<root>

	<Node id="Hotel">
		<Game	id="Higher Lower"		bonustimeFloor1="7000"	bonustimeFloor20="1700"	/>
		<Game	id="Match Rank"			bonustimeFloor1="7000"	bonustimeFloor20="2000"	/>
		<Game	id="Build Foundations"	bonustimeFloor1="7000"	bonustimeFloor20="2400"	/>
		<Game	id="Add Up"				bonustimeFloor1="7000"	bonustimeFloor20="1700"	/>
		<Game	id="Match Suits"		bonustimeFloor1="7000"	bonustimeFloor20="2000"	/>
	</Node>

	<Vector id="Two Of A Kind">
		<DropOff              time="1"   bonustime="30"  />
		<LevelTime level="1"  time="240" bonustime="5000" />
		<LevelTime level="2"  time="220" bonustime="4700" />
		<LevelTime level="3"  time="200" bonustime="4400" />
		<LevelTime level="4"  time="180" bonustime="4100" />
		<LevelTime level="5"  time="160" bonustime="3800" />
		<LevelTime level="6"  time="140" bonustime="3500" />
		<LevelTime level="7"  time="120" bonustime="3200" />
		<LevelTime level="8"  time="100" bonustime="2900" />
		<LevelTime level="9"  time="80"  bonustime="2600" />
		<LevelTime level="10" time="60"  bonustime="2300" />
		<LevelTime level="11" time="40"  bonustime="2000" />
	</Vector>
	
	<Vector id="Pharaoh's Solitaire">
		<DropOff              time="1"   bonustime="30"  />
		<LevelTime level="1"  time="240" bonustime="5000" />
		<LevelTime level="2"  time="220" bonustime="4700" />
		<LevelTime level="3"  time="200" bonustime="4400" />
		<LevelTime level="4"  time="180" bonustime="4100" />
		<LevelTime level="5"  time="160" bonustime="3800" />
		<LevelTime level="6"  time="140" bonustime="3500" />
		<LevelTime level="7"  time="120" bonustime="3200" />
		<LevelTime level="8"  time="100" bonustime="2900" />
		<LevelTime level="9"  time="80"  bonustime="2600" />
		<LevelTime level="10" time="60"  bonustime="2300" />
		<LevelTime level="11" time="40"  bonustime="2000" />
	</Vector>
	
	<Vector id="Golf Solitaire">
		<DropOff              time="1"   bonustime="30"  />
		<LevelTime level="1"  time="240" bonustime="5000" />
		<LevelTime level="2"  time="220" bonustime="4700" />
		<LevelTime level="3"  time="200" bonustime="4400" />
		<LevelTime level="4"  time="180" bonustime="4100" />
		<LevelTime level="5"  time="160" bonustime="3800" />
		<LevelTime level="6"  time="140" bonustime="3500" />
		<LevelTime level="7"  time="120" bonustime="3200" />
		<LevelTime level="8"  time="100" bonustime="2900" />
		<LevelTime level="9"  time="80"  bonustime="2600" />
		<LevelTime level="10" time="60"  bonustime="2300" />
		<LevelTime level="11" time="40"  bonustime="2000" />
	</Vector>
	
	<Vector id="Carpet">
		<DropOff              time="1"   bonustime="30"  />
		<LevelTime level="1"  time="240" bonustime="5000" />
		<LevelTime level="2"  time="220" bonustime="4700" />
		<LevelTime level="3"  time="200" bonustime="4400" />
		<LevelTime level="4"  time="180" bonustime="4100" />
		<LevelTime level="5"  time="160" bonustime="3800" />
		<LevelTime level="6"  time="140" bonustime="3500" />
		<LevelTime level="7"  time="120" bonustime="3200" />
		<LevelTime level="8"  time="100" bonustime="2900" />
		<LevelTime level="9"  time="80"  bonustime="2600" />
		<LevelTime level="10" time="60"  bonustime="2300" />
		<LevelTime level="11" time="40"  bonustime="2000" />
	</Vector>
	
	<Vector id="Egyptian Pyramid">
		<DropOff              time="1"   bonustime="30"  />
		<LevelTime level="1"  time="240" bonustime="5000" />
		<LevelTime level="2"  time="220" bonustime="4700" />
		<LevelTime level="3"  time="200" bonustime="4400" />
		<LevelTime level="4"  time="180" bonustime="4100" />
		<LevelTime level="5"  time="160" bonustime="3800" />
		<LevelTime level="6"  time="140" bonustime="3500" />
		<LevelTime level="7"  time="120" bonustime="3200" />
		<LevelTime level="8"  time="100" bonustime="2900" />
		<LevelTime level="9"  time="80"  bonustime="2600" />
		<LevelTime level="10" time="60"  bonustime="2300" />
		<LevelTime level="11" time="40"  bonustime="2000" />
	</Vector>
	
	<Vector id="Thirteens">
		<DropOff              time="1"   bonustime="30"  />
		<LevelTime level="1"  time="240" bonustime="5000" />
		<LevelTime level="2"  time="220" bonustime="4700" />
		<LevelTime level="3"  time="200" bonustime="4400" />
		<LevelTime level="4"  time="180" bonustime="4100" />
		<LevelTime level="5"  time="160" bonustime="3800" />
		<LevelTime level="6"  time="140" bonustime="3500" />
		<LevelTime level="7"  time="120" bonustime="3200" />
		<LevelTime level="8"  time="100" bonustime="2900" />
		<LevelTime level="9"  time="80"  bonustime="2600" />
		<LevelTime level="10" time="60"  bonustime="2300" />
		<LevelTime level="11" time="40"  bonustime="2000" />
	</Vector>
	
	<Vector id="Aces Square">
		<DropOff              time="1"   bonustime="30"  />
		<LevelTime level="1"  time="240" bonustime="5000" />
		<LevelTime level="2"  time="220" bonustime="4700" />
		<LevelTime level="3"  time="200" bonustime="4400" />
		<LevelTime level="4"  time="180" bonustime="4100" />
		<LevelTime level="5"  time="160" bonustime="3800" />
		<LevelTime level="6"  time="140" bonustime="3500" />
		<LevelTime level="7"  time="120" bonustime="3200" />
		<LevelTime level="8"  time="100" bonustime="2900" />
		<LevelTime level="9"  time="80"  bonustime="2600" />
		<LevelTime level="10" time="60"  bonustime="2300" />
		<LevelTime level="11" time="40"  bonustime="2000" />
	</Vector>
	
</root>
