Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Non platform assembly: data-09B44250 (this message is harmless)
Non platform assembly: data-03AE0048 (this message is harmless)
Platform assembly: D:\emily\Emily_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\emily\Emily_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\emily\Emily_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\emily\Emily_Data\Managed\System.Configuration.dll (this message is harmless)
I18n: setting language to English
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
I18n:LoadTexts(String)
I18n:set_language(SystemLanguage)
I18n:set_language(SystemLanguage)
I18n:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.ConstructorInfo:Invoke(Object[])
System.Activator:CreateInstance(Type, Boolean)
System.Activator:CreateInstance(Type)
System.Activator:CreateInstance()
Singleton`1:.cctor()
ProductionContext:Awake()
ProductionContext:Awake()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 742.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
