Object = sushi-bar.P3D

[sushi-bar]
TextureFile1 = sushi-bar_snow.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[inside]
TextureFile1 = sushi-bar-inside.dds
EffectFile = simple_self.fx
Type = 0
Collision = 0
shadow = 0

[glass]
TextureFile1 = glass.dds
TextureFile2 = enviroment.dds
EffectFile = glass.fx
Type = 2
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
shadow = 0