trasser11 trasser player;     400;   20; 0.1; trasser.tga; trasser.fx; 22; sparks; shot_.wav
trasser22 trasser enemy;     400;   20; 0.1; trasser2.tga; trasser.fx; 22; sparks; shot_.wav
//trasser12 trasser player;     70;   1.5; 0.05; trasser.tga; trasser.fx; 22; sparks; m_gun_a.wav
//trasser13 trasser player;     70;   1.5; 0.05; trasser.tga; trasser.fx; 22; sparks; sh_gun.wav
//gauss1 gauss player;     170;   15; 0.05; trasser_gauss.tga; trasser.fx; 22; sparks; gauss.wav
//trasser21 trasser enemy;     70;   1.5; 0.05; trasser.tga; trasser.fx; 22; sparks; light_cannon.wav
//trasser22 trasser enemy;     70;   1.5; 0.05; trasser.tga; trasser.fx; 22; sparks; m_gun_a.wav
//trasser23 trasser enemy;     70;   1.5; 0.05; trasser.tga; trasser.fx; 22; sparks; sh_gun.wav
gib gib gib.rdf; 0.01; fire_gib; 1
car_gib gib gib.rdf; 0.01; fire_car_gib; 1
wheel gib wheel.rdf; 0.01; fire_gib; 5
//jeep_gib_a gib jeep_gib_a.rdf; 0.01; fire_gib; 5
//jeep_gib_b gib jeep_gib_b.rdf; 0.01; fire_gib; 5
//jeep_gib_c gib jeep_gib_c.rdf; 0.01; fire_gib; 5
//jeep_gib_d gib jeep_gib_d.rdf; 0.01; fire_gib; 5
//jeep_gib_e gib jeep_gib_e.rdf; 0.01; fire_gib; 5
gib1 gib1 meat_gib_a.rdf; 0.01; blood; 0.5; 5.0; 0.1; 4; 5
gib2 gib1 meat_gib_b.rdf; 0.01; blood; 0.5; 5.0; 0.1; 4; 5
rocket_exp2 s_explosion exp2.tga;	    ;; 0.0; 0.0; 50.0; 7;   7;      50;     3;    3;    0.7;       2.0;  0.97,0.83,0.3; ; ; pil4; 2; ; exp3.wav
rocket_exp2_2 s_explosion exp2.tga;	    wheel, wheel, wheel, wheel, gib, gib, gib, gib, gib, gib;; 1.0; 1.0; 6.0; 7;   7;      50;     3;    3;    0.7;       2.0;  0.97,0.83,0.3; ; ; smoke3; 5; ; exp3.wav
rocket_exp3 s_explosion exp2.tga;	    ;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; ; ; ; ; ;
rocket_exp4 s_explosion exp2.tga;	    ;; 0.0; 0.0; 0.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; pil4; 3; ;exp_big.wav
//rocket_exp2 s_explosion explozion_no_brizg.tga;	    gib, gib, gib, gib, gib, gib, gib, gib, gib, gib, gib, gib, gib, gib, gib, gib, gib, gib; ring; 5.0; 20.0; 6.0; 6;   6;      50;     3;    3;    0.7;       2.0;  0.97,0.83,0.3; smoke2; 30; smoke3; 5; bum; exp3.wav
mine_exp1 s_explosion explozion_no_brizg.tga;	    ; ; 1.0; 1.0; 5000.0; 6;   6;      50;     3;    3;    0.7;       2.0;  0.97,0.83,0.3; smoke2_1; 30; pil_; 3; ; exp3.wav
//mine_exp2 s_explosion1 explozion_no_brizg.tga;	    ;; 0.0; 0.0; 50.0; 6;   6;      50;     4.2;    3;    0.7;       2.0;  0.97,0.83,0.3; smoke2_2; 30;; 0;; exp3.wav
//player_death s_explosion explozion_no_brizg.tga;	    jeep_gib_a, jeep_gib_b, jeep_gib_c, jeep_gib_d, jeep_gib_e, jeep_gib_e, jeep_gib_e, jeep_gib_e; ring; 25.0; 20.0; 10.0; 6;   6;      50;     4.2;    3;    0.7;       2.0;  0.97,0.83,0.3; smoke2; 30; smoke3; 5; bum; exp3.wav
//plazma plazma 0.2; 2; 40; 1; plazma_shot32.tga; particle_light.fx; 0.4; 2; 2; 24; plazma_shot; plazma_a.wav
//plazma_shot s_plazma 5; 0.6; 0.1; 5.0; 1.5; 1; plazma_shot32.tga; light.fx; 2; 2; 24

//
zavulon s_explosion exp2.tga;    gib, gib, gib, gib;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; smoke4; 3; ;
geser s_explosion exp2.tga;	    gib, gib, gib, gib;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; smoke4; 3; ;
simon s_explosion exp2.tga;	    gib, gib, gib, gib;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; smoke4; 3; ;
ilya s_explosion exp2.tga;	    gib, gib, gib, gib;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; smoke4; 3; ;
lena s_explosion exp2.tga;	    gib, gib, gib, gib;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; smoke4; 3; ;
alice s_explosion exp2.tga;	    gib, gib, gib, gib;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; smoke4; 3; ;
denis s_explosion exp2.tga;	    gib, gib, gib, gib;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; smoke4; 3; ;
kostya s_explosion exp2.tga;	    gib, gib, gib, gib;; 5.0; 20.0; 6.0; 7;   7;      50;     6;    3;    0.7;       2.0;  0.97,0.83,0.3; fire1; 30; smoke4; 3; ;
//

//plazma_shot s_plazma player;     30;   1.5; 0.8; plazma2.tga; light.fx; 22; sparks2;
//plazma_shot s_plazma player;     60;   7; 0.8; plazma2.tga; light.fx; 22; 0.0; 0.0; 1.0; 10; 1; sparks2; plazma_b.wav,2d
//plazma_shot2 s_plazma enemy;     30;   5; 0.8; plazma2.tga; light.fx; 22; 0.0; 0.0; 1.0; 10; 1; sparks2; plazma_b.wav
sparks sparks iskra; 15; 0.2; 1; 80; 0; 2
sparks3 sparks iskra3; 30; 2.2; 5; 160; 1; 0.5
sparks4 sparks iskra3; 30; 2.2; 5; 160; 1; 0.5
sparks_blue sparks iskra_blue; 15; 2.2; 5; 160; 1; 0.5
sparks_red sparks iskra_red; 15; 2.2; 5; 160; 1; 0.5
sparks_green sparks iskra_green; 15; 2.2; 5; 160; 1; 0.5
sparks_yellow sparks iskra_yellow; 15; 2.2; 5; 160; 1; 0.5
sparks4_gloom sparks iskra3_gloom; 30; 2.2; 5; 160; 1; 0.5
sparks4red sparks iskra3red; 30; 2.2; 5; 160; 1; 0.5
sparks4blue sparks iskra3blue; 30; 2.2; 5; 160; 1; 0.5
sparks5 sparks iskra4; 30; 2.2; 5; 160; 1; 0.5
sparks5_1 sparks iskra4_1; 20; 2.2; 5; 160; 1; 0.5;
sparks5_2 sparks iskra4_2; 20; 2.2; 5; 160; 1; 0.5;
//sparks1 sparks blood; 15; 0.2; 1; 80; 0; 2
//sparks2 sparks iskra2; 30; 0.2; 5; 80; 1; 0.5
//sparks3 sparks iskra3; 30; 2.2; 5; 160; 1; 0.5;bonus.wav,2d
//sparks4 sparks iskra3; 30; 2.2; 5; 160; 1; 0.5;bonuss.wav,2d
//check_sparks sparks iskra3; 30; 2.2; 5; 160; 1; 0.5;point_start.wav,2d
//blood1 blood blood; bryzg; 5; 0.1; 1.0; 80
//oil1 oil oil; bryzg; 5; 0.1; 1.0; 80
//alien1 alien alien; bryzg; 5; 0.1; 1.0; 80


rocket1 rocket rocket.rdf; player; 17.0; 10; rocket_exp2; rocket; 1; 1; 0.01; 0.95;rocket.wav
srocket1 s_rocket rocket.rdf; player; 60.0; 10; rocket_exp2; pil_2; 0.35; 1; 0.05; 0.95;rocket.wav
srocket2 s_rocket rocket.rdf; enemy; 60.0; 10; rocket_exp2; pil_2; 0.35; 1; 0.05; 0.95;rocket.wav
//srocket2 s_rocket rocket.rdf; enemy; 3.0; 10; rocket_exp2; rocket; 1; 1; 0.05; 0.95;rocket.wav
//rocket1 rocket rocket.rdf; player; 17.0; 10; player_death; rocket; 1; 1; 0.05; 0.95;rocket.wav

contact mine mine_exp1; 5; timer; mina.wav
//emcontact mine mine_exp2; 5; none; mina.wav,2d
//timer mine mine_exp1; 2; timer; mina.wav,2d
//nocontact mine mine_exp1; 5; none; mina.wav,2d
//emnocontact mine mine_exp2; 5; none; mina.wav,2d


//emp1 emp plazma_exp; 100; 1,1,1; 10; 1.167

//time bonus bonus_timewarper; sparks4 ;sparks4;sparks3;20.0;time
//money bonus bonus_points;sparks4;sparks4;sparks3;20.0;money
//armor bonus bonus_armor;sparks4 ;sparks4;sparks3;20.0;armor
//smart bonus bonus_bomb;sparks4 ;sparks4;sparks3;20.0;super

super super exp_big
