material world1/background
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
            // Texture unit 0
            texture_unit
            {
		filtering point point none
                texture lvl/world1/world1_BG.png 0
            }
        }
    }
}

material world1_partition_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
            // Texture unit 0
            texture_unit
            {
		filtering point point none
                texture lvl/world1/world1_partition.png 0
            }
        }
    }
}

material world1_partition_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
            // Texture unit 0
            texture_unit
            {
		filtering point point none
                texture lvl/world1/world1_partition.png 0
				scale -1 1
            }
        }
    }
}

material world1_table-chairs
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
            scene_blend    alpha_blend

            // Texture unit 0
            texture_unit
            {
				filtering point point none
                texture lvl/world1/world1_table-chairs.png 0
            }
        }
    }	
}

material world1_props
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
            ambient 1.0 1.0 1.0
            diffuse 1.0 1.0 1.0

            scene_blend    alpha_blend

            // Texture unit 0
            texture_unit
            {
				filtering point point none
                texture lvl/world1/world1_props.png 0
            }
        }
    }
}
