id					51

texture				textures\particles\flameriser.bmp

layer				1
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				2
facevelocity		0
offsetx				16.000000
offsety				16.000000
life				2400.000000
alphainit			200.000000
alphainitRndm		55.000000
alphaovertime		-0.600000
alphaovertimeRndm	0.000000
scalexinit			1.300000
scalexovertime		-0.004000
scalexinitRndm		0.600000
scalexovertimeRndm	-0.001000
scaleyinit			1.000000
scaleyovertime		0.005000
scaleyinitRndm		0.200000
scaleyovertimeRndm	0.001000
xvel				0.000000
xvelRndm			0.050000
yvel				-0.200000
yvelRndm			-0.150000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			0.950000
airresistance		0.000000
keepaspect			0
gravity				-0.000010
width				32
height				32
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
