Object = arbat_kypol.P3D
sprite = glow1, 0, 0, 52, 7

lod = arbat_kypol_lod_si.rdf, 200

[glow1]
TextureFile1 = flare_red_128.dds
EffectFile = sprite_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[arbat_kypol]
TextureFile1 = arbat_kypol_si.dds
EffectFile = simple_self.fx
Type = 0
Collision = 0
Shadow = 0

[kyp]
TextureFile1 = arbat_kypol.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0