[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=192
y=336
width=96
height=48
hotPointX=48
hotPointY=24
frame=1
fps=8
loop=-1
next=-1
rectNum=1
rect0x1=-64
rect0x2=64
rect0y1=-16
rect0y2=16