; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\

SPRITE {
  NAME="neon"
  LOOPING=TRUE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 500
    KEYFRAME=FALSE
    IMAGE = "sprites\neon.jpg"
  }

  FRAME {
    DELAY = 1000
    KEYFRAME=FALSE
    IMAGE = "sprites\neon2.jpg"
    EDITOR_SELECTED=TRUE
  }

}

