Object = rocket.P3D
sprite = glow, 0, 0, 0, 0.5, rocket
light = lgun_l0, rocket, point, 0, 0, 0, 1, 1, 0, 0.2, 5

[glow]
TextureFile1 = flare_svetlie_128.dds
EffectFile = glow.fx
Type = 107

[rocket]
TextureFile1 = rocketfly.tga
EffectFile = simple.fx
Type = 0
Collision = 1
