Rogue
Rogues are experts at thievery, stealth and infiltration. Agood Rogue can always get to those who are unreachable. At
high levels, the Rogue's abilities in detecting and disarming traps
and melding into the shadows are outstanding and almost myste-
rious. The well trained Rogue is the ultimate master of thrown
weapons and possesses a "Cat-Like-Awareness" that seldom fails
to let them strike first in combat. They are always deadly and have
no conscience about poisoning their weapons and setting traps
for the unsuspecting intruder.Races: Human, Elf, Half-Elf, Half-Orc, Beggen, Senrats, Dwarf, Gnome
MIN. STATS: DX: 14Rank: ThiefMinimum level: 1Advances to: DefuserPickpocket: Steals items / money from others. This skill im-proves as he gains levelsLock-pick: Can open locked doors and chests. This skill im-proves as he gains levelsHide in Shadows: The Thief hides himself in nearby shad-ows. Rank: DefuserMinimum level: 13Advances to: SpyDefuse: Can disarm traps. This skill improves as he gainslevelsLocate Traps: Sees traps 10´ ahead of the party and warnsthem. This is a trained perception, and is always avail-
able.Rank: SpyMinimum level: 25Advances to: DisruptorDeathblow: Deals the enemy one fatal blow, so long as theRogue is hiding already. This skill improves as the
Rogue gains levelsRank: DisruptorMinimum level: 37Advances to: Shadow MasterMake Poisoned Weapons: Can produce poisoned weap-onry, given proper ingredients (including the unmodi-
fied weapon) and a proper recipe. A few recipes are
provided when this skill is first learned, while more
advanced recipes must be found.Rank: Shadow MasterMinimum level: 50Highest Rogue levelGreater Deathblow: Similar to Deathblow, but with a greaterchance of success.