Object = stolb_start_right.P3D

lod = null, 200

sprite = sprite1, 3.257, 0.469, 7.307, 2
sprite = sprite2, 2.105, 0.469, 7.307, 2
sprite = sprite3, 0.958, 0.469, 7.307, 2

[sprite1]
TextureFile1 = flare_green_128.dds
EffectFile = sprite_nofog.fx
Type = 103
Shadow = 0

[sprite2]
TextureFile1 = flare_svetlie_128.dds
EffectFile = sprite_nofog.fx
Type = 103
Shadow = 0

[sprite3]
TextureFile1 = flare_red_128.dds
EffectFile = sprite_nofog.fx
Type = 103
Shadow = 0

[stolb_start]
TextureFile1 = stolb_start.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

Script = startsignal2

[green]
TextureFile1 = stolb_start.dds
EffectFile = self_illu.fx
Type = 0
Collision = 0

[yellow]
TextureFile1 = stolb_start.dds
EffectFile = self_illu.fx
Type = 0
Collision = 0

[red]
TextureFile1 = stolb_start.dds
EffectFile = self_illu.fx
Type = 0
Collision = 0

[green_a]
TextureFile1 = stolb_start.dds
EffectFile = simple.fx
Type = 0
Collision = 0

[yellow_a]
TextureFile1 = stolb_start.dds
EffectFile = simple.fx
Type = 0
Collision = 0

[red_a]
TextureFile1 = stolb_start.dds
EffectFile = simple.fx
Type = 0
Collision = 0