Object = small_shop.P3D

lod = small_shop_night_lod.rdf, 60
lod = null, 200

[small_shop]
TextureFile1 = small_shop_night.dds
EffectFile = simple_self.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = small_shop.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0