Object = msu_light.P3D

lod = msu_light_lod.rdf, 80
lod = null, 150



[msu_light]
TextureFile1 = msu_light.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
Shadow = 0

[top]
TextureFile1 = msu_light.dds
EffectFile = self_illu.fx

[plane]
TextureFile1 = plane_tree.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
