Object = univermag.P3D

[univermag]
TextureFile1 = univermag.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0

[pererostok]
TextureFile1 = pererostok.dds
EffectFile = self_illu.fx
Type = 1
Collision = 0
Shadow = 0