[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=448
y=320
width=32
height=32
hotPointX=16
hotPointY=16
frame=2
fps=8
loop=1
next=-1
rectNum=1
rect0x1=-20
rect0x2=20
rect0y1=-20
rect0y2=20