id					11

texture				textures/particles/bloodblob1.tga

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				1
facevelocity		1
offsetx				8.000000
offsety				8.000000
life				1000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.020000
alphaovertimeRndm	0.000000
scalexinit			2.550000
scalexovertime		-0.000510
scalexinitRndm		1.000000
scalexovertimeRndm	0.000000
scaleyinit			0.350000
scaleyovertime		-0.000510
scaleyinitRndm		0.200000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.900000
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			0.000000
airresistance		0.010000
keepaspect			0
gravity				0.000600
width				16
height				16
collide				1
RemoveOnCollide		0
ReactToExplode		1
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					90
g					0
b					10
rRndm				20
gRndm				0
bRndm				0
