Object = anim;idle,bonus_axel.faf
sprite = glow3, 0, 0, 1.2, 3

[glow3]
TextureFile1 = green_glow.dds
EffectFile = sprite_nofog.fx
Type = 102
Collision = 0
Shadow = 0


[axel]
TextureFile1 = bonus_axel.dds
EffectFile = simple_self.fx
Type = 1
Collision = 0
Shadow = 1

