id					21

texture				textures/particles/arrow.bmp

layer				5
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				10.000000
offsety				8.500000
life				9400.000000
alphainit			200.000000
alphainitRndm		0.000000
alphaovertime		-0.000200
alphaovertimeRndm	0.000000
scalexinit			0.600000
scalexovertime		0.000000
scalexinitRndm		0.000000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		0.700000
friction			0.800000
airresistance		0.000000
keepaspect			1
gravity				0.000500
width				64
height				16
collide				1
RemoveOnCollide		0
ReactToExplode		1
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			3
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			32