[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=0
y=224
width=32
height=32
hotPointX=16
hotPointY=16
frame=16
fps=12
loop=1
next=-1
rectNum=1
rect0x1=-28
rect0x2=28
rect0y1=-20
rect0y2=20