Object = anim;idle,lifting.faf

[fake]
TextureFile1 = bird.dds
EffectFile = simple.fx
Type = 0
Collision = 0
Shadow = 0
Visible = 0 

[plane]
TextureFile1 = fw4.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0

[fw]
TextureFile1 = fw3.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0
VertexEffect = anim 4,1,12

[fw_a]
TextureFile1 = fw3.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0
VertexEffect = anim 4,1,16

[fw_b]
TextureFile1 = fw3.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
Shadow = 0
VertexEffect = anim 4,1,14