[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=256
y=256
width=128
height=64
hotPointX=64
hotPointY=32
frame=2
fps=8
loop=1
next=-1
rectNum=2
rect0x1=-128
rect0x2=128
rect0y1=-48
rect0y2=0
rect1x1=-32
rect1x2=32
rect1y1=-64
rect1y2=64