[global]
ani=0
texture=enemyObjectAll.png
stateNum=4

[state0]
x=0
y=0
width=32
height=32
hotPointX=16
hotPointY=16
frame=1
fps=1
loop=1
next=-1
rectNum=1
rect0x1=-30
rect0x2=30
rect0y1=-14
rect0y2=14

[state1]
x=448
y=0
width=32
height=32
hotPointX=16
hotPointY=16
frame=1
fps=1
loop=1
next=-1
rectNum=1
rect0x1=-30
rect0x2=30
rect0y1=-14
rect0y2=14

[state2]
x=0
y=0
width=32
height=32
hotPointX=16
hotPointY=16
frame=6
fps=30
loop=0
next=3
rectNum=1
rect0x1=-30
rect0x2=30
rect0y1=-14
rect0y2=14

[state3]
x=192
y=0
width=32
height=32
hotPointX=16
hotPointY=16
frame=16
fps=30
loop=1
next=-1
rectNum=1
rect0x1=-30
rect0x2=30
rect0y1=-14
rect0y2=14