Object = anim;idle,cursor_bullet.FAF;target,cursor_bullet_target.FAF

[cursor_aa]
TextureFile1 = cursor_bullet_a.tga
EffectFile = transparent.fx
Type = 1
Collision = 1
shadow = 0

[cursor_ab]
TextureFile1 = cursor_bullet_b.tga
EffectFile = burn.fx
Type = 1
Collision = 0
shadow = 0