Object = anim;idle,portal.FAF
//sprite = glow1, 0.016, 0.024, 2.65, 3
sprite = glow1, 0.868, -0.521, 0.0, 10

[glow1]
TextureFile1 = mag_glow.dds
EffectFile = sprite_nofog.fx
Shadow = 0
Type = 103

[portal]
TextureFile1 = portal1.tga
EffectFile = burn.fx
Type = 1
Collision = 1
shadow = 0

[portal_c]
TextureFile1 = portal1.tga
EffectFile = burn.fx
Type = 1
Collision = 0
shadow = 0

[portal_a]
TextureFile1 = portal2.tga
EffectFile = burn.fx
Type = 1
Collision = 0
shadow = 0

[portal_b]
TextureFile1 = portal1.tga
EffectFile = burn.fx
Type = 1
Collision = 0
shadow = 0

[ray_a]
TextureFile1 = light2.tga
EffectFile = light.fx
Type = 1
Collision = 0
shadow = 0

[ray_b]
TextureFile1 = light2.tga
EffectFile = light.fx
Type = 1
Collision = 0
shadow = 0

[ray_c]
TextureFile1 = light2.tga
EffectFile = light.fx
Type = 1
Collision = 0
shadow = 0

[ray_d]
TextureFile1 = light2.tga
EffectFile = light.fx
Type = 1
Collision = 0
shadow = 0