//
//	materials for all in game tutorials and cutscenes go HERE!!!
//
anim_texture flame.jpg 5 2.5

material zombie_runner_tutorial
{
    // first, preferred technique
    technique
    {
        // first pass
		pass 0
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_h.png 0
				wave_xform scroll_x sine 0 1.5 0 0.12
            }
        }
		
		pass 1
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
                anim_texture lvl/tutorial/zombierun.png 3 3
				//wave_xform scroll_x sine 0 1.5 0 0.12
            }
        }
    }		
}





//Common
material speech_bubble_left 
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/speech_bubble.png 0
            }
        }
    }		
}

material speech_bubble_right 
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/speech_bubble.png 0
				scale -1 1
            }
        }
    }		
}

material speech_bubble_left_up
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/speech_bubble2.png 0
				scale -1 1
            }
        }
    }		
}

material speech_bubble_right_up
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/speech_bubble2.png 0
				scale 1 1
            }
        }
    }		
}

material indicator_arrow
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_h.png 0
				scale -1 1
            }
        }
    }		
}

material indicator_arrow_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_h.png 0
				wave_xform scroll_x sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_left1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_left1.png 0
				wave_xform scroll_x sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_left2
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_left2.png 0
				wave_xform scroll_x sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_h.png 0
				scale -1 1
				wave_xform scroll_x sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_right1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_right1.png 0
				wave_xform scroll_x sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_right2
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_right2.png 0
				wave_xform scroll_x sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_up
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_v.png 0
				wave_xform scroll_y sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_up1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_up1.png 0
				wave_xform scroll_y sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_up2
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_up2.png 0
				wave_xform scroll_y sine 0 1.5 0 0.12
            }
        }
    }		
}

material indicator_arrow_down
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_v.png 0
				scale 1 -1
				wave_xform scroll_y sine 0 1.5 0 0.12

            }
        }
    }		
}

material indicator_arrow_down1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_down1.png 0
				wave_xform scroll_y sine 0 1.5 0 0.12

            }
        }
    }		
}

material indicator_arrow_down2
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/indicator_arrow_down2.png 0
				wave_xform scroll_y sine 0 1.5 0 0.12

            }
        }
    }		
}

// Gabby Right Screen Placement
material gabby_power_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_power.png 0
            }
        }
    }		
}


material gabby_angry_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_angry.png 0
            }
        }
    }		
}

material gabby_frightened_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_frightened.png 0
            }
        }
    }		
}

material gabby_happy_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_happy.png 0
            }
        }
    }		
}

material gabby_normal_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_normal.png 0
            }
        }
    }		
}

material gabby_sad_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_sad.png 0
            }
        }
    }		
}

// Gabby Left Screen Placement
material gabby_power_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_power.png 0
				scale -1 1
            }
        }
    }		
}


material gabby_angry_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_angry.png 0
				scale -1 1
            }
        }
    }		
}

material gabby_frightened_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_frightened.png 0
				scale -1 1
            }
        }
    }		
}

material gabby_happy_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_happy.png 0
				scale -1 1
            }
        }
    }		
}

material gabby_happy_highlight_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_happy_highlight.png 0
				scale -1 1
            }
        }
    }		
}

material gabby_normal_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_normal.png 0
				scale -1 1
            }
        }
    }		
}

material gabby_sad_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabby_sad.png 0
				scale -1 1
            }
        }
    }		
}

// gabe Left Screen Placement
material gabe_power_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_power.png 0
            }
        }
    }		
}

material gabe_angry_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_angry.png 0
            }
        }
    }		
}

material gabe_frightened_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_frightened.png 0
            }
        }
    }		
}

material gabe_happy_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_happy.png 0
            }
        }
    }		
}

material gabe_normal_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_normal.png 0
            }
        }
    }		
}

material gabe_sad_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_sad.png 0
            }
        }
    }		
}

// gabe Right Screen Placement
material gabe_power_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_power.png 0
				scale -1 1
            }
        }
    }		
}

material gabe_angry_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_angry.png 0
				scale -1 1
            }
        }
    }		
}

material gabe_frightened_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_frightened.png 0
				scale -1 1
            }
        }
    }		
}

material gabe_happy_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_happy.png 0
				scale -1 1
            }
        }
    }		
}

material gabe_happy_highlighted_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_happy_highlight.png 0
				scale -1 1
            }
        }
    }		
}


material gabe_normal_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_normal.png 0
				scale -1 1
            }
        }
    }		
}

material gabe_sad_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/gabe_sad.png 0
				scale -1 1
            }
        }
    }		
}

// vanda Left Screen Placement
material vanda_angry_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_angry.png 0
            }
        }
    }		
}

material vanda_frightened_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_frightened.png 0
            }
        }
    }		
}

material vanda_happy_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_happy.png 0
            }
        }
    }		
}

material vanda_normal_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_normal.png 0
            }
        }
    }		
}

material vanda_sad_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_sad.png 0
            }
        }
    }		
}

// vanda Right Screen Placement
material vanda_angry_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_angry.png 0
				scale -1 1
            }
        }
    }		
}

material vanda_frightened_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_frightened.png 0
				scale -1 1
            }
        }
    }		
}

material vanda_happy_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_happy.png 0
				scale -1 1
            }
        }
    }		
}

material vanda_normal_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_normal.png 0
				scale -1 1
            }
        }
    }		
}

material vanda_power_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_power.png 0
				scale 1 1
            }
        }
    }		
}

material vanda_power_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_power.png 0
				scale -1 1
            }
        }
    }		
}



material vanda_sad_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/vanda_sad.png 0
				scale -1 1
            }
        }
    }		
}

material frankie_asleep_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/frankie_asleep.png 0
				scale -1 1
            }
        }
    }		
}

material frankie_awake_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/frankie_awake.png 0
				scale -1 1
            }
        }
    }		
}

material frankie_asleep_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/frankie_asleep.png 0
            }
        }
    }		
}

material frankie_awake_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/frankie_awake.png 0
            }
        }
    }		
}

/// I'M SHADY!!! THE REAL SHADY!!!
material shady_folded_angry
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/shady_folded_angry.png 0
            }
        }
    }		
}

material shady_folded_boggle
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/shady_folded_boggle.png 0
            }
        }
    }		
}

material shady_folded_happy
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/shady_folded_happy.png 0
            }
        }
    }		
}

material shady_folded_sneaky
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/shady_folded_sneaky.png 0
            }
        }
    }		
}

material shady_sell_angry
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/shady_sell_angry.png 0
            }
        }
    }		
}

material shady_sell_boggle
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/shady_sell_boggle.png 0
            }
        }
    }		
}

material shady_sell_happy
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/shady_sell_happy.png 0
            }
        }
    }		
}

material shady_sell_sneaky
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/shady_sell_sneaky.png 0
            }
        }
    }		
}

// MrGrimm
material mrgrimm_normal
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/mrgrimm_normal.png 0
            }
        }
    }		
}

material mrgrimm_normal_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/mrgrimm_normal.png 0
				scale -1 1
            }
        }
    }		
}


material twins_frightened_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/twins_frightened.png 0
            }
        }
    }		
}

material twins_power_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/twins_power.png 0
            }
        }
    }		
}

material twins_angry_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/tutorial/twins_angry.png 0
            }
        }
    }		
}