// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0
        Lighting = false;

	TexCoordIndex[0] = 0;
	Texture[0] = <tex0>;        
        ColorOp[0] = SelectArg1;
        AlphaOp[0] = SelectArg1;

	ColorOp[1] = SelectArg1;
	AlphaOp[1] = disable;

	ZWriteEnable = false;

	AlphaTestEnable = true;
	
	AlphaFunc = LESSEQUAL;
//	BlendOp = Add;
//	DestBlend = INVSRCALPHA;
//	SrcBlend = SRCALPHA;
	CullMode = NONE;
    }
}
