id					109

texture				textures/particles/slidedust.bmp

layer				0
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				16.500000
offsety				16.500000
life				500.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.380000
alphaovertimeRndm	-0.100000
scalexinit			0.500000
scalexovertime		0.002500
scalexinitRndm		0.200000
scalexovertimeRndm	0.000100
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.010000
yvel				-0.000100
yvelRndm			0.002000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			99.900002
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.008000
keepaspect			1
gravity				0.000000
width				32
height				32
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
