Object = arbat_metro.P3D

lod = arbat_metro_lod.rdf, 80

[arbat_metro]
TextureFile1 = arbat_metro_si.dds
EffectFile = simple_self.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

