[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=480
y=412
width=32
height=64
hotPointX=16
hotPointY=32
frame=1
fps=14
loop=1
next=-1
rectNum=1
rect0x1=-18
rect0x2=18
rect0y1=-45
rect0y2=45
z=0.3