Object = arbat_kypol_lod.P3D
sprite = glow1, 0, 0, 52, 7

[glow1]
TextureFile1 = flare_red_128.dds
EffectFile = sprite_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[arbat_kypol_lod]
TextureFile1 = arbat_kypol_lod_si.dds
EffectFile = simple_self.fx
Type = 0
Collision = 0
Shadow = 0

[kyp_lod]
TextureFile1 = arbat_kypol.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0