Object = unq_building_mdm.P3D

lod  = unq_building_mdm_lod.rdf, 300

[unq_building_mdm]
TextureFile1 = unq_building_mdm.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 1
Shadow = 0

[escapar]
TextureFile1 = escapar.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 1
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
