; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\

SPRITE {
  NAME="blesk"
  LOOPING=TRUE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 4567
    KEYFRAME=FALSE
    IMAGE = "sprites\neon2.jpg"
    EDITOR_SELECTED=TRUE
  }

  FRAME {
    DELAY = 100
    SOUND="sound\blesk.ogg"
    KEYFRAME=FALSE
    IMAGE = "sprites\blesk.jpg"
  }

  FRAME {
    DELAY = 50
    KEYFRAME=FALSE
    IMAGE = "sprites\neon2.jpg"
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "sprites\blesk.jpg"
  }

  FRAME {
    DELAY = 20000
    KEYFRAME=FALSE
    IMAGE = "sprites\neon2.jpg"
  }

}

