Object = vdnx_estak_r5_0_.P3D

lod = vdnx_estak_r5_0_lod.rdf, 190

[vdnx_estak_r5_0_]
TextureFile1 = unq_building_b.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0