Object = adm_building_aa.P3D

lod = null, 120

[adm_building_a]
TextureFile1 = adm_building_a.dds
TextureFile2 = enviroment.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 1
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
visible = 0