Object = arbat_palace_lod.P3D

[arbat_palace_lod]
TextureFile1 = arbat_palace_lod.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0


//EffectFile = holey.fx
//Type = 0
//Collision = 0
//Shadow = 0

[roof]
TextureFile1 = arbat_palace.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0
