Object = len_yround_r.P3D

lod = len_yround_r_lod.rdf, 260

[len_yround_r]
TextureFile1 = len_ylong.dds
//TextureFile2 = enviroment.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
