Object = vdnx_rocket_lod.P3D

[vdnx_rocket_lod]
TextureFile1 = vdnx_rocket_snow.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0

[rocket_lod]
TextureFile1 = vdnx_rocket_snow.dds
EffectFile = simple_matte.fx
