Object = stolp.P3D


lod = null, 200

[stolp]
TextureFile1 = stolp.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
