Object = ufo_old.P3D

[ufo_old]
TextureFile1 = ufo_old.tga
EffectFile = simple_matte.fx
Type = 0
Collision = 1


[plane]
TextureFile1 = plane_fence.tga
EffectFile = shadow_plane.fx
Type = -1
Collision = 0
Shadow = 0

