Object = tree_g.P3D

lod = null, 180

[tree_g]
TextureFile1 = tree_g_snow.dds
EffectFile = holey.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0