Object = adm_building_c.P3D

lod = null, 250

[adm_building_c]
TextureFile1 = adm_building_c.dds
//TextureFile2 = enviroment.dds
EffectFile = holey.fx
Type = 0
Collision = 1
Shadow = 0

[adm]
TextureFile1 = adm_building_cc.dds
EffectFile = holey.fx
Type = 0
Collision = 1
shadow = 0

[plane]
TextureFile1 = adm_building_cc.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
visible = 0
