Object = std_building_d.P3D

lod = std_building_d_lod_snow.rdf, 200

[std_building_d]
TextureFile1 = std_building_d_snow.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0