[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=128
y=256
width=64
height=48
hotPointX=32
hotPointY=24
frame=2
fps=8
loop=1
next=-1
rectNum=2
rect0x1=-64
rect0x2=64
rect0y1=-24
rect0y2=0
rect1x1=-12
rect1x2=12
rect1y1=-48
rect1y2=48