Object = std_building_z.P3D
psystem = fire1, std_building_z, 0, 0, 30, 0.8, fire, smoke
psystem = fire2, std_building_z, 0, 0, 15, 0.8, fire, smoke

lod = std_building_z_lod_snow.rdf, 300
lod = null, 700

[std_building_z]
TextureFile1 = std_building_z_snow.dds
TextureFile2 = enviroment5.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
shadow = 0
