[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=80
y=472
width=48
height=24
hotPointX=24
hotPointY=12
frame=1
fps=8
loop=-1
next=-1
rectNum=1
rect0x1=-48
rect0x2=48
rect0y1=-16
rect0y2=16