Object = std_building_f.P3D


psystem = fire1, std_building_f, 0, 0, 30, 0.8, fire, smoke
psystem = fire2, std_building_f, 0, 0, 15, 0.8, fire, smoke

lod = std_building_f_lod.rdf, 300

[std_building_f]
TextureFile1 = std_building_f_dam.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
