[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=288
y=320
width=80
height=56
hotPointX=40
hotPointY=28
frame=2
fps=8
loop=1
next=-1
rectNum=2
rect0x1=-80
rect0x2=80
rect0y1=-32
rect0y2=0
rect1x1=-32
rect1x2=32
rect1y1=-56
rect1y2=56