Object = anim;idle,bonus_plus.faf
sprite = glow4, 0, 0, 1.2, 3

[glow_health]
TextureFile1 = fw4.dds
EffectFile = sprite_nofog.fx
Type = 102
Collision = 0
Shadow = 0

[one]
TextureFile1 = bonus_plus.dds
EffectFile = simple_self.fx
Type = 1
Collision = 0
Shadow = 1