Object = vdnx_brownh.P3D

lod = vdnx_brownh_lod_r.rdf, 260

[vdnx_brownh]
TextureFile1 = vdnx_brownh_r.dds
TextureFile2 = enviroment.dds
EffectFile = alpha_env1.fx
Type = 0
Collision = 0
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0

