<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
   <String id="GAME_NAME">Hotel Solitaire Deluxe</String>
   <!--  -->
   <Text id="TEXT_LEVELFINISHED_CASINO">You've completed this level</Text>
   <Text id="TEXT_LEVELFAILED_CASINO">Your time's up</Text>
   <Text id="TEXT_LEVELFINISHED_HOTEL">You've completed this room</Text>
   <Text id="TEXT_LEVELFAILED_HOTEL_STUCK"> No more moves available</Text>
   <Text id="TEXT_LEVELFAILED_HOTEL_TIMEUP">Sorry, your time's up</Text>
   <Text id="TEXT_LEVELFINISHED_RECROOM">You've completed this level</Text>
   <Text id="TEXT_LEVELFAILED_RECROOM"> No more moves available</Text>
   <Text id="TEXT_LEVELFINISHED_PENTHOUSE">You've completed this level</Text>
   <Text id="TEXT_LEVELFAILED_PENTHOUSE">No more moves available</Text>
   <Text id="TEXT_CONTINUE_CASINO">Click here to play the next level</Text>
   <Text id="TEXT_CONTINUE">Click here to continue</Text>
   <Text id="TEXT_PAUSE">Game paused</Text>
   <Text id="TEXT_PAUSE_CONTINUE">Click here to continue the game</Text>
   <!--  -->
   <Text id="TEXT_GAME_VERSION">v1.0</Text>
   <Text id="TEXT_TODO">TODO</Text>
   <Text id="TEXT_ENDBETA">You've reached the end of this beta!</Text>
   <!--  -->
   <Text id="TEXT_QUESTION_QUIT">Are you sure you want to leave the game?</Text>
   <Text id="TEXT_PLAY_SAVEGAME">Saved game available.\nContinue this game?</Text>
   <Text id="TEXT_RESTART_LEVEL">Are you sure you want to restart this level?</Text>
   <Text id="TEXT_FULLSCREEN">Do you want to play full-screen?\nYou can change this \nin the options menu later.</Text>
   <!--  -->
   <Text id="TEXT_PLEASEWAIT">Game loading...</Text>
   <Text id="TEXT_CLICKTOSTART">Click here to enter</Text>
   <Text id="TEXT_UNLOCK_FLOOR_START">You've unlocked:</Text>
   <Text id="TEXT_UNLOCK_FLOOR_GAMERECROOM">%s in the recreation room!</Text> 
   <Text id="TEXT_UNLOCK_FLOOR_GAMECASINO">%s in the casino!</Text>
   <Text id="TEXT_UNLOCK_FLOOR_BG">%d new backgrounds!</Text>
   <Text id="TEXT_UNLOCK_FLOOR_CB">%d new cards!</Text>
   <!--  -->
   <Text id="TEXT_HELP_LABEL_TITLE">Hotel Solitaire Help</Text>
   <Text id="TEXT_HELP_LABEL_TOPIC">Topic</Text>
   <Text id="TEXT_HELP_LABEL_CONTENT">Content</Text>
   <Text id="TEXT_HELP_LABEL_SHOW">Don't show this screen automatically</Text>
   <Text id="HELP_LABEL_NEXT">Next</Text>
   <Text id="HELP_LABEL_PREV">Previous</Text>
   <String id="TEXT_HIGHERLOWER">Higher Lower</String>
   <String id="TEXT_MATCHRANK">Match Pairs</String>
   <String id="TEXT_BUILDFOUNDATIONS">Build up</String>
   <String id="TEXT_ADDUP">Thirteens</String>
   <String id="TEXT_MATCHSUITS">Match Suits</String>
   <Text id="TEXT_PREVIEW_CASINO">Played:\nHighscore:\nHighest Level:</Text>
   <Text id="TEXT_PREVIEW_RECROOM">Played:\nWon:\nBest Time:</Text>
   <Text id="TEXT_PREVIEW_HOTEL">Played:\nWon:\nBest Time:\nHighscore:</Text>
   <!--  -->
   <Text id="TEXT_CUSTOMIZE_BG">Background</Text>
   <Text id="TEXT_CUSTOMIZE_CB">Cards</Text>
   <Text id="TEXT_CUSTOMIZE_CHOOSE_CS">Symbols</Text>
   <Text id="TEXT_CUSTOMIZE_SIGNS_OWN">Dutch</Text>
   <Text id="TEXT_CUSTOMIZE_SIGNS_INT">English</Text>
   <Text id="TEXT_CUSTOMIZE_PREDEFINED">Let the game\n choose the background</Text>
   <!--  -->
   <Text id="TEXT_HIGHSCORE_COL_PLAYER">Player</Text>
   <Text id="TEXT_HIGHSCORE_COL_LEVEL">Level</Text>
   <Text id="TEXT_HIGHSCORE_COL_SCORE">Score</Text>
   <Text id="TEXT_HIGHSCORE_COL_TIME">Time</Text>
   <Text id="TEXT_HIGHSCORE_CLEAR">Are you sure you want to delete the highscores?</Text>
   <!--  -->
   <Text id="LOAD_SAVED_GAME_PROMPT">Saved game available. Do you want to load it? </Text>
   <!--  -->
   <Text id="TEXT_QUIT_GAME">Are you sure you want to quit your current game? </Text>
   <Text id="TEXT_QUIT_ROOM">Your game in this room will not be saved.\nAre you sure you want to quit?</Text>
   <Text id="TEXT_QUIT_TO_LOBBY">Are you sure you want to return to the lobby?</Text>
   <!--  -->
   <Text id="DELETE_PROFILE_QUESTION">Are you sure you want to delete this profile?</Text>
   <Text id="DELETE_HIGHSCORES_QUESTION">Are you sure you want to delete the highscore list?</Text>
   <!--  -->
   <Text id="TEXT_NEWPLAYER_INFO">Enter your name:</Text>
   <!--  -->
   <Text id="TEXT_SETTINGS">Change settings</Text>
   <Text id="TEXT_SOUND_VOLUME">Sound volume</Text>
   <Text id="TEXT_MUSIC_VOLUME">Music volume</Text>
   <Text id="TEXT_FULLSCREEN_SWITCH">Full-screen</Text>
   <Text id="TEXT_SHOWHINTS_SWITCH">Show auto-hints</Text>
   <!--  -->
   <Text id="HALLWAYEND_MADEIT">You've completed this floor!</Text>
   <Text id="HALLWAYEND_CANCONTINUE">You may continue to the next floor. </Text>
   <Text id="HALLWAYEND_HAVEUNLOCKED">You've unlocked the following:</Text>
   <!--  -->
   <Text id="TEXT_WELCOMEPLAYER_1">Welcome %s </Text>
   <Text id="TEXT_WELCOMEPLAYER_2">to Hotel Solitaire</Text>
   <Text id="TEXT_CHANGE_NAME_BUTTON">Click here if you're another player</Text>
   <!--  -->
   <Text id="TEXT_BUTTON_LABEL_TWOOFAKIND">Match Pairs</Text>
   <Text id="TEXT_BUTTON_LABEL_PHARAOHSOLITAIRE">Pharaoh's Solitaire</Text>
   <Text id="TEXT_BUTTON_LABEL_GOLFSOLITAIRE">Golf Solitaire</Text>
   <Text id="TEXT_BUTTON_LABEL_CARPET">Carpet</Text>
   <Text id="TEXT_BUTTON_LABEL_EGYPTIANPYRAMID">Egyptian Pyramid</Text>
   <Text id="TEXT_BUTTON_LABEL_THIRTEENS">Thirteens</Text>
   <Text id="TEXT_BUTTON_LABEL_ACESSQUARE">Aces Square</Text>
   <!--  -->
   <String id="TEXT_SCORE">Score: %d</String>
   <String id="TEXT_TIME">Time: %s</String>
   <String id="TEXT_CARDCOUNT_1">%s card</String>
   <String id="TEXT_CARDCOUNT_N">%s cards</String>
   <!--  -->
   <Text id="TEXT_TEABING_UNLOCKED1">Let's start now!\nClick '1' to go to the first floor.</Text>
   <Text id="TEXT_TEABING_UNLOCKED2">Well done!\nQuickly move on to the second floor.</Text>
   <Text id="TEXT_TEABING_UNLOCKED11">You're doing well!\nHalfway there. You won't be able to use the\nstock pile as often from now on.</Text>
   <Text id="TEXT_TEABING_UNLOCKED20">Almost there!\nLet's go to the last floor.</Text>
   <Text id="TEXT_TEABING_RANDOM_TIP1">Hint:\nThe 'shuffle' button on the bottom right of the screen will become active\nwhen you can't remove any more cards during the game.</Text>
   <Text id="TEXT_TEABING_RANDOM_TIP2">Hint:\nYou can always replay an easier room to gain extra shuffle turns\nwhen you are stuck in a room because you can't shuffle anymore.</Text>
   <Text id="TEXT_TEABING_RANDOM_TIP3">Hint:\nPress space during the game to use the stock pile</Text>
   <Text id="TEXT_TEABING_RANDOM_TIP4">Tip:\nYou can change the background of the board\nduring the game by clicking the 'board' button in the menu.</Text>
   <Text id="TEXT_TEABING_RANDOM_STAT1">You've already %d played %s times in the casino</Text>
   <Text id="TEXT_TEABING_RANDOM_STAT2">You've already played %d games in the casino</Text>
   <Text id="TEXT_TEABING_RANDOM_STAT3">You've already %d played %s games in the recreation room.\n%d% of those games have been completed</Text>
   <Text id="TEXT_TEABING_RANDOM_STAT4">You've already played %d games in the recreation room</Text>
   <Text id="TEXT_TEABING_RANDOM_STAT5">You've already completed %d of the 100 rooms</Text>
   <!--  -->
   <String id="TEXT_HINT_SHUFFLE">You're stuck. Use the 'shuffle' button to continue the game.</String>
   <String id="TEXT_HINT_ACCELERATE">Press space to speed up the dealing</String>
   <String id="TEXT_HINT_DEAL_1">Click to deal a new card</String>
   <String id="TEXT_HINT_DEAL_N">Click to deal %d new cards</String>
   <String id="TEXT_HINT_DEAL_ROW">Click to deal a new row</String>
   <String id="TEXT_HINT_NODEAL">You can't deal again</String>
   <String id="TEXT_HINT_REDEAL">Redeal the row</String>
   <String id="TEXT_HINT_REDEAL_1">You can only redeal the row once more</String>
   <String id="TEXT_HINT_REDEAL_N">You can redeal the row %d times</String>
   <String id="TEXT_HINT_MATCHRANK_CARD">Combine this card with a %s to remove it</String>
   <String id="TEXT_HINT_MATCHRANK_NOTFREE">You have to unlock this card first</String>
   <String id="TEXT_HINT_BUILDFOUNDATION_FOUND_CARD">Put the %s on top of this foundation pile</String>
   <String id="TEXT_HINT_BUILDFOUNDATION_FOUND_FULL">This foundation pile is complete</String>
   <String id="TEXT_HINT_BUILDFOUNDATION_CARD">Put this card on the foundation pile with the %s on top</String>
   <String id="TEXT_HINT_HIGHERLOWER_WASTE">Select a free %s or a free %s from a pile</String>
   <String id="TEXT_HINT_HIGHERLOWER_CLOSED">You have to unlock this card first</String>
   <String id="TEXT_HINT_HIGHERLOWER_OPEN">You can move this card to a %s or a %s to remove it</String>
   <String id="TEXT_HINT_ADDUP_ACE">Match this card with a queen to remove it</String>
   <String id="TEXT_HINT_ADDUP_KING">A king can be removed immediately</String>
   <String id="TEXT_HINT_ADDUP_QUEEN">Match this card with an ace to remove it</String>
   <String id="TEXT_HINT_ADDUP_JACK">Match this card with a two to remove it</String>
   <String id="TEXT_HINT_ADDUP_TEN">Match this card with a three to remove it</String>
   <String id="TEXT_HINT_ADDUP_NINE">Match this card with a four to remove it</String>
   <String id="TEXT_HINT_ADDUP_EIGHT">Match this card with a five to remove it</String>
   <String id="TEXT_HINT_ADDUP_SEVEN">Match this card with a six to remove it</String>
   <String id="TEXT_HINT_ADDUP_SIX">Match this card with a seven to remove it</String>
   <String id="TEXT_HINT_ADDUP_FIVE">Match this card with an eight to remove it</String>
   <String id="TEXT_HINT_ADDUP_FOUR">Match this card with a nine to remove it</String>
   <String id="TEXT_HINT_ADDUP_THREE">Match this card with a ten to remove it</String>
   <String id="TEXT_HINT_ADDUP_TWO">Match this card with a jack to remove it</String>
   <String id="TEXT_HINT_MATCHSUIT_CLUBS">Match this card with a club in the same row or column</String>
   <String id="TEXT_HINT_MATCHSUIT_SPADES">Match this card with a spade in the same row or column</String>
   <String id="TEXT_HINT_MATCHSUIT_HEARTS">Match this card with a heart in the same row or column</String>
   <String id="TEXT_HINT_MATCHSUIT_DIAMONDS">Match this card with a diamond in the same row or column</String>
   <String id="TEXT_HINT_MATCHSUIT_ACE">You can't select an ace</String>
   <String id="TEXT_HINT_KLONDIKE_FOUND_EMPTY">You can put a %s here</String>
   <String id="TEXT_HINT_KLONDIKE_FOUND_CARD">Put a %s on top of this card</String>
   <String id="TEXT_HINT_KLONDIKE_FOUND_FULL">This pile is complete</String>
   <String id="TEXT_HINT_KLONDIKE_TAB_EMPTY">You can put a %s here</String>
   <String id="TEXT_HINT_KLONDIKE_CARD_NOTOP">Move this card to a %s</String>
   <String id="TEXT_HINT_KLONDIKE_CARD_TOP">Put a %s on top of this card or move it to a %s</String>
   <String id="TEXT_HINT_KLONDIKE_ACE">Move this card to a foundation pile</String>
   <String id="TEXT_HINT_KLONDIKE_KING_TOP">Put a %s on top of this card or move it to an empty column</String>
   <String id="TEXT_HINT_KLONDIKE_KING_NOTOP">Move this card to an empty column</String>
   <String id="TEXT_HINT_KLONDIKE_CLOSED">You have to unlock this card first</String>
   <String id="TEXT_HINT_KLONDIKE_WASTE_ACE">Move this card to a foundation pile</String>
   <String id="TEXT_HINT_KLONDIKE_WASTE_KING">Move this card to an empty column</String>
   <String id="TEXT_HINT_KLONDIKE_WASTE_CARD">Move this card to a %s</String>
   <String id="HINT_FREECELL_FOUND_EMPTY">You can put a %s here</String>
   <String id="HINT_FREECELL_FOUND_CARD">You can put a %s on top of this card</String>
   <String id="HINT_FREECELL_FOUND_FULL">This foundation pile is complete</String>
   <String id="HINT_FREECELL_TAB_EMPTY">You can put any card here</String>
   <String id="HINT_FREECELL_CARD_TOP">Put a %s on top of this card or move it to a %s, free cell or empty column</String>
   <String id="HINT_FREECELL_CARD_TOP_NO_CELL">Put a %s on top of this card</String>
   <String id="HINT_FREECELL_CARD_NOTOP">Move this card to a %s</String>
   <String id="HINT_FREECELL_CELL_EMPTY">You can put any card here</String>
   <String id="HINT_FREECELL_CELL_FULL">Move this card to a %s or an empty column</String>
   <String id="HINT_FREECELL_CELL_ACE">Move this card to a foundation pile</String>
   <String id="HINT_FREECELL_NO_CELLS">There are not enough free cells to move this group to</String>
   <String id="HINT_FREECELL_NO_ORDER">You can't move this group because it is not in order</String>
   <!--  -->
   <Text id="LABEL_UNDO_TEXT">undo </Text>
   <Text id="LABEL_SHUFFLE_TEXT">shuffle </Text>
   <Text id="LABEL_PAUSE_TEXT">pause </Text>
   <Text id="LABEL_LEVEL_TEXT">level  </Text>
   <Text id="LABEL_SCORE_TEXT">score  </Text>
   <!--  -->
   <!--  -->
   <Text id="TOOLTIP_HELP_PREV">Previous page</Text>
   <Text id="TOOLTIP_HELP_NEXT">Next page</Text>
   <Text id="TOOLTIP_SETTINGS_INFO">The people who\ncontributed to this game</Text>
   <Text id="TOOLTIP_SETTINGS_VOLUME_SOUND">Drag the slider to adjust the volume\nof the sound effects</Text>
   <Text id="TOOLTIP_SETTINGS_VOLUME_MUSIC">Drag the slider to adjust the volume\nof the music</Text>
   <Text id="TOOLTIP_SETTINGS_FULLSCREEN">You can play the game full-screen or in a window.\nPress the ALT+ENTER keys to toggle.</Text>
   <Text id="TOOLTIP_SETTINGS_QUICKHELP">Click here to turn the auto-tutorial on/off</Text>
   <Text id="TOOLTIP_LOBBY_START">Start game</Text>
   <Text id="TOOLTIP_LOBBY_HELP">View the tutorial</Text>
   <Text id="TOOLTIP_LOBBY_SETTINGS">Change the game settings</Text>
   <Text id="TOOLTIP_LOBBY_QUIT">Quit the game</Text>
   <Text id="TOOLTIP_LOBBY_CHANGEPLAYER">Click here to change the player</Text>
   <Text id="TOOLTIP_LOBBY_ELEVATOR">Start game</Text>
   <Text id="TOOLTIP_PROFILE_LISTBOX">Click on a profile\nto select the player</Text>
   <Text id="TOOLTIP_PROFILE_SELECT">Play as the selected profile</Text>
   <Text id="TOOLTIP_PROFILE_CREATE">Create a new profile</Text>
   <Text id="TOOLTIP_PROFILE_DELETE">Delete the selected profile</Text>
   <Text id="TOOLTIP_ELEVATOR_CASINO">Go to the casino</Text>
   <Text id="TOOLTIP_ELEVATOR_RECROOM">Go to the recreation room</Text>
   <Text id="TOOLTIP_ELEVATOR_PENTHOUSE">Go to the terrace</Text>
   <Text id="TOOLTIP_ELEVATOR_LOBBY">Back to the lobby</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR1">Go to floor 1</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR2">Go to floor 2</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR3">Go to floor 3</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR4">Go to floor 4</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR5">Go to floor 5</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR6">Go to floor 6</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR7">Go to floor 7</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR8">Go to floor 8</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR9">Go to floor 9</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR10">Go to floor 10</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR11">Go to floor 11</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR12">Go to floor 12</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR13">Go to floor 13</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR14">Go to floor 14</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR15">Go to floor 15</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR16">Go to floor 16</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR17">Go to floor 17</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR18">Go to floor 18</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR19">Go to floor 19</Text>
   <Text id="TOOLTIP_ELEVATOR_FLOOR20">Go to floor 20</Text>
   <Text id="TOOLTIP_ELEVATOR">Go to the elevator</Text>
   <Text id="TOOLTIP_MENU">Go to the menu</Text>
   <Text id="TOOLTIP_HIGHSCORES">View highscores</Text>
   <Text id="TOOLTIP_PAUSE">Pause game</Text>
   <Text id="TOOLTIP_MENU_HELP">This is the tutorial</Text>
   <Text id="TOOLTIP_MENU_SETTINGS">Change the game settings</Text>
   <Text id="TOOLTIP_MENU_CUSTOMIZE">Change the board</Text>
   <Text id="TOOLTIP_MENU_LOBBY">Go to the lobby</Text>
   <Text id="TOOLTIP_MENU_QUIT">Quit this game</Text>
   <Text id="TOOLTIP_MENU_CONTINUE">Continue</Text>
   <Text id="TOOLTIP_RECROOM_SHUFFLE">You can't shuffle in the recreation room</Text>
   <Text id="TOOLTIP_RECROOM_UNDO">Undo your last action</Text>
   <Text id="TOOLTIP_RECROOM_TIME">Shows your playing time</Text>
   <Text id="TOOLTIP_PENTHOUSE_SHUFFLE">You can't shuffle on the terrace</Text>
   <Text id="TOOLTIP_PENTHOUSE_UNDO">Undo your last action</Text>
   <Text id="TOOLTIP_PENTHOUSE_TIME">Shows your playing time</Text>
   <Text id="TOOLTIP_CASINO_SHUFFLE">Shuffle the cards</Text>
   <Text id="TOOLTIP_CASINO_UNDO"> Undo your last action</Text>
   <Text id="TOOLTIP_CASINO_LEVEL">Shows your current level</Text>
   <Text id="TOOLTIP_CASINO_SCORE">Shows the amount of points you've collected</Text>
   <Text id="TOOLTIP_HOTEL_SHUFFLE">Shuffle the cards</Text>
   <Text id="TOOLTIP_HOTEL_UNDO">Undo your last action</Text>
   <Text id="TOOLTIP_HOTEL_ROOM">Shows your current room</Text>
   <Text id="TOOLTIP_HOTEL_SCORE">Shows the amount of points you've collected</Text>
   <Text id="TOOLTIP_HOTEL_REDEALS">Shows how often you can use the stock pile</Text>
   <Text id="TOOLTIP_CUSTOMIZE_CS_INT">Use English card symbols</Text>
   <Text id="TOOLTIP_CUSTOMIZE_CS_OWN">Use Dutch card symbols</Text>
   <Text id="TOOLTIP_HIGHSCORES_NEXT">Next page</Text>
   <Text id="TOOLTIP_HIGHSCORES_PREV">Previous page</Text>
   <Text id="TOOLTIP_HIGHSCORES_CLEAR">Delete all high scores</Text>
   <Text id="TOOLTIP_FSH_CLOSE">Click here if you want to close the game</Text>
   <Text id="TOOLTIP_FSH_MINIMIZE">Click here if you want to minimize the screen</Text>
   <Text id="TOOLTIP_FSH_RESTORE">Click here if you don't want to play full-screen anymore</Text>
   <!--  -->
   <Vector id="CREDITS_IMAGES">
      <String value="CREDITS1"/>
      <String value="CREDITS2"/>
      <String value="CREDITS3"/>
      <String value="CREDITS4"/>
      <String value="CREDITS5"/>
      <String value="CREDITS6"/>
      <String value="CREDITS7"/>
      <String value="CREDITS8"/>
      <String value="CREDITS9"/>
      <String value="CREDITS10"/>
      <String value="CREDITS11"/>
      <String value="CREDITS12"/>
      <String value="CREDITS13"/>
      <String value="CREDITS14"/>
      <String value="CREDITS15"/>
      <String value="CREDITS16"/>
      <String value="CREDITS17"/>
      <String value="CREDITS18"/>
      <String value="CREDITS19"/>
      <String value="CREDITS20"/>
      <String value="CREDITS21"/>
      <String value="CREDITS22"/>
      <String value="CREDITS23"/>
      <String value="CREDITS24"/>
   </Vector>
   <Text id="TEXT_THEEND">Thanks for playing!</Text>
   <Vector id="CREDITS_TEXTS">
      <Vector>
         <String value="Hotel Solitaire"/>
         <String value="Copyright 2005 Zylom"/>
      </Vector>
      <Vector>
         <String value="Game Design"/>
         <String value="Dennis Sijnen"/>
      </Vector>
      <Vector>
         <String value="Art Design"/>
         <String value="Michel Maas"/>
      </Vector>
      <Vector>
         <String value="Game Development"/>
         <String value="Joeri Beckers"/>
      </Vector>
      <Vector>
         <String value="Game Development"/>
         <String value="Wouter Burgers"/>
      </Vector>
      <Vector>
         <String value="Producer"/>
         <String value="Mark van Kuijk"/>
      </Vector>
      <Vector>
         <String value="Music and Sound Effects"/>
         <String value="Maniacs of Noise"/>
      </Vector>
      <Vector>
         <String value="Quality Assurance"/>
         <String value="Koen Geluk"/>
      </Vector>
      <Vector>
         <String value="Localization"/>
         <String value="Wouter van den Borne"/>
      </Vector>
      <Vector>
         <String value="Technical Support"/>
         <String value="Jean-Paul Hamerton"/>
      </Vector>
      <Vector>
         <String value="Thanks to"/>
         <String value="all beta testers and..."/>
      </Vector>
      <Vector>
         <String value="Thanks to"/>
         <String value="...everybody at Zylom"/>
      </Vector>
      <Vector>
         <String value=""/>
               </Vector>
   </Vector>
   <Vector id="HELP_CONTENTS">
      <Vector>
         <!-- 0 -->
         <Text value=""/>
         <Text value="Welcome"/>
         <Text>Welcome to the world-famous Hotel Solitaire, the place that makes all your solitaire dreams come true. Whether you want a peaceful game of cards or a hectic race against the clock, Hotel Solitaire has it all.
   \n
   \n
   Get into the elevator and start your journey through the hotel. 
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <!-- 1 -->
         <Text value=""/>
         <Text value="Some General Terms"/>
         <Text>You'll find the rules of each of the solitaire games that you can play in Hotel Solitaire further down this tutorial. Here you'll find some general solitaire terms used in this tutorial.
   \n
   \n
   - Facedown cards -
   \n
   A number of cards are dealt and put onto the board at the start of each game of solitaire. These cards are called facedown cards. 
   \n
   \n
   - Stock –
   \n
   It's not usual to deal all cards at the start of a game of solitaire. The remaining cards are placed on the stock pile.
   \n
   \n
   - Waste –
   \n
   Each game has one or more waste piles. Click on the stock to move a card to a waste pile. 
   \n
   \n
   - Foundation pile – 
   \n
   It's your goal to move all cards on the board to a foundation pile in most of Hotel Solitaire's games. Some games have a separate foundation pile, however the waste pile doubles as a foundation pile in most of these games.
   \n
   \n   
 </Text>
      </Vector>
      <Vector>
         <!-- 2 -->
         <Text value=""/>
         <Text value="Game features"/>
         <Text>- The Bonus Meter -
   \n
   You'll see the bonus meter on the left of the screen during each game. The bonus that floats above it can be collected by filling the bonus meter completely. You have to remove the cards rapidly to achieve this. The more often you achieve this, the faster your bonus meter fills up.
   \n
   \n
   - The Time Meter -
   \n
   You'll find the time meter on the right of the screen. It's game over when the time on this meter runs out.
   \n
   \n
   - Shuffle -
   \n 
   The 'shuffle' button in the bottom right of the screen will become active when you can't remove any more cards during the game. Click on this button to shuffle the remaining cards on the field. However, be warned, the use of the shuffle button is limited. The game's over when you can't move any more cards and are out of shuffles.
   \n
   \n
   Gain more shuffles by grabbing the 'extra shuffle' bonus that sometimes floats above the bonus meter.
   \n
   \n
   - Undo -
   \n
   The 'undo' button is used to take new cards from the dealer's pile or undoing the last card you removed. Like shuffling, the use of this button is limited.
   \n
   \n
   Gain more recoveries by grabbing the 'extra recovery' bonus that sometimes floats above the bonus meter.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <!-- 3 -->
         <Text value=""/>
         <Text value="The Rooms"/>
         <Text>The hotel has 20 floors with 5 rooms on each floor. Each room has its own particular solitaire game. You can recognize which game via the door color. The elevator button for the next floor will become available once you have completed each of the floor's rooms. You can play each room as often as you like, and there is no need to follow any particular order.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <!-- 4 -->
         <Text value=""/>
         <Text value="The Casino"/>
         <Text>Use the experience you've gained in the rooms to play exciting solitaire games in the casino. There's only one game available at the start, but you'll unlock more as you continue your journey through the hotel. Can you get high scores in every game?
       \n
       \n
 </Text>
      </Vector>
      <Vector>
         <!-- 5 -->
         <Text value=""/>
         <Text value="The Recreation Room"/>
         <Text>Visit the recreation room if you just want to relax. Here you can play classic solitaire games; at your own pace, without a time limit and whenever you want.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <!-- 6 -->
         <Text value=""/>
         <Text value="The Terrace"/>
         <Text>Congratulations! You've completed all floors of Hotel Solitaire. As a reward, you can play two classic solitaire games on the terrace: Klondike and Free Cell. Have fun and enjoy the view!
   \n
   \n
 </Text>
      </Vector>

		<Vector> <!-- 7 -->
			<Text value="" />
			<Text value="Floor 11" />
			<Text>From this floor on, there are some rooms in which you may only turn the foundation pile back into the stockpile a limited number of times. Double-check that there are no valid combinations left before taking a new card from the stockpile. From now on, you will see a small figure next to the stockpile, indicating how many time you can turn the foundation pile back into the stockpile.
				  \n
				  \n
			</Text>
		</Vector>		


      <Vector>
         <Text value="Casino"/>
         <Text value="Aces Square"/>
         <Text>- Objective of the Game -
   \n
   Move all cards (except the four aces) to the foundation pile. You remove cards by selecting two cards of the same suit.
   \n
   \n
   - Removing cards -
   \n
   You can remove cards from the board by looking for two cards of the same suit (clubs, spades, hearts or diamonds). The two cards must be located in the same row or in the same column. You can use all cards on the board, except the four aces. These remain on the board. 
   \n
   \n
   Empty spaces on the board are filled automatically by cards from the stock. In this game, you're not allowed to deal cards from the stock pile yourself.
   \n
   \n
   If you are stuck, you can rearrange the cards by using the 'shuffle' button.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Casino"/>
         <Text value="Pharaoh's Solitaire"/>
         <Text>- Objective of the Game -
   \n
   Move all cards from the seven columns to the waste pile. You can remove cards that are 1 higher or 1 lower than the card on the waste pile.
   \n
   \n
   - Removing cards -
   \n
   You can remove a card from a pyramid if the card is 1 higher or 1 lower than the top card of the waste pile. You can only remove a card if it's not covered by another card.
   \n
   \n
   Any card you move from the pyramid to the waste pile automatically becomes the top card of the waste pile. If you can't remove a card using the waste pile's top card, you can deal a new card from the stock pile. 
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Casino"/>
         <Text value="Two Of A Kind"/>
         <Text>- Objective of the Game -
   \n
   Move all cards from the board to the foundation pile. You can remove cards by selecting two cards with the same value.
   \n
   \n
   - Removing cards- 
   \n
   You can remove cards from the board by looking for two cards of the same value. You can use the top card of the waste pile and any card on the board that's not covered by another card. If no other combinations are possible, you can deal a new card from the stock pile.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Casino"/>
         <Text value="Egyptian Pyramid"/>
         <Text>- Objective of the Game -
   \n
   Move all cards to the four foundation piles. You can do this by moving consecutive cards to the foundation piles.
   \n
   \n
   - Removing cards -
   \n
   \n
   At the start of the game, the four aces are placed on the four foundation piles. Build up the foundation piles with cards of the same suit in consecutive ascending order (up in sequence). For example, the foundation pile with the ace of spades is built up as follows: ace of spades, two of spades, three of spades, etc.
   \n
   \n
   For building up the foundation piles, you can use all cards on the board and the top card of the waste pile. If you remove a card from the board, the empty spot is filled automatically with a card from the waste or the stock pile.
   \n
   \n
   If there are no more cards to remove, you can pick a new card from the stock pile.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Casino"/>
         <Text value="Thirteens"/>
         <Text>- Objective of the Game-
   \n
   Move all cards to the foundation pile. You can remove any two cards that have a combined value of 13. 
   \n
   \n
   - Removing cards -
   \n
   You can remove any two cards from the board that have a combined value of 13. You can use any card on the board. 
   \n
   \n
   An ace is worth 1 point, a jack 11 points, and a queen 12 points. A king is worth 13 points, so you can remove this card without pairing it with another card.
   \n
   \n
   Empty spaces on the board are filled automatically by cards from the stock. In this game, you're not allowed to pick cards from the stock pile yourself.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Casino"/>
         <Text value="Carpet"/>
         <Text>- Objective of the Game-
   \n
   Move all cards to the four foundation piles. You can do this by moving consecutive cards to the foundation piles.
   \n
   \n
       - Removing cards -
   \n
   At the start of the game, the four aces are placed on the four foundation piles. Build up the foundation piles with cards of the same kind in ascending consecutive order (up in sequence). For example, the foundation pile with the ace of spades is built up as follows: ace of spades, two of spades, three of spades, etc.
   \n
   \n
   For building up the foundation piles, you can use all cards on the board and the top card of the waste pile. If you remove a card from the board, the empty spot is filled automatically with a card from the waste or the stock pile.
   \n
   \n
   If there are no more cards to remove, you can pick a new card from the stock pile.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Casino"/>
         <Text value="Golf Solitaire"/>
         <Text>- Objective of the Game-
   \n
   Move all cards from the seven columns to the waste pile. You can remove cards by selecting cards that are 1 higher or 1 lower.
   \n
   \n
   - Removing cards -
   \n
   You can remove a card from a column if the card is 1 higher or 1 lower than the top card of the waste pile . You can only remove a card if it's not covered by another card.
   \n
   \n
   Any card you move from a column to the waste pile automatically becomes the top card of the waste pile. If you can't make a combination with the top card of the waste pile, you can pick a new card from the stock pile.  
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="RecRoom"/>
         <Text value="Aces Square"/>
         <Text>- Objective of the Game-
       \n
       Move all cards – except the four aces – to the foundation pile. You can move cards by clearing two cards of the same suit.
   \n
   \n
   - Removing cards -
   \n
   You can remove cards from the board by looking for two cards of the same suit (clubs, spades, hearts or diamonds). Those two cards must be located in the same row or in the same column. You can use all cards on the board, except the four aces. These remain on the board. 
   \n
   \n
   Empty spaces on the board are filled automatically by cards from the stock pile. In this game, you're not allowed to pick cards from the stock pile yourself.
   \n
   \n
   If you are stuck, you can rearrange the cards by using the 'shuffle' button. All cards are moved one or more positions to fill the empty spaces on the board.
       \n
       \n
   The game is over if no more combinations are possible after shuffling.
       \n
       \n
 </Text>
      </Vector>
      <Vector>
         <Text value="RecRoom"/>
         <Text value="Pharaoh's Solitaire"/>
         <Text>- Objective of the Game -
   \n
   Move all cards from the seven columns to the waste pile. You can remove cards by selecting cards that are 1 higher or 1 lower.
   \n
   \n
   - Removing cards -
   \n
   You can remove a card from a pyramid if the card is 1 higher or 1 lower than the top card of the waste pile. You can only remove a card if it's not covered by another card.
   \n
   \n
   Any card you move from the pyramid to the waste pile automatically becomes the top card of the waste pile. If you can't make a combination with the top card of the waste, you can pick a new card from the stock pile.
   \n
   \n
   The game is over when there are no cards left on the stock pile and no other combination is possible.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="RecRoom"/>
         <Text value="Two Of A Kind"/>
         <Text>- Objective of the Game -
   \n
   Move all cards from the board to the foundation pile. You can remove any two cards of the same value.
   \n
   \n
   - Removing cards -
   \n
   You can remove cards from the board by looking for two cards of the same value. You can use the top card of the waste pile and any card on the board that's not covered by another card. If no other combinations are possible, you can pick a new card from the stock pile. 
   \n
   \n
   The game is over when there are no cards left on the stock pile and no other combination is possible.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="RecRoom"/>
         <Text value="Egyptian Pyramid"/>
         <Text>- Objective of the Game -
   \n
   Move all cards to the four foundation piles. You can do this by moving consecutive cards to the foundation piles.
   \n
   \n
       - Removing cards -
       \n
   At the start of the game, the aces have been placed on the four foundation piles. Build up the foundation piles with cards of the same suit in upward ascending order. For example, the foundation pile with the ace of spades is built up as follows: ace of spades, two of spades, three of spades, etc.
   \n
   \n
   For building up the foundation piles, you can use all cards on the board and the top card on the waste pile. If you remove a card from the board, the empty spot is filled automatically with a card from the waste pile or the stock pile.
   \n
   \n
   If there are no more cards to remove, you can pick a new card from the stock pile.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="RecRoom"/>
         <Text value="Thirteens"/>
         <Text>- Objective of the Game -
   \n
   Move all cards to the foundation pile. You can remove any two cards with a combined value of 13. 
   \n
   \n
   - Removing cards -
   \n
   You can remove any two cards from the board that have a combined value of 13. Any card on the board can be selected. 
   \n
   \n
An ace is worth 1 point, a jack 11 points, and a queen 12 points. A king is worth 13 points, so you can remove this card without pairing it with another card.
   \n
   \n
   Empty spaces on the board are filled automatically by cards from the stock. In this game, you're not allowed to pick cards from the stock pile yourself.
   \n
   \n
   The game is over when there are no more possible combinations of 13.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="RecRoom"/>
         <Text value="Carpet"/>
         <Text>- Objective of the Game -
   \n
   Move all cards to the four foundation piles. You do this by moving consecutive cards onto the foundation piles.
   \n
   \n
       - Removing cards -
       \n
   At the start of the game, the four aces are placed on the four foundation piles. Build up the foundation piles with cards of the same suit in ascending consecutive order. For example, the foundation pile with the ace of spades is built up as follows: ace of spades, two of spades, three of spades, etc.
   \n
   \n
   For building up the foundation piles, you can use all cards on the board and the top card of the waste pile. If you remove a card from the board, the empty spot is filled automatically with a card from the waste or the stock pile.
   \n
   \n
   If there are no more cards to remove, you can pick a new card from the stock pile.
   \n
   \n
   The game is over when there are no more cards on the stock pile and you can't remove any card.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="RecRoom"/>
         <Text value="Golf Solitaire"/>
         <Text>- Objective of the Game -
       \n
       Move all cards from the seven columns onto the waste pile. You can move cards by selecting cards that are 1 higher or 1 lower.
   \n
   \n
   - Removing cards -
   \n
   You can remove a card from a column if the card is 1 higher or 1 lower than the top card of the waste pile. You can only select a card if it's not covered by another card.
   \n
   \n
   Any card you move from a column to the waste pile automatically becomes the top card of the waste pile. If you can't make a combination with the top card of the waste pile, you can pick a new card from the stock pile.  
       \n
       \n
       The game is over when there are no cards left on the stock pile and no other combination is possible.
       \n
       \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Hotel"/>
         <Text value="Higher Lower"/>
         <Text>In blue rooms, you play a game where you remove cards from the board that are 1 higher or 1 lower than the waste pile's top card. You can only select a card if it's not covered by another card.
   \n
   \n
   Any card you move from the board to the waste pile automatically becomes the top card of the waste pile. If you can't make a combination with the top card of the waste pile, you can pick a new card from the stock pile.  
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Hotel"/>
         <Text value="Match Pairs"/>
         <Text>In green rooms, you play a game where you remove cards from the board by looking for two cards of the same value. You can use the top card of the waste pile and any card on the board that is not covered by another card. If there are no more combinations possible, you can pick a new card from the stock pile. 
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Hotel"/>
         <Text value="Thirteens"/>
         <Text>In purple rooms, you play a game where you can remove cards from the board that have a combined value of thirteen. You can use all cards from the board. 
   \n
   \n
   An ace is worth 1 point, a jack 11 points, and a queen 12 points. A king is worth 13 points, so you can remove this card without pairing it with another card.
   \n
   \n
   Empty spaces on the board are filled automatically by cards from the stock. In this game, you're not allowed to pick cards from the stock pile yourself.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Hotel"/>
         <Text value="Build up"/>
         <Text>In red rooms, you play a game where the four aces are placed on four foundation piles at the start of the game. Build up the foundation piles with cards of the same suit in consecutive order. For example, the foundation pile with the ace of spades is built up as follows: ace of spades, two of spades, three of spades, etc.
   \n
   \n
   For building up the foundation piles, you can use all cards on the board and the top card of the waste pile. If you remove a card from the board, the empty spot is filled automatically with a card from the waste pile or the stock pile.
   \n
   \n
   If there are no more cards to remove, you can pick a new card from the stock pile.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Hotel"/>
         <Text value="Match Suits"/>
         <Text>In brown rooms, you play a game where you can remove cards from the board by looking for two cards of the same suit (clubs, spades, hearts or diamonds). Those two cards must be located in the same row or in the same column. You can use all cards on the board, except the four aces. These remain on the board. 
   \n
   \n
   Empty spaces on the board are automatically filled with cards from the stock. In this game, you're not allowed to pick cards from the stock pile yourself.
   \n
   \n
   If you are stuck, you can rearrange the cards by using the 'shuffle' button.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Penthouse"/>
         <Text value="Klondike"/>
         <Text>- Objective of the Game -
       \n
       Move all cards to the four foundation piles. You do this by moving consecutive cards onto the foundation piles.
       \n
       \n
   - Removing cards -
   \n
   The foundation pile's base card must always be an ace. Then you build the pile in consecutive suit order. For instance, you would place a two of spades on the ace of spades.
   \n
   \n
   The cards in the 7 columns must be placed in alternate colors and in descending order. For instance, you can place a ten of hearts (red), on a jack of clubs (black).
   \n
   \n
   A single card or a series of cards can be moved from one column to another if the cards follow on.
   \n
   \n
   An empty column can only be filled with a king or a series of cards with a king as the base.
   \n
   \n
   A card from the stock pile can only be moved to a column or to a foundation pile, if it follows on.
   \n
   \n
   When there are no more cards left on the stock pile, the waste cards are returned to the stock pile. You can do this as many times as you like.
   \n
   \n
   To win the game, all cards must be placed on the foundation piles.
   \n
   \n
 </Text>
      </Vector>
      <Vector>
         <Text value="Penthouse"/>
         <Text value="Free Cell"/>
         <Text>- Objective of the Game -
   \n
   Move all cards to the four foundation piles at the top right. Do this by moving consecutive cards to the foundation piles.
   \n
   \n
   - Removing cards -
   \n
   The foundation pile's base card must always be an ace. Then you have to place cards on each pile in consecutive ascending order. For instance, the two of spades must go on the ace of spades.
   \n
   \n
   The cards in the 8 columns must be placed in alternate colors and in descending order. For instance, you can place a ten of hearts (red) on a jack of clubs (black).
   \n
   \n
   The top card of a column can be moved to one of the four free cells at the top left. You can move this card back to a column, if the card follows on.
   \n
   \n
   You can move a series of consecutive cards from one column to another if the number of cards doesn't exceed the number of free cells + 1.
   \n
   \n
   If all cells are full, you can only drag one card at a time.
   \n
   \n
   If a column is empty, you can place any card or series of cards into the empty spot.
   \n
   \n
   To win the game, all cards must be placed on the foundation piles.
   \n
   \n
 </Text>
      </Vector>
   </Vector>
</root>
