[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=0
y=464
width=80
height=48
hotPointX=40
hotPointY=24
frame=1
fps=8
loop=-1
next=-1
rectNum=1
rect0x1=-72
rect0x2=72
rect0y1=-32
rect0y2=32