id					112

texture				textures\particles\rain.tga

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				4
facevelocity		1
offsetx				4.000000
offsety				4.000000
life				1000000.000000
alphainit			155.000000
alphainitRndm		100.000000
alphaovertime		0.000000
alphaovertimeRndm	0.000000
scalexinit			2.500000
scalexovertime		0.000000
scalexinitRndm		1.700000
scalexovertimeRndm	0.000000
scaleyinit			0.700000
scaleyovertime		0.000000
scaleyinitRndm		0.300000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				2.000000
yvelRndm			0.500000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			0
gravity				0.000000
width				8
height				8
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			1
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
