Object = kusto.P3D

lod = kusto_lod.rdf, 20
lod = null, 120

[kusto]
TextureFile1 = kusto.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0