Object = fence_concrete_bb.P3D

lod = fence_concrete_lod_b.rdf, 70
lod = null, 150

[fence_concrete_b]
TextureFile1 = fence_concrete_bb.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 1

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0