureFile1 = audi_tt5.dds
TextureFile2 = lobbycube.dds,cube
TextureFile3 = enviroment.dds
EffectFile = reflect_audi_car.fx,shared
//EffectFile = alpha_env.fx
//VertexEffect = environment 20
