Object = adm_building_b.P3D

load = null, 250

[adm_building_b]
TextureFile1 = adm_building_b.dds
EffectFile = holey.fx
Type = 0
Collision = 1
Shadow = 0

[adm]
TextureFile1 = adm_building_bb.dds
EffectFile = holey.fx
Type = 0
Collision = 1
shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
visible = 0
