<?xml version="1.0" encoding="utf-8" ?>
<root>
	<Node id="setups">
		<Node id="DEFAULT_DIALOG" movable="true" usebuffer="false" painterid="DEFAULT_PAINTER" />
		<Node id="CREDITS_DIALOG" movable="false" usebuffer="false" painterid="DEFAULT_PAINTER" clipy="55" clipheight="100" />
		<Node id="SMALL_DIALOG" movable="false" usebuffer="false" painterid="SMALL_PAINTER" />
		<Node id="DEFAULT_BUTTON" section="default" soundsection="default" clicksound="SOUND_BUTTON" />
		<Node id="DEFAULT_SWITCH" section="default" soundsection="default" onsound="SOUND_CHECKBOX_ON" offsound="SOUND_CHECKBOX_OFF" />
		<Node id="TEXT_LABEL" alignh="left" section="default" font="FONT_TEXT" />
		<Node id="HEADER_LABEL" alignh="center" section="default" font="FONT_HEADER" />
		<Node id="HELP_TEXT_LABEL" alignh="left" section="default" font="FONT_TEXT" wrapstyle="wordwrap" x="12" y="15" width="376" />
		<Node id="GAME_LABEL_1" alignh="center" section="default" font="FONT_GAME_1" />
	</Node>
	<Node id="blueprints">
		<Tooltip id="DEFAULT_TOOLTIP">
			<ToolTipLabel id="renderer" font="FONT_TOOLTIP" section="default" color="#000000" padding="3" alpha="0.86" maxwidth="200" />
		</Tooltip>
		<DialogPainter id="DEFAULT_PAINTER" section="default" centercolor="#118DD2" centeralpha="1.0">
			<Vector id="images">
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				<String>BORDER_TOP_CENTER</String>
				<String>BORDER_TOP_RIGHT</String>
				<String>BORDER_CENTER_LEFT</String>
				<String>CENTER</String>
				<String>BORDER_CENTER_RIGHT</String>
				<String>BORDER_BOTTOM_LEFT</String>
				<String>BORDER_BOTTOM_CENTER</String>
				<String>BORDER_BOTTOM_RIGHT</String>
			</Vector>
		</DialogPainter>
		<DialogPainter id="D2_PAINTER" section="default">
			<Vector id="images">
				<String>D2_TOPLEFT</String>
				<String>D2_TOP</String>
				<String>D2_TOPRIGHT</String>
				<String>D2_LEFT</String>
				<String>D2_BG</String>
				<String>D2_RIGHT</String>
				<String>D2_BOTTOMLEFT</String>
				<String>D2_BOTTOM</String>
				<String>D2_BOTTOMRIGHT</String>
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		</DialogPainter>
		<DialogPainter id="D3_PAINTER" section="default">
			<Vector id="images">
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				<String>D3_TOP</String>
				<String>D3_TOPRIGHT</String>
				<String>D3_LEFT</String>
				<String>CENTER</String>
				<String>D3_RIGHT</String>
				<String>D3_BOTTOMLEFT</String>
				<String>D3_BOTTOM</String>
				<String>D3_BOTTOMRIGHT</String>
			</Vector>
		</DialogPainter>
		<DialogPainter id="D4_PAINTER" section="default">
			<Vector id="images">
				<String>D4_TOPLEFT</String>
				<String>D4_TOP</String>
				<String>D4_TOPRIGHT</String>
				<String>D4_LEFT</String>
				<String>D4_BG</String>
				<String>D4_RIGHT</String>
				<String>D4_BOTTOMLEFT</String>
				<String>D4_BOTTOM</String>
				<String>D4_BOTTOMRIGHT</String>
			</Vector>
		</DialogPainter>
		<DialogPainter id="D5_PAINTER" section="default">
			<Vector id="images">
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				<String>D5_TOP</String>
				<String>D5_TOPRIGHT</String>
				<String>D5_LEFT</String>
				<String>D5_BG</String>
				<String>D5_RIGHT</String>
				<String>D5_BOTTOMLEFT</String>
				<String>D5_BOTTOM</String>
				<String>D5_BOTTOMRIGHT</String>
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		</DialogPainter>
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			<Vector id="children">
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				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_WATERMARK_MAIN" color="#666666" scalex="1" scaley="1" name="WATERMARK" alpha=".6" x="614" y="376" currentframe="0" />
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					<Vector id="children">
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						<PowerupTraySprite name="TRAY_ROWCOLUMNBOMB" x="64" y="138" />
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						<PowerupTraySprite name="TRAY_SUPERBOMB" section="default" x="64" y="90" />
						<PowerupTraySprite name="TRAY_PUZZLEHINT" section="default" x="16" y="90" />
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				<BlockCover name="CONSOLE_BLOCK_COVER_BOTTOM_1" x="321" y="689" image="CONSOLE_BLOCK_COVER_BOTTOM" section="scenegamebase" setup="DEFAULT_BUTTON" command="PUSH_UP_ROW" clicksound="SOUND_BUTTON" soundsection="default" />
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				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" name="CHALLENGE_INTRO" x="609" y="330" currentframe="0">
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				</Sprite>
				<Sprite image="MODE_BLOCK_BG" section="scenegamebase" anchorpoint="center" pivotpoint="center" name="GAME_OVER" x="609" y="330">
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				</Sprite>
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" name="LEVEL_COMPLETE" x="609" y="330">
					<Vector id="children">
						<Label section="scenegamebase" alignh="center" pivotpoint="center" font="MODE_NAMES" color1="#80FF00" anchorpoint="center" charspacing="6" lineheight="65" padstyle="none" color0="" textid="TEXT_COMPLETE_1" name="LEVEL_COMPLETE_TEXT" x="1" y="25" currentframe="0" />
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			</Vector>
		</Sprite>
		<Sprite id="GAME_BOARD_DOUBLE_QUEST" name="GAME_BOARD_DOUBLE_QUEST" x="0" y="0">
			<Vector id="children">
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				<Sprite name="CONSOLE_FRAME_1" image="CONSOLE_FRAME_DOUBLE" section="scenegamebase" x="230" y="131" />
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				<BlockCover name="CONSOLE_BLOCK_COVER_BOTTOM_1" image="CONSOLE_BLOCK_COVER_BOTTOM_DOUBLE_1" section="scenegamebase" setup="DEFAULT_BUTTON" command="PUSH_UP_ROW_1" clicksound="SOUND_BUTTON" soundsection="default" x="229" y="595" />
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						<PowerupTraySprite name="TRAY_ROWCOLUMNBOMB" x="64" y="138" />
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						<PowerupTraySprite name="TRAY_RAINBOWBOMB" x="160" y="90" />
						<PowerupTraySprite name="TRAY_SCRAMBLE" x="112" y="90" />
						<PowerupTraySprite name="TRAY_SUPERBOMB" x="64" y="90" />
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				</Sprite>
				<Sprite name="AI_CURSOR_Z_PLACEHOLDER" />
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" name="CHALLENGE_INTRO" x="625" y="283" currentframe="0">
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						<Label name="MODE_NAME" section="scenegamebase" text="*DUAL MODE\nQUEST" alignh="center" pivotpoint="center" font="MODE_NAMES" color1="#80FF00" anchorpoint="top" charspacing="4" lineheight="65" padstyle="none" color0="#00FF00" x="0" y="-27" currentframe="0" />
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				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" name="LEVEL_COMPLETE" x="621" y="348">
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			</Vector>
		</Sprite>
		<Sprite id="GAME_BOARD_SINGLE_BLUEPRINT" name="GAME_BOARD_SINGLE_BLUEPRINT" x="0" y="0">
			<Vector id="children">
				<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" x="148" y="605" currentframe="1">
					<Vector id="children">
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				<Sprite name="GAMEBOARD_Z_PLACEHOLDER" />
				<Sprite image="CONSOLE_POWERUP_HOLDER_VERT" section="scenegamebase" name="CONSOLE_POWERUP_HOLDER" x="113" y="164" currentframe="0">
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				<BlockCover name="CONSOLE_BLOCK_COVER_BOTTOM_1" x="223" y="689" image="CONSOLE_BLOCK_COVER_BOTTOM" section="scenegamebase" setup="DEFAULT_BUTTON" command="PUSH_UP_ROW" clicksound="SOUND_BUTTON" soundsection="default" />
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				<BlockCover name="CONSOLE_BLOCK_COVER_BOTTOM_1" x="118" y="595" image="CONSOLE_BLOCK_COVER_BOTTOM_DOUBLE_1" section="scenegamebase" setup="DEFAULT_BUTTON" command="PUSH_UP_ROW_1" clicksound="SOUND_BUTTON" soundsection="default" />
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				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" name="CHALLENGE_INTRO" x="511" y="283" currentframe="0">
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				<Button name="BUTTON_PUZZLEEDITOR_TEST" image="BUTTON_PUZZLEEDITOR_TEST" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_TEST" clicksound="SOUND_BUTTON" soundsection="default" x="33" y="2" />
				<Button name="BUTTON_PUZZLEEDITOR_NEW" image="BUTTON_PUZZLEEDITOR_NEW" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_NEW" clicksound="SOUND_BUTTON" soundsection="default" x="13" y="65" />
				<Button name="BUTTON_PUZZLEEDITOR_LOAD" image="BUTTON_PUZZLEEDITOR_LOAD" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_LOAD" clicksound="SOUND_BUTTON" soundsection="default" x="95" y="65" />
				<Button name="BUTTON_PUZZLEEDITOR_SAVE" image="BUTTON_PUZZLEEDITOR_SAVE" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_SAVE" clicksound="SOUND_BUTTON" soundsection="default" x="54" y="105" />
				<Button name="BUTTON_PUZZLEEDITOR_UNDO" image="BUTTON_PUZZLEEDITOR_UNDO" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_UNDO" clicksound="SOUND_BUTTON" soundsection="default" x="13" y="145" />
				<Button name="BUTTON_PUZZLEEDITOR_REDO" image="BUTTON_PUZZLEEDITOR_REDO" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_REDO" clicksound="SOUND_BUTTON" soundsection="default" x="95" y="145" />
				<Button name="BUTTON_PUZZLEEDITOR_CLEAR" image="BUTTON_PUZZLEEDITOR_CLEAR" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_CLEAR" clicksound="SOUND_BUTTON" soundsection="default" x="13" y="187" />
				<Button name="BUTTON_PUZZLEEDITOR_FILL" image="BUTTON_PUZZLEEDITOR_FILL" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_FILL" clicksound="SOUND_BUTTON" soundsection="default" x="95" y="187" />
				<Button name="BUTTON_PUZZLE_NAME" image="BUTTON_PUZZLE_NAME" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="EDITOR_PUZZLE_NAME" clicksound="SOUND_BUTTON" soundsection="default" x="989" y="137" />
				<Sprite name="INSERT_ICON" image="INSERT_ICON" x="960" y="5" section="scenegamepuzzleeditor" anchorpoint="topleft" />
				<Button name="BUTTON_MENU" image="BUTTON_MENU" section="scenegamepuzzleeditor" setup="DEFAULT_BUTTON" command="BACK_TO_MENU" clicksound="SOUND_BUTTON" soundsection="default" x="940" y="720" />
				<Label name="LABEL_PALETTE_NUMBER" x="180" y="40" color0="#FFFFFF" anchorpoint="center" alignh="center" font="FONT_PUZZLENAME" section="default" />
				<Label name="LABEL_PUZZLENAME" x="952" y="378" color0="#FFFFFF" anchorpoint="center" alignh="center" font="FONT_PUZZLENAME" section="default" />
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		</Sprite>
		<Sprite id="GAME_BOSS_BLUEPRINT" name="GAME_BOSS_BLUEPRINT" x="0" y="0">
			<Vector id="children">
				<Sprite section="avatarlarge" image="AVATAR_BASE_GUIDE" scalex=".32" scaley=".32" visible="false" name="AVATAR_GUIDE" pivotpoint="bottom" anchorpoint="bottom" x="62" y="641" currentframe="0" />
				<Sprite image="NUM_CONSOLE_UI" section="default" pivotpoint="center" anchorpoint="center" name="CONSOLE_LINES_LEFT" x="99" y="122" currentframe="0">
					<Vector id="children">
						<Label section="scenegamebase" padstyle="none" alignh="center" pivotpoint="center" anchorpoint="center" font="FONT_UI_LABEL" textid="TEXT_LINES_LEFT_TITLE" charspacing="1" name="LINES_LABEL" color1="#ffcc00" color0="0" x="0" y="-21" color2="#000080" />
						<NumberLabel name="LINES_LEFT_NUM" anchorpoint="center" alignh="center" font="FONT_UI_NUM" section="scenegamebase" padstyle="none" pivotpoint="center" text="*888" charspacing="2" color0="0" color1="#ffcc00" x="0" y="11" color2="#000080" />
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				</Sprite>
				<Sprite image="NUM_CONSOLE_UI" section="default" pivotpoint="center" anchorpoint="center" name="CONSOLE_SCORE" x="99" y="50" currentframe="0">
					<Vector id="children">
						<Label name="SCORE_LABEL" section="scenegamebase" padstyle="none" alignh="center" pivotpoint="center" anchorpoint="center" font="FONT_UI_LABEL" charspacing="4" color0="0" color1="#66fe00" color2="#000080" x="0" y="-21" textid="TEXT_TOTAL_SCORE" />
						<NumberLabel name="SCORE_NUM" anchorpoint="center" alignh="center" font="FONT_UI_NUM" section="scenegamebase" padstyle="none" text="*888,888,888" pivotpoint="center" charspacing="1" color0="0" color1="#66fe00" x="0" y="11" color2="#000080" />
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				</Sprite>
				<Button name="BUTTON_MENU" image="BUTTON_MENU" section="default" setup="DEFAULT_BUTTON" command="MENU" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" pivotpoint="center" x="99" y="737" currentframe="0" />
				<Button name="BUTTON_PAUSE" image="BUTTON_PAUSE" section="scenegamebase" setup="DEFAULT_BUTTON" command="PAUSE" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" pivotpoint="center" x="99" y="686" currentframe="0" />
				<Sprite name="MENU_POPUP_Z_ORDER_PLACEHOLDER" />
			</Vector>
		</Sprite>
	</Node>
	<Node id="scenes">
		<!--PRELOADING  Land to game-->
		<FadeBlackTransition id="TRANSITION_DEFAULT" time="500">
			<Vector id="scenecomponents">
				<Label anchorpoint="left" textid="CTEXT_LOADING" color0="0" color1="#7C609F" color2="#000040" font="FONT_VS_NAME" section="scenegamebase" charspacing="5" lineheight="30" pivotpoint="left" name="LOADING" x="409" y="628">
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				</Label>
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		<FadeBlackTransition id="TRANSITION_SPLASH" time="500" wait="false" />
		<TransitionSlide id="TRANSITION_LOADED" time="2700" direction="bottom" moveprevious="true" distribution="easeInOut" />
		<!--PRELOADING  MAP  to MAP-->
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			<Vector id="scenecomponents">
				<Sprite name="BACKGROUND" x="0" y="0" image="LOAD_BG_2" section="scenegamebase" />
				<Sprite name="CONTENTS" x="0" y="0">
					<Vector id="children">
						<Label name="TITLE" x="512" y="270" width="600" textid="TEXT_HINTS_TIPS_HEADER" anchorpoint="center" alignh="center" color0="0" color1="#FFD015" color2="#00007D" font="FONT_DIALOG_HEADERS03" section="default" charspacing="6" wrapstyle="wordwrap" />
						<Label width="500" textid="TEXT_HINTS_TIPS_MESSAGE_LAND_1_1" anchorpoint="top" alignh="center" color0="0" color1="#FFFF80" color2="#000064" font="FONT_STORY_1" section="default" lineheight="28" wrapstyle="wordwrap" charspacing="2" name="TEXT" pivotpoint="top" x="512" y="306" />
						<Label anchorpoint="left" textid="CTEXT_LOADING" color0="0" color1="#7C609F" color2="#000040" font="FONT_VS_NAME" section="scenegamebase" charspacing="5" lineheight="30" pivotpoint="left" name="LOADING" x="409" y="628">
							<Vector id="children">
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				<Sprite name="CONTENTS" x="0" y="0">
					<Vector id="children">
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						<Label anchorpoint="left" textid="CTEXT_LOADING" color0="0" color1="#7C609F" color2="#000040" font="FONT_VS_NAME" section="scenegamebase" charspacing="5" lineheight="30" pivotpoint="left" name="LOADING" x="409" y="628">
							<Vector id="children">
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			<Vector id="scenecomponents">
				<Sprite name="BACKGROUND" x="0" y="0" image="LOAD_BG_2" section="scenegamebase" />
				<Label anchorpoint="left" textid="CTEXT_LOADING" color0="0" color1="#7C609F" color2="#000040" font="FONT_VS_NAME" section="scenegamebase" charspacing="5" lineheight="30" pivotpoint="left" name="LOADING" x="409" y="628">
					<Vector id="children">
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		<!--PRELOADING  back-->
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				</Label>
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		</TransitionBackground>
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			<Vector id="children">
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				<Button name="BODY_ARROW_RIGHT" x="520" y="472" image="ARROW_RIGHT" section="scenecloset" anchorpoint="center" setup="DEFAULT_BUTTON" command="CHANGE_BODY_UP" clicksound="SOUND_BUTTON" soundsection="default" />
				<Button name="BTN_CHANGE_COLOR" x="313" y="696" image="BTN_CHANGE_COLOR" section="scenecloset" setup="DEFAULT_BUTTON" command="SHOW_CHANGE_COLOR_DIALOG" clicksound="SOUND_BUTTON" soundsection="default" />
				<ExpandableButtonSprite name="EXPANDABLE_BUTTON_BODY" x="551" y="245">
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						<Sprite name="ICON_DROPDOWN" image="IMAGE_DROPDOWN" section="scenecloset" x="6" y="8">
							<Vector id="children">
								<Sprite image="BLANK_ICON_BODY" section="scenecloset" name="OUTFIT_NAKED_BODY_ICON" x="28" y="69" />
								<Sprite section="scenecloset" image="JUN_2_3_ICON" name="JUN_2_3_ICON" x="106" y="69" />
								<Sprite section="scenecloset" image="JUN_1_3_ICON" name="JUN_1_3_ICON" x="184" y="69" />
								<Sprite name="COR_2_3_ICON" image="COR_2_3_ICON" section="scenecloset" x="262" y="69" />
								<Sprite name="COR_1_3_ICON" image="COR_1_3_ICON" section="scenecloset" x="340" y="69" />
								<Sprite section="scenecloset" image="CTY_2_3_ICON" name="CTY_2_3_ICON" x="28" y="147" />
								<Sprite section="scenecloset" image="CTY_1_3_ICON" name="CTY_1_3_ICON" x="106" y="147" />
								<Sprite section="scenecloset" image="SNO_2_3_ICON" name="SNO_2_3_ICON" x="184" y="147" />
								<Sprite section="scenecloset" image="SNO_1_3_ICON" name="SNO_1_3_ICON" x="262" y="147" />
								<Sprite section="scenecloset" image="GDN_2_3_ICON" name="GDN_2_3_ICON" x="340" y="147" />
								<Sprite section="scenecloset" image="GDN_1_3_ICON" name="GDN_1_3_ICON" x="28" y="225" />
								<Sprite name="DES_2_3_ICON" section="scenecloset" image="DES_2_3_ICON" x="106" y="225" />
								<Sprite name="DES_1_3_ICON" image="DES_1_3_ICON" section="scenecloset" x="184" y="225" />
								<Sprite section="scenecloset" image="BOM_2_3_ICON" name="BOM_2_3_ICON" x="262" y="225" />
								<Sprite section="scenecloset" image="BOM_1_3_ICON" name="BOM_1_3_ICON" x="340" y="225" />
								<Sprite section="scenecloset" image="UFO_2_3_ICON" name="UFO_2_3_ICON" x="28" y="303" />
								<Sprite section="scenecloset" image="UFO_1_3_ICON" name="UFO_1_3_ICON" x="106" y="303" />
								<Sprite section="scenecloset" image="SPN_1_3_ICON" x="184" y="303" name="SPN_1_3_ICON" />
								<Sprite section="scenecloset" image="FBK_1_3_ICON" x="262" y="303" name="FBK_1_3_ICON" />
								<Sprite section="scenecloset" image="MBL_1_3_ICON" x="340" y="303" name="MBL_1_3_ICON" />
								<Sprite name="ICON_NEW_HILITE" image="IMAGE_NEW_HILITE" section="scenecloset" x="20" y="61" />
								<Sprite name="ICON_HILITE" image="IMAGE_ICON_HILITE" section="scenecloset" x="20" y="61" />
							</Vector>
						</Sprite>
						<Button name="BAR" image="IMAGE_BAR_BODY" section="scenecloset" soundsection="scenecloset" command="BUTTON_CLICKED" x="0" y="0" />
						<Sprite name="ARROW_DROPDOWN" image="IMAGE_ARROW_DROPDOWN" section="scenecloset" x="390" y="16" />
					</Vector>
				</ExpandableButtonSprite>
				<ExpandableButtonSprite name="EXPANDABLE_BUTTON_FACE" x="551" y="162">
					<Vector id="children">
						<Sprite name="ICON_DROPDOWN" image="IMAGE_DROPDOWN" section="scenecloset" x="6" y="8">
							<Vector id="children">
								<Sprite section="scenecloset" image="BLANK_ICON_FACE" name="OUTFIT_NAKED_FACE_ICON" x="28" y="69" />
								<Sprite section="scenecloset" image="JUN_2_2_ICON" name="JUN_2_2_ICON" x="106" y="69" />
								<Sprite section="scenecloset" image="JUN_1_2_ICON" name="JUN_1_2_ICON" x="184" y="69" />
								<Sprite name="COR_2_2_ICON" image="COR_2_2_ICON" section="scenecloset" x="262" y="69" />
								<Sprite name="COR_1_2_ICON" image="COR_1_2_ICON" section="scenecloset" x="340" y="69" />
								<Sprite section="scenecloset" image="CTY_2_2_ICON" name="CTY_2_2_ICON" x="28" y="147" />
								<Sprite section="scenecloset" image="CTY_1_2_ICON" name="CTY_1_2_ICON" x="106" y="147" />
								<Sprite section="scenecloset" image="SNO_2_2_ICON" name="SNO_2_2_ICON" x="184" y="147" />
								<Sprite section="scenecloset" image="SNO_1_2_ICON" name="SNO_1_2_ICON" x="262" y="147" />
								<Sprite section="scenecloset" image="GDN_2_2_ICON" name="GDN_2_2_ICON" x="340" y="147" />
								<Sprite section="scenecloset" image="GDN_1_2_ICON" name="GDN_1_2_ICON" x="28" y="225" />
								<Sprite name="DES_2_2_ICON" section="scenecloset" image="DES_2_2_ICON" x="106" y="225" />
								<Sprite name="DES_1_2_ICON" image="DES_1_2_ICON" section="scenecloset" x="184" y="225" />
								<Sprite section="scenecloset" image="BOM_2_2_ICON" name="BOM_2_2_ICON" x="262" y="225" />
								<Sprite section="scenecloset" image="BOM_1_2_ICON" name="BOM_1_2_ICON" x="340" y="225" />
								<Sprite section="scenecloset" image="UFO_2_2_ICON" name="UFO_2_2_ICON" x="28" y="303" />
								<Sprite section="scenecloset" image="UFO_1_2_ICON" name="UFO_1_2_ICON" x="106" y="303" />
								<Sprite section="scenecloset" image="SPN_1_2_ICON" name="SPN_1_2_ICON" x="184" y="303" />
								<Sprite section="scenecloset" image="FBK_1_2_ICON" name="FBK_1_2_ICON" x="262" y="303" />
								<Sprite section="scenecloset" image="MBL_1_2_ICON" name="MBL_1_2_ICON" x="340" y="303" />
								<Sprite name="ICON_HILITE" image="IMAGE_ICON_HILITE" section="scenecloset" x="20" y="61" currentframe="0" />
								<Sprite name="ICON_NEW_HILITE" image="IMAGE_NEW_HILITE" section="scenecloset" x="20" y="61" />
							</Vector>
						</Sprite>
						<Button name="BAR" image="IMAGE_BAR_FACE" section="scenecloset" soundsection="scenecloset" command="BUTTON_CLICKED" x="0" y="0" />
						<Sprite name="ARROW_DROPDOWN" image="IMAGE_ARROW_DROPDOWN" section="scenecloset" x="390" y="16" />
					</Vector>
				</ExpandableButtonSprite>
				<ExpandableButtonSprite name="EXPANDABLE_BUTTON_HEAD" x="551" y="79">
					<Vector id="children">
						<Sprite name="ICON_DROPDOWN" image="IMAGE_DROPDOWN" section="scenecloset" x="6" y="8">
							<Vector id="children">
								<Sprite image="BLANK_ICON_HEAD" section="scenecloset" name="OUTFIT_NAKED_HEAD_ICON" x="28" y="69" />
								<Sprite section="scenecloset" image="JUN_2_1_ICON" name="JUN_2_1_ICON" x="106" y="69" />
								<Sprite image="JUN_1_1_ICON" section="scenecloset" name="JUN_1_1_ICON" x="184" y="69" />
								<Sprite name="COR_2_1_ICON" image="COR_2_1_ICON" section="scenecloset" x="262" y="69" />
								<Sprite name="COR_1_1_ICON" image="COR_1_1_ICON" section="scenecloset" x="340" y="69" />
								<Sprite section="scenecloset" image="CTY_2_1_ICON" x="28" y="147" name="CTY_2_1_ICON" />
								<Sprite section="scenecloset" image="CTY_1_1_ICON" name="CTY_1_1_ICON" x="106" y="147" />
								<Sprite section="scenecloset" image="SNO_2_1_ICON" x="184" y="147" name="SNO_2_1_ICON" />
								<Sprite section="scenecloset" image="SNO_1_1_ICON" x="262" y="147" name="SNO_1_1_ICON" />
								<Sprite section="scenecloset" image="GDN_2_1_ICON" name="GDN_2_1_ICON" x="340" y="147" />
								<Sprite section="scenecloset" image="GDN_1_1_ICON" x="28" y="225" name="GDN_1_1_ICON" />
								<Sprite name="DES_2_1_ICON" section="scenecloset" image="DES_2_1_ICON" x="106" y="225" />
								<Sprite name="DES_1_1_ICON" image="DES_1_1_ICON" section="scenecloset" x="184" y="225" />
								<Sprite section="scenecloset" image="BOM_2_1_ICON" x="262" y="225" name="BOM_2_1_ICON" />
								<Sprite section="scenecloset" image="BOM_1_1_ICON" x="340" y="225" name="BOM_1_1_ICON" />
								<Sprite section="scenecloset" image="UFO_2_1_ICON" x="28" y="303" name="UFO_2_1_ICON" />
								<Sprite section="scenecloset" image="UFO_1_1_ICON" name="UFO_1_1_ICON" x="106" y="303" />
								<Sprite section="scenecloset" image="SPN_1_1_ICON" x="184" y="303" name="SPN_1_1_ICON" />
								<Sprite section="scenecloset" image="FBK_1_1_ICON" x="262" y="303" name="FBK_1_1_ICON" />
								<Sprite section="scenecloset" image="MBL_1_1_ICON" x="340" y="303" name="MBL_1_1_ICON" />
								<Sprite name="ICON_HILITE" image="IMAGE_ICON_HILITE" section="scenecloset" x="20" y="61" />
								<Sprite name="ICON_NEW_HILITE" image="IMAGE_NEW_HILITE" section="scenecloset" x="20" y="61" />
							</Vector>
						</Sprite>
						<Button name="BAR" image="IMAGE_BAR_HEAD" section="scenecloset" soundsection="scenecloset" command="BUTTON_CLICKED" x="0" y="0" />
						<Sprite name="ARROW_DROPDOWN" image="IMAGE_ARROW_DROPDOWN" section="scenecloset" x="390" y="16" />
					</Vector>
				</ExpandableButtonSprite>
				<Button name="BTN_RANDOM" image="IMAGE_BTN_RANDOM" section="scenecloset" command="CHOOSE_RANDOM_OUTFIT" soundsection="scenecloset" x="67" y="696" />
				<Button name="BUTTON_DONE" image="IMAGE_BUTTON_DONE" section="scenecloset" soundsection="scenecloset" command="DONE" x="820" y="696" />
				<Label id="MENU HEADER" setup="TEXT_LABEL" anchorpoint="center" alignh="center" font="FONT_DIALOG_HEADERS01" section="default" scalex="1" scaley="1" color0="#0E167C" color1="#FF8000" charspacing="6" padstyle="none" color4="#001423" color3="#001423" textid="TEXT_SHOP_WARDROBE_TITLE" name="WARDROBE_TITLE" x="512" y="38" />
			</Vector>
		</SceneCloset>
		<SceneSlots id="SCENE_SLOTS" background="IMAGE_BACKGROUND_SLOTS" section="sceneslots">
			<Vector id="scenecomponents">
				<Sprite section="sceneslots" image="BLING_BROAD_SHEEN" name="SHEEN_OVERLAY" anchorpoint="center" blendmode="additive" pivotpoint="center" scalex="4" scaley="4" alpha="0.5" x="512" y="303" />
				<Sprite section="sceneslots" image="IMAGE_SLOT_WINDOWS" x="151" y="96" name="BACKGROUND_WINDOWS" />
				<Sprite section="sceneslots" image="SLOT_FRAME_RIGHT" anchorpoint="topright" x="1024" y="0" name="BACKGROUND_FRAME_RIGHT" />
				<Sprite section="sceneslots" image="SLOT_FRAME_BOTTOM" name="BACKGROUND_FRAME_BOTTOM" anchorpoint="bottomleft" x="88" y="768" currentframe="0" />
				<Sprite section="sceneslots" image="SLOT_FRAME_TOP" name="BACKGROUND_FRAME_TOP" x="88" y="0" currentframe="0" />
				<Sprite name="BACKGROUND_FRAME_LEFT" section="sceneslots" image="SLOT_FRAME_LEFT" />
				<Sprite name="BEVEL_OVERLAY" section="sceneslots" image="SLOTS_WINDOWS_BEVEL" x="151" y="97" />
				<Sprite name="LINE1_WINLINE" image="IMAGE_LINE1_WINLINE" section="sceneslots" x="150" y="291" currentframe="0" />
				<Sprite name="LINE2_WINLINE" image="IMAGE_LINE2_WINLINE" section="sceneslots" x="150" y="161" currentframe="0" />
				<Sprite name="LINE3_WINLINE" image="IMAGE_LINE3_WINLINE" section="sceneslots" x="150" y="421" currentframe="0" />
				<Sprite name="LINE4_WINLINE" image="IMAGE_LINE4_WINLINE" section="sceneslots" x="151" y="99" currentframe="0" />
				<Sprite name="LINE5_WINLINE" image="IMAGE_LINE5_WINLINE" section="sceneslots" x="151" y="150" currentframe="0" />
				<Sprite name="SLOT_HEADER" section="sceneslots" image="IMAGE_HEADER" x="188" y="3" currentframe="0" />
				<Switch name="BTN_BPL_01" command="BET_01" section="casinogeneric" soundsection="casinogeneric" x="155" y="618" image="IMAGE_BTN_BPL_1" clicksound="SOUND_CASINOGENERIC_BET_AMOUNT" />
				<Switch name="BTN_BPL_05" command="BET_05" section="casinogeneric" soundsection="casinogeneric" x="210" y="618" image="IMAGE_BTN_BPL_5" anchorpointx="0" anchorpointy="0" clicksound="SOUND_CASINOGENERIC_BET_AMOUNT" />
				<Switch name="BTN_BPL_10" command="BET_10" section="casinogeneric" soundsection="casinogeneric" x="265" y="618" image="IMAGE_BTN_BPL_10" clicksound="SOUND_CASINOGENERIC_BET_AMOUNT" />
				<Switch name="BTN_BPL_20" command="BET_20" section="casinogeneric" soundsection="casinogeneric" x="320" y="618" image="IMAGE_BTN_BPL_20" clicksound="SOUND_CASINOGENERIC_BET_AMOUNT" />
				<Switch name="BTN_LINE_5" command="LINES_5" section="sceneslots" soundsection="casinogeneric" x="336" y="528" image="IMAGE_BTN_LINES_5" clicksound="SOUND_CASINOGENERIC_CHANGE_BET_LINE" />
				<Switch name="BTN_LINE_4" command="LINES_4" section="sceneslots" soundsection="casinogeneric" x="291" y="528" image="IMAGE_BTN_LINES_4" clicksound="SOUND_CASINOGENERIC_CHANGE_BET_LINE" />
				<Switch name="BTN_LINE_3" command="LINES_3" section="sceneslots" soundsection="casinogeneric" x="246" y="528" image="IMAGE_BTN_LINES_3" clicksound="SOUND_CASINOGENERIC_CHANGE_BET_LINE" />
				<Switch name="BTN_LINE_2" command="LINES_2" section="sceneslots" soundsection="casinogeneric" x="201" y="528" image="IMAGE_BTN_LINES_2" clicksound="SOUND_CASINOGENERIC_CHANGE_BET_LINE" />
				<Switch name="BTN_LINE_1" command="LINES_1" section="sceneslots" soundsection="casinogeneric" x="156" y="528" image="IMAGE_BTN_LINES_1" clicksound="SOUND_CASINOGENERIC_CHANGE_BET_LINE" />
				<Button name="BTN_SLOTS_SPIN" image="IMAGE_BUTTON_SLOTS_SPIN" section="sceneslots" soundsection="sceneslots" command="SPIN" x="423" y="583" />
				<Sprite section="sceneslots" image="5GREENBLOCK" name="HIGHLIGHT_COLOR_BLOCK_6" anchorpoint="bottomleft" x="343" y="768" />
				<Sprite section="sceneslots" image="6REDBLOCK" anchorpoint="bottomleft" name="HIGHLIGHT_COLOR_BLOCK_7" x="565" y="768" />
				<Sprite section="sceneslots" name="BLOCK_07" image="IMAGE_BLOCK_07" x="885" y="406" />
				<Sprite section="sceneslots" image="8ORANGEBLOCK" name="HIGHLIGHT_COLOR_BLOCK_9" x="874" y="390" />
				<Sprite section="sceneslots" name="BLOCK_05" image="IMAGE_BLOCK_05" x="857" />
				<Sprite section="sceneslots" image="10GREENBLOCK" name="HIGHLIGHT_COLOR_BLOCK_11" x="840" y="0" />
				<Sprite section="sceneslots" name="BLOCK_06" image="IMAGE_BLOCK_06" x="956" y="101" />
				<Sprite section="sceneslots" image="7PURPLEBLOCK" anchorpoint="bottomright" x="1024" y="768" name="HIGHLIGHT_COLOR_BLOCK_8" />
				<Sprite section="sceneslots" image="9PURPLEBLOCK" name="HIGHLIGHT_COLOR_BLOCK_10" x="945" y="85" />
				<Sprite section="sceneslots" image="3REDBLOCK" name="HIGHLIGHT_COLOR_BLOCK_4" x="0" y="427" />
				<Sprite section="sceneslots" name="BLOCK_04" image="IMAGE_BLOCK_04" y="590" />
				<Sprite section="sceneslots" image="4BLUEBLOCK" name="HIGHLIGHT_COLOR_BLOCK_5" x="0" y="574" />
				<Sprite section="sceneslots" name="BLOCK_03" image="IMAGE_BLOCK_03" y="325" />
				<Sprite section="sceneslots" image="2PURPLEBLOCK" name="HIGHLIGHT_COLOR_BLOCK_3" x="0" y="310" />
				<Sprite section="sceneslots" name="BLOCK_02" image="IMAGE_BLOCK_02" x="21" y="85" />
				<Sprite section="sceneslots" image="1ORANGEBLOCK" name="HIGHLIGHT_COLOR_BLOCK_2" x="12" y="73" />
				<Sprite name="BLOCK_01" section="sceneslots" image="IMAGE_BLOCK_01" x="34" />
				<Sprite section="sceneslots" image="0BLUEBLOCK" name="HIGHLIGHT_COLOR_BLOCK_1" x="24" y="0" currentframe="0" />
				<NumberLabel section="default" font="FONT_SLOT_TOTAL_BET" text="*88" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" name="FONT_TTL_BET" x="514" y="545" currentframe="0" />
				<NumberLabel section="default" font="FONT_SLOT_TOTAL_BET" text="*88" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" name="FONT_TTL_BET_BLING" x="514" y="545" />
				<NumberLabel name="FONT_TTL_COINS" section="default" font="FONT_SLOT_MACHINE" text="*8,888,888" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" x="759" y="641" currentframe="0" />
				<NumberLabel section="default" font="FONT_SLOT_MACHINE" text="*8,888,888" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" name="FONT_WINNINGS" x="759" y="551" currentframe="0" />
				<Button image="BUTTON_RULES" section="casinogeneric" soundsection="scenecloset" command="BUTTON_RULES" name="BTN_RULES" anchorpoint="topright" x="998" y="706" currentframe="0" />
				<Button image="BUTTON_CASINO" section="casinogeneric" soundsection="scenecloset" command="BACK_TO_CASINO" x="26" y="706" name="BTN_CASINO" />
				<Sprite name="COIN_SPIN_01" image="IMAGE_COIN_SPIN_01" section="casinogeneric" x="-100.0" y="-100.0" />
				<Label id="MENU HEADER" setup="TEXT_LABEL" anchorpoint="center" alignh="center" font="FONT_DIALOG_HEADERS04" section="default" scalex="1" scaley="1" color0="0" color1="#8F8FFF" charspacing="8" padstyle="none" textid="TEXT_CASINO_TITLE_SLOTS" name="TITLE_SLOTS" x="512" y="38" color4="0" color3="0" color2="#921DFC" />
				<Label setup="HEADER_LABEL" anchorpoint="center" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="4" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#400080" color1="#FFFFFF" color0="#FFAA00" textid="TEXT_SLOTS_BET_PER_LINE" name="TEXT_BET_PER_LINES" x="264" y="602" currentframe="0" />
				<Label setup="HEADER_LABEL" anchorpoint="center" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="4" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#400080" color1="#FFFFFF" color0="#FFAA00" textid="TEXT_SLOTS_LINES" name="TEXT_LINES" x="264" y="513" currentframe="0" />
				<Label setup="HEADER_LABEL" anchorpoint="center" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="4" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#400080" color1="#FFFFFF" color0="#FFAA00" textid="TEXT_SLOTS_WINNINGS" name="TEXT_WINNINGS" x="758" y="513" />
				<Label setup="HEADER_LABEL" anchorpoint="center" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="4" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#400080" color1="#FFFFFF" color0="#78ED03" textid="TEXT_TOTAL_BET" name="TOTAL_BET_TITLE" x="512" y="513" />
				<Label setup="HEADER_LABEL" anchorpoint="center" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="4" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#400080" color1="#FFFFFF" color0="#FFAA00" textid="TEXT_TOTAL_COINS" name="TOTAL_COINS_TITLE" x="759" y="602" currentframe="0" />
				<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" frametime="40" name="COINS" scalex=".5" scaley=".5" x="761" y="603" currentframe="5" />
				<Sprite section="scenehilo" image="BLING_HEADER_SHEEN" blendmode="additive" alpha="0.75" x="188" y="0" name="SHEEN_HEADER" />
				<Sprite name="WIN_ANIMATIONS_ZORDER_PLACEHOLDER" />
			</Vector>
		</SceneSlots>
		<SceneSplash id="SCENE_SPLASH" background="SPLASH_BACKGROUND" section="splash" x="0" y="0" />
		<SceneLoad id="SCENE_LOAD" background="BACKGROUND" section="preloading">
			<Vector id="scenecomponents">
				<Sprite name="background_rightside" section="preloading" image="Background_rightside" x="748" y="0" currentframe="0" />
				<Sprite name="PROGRESS_BAR" image="LOADING_BAR" section="preloading" anchorpoint="top" x="507" y="510" currentframe="0" />
				<Sprite name="LOADING_TEXT" image="LOADING_PLEASE_WAIT" section="preloading" anchorpoint="top" x="513" y="582" currentframe="0" />
			</Vector>
		</SceneLoad>
		<SceneSelection id="SCENE_SELECTION" section="sceneselection" background="BACKGROUND">
			<Vector id="scenecomponents">
				<Sprite name="background2_rightside" section="sceneselection" image="background2_rightside" x="900" y="0" currentframe="0" />
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				<Sprite name="WHEEL_BACK" image="IMAGE_WHEEL_BACK" section="scenewheeloffortune" anchorpoint="center" pivotpoint="center" x="512" y="385">
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						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_COINS_01BASE" name="WHEEL_WEDGE_1">
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								<Sprite section="scenewheeloffortune" x="-50" y="-300" image="WHEEL_WEDGE_COIN_DIGITS" name="WEDGE_COIN_VALUE_1" />
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						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_BOMB_RAINBOW" rotation="0.34906585" name="WHEEL_WEDGE_2" />
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								<Sprite name="BonusSpinHat" section="scenewheeloffortune" image="WEDGE_SPIN_BONUS" anchorpoint="bottom" pivotpoint="bottom" />
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						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_COINS_10BASE" rotation="1.04719755" name="WHEEL_WEDGE_4">
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						</Sprite>
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_RANDOM" rotation="1.3962634" name="WHEEL_WEDGE_5" />
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_SPIN_2" rotation="1.74532925" name="WHEEL_WEDGE_6" />
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_COINS_02BASE" rotation="2.0943951" name="WHEEL_WEDGE_7">
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								<Sprite section="scenewheeloffortune" x="-50" y="-300" image="WHEEL_WEDGE_COIN_DIGITS" currentframe="2" name="WEDGE_COIN_VALUE_7" />
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						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_BOMB_SUPER" rotation="2.44346095" name="WHEEL_WEDGE_8" />
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_BODY" rotation="2.7925268" name="WHEEL_WEDGE_9">
							<Vector id="children">
								<Sprite section="scenewheeloffortune" image="WEDGE_SPIN_BONUS" anchorpoint="bottom" pivotpoint="bottom" name="BonusSpinBody" />
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						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_COINS_01BASE" rotation="3.14159265" name="WHEEL_WEDGE_10">
							<Vector id="children">
								<Sprite section="scenewheeloffortune" image="WEDGE_COINS_01BASE" anchorpoint="bottom" pivotpoint="bottom" name="WEDGE_10_COINS" />
								<Sprite section="scenewheeloffortune" image="WHEEL_WEDGE_DUAL_CONTINUOUS" anchorpoint="bottom" pivotpoint="bottom" name="DUAL_CONTINUOUS_MODE" />
								<Sprite name="WEDGE_COIN_VALUE_10" section="scenewheeloffortune" x="-50" y="-300" image="WHEEL_WEDGE_COIN_DIGITS" />
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						</Sprite>
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_BOMB_ROW_COLUMN" rotation="3.4906585" name="WHEEL_WEDGE_11" />
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_HOURGLASS" rotation="3.83972435" name="WHEEL_WEDGE_12" />
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_COINS_05BASE" rotation="4.1887902" name="WHEEL_WEDGE_13">
							<Vector id="children">
								<Sprite section="scenewheeloffortune" x="-50" y="-300" image="WHEEL_WEDGE_COIN_DIGITS" currentframe="3" name="WEDGE_COIN_VALUE_13" />
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						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_BOMB_WARP" rotation="4.5378606" name="WHEEL_WEDGE_14" />
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_FACE" rotation="4.88692191" name="WHEEL_WEDGE_15">
							<Vector id="children">
								<Sprite section="scenewheeloffortune" image="WEDGE_SPIN_BONUS" anchorpoint="bottom" pivotpoint="bottom" name="BonusSpinFace" />
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						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_COINS_2000" rotation="5.23598776" name="WHEEL_WEDGE_16">
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								<Sprite section="scenewheeloffortune" x="-50" y="-300" image="WHEEL_WEDGE_COIN_DIGITS" currentframe="20" name="WEDGE_COIN_VALUE_16" />
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						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_BOMB_ROW" rotation="5.58505361" name="WHEEL_WEDGE_17" />
						<Sprite section="scenewheeloffortune" anchorpoint="bottom" pivotpoint="bottom" image="WEDGE_SCRAMBLER" name="WHEEL_WEDGE_18" rotation="5.93411946" />
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				</Sprite>
				<Button name="BUTTON_SPIN" command="SPIN" image="IMAGE_BUTTON_WHEEL_SPIN" section="scenewheeloffortune" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" x="400" y="272" />
				<Button name="BUTTON_CASINO" command="BUTTON_CASINO" section="casinogeneric" ssetup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" image="BUTTON_CASINO" x="26" y="706" />
				<Button image="BUTTON_RULES" name="BUTTON_RULES" section="casinogeneric" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" command="BUTTON_RULES" x="998" y="706" anchorpoint="topright" />
				<Sprite name="FLAPPER" section="scenewheeloffortune" pivotpoint="top" image="IMAGE_WHEEL_FLAPPER" anchorpoint="top" rotation="-0.436332313" x="512" y="60" />
				<Sprite name="HEADER" section="scenewheeloffortune" pivotpoint="top" image="IMAGE_WHEEL_HEADER" anchorpoint="top" x="512" y="3" />
				<Sprite section="scenehilo" image="BLING_HEADER_SHEEN" blendmode="additive" alpha="0.75" name="SHEEN_HEADER" x="188" y="0" />
				<Sprite name="CORNER_FLOATING_ELEMENTS" section="scenewheeloffortune" anchorpoint="topright" image="FLOATING_OBJECTS_TOP_RIGHT" pivotpoint="topright" x="1024" />
				<Sprite section="scenewheeloffortune" blendmode="additive" image="34COINNORMAL" anchorpoint="topright" name="BLING_ELEMENT_35" x="854" y="0" />
				<Sprite section="scenewheeloffortune" blendmode="additive" image="33ORANGE" anchorpoint="topright" name="BLING_ELEMENT_34" x="927" y="0" currentframe="0" />
				<Sprite section="scenewheeloffortune" blendmode="additive" image="32PINK" anchorpoint="topright" name="BLING_ELEMENT_33" x="1024" y="0" currentframe="0" />
				<Sprite section="scenewheeloffortune" blendmode="additive" image="31PURPLE" anchorpoint="topright" name="BLING_ELEMENT_32" x="1024" y="44" />
				<Sprite section="scenewheeloffortune" image="WIN_ICON_DUAL_CONTINUOUS" name="WIN_ICON_DUAL_CONTINUOUS" x="57" y="564" currentframe="0" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_SCRAMBLER" name="WIN_ICON_18" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_BOMB_ROW" name="WIN_ICON_17" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_COINS_2000" name="WIN_ICON_16">
					<Vector id="children">
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				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_FACE" name="WIN_ICON_15" />
				<Sprite section="scenewheeloffortune" image="WIN_ICON_SPIN_BONUS" name="WinIconBonusSpinFace" x="57" y="564" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_BOMB_WARP" name="WIN_ICON_14" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_COINS_05BASE" name="WIN_ICON_13">
					<Vector id="children">
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				</Sprite>
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_HOURGLASS" name="WIN_ICON_12" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_BOMB_ROW_COLUMN" name="WIN_ICON_11" />
				<Sprite section="scenewheeloffortune" image="WIN_ICON_COINS_01BASE" name="WIN_ICON_10" x="57" y="564" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_COIN_DIGITS" name="ICON_COIN_VALUE_10" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_BODY" name="WIN_ICON_9" />
				<Sprite section="scenewheeloffortune" image="WIN_ICON_SPIN_BONUS" name="WinIconBonusSpinBody" x="57" y="564" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_BOMB_SUPER" name="WIN_ICON_8" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_COINS_02BASE" name="WIN_ICON_7">
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				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_SPIN_2" name="WIN_ICON_6" />
				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_COINS_10BASE" name="WIN_ICON_4">
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				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_HAT" name="WIN_ICON_3" />
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				<Sprite section="scenewheeloffortune" x="57" y="564" image="WIN_ICON_BOMB_RAINBOW" name="WIN_ICON_2" />
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				<NumberLabel section="default" font="FONT_SLOT_TOTAL_BET" text="*999" anchorpoint="center" pivotpoint="center" name="SPINS_LEFT" x="901" y="604" currentframe="0" />
				<NumberLabel section="default" font="FONT_SLOT_MACHINE" text="*8,888,888" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" name="FONT_TTL_COINS" x="863" y="124" currentframe="0" />
				<Sprite section="scenewheeloffortune" image="SPIN_BTN_HILITE_ANIM_STRIP" x="400" y="272" name="SPIN_BUTTON_HighlightAnim" />
				<Sprite name="PRIZE_FRAME_HighlightAnim" section="scenewheeloffortune" image="WIN_PRIZE_FRAME_ANIM" x="33" y="540" />
				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="2" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#001CA6" color1="#FFFFFF" color0="#FFAA00" textid="TEXT_TOTAL_PRIZE" name="PRIZE_TITLE" x="122" y="524" />
				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="3" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#001CA6" color1="#FFFFFF" color0="#963DCE" textid="TEXT_TOTAL_SPINS LEFT" name="SPINS_LEFT_TITLE " x="901" y="524" />
				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="3" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#001CA6" color1="#FFFFFF" color0="#EA1579" textid="TEXT_TOTAL_COINS" name="TOTAL_COINS_TITLE" x="862" y="62" />
				<Label id="MENU HEADER" setup="TEXT_LABEL" anchorpoint="center" alignh="center" font="FONT_DIALOG_HEADERS04" section="default" scalex="1" scaley="1" color0="0" color1="#27F3FF" charspacing="6" padstyle="none" textid="TEXT_CASINO_TITLE_WHEEL" name="TITLE_WHEEL" x="514" y="34" color2="#01A5C5" color3="0" color4="0" />
				<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" frametime="40" scalex=".5" scaley=".5" name="COINS" x="863" y="94" currentframe="16" />
				<Sprite anchorpoint="center" image="SPIN_TOKEN" section="default" scalex=".4" pivotpoint="center" scaley=".4" frametime="50" flip="horizontal" name="SPIN_TOKEN" x="908" y="557" currentframe="12" />
				<Label setup="HEADER_LABEL" anchorpoint="center" alignh="center" font="FONT_MODE_DESCRIPTION" section="scenequickplay" charspacing="1" padstyle="none" color4="0" color3="0" color2="0" color1="#06C7FF" color0="0" pivotpoint="center" rotation="0" width="150" lineheight="36" textid="TEXT_SHOP_POWERUP_ROW_COLUMN_NAME" name="WIN_ITEM_NAME" x="124" y="673" currentframe="0" />
			</Vector>
		</SceneWheelOfFortune>
		<SceneShop id="SCENE_SHOP" background="IMAGE_BACKGROUND" section="sceneshop" x="0" y="0">
			<Vector id="scenecomponents">
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				<Switch name="BUCKET_12" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_SPECIAL" anchorpoint="center" pivotpoint="center" x="909" y="585">
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						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_QUICKPLAY_DOUBLE_CLASSIC" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_QUICKPLAY_DOUBLE_CLASSIC" x="-780" y="-429" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_SOLD" name="ITEM_AVAILABILITY" />
					</Vector>
				</Switch>
				<Switch name="BUCKET_11" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_SPECIAL" anchorpoint="center" pivotpoint="center" x="909" y="430">
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						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_QUICKPLAY_CONTINUOUS" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_QUICKPLAY_CONTINUOUS" x="-780" y="-274" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_SOLD" name="ITEM_AVAILABILITY" />
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				</Switch>
				<Switch name="BUCKET_2" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_SPECIAL" anchorpoint="center" pivotpoint="center" x="909" y="275">
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						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_4" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_BACKPACK_4" />
						<Sprite name="ITEM_3" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_BACKPACK_3" />
						<Sprite name="ITEM_2" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_BACKPACK_2" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_BACKPACK_1" />
						<Sprite name="PREVIEW_ITEM_4" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_BACKPACK_4" x="-779" y="-116" currentframe="0" />
						<Sprite name="PREVIEW_ITEM_3" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_BACKPACK_3" x="-779" y="-116" currentframe="0" />
						<Sprite name="PREVIEW_ITEM_2" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_BACKPACK_2" x="-779" y="-116" currentframe="0" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_BACKPACK_1" x="-779" y="-116" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_SOLD" name="ITEM_AVAILABILITY" />
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				</Switch>
				<Switch name="BUCKET_1" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_SPECIAL" anchorpoint="center" pivotpoint="center" x="909" y="120">
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						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_WHEEL_SPIN" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_SOLD" name="ITEM_AVAILABILITY" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_SPECIAL_WHEEL_SPIN" x="-780" y="38" currentframe="0" />
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				</Switch>
				<Switch name="BUCKET_7" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" anchorpoint="center" pivotpoint="center" x="740" y="585">
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						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_ROW_COLUMN_BOMB" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_ROW_COLUMN_BOMB" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_FULL" name="ITEM_AVAILABILITY" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="SHOP_BUCKET_FREE" name="ITEM_FREE" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_NEW" name="ITEM_NEW" />
					</Vector>
				</Switch>
				<Switch name="BUCKET_9" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" anchorpoint="center" pivotpoint="center" x="610" y="585">
					<Vector id="children">
						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_HOURGLASS" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_HOURGLASS" x="-481" y="-429" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_FULL" name="ITEM_AVAILABILITY" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="SHOP_BUCKET_FREE" name="ITEM_FREE" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_NEW" name="ITEM_NEW" />
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				</Switch>
				<Switch name="BUCKET_5" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" anchorpoint="center" pivotpoint="center" x="740" y="430">
					<Vector id="children">
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_ROW_BOMB" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_ROW_BOMB" x="-610" y="-273" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_FULL" name="ITEM_AVAILABILITY" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_NEW" name="ITEM_NEW" />
						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="SHOP_BUCKET_FREE" name="ITEM_FREE" />
					</Vector>
				</Switch>
				<Switch name="BUCKET_6" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" anchorpoint="center" pivotpoint="center" x="610" y="430">
					<Vector id="children">
						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_WARP_BOMB" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_WARP_BOMB" x="-481" y="-272" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_FULL" name="ITEM_AVAILABILITY" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="SHOP_BUCKET_FREE" name="ITEM_FREE" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_NEW" name="ITEM_NEW" />
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				</Switch>
				<Switch name="BUCKET_10" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" anchorpoint="center" pivotpoint="center" x="740" y="275">
					<Vector id="children">
						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_PUZZLE_HINT" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_PUZZLE_HINT" x="-613" y="-120" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_FULL" name="ITEM_AVAILABILITY" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="SHOP_BUCKET_FREE" name="ITEM_FREE" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_NEW" name="ITEM_NEW" />
					</Vector>
				</Switch>
				<Switch name="BUCKET_3" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" anchorpoint="center" pivotpoint="center" x="610" y="275">
					<Vector id="children">
						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_SUPER_BOMB" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_SUPER_BOMB" x="-481" y="-118" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_FULL" name="ITEM_AVAILABILITY" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="SHOP_BUCKET_FREE" name="ITEM_FREE" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_NEW" name="ITEM_NEW" />
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				</Switch>
				<Switch name="BUCKET_8" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" anchorpoint="center" pivotpoint="center" x="740" y="120">
					<Vector id="children">
						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" name="FONT_TTL_COINS" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_SCRAMBLER" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_SCRAMBLER" x="-611" y="37" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_FULL" name="ITEM_AVAILABILITY" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="SHOP_BUCKET_FREE" name="ITEM_FREE" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_NEW" name="ITEM_NEW" />
					</Vector>
				</Switch>
				<Switch name="BUCKET_4" command="SHOW_SHOP_CONFIRM_DIALOG" section="sceneshop" soundsection="sceneslots" image="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" anchorpoint="center" pivotpoint="center" x="610" y="120">
					<Vector id="children">
						<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*037,898" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" name="FONT_TTL_COINS" charspacing="2" color1="#FFCD35" color0="#FFFF00" x="0" y="65" />
						<Sprite name="ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_RAINBOW_BOMB" />
						<Sprite name="PREVIEW_ITEM_1" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_RAINBOW_BOMB" x="-481" y="37" currentframe="0" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_FULL" name="ITEM_AVAILABILITY" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_BUCKET_NEW" name="ITEM_NEW" />
						<Sprite section="sceneshop" anchorpoint="center" pivotpoint="center" image="SHOP_BUCKET_FREE" name="ITEM_FREE" />
					</Vector>
				</Switch>
				<Sprite name="ITEM_BUY_3" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_SUPER_BOMB" x="610" y="275" currentframe="0" />
				<Sprite name="ITEM_BUY_4" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_RAINBOW_BOMB" x="610" y="120" currentframe="0" />
				<Sprite name="ITEM_BUY_5" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_ROW_BOMB" x="740" y="430" currentframe="0" />
				<Sprite name="ITEM_BUY_6" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_WARP_BOMB" x="610" y="430" currentframe="0" />
				<Sprite name="ITEM_BUY_7" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_ROW_COLUMN_BOMB" x="740" y="585" />
				<Sprite name="ITEM_BUY_8" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_SCRAMBLER" x="740" y="120" currentframe="0" />
				<Sprite name="ITEM_BUY_9" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_HOURGLASS" x="610" y="585" currentframe="0" />
				<Sprite name="ITEM_BUY_10" section="sceneshop" anchorpoint="center" pivotpoint="center" image="IMAGE_SHOP_PWRP_PUZZLE_HINT" x="740" y="275" currentframe="0" />
				<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" name="FONT_TOOLTIP_CLICK TEXT" color1="#FFFF00" color0="#FFFF00" charspacing="1" x="353" y="237" currentframe="0" />
				<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*123" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" charspacing="2" color1="#FFCD35" color0="#FF8040" name="LABEL_TOTAL_SPINS" x="393" y="307" currentframe="0" />
				<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*8,879,123" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" name="LABEL_TOTAL_COINS" charspacing="2" color1="#FFCD35" color0="#FF8040" x="165" y="306" currentframe="0" />
				<NumberLabel section="scenegamebase" font="FONT_VS_NAME" text="*Some text that tells you how great this item is and where to use it." alignh="center" padstyle="none" anchorpoint="center" pivotpoint="top" name="LABEL_TOOLTIP_PREVIEW" width="260" wrapstyle="wordwrap" lineheight="28" color1="#FFFF00" color0="0" charspacing="1" x="353" y="167" color2="0" color3="0" color4="0" />
				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="4" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#001CA6" color1="#FFFFFF" color0="#009BEB" name="POWERUPS_TITLE" x="675" y="5" textid="TEXT_SHOP_POWERUPS" />
				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="4" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#004000" name="SPECIALS_TITLE" x="910" y="5" color1="#FFFFFF" color0="#00A600" textid="TEXT_SHOP_SPECIALS" />
				<Label section="scenegamebase" alignh="center" pivotpoint="center" font="MODE_NAMES" color1="#FF0000" anchorpoint="center" charspacing="4" lineheight="65" padstyle="none" color0="#FF750F" name="SHOP_TITLE" x="130" y="33" textid="TEXT_SHOP_TITLE" />
				<Sprite section="sceneshop" image="WARDROBE_AREA" name="WARDROBE_AREA_BUTTON" alpha="1" anchorpoint="center" x="217" y="526">
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						<Sprite section="sceneshop" image="AVATAR_BASE_MANNEQUIN" scalex=".5" scaley=".5" name="AVATAR_GUIDE" alpha="1" x="-131" y="-103" visible="false" />
						<Button image="IMAGE_BTN_CLOSET" command="BUTTON_WARDROBE" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" section="sceneshop" soundsection="default" name="BUTTON_GO_CLOSET" anchorpoint="center" x="55" y="98" currentframe="0">
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								<Sprite name="SHEEN_ANIMATION" section="sceneshop" anchorpoint="center" frametime="100" pivotpoint="center" image="SHEEN_WARDROBE" blendmode="additive" alpha="0.5" x="0" y="-4" currentframe="7" />
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						<Label setup="HEADER_LABEL" anchorpoint="center" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="3" padstyle="none" color4="0" color3="0" color2="0" text="*JUNGLE OUTFIT" color1="0" color0="#FF9600" pivotpoint="center" rotation="0" wrapstyle="wordwrap" width="150" lineheight="36" name="LAND_OUTFIT_NAME" x="54" y="-66" />
						<Label section="scenegamebase" pivotpoint="center" anchorpoint="center" padstyle="none" font="FONT_VS_NAME" color1="#26B7FF" color0="0" charspacing="2" alignh="center" name="CLAIMED_TEXT" textid="TEXT_SHOP_CLAIMED_OUTFIT" lineheight="20" x="54" y="14" color2="0" color3="0" color4="0" />
						<Label section="scenegamebase" pivotpoint="center" anchorpoint="center" padstyle="none" font="FONT_VS_NAME" color1="#26B7FF" color0="0" charspacing="2" alignh="center" name="UNCLAIMED_TEXT" textid="TEXT_SHOP_UNCLAIMED_OUTFIT" lineheight="20" x="54" y="14" color4="0" color3="0" color2="0" />
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				</Sprite>
				<Label id="MENU HEADER" setup="TEXT_LABEL" anchorpoint="center" alignh="center" font="FONT_DIALOG_HEADERS04" section="default" scalex="1" scaley="1" color0="0" color1="#00BAFF" charspacing="4" padstyle="none" name="WARDROBE_TITLE" x="217" y="386" color4="0" color3="0" textid="TEXT_SHOP_WARDROBE_TITLE" color2="#000C83" />
				<Sprite name="NEW_OUTFIT_BANNER" section="sceneshop" anchorpoint="center" image="WARDROBE_FLASH_BANNER" pivotpoint="center" rotation="0" x="90" y="570" currentframe="0" />
				<Sprite section="sceneshop" anchorpoint="center" image="WARDROBE_FLASH_TEXT" pivotpoint="center" rotation="0" x="90" y="570" name="FLASH_TEXT" />
				<Sprite section="scenegamebase" image="GAME_BLOCK_0" name="TRAY_3" x="465" y="463" currentframe="176">
					<Vector id="children">
						<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" text="*238" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" color1="#FFFF00" color0="#FFFF00" charspacing="1" name="POWER_UP_TOTAL_3" x="23" y="49" />
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				</Sprite>
				<Sprite section="scenegamebase" image="GAME_BLOCK_0" x="465" y="393" currentframe="168" name="TRAY_1">
					<Vector id="children">
						<Sprite section="scenegamebase" image="GAME_BLOCK_SCRAMBLE_OVERLAY_STRIP" x="0" y="0" currentframe="1" name="TRAY_1_OVERLAY" />
						<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" text="*238" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" color1="#FFFF00" color0="#FFFF00" charspacing="1" name="POWER_UP_TOTAL_1" x="23" y="49" />
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				<Sprite section="scenegamebase" image="GAME_BLOCK_0" name="TRAY_5" x="465" y="533" currentframe="170">
					<Vector id="children">
						<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" text="*238" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" color1="#FFFF00" color0="#FFFF00" charspacing="1" name="POWER_UP_TOTAL_5" x="23" y="49" />
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				<Sprite section="scenegamebase" image="GAME_BLOCK_0" name="TRAY_7" x="465" y="603" currentframe="172">
					<Vector id="children">
						<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" text="*238" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" color1="#FFFF00" color0="#FFFF00" charspacing="1" name="POWER_UP_TOTAL_7" x="23" y="49" />
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				<Sprite section="scenegamebase" image="GAME_BLOCK_0" name="TRAY_6" x="417" y="603" currentframe="174">
					<Vector id="children">
						<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" text="*238" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" color1="#FFFF00" color0="#FFFF00" charspacing="1" name="POWER_UP_TOTAL_6" x="23" y="48" />
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				</Sprite>
				<Sprite section="scenegamebase" image="GAME_BLOCK_0" name="TRAY_4" x="417" y="533" currentframe="166">
					<Vector id="children">
						<Sprite section="scenegamebase" image="GAME_BLOCK_WARP_OVERLAY_STRIP" x="0" y="0" currentframe="1" name="TRAY_4_OVERLAY" />
						<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" text="*238" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" color1="#FFFF00" color0="#FFFF00" charspacing="1" name="POWER_UP_TOTAL_4" x="23" y="48" />
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				<Sprite section="scenegamebase" image="GAME_BLOCK_0" name="TRAY_2" x="417" y="463" currentframe="162">
					<Vector id="children">
						<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" text="*238" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" color1="#FFFF00" color0="#FFFF00" charspacing="1" name="POWER_UP_TOTAL_2" x="23" y="48" />
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				</Sprite>
				<Sprite name="TRAY_0" section="scenegamebase" image="GAME_BLOCK_0" x="417" y="393" currentframe="164">
					<Vector id="children">
						<NumberLabel section="scenequickplay" font="FONT_MODE_DESCRIPTION" text="*238" alignh="center" padstyle="none" anchorpoint="center" pivotpoint="center" color1="#FFFF00" color0="#FFFF00" charspacing="1" name="POWER_UP_TOTAL_0" x="23" y="49" />
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				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="3" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#001CA6" color1="#FFFFFF" color0="#EA1579" textid="TEXT_TOTAL_COINS" name="TOTAL_COINS_TITLE" x="163" y="243" />
				<Label setup="HEADER_LABEL" anchorpoint="center" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="3" padstyle="none" color4="0" color3="0" color2="#001CA6" color1="0" color0="#FF9600" pivotpoint="center" rotation="0" width="150" lineheight="36" name="SHOP_ITEM_NAME" textid="TEXT_SHOP_SPECIAL_DOUBLE_CLASSIC_NAME" x="352" y="81" />
				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_HEADER_QUICKPLAY01" section="scenequickplay" charspacing="3" padstyle="none" color4="#FFFFFF" color3="#FFFFFF" color2="#001CA6" color1="#FFFFFF" color0="#963DCE" textid="TEXT_TOTAL_SPINS LEFT" name="SPINS_LEFT_TITLE" x="392" y="243" />
				<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" frametime="40" scalex=".5" scaley=".5" name="COINS" x="165" y="274" currentframe="16" />
				<Sprite anchorpoint="center" image="SPIN_TOKEN" section="default" scalex=".4" pivotpoint="center" scaley=".4" frametime="50" flip="horizontal" name="SPIN_TOKEN" x="399" y="276" currentframe="8" />
				<Sprite name="FORCE_PLAYER_TO_WARDROBE_OVERLAY" section="sceneshop" image="ShopForceWardrobe" pivotpoint="center" rotation="0" x="0" y="0">
					<Vector id="children">
						<Label width="580" setup="TEXT_LABEL" alignh="center" wrapstyle="wordwrap" font="FONT_STORY_1" section="default" pivotpoint="top" charspacing="2" lineheight="32" color0="0" color1="#FFF7C6" anchorpoint="top" name="MESSAGE" textid="TEXT_CLOSETINTRO" x="704" y="410" currentframe="0" />
						<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_DIALOG_HEADERS03" section="default" color0="0" color1="#8F3FD8" charspacing="5" name="HEADER" lineheight="40" color2="#00009f" textid="TEXT_CLOSETINTROHEADER" x="696" y="305" currentframe="0" />
						<Sprite name="Wardrobe_Arrow" section="sceneshop" image="IMAGE_ARROW_STR" framedirection="switch" frametime="30" anchorpoint="left" scalex=".85" scaley=".85" x="406" y="584" currentframe="0" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneShop>
		<!--WORLD MAP-->
		<SceneWorldMap id="SCENE_WORLD_MAP" section="sceneworldmap" x="0" y="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0">
					<Vector id="children">
						<Sprite name="WORLDMAP_BG03" image="IMAGE_WORLDMAP_BG03" section="sceneworldmap" x="2000" />
						<Sprite name="WORLDMAP_BG02" image="IMAGE_WORLDMAP_BG02" section="sceneworldmap" x="1000" />
						<Sprite name="WORLDMAP_BG01" image="IMAGE_WORLDMAP_BG01" section="sceneworldmap" />
						<Sprite image="IMAGE_TREE_SWAY02" section="sceneworldmap" anchorpointx="107" anchorpointy="210" pivotpointx="107" pivotpointy="210" x="192" y="379" name="TREE_SWAY03" />
						<Sprite image="IMAGE_TREE_SWAY02" section="sceneworldmap" name="TREE_SWAY02" anchorpointx="107" anchorpointy="210" pivotpointx="107" pivotpointy="210" x="38" y="266" />
						<Sprite image="IMAGE_TREE_SWAY01" section="sceneworldmap" framedirection="switch" name="TREE_SWAY01" anchorpointx="99" anchorpointy="219" pivotpointx="99" pivotpointy="219" x="431" y="275" />
						<Button name="BUTTON_LAND_1" enabled="false" image="BUTTON_LAND_1" section="sceneworldmap" command="LAUNCH_LAND_1" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" x="130" y="129" currentframe="3" />
						<Button name="BUTTON_LAND_2" enabled="false" image="BUTTON_LAND_2" section="sceneworldmap" command="LAUNCH_LAND_2" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" x="245" y="616" currentframe="3" />
						<Button name="BUTTON_LAND_3" enabled="false" image="BUTTON_LAND_3" section="sceneworldmap" command="LAUNCH_LAND_3" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" x="776" y="538" currentframe="3" />
						<Button name="BUTTON_LAND_4" enabled="false" image="BUTTON_LAND_4" section="sceneworldmap" command="LAUNCH_LAND_4" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" x="777" y="218" currentframe="3" />
						<Button name="BUTTON_LAND_5" enabled="false" image="BUTTON_LAND_5" section="sceneworldmap" command="LAUNCH_LAND_5" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" x="1281" y="131" currentframe="3" />
						<Button name="BUTTON_LAND_6" enabled="false" image="BUTTON_LAND_6" section="sceneworldmap" command="LAUNCH_LAND_6" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" x="1736" y="199" currentframe="3" />
						<Button name="BUTTON_LAND_7" enabled="false" image="BUTTON_LAND_7" section="sceneworldmap" command="LAUNCH_LAND_7" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" x="1700" y="499" currentframe="3" />
						<Button name="BUTTON_LAND_8" enabled="false" image="BUTTON_LAND_8" section="sceneworldmap" command="LAUNCH_LAND_8" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" soundsection="default" anchorpoint="center" x="1286" y="571" currentframe="3" />
						<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
						<Sprite name="POCKET02" image="IMAGE_POCKET02" section="sceneworldmap" x="1000" />
						<Sprite name="POCKET01" image="IMAGE_POCKET01" section="sceneworldmap" />
						<Sprite name="start_worldmap" section="sceneworldmap" image="startworldmap" x="130" y="129" anchorpoint="center" />
						<Sprite name="PINWHEEL" image="IMAGE_PINWHEEL" section="default" x="1164" y="22" frametime="48" scalex=".5" scaley=".5" />
						<Sprite name="AMBIENT_TORNADO_CONTROLLER" />
						<Sprite image="IMAGE_CAR_LIGHTS" section="sceneworldmap" name="CAR_LIGHT_03" x="789" y="734" currentframe="0" />
						<Sprite image="IMAGE_CAR_LIGHTS" section="sceneworldmap" name="CAR_LIGHT_02" x="534" y="597" currentframe="0" />
						<Sprite name="CAR_LIGHT_01" image="IMAGE_CAR_LIGHTS" section="sceneworldmap" x="659" y="504" />
						<Sprite image="IMAGE_WAVES" section="sceneworldmap" name="WAVES07" x="358" y="734" currentframe="4" scalex="1.5" scaley="1.5" />
						<Sprite image="IMAGE_WAVES" section="sceneworldmap" name="WAVES06" x="33" y="653" currentframe="1" scalex="1.5" scaley="1.5" />
						<Sprite image="IMAGE_WAVES" section="sceneworldmap" name="WAVES05" x="136" y="534" currentframe="4" scaley="1.5" scalex="1.5" />
						<Sprite image="IMAGE_WAVES" section="sceneworldmap" name="WAVES04" x="437" y="635" currentframe="4" scalex="1.5" scaley="1.5" />
						<Sprite image="IMAGE_WAVES" section="sceneworldmap" name="WAVES03" x="308" y="563" currentframe="2" scalex="1.5" scaley="1.5" />
						<Sprite image="IMAGE_WAVES" section="sceneworldmap" name="WAVES02" scalex="1.5" scaley="1.5" x="452" y="467" currentframe="1" />
						<Sprite name="WAVES01" image="IMAGE_WAVES" section="sceneworldmap" scalex="1.5" scaley="1.5" x="488" y="343" currentframe="5" alpha="1" />
					</Vector>
				</Sprite>
				<Button name="MAP_SCROLL_RIGHT" image="MAP_SCROLL_RIGHT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_RIGHT" clicksound="SOUND_BUTTON" soundsection="default" x="987" y="324" currentframe="0" />
				<Button name="MAP_SCROLL_LEFT" image="MAP_SCROLL_LEFT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_LEFT" clicksound="SOUND_BUTTON" soundsection="default" x="3" y="304" currentframe="0" />
				<Button name="BUTTON_BACK" image="BUTTON_BACK" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" section="default" soundsection="default" x="12" y="708" />
				<Sprite section="scenegamebase" anchorpoint="center" image="coinnumber_holder" name="coinnumberholder" x="957" y="732" currentframe="2">
					<Vector id="children">
						<NumberLabel name="COIN_NUM" section="scenegamebase" text="*123456789" padstyle="none" alignh="center" anchorpoint="center" pivotpoint="center" font="INGAME_COIN_NUM" charspacing="2" x="0" y="-2" currentframe="0" />
						<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" scaley=".6" scalex=".6" frametime="48" x="-61" y="-1" currentframe="5" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneWorldMap>
		<!--JUNGLE LAND-->
		<SceneLandMap id="SCENE_LAND_1" section="scenelandjungle" x="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0">
					<Vector id="children">
						<Sprite name="MAP1-3" image="IMAGE_MAP1-3" section="scenelandjungle" x="2000" />
						<Sprite name="MAP1-2" image="IMAGE_MAP1-2" section="scenelandjungle" x="1000" />
						<Sprite name="MAP1-1" image="IMAGE_MAP1-1" section="scenelandjungle" x="0" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_18" image="IMAGE_JUN_SPOT_OVERLAY18" section="scenelandjungle" x="30" y="0" />
						<Sprite name="SPOT_OVERLAY_17" image="IMAGE_JUN_SPOT_OVERLAY17" section="scenelandjungle" x="0" y="0" />
						<Sprite name="SPOT_OVERLAY_16" image="IMAGE_JUN_SPOT_OVERLAY16" section="scenelandjungle" x="0" y="48" />
						<Sprite name="SPOT_OVERLAY_14" image="IMAGE_JUN_SPOT_OVERLAY14" section="scenelandjungle" x="2153" y="0" />
						<Sprite name="SPOT_OVERLAY_13" image="IMAGE_JUN_SPOT_OVERLAY13" section="scenelandjungle" x="2120" y="46" />
						<Sprite name="SPOT_OVERLAY_05" image="IMAGE_JUN_SPOT_OVERLAY05" section="scenelandjungle" x="1712" y="0" />
						<Sprite name="SPOT_OVERLAY_04" image="IMAGE_JUN_SPOT_OVERLAY04" section="scenelandjungle" x="1544" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_03" image="IMAGE_JUN_SPOT_OVERLAY03" section="scenelandjungle" x="1280" y="0" />
						<Sprite name="SPOT_OVERLAY_12" image="IMAGE_JUN_SPOT_OVERLAY12" section="scenelandjungle" x="1051" y="100" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_15" image="IMAGE_JUN_SPOT_OVERLAY15" section="scenelandjungle" x="1578" y="152" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_11" image="IMAGE_JUN_SPOT_OVERLAY11" section="scenelandjungle" x="1871" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_10" image="IMAGE_JUN_SPOT_OVERLAY10" section="scenelandjungle" x="1777" y="411" />
						<Sprite name="SPOT_OVERLAY_09" image="IMAGE_JUN_SPOT_OVERLAY09" section="scenelandjungle" x="1539" y="454" />
						<Sprite name="SPOT_OVERLAY_08" image="IMAGE_JUN_SPOT_OVERLAY08" section="scenelandjungle" x="1263" y="437" />
						<Sprite name="SPOT_OVERLAY_07" image="IMAGE_JUN_SPOT_OVERLAY07" section="scenelandjungle" x="893" y="183" />
						<Sprite name="SPOT_OVERLAY_06" image="IMAGE_JUN_SPOT_OVERLAY06" section="scenelandjungle" x="550" y="390" />
						<Sprite name="SPOT_OVERLAY_02" image="IMAGE_JUN_SPOT_OVERLAY02" section="scenelandjungle" x="908" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_01" image="IMAGE_JUN_SPOT_OVERLAY01" section="scenelandjungle" x="612" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_00" image="IMAGE_JUN_SPOT_OVERLAY00" section="scenelandjungle" x="442" y="0" />
						<Sprite name="Boss_Idle" section="scenelandjungle" image="IMAGE_MAP_BLOCKODILE_IDLE" x="2483" y="320" />
						<Sprite name="Boss_Idle2" section="scenelandjungle" image="IMAGE_MAP_BLOCKODILE_EYES_IDLE" x="2523" y="363" visible="false" />
						<Sprite name="Boss_Angry" section="scenelandjungle" image="IMAGE_MAP_BLOCKODILE_UPSET" visible="false" x="2483" y="320" />
						<ParticleEffect name="PARTICLE_HIDDEN_UNLOCKED" section="scenelandjungle" library="PARTICLE_HIDDENLOC" x="1461" y="341" visible="true" />
						<Sprite name="MAP_NODE_ZORDER_PLACEHOLDER" />
						<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
						<Sprite name="SPOT_POCKET_02" image="IMAGE_SPOT_POCKET_02" section="scenelandjungle" x="1154" y="0" visible="false" />
						<Sprite name="SPOT_POCKET_04" image="IMAGE_SPOT_POCKET_04" section="scenelandjungle" x="1548" y="0" visible="false" />
						<Sprite name="bosstitle" section="scenelandmap" x="2449" y="281" visible="false" />
						<Button name="BOSS_CLICK_REGION" command="BOSS_REGION_CLICKED" />
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" scalex=".5" scaley=".5" frametime="30" alpha="1" x="2480" y="312" currentframe="4" visible="false" />
					</Vector>
				</Sprite>
				<Button name="MAP_SCROLL_UP" image="MAP_SCROLL_UP" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_UP" clicksound="SOUND_BUTTON" soundsection="default" x="471" y="3" currentframe="0" />
				<Button name="MAP_SCROLL_DOWN" image="MAP_SCROLL_DOWN" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_DOWN" clicksound="SOUND_BUTTON" soundsection="default" x="472" y="731" currentframe="0" />
				<Button name="MAP_SCROLL_RIGHT" image="MAP_SCROLL_RIGHT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_RIGHT" clicksound="SOUND_BUTTON" soundsection="default" x="987" y="324" currentframe="0" />
				<Button name="MAP_SCROLL_LEFT" image="MAP_SCROLL_LEFT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_LEFT" clicksound="SOUND_BUTTON" soundsection="default" x="3" y="304" currentframe="0" />
				<Button name="BUTTON_MAP_MAIN_MENU" x="12" y="708" image="BUTTON_MAP_MAIN_MENU" section="scenelandmap" setup="DEFAULT_BUTTON" command="MAIN_MENU" clicksound="SOUND_BUTTON" soundsection="default" />
				<Sprite name="coinnumberholder" section="scenegamebase" anchorpoint="center" image="coinnumber_holder" x="957" y="732" currentframe="2">
					<Vector id="children">
						<NumberLabel name="COIN_NUM" section="scenegamebase" text="*123456789" padstyle="none" alignh="center" anchorpoint="center" pivotpoint="center" font="INGAME_COIN_NUM" charspacing="2" x="0" y="-2" />
						<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" scaley=".6" scalex=".6" frametime="48" x="-61" y="-1" currentframe="12" />
					</Vector>
				</Sprite>
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" name="LAND_COMPLETE" x="524" y="323" visible="false">
					<Vector id="children">
						<Label section="scenegamebase" alignh="center" pivotpoint="top" font="MODE_NAMES" color1="#98C400" anchorpoint="top" charspacing="6" lineheight="65" padstyle="none" color0="" name="LEVEL_COMPLETE_TEXT" x="1" y="-24" textid="TEXT_LAND_MAP_FLYOVER" />
						<Label section="scenegamebase" alignh="center" pivotpoint="top" anchorpoint="top" padstyle="none" font="FONT_VS_NAME" charspacing="3" color1="#80FF00" color0="0" color2="#000080" name="SECONDARY_MESSAGE" textid="TEXT_LAND_MAP_FLYOVER_SECONDARY" width="600" wrapstyle="wordwrap" lineheight="35" x="0" y="68" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneLandMap>
		<!--UNDERWATER LAND-->
		<SceneLandMap id="SCENE_LAND_2" section="scenelandunderwater" x="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0">
					<Vector id="children">
						<Sprite name="MAP_BACKGROUND1" x="0" y="0" image="MAP_BACKGROUND1" section="scenelandunderwater" />
						<Sprite name="MAP_BACKGROUND3" image="IMAGE_MAP2-3" section="scenelandunderwater" x="2000" />
						<Sprite name="MAP_BACKGROUND2" x="1000" y="0" image="MAP_BACKGROUND2" section="scenelandunderwater" />
						<Sprite name="SPOT_OVERLAY_02" image="IMAGE_COR_SPOT_OVERLAY_SHOP" section="scenelandunderwater" x="167" y="520" />
						<Sprite name="SPOT_OVERLAY_06" image="IMAGE_COR_SPOT_OVERLAY_CASINO" section="scenelandunderwater" x="472" y="0" />
						<Sprite name="SPOT_OVERLAY_09" image="IMAGE_COR_SPOT_OVERLAY_07" section="scenelandunderwater" x="893" y="294" />
						<Sprite name="SPOT_OVERLAY_08" image="IMAGE_COR_SPOT_OVERLAY_06" section="scenelandunderwater" x="471" y="300" />
						<Sprite name="SPOT_OVERLAY_07" image="IMAGE_COR_SPOT_OVERLAY_05" section="scenelandunderwater" x="566" y="0" />
						<Sprite name="SPOT_OVERLAY_05" image="IMAGE_COR_SPOT_OVERLAY_04" section="scenelandunderwater" x="294" y="245" />
						<Sprite name="SPOT_OVERLAY_04" image="IMAGE_COR_SPOT_OVERLAY_03" section="scenelandunderwater" x="155" y="0" />
						<Sprite name="SPOT_OVERLAY_03" image="IMAGE_COR_SPOT_OVERLAY_02" section="scenelandunderwater" />
						<Sprite name="SPOT_OVERLAY_01" image="IMAGE_COR_SPOT_OVERLAY_01" section="scenelandunderwater" x="102" y="328" />
						<Sprite name="SPOT_OVERLAY_00" image="IMAGE_COR_SPOT_OVERLAY_00" section="scenelandunderwater" x="0" y="392" />
						<Sprite name="SPOT_OVERLAY_12" image="IMAGE_COR_SPOT_OVERLAY_09" section="scenelandunderwater" x="1235" y="329" />
						<Sprite name="SPOT_OVERLAY_10" image="IMAGE_COR_SPOT_OVERLAY_08" section="scenelandunderwater" x="984" y="165" />
						<Sprite name="SPOT_OVERLAY_11" image="IMAGE_COR_SPOT_OVERLAY_SPECIAL" section="scenelandunderwater" x="996" y="0" />
						<Sprite name="SPOT_OVERLAY_14" image="IMAGE_COR_SPOT_OVERLAY_10" section="scenelandunderwater" x="1284" y="0" />
						<Sprite name="SPOT_OVERLAY_13" image="IMAGE_COR_SPOT_OVERLAY_11" section="scenelandunderwater" x="1101" y="403" />
						<Sprite name="SPOT_OVERLAY_16" image="IMAGE_COR_SPOT_OVERLAY_BOSS" section="scenelandunderwater" x="1541" y="0" />
						<Sprite name="SPOT_OVERLAY_15" image="IMAGE_COR_SPOT_OVERLAY_12" section="scenelandunderwater" x="1549" y="379" />
						<ParticleEffect name="PARTICLE_HIDDEN_UNLOCKED" section="scenelandunderwater" library="PARTICLE_HIDDENLOC" x="1270" y="176" visible="false" />
						<Sprite name="MAP_NODE_ZORDER_PLACEHOLDER" />
						<Sprite name="AMB_SPOT_OVERLAY_16A" image="IMAGE_AMB_SPOT_OVERLAY16A" section="scenelandunderwater" x="1637" y="66" />
						<Sprite name="AMB_SPOT_OVERLAY_16B" image="IMAGE_AMB_SPOT_OVERLAY16B" section="scenelandunderwater" x="1480" y="66" />
						<Sprite name="CLEAN_BORDER_RIGHT" image="IMAGE_CLEAN_BORDER_RIGHT" section="scenelandunderwater" x="2000" />
						<Sprite name="CLEAN_BORDER_MIDDLE" image="IMAGE_CLEAN_BORDER_MIDDLE" section="scenelandunderwater" x="1000" />
						<Sprite name="CLEAN_BORDER_LEFT" image="IMAGE_CLEAN_BORDER_LEFT" section="scenelandunderwater" />
						<Sprite name="AMB_SPOT_OVERLAY_15" image="IMAGE_AMB_SPOT_OVERLAY15" section="scenelandunderwater" x="1503" y="401" />
						<Sprite name="AMB_SPOT_OVERLAY_14" image="IMAGE_AMB_SPOT_OVERLAY14" section="scenelandunderwater" x="1255" y="157" />
						<Sprite name="AMB_SPOT_OVERLAY_13" image="IMAGE_AMB_SPOT_OVERLAY13" section="scenelandunderwater" x="1139" y="538" />
						<Sprite name="AMB_SPOT_OVERLAY_12" image="IMAGE_AMB_SPOT_OVERLAY12" section="scenelandunderwater" x="1178" y="376" />
						<Sprite name="AMB_SPOT_OVERLAY_11" image="IMAGE_AMB_SPOT_OVERLAY11" section="scenelandunderwater" x="973" y="67" />
						<Sprite name="AMB_SPOT_OVERLAY_10" image="IMAGE_AMB_SPOT_OVERLAY10" section="scenelandunderwater" x="951" y="213" />
						<Sprite name="AMB_SPOT_OVERLAY_09" image="IMAGE_AMB_SPOT_OVERLAY09" section="scenelandunderwater" x="862" y="338" />
						<Sprite name="AMB_SPOT_OVERLAY_08" image="IMAGE_AMB_SPOT_OVERLAY08" section="scenelandunderwater" x="512" y="355" />
						<Sprite name="AMB_SPOT_OVERLAY_07" image="IMAGE_AMB_SPOT_OVERLAY07" section="scenelandunderwater" x="658" y="170" />
						<Sprite name="AMB_SPOT_OVERLAY_06" image="IMAGE_AMB_SPOT_OVERLAY06" section="scenelandunderwater" x="432" y="108" />
						<Sprite name="AMB_SPOT_OVERLAY_05" image="IMAGE_AMB_SPOT_OVERLAY05" section="scenelandunderwater" x="290" y="282" currentframe="0" />
						<Sprite name="AMB_SPOT_OVERLAY_04" image="IMAGE_AMB_SPOT_OVERLAY04" section="scenelandunderwater" x="168" y="160" />
						<Sprite name="AMB_SPOT_OVERLAY_03" image="IMAGE_AMB_SPOT_OVERLAY03" section="scenelandunderwater" x="-22" y="223" currentframe="0" />
						<Sprite name="AMB_SPOT_OVERLAY_02" image="IMAGE_AMB_SPOT_OVERLAY02" section="scenelandunderwater" x="204" y="524" currentframe="0" />
						<Sprite name="AMB_SPOT_OVERLAY_01" image="IMAGE_AMB_SPOT_OVERLAY01" section="scenelandunderwater" x="102" y="361" currentframe="0" />
						<Sprite name="AMB_SPOT_OVERLAY_00" image="IMAGE_AMB_SPOT_OVERLAY00" section="scenelandunderwater" x="-15" y="420" currentframe="0" />
						<Sprite name="Boss_Idle" image="IMAGE_BLOCKTOPUS_MAP_IDLE" section="scenelandunderwater" x="1717" y="91" currentframe="43" />
						<Sprite name="Boss_Angry" image="IMAGE_BLOCKTOPUS_MAP_UPSET" section="scenelandunderwater" visible="false" x="1717" y="91" currentframe="45" />
						<Sprite name="AMB_SPOT_OVERLAY_16D" image="IMAGE_AMB_SPOT_OVERLAY16D" section="scenelandunderwater" x="1501" y="239" />
						<Sprite name="AMB_SPOT_OVERLAY_16C" image="IMAGE_AMB_SPOT_OVERLAY16C" section="scenelandunderwater" x="1754" y="220" />
						<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
						<Sprite name="bosstitle" section="scenelandmap" x="1609" y="167" visible="false" />
						<Button name="BOSS_CLICK_REGION" command="BOSS_REGION_CLICKED" />
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" scalex=".5" scaley=".5" frametime="30" x="1838" y="98" currentframe="5" visible="false" />
					</Vector>
				</Sprite>
				<Button name="MAP_SCROLL_UP" image="MAP_SCROLL_UP" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_UP" clicksound="SOUND_BUTTON" soundsection="default" x="471" y="3" currentframe="0" />
				<Button name="MAP_SCROLL_DOWN" image="MAP_SCROLL_DOWN" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_DOWN" clicksound="SOUND_BUTTON" soundsection="default" x="472" y="731" currentframe="0" />
				<Button name="MAP_SCROLL_RIGHT" image="MAP_SCROLL_RIGHT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_RIGHT" clicksound="SOUND_BUTTON" soundsection="default" x="987" y="324" currentframe="0" />
				<Button name="MAP_SCROLL_LEFT" image="MAP_SCROLL_LEFT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_LEFT" clicksound="SOUND_BUTTON" soundsection="default" x="3" y="304" currentframe="0" />
				<Button name="BUTTON_MAP_MAIN_MENU" x="12" y="708" image="BUTTON_MAP_MAIN_MENU" section="scenelandmap" setup="DEFAULT_BUTTON" command="MAIN_MENU" clicksound="SOUND_BUTTON" soundsection="default" />
				<Sprite section="scenegamebase" anchorpoint="center" image="coinnumber_holder" name="coinnumberholder" x="957" y="732" currentframe="2">
					<Vector id="children">
						<NumberLabel name="COIN_NUM" section="scenegamebase" text="*123456789" padstyle="none" alignh="center" anchorpoint="center" pivotpoint="center" font="INGAME_COIN_NUM" charspacing="2" x="0" y="-2" currentframe="0" />
						<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" scaley=".6" scalex=".6" frametime="48" x="-61" y="-1" currentframe="15" />
					</Vector>
				</Sprite>
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" x="524" y="323" visible="false" name="LAND_COMPLETE">
					<Vector id="children">
						<Label section="scenegamebase" alignh="center" pivotpoint="top" font="MODE_NAMES" color1="#43A4DE" anchorpoint="top" charspacing="6" lineheight="65" padstyle="none" color0="" name="LEVEL_COMPLETE_TEXT" x="1" y="-24" textid="TEXT_LAND_MAP_FLYOVER" />
						<Label section="scenegamebase" alignh="center" pivotpoint="top" anchorpoint="top" padstyle="none" font="FONT_VS_NAME" charspacing="3" color1="#80FF00" color0="0" color2="#000080" name="SECONDARY_MESSAGE" textid="TEXT_LAND_MAP_FLYOVER_SECONDARY" width="600" wrapstyle="wordwrap" lineheight="35" x="0" y="68" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneLandMap>
		<!--CITY LAND-->
		<SceneLandMap id="SCENE_LAND_3" section="scenelandcity" x="0\" y="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0">
					<Vector id="children">
						<Sprite name="MAP3-5" image="IMAGE_MAP3-5" section="scenelandcity" x="1000" y="768" />
						<Sprite name="MAP3-4" image="IMAGE_MAP3-4" section="scenelandcity" y="768" />
						<Sprite name="MAP3-3" image="IMAGE_MAP3-3" section="scenelandcity" y="0" x="2000" />
						<Sprite name="MAP3-2" image="IMAGE_MAP3-2" section="scenelandcity" x="1000" />
						<Sprite name="MAP3-1" image="IMAGE_MAP3-1" section="scenelandcity" />
						<Sprite name="COFFEE_SIGN01" image="IMAGE_COFFEE_SIGN01" section="scenelandcity" x="1122" y="288" />
						<Sprite name="CAR_BLINKERS01" image="IMAGE_CAR_BLINKERS01" section="scenelandcity" x="731" y="331" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_19" image="IMAGE_SPOT_OVERLAY_19" section="scenelandcity" x="376" y="579" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_18" image="IMAGE_SPOT_OVERLAY_18" section="scenelandcity" x="1491" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_17" image="IMAGE_SPOT_OVERLAY_17" section="scenelandcity" x="1456" y="260" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_16" image="IMAGE_SPOT_OVERLAY_16" section="scenelandcity" x="1124" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_15" image="IMAGE_SPOT_OVERLAY_15" section="scenelandcity" x="992" y="259" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_14" image="IMAGE_SPOT_OVERLAY_14" section="scenelandcity" x="844" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_13" image="IMAGE_SPOT_OVERLAY_13" section="scenelandcity" x="505" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_12" image="IMAGE_SPOT_OVERLAY_12" section="scenelandcity" x="283" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_11" image="IMAGE_SPOT_OVERLAY_11" section="scenelandcity" x="285" y="78" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_10" image="IMAGE_SPOT_OVERLAY_10" section="scenelandcity" x="0" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_09" image="IMAGE_SPOT_OVERLAY_09" section="scenelandcity" x="0" y="133" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_08" image="IMAGE_SPOT_OVERLAY_08" section="scenelandcity" x="0" y="588" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_07" image="IMAGE_SPOT_OVERLAY_07" section="scenelandcity" x="180" y="765" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_06" image="IMAGE_SPOT_OVERLAY_06" section="scenelandcity" x="367" y="775" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_05" image="IMAGE_SPOT_OVERLAY_05" section="scenelandcity" x="599" y="1002" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_04" image="IMAGE_SPOT_OVERLAY_04" section="scenelandcity" x="0" y="731" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_03" image="IMAGE_SPOT_OVERLAY_03" section="scenelandcity" x="0" y="893" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_02" image="IMAGE_SPOT_OVERLAY_02" section="scenelandcity" x="0" y="1140" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_01" image="IMAGE_SPOT_OVERLAY_01" section="scenelandcity" x="218" y="1204" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_00" image="IMAGE_SPOT_OVERLAY_00" section="scenelandcity" x="514" y="1167" currentframe="0" />
						<Sprite name="WAVE_FRAME08" image="IMAGE_WAVE_FRAME08" section="scenelandcity" x="-4" y="1025" />
						<Sprite name="WAVE_FRAME07" image="IMAGE_WAVE_FRAME07" section="scenelandcity" x="-5" y="1025" />
						<Sprite name="WAVE_FRAME06" image="IMAGE_WAVE_FRAME06" section="scenelandcity" x="-3" y="1025" />
						<Sprite name="WAVE_FRAME05" image="IMAGE_WAVE_FRAME05" section="scenelandcity" x="-4" y="1025" />
						<Sprite name="WAVE_FRAME04" image="IMAGE_WAVE_FRAME04" section="scenelandcity" x="-4" y="1025" />
						<Sprite name="WAVE_FRAME03" image="IMAGE_WAVE_FRAME03" section="scenelandcity" x="-4" y="1251" />
						<Sprite name="WAVE_FRAME02" image="IMAGE_WAVE_FRAME02" section="scenelandcity" x="-2" y="1345" />
						<Sprite name="WAVE_FRAME01" image="IMAGE_WAVE_FRAME01" section="scenelandcity" x="-4" y="1435" />
						<Sprite name="Boss_Idle" section="scenelandcity" image="IMAGE_BLOCKZILLA_MAP_IDLE" x="1813" y="341" currentframe="0" />
						<Sprite name="Boss_Angry" section="scenelandcity" image="IMAGE_BLOCKZILLA_MAP_ANGRY" visible="false" x="1813" y="341" currentframe="0" />
						<ParticleEffect name="PARTICLE_HIDDEN_UNLOCKED" section="scenelandcity" library="PARTICLE_HIDDENLOC" x="86" y="461" visible="false" />
						<Sprite name="MAP_NODE_ZORDER_PLACEHOLDER" />
						<Sprite name="CAR_BLINKERS02" image="IMAGE_CAR_BLINKERS01" section="scenelandcity" x="898" y="1056" currentframe="0" />
						<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
						<Sprite name="SPOT_POCKET_06" image="IMAGE_SPOT_POCKET_06" section="scenelandcity" x="816" y="1095" currentframe="0" visible="false" />
						<Sprite name="bosstitle" section="scenelandmap" x="1792" y="295" visible="false" />
						<Button name="BOSS_CLICK_REGION" command="BOSS_REGION_CLICKED" />
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" frametime="30" scalex=".5" scaley=".5" x="1866" y="322" currentframe="38" visible="false" />
					</Vector>
				</Sprite>
				<Button name="MAP_SCROLL_UP" image="MAP_SCROLL_UP" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_UP" clicksound="SOUND_BUTTON" soundsection="default" x="471" y="3" currentframe="0" />
				<Button name="MAP_SCROLL_DOWN" image="MAP_SCROLL_DOWN" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_DOWN" clicksound="SOUND_BUTTON" soundsection="default" x="472" y="731" currentframe="0" />
				<Button name="MAP_SCROLL_RIGHT" image="MAP_SCROLL_RIGHT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_RIGHT" clicksound="SOUND_BUTTON" soundsection="default" x="987" y="324" currentframe="0" />
				<Button name="MAP_SCROLL_LEFT" image="MAP_SCROLL_LEFT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_LEFT" clicksound="SOUND_BUTTON" soundsection="default" x="3" y="304" currentframe="0" />
				<Button name="BUTTON_MAP_MAIN_MENU" x="12" y="708" image="BUTTON_MAP_MAIN_MENU" section="scenelandmap" setup="DEFAULT_BUTTON" command="MAIN_MENU" clicksound="SOUND_BUTTON" soundsection="default" />
				<Sprite section="scenegamebase" anchorpoint="center" image="coinnumber_holder" name="coinnumberholder" x="957" y="732" currentframe="2">
					<Vector id="children">
						<NumberLabel name="COIN_NUM" section="scenegamebase" text="*123456789" padstyle="none" alignh="center" anchorpoint="center" pivotpoint="center" font="INGAME_COIN_NUM" charspacing="2" x="0" y="-2" currentframe="0" />
						<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" scaley=".6" scalex=".6" frametime="48" x="-61" y="-1" currentframe="15" />
					</Vector>
				</Sprite>
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" x="524" y="323" visible="false" name="LAND_COMPLETE">
					<Vector id="children">
						<Label section="scenegamebase" alignh="center" pivotpoint="top" font="MODE_NAMES" color1="#0080FF" anchorpoint="top" charspacing="6" lineheight="65" padstyle="none" color0="" name="LEVEL_COMPLETE_TEXT" x="1" y="-24" textid="TEXT_LAND_MAP_FLYOVER" />
						<Label section="scenegamebase" alignh="center" pivotpoint="top" anchorpoint="top" padstyle="none" font="FONT_VS_NAME" charspacing="3" color1="#80FF00" color0="0" color2="#000080" name="SECONDARY_MESSAGE" textid="TEXT_LAND_MAP_FLYOVER_SECONDARY" width="600" wrapstyle="wordwrap" lineheight="35" x="0" y="68" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneLandMap>
		<!--SNOW LAND-->
		<SceneLandMap id="SCENE_LAND_4" section="scenelandsnow" x="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0">
					<Vector id="children">
						<Sprite name="MAP4-6" image="IMAGE_MAP4-6" section="scenelandsnow" y="1536" x="1000" />
						<Sprite name="MAP4-5" image="IMAGE_MAP4-5" section="scenelandsnow" y="1536" />
						<Sprite name="MAP4-4" image="IMAGE_MAP4-4" section="scenelandsnow" x="1000" y="768" />
						<Sprite name="MAP4-3" image="IMAGE_MAP4-3" section="scenelandsnow" y="768" />
						<Sprite name="MAP4-2" image="IMAGE_MAP4-2" section="scenelandsnow" y="0" x="1000" />
						<Sprite name="MAP4-1" image="IMAGE_MAP4-1" section="scenelandsnow" />
						<Sprite name="MAP_NODE_ZORDER_PLACEHOLDER" />
						<Sprite name="SPOT_OVERLAY_26" image="IMAGE_SPOT_OVERLAY_26" section="scenelandsnow" x="422" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_25" image="IMAGE_SPOT_OVERLAY_25" section="scenelandsnow" x="728" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_24" image="IMAGE_SPOT_OVERLAY_24" section="scenelandsnow" />
						<Sprite name="SPOT_OVERLAY_23" image="IMAGE_SPOT_OVERLAY_23" section="scenelandsnow" x="262" y="82" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_22" image="IMAGE_SPOT_OVERLAY_22" section="scenelandsnow" x="559" y="162" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_21" image="IMAGE_SPOT_OVERLAY_21" section="scenelandsnow" x="0" y="171" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_20" image="IMAGE_SPOT_OVERLAY_20" section="scenelandsnow" x="652" y="282" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_19" image="IMAGE_SPOT_OVERLAY_19" section="scenelandsnow" x="0" y="375" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_18" image="IMAGE_SPOT_OVERLAY_18" section="scenelandsnow" x="428" y="391" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_17" image="IMAGE_SPOT_OVERLAY_17" section="scenelandsnow" x="775" y="468" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_16" image="IMAGE_SPOT_OVERLAY_16" section="scenelandsnow" x="632" y="696" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_15" image="IMAGE_SPOT_OVERLAY_15" section="scenelandsnow" x="341" y="677" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_14" image="IMAGE_SPOT_OVERLAY_14" section="scenelandsnow" x="0" y="588" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_13" image="IMAGE_SPOT_OVERLAY_13" section="scenelandsnow" x="346" y="912" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_12" image="IMAGE_SPOT_OVERLAY_12" section="scenelandsnow" x="0" y="981" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_11" image="IMAGE_SPOT_OVERLAY_11" section="scenelandsnow" x="673" y="990" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_10" image="IMAGE_SPOT_OVERLAY_10" section="scenelandsnow" x="460" y="1132" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_09" image="IMAGE_SPOT_OVERLAY_09" section="scenelandsnow" x="71" y="1167" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_08" image="IMAGE_SPOT_OVERLAY_08" section="scenelandsnow" x="295" y="1405" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_07" image="IMAGE_SPOT_OVERLAY_07" section="scenelandsnow" x="0" y="1338" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_06" image="IMAGE_SPOT_OVERLAY_06" section="scenelandsnow" x="557" y="1449" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_05" image="IMAGE_SPOT_OVERLAY_05" section="scenelandsnow" x="257" y="1687" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_04" image="IMAGE_SPOT_OVERLAY_04" section="scenelandsnow" x="0" y="1819" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_03" image="IMAGE_SPOT_OVERLAY_03" section="scenelandsnow" x="563" y="1830" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_02" image="IMAGE_SPOT_OVERLAY_02" section="scenelandsnow" x="385" y="1996" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_01" image="IMAGE_SPOT_OVERLAY_01" section="scenelandsnow" x="190" y="2046" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_00" image="IMAGE_SPOT_OVERLAY_00" section="scenelandsnow" x="0" y="2013" />
						<Sprite name="Boss_Idle" section="scenelandsnow" image="IMAGE_YETI_MAP_IDLE" x="476" y="-50" currentframe="0" />
						<Sprite name="Boss_Angry" section="scenelandsnow" image="IMAGE_YETI_MAP_ANGRY" visible="false" x="476" y="-50" currentframe="0" />
						<ParticleEffect name="PARTICLE_HIDDEN_UNLOCKED" section="scenelandsnow" library="PARTICLE_HIDDENLOC" x="65" y="181" visible="false" />
						<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
						<Sprite name="MAP4-POCKET01" image="IMAGE_MAP4-POCKET01" section="scenelandsnow" x="291" y="241" currentframe="0" />
						<Sprite name="MAP4-POCKET02" image="IMAGE_MAP4-POCKET02" section="scenelandsnow" x="291" y="1587" currentframe="0" />
						<Sprite name="bosstitle" section="scenelandmap" x="491" y="176" visible="false" />
						<Button name="BOSS_CLICK_REGION" command="BOSS_REGION_CLICKED" />
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" frametime="30" scalex=".5" scaley=".5" x="560" y="14" currentframe="46" visible="false" />
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				</Sprite>
				<Button name="MAP_SCROLL_UP" image="MAP_SCROLL_UP" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_UP" clicksound="SOUND_BUTTON" soundsection="default" x="471" y="3" currentframe="0" />
				<Button name="MAP_SCROLL_DOWN" image="MAP_SCROLL_DOWN" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_DOWN" clicksound="SOUND_BUTTON" soundsection="default" x="472" y="731" currentframe="0" />
				<Button name="MAP_SCROLL_RIGHT" image="MAP_SCROLL_RIGHT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_RIGHT" clicksound="SOUND_BUTTON" soundsection="default" x="987" y="324" currentframe="0" />
				<Button name="MAP_SCROLL_LEFT" image="MAP_SCROLL_LEFT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_LEFT" clicksound="SOUND_BUTTON" soundsection="default" x="3" y="304" currentframe="0" />
				<Button name="BUTTON_MAP_MAIN_MENU" x="12" y="708" image="BUTTON_MAP_MAIN_MENU" section="scenelandmap" setup="DEFAULT_BUTTON" command="MAIN_MENU" clicksound="SOUND_BUTTON" soundsection="default" />
				<Sprite section="scenegamebase" anchorpoint="center" image="coinnumber_holder" name="coinnumberholder" x="957" y="732" currentframe="2">
					<Vector id="children">
						<NumberLabel name="COIN_NUM" section="scenegamebase" text="*123456789" padstyle="none" alignh="center" anchorpoint="center" pivotpoint="center" font="INGAME_COIN_NUM" charspacing="2" x="0" y="-2" currentframe="0" />
						<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" scaley=".6" scalex=".6" frametime="48" x="-61" y="-1" currentframe="7" />
					</Vector>
				</Sprite>
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" x="524" y="323" visible="false" name="LAND_COMPLETE">
					<Vector id="children">
						<Label section="scenegamebase" alignh="center" pivotpoint="top" font="MODE_NAMES" color1="#00FFFF" anchorpoint="top" charspacing="6" lineheight="65" padstyle="none" color0="" name="LEVEL_COMPLETE_TEXT" x="1" y="-24" textid="TEXT_LAND_MAP_FLYOVER" />
						<Label section="scenegamebase" alignh="center" pivotpoint="top" anchorpoint="top" padstyle="none" font="FONT_VS_NAME" charspacing="3" color1="#80FF00" color0="0" color2="#000080" name="SECONDARY_MESSAGE" textid="TEXT_LAND_MAP_FLYOVER_SECONDARY" width="600" wrapstyle="wordwrap" lineheight="35" x="0" y="68" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneLandMap>
		<!--GARDEN LAND-->
		<SceneLandMap id="SCENE_LAND_5" section="scenelandgarden" x="0" y="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0" anchorpoint="topleft">
					<Vector id="children">
						<Sprite name="MAP_BACKGROUND6" image="IMAGE_MAP5-6" section="scenelandgarden" y="768" x="2000" />
						<Sprite name="MAP_BACKGROUND5" image="IMAGE_MAP5-5" section="scenelandgarden" x="1000" y="768" />
						<Sprite name="MAP_BACKGROUND4" image="IMAGE_MAP5-4" section="scenelandgarden" x="0" y="768" />
						<Sprite name="MAP_BACKGROUND3" image="IMAGE_MAP5-3" section="scenelandgarden" x="2000" y="" />
						<Sprite name="MAP_BACKGROUND2" image="IMAGE_MAP5-2" section="scenelandgarden" x="1000" y="0" />
						<Sprite name="MAP_BACKGROUND1" image="IMAGE_MAP5-1" section="scenelandgarden" x="0" y="0" />
						<Sprite name="SPOT_OVERLAY_26" image="IMAGE_GAR_SPOT_OVERLAY_26" section="scenelandgarden" x="601" y="596" />
						<Sprite name="SPOT_OVERLAY_25" image="IMAGE_GAR_SPOT_OVERLAY_25" section="scenelandgarden" x="352" y="515" />
						<Sprite name="SPOT_OVERLAY_24" image="IMAGE_GAR_SPOT_OVERLAY_24" section="scenelandgarden" x="323" y="789" />
						<Sprite name="SPOT_OVERLAY_23" image="IMAGE_GAR_SPOT_OVERLAY_23" section="scenelandgarden" x="364" y="1017" />
						<Sprite name="SPOT_OVERLAY_22" image="IMAGE_GAR_SPOT_OVERLAY_22" section="scenelandgarden" x="899" y="828" />
						<Sprite name="SPOT_OVERLAY_21" image="IMAGE_GAR_SPOT_OVERLAY_21" section="scenelandgarden" x="1149" y="698" />
						<Sprite name="SPOT_OVERLAY_20" image="IMAGE_GAR_SPOT_OVERLAY_20" section="scenelandgarden" x="1354" y="851" />
						<Sprite name="SPOT_OVERLAY_19" image="IMAGE_GAR_SPOT_OVERLAY_19" section="scenelandgarden" x="1259" y="580" />
						<Sprite name="SPOT_OVERLAY_18" image="IMAGE_GAR_SPOT_OVERLAY_18" section="scenelandgarden" x="1027" y="358" />
						<Sprite name="SPOT_OVERLAY_17" image="IMAGE_GAR_SPOT_OVERLAY_17" section="scenelandgarden" x="790" y="324" />
						<Sprite name="SPOT_OVERLAY_16" image="IMAGE_GAR_SPOT_OVERLAY_16" section="scenelandgarden" x="371" y="283" />
						<Sprite name="SPOT_OVERLAY_15" image="IMAGE_GAR_SPOT_OVERLAY_15" section="scenelandgarden" x="101" y="351" />
						<Sprite name="SPOT_OVERLAY_14" image="IMAGE_GAR_SPOT_OVERLAY_14" section="scenelandgarden" x="0" y="450" />
						<Sprite name="SPOT_OVERLAY_13" image="IMAGE_GAR_SPOT_OVERLAY_13" section="scenelandgarden" x="0" y="806" />
						<Sprite name="SPOT_OVERLAY_12" image="IMAGE_GAR_SPOT_OVERLAY_12" section="scenelandgarden" x="0" y="1159" />
						<Sprite name="SPOT_OVERLAY_11" image="IMAGE_GAR_SPOT_OVERLAY_11" section="scenelandgarden" x="248" y="1131" />
						<Sprite name="SPOT_OVERLAY_10" image="IMAGE_GAR_SPOT_OVERLAY_10" section="scenelandgarden" x="596" y="1210" />
						<Sprite name="SPOT_OVERLAY_09" image="IMAGE_GAR_SPOT_OVERLAY_09" section="scenelandgarden" x="968" y="1228" />
						<Sprite name="SPOT_OVERLAY_08" image="IMAGE_GAR_SPOT_OVERLAY_08" section="scenelandgarden" x="1441" y="1078" />
						<Sprite name="SPOT_OVERLAY_07" image="IMAGE_GAR_SPOT_OVERLAY_07" section="scenelandgarden" x="1671" y="793" />
						<Sprite name="SPOT_OVERLAY_06" image="IMAGE_GAR_SPOT_OVERLAY_06" section="scenelandgarden" x="1636" y="412" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_05" image="IMAGE_GAR_SPOT_OVERLAY_05" section="scenelandgarden" x="1406" y="0" />
						<Sprite name="SPOT_OVERLAY_04" image="IMAGE_GAR_SPOT_OVERLAY_04" section="scenelandgarden" x="1080" y="0" />
						<Sprite name="SPOT_OVERLAY_03" image="IMAGE_GAR_SPOT_OVERLAY_03" section="scenelandgarden" x="785" y="0" />
						<Sprite name="SPOT_OVERLAY_02" image="IMAGE_GAR_SPOT_OVERLAY_02" section="scenelandgarden" x="510" y="0" />
						<Sprite name="SPOT_OVERLAY_01" image="IMAGE_GAR_SPOT_OVERLAY_01" section="scenelandgarden" x="178" y="0" />
						<Sprite name="SPOT_OVERLAY_00" image="IMAGE_GAR_SPOT_OVERLAY_00" section="scenelandgarden" x="0" y="0" />
						<Sprite name="Boss_Idle" section="scenelandgarden" image="IMAGE_BLOCKWIDOW_MAP_IDLE" x="698" y="744" currentframe="41" />
						<Sprite name="Boss_Angry" section="scenelandgarden" image="IMAGE_BLOCKWIDOW_MAP_ANGRY" visible="false" x="698" y="744" currentframe="1" />
						<ParticleEffect name="PARTICLE_HIDDEN_UNLOCKED" section="scenelandgarden" library="PARTICLE_HIDDENLOC" x="1338" y="936" visible="false" />
						<Sprite name="MAP_NODE_ZORDER_PLACEHOLDER" />
						<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
						<Sprite name="bosstitle" section="scenelandmap" x="834" y="780" currentframe="1" visible="false" />
						<Button name="BOSS_CLICK_REGION" command="BOSS_REGION_CLICKED" />
						<Sprite name="PINWHEEL" image="IMAGE_PINWHEEL" section="default" x="742" y="318" currentframe="7" color="#848284" />
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" frametime="30" scalex=".5" scaley=".5" x="831" y="781" currentframe="8" visible="false" />
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				</Sprite>
				<Button name="MAP_SCROLL_UP" image="MAP_SCROLL_UP" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_UP" clicksound="SOUND_BUTTON" soundsection="default" x="471" y="3" currentframe="0" />
				<Button name="MAP_SCROLL_DOWN" image="MAP_SCROLL_DOWN" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_DOWN" clicksound="SOUND_BUTTON" soundsection="default" x="472" y="731" currentframe="0" />
				<Button name="MAP_SCROLL_RIGHT" image="MAP_SCROLL_RIGHT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_RIGHT" clicksound="SOUND_BUTTON" soundsection="default" x="987" y="324" currentframe="0" />
				<Button name="MAP_SCROLL_LEFT" image="MAP_SCROLL_LEFT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_LEFT" clicksound="SOUND_BUTTON" soundsection="default" x="3" y="304" currentframe="0" />
				<Button name="BUTTON_MAP_MAIN_MENU" x="12" y="708" image="BUTTON_MAP_MAIN_MENU" section="scenelandmap" setup="DEFAULT_BUTTON" command="MAIN_MENU" clicksound="SOUND_BUTTON" soundsection="default" />
				<Sprite section="scenegamebase" anchorpoint="center" image="coinnumber_holder" name="coinnumberholder" x="957" y="732" currentframe="2">
					<Vector id="children">
						<NumberLabel name="COIN_NUM" section="scenegamebase" text="*123456789" padstyle="none" alignh="center" anchorpoint="center" pivotpoint="center" font="INGAME_COIN_NUM" charspacing="2" x="0" y="-2" currentframe="0" />
						<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" scaley=".6" scalex=".6" frametime="48" x="-61" y="-1" currentframe="16" />
					</Vector>
				</Sprite>
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" x="524" y="323" visible="false" name="LAND_COMPLETE">
					<Vector id="children">
						<Label section="scenegamebase" alignh="center" pivotpoint="top" font="MODE_NAMES" color1="#FF0000" anchorpoint="top" charspacing="6" lineheight="65" padstyle="none" color0="" name="LEVEL_COMPLETE_TEXT" x="1" y="-24" textid="TEXT_LAND_MAP_FLYOVER" />
						<Label section="scenegamebase" alignh="center" pivotpoint="top" anchorpoint="top" padstyle="none" font="FONT_VS_NAME" charspacing="3" color1="#80FF00" color0="0" color2="#000080" name="SECONDARY_MESSAGE" textid="TEXT_LAND_MAP_FLYOVER_SECONDARY" width="600" wrapstyle="wordwrap" lineheight="35" x="0" y="68" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneLandMap>
		<!--DESERT LAND-->
		<SceneLandMap id="SCENE_LAND_6" section="scenelanddesert" x="0" y="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0">
					<Vector id="children">
						<Sprite name="MAP6-5" image="IMAGE_MAP6-5" section="scenelanddesert" x="2000" y="768" />
						<Sprite name="MAP6-4" image="IMAGE_MAP6-4" section="scenelanddesert" x="1000" y="768" />
						<Sprite name="MAP6-3" image="IMAGE_MAP6-3" section="scenelanddesert" x="" y="768" />
						<Sprite name="MAP6-2" image="IMAGE_MAP6-2" section="scenelanddesert" x="2020" y="0" currentframe="0" />
						<Sprite name="MAP6-1" image="IMAGE_MAP6-1" section="scenelanddesert" x="1020" y="0" currentframe="0" />
						<Sprite image="IMAGE_SNAKE_TAIL01" section="scenelanddesert" frametime="20" framedirection="switch" name="SNAKE_TAIL03" x="1635" y="1070" currentframe="2" />
						<Sprite image="IMAGE_SNAKE_TAIL01" section="scenelanddesert" frametime="20" framedirection="switch" name="SNAKE_TAIL02" x="911" y="1195" currentframe="3" />
						<Sprite name="SNAKE_TAIL01" image="IMAGE_SNAKE_TAIL01" section="scenelanddesert" frametime="20" framedirection="switch" x="1343" y="267" currentframe="1" />
						<Sprite name="SNAKE_MASK" image="IMAGE_SNAKE_MASK" section="scenelanddesert" x="910" y="254" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_30" image="IMAGE_SPOT_OVERLAY_30" section="scenelanddesert" x="0" y="764" />
						<Sprite name="SPOT_OVERLAY_29" image="IMAGE_SPOT_OVERLAY_29" section="scenelanddesert" x="0" y="1056" />
						<Sprite name="SPOT_OVERLAY_28" image="IMAGE_SPOT_OVERLAY_28" section="scenelanddesert" x="9" y="1256" />
						<Sprite name="SPOT_OVERLAY_27" image="IMAGE_SPOT_OVERLAY_27" section="scenelanddesert" x="375" y="764" />
						<Sprite name="SPOT_OVERLAY_26" image="IMAGE_SPOT_OVERLAY_26" section="scenelanddesert" x="430" y="843" />
						<Sprite name="SPOT_OVERLAY_25" image="IMAGE_SPOT_OVERLAY_25" section="scenelanddesert" x="395" y="1202" />
						<Sprite name="SPOT_OVERLAY_24" image="IMAGE_SPOT_OVERLAY_24" section="scenelanddesert" x="476" y="1071" />
						<Sprite name="SPOT_OVERLAY_23" image="IMAGE_SPOT_OVERLAY_23" section="scenelanddesert" x="675" y="1129" />
						<Sprite name="SPOT_OVERLAY_22" image="IMAGE_SPOT_OVERLAY_22" section="scenelanddesert" x="766" y="952" />
						<Sprite name="SPOT_OVERLAY_21" image="IMAGE_SPOT_OVERLAY_21" section="scenelanddesert" x="774" y="1082" />
						<Sprite name="SPOT_OVERLAY_20" image="IMAGE_SPOT_OVERLAY_20" section="scenelanddesert" x="871" y="676" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_19" image="IMAGE_SPOT_OVERLAY_19" section="scenelanddesert" x="1040" y="1077" />
						<Sprite name="SPOT_OVERLAY_18" image="IMAGE_SPOT_OVERLAY_18" section="scenelanddesert" x="1377" y="1061" />
						<Sprite name="SPOT_OVERLAY_17" image="IMAGE_SPOT_OVERLAY_17" section="scenelanddesert" x="1592" y="1051" />
						<Sprite name="SPOT_OVERLAY_16" image="IMAGE_SPOT_OVERLAY_16" section="scenelanddesert" x="1722" y="978" />
						<Sprite name="SPOT_OVERLAY_15" image="IMAGE_SPOT_OVERLAY_15" section="scenelanddesert" x="1645" y="928" />
						<Sprite name="SPOT_OVERLAY_14" image="IMAGE_SPOT_OVERLAY_14" section="scenelanddesert" x="1319" y="907" />
						<Sprite name="SPOT_OVERLAY_13" image="IMAGE_SPOT_OVERLAY_13" section="scenelanddesert" x="940" y="422" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_12" image="IMAGE_SPOT_OVERLAY_12" section="scenelanddesert" x="1019" y="277" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_11" image="IMAGE_SPOT_OVERLAY_11" section="scenelanddesert" x="1476" y="741" />
						<Sprite name="SPOT_OVERLAY_10" image="IMAGE_SPOT_OVERLAY_10" section="scenelanddesert" x="1224" y="477" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_09" image="IMAGE_SPOT_OVERLAY_09" section="scenelanddesert" x="1324" y="295" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_08" image="IMAGE_SPOT_OVERLAY_08" section="scenelanddesert" x="1295" y="211" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_07" image="IMAGE_SPOT_OVERLAY_07" section="scenelanddesert" x="1020" y="192" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_06" image="IMAGE_SPOT_OVERLAY_06" section="scenelanddesert" x="1671" y="549" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_05" image="IMAGE_SPOT_OVERLAY_05" section="scenelanddesert" x="1660" y="512" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_04" image="IMAGE_SPOT_OVERLAY_04" section="scenelanddesert" x="1627" y="367" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_03" image="IMAGE_SPOT_OVERLAY_03" section="scenelanddesert" x="1637" y="52" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_02" image="IMAGE_SPOT_OVERLAY_02" section="scenelanddesert" x="1496" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_01" image="IMAGE_SPOT_OVERLAY_01" section="scenelanddesert" x="1236" y="0" currentframe="0" />
						<Sprite name="SPOT_OVERLAY_00" image="IMAGE_SPOT_OVERLAY_00" section="scenelanddesert" x="1019" y="0" currentframe="0" />
						<Sprite name="ROCK_TILT" image="IMAGE_ROCK_TILT" section="scenelanddesert" x="1847" y="1250" />
						<Sprite name="Boss_Idle" section="scenelanddesert" image="IMAGE_BAT_MAP_IDLE" x="22" y="854" currentframe="42" />
						<Sprite name="Boss_Angry" section="scenelanddesert" image="IMAGE_BAT_MAP_ANGRY" visible="false" x="22" y="854" currentframe="1" />
						<ParticleEffect name="PARTICLE_HIDDEN_UNLOCKED" section="scenelanddesert" library="PARTICLE_HIDDENLOC" x="594" y="914" visible="false" />
						<Sprite name="MAP_NODE_ZORDER_PLACEHOLDER" />
						<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
						<Sprite name="bosstitle" section="scenelandmap" x="180" y="1048" visible="false" />
						<Button name="BOSS_CLICK_REGION" command="BOSS_REGION_CLICKED" />
						<Sprite name="AMBIENT_TORNADO_CONTROLLER" />
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" frametime="30" scalex=".5" scaley=".5" x="110" y="867" currentframe="1" visible="false" />
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				</Sprite>
				<Button name="MAP_SCROLL_UP" image="MAP_SCROLL_UP" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_UP" clicksound="SOUND_BUTTON" soundsection="default" x="471" y="3" currentframe="0" />
				<Button name="MAP_SCROLL_DOWN" image="MAP_SCROLL_DOWN" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_DOWN" clicksound="SOUND_BUTTON" soundsection="default" x="472" y="731" currentframe="0" />
				<Button name="MAP_SCROLL_RIGHT" image="MAP_SCROLL_RIGHT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_RIGHT" clicksound="SOUND_BUTTON" soundsection="default" x="987" y="324" currentframe="0" />
				<Button name="MAP_SCROLL_LEFT" image="MAP_SCROLL_LEFT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_LEFT" clicksound="SOUND_BUTTON" soundsection="default" x="3" y="304" currentframe="0" />
				<Button name="BUTTON_MAP_MAIN_MENU" x="12" y="708" image="BUTTON_MAP_MAIN_MENU" section="scenelandmap" setup="DEFAULT_BUTTON" command="MAIN_MENU" clicksound="SOUND_BUTTON" soundsection="default" />
				<Sprite section="scenegamebase" anchorpoint="center" image="coinnumber_holder" name="coinnumberholder" x="957" y="732" currentframe="2">
					<Vector id="children">
						<NumberLabel name="COIN_NUM" section="scenegamebase" text="*123456789" padstyle="none" alignh="center" anchorpoint="center" pivotpoint="center" font="INGAME_COIN_NUM" charspacing="2" x="0" y="-2" currentframe="0" />
						<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" scaley=".6" scalex=".6" frametime="48" x="-61" y="-1" currentframe="15" />
					</Vector>
				</Sprite>
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" x="524" y="323" visible="false" name="LAND_COMPLETE">
					<Vector id="children">
						<Label section="scenegamebase" alignh="center" pivotpoint="top" font="MODE_NAMES" color1="#FFFF00" anchorpoint="top" charspacing="6" lineheight="65" padstyle="none" color0="" name="LEVEL_COMPLETE_TEXT" x="1" y="-24" textid="TEXT_LAND_MAP_FLYOVER" />
						<Label section="scenegamebase" alignh="center" pivotpoint="top" anchorpoint="top" padstyle="none" font="FONT_VS_NAME" charspacing="3" color1="#80FF00" color0="0" color2="#000080" name="SECONDARY_MESSAGE" textid="TEXT_LAND_MAP_FLYOVER_SECONDARY" width="600" wrapstyle="wordwrap" lineheight="35" x="0" y="68" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneLandMap>
		<!--BOMB LAND-->
		<SceneLandMap id="SCENE_LAND_7" section="scenelandbomb" x="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0">
					<Vector id="children">
						<Sprite name="MAP7-3" image="IMAGE_MAP7-3" section="scenelandbomb" x="2000" />
						<Sprite name="MAP7-4" image="IMAGE_MAP7-4" section="scenelandbomb" x="3000" y="0" currentframe="0" />
						<Sprite name="MAP7-2" image="IMAGE_MAP7-2" section="scenelandbomb" x="1000" />
						<Sprite name="MAP7-1" image="IMAGE_MAP7-1" section="scenelandbomb" />
						<Sprite name="SPOT_OVERLAY_00" image="IMAGE_SPOT_OVERLAY_00" section="scenelandbomb" />
						<Sprite name="SPOT_OVERLAY_01" image="IMAGE_SPOT_OVERLAY_01" section="scenelandbomb" x="0" y="212" />
						<Sprite name="SPOT_OVERLAY_02" image="IMAGE_SPOT_OVERLAY_02" section="scenelandbomb" x="149" y="196" />
						<Sprite name="SPOT_OVERLAY_03" image="IMAGE_SPOT_OVERLAY_03" section="scenelandbomb" x="156" y="0" />
						<Sprite name="SPOT_OVERLAY_04" image="IMAGE_SPOT_OVERLAY_04" section="scenelandbomb" x="372" y="0" />
						<Sprite name="SPOT_OVERLAY_05" image="IMAGE_SPOT_OVERLAY_05" section="scenelandbomb" x="659" y="0" />
						<Sprite name="SPOT_OVERLAY_06" image="IMAGE_SPOT_OVERLAY_06" section="scenelandbomb" x="459" y="219" />
						<Sprite name="SPOT_OVERLAY_07" image="IMAGE_SPOT_OVERLAY_07" section="scenelandbomb" x="0" y="419" />
						<Sprite name="SPOT_OVERLAY_08" image="IMAGE_SPOT_OVERLAY_08" section="scenelandbomb" x="215" y="428" />
						<Sprite name="SPOT_OVERLAY_09" image="IMAGE_SPOT_OVERLAY_09" section="scenelandbomb" x="465" y="434" />
						<Sprite name="SPOT_OVERLAY_10" image="IMAGE_SPOT_OVERLAY_10" section="scenelandbomb" x="696" y="219" />
						<Sprite name="SPOT_OVERLAY_11" image="IMAGE_SPOT_OVERLAY_11" section="scenelandbomb" x="945" y="0" />
						<Sprite name="SPOT_OVERLAY_12" image="IMAGE_SPOT_OVERLAY_12" section="scenelandbomb" x="1174" y="0" />
						<Sprite name="SPOT_OVERLAY_13" image="IMAGE_SPOT_OVERLAY_13" section="scenelandbomb" x="1414" y="0" />
						<Sprite name="SPOT_OVERLAY_14" image="IMAGE_SPOT_OVERLAY_14" section="scenelandbomb" x="1745" y="0" />
						<Sprite name="SPOT_OVERLAY_15" image="IMAGE_SPOT_OVERLAY_15" section="scenelandbomb" x="960" y="229" />
						<Sprite name="SPOT_OVERLAY_16" image="IMAGE_SPOT_OVERLAY_16" section="scenelandbomb" x="967" y="437" />
						<Sprite name="SPOT_OVERLAY_17" image="IMAGE_SPOT_OVERLAY_17" section="scenelandbomb" x="1222" y="236" />
						<Sprite name="SPOT_OVERLAY_18" image="IMAGE_SPOT_OVERLAY_18" section="scenelandbomb" x="1554" y="147" />
						<Sprite name="SPOT_OVERLAY_19" image="IMAGE_SPOT_OVERLAY_19" section="scenelandbomb" x="1284" y="461" />
						<Sprite name="SPOT_OVERLAY_20" image="IMAGE_SPOT_OVERLAY_20" section="scenelandbomb" x="1527" y="388" />
						<Sprite name="SPOT_OVERLAY_21" image="IMAGE_SPOT_OVERLAY_21" section="scenelandbomb" x="1768" y="203" />
						<Sprite name="SPOT_OVERLAY_22" image="IMAGE_SPOT_OVERLAY_22" section="scenelandbomb" x="1745" y="509" />
						<Sprite name="SPOT_OVERLAY_23" image="IMAGE_SPOT_OVERLAY_23" section="scenelandbomb" x="1975" y="476" />
						<Sprite name="SPOT_OVERLAY_24" image="IMAGE_SPOT_OVERLAY_24" section="scenelandbomb" x="2215" y="425" />
						<Sprite name="SPOT_OVERLAY_25" image="IMAGE_SPOT_OVERLAY_25" section="scenelandbomb" x="2462" y="403" />
						<Sprite name="SPOT_OVERLAY_26" image="IMAGE_SPOT_OVERLAY_26" section="scenelandbomb" x="2685" y="361" />
						<Sprite name="SPOT_OVERLAY_27" image="IMAGE_SPOT_OVERLAY_27" section="scenelandbomb" x="1992" y="352" />
						<Sprite name="SPOT_OVERLAY_28" image="IMAGE_SPOT_OVERLAY_28" section="scenelandbomb" x="2255" y="177" />
						<Sprite name="SPOT_OVERLAY_29" image="IMAGE_SPOT_OVERLAY_29" section="scenelandbomb" x="1979" y="0" />
						<Sprite name="SPOT_OVERLAY_30" image="IMAGE_SPOT_OVERLAY_30" section="scenelandbomb" x="2154" y="0" />
						<Sprite name="SPOT_OVERLAY_31" image="IMAGE_SPOT_OVERLAY_31" section="scenelandbomb" x="2497" y="0" />
						<Sprite name="SPOT_OVERLAY_32" image="IMAGE_SPOT_OVERLAY_32" section="scenelandbomb" x="2607" y="149" />
						<Sprite name="SPOT_OVERLAY_33" image="IMAGE_SPOT_OVERLAY_33" section="scenelandbomb" x="2791" y="0" />
						<Sprite name="Boss_Idle" section="scenelandbomb" image="IMAGE_CLOUDBOSS_MAP_IDLE" flip="horizontal" x="7" y="-4" currentframe="27" />
						<Sprite name="Boss_Angry" section="scenelandbomb" image="IMAGE_CLOUDBOSS_MAP_ANGRY" flip="horizontal" visible="false" x="7" y="-4" currentframe="33" />
						<ParticleEffect name="PARTICLE_HIDDEN_UNLOCKED" section="scenelandbomb" library="PARTICLE_HIDDENLOC" x="135" y="577" visible="false" />
						<Sprite name="MAP_NODE_ZORDER_PLACEHOLDER" />
						<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
						<Sprite name="MINE_CART" image="IMAGE_MINE_CART01" section="scenelandbomb" x="1060" y="833" />
						<Sprite name="MINE_CART_CABLE" image="IMAGE_MINE_CART_CABLE" section="scenelandbomb" x="1026" y="0" currentframe="0" />
						<Sprite name="bosstitle" section="scenelandmap" x="108" y="1" visible="false" />
						<Button name="BOSS_CLICK_REGION" command="BOSS_REGION_CLICKED" />
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" frametime="30" scalex=".5" scaley=".5" x="30" y="4" currentframe="27" visible="false" />
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				</Sprite>
				<Button name="MAP_SCROLL_UP" image="MAP_SCROLL_UP" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_UP" clicksound="SOUND_BUTTON" soundsection="default" x="471" y="3" currentframe="0" />
				<Button name="MAP_SCROLL_DOWN" image="MAP_SCROLL_DOWN" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_DOWN" clicksound="SOUND_BUTTON" soundsection="default" x="472" y="731" currentframe="0" />
				<Button name="MAP_SCROLL_RIGHT" image="MAP_SCROLL_RIGHT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_RIGHT" clicksound="SOUND_BUTTON" soundsection="default" x="987" y="324" currentframe="0" />
				<Button name="MAP_SCROLL_LEFT" image="MAP_SCROLL_LEFT" section="scenelandmap" setup="DEFAULT_BUTTON" command="SCROLL_LEFT" clicksound="SOUND_BUTTON" soundsection="default" x="3" y="304" currentframe="0" />
				<Button name="BUTTON_MAP_MAIN_MENU" x="12" y="708" image="BUTTON_MAP_MAIN_MENU" section="scenelandmap" setup="DEFAULT_BUTTON" command="MAIN_MENU" clicksound="SOUND_BUTTON" soundsection="default" />
				<Sprite section="scenegamebase" anchorpoint="center" image="coinnumber_holder" name="coinnumberholder (copy)" x="957" y="732" currentframe="2">
					<Vector id="children">
						<NumberLabel name="COIN_NUM" section="scenegamebase" text="*123456789" padstyle="none" alignh="center" anchorpoint="center" pivotpoint="center" font="INGAME_COIN_NUM" charspacing="2" x="0" y="-2" currentframe="0" />
						<Sprite section="casinogeneric" image="IMAGE_COIN_SPIN_01" anchorpoint="center" pivotpoint="center" name="COINS" scaley=".6" scalex=".6" frametime="48" x="-61" y="-1" currentframe="8" />
					</Vector>
				</Sprite>
				<Sprite pivotpoint="center" anchorpoint="center" section="scenegamebase" image="MODE_BLOCK_BG" x="524" y="323" visible="false" name="LAND_COMPLETE">
					<Vector id="children">
						<Label section="scenegamebase" alignh="center" pivotpoint="top" font="MODE_NAMES" color1="#FF8000" anchorpoint="top" charspacing="6" lineheight="65" padstyle="none" color0="" name="LEVEL_COMPLETE_TEXT" x="1" y="-24" textid="TEXT_LAND_MAP_FLYOVER" />
						<Label section="scenegamebase" alignh="center" pivotpoint="top" anchorpoint="top" padstyle="none" font="FONT_VS_NAME" charspacing="3" color1="#80FF00" color0="0" color2="#000080" name="SECONDARY_MESSAGE" textid="TEXT_LAND_MAP_FLYOVER_SECONDARY" width="600" wrapstyle="wordwrap" lineheight="35" x="0" y="68" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneLandMap>
		<!--ALIEN LAND-->
		<SceneLandMap id="SCENE_LAND_8" section="scenelandalien" x="0">
			<Vector id="scenecomponents">
				<Sprite name="mapitemscontainer" x="0" y="0">
					<Vector id="children">
						<Sprite name="MAP8-8" image="IMAGE_MAP8-8" section="scenelandalien" x="1048" y="1536" />
						<Sprite name="MAP8-7" image="IMAGE_MAP8-7" section="scenelandalien" y="1536" x="48" />
						<Sprite name="MAP8-6" image="IMAGE_MAP8-6" section="scenelandalien" y="1536" />
						<Sprite name="MAP8-5" image="IMAGE_MAP8-5" section="scenelandalien" x="1048" y="768" />
						<Sprite name="MAP8-4" image="IMAGE_MAP8-4" section="scenelandalien" x="48" y="768" />
						<Sprite name="MAP8-3" image="IMAGE_MAP8-3" section="scenelandalien" x="" y="768" />
						<Sprite name="MAP8-2" image="IMAGE_MAP8-2" section="scenelandalien" y="0" x="1048" />
						<Sprite name="MAP8-1" image="IMAGE_MAP8-1" section="scenelandalien" x="1024" />
						<Sprite image="IMAGE_UFO_LIGHT_BLINK" section="scenelandalien" name="UFO_LIGHT_BLINK15" x="1933" y="220" />
						<Sprite image="IMAGE_UFO_LIGHT_BLINK" section="scenelandalien" name="UFO_LIGHT_BLINK14" x="1911" y="229" />
						<Sprite image="IMAGE_UFO_LIGHT_BLINK" section="scenelandalien" name="UFO_LIGHT_BLINK13" x="1890" y="238" />
						<Sprite image="IMAGE_UFO_LIGHT_BLINK" section="scenelandalien" name="UFO_LIGHT_BLINK12" x="1870" y="248" />
						<Sprite image="IMAGE_UFO_LIGHT_BLINK" section="scenelandalien" name="UFO_LIGHT_BLINK11" x="1849" y="257" />
						<Sprite image="IMAGE_UFO_LIGHT_BLINK" section="scenelandalien" name="UFO_LIGHT_BLINK10" x="1828" y="266" />
						<Sprite image="IMAGE_UFO_LIGHT_BLINK" section="scenelandalien" name="UFO_LIGHT_BLINK09" x="1808" y="275" />
						<Sprite image="IMAGE_UFO_LIGHT_BLINK" section="scenelandalien" name="UFO_LIGHT_BLINK08" x="1787" y="284" />
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		<SceneGameAlienBoss id="SCENE_GAME_ALIEN_BOSS" section="scenegamebase">
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				<Blueprint id="GAME_BOSS_BLUEPRINT" name="GAME_BOSS_BLUEPRINT" />
				<Sprite name="Boss_Idle" section="scenegamewaterboss" image="IMAGE_CLOUDBOSS_IDLE" scalex=".8" scaley=".8" x="764" y="-28" currentframe="6" />
				<Sprite name="Boss_PreAttack" section="scenegamewaterboss" image="IMAGE_CLOUDBOSS_PREATTACK" scalex=".8" scaley=".8" x="764" y="-28" currentframe="3" />
				<Sprite name="Boss_Happy" section="scenegamewaterboss" image="IMAGE_CLOUDBOSS_HAPPY" scaley=".8" scalex=".8" x="764" y="-28" currentframe="2" />
				<Sprite name="Boss_Upset" section="scenegamewaterboss" image="IMAGE_CLOUDBOSS_ANGRY" scalex=".8" scaley=".8" x="764" y="-28" currentframe="0" />
				<Sprite name="Boss_Attack" section="scenegamewaterboss" image="IMAGE_CLOUDBOSS_ATTACK" scalex=".8" scaley=".8" x="764" y="-28" currentframe="4" />
				<Sprite name="BOSS_ZORDER_DEFINER" />
				<Sprite name="Boss_OTJ" section="scenegamewaterboss" image="IMAGE_CLOUDBOSS_ANGRY" x="459" y="286" visible="false">
					<Vector id="children">
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" x="84" y="28" frametime="30" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneGameWaterBoss>
		<SceneGameBlockWidowBoss id="SCENE_GAME_BLOCKWIDOW_BOSS" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_DOUBLE_BLUEPRINT" name="GAME_BOARD_DOUBLE_BLUEPRINT" />
				<Label section="scenegamebase" pivotpoint="top" anchorpoint="top" padstyle="none" font="FONT_VS_NAME" textid="TEXT_BOSS_LAND_5" color1="#AC59FF" color0="0" charspacing="4" alignh="center" name="BOSS_NAME" x="680" y="100" />
				<Blueprint id="GAME_BOSS_BLUEPRINT" name="GAME_BOSS_BLUEPRINT" />
				<Sprite name="Boss_Idle" section="scenegameblockwidowboss" image="IMAGE_BLOCKWIDOW_IDLE" scalex="1" scaley="1" x="731" y="-48" />
				<Sprite name="Boss_PreAttack" section="scenegameblockwidowboss" image="IMAGE_BLOCKWIDOW_PREATTACK" scalex="1" scaley="1" x="731" y="-48" />
				<Sprite name="Boss_Happy" section="scenegameblockwidowboss" image="IMAGE_BLOCKWIDOW_HAPPY" scalex="1" scaley="1" x="731" y="-37" />
				<Sprite name="Boss_Upset" section="scenegameblockwidowboss" image="IMAGE_BLOCKWIDOW_UPSET" scalex="1" scaley="1" x="731" y="-48" currentframe="0" />
				<Sprite name="Boss_Attack" section="scenegameblockwidowboss" image="IMAGE_BLOCKWIDOW_ATTACK" scalex="1" scaley="1" x="731" y="-48" currentframe="27" />
				<Sprite name="BOSS_ZORDER_DEFINER" />
				<Sprite image="AI_CURSOR_WIDOW" section="scenegamebase" visible="false" x="0" y="0" name="AI_CURSOR" />
				<Sprite name="Boss_OTJ" section="scenegameblockwidowboss" image="IMAGE_BLOCKWIDOW_OTJANGRY" visible="false" x="390" y="378" currentframe="43">
					<Vector id="children">
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" x="208" y="-8" frametime="30" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneGameBlockWidowBoss>
		<SceneGameBlocktopusBoss id="SCENE_GAME_BLOCKTOPUS_BOSS" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_SINGLE_BLUEPRINT" name="GAME_BOARD_SINGLE_BLUEPRINT" />
				<Blueprint id="GAME_BOSS_BLUEPRINT" name="GAME_BOSS_BLUEPRINT" />
				<Sprite name="Boss_Idle" section="scenegameblocktopusboss" image="IMAGE_BLOCKTOPUS_IDLE" x="724" y="20" currentframe="47" />
				<Sprite name="Boss_Upset" section="scenegameblocktopusboss" image="IMAGE_BLOCKTOPUS_UPSET" x="724" y="20" currentframe="47" />
				<Sprite name="Boss_Happy" section="scenegameblocktopusboss" image="IMAGE_BLOCKTOPUS_HAPPY" x="724" y="20" />
				<Sprite name="Boss_PreAttack" section="scenegameblocktopusboss" image="IMAGE_BLOCKTOPUS_PREATTACK" x="724" y="20" currentframe="0" />
				<Sprite name="Boss_Attack" section="scenegameblocktopusboss" image="IMAGE_BLOCKTOPUS_ATTACK" x="724" y="20" currentframe="8" />
				<Sprite name="BOSS_ZORDER_DEFINER" />
				<Sprite name="Boss_OTJ" section="scenegameblocktopusboss" image="IMAGE_BLOCKTOPUS_UPSET" visible="false" x="462" y="358" currentframe="6">
					<Vector id="children">
						<Sprite name="Boss_Stars" section="scenelandmap" image="Boss_Stars" x="94" y="24" frametime="30" />
					</Vector>
				</Sprite>
			</Vector>
		</SceneGameBlocktopusBoss>
		<SceneGameDoubleClassic id="SCENE_GAME_DOUBLE_CLASSIC" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_DOUBLE_QUEST" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameDoubleClassic>
		<SceneGameDoubleRelapse id="SCENE_GAME_DOUBLE_RELAPSE" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_DOUBLE_QUEST" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameDoubleRelapse>
		<SceneGameDoubleStrategy id="SCENE_GAME_DOUBLE_STRATEGY" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_DOUBLE_QUEST" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameDoubleStrategy>
		<SceneGameDoubleContinuous id="SCENE_GAME_DOUBLE_CONTINUOUS" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_DOUBLE_QUEST" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameDoubleContinuous>
		<SceneGameBase id="SCENE_GAME_RELAPSE" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_SINGLE_QUEST" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameBase>
		<SceneGameStrategy id="SCENE_GAME_STRATEGY" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_SINGLE_QUEST" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameStrategy>
		<SceneGameBase id="SCENE_GAME_TINY" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameBase>
		<SceneGameBase id="SCENE_GAME_CONTINUOUS" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_SINGLE_QUEST" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameBase>
		<SceneGameBase id="SCENE_GAME_COUNTDOWN" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_SINGLE_QUEST" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameBase>
		<SceneGameBase id="SCENE_GAME_BOSS_FOURWAY" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_4WAY_BLUEPRINT" />
				<Blueprint id="GAME_UI_BLUEPRINT" />
			</Vector>
		</SceneGameBase>
		<SceneGamePuzzle id="SCENE_GAME_PUZZLE" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_PUZZLE_BLUEPRINT" />
				<Blueprint id="GAME_UI_PUZZLE_BLUEPRINT" />
			</Vector>
		</SceneGamePuzzle>
		<SceneGamePuzzleEditor id="SCENE_GAME_PUZZLE_EDITOR" section="scenegamebase">
			<Vector id="scenecomponents">
				<Sprite name="AVATAR_ZORDER_PLACEHOLDER" />
				<Blueprint id="GAME_BOARD_PUZZLE_BLUEPRINT" />
				<Blueprint id="GAME_UI_PUZZLE_BLUEPRINT" />
				<Blueprint id="GAME_UI_PUZZLEEDITOR_BLUEPRINT" />
			</Vector>
		</SceneGamePuzzleEditor>
	</Node>
	<Node id="dialogs">
		<GameBoardClassic id="GAME_BOARD_CLASSIC" section="scenegamebase" />
		<GameBoardTiny id="GAME_BOARD_TINY" section="scenegamebase" />
		<GameBoardRelapse id="GAME_BOARD_RELAPSE" section="scenegamebase" />
		<GameBoardStrategy id="GAME_BOARD_STRATEGY" section="scenegamebase" />
		<DialogChangeAvatarColor id="DIALOG_CHANGE_AVATAR_COLOR" dodarkenbackground="true" painterid="DEFAULT_PAINTER" minheight="403" minwidth="466" anchorpoint="center" pivotpoint="center" movable="false" x="512" y="351">
			<Vector id="components">
				<Sprite section="default" image="DIALOG_BLOCK_1" pivotpoint="bottomleft" color="#000064" anchorpoint="bottomleft" name="DIALOG_BACKGROUND (copy)" x="-208" y="115" currentframe="0">
					<Vector id="children">
						<Sprite name="DIALOG_BLOCK_6" image="DIALOG_BLOCK_6" section="default" color="#000064" x="235" y="-244" currentframe="0" />
						<Sprite name="DIALOG_BLOCK_4" image="DIALOG_BLOCK_4" section="default" rotation="-1.57" color="#000064" x="248" y="0" currentframe="0" />
						<Sprite name="DIALOG_BLOCK_3" image="DIALOG_BLOCK_3" section="default" color="#000064" x="274" y="-253" currentframe="0" />
					</Vector>
				</Sprite>
				<Sprite image="BOTTOM_LEFT_HIGHLIGHT" section="default" name="BOTTOM_LEFT_HIGHLIGHT" x="-218" y="117" currentframe="0" />
				<Sprite image="TOP_LEFT_HIGHLIGHT" section="default" name="TOP_LEFT_HIGHLIGHT" x="-221" y="-194" currentframe="0" />
				<Sprite image="BOTTOM_RIGHT_HIGHLIGHT" section="default" name="BOTTOM_RIGHT_HIGHLIGHT" x="31" y="27" currentframe="0" />
				<Sprite image="BUTTONHOME_L" section="default" name="BUTTONHOME2" x="9" y="123" currentframe="0">
					<Vector id="children">
						<Sprite section="default" image="BUTTONHOME_R" name="RIGHT" x="62" y="0" currentframe="0" />
						<Sprite name="CENTER" section="default" image="BUTTONHOME_CENTER" x="57" y="0" scalex="1.2" />
						<Button image="BUTTON_CANCEL" anchorpoint="top" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" section="default" soundsection="default" pivotpoint="top" name="BUTTON_CANCEL" x="60" y="4" currentframe="0" />
					</Vector>
				</Sprite>
				<Sprite image="BUTTONHOME_L" section="default" name="BUTTONHOME" x="-129" y="123" currentframe="0">
					<Vector id="children">
						<Sprite section="default" image="BUTTONHOME_R" name="RIGHT" x="62" y="0" currentframe="0" />
						<Sprite name="CENTER" section="default" image="BUTTONHOME_CENTER" x="57" y="0" scalex="1.2" />
						<Button image="BUTTON_OK" anchorpoint="top" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" section="default" soundsection="default" firekey="#a,#d" pivotpoint="top" name="BUTTON_OK" x="60" y="4" currentframe="0" />
					</Vector>
				</Sprite>
				<Sprite name="COLOR_SWATCH" image="IMAGE_COLOR_SWATCH" section="default" x="-196" y="-121" currentframe="0">
					<Vector id="children">
						<Switch name="COLOR_SELECTOR_8" command="COLOR_SELECTOR_8" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="199" y="197" currentframe="4" />
						<Switch name="COLOR_SELECTOR_6" command="COLOR_SELECTOR_6" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="142" y="197" currentframe="4" />
						<Switch name="COLOR_SELECTOR_10" command="COLOR_SELECTOR_10" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="84" y="197" currentframe="4" />
						<Switch name="COLOR_SELECTOR_2" command="COLOR_SELECTOR_2" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="28" y="197" currentframe="4" />
						<Switch name="COLOR_SELECTOR_13" command="COLOR_SELECTOR_13" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="199" y="139" currentframe="4" />
						<Switch name="COLOR_SELECTOR_16" command="COLOR_SELECTOR_16" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="142" y="139" currentframe="4" />
						<Switch name="COLOR_SELECTOR_11" command="COLOR_SELECTOR_11" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="84" y="139" currentframe="4" />
						<Switch name="COLOR_SELECTOR_3" command="COLOR_SELECTOR_3" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="27" y="139" currentframe="4" />
						<Switch name="COLOR_SELECTOR_9" command="COLOR_SELECTOR_9" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="199" y="82" currentframe="4" />
						<Switch name="COLOR_SELECTOR_4" command="COLOR_SELECTOR_4" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="142" y="82" currentframe="4" />
						<Switch name="COLOR_SELECTOR_5" command="COLOR_SELECTOR_5" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="84" y="82" currentframe="4" />
						<Switch name="COLOR_SELECTOR_15" command="COLOR_SELECTOR_15" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="27" y="82" currentframe="4" />
						<Switch name="COLOR_SELECTOR_14" command="COLOR_SELECTOR_14" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="199" y="24" currentframe="4" />
						<Switch name="COLOR_SELECTOR_7" command="COLOR_SELECTOR_7" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="142" y="24" currentframe="4" />
						<Switch name="COLOR_SELECTOR_12" command="COLOR_SELECTOR_12" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="84" y="24" currentframe="4" />
						<Switch name="COLOR_SELECTOR_1" command="COLOR_SELECTOR_1" section="default" soundsection="default" anchorpoint="center" pivotpoint="center" image="BUTTON_COLOR_SELECTOR" offsound="SOUND_CHECKBOX_ON" onsound="SOUND_CHECKBOX_OFF" clicksound="SOUND_CHECKBOX_ON" x="27" y="24" currentframe="4" />
					</Vector>
				</Sprite>
				<Sprite name="AVATAR_PANEL" image="IMAGE_AVATAR_PANEL2" section="default" pivotpoint="center" anchorpoint="center" x="119" y="-11" currentframe="0">
					<Vector id="children">
						<Sprite name="AVATAR_GUIDE" section="avatarlarge" image="AVATAR_BASE_GUIDE" scalex=".5" scaley=".5" visible="false" x="-47" y="-93" currentframe="0" />
					</Vector>
				</Sprite>
				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_DIALOG_HEADERS01" section="default" textid="TEXT_CHOOSE_COLOR" charspacing="4" name="HEADER" padstyle="none" color1="#FF208F" color0="#0000A0" x="-3" y="-208" currentframe="0" />
			</Vector>
		</DialogChangeAvatarColor>
		<GameBoardPuzzle id="GAME_BOARD_PUZZLE" section="scenegamebase" />
		<GameBoardPuzzleEditor id="GAME_BOARD_PUZZLE_EDITOR" section="scenegamebase" />
		<GameBoardContinuous id="GAME_BOARD_CONTINUOUS" section="scenegamebase" />
		<GameBoardCountdown id="GAME_BOARD_COUNTDOWN" section="scenegamebase" />
		<DialogPuzzleNameInput id="DIALOG_PUZZLENAME" autocenter="true" minwidth="350" minheight="230" dodarkenbackground="true" setup="DEFAULT_DIALOG" painterid="D2_PAINTER" movable="true" usebuffer="false">
			<Vector id="components">
				<Sprite image="TOP_LEFT_HIGHLIGHT" section="default" name="TOP_LEFT_HIGHLIGHT" x="14" y="8" currentframe="0" />
				<Sprite image="BOTTOM_LEFT_HIGHLIGHT" section="default" name="BOTTOM_LEFT_HIGHLIGHT" x="16" y="146" currentframe="0" />
				<Sprite image="BOTTOM_RIGHT_HIGHLIGHT" section="default" name="BOTTOM_RIGHT_HIGHLIGHT" x="150" y="58" currentframe="0" />
				<Sprite image="BUTTONHOME_L" section="default" name="BUTTONHOME2" x="182" y="151" currentframe="0">
					<Vector id="children">
						<Sprite section="default" image="BUTTONHOME_R" name="RIGHT" x="61" y="0" currentframe="0" />
						<Sprite name="CENTER" section="default" image="BUTTONHOME_CENTER" x="57" y="0" currentframe="0" />
					</Vector>
				</Sprite>
				<Sprite image="BUTTONHOME_L" section="default" name="BUTTONHOME1" x="53" y="151" currentframe="0">
					<Vector id="children">
						<Sprite section="default" image="BUTTONHOME_R" name="RIGHT" x="61" y="0" currentframe="0" />
						<Sprite name="CENTER" section="default" image="BUTTONHOME_CENTER" x="57" y="0" currentframe="0" />
					</Vector>
				</Sprite>
				<Label setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_DIALOG_HEADERS02" section="default" charspacing="3" name="Header" text="*Enter a name\n for the puzzle" lineheight="38" x="175" y="5" />
				<LabelInput name="INPUT_NAME" image="INPUT_BOX" section="default" maxwidth="140" cursorimage="CURSOR" maxlength="15" durationon="300" durationoff="300" anchorpoint="center" pivotpoint="center" x="178" y="116" currentframe="0">
					<Label id="label" setup="TEXT_LABEL" alignh="center" font="FONT_SLOT_MACHINE" section="default" padstyle="none" text="*MUGWUMP" anchorpoint="center" pivotpoint="center" x="-1" y="-1" />
				</LabelInput>
				<Button name="BUTTON_OK" image="BUTTON_OK" anchorpoint="topright" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" section="default" soundsection="default" firekey="#a,#d" x="167" y="155" currentframe="0" />
				<Button name="BUTTON_CANCEL" image="BUTTON_CANCEL" setup="DEFAULT_BUTTON" clicksound="SOUND_BUTTON" section="default" soundsection="default" x="187" y="155" currentframe="0" />
			</Vector>
		</DialogPuzzleNameInput>
		<DialogYesNo id="DIALOG_YESNO" autocenter="true" minwidth="400" minheight="100" dodarkenbackground="true" setup="DEFAULT_DIALOG" painterid="D3_PAINTER" movable="true" usebuffer="false">
			<Vector id="components">
				<Sprite image="BUTTONHOME_L" section="default" name="BUTTONHOME2" x="216" y="160" currentframe="0">
					<Vector id="children">
						<Sprite section="default" image="BUTTONHOME_R" name="RIGHT" x="61" y="0" currentframe="0" />
						<Sprite name="CENTER" section="default" image="BUTTONHOME_CENTER" x="57" y="0" currentframe="0" />
					</Vector>
				</Sprite>
				<Sprite image="BUTTONHOME_L" section="default" name="BUTTONHOME1" x="76" y="161">
					<Vector id="children">
						<Sprite section="default" image="BUTTONHOME_R" name="RIGHT" x="61" y="0" currentframe="0" />
						<Sprite name="CENTER" section="default" image="BUTTONHOME_CENTER" x="57" y="0" currentframe="0" />
					</Vector>
				</Sprite>
				<Label name="HEADER" setup="HEADER_LABEL" anchorpoint="top" alignh="center" font="FONT_DIALOG_HEADERS03" section="default" text="*MUGWUMP" padstyle="none" charspacing="6" color0="0" color2="#00009F" color1="#FF9B04" x="202" y="22" />
				<Label name="MESSAGE" width="370" setup="TEXT_LABEL" anchorpoint="top" alignh="center" wrapstyle="wordwrap" font="FONT_UI_LABEL" section="scenegamebase" text="*your message goes here" color0="#00FFFF" color1="#00FFFF" charspacing="2" pivotpoint="top" x="203" y="90" currentframe="0" />
				<Button name="BUTTON_YES" image="BUTTON_YES" section="default" setup="DEFAULT_BUTTON" anchorpoint="topright" clicksound="SOUND_BUTTON" soundsection="default" x="190" y="165" currentframe="0" />
				<Button name="BUTTON_NO" image="BUTTON_NO" section="default" setup="DEFAULT_BUTTON" anchorpoint="topleft" clicksound="SOUND_BUTTON" soundsection="default" x="220" y="165" currentframe="0" />
			</Vector>
		</DialogYesNo>
		<DialogSecondaryObjectiveDescription id="DIALOG_SECONDARY_INTRO" autocenter="true" minwidth="550" minheight="420" dodarkenbackground="true" setup="DEFAULT_DIALOG" painterid="D3_PAINTER" x="276" y="207" movable="true" usebuffer="false">
			<Vector id="components">
				<Sprite image="TOP_LEFT_HIGHLIGHT" section="default" name="TOP_LEFT_HIGHLIGHT" x="12" y="8" currentframe="0">
					<Vector id="children">
						<Sprite image="BOTTOM_LEFT_HIGHLIGHT" section="default" name="BOTTOM_LEFT_HIGHLIGHT" x="4" y="330" currentframe="0" />
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				<Label name="MESSAGE" width="450" setup="TEXT_LABEL" anchorpoint="center" alignh="center" wrapstyle="wordwrap" font="FONT_BONUSGOAL01" section="default" text="*This land is your land. This land is my land. From california, to the New York Islands. From the redwood-forest to the Gulf Stream waters. This land was made for you and me! This is where you put all that land intro text." pivotpoint="center" charspacing="2" lineheight="30" padstyle="none" color0="#FF9300" color1="#FF9300" x="250" y="107" />
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