Object = tree_d.P3D

lod = tree_lod.rdf, 100
lod = null, 150

[tree_d]
TextureFile1 = tree_d.dds
EffectFile = holey.fx
Type = 0
Collision = 0

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0