#First chest, main map, ring Quest
from APIUtils import guardedChest, dice

def fireEvent(e):
    return guardedChest(e,
        "CataChst1",
        0x400, 0x800,
        [("Ghost", 2, 3, 20), ("Harpy", 2, 2, 30)],
        ["Wading through the gory remnants of battle, you find a chest!"],
        ["You see a chest here, that has not been disturbed recently."],
        ["As you leave, you notice the chest seeming to fade away."],
         1, 20, 2000, [], dice(1, 6, 1), "a chest",
        "Treasure")
