; generated by SceneEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\

SCENE {
  NAME="panel"
  CAPTION=""
  PERSISTENT_STATE=TRUE
  SCRIPT="scenes\panel\scr\scene_init.script"
  SCRIPT="scripts\scene.script"
  
  ; ----- editor settings
  EDITOR_MARGIN_H=100
  EDITOR_MARGIN_V=100
  EDITOR_COLOR_FRAME { 136,136,136,224 }
  EDITOR_COLOR_ENTITY_SEL { 255,0,0,255 }
  EDITOR_COLOR_REGION_SEL { 255,0,0,255 }
  EDITOR_COLOR_BLOCKED_SEL { 255,0,0,255 }
  EDITOR_COLOR_DECORATION_SEL { 255,0,0,255 }
  EDITOR_COLOR_WAYPOINTS_SEL { 255,0,0,255 }
  EDITOR_COLOR_ENTITY { 0,128,0,255 }
  EDITOR_COLOR_REGION { 0,0,255,255 }
  EDITOR_COLOR_DECORATION { 0,255,255,255 }
  EDITOR_COLOR_BLOCKED { 128,0,128,255 }
  EDITOR_COLOR_WAYPOINTS { 0,0,255,255 }
  EDITOR_COLOR_SCALE { 0,255,0,255 }
  EDITOR_SHOW_REGIONS=TRUE
  EDITOR_SHOW_BLOCKED=TRUE
  EDITOR_SHOW_DECORATION=TRUE
  EDITOR_SHOW_ENTITIES=TRUE
  EDITOR_SHOW_SCALE=TRUE
  
  ; ----- waypoints
  
  ; ----- layers
  LAYER {
    NAME="main"
    CAPTION=""
    MAIN=TRUE
    WIDTH=800
    HEIGHT=600
    ACTIVE=TRUE
    EDITOR_SELECTED=TRUE
    ENTITY {
      NAME="background"
      CAPTION=""
      ACTIVE=TRUE
      X=0
      Y=50
      SCALABLE=FALSE
      INTERACTIVE=FALSE
      COLORABLE=FALSE
      EDITOR_SELECTED=FALSE
      WALK_TO_X=0
      WALK_TO_Y=0
      WALK_TO_DIR=7
      SPRITE="scenes\panel\panel.jpg"
    }

    ENTITY {
      NAME="new entity"
      CAPTION="/str0482/Klávesnice"
      ACTIVE=TRUE
      X=410
      Y=244
      SCALABLE=TRUE
      INTERACTIVE=TRUE
      COLORABLE=TRUE
      EDITOR_SELECTED=FALSE
      WALK_TO_X=0
      WALK_TO_Y=0
      WALK_TO_DIR=7
      SCRIPT="scenes\panel\scr\klavesnice.script"
      REGION {
        NAME="<unnamed>"
        CAPTION=""
        ACTIVE=TRUE
        EDITOR_SELECTED_POINT=-1
        POINT {374,153}
        POINT {448,153}
        POINT {447,244}
        POINT {373,244}
      }

    }

    ENTITY {
      NAME="new entity 3"
      CAPTION="/str0483/Odejít od panelu"
      ACTIVE=TRUE
      X=398
      Y=502
      SCALABLE=TRUE
      INTERACTIVE=TRUE
      COLORABLE=TRUE
      EDITOR_SELECTED=TRUE
      WALK_TO_X=0
      WALK_TO_Y=0
      WALK_TO_DIR=7
      SCRIPT="scenes\panel\scr\odchod.script"
      REGION {
        NAME="<unnamed>"
        CAPTION=""
        ACTIVE=TRUE
        EDITOR_SELECTED_POINT=-1
        POINT {0,55}
        POINT {289,59}
        POINT {295,487}
        POINT {528,480}
        POINT {523,58}
        POINT {797,53}
        POINT {797,497}
        POINT {1,502}
      }

    }

    REGION {
      NAME="floor"
      CAPTION=""
      BLOCKED=FALSE
      DECORATION=FALSE
      ACTIVE=FALSE
      SCALE=0
      ALPHA_COLOR { 255,255,255 }
      ALPHA = 255
      EDITOR_SELECTED=FALSE
      POINT {50,50}
      POINT {750,50}
      POINT {750,550}
      POINT {50,550}
    }

    ENTITY {
      NAME="new entity 2"
      CAPTION="/str0484/Pojistka"
      ACTIVE=TRUE
      X=417
      Y=361
      SCALABLE=TRUE
      INTERACTIVE=TRUE
      COLORABLE=TRUE
      EDITOR_SELECTED=FALSE
      WALK_TO_X=0
      WALK_TO_Y=0
      WALK_TO_DIR=7
      SCRIPT="scenes\panel\scr\pojistka.script"
      REGION {
        NAME="<unnamed>"
        CAPTION=""
        ACTIVE=TRUE
        EDITOR_SELECTED_POINT=-1
        POINT {409,306}
        POINT {426,308}
        POINT {425,358}
        POINT {411,361}
      }

    }

    ENTITY {
      NAME="kryt"
      CAPTION="/str0485/Kryt panelu"
      ACTIVE=TRUE
      X=337
      Y=245
      SCALABLE=FALSE
      INTERACTIVE=TRUE
      COLORABLE=FALSE
      EDITOR_SELECTED=FALSE
      WALK_TO_X=0
      WALK_TO_Y=0
      WALK_TO_DIR=7
      SCRIPT="scenes\panel\scr\kryt.script"
      SPRITE="scenes\panel\kryt.jpg"
    }

    ENTITY {
      NAME="display"
      CAPTION=""
      ACTIVE=TRUE
      X=334
      Y=97
      SCALABLE=FALSE
      INTERACTIVE=TRUE
      COLORABLE=FALSE
      EDITOR_SELECTED=FALSE
      WALK_TO_X=0
      WALK_TO_Y=0
      WALK_TO_DIR=7
      SPRITE="scenes\panel\display.jpg"
    }

  }

  ; ----- scale levels
  SCALE_LEVEL {
    Y=532
    SCALE=70
  }
  SCALE_LEVEL {
    Y=600
    SCALE=100
  }
  ; ----- rotation levels
  
  ; ----- free entities
}
