#First chest
from APIUtils import guardedChest, dice

def fireEvent(e):
    return guardedChest(e,
        "Lair1Chest",
        0x1, 0x2,
        [("Earth Elemental", 7, 3, 40), ("Clay Golem", 10, 5, 10)],
        ["Wading through the gory remnants of battle, you find a chest!"],
        ["You see a chest here, that has not been disturbed recently."],
        ["As you leave, the chest is engulfed in flame and burns away!"],
         7, 10, 10000, ["Kyle's Bracer"], 1, "a chest",
        "Treasure")
