Object = ostanovka_lod.P3D

[ostanovka_lod]
TextureFile1 = ostanovka.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

[glasss]
TextureFile1 = ostanovka.dds
TextureFile2 = enviroment.dds
EffectFile = simple_matte.fx
Type = 2
Collision = 0
