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GESUNDHEIT! Demo Version 1.1.2
www.underwaterbase.com
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By Matt Hammill
www.matthammill.com
matt@matthammill.com

Made with AGS by Chris Jones
www.bigbluecup.com


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INSTALLATION
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Just extract the files to a folder and run gesundheit.exe.
Use winsetup.exe to choose between running it in a window or full-screen (default is full-screen).


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CONTROLS
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There are two control schemes to pick from: Mouse Only, or Keyboard and Mouse. The controls are as follows:

MOUSE ONLY CONTROL SCHEME:
LEFT MOUSE BUTTON: Move
RIGHT MOUSE BUTTON: Launch booger (hold button down to charge up). It also makes snot disappear if you click on a booger no monsters can see.
ESC: Pause game. You can quit from the pause menu, or change your control scheme. ESC also skips the tutorial intro scene.

KEYBOARD AND MOUSE CONTROL SCHEME (keys can be customized):
W: Move up
S: Move down
A: Move left
D: Move right
LEFT or RIGHT MOUSE BUTTON: Launch booger (hold button down to charge up). It also makes snot disappear if you click on a booger no monsters can see.
ESC: Pause game. You can quit from the pause menu, or change your control scheme. ESC also skips the tutorial intro scene.

To turn the aiming crosshair on or off, go through the Pause/Controls menu.

Your game is saved automatically whenever you finish a level.


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VERSION HISTORY
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Changes in Demo 1.1.2 (June 1, 2007):

-Fixed the bug where if you sneezed while being caught by a trap, you could escape the trap.
-Tweaked the trap animation sliiiiiightly.

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Changes in Demo 1.1.1 (April 9, 2007):

-Maybe fixed a bug that made the tutorial crash (I could never duplicate this bug, so I don't really know...)
-I think I've fixed all the monster-eats-you-through-a-wall instances in level 12

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Changes in Demo 1.1 (April 2, 2007):

-Added an option for keyboard controls
-Added an option for an aiming crosshair to help you aim (default is ON)
-It's now possible to move (slowly) while charging up a sneeze
-Boogers now leave behind a permanent stain on the ground (until you leave the level). In order to have this work, however, I had to axe the twinkle animation for the stars in level 6. Compromises, compromises...
-Tweaked the super-snot sprites so they're less pixelly
-Fixed the bug where the monster sometimes wouldn't see you if a snot was in the air
-Fixed the bug where upon loading some levels monsters would occasionally run towards you as if they could see you

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Changes in Demo 1.0.1 (March 18, 2007):

-Fixed the save bug which would cause some games to not save after beating a level (thanks, TheJBurger!)
-Fixed level 12 bug where the red monster could eat you through a wall (thanks, BOYD1981!)
-It's now compiled with the no-mp3 version of AGS
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Changes in Demo 1.0 (March 12, 2007):

-Level 10 bug where you'd accidentally walk into trap is fixed
-Intro text skippable by clicking
-Save system tweaked to avoid menu graphics skipping when you restore a game
-Twinkly stars!
-Some middle levels made slightly more difficult
-Added the Underwater Base startup screen, because I just bought the domain :)

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Changes in Demo 0.9.4 (March 6, 2007):

-Various tweaks throughout levels and tutorial
-Totally new menu and save system
-Two new levels, 1 and 3, to ease learning curve (total 12 levels)
-New level graphics (cacti, mushrooms, stars, etc.)
-More music tracks
-Some redone sounds
-Holes are now rounded (ooh!)

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Changes in Beta 0.9.3:

-Various small tutorial changes, with more hints.
-Made a tricky wall bigger in level 6.
-Fixed bug where some teleporters don't work if you leave a flower level part-way through.
-Remastered music (but I remastered it from the mp3s, so I should still remix and remaster it for real some day).
-Made the buttons bigger.
-Added menu mouseovers.

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Changes in Beta 0.9.2:

-The red monsters in levels 1-3 are slightly slower than in the other levels. A curvier learning curve.
-The tutorial has a few fixes--it used to freeze sometimes if you were charging/shooting when the advice changed.
-Tutorial now tells you to bounce snot off the wall and into the trap if you're having trouble.

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Changes in Beta 0.9.1:

-The glitch where you sometimes can't shoot snot in the tutorial is fixed (I think).
-The thing in levels 2 and 4 where you and the monster could squeak by the traps has been fixed.



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KNOWN BUGS
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-Sometimes the monsters will make odd decisions as to which way they'll walk towards the snot or the pig, like briefly walking in circles. This may be an AGS pathfinder thing; I'm not sure.

-Sometimes a monster will warp a short distance around a corner to eat a booger. Again, I dunno why.

If anyone notices any other bugs, please email matt@matthammill.com --Thanks!



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LICENCE INFO
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TrueType font display uses ALFont by Javier Gonzalez and the FreeType project. Distributed under the terms of the FreeType project license.

OGG player is alogg by Javier Gonzalez, using the Ogg Vorbis decoder, which is available from http://www.xiph.org/ Copyright (c) 2002, Xiph.org Foundation

Please see the "licences" folder for more info.

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