[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=428
y=384
width=64
height=36
hotPointX=32
hotPointY=18
frame=1
fps=8
loop=-1
next=-1
rectNum=1
rect0x1=-64
rect0x2=64
rect0y1=-20
rect0y2=28