Object = old_building_a.P3D

lod = old_building_a_lod.rdf, 150

[old_building_a]
TextureFile1 = old_building_a_dam.dds
//TextureFile2 = enviroment.dds
EffectFile = holey.fx
Type = 0
Collision = 1
Shadow = 0

[perila]
TextureFile1 = old_building_a.dds
EffectFile = holey.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
