[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=384
y=64
width=64
height=32
hotPointX=32
hotPointY=16
frame=2
fps=40
loop=1
next=-1
rectNum=1
rect0x1=-48
rect0x2=48
rect0y1=-16
rect0y2=16