[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=256
y=480
width=48
height=32
hotPointX=24
hotPointY=16
frame=2
fps=8
loop=1
next=-1
rectNum=1
rect0x1=-44
rect0x2=44
rect0y1=-32
rect0y2=32