BHA
ahs
objecttemplate
1 1

3613
3359059790
3850028818
ROOT 
{
	ClassName ExplosiveBarrel
	Skin Data\Skins\Towers\ExplosiveBarrelSkin.ahsskin
	Animations 
	{
		BeingVacuumed Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelVacuumed.ahsanimation
		CursorAnim Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelCursor.ahsanimation
		Destroy Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelDestroy.ahsanimation
		Destruction Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelCollapse.ahsanimation
		Explosion Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelExplo.ahsanimation
		Idle Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelNormalIdle.ahsanimation
		IdleBarn Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelNormalIdle.ahsanimation
		IdlePreview Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelNormalIdle.ahsanimation
		Setup Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelSet.ahsanimation
		SnapOff Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelSnapOff.ahsanimation
		SnapOn Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelSnapOn.ahsanimation
		Zapped Data\Animations\Towers\ExplosiveBarrel\ExplosiveBarrelHit.ahsanimation
	}
	CollisionData Data\Collisions\Towers\GenericTowerCollision.ahs2dcollision
	AdditionnalTexts 
	{
		Language French
		{
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_NAME
				Value Baril Explosif
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_DESCRIPTION
				Value Doit être activé par le tir du Zapper. Son onde de choc a les mêmes propriétés que le faisceau du Zapper.
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_DAMAGE
				Value Puissance : très élevée
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_RATE
				Value Ne peut être posé que sur le chemin
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_RANGE
				Value Doit être activé par le Zapper
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_COST
				Value Cout : 400
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_COOLDOWN
				Value Délai : très court
			}
		}
		Language English
		{
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_NAME
				Value Explosive Barrel
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_DESCRIPTION
				Value Must be set off by the Zapper when in position! Its shockwave has the same properties as the Zapper's beam. 
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_DAMAGE
				Value Damage: very high
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_RATE
				Value Must be placed on the path
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_RANGE
				Value Must be activated by the Zapper
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_COST
				Value Cost: 400
			}
			LocalizedText 
			{
				Identifier LT_EXPLOSIVEBARREL_COOLDOWN
				Value Recharge: very fast
			}
		}
	}
	AdditionalResource 
	{
		Resource Data\Towers\ShockWave.ahsactortemplate
	}
	Cost 400
	CoolDownDuration 2.000000
	DeckPreview Data\Materials\GUI\Ingame\ButtonExplosiveBarrel.ahsmaterial
	CanBeBuiltOn Path|MainEntrance|SecondaryEntrance|PortalDummy|RJStartDummy|RJEndDummy
	CannotBeBuiltOn 
	BuiltOnEmptyTile true
	NameIdentifier LT_EXPLOSIVEBARREL_NAME
	DescriptionIdentifier LT_EXPLOSIVEBARREL_DESCRIPTION
	DamageIdentifier LT_EXPLOSIVEBARREL_DAMAGE
	RangeIdentifier LT_EXPLOSIVEBARREL_RANGE
	RateIdentifier LT_EXPLOSIVEBARREL_RATE
	CooldownIdentifier LT_EXPLOSIVEBARREL_COOLDOWN
	CostIdentifier LT_EXPLOSIVEBARREL_COST
}
