[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=352
y=480
width=32
height=32
hotPointX=16
hotPointY=16
frame=1
fps=14
loop=1
next=-1
rectNum=1
rect0x1=-15
rect0x2=15
rect0y1=-20
rect0y2=20
z=0.3