Paladin
Paladins start out as fighters devoted to the divine, whoseprincipal mission is to protect and preserve justice. As they devel-
op, they become great clerics devoted to the Temple and slow
down, but never surrender their fighting skills. When Paladins start
learning divine magic, they focus on healing and banishing undead
and evil creatures. This unique path makes them the only magical
talents who can wear most of the armors and use most weapons.
They are a powerful force indeed. The highest Paladins, the Lords
of Mercy, won't be merciful if you face them in battle (so long as
you happen to be evil or undead..)Races: Human, Elf, Half-Elf
MIN. STATS: ST: 12, WI: 14, CH: 12Rank: ProtectorMinimum level: 1Advances to: Guardian
No special skills.Rank: GuardianMinimum level: 13Advances to: CrusaderOppose Evil: Grants one member of the party, including him-self, advantage against evil foes. Of course, since evil
is somewhat subjective, the effect is rather general.
May be done three times per day.Fight Evil: The Paladin violently attacks one of the evil foeswho face him. May be done three times per day.Rank: CrusaderMinimum level: 25Advances to: TemplarBless: gives the entire party the advantage of Oppose Evil.This ability may be used twice per day.Rank: TemplarMinimum level: 37Advances to: Lord of MercyHurt Evil: An improved version of Fight Evil, may be donethree times per day.Improved Bless: Similar to Bless, but more potent. May beused twice per day.Rank: Lord of MercyMinimum level: 50Highest Paladin rankDamage Evil: The most powerful version of Fight Evil, maybe done three times per day.Higher Bless: More potent even than Improved Bless, maybe used three times per day.