Object = len_tubeh.P3D
psystem = fire1, len_tubeh, 0, 0, 54, 0.2, smoke_tube

lod = len_tubeh_lod.rdf, 200

[len_tubeh]
TextureFile1 = len_tubeh.dds
EffectFile = simple_matte.fx
Type = 0
Collision = 0
shadow = 0

[len_rew]
TextureFile1 = len_tubeh.dds
EffectFile = holey.fx
Type = 0
Collision = 0
Shadow = 0

[plane]
TextureFile1 = plane.dds
EffectFile = shadow.fx
Type = 1
Collision = 0
Shadow = 0
