Object = len_tubel.P3D
psystem = fire1, len_tubel, 0, 0, 30, 0.8, smoke_tube2


[len_tubel]
TextureFile1 = len_tubel_b.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
shadow = 0

[fake]
TextureFile1 = red_light.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

