Object = ufo.P3D

[ufo]
TextureFile1 = ufo.tga
EffectFile = simple_matte.fx
Type = 0
Collision = 1

[lights]
TextureFile1 = ufo_light.tga
EffectFile = self_illu.fx
Type = 0
Collision = 0
VertexEffect = anim 1,4,2