Object = anim;idle,bonus_brake.faf
sprite = glow2, 0, 0, 1.2, 3

[glow2]
TextureFile1 = red_glow.dds
EffectFile = sprite_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[brake]
TextureFile1 = bonus_brake.dds
EffectFile = simple_self.fx
Type = 0
Collision = 0
Shadow = 1

