material book
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/book_BG.png 0
            }
        }
    }		
}

material image_1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_1.png 0
            }
        }
    }		
}

material image_2
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_2.png 0
            }
        }
    }		
}

material image_3
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_3.png 0
            }
        }
    }		
}

material image_4
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_4.png 0
            }
        }
    }		
}
material image_5
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_5.png 0
            }
        }
    }		
}

material image_6
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_6.png 0
            }
        }
    }		
}

material image_7
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_7.png 0
            }
        }
    }		
}

material image_8
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_8.png 0
            }
        }
    }		
}

material image_9
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_9.png 0
            }
        }
    }		
}

material image_10
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_10.png 0
            }
        }
    }		
}

material image_11
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_11.png 0
            }
        }
    }		
}

material image_12
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_12.png 0
            }
        }
    }		
}

material image_13
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_13.png 0
            }
        }
    }		
}

material image_14
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_14.png 0
            }
        }
    }		
}

material image_15
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_15.png 0
            }
        }
    }		
}

material image_16
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_16.png 0
            }
        }
    }		
}

material image_17
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_17.png 0
            }
        }
    }		
}

material image_18
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_18.png 0
            }
        }
    }		
}

material image_19
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_19.png 0
            }
        }
    }		
}

material image_20
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_20.png 0
            }
        }
    }		
}

material image_21
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_21.png 0
            }
        }
    }		
}

material image_22
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_22.png 0
            }
        }
    }		
}

material image_23
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_23.png 0
            }
        }
    }		
}

material image_24
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_24.png 0
            }
        }
    }		
}

material image_25
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_25.png 0
            }
        }
    }		
}

material image_26
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_26.png 0
            }
        }
    }		
}

material image_27
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_27.png 0
            }
        }
    }		
}

material image_28
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_28.png 0
            }
        }
    }		
}

material image_29
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_29.png 0
            }
        }
    }		
}

material image_30
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_30.png 0
            }
        }
    }		
}

material image_31
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_31.png 0
            }
        }
    }		
}

material image_32
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_32.png 0
            }
        }
    }		
}

material image_33
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_33.png 0
            }
        }
    }		
}

material image_34
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_34.png 0
            }
        }
    }		
}

material image_35
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_35.png 0
            }
        }
    }		
}

material image_36
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_36.png 0
            }
        }
    }		
}

material image_37
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_37.png 0
            }
        }
    }		
}

material image_38
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_38.png 0
            }
        }
    }		
}

material image_A
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_A.png 0
            }
        }
    }		
}

material image_B
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/cutscenes/image_B.png 0
            }
        }
    }		
}