id					99

texture				textures/particles/brightspark.bmp

layer				2
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.500000
offsety				32.500000
life				0.800000
alphainit			30.000000
alphainitRndm		0.000000
alphaovertime		-1.000000
alphaovertimeRndm	0.000000
scalexinit			19.000000
scalexovertime		-0.100000
scalexinitRndm		5.000000
scalexovertimeRndm	0.000000
scaleyinit			13.000000
scaleyovertime		-0.100000
scaleyinitRndm		3.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			99.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			0
gravity				0.000000
width				64
height				64
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
