// Sample effect file

texture tex0;

technique tec0
{
    pass p0
    {
	// Turn lighting on and use light 0
        Lighting = true;
	SpecularEnable = false;

	TexCoordIndex[0] = 0;
	Texture[0] = <tex0>;        
        ColorOp[0] = Modulate;
        ColorArg1[0] = Texture;
        ColorArg2[0] = Diffuse;
        AlphaOp[0] = SelectArg1;
        AlphaArg1[0] = Texture;
        AlphaArg2[0] = Diffuse;
	MipFilter[0] = none;
	MinFilter[0] = LINEAR;	
	MagFilter[0] = LINEAR;	


	ColorOp[1] = SelectArg1;
	AlphaOp[1] = disable;

	AlphaTestEnable = true;
//	AlphaRef = 0x00000000;
	AlphaFunc = Greater;
    }
}
