Object = big_kusto.P3D

lod = big_kusto_lod_snow.rdf, 40
lod = null, 120

[big_kusto]
TextureFile1 = kusto_snow.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0