Ranger
The Ranger is the master bowman, guardian of nature andoften partner to an Elementalist. Their knowledge of creature
critical weaknesses makes them the most efficient killers of any
class, though they take a slower and more careful approach to
learning this art. At higher levels, the Ranger becomes adept at
making "something out of nothing", a survival skill passed on to
them through their associations with others of their craft. Though
they are called many things in their career, including Beast Master,
Hunter and Druid, we have come to know them as Rangers.Races: Human, Dwarf, Elf, Half-Elf, Half-Orc, Beggen, Gnome,
Senrats
MIN. STATS: ST: 12, WI: 12, CN: 14,Rank: TrackerMinimum level: 1Advances to: Beast MasterShadow Walk: Can lead party silently through open terrain,cutting random creature attacks by 25%.Rank: Beast MasterMinimum: level: 13Advances to: HunterDeathblow: The Ranger hits the nerve center of a foe at closerange, thus killing it. May be done three times per
day.Animal Talk: Can talk to and befriend animals and makethem join the party once per day.Rank: HunterMinimum level: 25Advances to: DruidDefuse: Disarms traps. This is a skill, similar to that learnedby Rogues.Locate Traps: Can see traps 10´ ahead of the party and warnsthem. This is a sensory enhancement derived from
extensive training, available at all times. Rank: DruidMinimum level: 37Advances to: AlchemistHeal: The Druid draws on the power of the natural world,healing himself or a comrade somewhat. May be done
four times per day.Quicksand: The earth gives way beneath a group of enemies,and they are stuck, effectively paralyzing them. May
be done twice per day.Rank: AlchemistMinimum level: 50Highest Ranger levelAlchemy: Can make special use items and weapons, pro-vided he has the proper recipes and components.