Object = old_building_b.P3D

lod = old_building_b_lod.rdf, 150

[old_building_b]
TextureFile1 = old_building_b.dds
//TextureFile2 = enviroment.dds
EffectFile = holey.fx
Type = 0
Collision = 1
Shadow = 0

[perila]
TextureFile1 = old_building_b.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
