[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=192
y=96
width=32
height=32
hotPointX=16
hotPointY=16
frame=2
fps=30
loop=1
next=-1
rectNum=1
rect0x1=-30
rect0x2=30
rect0y1=-14
rect0y2=14