technique Cloud_FFP
{
	pass P0
	{
		Lighting = false;
		ZWriteEnable = false;
		WorldTransform[0] = <matW>;
		ViewTransform = <matV>;
		ProjectionTransform = <matP>;
		Texture[0] = <texDiffuse>;
		AlphaBlendEnable = true;
		SrcBlend = SrcAlpha;
		DestBlend = InvSrcAlpha;
		//InvSrcAlpha;
	}
}
