Object = old_building_e.P3D

[old_building_e]
TextureFile1 = old_building_ee.dds
//TextureFile2 = enviroment.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[crates]
TextureFile1 = old_building_ee.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
