id					12

texture				textures/particles/bloodmist.tga

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				200.000000
alphainit			230.000000
alphainitRndm		0.000000
alphaovertime		-0.200000
alphaovertimeRndm	0.100000
scalexinit			0.600000
scalexovertime		0.000010
scalexinitRndm		0.300000
scalexovertimeRndm	0.000001
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			0.300000
airresistance		0.000000
keepaspect			1
gravity				0.000050
width				32
height				32
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					90
g					0
b					10
rRndm				30
gRndm				0
bRndm				0
