
SPEED %f
	Sets the replay rate of the whole animation
	The animation will run x times faster

PARENT %s1 %s2
	Parent s1 to s2. 
	ie  PARENT "knee1" "hip1" will but the knee on the end of the bone hip
	This will only change the position, not the rotation.

TIME %f
	Sets the time, in seconds, for the bones that follow.




NAME		LEN	ROT	EIN	EOUT
"hip1"		18	-2	0	0


NAME 			- the name of the bone, translated in the engine to a real bone
LENGTH 			- the length of the bone
ROT 			- rotation in degrees
EASEIN, EASEOUT		- easein, float range from 0 to 1, 0 means no easing


Putting ! in the place of one of the num variables will make it use the last variable in THAT bone.