//-------------------------- 4/17/2012 -- 18:19:10 -----
Processor Init:
   Intel Pentium III, ~2.80 Ghz
     (timed at roughly 2.77 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Initializing chunk mappings...
   o 'TEXT' maps to TextChunk
   o 'SCHK' maps to UnknownChunk
   o 'SCHK' maps to SimChunk
Loading compiled script D:/DragonHatchery/common/main.cs.
Loading compiled script D:/DragonHatchery/game/main.cs.
 % - Initializing Common
Loading compiled script D:/DragonHatchery/common/preferences/defaultPrefs.cs.
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_8086
      Device Id: DEV_0102

Using OpenGL rendering. Fullscreen: 1

Loading compiled script D:/DragonHatchery/common/gameScripts/xml.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/properties.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/common.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/canvas.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/cursor.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/utils.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device not detected.
   Voodoo 2 display device not detected.

Pre-exec globalprefs.cs
Executing C:/Documents and Settings/Administrator/Application Data/Red Thumb Games/Dragon Hatchery/game/preferences/globalPrefs.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
game/main.cs (23): Unable to find object: 'menu_sceneWindow2D' attempting to call function 'getSceneGraph'
game/main.cs (45): Unable to find function mainMenu::resumeGame
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 1366x768x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
game/main.cs (23): Unable to find object: 'menu_sceneWindow2D' attempting to call function 'getSceneGraph'
game/main.cs (48): Unable to find function mainMenu::pauseGame
Changing the display settings to 1366x768x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
game/main.cs (23): Unable to find object: 'menu_sceneWindow2D' attempting to call function 'getSceneGraph'
game/main.cs (45): Unable to find function mainMenu::resumeGame
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel(R) HD Graphics Family
  Version: 3.0.0 - Build 6.14.10.5361
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_blend_color
  EXT_blend_minmax
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16)
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control

Max Texture Size reported as: 4096
Loading compiled script D:/DragonHatchery/common/gui/profiles.cs.
Loading compiled script D:/DragonHatchery/common/gui/startup.gui.
Activating the OpenGL display device...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context ...
Releasing the device context...
Destroying the window...
game/main.cs (23): Unable to find object: 'menu_sceneWindow2D' attempting to call function 'getSceneGraph'
game/main.cs (48): Unable to find function mainMenu::pauseGame
Setting screen mode to 1366x768x32 (fs)...
Changing the display settings to 1366x768x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
game/main.cs (23): Unable to find object: 'menu_sceneWindow2D' attempting to call function 'getSceneGraph'
game/main.cs (45): Unable to find function mainMenu::resumeGame
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel(R) HD Graphics Family
  Version: 3.0.0 - Build 6.14.10.5361
Resurrecting the texture manager...
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_blend_color
  EXT_blend_minmax
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16)
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control

game/main.cs (23): Unable to find object: 'menu_sceneWindow2D' attempting to call function 'getSceneGraph'
game/main.cs (45): Unable to find function mainMenu::resumeGame
Loading compiled script D:/DragonHatchery/common/gameScripts/audio.cs.
OpenAL Driver Init:
   Failed to initialize driver.
Loading compiled script D:/DragonHatchery/common/gui/cursors.cs.
Loading compiled script D:/DragonHatchery/common/gui/messageBoxOk.gui.
Loading compiled script D:/DragonHatchery/common/gui/messageBoxYesNo.gui.
Loading compiled script D:/DragonHatchery/common/gui/messageBoxYesNoCancel.gui.
Loading compiled script D:/DragonHatchery/common/gui/messageBoxOKCancel.gui.
Loading compiled script D:/DragonHatchery/common/gui/messageBoxOKCancelDetailsDlg.gui.
Loading compiled script D:/DragonHatchery/common/gui/messagePopup.gui.
Loading compiled script D:/DragonHatchery/common/gui/options.gui.
Loading compiled script D:/DragonHatchery/common/gui/remap.gui.
Loading compiled script D:/DragonHatchery/common/gui/console.gui.
Loading compiled script D:/DragonHatchery/common/gui/NetworkMenu.gui.
Loading compiled script D:/DragonHatchery/common/gui/startServer.gui.
Loading compiled script D:/DragonHatchery/common/gui/joinServer.gui.
Loading compiled script D:/DragonHatchery/common/gui/waitingForServer.gui.
Loading compiled script D:/DragonHatchery/common/gui/helpDlg.gui.
Loading compiled script D:/DragonHatchery/common/gui/messageBox.cs.
Loading compiled script D:/DragonHatchery/common/gui/help.cs.
Loading compiled script D:/DragonHatchery/common/gui/chatGui.gui.
Loading compiled script D:/DragonHatchery/common/gameScripts/screenshot.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/metrics.cs.
Loading compiled script D:/DragonHatchery/common/Gui/FrameOverlayGui.gui.
Loading compiled script D:/DragonHatchery/common/gameScripts/scriptDoc.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/keybindings.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/options.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/levelManagement.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/projectManagement.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/projectResources.cs.
Loading compiled script D:/DragonHatchery/common/gameScripts/align.cs.

Torque Game Builder (v1.7.4) initialized...
Loading compiled script D:/DragonHatchery/game/managed/datablocks.cs.
Loading compiled script D:/DragonHatchery/game/managed/persistent.cs.
Loading compiled script D:/DragonHatchery/game/managed/brushes.cs.
Loading compiled script D:/DragonHatchery/game/gameScripts/datablocks.cs.
Loading compiled script D:/DragonHatchery/game/gameScripts/match3/datablocks.cs.
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #3 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #4 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #5 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #6 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #7 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #8 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #9 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #10 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #11 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #12 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #13 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
t2dAnimationDatablock::calculateAnimation() - Skipping invalid frame #14 for animation (bombRotateAnimation) using imageMap (bombImageMap) which only has frame(s) #0 to #2!
Loading compiled script D:/DragonHatchery/game/gameScripts/nursery/datablocks.cs.
Loading compiled script D:/DragonHatchery/game/behaviors/gui/sizeBounce.cs.
Loading compiled script D:/DragonHatchery/game/behaviors/gui/objectOverlay.cs.
Loading compiled script D:/DragonHatchery/game/behaviors/gui/mouseOverGrow.cs.
Loading compiled script D:/DragonHatchery/game/behaviors/gui/mouseOverDisplay.cs.
Loading compiled script D:/DragonHatchery/game/behaviors/gui/GuiContainer.cs.
Loading compiled script D:/DragonHatchery/game/behaviors/gui/genericButton.cs.
Loading compiled script D:/DragonHatchery/game/behaviors/gui/checkBox.cs.
Loading compiled script D:/DragonHatchery/game/gameScripts/guiProfiles.cs.
game/gameScripts/guiProfiles.cs (190): Unable to find function soundProfile
game/gameScripts/guiProfiles.cs (190): Unable to find function soundProfile
game/main.cs (23): Unable to find object: 'menu_sceneWindow2D' attempting to call function 'getSceneGraph'
game/main.cs (48): Unable to find function mainMenu::pauseGame
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1440x900x32)...
game/main.cs (81): Unable to find function shutdownGame
Shutting down the OpenGL display device...
Restoring the desktop display settings (1440x900x32)...
