Object = lightning.P3D

//sprite = flarik3, 18.437, 0.0, -116,492, 150
//sprite = flarik2, 2.7, 0, -86.76, 150
//sprite = flarik1, 0, 0, 0, 150

[flarik1]
TextureFile1 = ll.dds
EffectFile = sprite_nofog2.fx
Type = 103
Shadow = 0

[flarik2]
TextureFile1 = ll.dds
EffectFile = sprite_nofog2.fx
Type = 103
Shadow = 0

[flarik3]
TextureFile1 = ll.dds
EffectFile = sprite_nofog2.fx
Type = 103
Shadow = 0

[lightning_a]
TextureFile1 = lightning.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0

Script = lightning11

[lightning_b]
TextureFile1 = lightning.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0

[lightning_c]
TextureFile1 = lightning.dds
EffectFile = light_nofog.fx
Type = 103
Collision = 0
