[defeat]
x = 453
y = 267
name=data/elemental/luza.jpg
length = 25
time = 2500
snd=melt

[warning]
x = 455
y = 276
name=data/elemental/warning.jpg
length = 11
time = 1000
snd=warning

[angry]
x = 437
y = 265
name=data/elemental/angry.jpg
length = 20
time = 1000
snd=yell

[sleep_start]
x = 437
y = 270
name=data/elemental/sleep_start.jpg
length = 11
time = 1000
snd=sleep1

[sleep]
x = 437
y = 270
name=data/elemental/sleep.jpg
length = 18
time = 2000
snd=sleep2

[go]
x = 447
y = 276
name=data/elemental/go.jpg
length=16
time = 1000
snd=go

[well]
x = 452
y = 281
name=data/elemental/win.jpg
length=25
time = 1600
snd=welldone

[coins]
x = 460
y = 278
name=data/elemental/coins.jpg
length=25
time = 1600
snd=coin

[miss]
x = 451
y = 281
name=data/elemental/miss.jpg
length=25
time = 1000
snd=whistle

[stop0]
x = 457
y = 276
name = data/elemental/stop1.jpg
length=25
time = 1200

[stop1]
x = 458
y = 283
name = data/elemental/stop2.jpg
length=25
time = 1300

[stop2]
x = 450
y = 278
name = data/elemental/stop3.jpg
length=19
time = 900
snd=spyglass

[stop3]
x = 458
y = 283
name = data/elemental/stop4.jpg
length=25
time = 1600
snd=bow

[stop4]
x = 459
y = 278
name = data/elemental/scratch.jpg
length =20
time = 1500
snd=scrach

[speak1]
x = 462
y = 276
name = data/elemental/speak1.jpg
length = 6
time = 600 
snd=speak1

[speak2]
x = 458
y = 277
name = data/elemental/speak2.jpg
length = 6
time = 600 
snd=speak2

[speak3]
x = 452
y = 273
name = data/elemental/speak3.jpg
length = 6
time = 600 
snd=speak3

[dance]
x = 458
y = 272
name = data/elemental/dance_full.jpg
length = 25
time = 2500
snd=dance
