//
//	gabby sprite materials for standing actions
//
material gabby_fail
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_fail.png 0
            }
        }
    }		
}

material gabby_service
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_service.png 0
            }
        }
    }		
}



material gabby_celebrate
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_celebrate.png 0
            }
        }
    }		
}

material gabby_cooking
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_cooking.png 0
            }
        }
    }		
}

material gabby_frightened_face_left
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_frightened_face_left.png 0
            }
        }
    }		
}

material gabby_frightened_face_right
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_frightened_face_right.png 0
            }
        }
    }		
}

material gabby_idle_lefthand0_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_idle_lefthand0_righthand0.png 0
            }
        }
    }		
}

material gabby_walkdown_lefthand0_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkdown_lefthand0_righthand0.png 0
            }
        }
    }		
}

material gabby_walkdown_lefthand1_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkdown_lefthand1_righthand0.png 0
            }
        }
    }		
}

//
//	gabby sprite materials for standing actions
//

material gabby_walkdown_lefthand1_righthand1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkdown_lefthand1_righthand1.png 0
            }
        }
    }		
}

material gabby_walkleft_lefthand0_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkleft_lefthand0_righthand0.png 0
            }
        }
    }		
}

material gabby_walkleft_lefthand1_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkleft_lefthand1_righthand0.png 0
            }
        }
    }		
}

material gabby_walkleft_lefthand1_righthand1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkleft_lefthand1_righthand1.png 0
            }
        }
    }		
}

material gabby_walkright_lefthand0_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkright_lefthand0_righthand0.png 0
            }
        }
    }		
}

material gabby_walkright_lefthand1_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkright_lefthand1_righthand0.png 0
            }
        }
    }		
}

material gabby_walkright_lefthand1_righthand1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkright_lefthand1_righthand1.png 0
            }
        }
    }		
}

material gabby_walkup_lefthand0_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkup_lefthand0_righthand0.png 0
            }
        }
    }		
}

material gabby_walkup_lefthand1_righthand0
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkup_lefthand1_righthand0.png 0
            }
        }
    }		
}

material gabby_walkup_lefthand1_righthand1
{
    // first, preferred technique
    technique
    {
        // first pass
        pass
        {
			scene_blend alpha_blend
			//depth_write = 0
			
            // Texture unit 0
            texture_unit 
            {
				filtering point point none
                texture char/gabby/gabby_walkup_lefthand1_righthand1.png 0
            }
        }
    }		
}