Object = tree_30m_b.P3D

lod = tree_lod_g.rdf, 250
lod = null, 400

[tree_30m]
TextureFile1 = tree_g.dds
EffectFile = holey.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0