[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=372
y=432
width=48
height=48
hotPointX=24
hotPointY=24
frame=2
fps=8
loop=1
next=-1
rectNum=1
rect0x1=-24
rect0x2=24
rect0y1=-24
rect0y2=24