//
//	ogre sprite materials for standing actions
//

material ogre_standing_idle
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_idle.png 0
            }
        }
    }		
}

material ogre_standing_happy
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_happy.png 0
            }
        }
    }		
}

material ogre_standing_angry
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_angry.png 0
            }
        }
    }		
}

material ogre_standing_frightened
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_frightened.png 0
            }
        }
    }		
}

material ogre_standing_leaving
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_leaving.png 0
            }
        }
    }		
}

material ogre_standing_kickedOut
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
                texture char/ogre/ogre_standing_kickedOut.png 0
            }
        }
    }		
}

material ogre_standing_sniffing
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_sniffing.png 0
            }
        }
    }		
}

material ogre_standing_paying
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_paying.png 0
            }
        }
    }		
}

material ogre_standing_ordering
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_ordering.png 0
            }
        }
    }		
}

material ogre_standing_eating
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_standing_eating.png 0
            }
        }
    }		
}

//
//	ogre sprite materials for standing actions
//
material ogre_dangle
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_dangle.png 0
            }
        }
    }		
}

//character associated assets
material ogre_Runner
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/ogre/ogre_Runner.png 0
            }
        }
    }		
}

material ogre_fight
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture lvl/common/ogre_fight.png 0
            }
        }
    }		
}