[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=0
y=96
width=48
height=32
hotPointX=24
hotPointY=16
frame=2
fps=30
loop=1
next=-1
rectNum=1
rect0x1=-32
rect0x2=32
rect0y1=-16
rect0y2=16