Object = bush_a.P3D

lod = bush_lod_snow.rdf, 50
lod = null, 100

[bush_a]
TextureFile1 = bush_snow.dds
EffectFile = holey.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0