[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=128
y=480
width=16
height=32
hotPointX=8
hotPointY=16
frame=8
fps=14
loop=1
next=-1
rectNum=1
rect0x1=-12
rect0x2=12
rect0y1=-20
rect0y2=20