; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\

SPRITE {
  NAME="voda"
  LOOPING=TRUE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "sprites\voda1.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "sprites\voda2.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "sprites\voda3.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "sprites\voda4.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "sprites\voda5.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "sprites\voda4.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "sprites\voda3.png"
  }

  FRAME {
    DELAY = 200
    KEYFRAME=FALSE
    IMAGE = "sprites\voda2.png"
    EDITOR_SELECTED=TRUE
  }

}

