[global]
ani=0
texture=enemyObjectAll.png
stateNum=1

[state0]
x=256
y=128
width=32
height=32
hotPointX=16
hotPointY=16
frame=4
fps=8
loop=1
next=-1
rectNum=1
rect0x1=-16
rect0x2=16
rect0y1=-16
rect0y2=16