//
//	vanda sprite materials
//

material vanda_attack
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/vanda/vanda_attack.png 0
            }
        }
    }		
}

material vanda_loses
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/vanda/vanda_loses.png 0
            }
        }
    }		
}

material vanda_dangle
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/vanda/vanda_dangle.png 0
            }
        }
    }		
}

material vanda_jumpin
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/vanda/vanda_jumpin.png 0
            }
        }
    }		
}

material vanda_kickedout
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
                texture char/vanda/vanda_kickedout.png
            }
        }
    }		
}

material vanda_land
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/vanda/vanda_land.png 0
            }
        }
    }		
}

material vanda_ready
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/vanda/vanda_ready.png 0
            }
        }
    }		
}

material vanda_jumpout
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/vanda/vanda_jumpout.png 0
            }
        }
    }		
}

material vanda_wins
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/vanda/vanda_wins.png 0
            }
        }
    }		
}

