<root>
	<Quality id="JPG" value="80" />
	<ResourceDefaults id="ResourceDefaults" oggtowav="false" />
	<Vector id="Sections">
		<Section auto="true" name="splash">
			<Image file="images/splash/background.jpg" id="SPLASH_BACKGROUND" padding="false" usealphachannel="false" />
		</Section>
		<Section name="music">
			<Stream file="sound/SC4_Menu_Music.ogg" id="MUSIC_SELECTION" volume="1.0" />
			<Stream file="sound/SC4_Menu_Music.ogg" id="MUSIC_MAP" volume="1.0" />
			<Stream file="sound/SC4_Menu_Music.ogg" id="MUSIC_GAME" volume="1.0" />
		</Section>
		<Section auto="true" name="preloading">
			<Image file="images/sceneload/background.png" id="BACKGROUND" usealphachannel="false" />
			<Image file="images/sceneload/loadingbar_full.png" id="LOADING_BAR" />
			<Image file="images/sceneload/loading_wait.png" id="LOADING_PLEASE_WAIT" />
			<Image file="images/sceneload/background_rightside.png" id="Background_rightside" />
		</Section>
		<Section auto="true" name="default">
			<Font file="fonts/arial12.xml" id="FONT_TOOLTIP" />
			<Font file="fonts/arial42.xml" id="FONT_PUZZLENAME" />
			<Font file="fonts/verdana14.xml" id="FONT_TEXT" />
			<Font file="fonts/verdana20.xml" id="FONT_HEADER" />
			<Font file="fonts/arial42.xml" id="FONT_GAME_1" />
			<Font file="fonts/dialog_headers02.xml" id="FONT_DIALOG_HEADERS02" />
			<Font file="fonts/slot_machine.xml" id="FONT_SLOT_MACHINE" />
			<Font file="fonts/dialog_headers01.xml" id="FONT_DIALOG_HEADERS01" />
			<Font file="fonts/player_select01.xml" id="FONT_PLAYER_SELECT01" />
			<Font file="fonts/slot_total_bet.xml" id="FONT_SLOT_TOTAL_BET" />
			<Font file="fonts/label_ingame_ui.xml" id="FONT_LABEL_INGAME_UI" />
			<Font file="fonts/numbers_ingame_ui.xml" id="FONT_NUMBERS_INGAME_UI" />
			<Font file="fonts/bonusgoal01.xml" id="FONT_BONUSGOAL01" />
			<Font file="fonts/bonusgoal02.xml" id="FONT_BONUSGOAL02" />
			<Font file="fonts/dialog_headers03.xml" id="FONT_DIALOG_HEADERS03" />
			<Sound file="sound/SC4_Button_Click.ogg" id="SOUND_BUTTON" volume="0.5" />
			<Sound file="sound/SC4_Open_dialog.ogg" id="SOUND_DIALOG_SHOW" volume="0.5" />
			<Sound file="sound/SC4_DialogDropIn.ogg" id="SOUND_DIALOG_DROPIN" volume="0.5" />
			<Sound file="sound/SC4_Close_dialog.ogg" id="SOUND_DIALOG_HIDE" volume="0.5" />
			<Sound file="sound/tick.ogg" id="SOUND_TICK" volume="0.5" />
			<Sound file="sound/checkbox_off.ogg" id="SOUND_CHECKBOX_OFF" volume="0.5" />
			<Sound file="sound/checkbox_on.ogg" id="SOUND_CHECKBOX_ON" volume="0.5" />
			<Sound file="sound/slider_1.ogg" id="SOUND_SLIDER_1" volume="0.5" />
			<Sound file="sound/slider_2.ogg" id="SOUND_SLIDER_2" volume="0.5" />
			<Sound file="sound/slider_3.ogg" id="SOUND_SLIDER_3" volume="0.5" />
			<Sound file="sound/slider_4.ogg" id="SOUND_SLIDER_4" volume="0.5" />
			<Sound file="sound/slider_5.ogg" id="SOUND_SLIDER_5" volume="0.5" />
			<Sound file="sound/slider_6.ogg" id="SOUND_SLIDER_6" volume="0.5" />
			<Sound file="sound/slider_7.ogg" id="SOUND_SLIDER_7" volume="0.5" />
			<Image file="images/gui/button_no.png" id="BUTTON_NO" rowcount="4" />
			<Image file="images/gui/button_yes.jpg" id="BUTTON_YES" mask="images/gui/button_yes.png" rowcount="4" />
			<Image file="images/gui/button_add.jpg" id="BUTTON_ADD" mask="images/gui/button_add.png" rowcount="4" />
			<Image file="images/gui/button_back.jpg" id="BUTTON_BACK" mask="images/gui/button_back.png" rowcount="4" />
			<Image file="images/gui/button_cancel.jpg" id="BUTTON_CANCEL" mask="images/gui/button_cancel.png" rowcount="4" />
			<Image file="images/gui/button_clear.jpg" id="BUTTON_CLEAR" mask="images/gui/button_clear.png" rowcount="4" />
			<Image file="images/gui/button_close.jpg" id="BUTTON_CLOSE" mask="images/gui/button_close.png" rowcount="4" />
			<Image file="images/gui/button_ok.jpg" id="BUTTON_OK" mask="images/gui/button_ok.png" rowcount="4" />
			<Image file="images/gui/button_remove.jpg" id="BUTTON_REMOVE" mask="images/gui/button_remove.png" rowcount="4" />
			<Image file="images/gui/btn_menu.jpg" framecount="4" id="BUTTON_MENU" mask="images/gui/btn_menu.png" rowcount="4" />
			<Image file="images/gui/dialogdefault/d2_top_left.png" id="D2_TOPLEFT" />
			<Image file="images/gui/dialogdefault/d2_top.png" id="D2_TOP" />
			<Image file="images/gui/dialogdefault/d2_top_right.png" id="D2_TOPRIGHT" />
			<Image file="images/gui/dialogdefault/d2_left.png" id="D2_LEFT" />
			<Image file="images/gui/dialogdefault/d2_right.png" id="D2_RIGHT" />
			<Image file="images/gui/dialogdefault/d2_bottom_left.png" id="D2_BOTTOMLEFT" />
			<Image file="images/gui/dialogdefault/d2_bottom.png" id="D2_BOTTOM" />
			<Image file="images/gui/dialogdefault/d2_bottom_right.png" id="D2_BOTTOMRIGHT" />
			<Image file="images/gui/dialogdefault/d2_background.png" id="D2_BG" />
			<Image file="images/gui/dialogdefault/d3_top_left.png" id="D3_TOPLEFT" />
			<Image file="images/gui/dialogdefault/d3_top.png" id="D3_TOP" />
			<Image file="images/gui/dialogdefault/d3_top_right.png" id="D3_TOPRIGHT" />
			<Image file="images/gui/dialogdefault/d3_left.png" id="D3_LEFT" />
			<Image file="images/gui/dialogdefault/d3_right.png" id="D3_RIGHT" />
			<Image file="images/gui/dialogdefault/d3_bottom_left.png" id="D3_BOTTOMLEFT" />
			<Image file="images/gui/dialogdefault/d3_bottom.png" id="D3_BOTTOM" />
			<Image file="images/gui/dialogdefault/d3_bottom_right.png" id="D3_BOTTOMRIGHT" />
			<Image file="images/gui/dialogdefault/d4_top_left.png" id="D4_TOPLEFT" />
			<Image file="images/gui/dialogdefault/d4_top.png" id="D4_TOP" />
			<Image file="images/gui/dialogdefault/d4_top_right.png" id="D4_TOPRIGHT" />
			<Image file="images/gui/dialogdefault/d4_left.png" id="D4_LEFT" />
			<Image file="images/gui/dialogdefault/d4_right.png" id="D4_RIGHT" />
			<Image file="images/gui/dialogdefault/d4_bottom_left.png" id="D4_BOTTOMLEFT" />
			<Image file="images/gui/dialogdefault/d4_bottom.png" id="D4_BOTTOM" />
			<Image file="images/gui/dialogdefault/d4_bottom_right.png" id="D4_BOTTOMRIGHT" />
			<Image file="images/gui/dialogdefault/d4_background.png" id="D4_BG" />
			<Image file="images/gui/dialogdefault/d5_top_left.png" id="D5_TOPLEFT" />
			<Image file="images/gui/dialogdefault/d5_top.png" id="D5_TOP" />
			<Image file="images/gui/dialogdefault/d5_top_right.png" id="D5_TOPRIGHT" />
			<Image file="images/gui/dialogdefault/d5_left.png" id="D5_LEFT" />
			<Image file="images/gui/dialogdefault/d5_right.png" id="D5_RIGHT" />
			<Image file="images/gui/dialogdefault/d5_bottom_left.png" id="D5_BOTTOMLEFT" />
			<Image file="images/gui/dialogdefault/d5_bottom.png" id="D5_BOTTOM" />
			<Image file="images/gui/dialogdefault/d5_bottom_right.png" id="D5_BOTTOMRIGHT" />
			<Image file="images/gui/dialogdefault/d5_background.png" id="D5_BG" />
			<Image file="images/gui/dialogdefault/top_left.png" id="BORDER_TOP_LEFT" />
			<Image file="images/gui/dialogdefault/top.png" id="BORDER_TOP_CENTER" />
			<Image file="images/gui/dialogdefault/top_right.png" id="BORDER_TOP_RIGHT" />
			<Image file="images/gui/dialogdefault/left.png" id="BORDER_CENTER_LEFT" />
			<Image file="images/gui/dialogdefault/right.png" id="BORDER_CENTER_RIGHT" />
			<Image file="images/gui/dialogdefault/bottom_left.png" id="BORDER_BOTTOM_LEFT" />
			<Image file="images/gui/dialogdefault/bottom.png" id="BORDER_BOTTOM_CENTER" />
			<Image file="images/gui/dialogdefault/bottom_right.png" id="BORDER_BOTTOM_RIGHT" />
			<Image file="images/gui/dialogdefault/background.png" id="CENTER" />
			<Image file="images/gui/cursor.png" id="CURSOR" />
			<Image file="images/gui/inputlabel.png" id="INPUT_BOX" usealphachannel="true" />
			<Image file="images/gui/name_select_button.png" id="NAME_SELECT_BUTTON" rowcount="4" />
			<Image file="images/gui/name_select_border.png" id="PLAYER_BORDER" />
			<Image file="images/gui/slider_back.png" id="SLIDER_BACK" />
			<Image file="images/gui/slider_button.jpg" id="SLIDER_BUTTON" mask="images/gui/slider_button.png" rowcount="4" />
			<Image file="images/gui/checkbox.jpg" framecount="8" id="CHECKBOX" mask="images/gui/checkbox.png" rowcount="8" />
			<Image file="images/gui/dialoghelp/scrollbar_back.png" id="SCROLLBAR_HELP" />
			<Image file="images/gui/dialoghelp/button_prev.jpg" id="BUTTON_PREV" mask="images/gui/dialoghelp/button_prev.png" rowcount="4" />
			<Image file="images/gui/dialoghelp/button_next.jpg" id="BUTTON_NEXT" mask="images/gui/dialoghelp/button_next.png" rowcount="4" />
			<Image file="images/gui/dialoghelp/background.png" id="HELP_BACK" />
			<Image file="images/gui/game_logo.jpg" id="GAME_LOGO" mask="images/gui/game_logo.png" />
			<Image file="images/gui/dialogdefault/top_left_highlight.png" id="TOP_LEFT_HIGHLIGHT" />
			<Image file="images/gui/dialogdefault/bottom_right_highlight.png" id="BOTTOM_RIGHT_HIGHLIGHT" />
			<Image file="images/gui/dialogdefault/bottom_left_highlight.png" id="BOTTOM_LEFT_HIGHLIGHT" />
			<Image file="images/gui/dialogdefault/buttonhome_center.png" id="BUTTONHOME_CENTER" />
			<Image file="images/gui/dialogdefault/buttonhome_L.jpg" id="BUTTONHOME_L" mask="images/gui/dialogdefault/buttonhome_L.png" />
			<Image file="images/gui/dialogdefault/buttonhome_R.jpg" id="BUTTONHOME_R" mask="images/gui/dialogdefault/buttonhome_R.png" />
			<Image file="images/gui/slider_button_2.jpg" framecount="4" id="SLIDER_BUTTON_2" mask="images/gui/slider_button_2.png" rowcount="4" />
			<Image file="images/gui/slider_back2.png" id="SLIDER_BACK2" />
			<Image file="images/gui/color_swatch.png" id="IMAGE_COLOR_SWATCH" />
			<Image file="images/gui/avatar_panel.jpg" id="IMAGE_AVATAR_PANEL" mask="images/gui/avatar_panel.png" />
			<Image file="images/gui/color_selector.png" id="BUTTON_COLOR_SELECTOR" rowcount="8" />
			<Image file="images/gui/avatar_panel2.jpg" id="IMAGE_AVATAR_PANEL2" mask="images/gui/avatar_panel2.png" />
			<Image file="images/scenegamebase/pause.png" id="IMAGE_PAUSE" />
			<Image file="images/scenegamebase/BG_LINES_UI_BL.png" id="BG_LINES_UI_BL" />
			<Image file="images/scenegamebase/BG_LINES_UI_BOTTOM.png" id="BG_LINES_UI_BOTTOM" />
			<Image file="images/scenegamebase/BG_LINES_UI_BR.png" id="BG_LINES_UI_BR" />
			<Image file="images/scenegamebase/BG_LINES_UI_LEFT.png" id="BG_LINES_UI_LEFT" />
			<Image file="images/scenegamebase/BG_LINES_UI_RIGHT.png" id="BG_LINES_UI_RIGHT" />
			<Image file="images/scenegamebase/BG_LINES_UI_TL.png" id="BG_LINES_UI_TL" />
			<Image file="images/scenegamebase/BG_LINES_UI_TOP.png" id="BG_LINES_UI_TOP" />
			<Image file="images/scenegamebase/BG_LINES_UI_TR.png" id="BG_LINES_UI_TR" />
			<Image file="images/scenegamebase/numberpanel_UI.png" id="NUM_CONSOLE_UI" />
			<Particle file="images/scenegamebase/particle_LevelComplete.pyro" id="PARTICLE_LEVEL_COMPLETE" />
			<Image file="images/scenegamebase/button_unlock_ingame.jpg" framecount="4" id="BUTTON_UNLOCK_INGAME" mask="images/scenegamebase/button_unlock_ingame.png" rowcount="4" />
			<Image file="images/scenegamebase/button_retry_ingame.jpg" framecount="4" id="BUTTON_RETRY_INGAME" mask="images/scenegamebase/button_retry_ingame.png" rowcount="4" />
			<Image file="images/scenegamebase/button_exit_ingame.jpg" framecount="4" id="BUTTON_EXIT_INGAME" mask="images/scenegamebase/button_exit_ingame.png" rowcount="4" />
			<Image file="images/gui/button_continue.jpg" framecount="4" id="BUTTON_CONTINUE" mask="images/gui/button_continue.png" rowcount="4" />
			<Image file="images/gui/button_global_local.jpg" framecount="8" id="BUTTON_GLOBAL_LOCAL" mask="images/gui/button_global_local.png" rowcount="8" />
			<Image file="images/scenegamebase/frame_2way_right_overlay.png" id="IMAGE_FRAME_2WAY_RIGHT_OVERLAY" />
			<Image file="images/gui/spin_token.jpg" framecount="24" id="SPIN_TOKEN" mask="images/gui/spin_token.png" rowcount="24" />
			<Image columncount="8" file="images/gui/BONUSGOAL_ICON.jpg" framecount="8" id="BONUSGOAL_ICON" mask="images/gui/BONUSGOAL_ICON.png" />
			<Image file="images/gui/dialogdefault/d4_buttonhome.png" id="D4_BUTTONHOME" />
			<Image file="images/gui/dialogdefault/d4_buttonhome_large.png" id="D4_BUTTONHOME_large" />
			<Image file="images/gui/button_XLARGE_orange.png" framecount="4" id="BUTTON_XLARGE_ORANGE" rowcount="4" />
			<Image file="images/gui/button_XLARGE_pink.png" framecount="4" id="BUTTON_XLARGE_PINK" rowcount="4" />
			<Image file="images/gui/button_XLARGE_purple.png" framecount="4" id="BUTTON_XLARGE_PURPLE" rowcount="4" />
			<Image file="images/gui/button_XLARGE_green.png" framecount="4" id="BUTTON_XLARGE_GREEN" rowcount="4" />
			<Image file="images/gui/button_XLARGE_BLUE.png" framecount="4" id="BUTTON_XLARGE_BLUE" rowcount="4" />
			<Image file="images/gui/playcollapse_icon.jpg" id="PLAYCOLLAPSE_ICON" mask="images/gui/playcollapse_icon.png" />
			<Image file="images/gui/GameHouse_icon.jpg" id="GAMEHOUSE_ICON" mask="images/gui/GameHouse_icon.png" />
			<Image file="images/gui/redeem_icon.jpg" id="REDEEM_ICON" mask="images/gui/redeem_icon.png" />
			<Image file="images/gui/credits_icon.png" id="CREDITS_ICON" />
			<Image file="images/gui/facebook_icon.jpg" id="FACEBOOK_ICON" mask="images/gui/facebook_icon.png" />
			<Image file="images/gui/button_enter.jpg" framecount="4" id="BUTTON_ENTER" mask="images/gui/button_enter.png" rowcount="4" />
			<Image file="images/gui/mobile_icon.jpg" id="MOBILE_ICON" mask="images/gui/mobile_icon.png" />
			<Image file="images/gui/button_labels.png" framecount="4" id="BUTTON_LABELS" rowcount="4" />
			<Image file="images/gui/check_icon.png" id="CHECK_ICON" />
			<Image file="images/gui/button_generic_green.png" framecount="4" id="BUTTON_GENERIC_GREEN" rowcount="4" />
			<Image file="images/gui/dialogdefault/dialog_block_1.jpg" id="DIALOG_BLOCK_1" mask="images/gui/dialogdefault/dialog_block_1.png" />
			<Image file="images/gui/dialogdefault/dialog_block_2.jpg" id="DIALOG_BLOCK_2" mask="images/gui/dialogdefault/dialog_block_2.png" />
			<Image file="images/gui/dialogdefault/dialog_block_3.jpg" id="DIALOG_BLOCK_3" mask="images/gui/dialogdefault/dialog_block_3.png" />
			<Image file="images/gui/dialogdefault/dialog_block_4.png" id="DIALOG_BLOCK_4" />
			<Image file="images/gui/dialogdefault/dialog_block_5.png" id="DIALOG_BLOCK_5" />
			<Image file="images/gui/dialogdefault/dialog_block_6.png" id="DIALOG_BLOCK_6" />
			<Image file="images/gui/dialogdefault/dialogbg_coins4.jpg" id="DIALOGBG_COINS4" mask="images/gui/dialogdefault/dialogbg_coins4.png" />
			<Image file="images/gui/dialogdefault/dialogbg_coins1.jpg" id="DIALOGBG_COINS1" mask="images/gui/dialogdefault/dialogbg_coins1.png" />
			<Image file="images/gui/dialogdefault/dialogbg_coins2.jpg" id="DIALOGBG_COINS2" mask="images/gui/dialogdefault/dialogbg_coins2.png" />
			<Image file="images/gui/dialogdefault/dialogbg_coins3.jpg" id="DIALOGBG_COINS3" mask="images/gui/dialogdefault/dialogbg_coins3.png" />
			<Image file="images/gui/dialogdefault/dialogbg_coins5.jpg" id="DIALOGBG_COINS5" mask="images/gui/dialogdefault/dialogbg_coins5.png" />
			<Image file="images/gui/dialogdefault/dialogbg_coins6.jpg" id="DIALOGBG_COINS6" mask="images/gui/dialogdefault/dialogbg_coins6.png" />
			<Image file="images/gui/button_generic_yellow.jpg" framecount="4" id="BUTTON_GENERIC_YELLOW" mask="images/gui/button_generic_yellow.png" rowcount="4" />
			<Image file="images/scenegamebase/mode_icons.jpg" framecount="9" id="MODE_ICONS" mask="images/scenegamebase/mode_icons.png" rowcount="9" />
			<Image file="images/scenegamebase/mode_icons_BG.jpg" framecount="9" id="IMAGE_MODE_ICONS_BG" mask="images/scenegamebase/mode_icons_BG.png" padding="false" rowcount="9" />
			<Image file="images/gui/dialogdefault/block_01.jpg" id="BLOCK_01" mask="images/gui/dialogdefault/block_01.png" />
			<Image file="images/gui/dialogdefault/block_02.jpg" id="BLOCK_02" mask="images/gui/dialogdefault/block_02.png" />
			<Image file="images/gui/dialogdefault/block_03.jpg" id="BLOCK_03" mask="images/gui/dialogdefault/block_03.png" />
			<Image file="images/gui/dialogdefault/block_04.jpg" id="BLOCK_04" mask="images/gui/dialogdefault/block_04.png" />
			<Image file="images/gui/dialogdefault/block_05.jpg" id="BLOCK_05" mask="images/gui/dialogdefault/block_05.png" />
			<Image file="images/gui/dialogdefault/block_06.jpg" id="BLOCK_06" mask="images/gui/dialogdefault/block_06.png" />
			<Image file="images/gui/dialogdefault/block_07.jpg" id="BLOCK_07" mask="images/gui/dialogdefault/block_07.png" />
			<Image file="images/gui/gift_box.jpg" framecount="24" id="GIFT_BOX" mask="images/gui/gift_box.png" padding="false" rowcount="24" />
			<Font file="fonts/dialog_headers_04.xml" id="FONT_DIALOG_HEADERS04" />
			<Image file="images/gui/dialogdefault/mode_casing.png" id="MODE_CASING" />
			<Image file="images/gui/icon_arcade.jpg" id="ICON_ARCADE" mask="images/gui/icon_arcade.png" />
			<Image file="images/gui/icon_shop.jpg" id="ICON_SHOP" mask="images/gui/icon_shop.png" />
			<Font file="fonts/storyfont_1.xml" id="FONT_STORY_1" />
			<Image file="images/scenelandmap/Ambients/05_Garden/pinwheel.jpg" framecount="8" id="IMAGE_PINWHEEL" mask="images/scenelandmap/Ambients/05_Garden/pinwheel.png" />
			<Image file="images/gui/viewcode_icon.jpg" id="VIEWCODE_ICON" mask="images/gui/viewcode_icon.png" />
			<Image columncount="2" file="images/gui/new_arcade_dialog_icon.jpg" framecount="2" id="NEW_ARCADE_DIALOG_ICON" mask="images/gui/new_arcade_dialog_icon.png" />
			<Image file="images/gui/copy_costume_icon.jpg" id="COSTUME_ICON" mask="images/gui/copy_costume_icon.png" />
			<Image file="images/gui/box_icon.png" id="BOX_ICON" />
			<Image file="images/gui/load_block.jpg" framecount="23" id="LOAD_BLOCK" mask="images/gui/load_block.png" padding="false" rowcount="23" />
			<Sound file="sound/SC4_Coin_Reward.ogg" id="SOUND_CASINOGENERIC_TOTALBLOSSOM" volume="1.0" />
			<Sound file="sound/MainMenu/SC4_LogoFalling.ogg" id="SOUND_MAINMENU_LOGO_FALLING" volume="1.0" />
			<Sound file="sound/MainMenu/SC4_LogoHit.ogg" id="SOUND_MAINMENU_LOGO_HIT" volume="1.0" />
			<Sound file="sound/SC4_CharacterDropIn.ogg" id="SOUND_CHARACTER_DROP_IN" volume="1.0" />
		</Section>
		<Section auto="true" name="fireworks">
			<Particle file="images/sceneworldmap/particle_fireworks_01.pyro" id="PARTICLE_FIREWORKS_01" />
			<Particle file="images/sceneworldmap/particle_fireworks_02.pyro" id="PARTICLE_FIREWORKS_02" />
			<Particle file="images/sceneworldmap/particle_fireworks_03.pyro" id="PARTICLE_FIREWORKS_03" />
			<Sound file="sound/SC4_Firework.ogg" id="SOUND_FIREWORK" volume="1.0" />
		</Section>
		<Section auto="true" name="sceneselection">
			<Image file="images/sceneselection/background.png" id="BACKGROUND" />
			<Image file="images/sceneselection/button_play_quest.png" id="BUTTON_PLAY_QUEST" rowcount="4" />
			<Image file="images/sceneselection/button_play_quickplay.png" id="BUTTON_PLAY_QUICKPLAY" rowcount="4" />
			<Image file="images/sceneselection/button_play_DEBUG.png" id="BUTTON_DEBUGMENU" rowcount="4" />
			<Image file="images/sceneselection/button_howtoplay.png" id="BUTTON_HOWTOPLAY" rowcount="4" />
			<Image file="images/sceneselection/button_highscores.png" id="BUTTON_HIGHSCORES" rowcount="4" />
			<Image file="images/sceneselection/button_settings.png" id="BUTTON_SETTINGS" rowcount="4" />
			<Image file="images/sceneselection/button_quit.png" id="BUTTON_QUIT" rowcount="4" />
			<Image file="images/sceneselection/change_name.png" id="BUTTON_CHANGENAME" rowcount="4" />
			<Image file="images/sceneselection/more_games.png" id="BUTTON_MORE_GAMES" rowcount="2" />
			<Image file="images/sceneselection/button_PlayCollapse.png" id="BUTTON_PLAYCOLLAPSE" rowcount="2" />
			<Image file="images/sceneselection/button_facebookFan.png" id="BUTTON_FACEBOOKFAN" rowcount="2" />
			<Image file="images/sceneselection/button_redeemCodes.png" id="BUTTON_REDEEM_CODES" rowcount="4" />
			<Image file="images/gui/button_credits.jpg" framecount="4" id="BUTTON_CREDITS" rowcount="4" />
			<Image file="images/sceneselection/AvitarBody.png" id="AVITARBODY" />
			<Image file="images/sceneselection/AvitarHead.png" id="AVITARHEAD" />
			<Image file="images/sceneselection/Blockodile.png" id="BLOCKODILE" />
			<Image file="images/sceneselection/Cloud1.png" id="CLOUD1" />
			<Image file="images/sceneselection/Cloud2.png" id="CLOUD2" />
			<Image file="images/sceneselection/Cloud3.png" id="CLOUD3" />
			<Image file="images/sceneselection/FrontGroundPlane.png" id="FRONTGROUNDPLANE" padding="false" />
			<Image file="images/sceneselection/GrassPocket.png" id="GRASSPOCKET" />
			<Image file="images/sceneselection/LightRays.png" id="LIGHTRAYS" padding="false" />
			<Image file="images/sceneselection/Logo.png" id="LOGO" />
			<Image file="images/sceneselection/MidGroundPlane.png" id="MIDGROUNDPLANE" padding="false" />
			<Image file="images/sceneselection/MountainMist.png" id="MOUNTAINMIST" />
			<Image file="images/sceneselection/TopVines.png" id="TOPVINES" padding="false" />
			<Image file="images/sceneselection/Tree1.png" id="TREE1" />
			<Image file="images/sceneselection/Tree1Palm1.png" id="TREE1PALM1" />
			<Image file="images/sceneselection/Tree1Palm2.png" id="TREE1PALM2" />
			<Image file="images/sceneselection/Tree1Palm3.png" id="TREE1PALM3" />
			<Image file="images/sceneselection/Tree1Palm4.png" id="TREE1PALM4" />
			<Image file="images/sceneselection/Tree1Palm5.png" id="TREE1PALM5" />
			<Image file="images/sceneselection/Tree2.png" id="TREE2" />
			<Image file="images/sceneselection/Tree2Palm1.png" id="TREE2PALM1" />
			<Image file="images/sceneselection/Tree2Palm2.png" id="TREE2PALM2" />
			<Image file="images/sceneselection/Tree2Palm3.png" id="TREE2PALM3" />
			<Image file="images/sceneselection/Tree2Palm4.png" id="TREE2PALM4" />
			<Image file="images/sceneselection/Tree2Palm5.png" id="TREE2PALM5" />
			<Image file="images/sceneselection/Tree3.png" id="TREE3" />
			<Image file="images/sceneselection/Tree3Palm1.png" id="TREE3PALM1" />
			<Image file="images/sceneselection/Tree3Palm2.png" id="TREE3PALM2" />
			<Image file="images/sceneselection/Tree3Palm3.png" id="TREE3PALM3" />
			<Image file="images/sceneselection/Tree3Palm4.png" id="TREE3PALM4" />
			<Image file="images/sceneselection/Tree3Pocket.png" id="TREE3POCKET" />
			<Image file="images/sceneselection/Tree4.png" id="TREE4" />
			<Image file="images/sceneselection/Tree4Palm1.png" id="TREE4PALM1" />
			<Image file="images/sceneselection/Tree4Palm2.png" id="TREE4PALM2" />
			<Image file="images/sceneselection/Tree4Palm3.png" id="TREE4PALM3" />
			<Image file="images/sceneselection/Tree4Palm4.png" id="TREE4PALM4" />
			<Image file="images/sceneselection/Tree4Palm5.png" id="TREE4PALM5" />
			<Image file="images/sceneselection/Tree5.png" id="TREE5" />
			<Image file="images/sceneselection/Tree6.png" id="TREE6" />
			<Image file="images/sceneselection/Tree7.png" id="TREE7" />
			<Image file="images/sceneselection/Tree8.png" id="TREE8" />
			<Image file="images/sceneselection/btn_wardrobe.png" id="BTN_WARDROBE" rowcount="4" />
			<Image file="images/sceneselection/btn_extras.png" id="BTN_EXTRAS" rowcount="4" />
			<Image file="images/sceneselection/Tree3_top.png" id="TREE3_TOP" />
			<Image file="images/sceneselection/Tree4_TOP.png" id="TREE4_TOP" />
			<Image file="images/sceneselection/Tree1_top.png" id="TREE1_TOP" />
			<Image file="images/sceneselection/Tree2_top.png" id="TREE2_TOP" />
			<Image file="images/sceneselection/TopVines2.png" id="TOPVINES2" />
			<Image columncount="6" file="images/sceneselection/crocSplash.png" framecount="36" id="CROCSPLASH" rowcount="6" />
			<Image columncount="6" file="images/sceneselection/crocBlinking.png" framecount="24" id="CROCBLINKING" rowcount="4" />
			<Image file="images/sceneselection/background2_rightside.png" id="background2_rightside" />
			<Image file="images/sceneselection/btn_credits.png" framecount="4" id="BTN_CREDITS" rowcount="4" />
			<Sound file="sound/MainMenu/SC4_CharacterBlink.ogg" id="SOUND_MAINMENU_CHARACTER_BLINK" volume="1.0" />
			<Sound file="sound/MainMenu/SC4_CharacterJump.ogg" id="SOUND_MAINMENU_CHARACTER_JUMP" volume="1.0" />
			<Sound file="sound/MainMenu/SC4_CrocJaw.ogg" id="SOUND_MAINMENU_CROC_JAW" volume="1.0" />
			<Image file="images/sceneselection/AvitarBlink.png" id="AvitarBlink" />
		</Section>
		<Section auto="true" name="scenequickplay">
			<Image file="images/scenequickplay/quickplay_bg.jpg" id="BACKGROUND" padding="false" usealphachannel="false" />
			<Image file="images/scenequickplay/console_overlay.png" id="IMAGE_CONSOLE_OVERLAY" />
			<Image file="images/scenequickplay/console_base.png" id="IMAGE_CONSOLE_BASE" />
			<Image file="images/scenequickplay/console_frame.png" id="IMAGE_CONSOLE_FRAME" />
			<Image file="images/scenequickplay/console_frame_overlay.png" id="IMAGE_CONSOLE_FRAME_OVERLAY" />
			<Font file="fonts/header_quickplay01.xml" id="FONT_HEADER_QUICKPLAY01" />
			<Image file="images/scenequickplay/button_play_all.jpg" framecount="4" id="BUTTON_PLAY_ALL" mask="images/scenequickplay/button_play_all.png" rowcount="4" />
			<Image file="images/scenequickplay/arrow_left.png" framecount="4" id="BUTTON_ARROW_LEFT" rowcount="4" />
			<Image file="images/scenequickplay/arrow_right.png" framecount="4" id="BUTTON_ARROW_RIGHT" rowcount="4" />
			<Font file="fonts/quickplay_level_num.xml" id="FONT_QUICKPLAY_LEVEL_NUM" />
			<Image file="images/scenequickplay/levelnum_console.png" id="LEVELNUM_CONSOLE" />
			<Font file="fonts/mode_description.xml" id="FONT_MODE_DESCRIPTION" />
			<Image file="images/scenequickplay/play_button_frame_overlay.png" id="PLAY_BUTTON_FRAME_OVERLAY" />
			<Image file="images/scenequickplay/play_button_frame.png" id="PLAY_BUTTON_FRAME" />
			<Image file="images/scenequickplay/block_07.jpg" id="BLOCK_07" mask="images/scenequickplay/block_07.png" />
			<Image file="images/scenequickplay/block_06.jpg" id="BLOCK_06" mask="images/scenequickplay/block_06.png" />
			<Image file="images/scenequickplay/block_05.jpg" id="BLOCK_05" mask="images/scenequickplay/block_05.png" />
			<Image file="images/scenequickplay/block_04.jpg" id="BLOCK_04" mask="images/scenequickplay/block_04.png" />
			<Image file="images/scenequickplay/block_03.jpg" id="BLOCK_03" mask="images/scenequickplay/block_03.png" />
			<Image file="images/scenequickplay/block_02.jpg" id="BLOCK_02" mask="images/scenequickplay/block_02.png" />
			<Image file="images/scenequickplay/block_01.jpg" id="BLOCK_01" mask="images/scenequickplay/block_01.png" />
			<Image file="images/scenequickplay/LOCK_overlay.png" id="LOCK_OVERLAY" />
			<Image file="images/scenequickplay/LOCK.png" id="LOCK" />
		</Section>
		<Section auto="true" name="scenemap">
			<Image file="images/scenemap/background.png" id="BACKGROUND" usealphachannel="false" />
			<Image file="images/scenemap/button_play_classic.jpg" id="BUTTON_PLAY_CLASSIC" mask="images/scenemap/button_play_classic.png" rowcount="4" />
			<Image file="images/scenemap/button_play_relapse.jpg" id="BUTTON_PLAY_RELAPSE" mask="images/scenemap/button_play_relapse.png" rowcount="4" />
			<Image file="images/scenemap/button_play_puzzle.jpg" id="BUTTON_PLAY_PUZZLE" mask="images/scenemap/button_play_puzzle.png" rowcount="4" />
			<Image file="images/scenemap/button_play_strategy.jpg" id="BUTTON_PLAY_STRATEGY" mask="images/scenemap/button_play_strategy.png" rowcount="4" />
			<Image file="images/scenemap/button_play_countdown.jpg" id="BUTTON_PLAY_COUNTDOWN" mask="images/scenemap/button_play_countdown.png" rowcount="4" />
			<Image file="images/scenemap/button_play_continuous.jpg" id="BUTTON_PLAY_CONTINUOUS" mask="images/scenemap/button_play_continuous.png" rowcount="4" />
			<Image file="images/scenemap/button_play_puzzle_editor.jpg" id="BUTTON_PLAY_PUZZLE_EDITOR" mask="images/scenemap/button_play_puzzle_editor.png" rowcount="4" />
			<Image file="images/scenemap/button_play_fourway.jpg" id="BUTTON_PLAY_FOURWAY" mask="images/scenemap/button_play_fourway.png" rowcount="4" />
			<Image file="images/scenemap/button_play_classic_VS.jpg" id="BUTTON_PLAY_CLASSIC_VS" mask="images/scenemap/button_play_classic_VS.png" rowcount="4" />
			<Image file="images/scenemap/button_play_insanity.jpg" id="BUTTON_PLAY_INSANITY" mask="images/scenemap/button_play_insanity.png" rowcount="4" />
			<Image file="images/scenemap/button_play_original_blocks.jpg" id="BUTTON_PLAY_ORIGINAL_BLOCKS" mask="images/scenemap/button_play_original_blocks.png" rowcount="4" />
			<Image file="images/scenemap/button_play_newish_blocks.jpg" id="BUTTON_PLAY_NEWISH_BLOCKS" mask="images/scenemap/button_play_newish_blocks.png" rowcount="4" />
			<Image file="images/scenemap/button_play_shiny_1_blocks.jpg" id="BUTTON_PLAY_SHINY_1_BLOCKS" mask="images/scenemap/button_play_shiny_1_blocks.png" rowcount="4" />
			<Image file="images/scenemap/button_play_shiny_2_blocks.jpg" id="BUTTON_PLAY_SHINY_2_BLOCKS" mask="images/scenemap/button_play_shiny_2_blocks.png" rowcount="4" />
			<Image file="images/scenemap/button_play_underwater.jpg" id="BUTTON_PLAY_UNDERWATER" mask="images/scenemap/button_play_underwater.png" rowcount="4" />
			<Image file="images/scenemap/button_play_garden.jpg" id="BUTTON_PLAY_GARDEN" mask="images/scenemap/button_play_garden.png" rowcount="4" />
			<Image file="images/scenemap/button_play_closet.jpg" id="BUTTON_PLAY_CLOSET" mask="images/scenemap/button_play_closet.png" rowcount="4" />
			<Image file="images/scenemap/button_play_tiny.jpg" id="BUTTON_PLAY_TINY" mask="images/scenemap/button_play_tiny.png" rowcount="4" />
			<Image file="images/scenemap/button_play_fire_boss.jpg" id="BUTTON_PLAY_FIRE_BOSS" mask="images/scenemap/button_play_fire_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_blocktopus_boss.jpg" id="BUTTON_PLAY_BLOCKTOPUS_BOSS" mask="images/scenemap/button_play_blocktopus_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_blockwidow_boss.jpg" id="BUTTON_PLAY_BLOCKWIDOW_BOSS" mask="images/scenemap/button_play_blockwidow_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_water_boss.jpg" id="BUTTON_PLAY_WATER_BOSS" mask="images/scenemap/button_play_water_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_snowman_boss.jpg" id="BUTTON_PLAY_ABOMBINABLESNOWMAN_BOSS" mask="images/scenemap/button_play_snowman_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_moon_boss.jpg" id="BUTTON_PLAY_MOON_BOSS" mask="images/scenemap/button_play_moon_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_blockodile_boss.jpg" id="BUTTON_PLAY_BLOCKODILE_BOSS" mask="images/scenemap/button_play_blockodile_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_city_boss.jpg" id="BUTTON_PLAY_CITY_BOSS" mask="images/scenemap/button_play_city_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_alien_boss.jpg" id="BUTTON_PLAY_ALIEN_BOSS" mask="images/scenemap/button_play_alien_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_icecube_boss.jpg" id="BUTTON_PLAY_ICECUBE_BOSS" mask="images/scenemap/button_play_icecube_boss.png" rowcount="4" />
			<Image file="images/scenemap/button_play_casino.jpg" id="BUTTON_PLAY_CASINO" rowcount="4" />
			<Image file="images/scenemap/button_play_shop.jpg" id="BUTTON_PLAY_SHOP" rowcount="4" />
			<Image file="images/scenemap/button_quest_complete.jpg" id="BUTTON_QUEST_COMPLETE" rowcount="4" />
		</Section>
		<Section auto="true" name="scenecasino">
			<Stream file="sound/SC4_Casino_Music.ogg" id="MUSIC_CASINO" volume="1.0" />
			<Image file="images/scenecasino/icon_hilo.jpg" framecount="2" id="ICON_HILO" mask="images/scenecasino/icon_hilo.png" rowcount="2" />
			<Image file="images/scenecasino/icon_pachinko.jpg" framecount="2" id="ICON_PACHINKO" mask="images/scenecasino/icon_pachinko.png" rowcount="2" />
			<Image file="images/scenecasino/icon_slots.jpg" framecount="2" id="ICON_SLOTS" mask="images/scenecasino/icon_slots.png" rowcount="2" />
			<Image file="images/scenecasino/icon_wheel.jpg" framecount="2" id="ICON_WHEEL" mask="images/scenecasino/icon_wheel.png" rowcount="2" />
			<Image file="images/scenecasino/btn_exit_casino.jpg" framecount="4" id="BTN_EXIT_CASINO" mask="images/scenecasino/btn_exit_casino.png" rowcount="4" />
			<Image file="images/scenecasino/background_lobby.jpg" id="BACKGROUND_LOBBY" padding="false" usealphachannel="false" />
			<Image file="images/scenequickplay/button_play_all_OVER.jpg" id="IMAGE_BUTTON_PLAY_ALL_OVER" mask="images/scenequickplay/button_play_all_OVER.png" />
			<Image file="images/scenequickplay/levelnum_console.png" id="IMAGE_LEVELNUM_CONSOLE" />
			<Image file="images/scenecasino/inset_btn_play.png" framecount="4" id="INSET_BTN_PLAY" rowcount="4" />
		</Section>
		<Section auto="true" name="scenehilo">
			<Stream file="sound/HiLo/SC4_STING_HiLoStinger.ogg" id="SOUND_HILO_STINGER" volume="1.0" />
			<Image columncount="13" file="images/scenecasino/scenehilo/cardfaces.jpg" id="CARDFACES" mask="images/scenecasino/scenehilo/cardfaces.png" rowcount="4" />
			<Image file="images/scenecasino/scenehilo/cardback.jpg" id="CARDBACK" mask="images/scenecasino/scenehilo/cardback.png" usealphachannel="true" />
			<Image file="images/scenecasino/scenehilo/button_play.jpg" id="BUTTON_PLAY" mask="images/scenecasino/scenehilo/button_play.png" rowcount="4" />
			<Image file="images/scenecasino/scenehilo/button_higher.png" id="BUTTON_HIGHER" rowcount="4" />
			<Image file="images/scenecasino/scenehilo/button_lower.png" id="BUTTON_LOWER" rowcount="4" />
			<Image file="images/scenecasino/scenehilo/background.jpg" id="BACKGROUND" padding="false" />
			<Image file="images/scenecasino/scenehilo/card_higher.png" id="CARD_HIGHER" />
			<Image file="images/scenecasino/scenehilo/card_lower.png" id="CARD_LOWER" />
			<Image file="images/scenecasino/scenehilo/cardbase0_clubs.jpg" id="CARDBASE_CLUBS" mask="images/scenecasino/scenehilo/cardbase0_clubs.png" />
			<Image file="images/scenecasino/scenehilo/cardbase1_spades.jpg" id="CARDBASE_SPADES" mask="images/scenecasino/scenehilo/cardbase1_spades.png" />
			<Image file="images/scenecasino/scenehilo/cardbase2_hearts.jpg" id="CARDBASE_HEARTS" mask="images/scenecasino/scenehilo/cardbase2_hearts.png" />
			<Image file="images/scenecasino/scenehilo/cardbase3_diamonds.jpg" id="CARDBASE_DIAMONDS" mask="images/scenecasino/scenehilo/cardbase3_diamonds.png" />
			<Image file="images/scenecasino/scenehilo/foreground_01.jpg" id="FOREGROUND_01" mask="images/scenecasino/scenehilo/foreground_01.png" />
			<Image file="images/scenecasino/scenehilo/foreground_02.jpg" id="FOREGROUND_02" mask="images/scenecasino/scenehilo/foreground_02.png" />
			<Image file="images/scenecasino/scenehilo/foreground_03.jpg" id="FOREGROUND_03" mask="images/scenecasino/scenehilo/foreground_03.png" />
			<Image file="images/scenecasino/scenehilo/foreground_04.jpg" id="FOREGROUND_04" mask="images/scenecasino/scenehilo/foreground_04.png" />
			<Image file="images/scenecasino/scenehilo/foreground_05.jpg" id="FOREGROUND_05" mask="images/scenecasino/scenehilo/foreground_05.png" />
			<Image file="images/scenecasino/scenehilo/foreground_06.jpg" id="FOREGROUND_06" mask="images/scenecasino/scenehilo/foreground_06.png" />
			<Image file="images/scenecasino/scenehilo/foreground_07.jpg" id="FOREGROUND_07" mask="images/scenecasino/scenehilo/foreground_07.png" />
			<Image file="images/scenecasino/scenehilo/foreground_08.jpg" id="FOREGROUND_08" mask="images/scenecasino/scenehilo/foreground_08.png" />
			<Image file="images/scenecasino/scenehilo/header.jpg" id="HEADER" mask="images/scenecasino/scenehilo/header.png" />
			<Sound file="sound/HiLo/SC4_Hi-LoCorrectGuess.ogg" id="SOUND_HILO_CORRECT_GUESS" volume="1.0" />
			<Sound file="sound/HiLo/SC4_Hi-LoIncorrectGuess.ogg" id="SOUND_HILO_INCORRECT_GUESS" volume="1.0" />
			<Sound file="sound/HiLo/SC4_Hi-LoWin.ogg" id="SOUND_HILO_WIN" volume="1.0" />
			<Sound file="sound/HiLo/SC4_Hi-LoDeal.ogg" id="SOUND_HILO_DEAL" volume="1.0" />
			<Sound file="sound/HiLo/SC4_Hi-LoFlip.ogg" id="SOUND_HILO_FLIP" volume="1.0" />
			<Sound file="sound/HiLo/SC4_Hi-LoShuffle.ogg" id="SOUND_HILO_SHUFFLE" volume="1.0" />
			<Sound file="sound/HiLo/SC4_Hi-LoClearCards.ogg" id="SOUND_HILO_CLEAR_CARDS" volume="1.0" />
			<Sound file="sound/HiLo/SC4_Hi-LoTie.ogg" id="SOUND_HILO_TIE" volume="1.0" />
			<Image columncount="5" file="images/scenecasino/scenehilo/bling_card_sheen_anim.jpg" framecount="15" id="BLING_CARD_SHEEN_ANIM" mask="images/scenecasino/scenehilo/bling_card_sheen_anim.png" rowcount="3" />
			<Image file="images/scenecasino/scenehilo/bling_status_lose_text.png" id="BLING_STATUS_LOSE_TEXT" />
			<Image file="images/scenecasino/scenehilo/bling_status_push_text.png" id="BLING_STATUS_PUSH_TEXT" />
			<Image columncount="5" file="images/scenecasino/scenehilo/bling_status_reveal_lose_anim.jpg" framecount="15" id="BLING_STATUS_REVEAL_LOSE_ANIM" mask="images/scenecasino/scenehilo/bling_status_reveal_lose_anim.png" rowcount="3" />
			<Image columncount="5" file="images/scenecasino/scenehilo/bling_status_reveal_tie_anim.jpg" framecount="15" id="BLING_STATUS_REVEAL_TIE_ANIM" mask="images/scenecasino/scenehilo/bling_status_reveal_tie_anim.png" rowcount="3" />
			<Image columncount="5" file="images/scenecasino/scenehilo/bling_status_reveal_win_anim.jpg" framecount="15" id="BLING_STATUS_REVEAL_WIN_ANIM" mask="images/scenecasino/scenehilo/bling_status_reveal_win_anim.png" rowcount="3" />
			<Image file="images/scenecasino/scenehilo/bling_status_win_text.png" id="BLING_STATUS_WIN_TEXT" />
			<Image file="images/scenecasino/scenehilo/card_base.png" id="CARD_BASE" />
			<Image columncount="10" file="images/scenecasino/scenehilo/bling_suit_sheen_diamond1_strip.jpg" framecount="10" id="BLING_SHEEN_DIAMOND1" mask="images/scenecasino/scenehilo/bling_suit_sheen_diamond1_strip.png" />
			<Image columncount="10" file="images/scenecasino/scenehilo/bling_suit_sheen_club2_strip.jpg" framecount="10" id="BLING_SHEEN_CLUB2" mask="images/scenecasino/scenehilo/bling_suit_sheen_club2_strip.png" />
			<Image columncount="11" file="images/scenecasino/scenehilo/bling_suit_sheen_club1_strip.jpg" framecount="11" id="BLING_SHEEN_CLUB1" mask="images/scenecasino/scenehilo/bling_suit_sheen_club1_strip.png" />
			<Image file="images/scenecasino/scenehilo/bling_header_sheen_anim.jpg" framecount="15" id="BLING_HEADER_SHEEN" mask="images/scenecasino/scenehilo/bling_header_sheen_anim.png" rowcount="15" />
			<Image columncount="10" file="images/scenecasino/scenehilo/bling_suit_sheen_heart1_strip.jpg" framecount="10" id="BLING_SHEEN_HEART1" mask="images/scenecasino/scenehilo/bling_suit_sheen_heart1_strip.png" />
			<Image columncount="10" file="images/scenecasino/scenehilo/bling_suit_sheen_heart2_strip.jpg" framecount="10" id="BLING_SHEEN_HEART2" mask="images/scenecasino/scenehilo/bling_suit_sheen_heart2_strip.png" />
			<Image file="images/scenecasino/scenehilo/bling_suit_sheen_spade1_strip.jpg" framecount="11" id="BLING_SHEEN_SPADE1" mask="images/scenecasino/scenehilo/bling_suit_sheen_spade1_strip.png" rowcount="11" />
			<Image columncount="11" file="images/scenecasino/scenehilo/bling_suit_sheen_spade2_strip.jpg" framecount="11" id="BLING_SHEEN_SPADE2" mask="images/scenecasino/scenehilo/bling_suit_sheen_spade2_strip.png" />
			<Image columncount="10" file="images/scenecasino/scenehilo/bling_suit_sheen_diamond2_strip.jpg" framecount="10" id="BLING_SHEEN_DIAMOND2" mask="images/scenecasino/scenehilo/bling_suit_sheen_diamond2_strip.png" />
		</Section>
		<Section auto="true" name="scenewheeloffortune">
			<Stream file="sound/SpinNWin/SC4_STING_SpinAndWin.ogg" id="SOUND_SPINNWIN_STINGER" volume="1.0" />
			<Image file="images/scenecasino/scenewheeloffortune/background.jpg" id="BACKGROUND" padding="false" />
			<Image file="images/scenecasino/scenewheeloffortune/btn_wheel_spin.jpg" framecount="4" id="IMAGE_BUTTON_WHEEL_SPIN" mask="images/scenecasino/scenewheeloffortune/btn_wheel_spin.png" rowcount="4" />
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			<Sound file="sound/Pachinko/SC4_PachinkoPopcorn.ogg" id="SOUND_PACHINKO_POPCORN" volume="1.0" />
			<Image file="images/scenecasino/scenepachinko/bottom_wall.jpg" id="BOTTOM_WALL" />
			<Image file="images/scenecasino/scenepachinko/bucketSmallL_OVER.png" id="BUCKETSMALLL_OVER" />
			<Image file="images/scenecasino/scenepachinko/bucket_overlay.png" id="BUCKET_OVERLAY" />
			<Image file="images/scenecasino/scenepachinko/ambient_cloud.jpg" id="IMAGE_PACHINKO_AMBIENT_CLOUD" mask="images/scenecasino/scenepachinko/ambient_cloud.png" />
			<Image famecount="2" file="images/scenecasino/scenepachinko/revolvingPeg_fish.jpg" id="IMAGE_PACHINKO_REVOLVING_PEG" mask="images/scenecasino/scenepachinko/revolvingPeg_fish.png" rowcount="2" />
			<Image file="images/scenecasino/scenepachinko/superbounce_starfish.jpg" framecount="2" id="SUPERBOUNCE_STARFISH" mask="images/scenecasino/scenepachinko/superbounce_starfish.png" rowcount="2" />
			<Image file="images/scenecasino/scenepachinko/superbounce_prickly_pear.jpg" framecount="2" id="SUPERBOUNCE_PRICKLY_PEAR" mask="images/scenecasino/scenepachinko/superbounce_prickly_pear.png" rowcount="2" />
			<Image columncount="2" file="images/scenecasino/scenepachinko/superbounce_corn.jpg" framecount="2" id="SUPERBOUNCE_CORN" mask="images/scenecasino/scenepachinko/superbounce_corn.png" />
			<Image file="images/scenecasino/scenepachinko/bucket_bushel.jpg" id="BUCKET_BUSHEL" mask="images/scenecasino/scenepachinko/bucket_bushel.png" />
			<Image file="images/scenecasino/scenepachinko/bucket_tiki.jpg" id="BUCKET_TIKI" mask="images/scenecasino/scenepachinko/bucket_tiki.png" />
			<Image file="images/scenecasino/scenepachinko/tiki_eyes_mouth_open_anim.png" framecount="6" id="TIKI_EYES_MOUTH_OPEN_ANIM" rowcount="6" />
			<Image file="images/scenecasino/scenepachinko/teeter_log.jpg" id="IMAGE_TEETER_LOG" mask="images/scenecasino/scenepachinko/teeter_log.png" />
			<Image file="images/scenecasino/scenepachinko/teeter_log_stud.png" id="IMAGE_TEETER_LOG_STUD" />
			<Image file="images/scenecasino/scenepachinko/spinbarSmall_flower_leaves.jpg" id="SPINBARSMALL_FLOWER_LEAVES" mask="images/scenecasino/scenepachinko/spinbarSmall_flower_leaves.png" />
			<Image file="images/scenecasino/scenepachinko/spinbarSmall_flower_petals.jpg" id="SPINBARSMALL_FLOWER_PETALS" mask="images/scenecasino/scenepachinko/spinbarSmall_flower_petals.png" />
			<Image file="images/scenecasino/scenepachinko/spinbarSmall_sunflower_flower.jpg" id="SPINBARSMALL_SUNFLOWER_FLOWER" mask="images/scenecasino/scenepachinko/spinbarSmall_sunflower_flower.png" />
			<Image file="images/scenecasino/scenepachinko/spinbarSmall_sunflower_leaves.jpg" id="SPINBARSMALL_SUNFLOWER_LEAVES" mask="images/scenecasino/scenepachinko/spinbarSmall_sunflower_leaves.png" />
			<Image file="images/scenecasino/scenepachinko/bottom_buckets_win_highlight.png" id="BOTTOM_BUCKETS_WIN_HIGHLIGHT" />
			<Image file="images/scenecasino/scenepachinko/bottom_buckets_lose_highlight.png" id="BOTTOM_BUCKETS_LOSE_HIGHLIGHT" />
			<Image file="images/scenecasino/scenepachinko/bottom_big_lose_highlight.png" id="BOTTOM_BIG_LOSE_HIGHLIGHT" />
			<Image file="images/scenecasino/scenepachinko/frame.jpg" id="FRAME" mask="images/scenecasino/scenepachinko/frame.png" padding="false" />
			<Image file="images/scenecasino/scenepachinko/hidden_peg.png" id="HIDDEN_PEG" />
			<Image file="images/scenecasino/scenepachinko/hidden_bouncer.jpg" id="HIDDEN_BOUNCER" mask="images/scenecasino/scenepachinko/hidden_bouncer.png" />
			<Image file="images/scenecasino/scenepachinko/ball_spiral_overlay.jpg" id="LAUNCHER_BALL_OVERLAY" mask="images/scenecasino/scenepachinko/ball_spiral_overlay.png" />
			<Image file="images/scenecasino/scenepachinko/bottom_buckets_lose_sorry.jpg" id="BOTTOM_BUCKETS_LOSE_SORRY" mask="images/scenecasino/scenepachinko/bottom_buckets_lose_sorry.png" />
		</Section>
		<Section auto="true" name="sceneshop">
			<Stream file="sound/Shop/SC4_Shop.ogg" id="SOUND_SHOP_LOOP" volume="1.0" />
			<Image file="images/sceneshop/switch_shop_bucket_special.jpg" framecount="8" id="IMAGE_SWITCH_SHOP_BUCKET_SPECIAL" mask="images/sceneshop/switch_shop_bucket_special.png" rowcount="8" />
			<Image file="images/sceneshop/background.jpg" id="IMAGE_BACKGROUND" padding="false" />
			<Image file="images/sceneshop/btn_closet.jpg" framecount="4" id="IMAGE_BTN_CLOSET" mask="images/sceneshop/btn_closet.png" rowcount="4" />
			<Image file="images/sceneshop/btn_exit.png" framecount="4" id="IMAGE_BTN_EXIT" rowcount="4" />
			<Image file="images/sceneshop/shop_bucket_full.jpg" id="IMAGE_SHOP_BUCKET_FULL" mask="images/sceneshop/shop_bucket_full.png" />
			<Image file="images/sceneshop/shop_bucket_sold.jpg" id="IMAGE_SHOP_BUCKET_SOLD" mask="images/sceneshop/shop_bucket_sold.png" />
			<Image file="images/sceneshop/shop_pwrp_hourglass.jpg" id="IMAGE_SHOP_PWRP_HOURGLASS" mask="images/sceneshop/shop_pwrp_hourglass.png" />
			<Image file="images/sceneshop/shop_pwrp_puzzle_hint.jpg" id="IMAGE_SHOP_PWRP_PUZZLE_HINT" mask="images/sceneshop/shop_pwrp_puzzle_hint.png" />
			<Image file="images/sceneshop/shop_pwrp_rainbow_bomb.jpg" id="IMAGE_SHOP_PWRP_RAINBOW_BOMB" mask="images/sceneshop/shop_pwrp_rainbow_bomb.png" />
			<Image file="images/sceneshop/shop_pwrp_row_bomb.jpg" id="IMAGE_SHOP_PWRP_ROW_BOMB" mask="images/sceneshop/shop_pwrp_row_bomb.png" />
			<Image file="images/sceneshop/shop_pwrp_row_column_bomb.jpg" id="IMAGE_SHOP_PWRP_ROW_COLUMN_BOMB" mask="images/sceneshop/shop_pwrp_row_column_bomb.png" />
			<Image file="images/sceneshop/shop_pwrp_scrambler.jpg" id="IMAGE_SHOP_PWRP_SCRAMBLER" mask="images/sceneshop/shop_pwrp_scrambler.png" />
			<Image file="images/sceneshop/shop_pwrp_super_bomb.jpg" id="IMAGE_SHOP_PWRP_SUPER_BOMB" mask="images/sceneshop/shop_pwrp_super_bomb.png" />
			<Image file="images/sceneshop/shop_pwrp_warp_bomb.jpg" id="IMAGE_SHOP_PWRP_WARP_BOMB" mask="images/sceneshop/shop_pwrp_warp_bomb.png" />
			<Image file="images/sceneshop/shop_special_classic.jpg" id="IMAGE_SHOP_SPECIAL_CLASSIC" mask="images/sceneshop/shop_special_classic.png" />
			<Image file="images/sceneshop/shop_special_countdown.jpg" id="IMAGE_SHOP_SPECIAL_COUNTDOWN" mask="images/sceneshop/shop_special_countdown.png" />
			<Image file="images/sceneshop/shop_special_double_relapse.jpg" id="IMAGE_SHOP_SPECIAL_DOUBLE_RELAPSE" mask="images/sceneshop/shop_special_double_relapse.png" />
			<Image file="images/sceneshop/shop_special_puzzle.jpg" id="IMAGE_SHOP_SPECIAL_PUZZLE" mask="images/sceneshop/shop_special_puzzle.png" />
			<Image file="images/sceneshop/shop_special_quickplay_continuous.jpg" id="IMAGE_SHOP_SPECIAL_QUICKPLAY_CONTINUOUS" mask="images/sceneshop/shop_special_quickplay_continuous.png" />
			<Image file="images/sceneshop/shop_special_quickplay_double_classic.jpg" id="IMAGE_SHOP_SPECIAL_QUICKPLAY_DOUBLE_CLASSIC" mask="images/sceneshop/shop_special_quickplay_double_classic.png" />
			<Image file="images/sceneshop/shop_special_quickplay_relapse.png" id="IMAGE_SHOP_SPECIAL_QUICKPLAY_RELAPSE" />
			<Image file="images/sceneshop/shop_special_strategy.png" id="IMAGE_SHOP_SPECIAL_STRATEGY" />
			<Image file="images/sceneshop/shop_special_wheel_spin.jpg" id="IMAGE_SHOP_SPECIAL_WHEEL_SPIN" mask="images/sceneshop/shop_special_wheel_spin.png" />
			<Image file="images/sceneshop/switch_shop_bucket_powerup.jpg" framecount="8" id="IMAGE_SWITCH_SHOP_BUCKET_POWERUP" mask="images/sceneshop/switch_shop_bucket_powerup.png" rowcount="8" />
			<Image file="images/sceneshop/shop_special_backpack_1.jpg" id="IMAGE_SHOP_SPECIAL_BACKPACK_1" mask="images/sceneshop/shop_special_backpack_1.png" />
			<Image file="images/sceneshop/shop_special_backpack_2.jpg" id="IMAGE_SHOP_SPECIAL_BACKPACK_2" mask="images/sceneshop/shop_special_backpack_2.png" />
			<Image file="images/sceneshop/shop_special_backpack_3.jpg" id="IMAGE_SHOP_SPECIAL_BACKPACK_3" mask="images/sceneshop/shop_special_backpack_3.png" />
			<Image file="images/sceneshop/shop_special_backpack_4.jpg" id="IMAGE_SHOP_SPECIAL_BACKPACK_4" mask="images/sceneshop/shop_special_backpack_4.png" />
			<Image file="images/sceneshop/shop_bucket_new.png" id="IMAGE_SHOP_BUCKET_NEW" />
			<Sound file="sound/Shop/SC4_ShopSelectItem.ogg" id="SOUND_SHOP_SELECT_ITEM" volume="1.0" />
			<Sound file="sound/Shop/SC4_ShopBuyItem.ogg" id="SOUND_SHOP_BUY_ITEM" volume="1.0" />
			<Sound file="sound/Shop/SC4_ShopCantBuyItem.ogg" id="SOUND_SHOP_CANT_BUY_ITEM" volume="1.0" />
			<Image file="images/sceneshop/shop_special_quickplay_double_strategy.jpg" id="IMAGE_SHOP_SPECIAL_QUICKPLAY_DOUBLE_STRATEGY" mask="images/sceneshop/shop_special_quickplay_double_strategy.png" />
			<Image file="images/sceneshop/shop_bucket_free.png" id="SHOP_BUCKET_FREE" />
			<Image file="images/sceneshop/shop_mannequin.jpg" id="AVATAR_BASE_MANNEQUIN" mask="images/sceneshop/shop_mannequin.png" />
			<Image file="images/sceneshop/shop_wardrobe_area.jpg" framecount="2" id="WARDROBE_AREA" mask="images/sceneshop/shop_wardrobe_area.png" rowcount="2" />
			<Image file="images/sceneshop/shop_wardrobe_flash_banner.png" id="WARDROBE_FLASH_BANNER" />
			<Image file="images/sceneshop/shop_wardrobe_flash_text.jpg" id="WARDROBE_FLASH_TEXT" mask="images/sceneshop/shop_wardrobe_flash_text.png" />
			<Image file="images/sceneshop/button_sheen_wardrobe_strip.png" framecount="11" id="SHEEN_WARDROBE" rowcount="11" />
			<Particle file="images/scenecloset/particle_GodRays.pyro" id="PARTICLE_GODRAYS" />
			<Image file="images/sceneshop/ShopForceWardrobe.png" id="ShopForceWardrobe" padding="false" />
			<Image columncount="6" file="images/sceneshop/Arrow_str.jpg" framecount="24" id="IMAGE_ARROW_STR" mask="images/sceneshop/Arrow_str.png" rowcount="4" />
		</Section>
		<Section auto="true" name="scenelandmap">
			<Sound file="sound/SC4_STING_BossUnlocked.ogg" id="SOUND_BOSS_UNLOCKED_STINGER" volume="1.0" />
			<Sound file="sound/SC4_Level_Unlock_On_Map.ogg" id="SOUND_MAPNODE_UNLOCK" volume="1.0" />
			<Sound file="sound/SC4_HiddenChallengeUnlocked.ogg" id="SOUND_HIDDEN_UNLOCK" volume="1.0" />
			<Sound file="sound/SC4_ShopCasinoUnlocked.ogg" id="SOUND_CASINO_SHOP_UNLOCK" volume="1.0" />
			<Sound file="sound/SC4_AvatarFallInOnMap.ogg" id="SOUND_AVATAR_FALL_IN" volume="1.0" />
			<Sound file="sound/SC4_AvatarHitAfterFallingIn.ogg" id="SOUND_AVATAR_HIT_AFTER_FALL_IN" volume="1.0" />
			<Image file="images/scenelandmap/mapnodes_default_state.jpg" id="MAPNODES_DEFAULT_STATE" mask="images/scenelandmap/mapnodes_default_state.png" rowcount="13" />
			<Image file="images/scenelandmap/mapnodes_unlocked_state.jpg" id="MAPNODES_UNLOCKED_STATE" mask="images/scenelandmap/mapnodes_unlocked_state.png" rowcount="13" />
			<Image file="images/scenelandmap/mapnodes_completed_state.jpg" id="MAPNODES_COMPLETED_STATE" mask="images/scenelandmap/mapnodes_completed_state.png" rowcount="13" />
			<Image file="images/scenelandmap/ClickToPlay.png" id="CLICK_TO_PLAY" />
			<Image file="images/scenelandmap/ClickToReplay.png" id="CLICK_TO_REPLAY" />
			<Image file="images/scenelandmap/ClickToEnter.png" id="CLICK_TO_ENTER" />
			<Image file="images/scenelandmap/mapnodes_titles.png" id="MAPNODE_TITLE" rowcount="13 " />
			<Image columncount="4" file="images/scenelandmap/scroll_up.png" id="MAP_SCROLL_UP" />
			<Image columncount="4" file="images/scenelandmap/scroll_down.png" id="MAP_SCROLL_DOWN" />
			<Image file="images/scenelandmap/scroll_right.png" id="MAP_SCROLL_RIGHT" rowcount="4" />
			<Image file="images/scenelandmap/scroll_left.png" id="MAP_SCROLL_LEFT" rowcount="4" />
			<Image file="images/scenelandmap/btn_main_menu.jpg" framecount="4" id="BUTTON_MAP_MAIN_MENU" mask="images/scenelandmap/btn_main_menu.png" rowcount="4" />
			<Image file="images/scenelandmap/secondary_objective_icon.jpg" id="SECONDARY_OBJECTIVE_ICON" mask="images/scenelandmap/secondary_objective_icon.png" />
			<Sound file="sound/SC4_LandMapAvtarMoveLoop.ogg" id="SOUND_AVATAR_MOVE_LOOP" volume="1.0" />
			<Sound file="sound/SC4_AvatarTeleport.ogg" id="SOUND_AVATAR_TELEPORT" volume="1.0" />
			<Image file="images/scenelandmap/casinoCoin_str.jpg" framecount="47" id="CASINOCOIN_STR" mask="images/scenelandmap/casinoCoin_str.png" rowcount="47" />
			<Image file="images/scenelandmap/shopLights_str.jpg" framecount="12" id="SHOPLIGHTS_STR" mask="images/scenelandmap/shopLights_str.png" rowcount="12" />
			<Image columncount="6" file="images/scenelandmap/keyBlock_Anim.jpg" framecount="36" id="KEYBLOCK_ANIM" mask="images/scenelandmap/keyBlock_Anim.png" rowcount="6" />
			<Image columncount="4" file="images/scenelandmap/1bigPow_anim.jpg" framecount="12" id="1BIGPOW_ANIM" mask="images/scenelandmap/1bigPow_anim.png" rowcount="3" />
			<Image columncount="4" file="images/scenelandmap/2bigPow_anim.jpg" framecount="12" id="2BIGPOW_ANIM" mask="images/scenelandmap/2bigPow_anim.png" rowcount="3" />
			<Image file="images/scenelandmap/casinoCoin_str.jpg" framecount="47" id="ARCADE_COIN_SPIN" mask="images/scenelandmap/casinoCoin_str.png" rowcount="47" />
			<Particle file="images/scenelandmap/keyIntro.pyro" id="PARTICLE_KEY_INTRO" />
			<Particle file="images/scenelandmap/keyBlock_Explosion.pyro" id="PARTICLE_MAPNODESPRITE_EXPLOSION" />
			<Particle file="images/scenelandmap/particle_UnlockedChallenge_single.pyro" id="PARTICLE_UNLOCKED_CHALLENGE" />
			<Particle file="images/scenelandmap/particle_SecondaryObjective_SpinWheel_01.pyro" id="PARTICLE_SECONDARY_OBJECTIVE_SPIN" />
			<Particle file="images/scenelandmap/particle_SecondaryObjective_GiftBox_02.pyro" id="PARTICLE_SECONDARY_OBJECTIVE_GIFTBOX" />
			<Particle file="images/scenelandmap/particle_BossUnlock.pyro" id="PARTICLE_BOSSUNLOCK" />
			<Particle file="images/scenelandmap/particle_unlockedarcade.pyro" id="PARTICLE_UNLOCKEDARCADE" />
			<Particle file="images/scenelandmap/particle_unlockedarcadeintro.pyro" id="PARTICLE_UNLOCKEDARCADEINTRO" />
			<Particle file="images/scenelandmap/particle_UnlockedShop.pyro" id="PARTICLE_UNLOCKEDSHOP" />
			<Particle file="images/scenelandmap/particle_UnlockedShopIntro.pyro" id="PARTICLE_UNLOCKEDSHOPINTRO" />
			<Image file="images/scenelandmap/mapnodes_checkmark.jpg" id="MAPNODES_CHECKMARK" mask="images/scenelandmap/mapnodes_checkmark.png" />
			<Particle file="images/sceneworldmap/particle_glorygodrays.pyro" id="PARTICLE_GLORYGODRAYS" />
			<Image file="images/scenelandmap/bosstitle1.png" framecount="3" id="BOSSTITLE1" rowcount="3" />
			<Image file="images/scenelandmap/bosstitle2.png" framecount="3" id="BOSSTITLE2" rowcount="3" />
			<Image file="images/scenelandmap/bosstitle3.png" framecount="3" id="BOSSTITLE3" rowcount="3" />
			<Image file="images/scenelandmap/bosstitle4.png" framecount="3" id="BOSSTITLE4" rowcount="3" />
			<Image file="images/scenelandmap/bosstitle5.png" framecount="3" id="BOSSTITLE5" rowcount="3" />
			<Image file="images/scenelandmap/bosstitle6.png" framecount="3" id="BOSSTITLE6" rowcount="3" />
			<Image file="images/scenelandmap/bosstitle7.png" framecount="3" id="BOSSTITLE7" rowcount="3" />
			<Image file="images/scenelandmap/bosstitle8.png" framecount="3" id="BOSSTITLE8" rowcount="3" />
			<Image columncount="6" file="images/scenelandmap/Boss_Stars_str.jpg" framecount="48" id="Boss_Stars" mask="images/scenelandmap/Boss_Stars_str.png" rowcount="8" />
		</Section>
		<Section auto="true" name="avatarsmall">
			<Image file="images/scenelandmap/avatar_base_small_GUIDE.png" id="AVATAR_BASE_GUIDE" />
			<Image file="images/scenelandmap/avatar_base_small_EMPTY.jpg" id="AVATAR_BASE_EMPTY" mask="images/scenelandmap/avatar_base_small_EMPTY.png" />
			<Image file="images/scenelandmap/avatar_body_small_01.png" id="AVATAR_BASE_BODY_01" />
			<Image file="images/scenelandmap/avatar_body_small_02.png" id="AVATAR_BASE_BODY_02" />
			<Image file="images/scenelandmap/avatar_body_small_03.png" id="AVATAR_BASE_BODY_03" />
			<Image file="images/scenelandmap/avatar_body_small_04.png" id="AVATAR_BASE_BODY_04" />
			<Image file="images/scenelandmap/avatar_body_small_05.png" id="AVATAR_BASE_BODY_05" />
			<Image file="images/scenelandmap/avatar_body_small_06.png" id="AVATAR_BASE_BODY_06" />
			<Image file="images/scenelandmap/avatar_body_small_07.png" id="AVATAR_BASE_BODY_07" />
			<Image file="images/scenelandmap/avatar_body_small_08.png" id="AVATAR_BASE_BODY_08" />
			<Image file="images/scenelandmap/avatar_body_small_09.png" id="AVATAR_BASE_BODY_09" />
			<Image file="images/scenelandmap/avatar_body_small_10.png" id="AVATAR_BASE_BODY_10" />
			<Image file="images/scenelandmap/avatar_body_small_11.png" id="AVATAR_BASE_BODY_11" />
			<Image file="images/scenelandmap/avatar_body_small_12.png" id="AVATAR_BASE_BODY_12" />
			<Image file="images/scenelandmap/avatar_body_small_13.png" id="AVATAR_BASE_BODY_13" />
			<Image file="images/scenelandmap/avatar_body_small_14.png" id="AVATAR_BASE_BODY_14" />
			<Image file="images/scenelandmap/avatar_body_small_15.png" id="AVATAR_BASE_BODY_15" />
			<Image file="images/scenelandmap/avatar_body_small_16.png" id="AVATAR_BASE_BODY_16" />
			<Image file="images/scenelandmap/avatar_head_small_01.png" id="AVATAR_BASE_HEAD_01" />
			<Image file="images/scenelandmap/avatar_head_small_02.png" id="AVATAR_BASE_HEAD_02" />
			<Image file="images/scenelandmap/avatar_head_small_03.png" id="AVATAR_BASE_HEAD_03" />
			<Image file="images/scenelandmap/avatar_head_small_04.png" id="AVATAR_BASE_HEAD_04" />
			<Image file="images/scenelandmap/avatar_head_small_05.png" id="AVATAR_BASE_HEAD_05" />
			<Image file="images/scenelandmap/avatar_head_small_06.png" id="AVATAR_BASE_HEAD_06" />
			<Image file="images/scenelandmap/avatar_head_small_07.png" id="AVATAR_BASE_HEAD_07" />
			<Image file="images/scenelandmap/avatar_head_small_08.png" id="AVATAR_BASE_HEAD_08" />
			<Image file="images/scenelandmap/avatar_head_small_09.png" id="AVATAR_BASE_HEAD_09" />
			<Image file="images/scenelandmap/avatar_head_small_10.png" id="AVATAR_BASE_HEAD_10" />
			<Image file="images/scenelandmap/avatar_head_small_11.png" id="AVATAR_BASE_HEAD_11" />
			<Image file="images/scenelandmap/avatar_head_small_12.png" id="AVATAR_BASE_HEAD_12" />
			<Image file="images/scenelandmap/avatar_head_small_13.png" id="AVATAR_BASE_HEAD_13" />
			<Image file="images/scenelandmap/avatar_head_small_14.png" id="AVATAR_BASE_HEAD_14" />
			<Image file="images/scenelandmap/avatar_head_small_15.png" id="AVATAR_BASE_HEAD_15" />
			<Image file="images/scenelandmap/avatar_head_small_16.png" id="AVATAR_BASE_HEAD_16" />
			<Image file="images/outfits/cor_1.1_small.png" id="COR_1_1" />
			<Image file="images/outfits/cor_1.2_small.png" id="COR_1_2" />
			<Image file="images/outfits/cor_1.3_small.png" id="COR_1_3" />
			<Image file="images/outfits/cor_2.1_small.png" id="COR_2_1" />
			<Image file="images/outfits/cor_2.2_small.png" id="COR_2_2" />
			<Image file="images/outfits/cor_2.3_small.png" id="COR_2_3" />
			<Image file="images/outfits/avatar_head_base_small_01.png" id="AVATAR_BASE_FUSE_01" />
			<Image file="images/outfits/avatar_head_base_small_02.png" id="AVATAR_BASE_FUSE_02" />
			<Image file="images/outfits/avatar_head_base_small_03.png" id="AVATAR_BASE_FUSE_03" />
			<Image file="images/outfits/avatar_head_base_small_04.png" id="AVATAR_BASE_FUSE_04" />
			<Image file="images/outfits/avatar_head_base_small_05.png" id="AVATAR_BASE_FUSE_05" />
			<Image file="images/outfits/avatar_head_base_small_06.png" id="AVATAR_BASE_FUSE_06" />
			<Image file="images/outfits/avatar_head_base_small_07.png" id="AVATAR_BASE_FUSE_07" />
			<Image file="images/outfits/avatar_head_base_small_08.png" id="AVATAR_BASE_FUSE_08" />
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			<Image file="images/outfits/avatar_head_base_small_10.png" id="AVATAR_BASE_FUSE_10" />
			<Image file="images/outfits/avatar_head_base_small_11.png" id="AVATAR_BASE_FUSE_11" />
			<Image file="images/outfits/avatar_head_base_small_12.png" id="AVATAR_BASE_FUSE_12" />
			<Image file="images/outfits/avatar_head_base_small_13.png" id="AVATAR_BASE_FUSE_13" />
			<Image file="images/outfits/avatar_head_base_small_14.png" id="AVATAR_BASE_FUSE_14" />
			<Image file="images/outfits/avatar_head_base_small_15.png" id="AVATAR_BASE_FUSE_15" />
			<Image file="images/outfits/avatar_head_base_small_16.png" id="AVATAR_BASE_FUSE_16" />
			<Image file="images/scenelandmap/avatar_base_small_ds.png" id="AVATAR_BASE_SMALL_SHADOW" />
			<Image file="images/outfits/des_1.1_small.png" id="DES_1_1" />
			<Image file="images/outfits/des_1.2_small.png" id="DES_1_2" />
			<Image file="images/outfits/des_1.3_small.png" id="DES_1_3" />
			<Image file="images/outfits/des_2.1_small.png" id="DES_2_1" />
			<Image file="images/outfits/des_2.2_small.png" id="DES_2_2" />
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			<Image file="images/scenelandmap/avatar_eyes_small.png" framecount="8" id="AVATAR_EYES" rowcount="8" />
			<Image file="images/outfits/jun_1.1_small.png" id="JUN_1_1" />
			<Image file="images/outfits/jun_1.2_small.png" id="JUN_1_2" />
			<Image file="images/outfits/jun_1.3_small.png" id="JUN_1_3" />
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		<Section auto="true" name="scenecloset">
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			<Image file="images/scenecloset/ufo_1.3_icon.jpg" id="UFO_1_3_ICON" mask="images/scenecloset/ufo_1.3_icon.png" />
			<Image file="images/scenecloset/ufo_2.1_icon.jpg" id="UFO_2_1_ICON" mask="images/scenecloset/ufo_2.1_icon.png" />
			<Image file="images/scenecloset/ufo_2.2_icon.jpg" id="UFO_2_2_ICON" mask="images/scenecloset/ufo_2.2_icon.png" />
			<Image file="images/scenecloset/ufo_2.3_icon.jpg" id="UFO_2_3_ICON" mask="images/scenecloset/ufo_2.3_icon.png" />
			<Image file="images/scenecloset/spn_1.1_icon.jpg" id="SPN_1_1_ICON" mask="images/scenecloset/spn_1.1_icon.png" />
			<Image file="images/scenecloset/spn_1.3_icon.jpg" id="SPN_1_3_ICON" mask="images/scenecloset/spn_1.3_icon.png" />
			<Image file="images/scenecloset/spn_1.2_icon.jpg" id="SPN_1_2_ICON" mask="images/scenecloset/spn_1.2_icon.png" />
			<Image file="images/scenecloset/mbl_1.1_icon.jpg" id="MBL_1_1_ICON" mask="images/scenecloset/mbl_1.1_icon.png" />
			<Image file="images/scenecloset/mbl_1.2_icon.jpg" id="MBL_1_2_ICON" mask="images/scenecloset/mbl_1.2_icon.png" />
			<Image file="images/scenecloset/mbl_1.3_icon.jpg" id="MBL_1_3_ICON" mask="images/scenecloset/mbl_1.3_icon.png" />
			<Image file="images/scenecloset/fbk_1.1_icon.jpg" id="FBK_1_1_ICON" mask="images/scenecloset/fbk_1.1_icon.png" />
			<Image file="images/scenecloset/fbk_1.2_icon.jpg" id="FBK_1_2_ICON" mask="images/scenecloset/fbk_1.2_icon.png" />
			<Image file="images/scenecloset/fbk_1.3_icon.jpg" id="FBK_1_3_ICON" mask="images/scenecloset/fbk_1.3_icon.png" />
			<Image file="images/scenecloset/jun_2.1_icon.jpg" id="JUN_2_1_ICON" mask="images/scenecloset/jun_2.1_icon.png" />
			<Image file="images/scenecloset/jun_2.3_icon.jpg" id="JUN_2_3_ICON" mask="images/scenecloset/jun_2.3_icon.png" />
			<Image file="images/scenecloset/jun_2.2_icon.jpg" id="JUN_2_2_ICON" mask="images/scenecloset/jun_2.2_icon.png" />
			<Image file="images/scenecloset/bom_1.1_icon.jpg" id="BOM_1_1_ICON" mask="images/scenecloset/bom_1.1_icon.png" />
			<Image file="images/scenecloset/bom_1.2_icon.jpg" id="BOM_1_2_ICON" mask="images/scenecloset/bom_1.2_icon.png" />
			<Image file="images/scenecloset/bom_1.3_icon.jpg" id="BOM_1_3_ICON" mask="images/scenecloset/bom_1.3_icon.png" />
			<Image file="images/scenecloset/bom_2.1_icon.jpg" id="BOM_2_1_ICON" mask="images/scenecloset/bom_2.1_icon.png" />
			<Image file="images/scenecloset/bom_2.2_icon.jpg" id="BOM_2_2_ICON" mask="images/scenecloset/bom_2.2_icon.png" />
			<Image file="images/scenecloset/bom_2.3_icon.jpg" id="BOM_2_3_ICON" mask="images/scenecloset/bom_2.3_icon.png" />
			<Image file="images/scenecloset/gdn_1.1_icon.jpg" id="GDN_1_1_ICON" mask="images/scenecloset/gdn_1.1_icon.png" />
			<Image file="images/scenecloset/gdn_1.2_icon.jpg" id="GDN_1_2_ICON" mask="images/scenecloset/gdn_1.2_icon.png" />
			<Image file="images/scenecloset/gdn_1.3_icon.jpg" id="GDN_1_3_ICON" mask="images/scenecloset/gdn_1.3_icon.png" />
			<Image file="images/scenecloset/gdn_2.1_icon.jpg" id="GDN_2_1_ICON" mask="images/scenecloset/gdn_2.1_icon.png" />
			<Image file="images/scenecloset/gdn_2.2_icon.jpg" id="GDN_2_2_ICON" mask="images/scenecloset/gdn_2.2_icon.png" />
			<Image file="images/scenecloset/gdn_2.3_icon.jpg" id="GDN_2_3_ICON" mask="images/scenecloset/gdn_2.3_icon.png" />
			<Image file="images/scenecloset/sno_1.1_icon.jpg" id="SNO_1_1_ICON" mask="images/scenecloset/sno_1.1_icon.png" />
			<Image file="images/scenecloset/sno_1.2_icon.jpg" id="SNO_1_2_ICON" mask="images/scenecloset/sno_1.2_icon.png" />
			<Image file="images/scenecloset/sno_1.3_icon.jpg" id="SNO_1_3_ICON" mask="images/scenecloset/sno_1.3_icon.png" />
			<Image file="images/scenecloset/sno_2.1_icon.jpg" id="SNO_2_1_ICON" mask="images/scenecloset/sno_2.1_icon.png" />
			<Image file="images/scenecloset/sno_2.2_icon.jpg" id="SNO_2_2_ICON" mask="images/scenecloset/sno_2.2_icon.png" />
			<Image file="images/scenecloset/sno_2.3_icon.jpg" id="SNO_2_3_ICON" mask="images/scenecloset/sno_2.3_icon.png" />
			<Image file="images/scenecloset/cty_1.1_icon.jpg" id="CTY_1_1_ICON" mask="images/scenecloset/cty_1.1_icon.png" />
			<Image file="images/scenecloset/cty_1.2_icon.jpg" id="CTY_1_2_ICON" mask="images/scenecloset/cty_1.2_icon.png" />
			<Image file="images/scenecloset/cty_1.3_icon.jpg" id="CTY_1_3_ICON" mask="images/scenecloset/cty_1.3_icon.png" />
			<Image file="images/scenecloset/cty_2.1_icon.jpg" id="CTY_2_1_ICON" mask="images/scenecloset/cty_2.1_icon.png" />
			<Image file="images/scenecloset/cty_2.2_icon.jpg" id="CTY_2_2_ICON" mask="images/scenecloset/cty_2.2_icon.png" />
			<Image file="images/scenecloset/cty_2.3_icon.jpg" id="CTY_2_3_ICON" mask="images/scenecloset/cty_2.3_icon.png" />
			<Image file="images/sceneshop/shop_bucket_free.png" id="SHOP_BUCKET_FREE" />
			<Image file="images/scenecloset/blank_icon_body.jpg" id="BLANK_ICON_BODY" mask="images/scenecloset/blank_icon_body.png" />
			<Image file="images/scenecloset/blank_icon_head.jpg" id="BLANK_ICON_HEAD" mask="images/scenecloset/blank_icon_head.png" />
			<Image file="images/scenecloset/blank_icon_face.jpg" id="BLANK_ICON_FACE" mask="images/scenecloset/blank_icon_face.png" />
			<Image file="images/scenecloset/icon_locked.jpg" id="IMAGE_ICON_LOCKED" mask="images/scenecloset/icon_locked.png" />
			<Image file="images/scenecasino/sceneslots/slots_windows_bevel.png" id="WINDOWS_BEVEL" />
		</Section>
		<Section auto="true" name="sceneslots">
			<Stream file="sound/SlotMachine/SC4_STING_SlotMachine.ogg" id="SOUND_SLOTS_STINGER" volume="1.0" />
			<Image file="images/scenecasino/sceneslots/background_slots.jpg" id="IMAGE_BACKGROUND_SLOTS" padding="false" />
			<Image columncount="8" file="images/scenecasino/sceneslots/slot_icons.jpg" id="IMAGE_SLOT_ICONS" mask="images/scenecasino/sceneslots/slot_icons.png" />
			<Image file="images/scenecasino/sceneslots/btn_slots_spin.jpg" framecount="4" id="IMAGE_BUTTON_SLOTS_SPIN" mask="images/scenecasino/sceneslots/btn_slots_spin.png" rowcount="4" />
			<Image file="images/scenecasino/sceneslots/line1_win_line.png" id="IMAGE_LINE1_WINLINE" />
			<Image file="images/scenecasino/sceneslots/line2_win_line.png" id="IMAGE_LINE2_WINLINE" />
			<Image file="images/scenecasino/sceneslots/line3_win_line.png" id="IMAGE_LINE3_WINLINE" />
			<Image file="images/scenecasino/sceneslots/line4_win_line.png" id="IMAGE_LINE4_WINLINE" />
			<Image file="images/scenecasino/sceneslots/line5_win_line.png" id="IMAGE_LINE5_WINLINE" />
			<Image file="images/scenecasino/sceneslots/line1_win_frame.png" id="IMAGE_LINE1_WIN_FRAME" />
			<Image file="images/scenecasino/sceneslots/line2_win_frame.png" id="IMAGE_LINE2_WIN_FRAME" />
			<Image file="images/scenecasino/sceneslots/line3_win_frame.png" id="IMAGE_LINE3_WIN_FRAME" />
			<Image file="images/scenecasino/sceneslots/line4_win_frame.png" id="IMAGE_LINE4_WIN_FRAME" />
			<Image file="images/scenecasino/sceneslots/line5_win_frame.png" id="IMAGE_LINE5_WIN_FRAME" />
			<Image file="images/scenecasino/sceneslots/slot_overlay.png" id="IMAGE_SLOT_OVERLAY" />
			<Image file="images/scenecasino/sceneslots/btn_lines_1.png" framecount="8" id="IMAGE_BTN_LINES_1" rowcount="8" />
			<Image file="images/scenecasino/sceneslots/btn_lines_2.png" framecount="8" id="IMAGE_BTN_LINES_2" rowcount="8" />
			<Image file="images/scenecasino/sceneslots/btn_lines_3.png" framecount="8" id="IMAGE_BTN_LINES_3" rowcount="8" />
			<Image file="images/scenecasino/sceneslots/btn_lines_4.png" framecount="8" id="IMAGE_BTN_LINES_4" rowcount="8" />
			<Image file="images/scenecasino/sceneslots/btn_lines_5.png" framecount="8" id="IMAGE_BTN_LINES_5" rowcount="8" />
			<Image file="images/scenecasino/sceneslots/block_06.jpg" id="IMAGE_BLOCK_06" mask="images/scenecasino/sceneslots/block_06.png" />
			<Image file="images/scenecasino/sceneslots/block_07.jpg" id="IMAGE_BLOCK_07" mask="images/scenecasino/sceneslots/block_07.png" />
			<Image file="images/scenecasino/sceneslots/header.jpg" id="IMAGE_HEADER" mask="images/scenecasino/sceneslots/header.png" />
			<Image file="images/scenecasino/sceneslots/block_01.jpg" id="IMAGE_BLOCK_01" mask="images/scenecasino/sceneslots/block_01.png" />
			<Image file="images/scenecasino/sceneslots/block_02.jpg" id="IMAGE_BLOCK_02" mask="images/scenecasino/sceneslots/block_02.png" />
			<Image file="images/scenecasino/sceneslots/block_03.jpg" id="IMAGE_BLOCK_03" mask="images/scenecasino/sceneslots/block_03.png" />
			<Image file="images/scenecasino/sceneslots/block_04.jpg" id="IMAGE_BLOCK_04" mask="images/scenecasino/sceneslots/block_04.png" />
			<Image file="images/scenecasino/sceneslots/block_05.jpg" id="IMAGE_BLOCK_05" mask="images/scenecasino/sceneslots/block_05.png" />
			<Image columncount="20" file="images/scenecasino/sceneslots/slot_icon_anim_1.jpg" framecount="20" id="IMAGE_SLOT_ICON_ANIM_1" mask="images/scenecasino/sceneslots/slot_icon_anim_1.png" />
			<Image columncount="20" file="images/scenecasino/sceneslots/slot_icon_anim_2.jpg" framecount="20" id="IMAGE_SLOT_ICON_ANIM_2" mask="images/scenecasino/sceneslots/slot_icon_anim_2.png" />
			<Image columncount="20" file="images/scenecasino/sceneslots/slot_icon_anim_3.jpg" framecount="20" id="IMAGE_SLOT_ICON_ANIM_3" mask="images/scenecasino/sceneslots/slot_icon_anim_3.png" />
			<Image columncount="20" file="images/scenecasino/sceneslots/slot_icon_anim_4.jpg" framecount="20" id="IMAGE_SLOT_ICON_ANIM_4" mask="images/scenecasino/sceneslots/slot_icon_anim_4.png" />
			<Image columncount="20" file="images/scenecasino/sceneslots/slot_icon_anim_5.jpg" framecount="20" id="IMAGE_SLOT_ICON_ANIM_5" mask="images/scenecasino/sceneslots/slot_icon_anim_5.png" />
			<Image columncount="20" file="images/scenecasino/sceneslots/slot_icon_anim_6.jpg" framecount="20" id="IMAGE_SLOT_ICON_ANIM_6" mask="images/scenecasino/sceneslots/slot_icon_anim_6.png" />
			<Image columncount="20" file="images/scenecasino/sceneslots/slot_icon_anim_7.jpg" framecount="20" id="IMAGE_SLOT_ICON_ANIM_7" mask="images/scenecasino/sceneslots/slot_icon_anim_7.png" />
			<Image columncount="20" file="images/scenecasino/sceneslots/slot_icon_anim_8.jpg" framecount="20" id="IMAGE_SLOT_ICON_ANIM_8" mask="images/scenecasino/sceneslots/slot_icon_anim_8.png" />
			<Sound file="sound/SlotMachine/SC4_SlotMachineWheelSpinningLoop.ogg" id="SOUND_SLOTS_WHEEL_SPINNING_LOOP" volume="1.0" />
			<Sound file="sound/SlotMachine/SC4_SlotMachineWheelStopping.ogg" id="SOUND_SLOTS_WHEEL_STOPPING" volume="1.0" />
			<Sound file="sound/SlotMachine/SC4_SlotMachineWheelInitialSpinUp.ogg" id="SOUND_SLOTS_WHEEL_INITIAL_SPIN_UP" volume="1.0" />
			<Sound file="sound/SlotMachine/SC4_SlotMachinePayout.ogg" id="SOUND_SLOTS_PAYOUT" volume="1.0" />
			<Sound file="sound/SlotMachine/SC4_SlotMachineLineWin.ogg" id="SOUND_SLOTS_LINE_WIN" volume="1.0" />
			<Sound file="sound/SlotMachine/SC4_SlotMachineLose.ogg" id="SOUND_SLOTS_LOSE" volume="1.0" />
			<Image file="images/scenecasino/sceneslots/0blueblock.jpg" id="0BLUEBLOCK" mask="images/scenecasino/sceneslots/0blueblock.png" />
			<Image file="images/scenecasino/sceneslots/10greenblock.jpg" id="10GREENBLOCK" mask="images/scenecasino/sceneslots/10greenblock.png" />
			<Image file="images/scenecasino/sceneslots/1orangeblock.jpg" id="1ORANGEBLOCK" mask="images/scenecasino/sceneslots/1orangeblock.png" />
			<Image file="images/scenecasino/sceneslots/2purpleblock.jpg" id="2PURPLEBLOCK" mask="images/scenecasino/sceneslots/2purpleblock.png" />
			<Image file="images/scenecasino/sceneslots/3redblock.jpg" id="3REDBLOCK" mask="images/scenecasino/sceneslots/3redblock.png" />
			<Image file="images/scenecasino/sceneslots/4blueblock.jpg" id="4BLUEBLOCK" mask="images/scenecasino/sceneslots/4blueblock.png" />
			<Image file="images/scenecasino/sceneslots/5greenblock.jpg" id="5GREENBLOCK" mask="images/scenecasino/sceneslots/5greenblock.png" />
			<Image file="images/scenecasino/sceneslots/6redblock.jpg" id="6REDBLOCK" mask="images/scenecasino/sceneslots/6redblock.png" />
			<Image file="images/scenecasino/sceneslots/7purpleblock.jpg" id="7PURPLEBLOCK" mask="images/scenecasino/sceneslots/7purpleblock.png" />
			<Image file="images/scenecasino/sceneslots/8orangeblock.jpg" id="8ORANGEBLOCK" mask="images/scenecasino/sceneslots/8orangeblock.png" />
			<Image file="images/scenecasino/sceneslots/9purpleblock.jpg" id="9PURPLEBLOCK" mask="images/scenecasino/sceneslots/9purpleblock.png" />
			<Image file="images/scenecasino/sceneslots/bling_broad_sheen.jpg" id="BLING_BROAD_SHEEN" />
			<Image file="images/scenecasino/sceneslots/slot_windows.png" id="IMAGE_SLOT_WINDOWS" />
			<Image file="images/scenecasino/sceneslots/slot_frame_bottom.jpg" id="SLOT_FRAME_BOTTOM" mask="images/scenecasino/sceneslots/slot_frame_bottom.png" />
			<Image file="images/scenecasino/sceneslots/slot_frame_left.jpg" id="SLOT_FRAME_LEFT" mask="images/scenecasino/sceneslots/slot_frame_left.png" />
			<Image file="images/scenecasino/sceneslots/slot_frame_right.jpg" id="SLOT_FRAME_RIGHT" mask="images/scenecasino/sceneslots/slot_frame_right.png" />
			<Image file="images/scenecasino/sceneslots/slot_frame_top.jpg" id="SLOT_FRAME_TOP" mask="images/scenecasino/sceneslots/slot_frame_top.png" />
			<Image file="images/scenecasino/sceneslots/bling_broad_sheen.png" id="BROAD_SHEEN" />
			<Image file="images/scenecasino/sceneslots/slots_windows_bevel.png" id="SLOTS_WINDOWS_BEVEL" />
			<Image file="images/scenecasino/sceneslots/pay_bombs_3.png" id="PAY_BOMBS_3" />
			<Image file="images/scenecasino/sceneslots/pay_bombs_2.png" id="PAY_BOMBS_2" />
			<Image file="images/scenecasino/sceneslots/pay_bombs_1.png" id="PAY_BOMBS_1" />
			<Image file="images/scenecasino/sceneslots/pay_blocks_3.png" id="PAY_BLOCKS_3" />
			<Image file="images/scenecasino/sceneslots/pay_blocks_2.png" id="PAY_BLOCKS_2" />
			<Image file="images/scenecasino/sceneslots/pay_blocks_1.png" id="PAY_BLOCKS_1" />
		</Section>
		<Section auto="true" name="casinogeneric">
			<Image file="images/scenecasino/sceneslots/btn_bpl_1.png" framecount="8" id="IMAGE_BTN_BPL_1" rowcount="8" />
			<Image file="images/scenecasino/sceneslots/btn_bpl_5.png" framecount="8" id="IMAGE_BTN_BPL_5" rowcount="8" />
			<Image file="images/scenecasino/sceneslots/btn_bpl_10.png" framecount="8" id="IMAGE_BTN_BPL_10" rowcount="8" />
			<Image file="images/scenecasino/sceneslots/btn_bpl_20.png" framecount="8" id="IMAGE_BTN_BPL_20" rowcount="8" />
			<Image file="images/gui/btn_casino_lobby.jpg" framecount="4" id="BUTTON_CASINO" mask="images/gui/btn_casino_lobby.png" rowcount="4" />
			<Image file="images/gui/btn_rules.jpg" framecount="4" id="BUTTON_RULES" mask="images/gui/btn_rules.png" rowcount="4" />
			<Particle file="particles/CASINO_sparkles.pyro" id="PARTICLE_COIN_SPARKLER" />
			<Image file="images/scenecasino/sceneslots/coin_spin_01.jpg" framecount="23" id="IMAGE_COIN_SPIN_01" mask="images/scenecasino/sceneslots/coin_spin_01.png" rowcount="23" />
			<Sound file="sound/SlotMachine/SC4_SlotMachine_BetAmount.ogg" id="SOUND_CASINOGENERIC_BET_AMOUNT" volume="1.0" />
			<Sound file="sound/SlotMachine/SC4_SlotMachine_ChangeBetLine.ogg" id="SOUND_CASINOGENERIC_CHANGE_BET_LINE" volume="1.0" />
			<Sound file="sound/SlotMachine/SC4_SlotMachineLineWinJackpot.ogg" id="SOUND_SLOTS_LINE_WIN_JACKPOT" volume="1.0" />
		</Section>
		<Section auto="true" name="sceneworldmap">
			<Sound file="sound/WorldMap/SC4_STING_WorldMap.ogg" id="SOUND_MAP_STINGER" volume="1.0" />
			<Stream file="sound/WorldMap/SC4_AMBIENTLOOP_WorldMap.ogg" id="SOUND_MAP_AMBIENT_LOOP" volume="1.0" />
			<Sound file="sound/WorldMap/WorldMapAmbients/Bird_1.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/WorldMap/WorldMapAmbients/Bird_2.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/WorldMap/WorldMapAmbients/Fly_Buzz.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/WorldMap/WorldMapAmbients/Wing_Flap.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Image file="images/sceneworldmap/btn_land_1.jpg" framecount="4" id="BUTTON_LAND_1" mask="images/sceneworldmap/btn_land_1.png" rowcount="4" />
			<Image file="images/sceneworldmap/btn_land_2.jpg" framecount="4" id="BUTTON_LAND_2" mask="images/sceneworldmap/btn_land_2.png" rowcount="4" />
			<Image file="images/sceneworldmap/btn_land_3.jpg" framecount="4" id="BUTTON_LAND_3" mask="images/sceneworldmap/btn_land_3.png" rowcount="4" />
			<Image file="images/sceneworldmap/btn_land_4.jpg" framecount="4" id="BUTTON_LAND_4" mask="images/sceneworldmap/btn_land_4.png" rowcount="4" />
			<Image file="images/sceneworldmap/btn_land_5.jpg" framecount="4" id="BUTTON_LAND_5" mask="images/sceneworldmap/btn_land_5.png" rowcount="4" />
			<Image file="images/sceneworldmap/btn_land_6.jpg" framecount="4" id="BUTTON_LAND_6" mask="images/sceneworldmap/btn_land_6.png" rowcount="4" />
			<Image file="images/sceneworldmap/btn_land_7.jpg" framecount="4" id="BUTTON_LAND_7" mask="images/sceneworldmap/btn_land_7.png" rowcount="4" />
			<Image file="images/sceneworldmap/btn_land_8.jpg" framecount="4" id="BUTTON_LAND_8" mask="images/sceneworldmap/btn_land_8.png" rowcount="4" />
			<Image file="images/sceneworldmap/worldmap_BG01.jpg" id="IMAGE_WORLDMAP_BG01" />
			<Image file="images/sceneworldmap/worldmap_BG02.jpg" id="IMAGE_WORLDMAP_BG02" />
			<Image file="images/sceneworldmap/worldmap_BG03.jpg" id="IMAGE_WORLDMAP_BG03" />
			<Image file="images/sceneworldmap/pocket01.jpg" id="IMAGE_POCKET01" mask="images/sceneworldmap/pocket01.png" />
			<Image file="images/sceneworldmap/pocket02.jpg" id="IMAGE_POCKET02" mask="images/sceneworldmap/pocket02.png" />
			<Image file="images/sceneworldmap/Start_worldmap.jpg" id="startworldmap" mask="images/sceneworldmap/Start_worldmap.png" />
			<Particle file="images/sceneworldmap/particle_snow.pyro" id="PARTICLE_WORLDMAP_SNOW" />
			<Particle file="images/sceneworldmap/particle_Dandelion.pyro" id="PARTICLE_DANDELION" />
			<Particle file="images/sceneworldmap/particle_Tornado.pyro" id="PARTICLE_TORNADO" />
			<Particle file="images/sceneworldmap/particle_unlockednode.pyro" id="PARTICLE_UNLOCKEDNODE" />
			<Particle file="images/sceneworldmap/particle_FogOfWar.pyro" id="PARTICLE_FOGOFWAR" />
			<Particle file="images/sceneworldmap/particle_Fuse.pyro" id="PARTICLE_WORLDMAPFUSE" />
			<Particle file="images/sceneworldmap/particle_FuseSmoke.pyro" id="PARTICLE_WORLDMAPFUSESMOKE" />
			<Image file="images/sceneworldmap/world_ambientss/car_lights.jpg" id="IMAGE_CAR_LIGHTS" mask="images/sceneworldmap/world_ambientss/car_lights.png" />
			<Image file="images/sceneworldmap/world_ambientss/tree_sway01.jpg" id="IMAGE_TREE_SWAY01" mask="images/sceneworldmap/world_ambientss/tree_sway01.png" />
			<Image file="images/sceneworldmap/world_ambientss/tree_sway02.jpg" id="IMAGE_TREE_SWAY02" mask="images/sceneworldmap/world_ambientss/tree_sway02.png" />
			<Image file="images/sceneworldmap/world_ambientss/waves.jpg" framecount="6" id="IMAGE_WAVES" mask="images/sceneworldmap/world_ambientss/waves.png" />
		</Section>
		<Section auto="true" name="scenelandjungle">
			<Sound file="sound/Land_1_Jungle/SC4_STING_JungleLand.ogg" id="SOUND_MAP_STINGER" />
			<Stream file="sound/Land_1_Jungle/SC4_AMBIENTLOOP_JungleLand.ogg" id="SOUND_MAP_AMBIENT_LOOP" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Bird_1.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Bird_2.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Frog_1.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Frog_2.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Growl.ogg" id="SOUND_MAP_AMBIENT_5" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Lion_1.ogg" id="SOUND_MAP_AMBIENT_6" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Lion_2.ogg" id="SOUND_MAP_AMBIENT_7" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Monkey.ogg" id="SOUND_MAP_AMBIENT_8" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Owl.ogg" id="SOUND_MAP_AMBIENT_9" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Snake.ogg" id="SOUND_MAP_AMBIENT_10" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Snake_2.ogg" id="SOUND_MAP_AMBIENT_11" />
			<Sound file="sound/Land_1_Jungle/JungleAmbients/Squeal.ogg" id="SOUND_MAP_AMBIENT_12" />
			<Image file="images/scenegamebase/gamplay_background_Land1.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/gamplay_background_Land1_BOSS.jpg" id="GAMEPLAY_BACKGROUND_BOSS" padding="false" />
			<Image file="images/scenelandmap/map1-1.jpg" id="IMAGE_MAP1-1" />
			<Image file="images/scenelandmap/map1-2.jpg" id="IMAGE_MAP1-2" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay00.jpg" id="IMAGE_JUN_SPOT_OVERLAY00" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay00.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay01.jpg" id="IMAGE_JUN_SPOT_OVERLAY01" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay01.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay02.jpg" id="IMAGE_JUN_SPOT_OVERLAY02" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay02.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay03.jpg" id="IMAGE_JUN_SPOT_OVERLAY03" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay03.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay04.jpg" id="IMAGE_JUN_SPOT_OVERLAY04" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay04.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay05.jpg" id="IMAGE_JUN_SPOT_OVERLAY05" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay05.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay06.jpg" id="IMAGE_JUN_SPOT_OVERLAY06" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay06.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay07.jpg" id="IMAGE_JUN_SPOT_OVERLAY07" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay07.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay08.jpg" id="IMAGE_JUN_SPOT_OVERLAY08" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay08.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay09.jpg" id="IMAGE_JUN_SPOT_OVERLAY09" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay09.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay10.jpg" id="IMAGE_JUN_SPOT_OVERLAY10" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay10.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay11.jpg" id="IMAGE_JUN_SPOT_OVERLAY11" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay11.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay12.jpg" id="IMAGE_JUN_SPOT_OVERLAY12" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay12.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay13.jpg" id="IMAGE_JUN_SPOT_OVERLAY13" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay13.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay14.jpg" id="IMAGE_JUN_SPOT_OVERLAY14" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay14.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay15.jpg" id="IMAGE_JUN_SPOT_OVERLAY15" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay15.png" />
			<Particle file="images/scenegamebase/Land_1_Boss/particle_HiddenLocation.pyro" id="PARTICLE_HIDDENLOC" />
			<Image file="images/scenelandmap/Ambients/01_Jungle/spooky_eyes01.jpg" id="IMAGE_JUN_SPOOKY_EYES_1" mask="images/scenelandmap/Ambients/01_Jungle/spooky_eyes01.png" />
			<Image file="images/scenelandmap/Ambients/01_Jungle/spooky_eyes02.jpg" id="IMAGE_JUN_SPOOKY_EYES_2" mask="images/scenelandmap/Ambients/01_Jungle/spooky_eyes02.png" />
			<Image file="images/scenelandmap/Ambients/01_Jungle/spooky_eyes03.jpg" id="IMAGE_JUN_SPOOKY_EYES_3" mask="images/scenelandmap/Ambients/01_Jungle/spooky_eyes03.png" />
			<Image file="images/scenelandmap/Ambients/01_Jungle/spooky_eyes04.jpg" id="IMAGE_JUN_SPOOKY_EYES_4" mask="images/scenelandmap/Ambients/01_Jungle/spooky_eyes04.png" />
			<Image file="images/scenelandmap/Ambients/01_Jungle/spooky_eyes05.jpg" id="IMAGE_JUN_SPOOKY_EYES_5" mask="images/scenelandmap/Ambients/01_Jungle/spooky_eyes05.png" />
			<Image file="images/scenelandmap/Ambients/01_Jungle/spooky_eyes06.jpg" id="IMAGE_JUN_SPOOKY_EYES_6" mask="images/scenelandmap/Ambients/01_Jungle/spooky_eyes06.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay16.jpg" id="IMAGE_JUN_SPOT_OVERLAY16" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay16.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay17.jpg" id="IMAGE_JUN_SPOT_OVERLAY17" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay17.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay18.jpg" id="IMAGE_JUN_SPOT_OVERLAY18" mask="images/scenelandmap/Overlays/Land_1_Jungle/JUN_spot_overlay18.png" />
			<Image file="images/scenelandmap/map1-3.jpg" id="IMAGE_MAP1-3" />
			<Image columncount="8" file="images/scenelandmap/Ambients/01_Jungle/Map_Blockodile_idle.jpg" framecount="47" id="IMAGE_MAP_BLOCKODILE_IDLE" mask="images/scenelandmap/Ambients/01_Jungle/Map_Blockodile_idle.png" rowcount="6" />
			<Image columncount="8" file="images/scenelandmap/Ambients/01_Jungle/Map_Blockodile_Eyes_idle.jpg" framecount="47" id="IMAGE_MAP_BLOCKODILE_EYES_IDLE" mask="images/scenelandmap/Ambients/01_Jungle/Map_Blockodile_Eyes_idle.png" rowcount="6" />
			<Image columncount="8" file="images/scenelandmap/Ambients/01_Jungle/Map_Blockodile_Upset.jpg" framecount="47" id="IMAGE_MAP_BLOCKODILE_UPSET" mask="images/scenelandmap/Ambients/01_Jungle/Map_Blockodile_Upset.png" rowcount="6" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/SPOT_POCKET_04.jpg" id="IMAGE_SPOT_POCKET_04" mask="images/scenelandmap/Overlays/Land_1_Jungle/SPOT_POCKET_04.png" />
			<Image file="images/scenelandmap/Overlays/Land_1_Jungle/SPOT_POCKET_02.jpg" id="IMAGE_SPOT_POCKET_02" mask="images/scenelandmap/Overlays/Land_1_Jungle/SPOT_POCKET_02.png" />
		</Section>
		<Section auto="true" name="scenelandunderwater">
			<Sound file="sound/Land_2_Water/SC4_STING_WaterLand.ogg" id="SOUND_MAP_STINGER" />
			<Stream file="sound/Land_2_Water/SC4_AMBIENTLOOP_WaterLand.ogg" id="SOUND_MAP_AMBIENT_LOOP" />
			<Sound file="sound/Land_2_Water/WaterAmbients/Waves1.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/Land_2_Water/WaterAmbients/Waves2.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/Land_2_Water/WaterAmbients/Waves3.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/Land_2_Water/WaterAmbients/Bubbles1.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Sound file="sound/Land_2_Water/WaterAmbients/Bubbles2.ogg" id="SOUND_MAP_AMBIENT_5" />
			<Image file="images/scenegamebase/gamplay_background_Land2.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/gamplay_background_Land2_BOSS.jpg" id="GAMEPLAY_BACKGROUND_BOSS" padding="false" />
			<Image file="images/scenelandmap/map2-1.jpg" id="MAP_BACKGROUND1" usealphachannel="false" />
			<Image file="images/scenelandmap/map2-2.jpg" id="MAP_BACKGROUND2" usealphachannel="false" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_01.jpg" id="IMAGE_COR_SPOT_OVERLAY_01" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_01.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_02.jpg" id="IMAGE_COR_SPOT_OVERLAY_02" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_02.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_03.jpg" id="IMAGE_COR_SPOT_OVERLAY_03" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_03.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_04.jpg" id="IMAGE_COR_SPOT_OVERLAY_04" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_04.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_05.jpg" id="IMAGE_COR_SPOT_OVERLAY_05" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_05.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_06.jpg" id="IMAGE_COR_SPOT_OVERLAY_06" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_06.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_07.jpg" id="IMAGE_COR_SPOT_OVERLAY_07" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_07.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_casino.jpg" id="IMAGE_COR_SPOT_OVERLAY_CASINO" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_casino.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_shop.jpg" id="IMAGE_COR_SPOT_OVERLAY_SHOP" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_shop.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_08.jpg" id="IMAGE_COR_SPOT_OVERLAY_08" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_08.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_09.jpg" id="IMAGE_COR_SPOT_OVERLAY_09" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_09.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_10.jpg" id="IMAGE_COR_SPOT_OVERLAY_10" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_10.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_11.jpg" id="IMAGE_COR_SPOT_OVERLAY_11" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_11.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_12.jpg" id="IMAGE_COR_SPOT_OVERLAY_12" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_12.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_boss.jpg" id="IMAGE_COR_SPOT_OVERLAY_BOSS" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_boss.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_special.jpg" id="IMAGE_COR_SPOT_OVERLAY_SPECIAL" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_special.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_00.jpg" id="IMAGE_COR_SPOT_OVERLAY_00" mask="images/scenelandmap/Overlays/Land_2_Underwater/COR_spot_overlay_00.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay00.jpg" id="IMAGE_AMB_SPOT_OVERLAY00" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay00.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay01.jpg" id="IMAGE_AMB_SPOT_OVERLAY01" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay01.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay02.jpg" id="IMAGE_AMB_SPOT_OVERLAY02" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay02.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay03.jpg" id="IMAGE_AMB_SPOT_OVERLAY03" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay03.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay04.jpg" id="IMAGE_AMB_SPOT_OVERLAY04" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay04.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay05.jpg" id="IMAGE_AMB_SPOT_OVERLAY05" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay05.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay06.jpg" id="IMAGE_AMB_SPOT_OVERLAY06" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay06.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay07.jpg" id="IMAGE_AMB_SPOT_OVERLAY07" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay07.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay08.jpg" id="IMAGE_AMB_SPOT_OVERLAY08" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay08.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay09.jpg" id="IMAGE_AMB_SPOT_OVERLAY09" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay09.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay10.jpg" id="IMAGE_AMB_SPOT_OVERLAY10" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay10.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay11.jpg" id="IMAGE_AMB_SPOT_OVERLAY11" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay11.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay12.jpg" id="IMAGE_AMB_SPOT_OVERLAY12" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay12.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay13.jpg" id="IMAGE_AMB_SPOT_OVERLAY13" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay13.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay14.jpg" id="IMAGE_AMB_SPOT_OVERLAY14" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay14.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay15.jpg" id="IMAGE_AMB_SPOT_OVERLAY15" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay15.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay16a.jpg" id="IMAGE_AMB_SPOT_OVERLAY16A" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay16a.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay16b.jpg" id="IMAGE_AMB_SPOT_OVERLAY16B" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay16b.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay16c.jpg" id="IMAGE_AMB_SPOT_OVERLAY16C" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay16c.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay16d.jpg" id="IMAGE_AMB_SPOT_OVERLAY16D" mask="images/scenelandmap/Overlays/Land_2_Underwater/amb_spot_overlay16d.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/clean_border_left.jpg" id="IMAGE_CLEAN_BORDER_LEFT" mask="images/scenelandmap/Overlays/Land_2_Underwater/clean_border_left.png" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/clean_border_right.jpg" id="IMAGE_CLEAN_BORDER_RIGHT" mask="images/scenelandmap/Overlays/Land_2_Underwater/clean_border_right.png" />
			<Particle file="images/scenegamebase/Land_2_Boss/particle_HiddenLocation.pyro" id="PARTICLE_HIDDENLOC" />
			<Image file="images/scenelandmap/map2-3.jpg" id="IMAGE_MAP2-3" />
			<Image columncount="6" file="images/scenelandmap/Ambients/02_Coral/Blocktopus_Map_Idle.jpg" framecount="47" id="IMAGE_BLOCKTOPUS_MAP_IDLE" mask="images/scenelandmap/Ambients/02_Coral/Blocktopus_Map_Idle.png" rowcount="8" />
			<Image columncount="6" file="images/scenelandmap/Ambients/02_Coral/Blocktopus_Map_Upset.jpg" framecount="47" id="IMAGE_BLOCKTOPUS_MAP_UPSET" mask="images/scenelandmap/Ambients/02_Coral/Blocktopus_Map_Upset.png" rowcount="8" />
			<Particle file="images/scenelandmap/Ambients/02_Coral/particle_bubbles01.pyro" id="PARTICLE_AMBIENT_BUBBLE_1" />
			<Particle file="images/scenelandmap/Ambients/02_Coral/particle_bubbles02.pyro" id="PARTICLE_AMBIENT_BUBBLE_2" />
			<Particle file="images/scenelandmap/Ambients/02_Coral/particle_bubbles03.pyro" id="PARTICLE_AMBIENT_BUBBLE_3" />
			<Particle file="images/scenelandmap/Ambients/02_Coral/particle_avatarbubbles.pyro" id="PARTICLE_AVATARBUBBLES" />
			<Image file="images/scenelandmap/Overlays/Land_2_Underwater/clean_border_middle.jpg" id="IMAGE_CLEAN_BORDER_MIDDLE" mask="images/scenelandmap/Overlays/Land_2_Underwater/clean_border_middle.png" />
		</Section>
		<Section auto="true" name="scenelandcity">
			<Sound file="sound/Land_3_City/SC4_STING_CityLand.ogg" id="SOUND_MAP_STINGER" />
			<Stream file="sound/Land_3_City/SC4_AMBIENTLOOP_CityLand.ogg" id="SOUND_MAP_AMBIENT_LOOP" />
			<Sound file="sound/Land_3_City/CityAmbients/Bike.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/Land_3_City/CityAmbients/Crowd.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/Land_3_City/CityAmbients/Firetruck.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/Land_3_City/CityAmbients/Helicopter.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Sound file="sound/Land_3_City/CityAmbients/Horn_1.ogg" id="SOUND_MAP_AMBIENT_5" />
			<Sound file="sound/Land_3_City/CityAmbients/Horn_1-001.ogg" id="SOUND_MAP_AMBIENT_6" />
			<Sound file="sound/Land_3_City/CityAmbients/Horn_2.ogg" id="SOUND_MAP_AMBIENT_7" />
			<Sound file="sound/Land_3_City/CityAmbients/Horn_2-001.ogg" id="SOUND_MAP_AMBIENT_8" />
			<Sound file="sound/Land_3_City/CityAmbients/Horn_3.ogg" id="SOUND_MAP_AMBIENT_9" />
			<Sound file="sound/Land_3_City/CityAmbients/Horn_4.ogg" id="SOUND_MAP_AMBIENT_10" />
			<Sound file="sound/Land_3_City/CityAmbients/Siren_1.ogg" id="SOUND_MAP_AMBIENT_11" />
			<Sound file="sound/Land_3_City/CityAmbients/Siren_2.ogg" id="SOUND_MAP_AMBIENT_12" />
			<Sound file="sound/Land_3_City/CityAmbients/Train.ogg" id="SOUND_MAP_AMBIENT_13" />
			<Image file="images/scenegamebase/gamplay_background_Land3.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/gamplay_background_Land3_BOSS.jpg" id="GAMEPLAY_BACKGROUND_BOSS" padding="false" />
			<Image file="images/scenelandmap/map3-1.jpg" id="IMAGE_MAP3-1" />
			<Image file="images/scenelandmap/map3-2.jpg" id="IMAGE_MAP3-2" />
			<Image file="images/scenelandmap/map3-3.jpg" id="IMAGE_MAP3-3" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_00.jpg" id="IMAGE_SPOT_OVERLAY_00" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_00.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_01.jpg" id="IMAGE_SPOT_OVERLAY_01" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_01.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_02.jpg" id="IMAGE_SPOT_OVERLAY_02" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_02.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_03.jpg" id="IMAGE_SPOT_OVERLAY_03" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_03.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_04.jpg" id="IMAGE_SPOT_OVERLAY_04" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_04.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_05.jpg" id="IMAGE_SPOT_OVERLAY_05" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_05.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_06.jpg" id="IMAGE_SPOT_OVERLAY_06" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_06.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_07.jpg" id="IMAGE_SPOT_OVERLAY_07" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_07.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_08.jpg" id="IMAGE_SPOT_OVERLAY_08" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_08.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_09.jpg" id="IMAGE_SPOT_OVERLAY_09" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_09.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_10.jpg" id="IMAGE_SPOT_OVERLAY_10" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_10.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_11.jpg" id="IMAGE_SPOT_OVERLAY_11" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_11.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_12.jpg" id="IMAGE_SPOT_OVERLAY_12" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_12.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_13.jpg" id="IMAGE_SPOT_OVERLAY_13" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_13.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_14.jpg" id="IMAGE_SPOT_OVERLAY_14" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_14.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_15.jpg" id="IMAGE_SPOT_OVERLAY_15" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_15.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_16.jpg" id="IMAGE_SPOT_OVERLAY_16" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_16.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_17.jpg" id="IMAGE_SPOT_OVERLAY_17" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_17.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_18.jpg" id="IMAGE_SPOT_OVERLAY_18" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_18.png" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_19.jpg" id="IMAGE_SPOT_OVERLAY_19" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_OVERLAY_19.png" />
			<Particle file="images/scenegamebase/Land_3_Boss/particle_HiddenLocation.pyro" id="PARTICLE_HIDDENLOC" />
			<Image file="images/scenelandmap/Ambients/03_City/wave_frame01.jpg" id="IMAGE_WAVE_FRAME01" mask="images/scenelandmap/Ambients/03_City/wave_frame01.png" />
			<Image file="images/scenelandmap/Ambients/03_City/wave_frame02.jpg" id="IMAGE_WAVE_FRAME02" mask="images/scenelandmap/Ambients/03_City/wave_frame02.png" />
			<Image file="images/scenelandmap/Ambients/03_City/wave_frame03.jpg" id="IMAGE_WAVE_FRAME03" mask="images/scenelandmap/Ambients/03_City/wave_frame03.png" />
			<Image file="images/scenelandmap/Ambients/03_City/wave_frame04.jpg" id="IMAGE_WAVE_FRAME04" mask="images/scenelandmap/Ambients/03_City/wave_frame04.png" padding="false" />
			<Image file="images/scenelandmap/Ambients/03_City/wave_frame05.jpg" id="IMAGE_WAVE_FRAME05" mask="images/scenelandmap/Ambients/03_City/wave_frame05.png" padding="false" />
			<Image file="images/scenelandmap/Ambients/03_City/wave_frame06.jpg" id="IMAGE_WAVE_FRAME06" mask="images/scenelandmap/Ambients/03_City/wave_frame06.png" padding="false" />
			<Image file="images/scenelandmap/Ambients/03_City/wave_frame07.jpg" id="IMAGE_WAVE_FRAME07" mask="images/scenelandmap/Ambients/03_City/wave_frame07.png" padding="false" />
			<Image file="images/scenelandmap/Ambients/03_City/wave_frame08.png" id="IMAGE_WAVE_FRAME08" padding="false" />
			<Image file="images/scenelandmap/Ambients/03_City/car_blinkers01.jpg" id="IMAGE_CAR_BLINKERS01" mask="images/scenelandmap/Ambients/03_City/car_blinkers01.png" />
			<Image file="images/scenelandmap/Ambients/03_City/coffee_sign01.jpg" id="IMAGE_COFFEE_SIGN01" mask="images/scenelandmap/Ambients/03_City/coffee_sign01.png" />
			<Particle file="images/scenelandmap/Ambients/03_City/particle_Moth.pyro" id="PARTICLE_MOTH" />
			<Particle file="images/scenelandmap/Ambients/03_City/particle_shortcircuit.pyro" id="PARTICLE_SHORTCIRCUIT" />
			<Particle file="images/scenelandmap/Ambients/03_City/particle_Steam.pyro" id="PARTICLE_STEAM" />
			<Particle file="images/scenelandmap/Ambients/03_City/particle_wiresparks.pyro" id="PARTICLE_WIRESPARKS" />
			<Image file="images/scenelandmap/map3-5.jpg" id="IMAGE_MAP3-5" />
			<Image file="images/scenelandmap/map3-4.jpg" id="IMAGE_MAP3-4" />
			<Image columncount="8" file="images/scenelandmap/Ambients/03_City/Blockzilla_Map_idle.jpg" framecount="47" id="IMAGE_BLOCKZILLA_MAP_IDLE" mask="images/scenelandmap/Ambients/03_City/Blockzilla_Map_idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenelandmap/Ambients/03_City/Blockzilla_Map_Angry.jpg" framecount="35" id="IMAGE_BLOCKZILLA_MAP_ANGRY" mask="images/scenelandmap/Ambients/03_City/Blockzilla_Map_Angry.png" rowcount="6" />
			<Image file="images/scenelandmap/Overlays/Land_3_City/SPOT_POCKET_06.jpg" id="IMAGE_SPOT_POCKET_06" mask="images/scenelandmap/Overlays/Land_3_City/SPOT_POCKET_06.png" />
		</Section>
		<Section auto="true" name="scenelandsnow">
			<Sound file="sound/Land_4_Snow/SC4_STING_SnowLand.ogg" id="SOUND_MAP_STINGER" />
			<Stream file="sound/Land_4_Snow/SC4_AMBIENTLOOP_SnowLand.ogg" id="SOUND_MAP_AMBIENT_LOOP" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Avalanche_1.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Avalanche_2.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Avalanche_3.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Running.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Skiing.ogg" id="SOUND_MAP_AMBIENT_5" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Sledding_1.ogg" id="SOUND_MAP_AMBIENT_6" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Sledding_2.ogg" id="SOUND_MAP_AMBIENT_7" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Snow_Fall_1.ogg" id="SOUND_MAP_AMBIENT_8" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Snow_Fall_2.ogg" id="SOUND_MAP_AMBIENT_9" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Snow_Fall_3.ogg" id="SOUND_MAP_AMBIENT_10" />
			<Sound file="sound/Land_4_Snow/SnowAmbients/Walking.ogg" id="SOUND_MAP_AMBIENT_11" />
			<Image file="images/scenegamebase/gamplay_background_Land4.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/gamplay_background_Land4_BOSS.jpg" id="GAMEPLAY_BACKGROUND_BOSS" padding="false" />
			<Image file="images/scenelandmap/map4-1.jpg" id="IMAGE_MAP4-1" />
			<Image file="images/scenelandmap/map4-2.jpg" id="IMAGE_MAP4-2" />
			<Image file="images/scenelandmap/map4-3.jpg" id="IMAGE_MAP4-3" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_00.jpg" id="IMAGE_SPOT_OVERLAY_00" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_00.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_01.jpg" id="IMAGE_SPOT_OVERLAY_01" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_01.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_02.jpg" id="IMAGE_SPOT_OVERLAY_02" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_02.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_03.jpg" id="IMAGE_SPOT_OVERLAY_03" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_03.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_04.jpg" id="IMAGE_SPOT_OVERLAY_04" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_04.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_05.jpg" id="IMAGE_SPOT_OVERLAY_05" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_05.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_06.jpg" id="IMAGE_SPOT_OVERLAY_06" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_06.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_07.jpg" id="IMAGE_SPOT_OVERLAY_07" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_07.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_08.jpg" id="IMAGE_SPOT_OVERLAY_08" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_08.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_09.jpg" id="IMAGE_SPOT_OVERLAY_09" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_09.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_10.jpg" id="IMAGE_SPOT_OVERLAY_10" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_10.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_11.jpg" id="IMAGE_SPOT_OVERLAY_11" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_11.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_12.jpg" id="IMAGE_SPOT_OVERLAY_12" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_12.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_13.jpg" id="IMAGE_SPOT_OVERLAY_13" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_13.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_14.jpg" id="IMAGE_SPOT_OVERLAY_14" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_14.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_15.jpg" id="IMAGE_SPOT_OVERLAY_15" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_15.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_16.jpg" id="IMAGE_SPOT_OVERLAY_16" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_16.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_17.jpg" id="IMAGE_SPOT_OVERLAY_17" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_17.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_18.jpg" id="IMAGE_SPOT_OVERLAY_18" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_18.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_19.jpg" id="IMAGE_SPOT_OVERLAY_19" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_19.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_20.jpg" id="IMAGE_SPOT_OVERLAY_20" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_20.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_21.jpg" id="IMAGE_SPOT_OVERLAY_21" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_21.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_22.jpg" id="IMAGE_SPOT_OVERLAY_22" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_22.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_23.jpg" id="IMAGE_SPOT_OVERLAY_23" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_23.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_24.jpg" id="IMAGE_SPOT_OVERLAY_24" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_24.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_25.jpg" id="IMAGE_SPOT_OVERLAY_25" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_25.png" />
			<Image file="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_26.jpg" id="IMAGE_SPOT_OVERLAY_26" mask="images/scenelandmap/Overlays/Land_4_Avalanche/SPOT_OVERLAY_26.png" />
			<Particle file="images/scenegamebase/Land_4_Boss/particle_HiddenLocation.pyro" id="PARTICLE_HIDDENLOC" />
			<Image file="images/scenelandmap/Ambients/04_Snow/snowflake01.jpg" id="IMAGE_SNOWFLAKE_1" mask="images/scenelandmap/Ambients/04_Snow/snowflake01.png" />
			<Image file="images/scenelandmap/Ambients/04_Snow/snowflake02.jpg" id="IMAGE_SNOWFLAKE_2" mask="images/scenelandmap/Ambients/04_Snow/snowflake02.png" />
			<Image file="images/scenelandmap/Ambients/04_Snow/snowflake03.jpg" id="IMAGE_SNOWFLAKE_3" mask="images/scenelandmap/Ambients/04_Snow/snowflake03.png" />
			<Particle file="images/scenelandmap/Ambients/04_Snow/particle_snow.pyro" id="PARTICLE_SNOW_1" />
			<Image file="images/scenelandmap/map4-pocket01.jpg" id="IMAGE_MAP4-POCKET01" mask="images/scenelandmap/map4-pocket01.png" />
			<Image file="images/scenelandmap/map4-pocket02.jpg" id="IMAGE_MAP4-POCKET02" mask="images/scenelandmap/map4-pocket02.png" />
			<Image file="images/scenelandmap/map4-4.jpg" id="IMAGE_MAP4-4" />
			<Image file="images/scenelandmap/map4-5.jpg" id="IMAGE_MAP4-5" />
			<Image file="images/scenelandmap/map4-6.jpg" id="IMAGE_MAP4-6" />
			<Image columncount="8" file="images/scenelandmap/Ambients/04_Snow/Yeti_Map_idle.jpg" framecount="39" id="IMAGE_YETI_MAP_IDLE" mask="images/scenelandmap/Ambients/04_Snow/Yeti_Map_idle.png" rowcount="5" />
			<Image columncount="6" file="images/scenelandmap/Ambients/04_Snow/Yeti_Map_Angry.jpg" framecount="35" id="IMAGE_YETI_MAP_ANGRY" mask="images/scenelandmap/Ambients/04_Snow/Yeti_Map_Angry.png" rowcount="6" />
		</Section>
		<Section auto="true" name="scenelandgarden">
			<Sound file="sound/Land_5_Garden/SC4_STING_GardenLand.ogg" id="SOUND_MAP_STINGER" />
			<Stream file="sound/Land_5_Garden/SC4_AMBIENTLOOP_GardenLand.ogg" id="SOUND_MAP_AMBIENT_LOOP" />
			<Sound file="sound/Land_5_Garden/GardenAmbients/Dig.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/Land_5_Garden/GardenAmbients/Hammer.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/Land_5_Garden/GardenAmbients/Shovel.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/Land_5_Garden/GardenAmbients/Shovel_2.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Image file="images/scenegamebase/gamplay_background_Land5.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/gamplay_background_Land5_BOSS.jpg" id="GAMEPLAY_BACKGROUND_BOSS" padding="false" />
			<Image file="images/scenelandmap/map5-1.jpg" id="IMAGE_MAP5-1" />
			<Image file="images/scenelandmap/map5-2.jpg" id="IMAGE_MAP5-2" />
			<Image file="images/scenelandmap/map5-3.jpg" id="IMAGE_MAP5-3" />
			<Image file="images/scenelandmap/map5-4.jpg" id="IMAGE_MAP5-4" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_17.jpg" id="IMAGE_GAR_SPOT_OVERLAY_17" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_17.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_18.jpg" id="IMAGE_GAR_SPOT_OVERLAY_18" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_18.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_19.jpg" id="IMAGE_GAR_SPOT_OVERLAY_19" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_19.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_20.jpg" id="IMAGE_GAR_SPOT_OVERLAY_20" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_20.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_21.jpg" id="IMAGE_GAR_SPOT_OVERLAY_21" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_21.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_22.jpg" id="IMAGE_GAR_SPOT_OVERLAY_22" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_22.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_23.jpg" id="IMAGE_GAR_SPOT_OVERLAY_23" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_23.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_24.jpg" id="IMAGE_GAR_SPOT_OVERLAY_24" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_24.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_25.jpg" id="IMAGE_GAR_SPOT_OVERLAY_25" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_25.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_26.jpg" id="IMAGE_GAR_SPOT_OVERLAY_26" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_26.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_00.jpg" id="IMAGE_GAR_SPOT_OVERLAY_00" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_00.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_01.jpg" id="IMAGE_GAR_SPOT_OVERLAY_01" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_01.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_02.jpg" id="IMAGE_GAR_SPOT_OVERLAY_02" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_02.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_03.jpg" id="IMAGE_GAR_SPOT_OVERLAY_03" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_03.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_04.jpg" id="IMAGE_GAR_SPOT_OVERLAY_04" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_04.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_05.jpg" id="IMAGE_GAR_SPOT_OVERLAY_05" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_05.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_06.jpg" id="IMAGE_GAR_SPOT_OVERLAY_06" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_06.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_07.jpg" id="IMAGE_GAR_SPOT_OVERLAY_07" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_07.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_08.jpg" id="IMAGE_GAR_SPOT_OVERLAY_08" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_08.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_09.jpg" id="IMAGE_GAR_SPOT_OVERLAY_09" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_09.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_10.jpg" id="IMAGE_GAR_SPOT_OVERLAY_10" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_10.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_11.jpg" id="IMAGE_GAR_SPOT_OVERLAY_11" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_11.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_12.jpg" id="IMAGE_GAR_SPOT_OVERLAY_12" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_12.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_13.jpg" id="IMAGE_GAR_SPOT_OVERLAY_13" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_13.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_14.jpg" id="IMAGE_GAR_SPOT_OVERLAY_14" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_14.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_15.jpg" id="IMAGE_GAR_SPOT_OVERLAY_15" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_15.png" />
			<Image file="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_16.jpg" id="IMAGE_GAR_SPOT_OVERLAY_16" mask="images/scenelandmap/Overlays/Land_5_Garden/GAR_spot_overlay_16.png" />
			<Particle file="images/scenegamebase/Land_5_Boss/particle_HiddenLocation.pyro" id="PARTICLE_HIDDENLOC" />
			<Particle file="images/scenelandmap/Ambients/05_Garden/particle_Dandelion.pyro" id="PARTICLE_DANDELION" />
			<Image file="images/scenelandmap/map5-6.jpg" id="IMAGE_MAP5-6" />
			<Image file="images/scenelandmap/map5-5.jpg" id="IMAGE_MAP5-5" />
			<Image columncount="8" file="images/scenelandmap/Ambients/05_Garden/blockWidow_Map_idle.jpg" framecount="47" id="IMAGE_BLOCKWIDOW_MAP_IDLE" mask="images/scenelandmap/Ambients/05_Garden/blockWidow_Map_idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenelandmap/Ambients/05_Garden/Blockwidow_Map_Angry.jpg" framecount="35" id="IMAGE_BLOCKWIDOW_MAP_ANGRY" mask="images/scenelandmap/Ambients/05_Garden/Blockwidow_Map_Angry.png" rowcount="6" />
		</Section>
		<Section auto="true" name="scenelanddesert">
			<Sound file="sound/Land_6_Desert/SC4_STING_Desert.ogg" id="SOUND_MAP_STINGER" />
			<Stream file="sound/Land_6_Desert/SC4_AMBIENTLOOP_DesertLand.ogg" id="SOUND_MAP_AMBIENT_LOOP" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Bird.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Bird_1.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Bird_2.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Bird_3.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Coyote.ogg" id="SOUND_MAP_AMBIENT_5" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Owl_1.ogg" id="SOUND_MAP_AMBIENT_6" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Owl_2.ogg" id="SOUND_MAP_AMBIENT_7" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Rock_Fall.ogg" id="SOUND_MAP_AMBIENT_8" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Rocks_1.ogg" id="SOUND_MAP_AMBIENT_9" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Rocks_2.ogg" id="SOUND_MAP_AMBIENT_10" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Sand_1.ogg" id="SOUND_MAP_AMBIENT_11" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Sand_2.ogg" id="SOUND_MAP_AMBIENT_12" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Sand_3.ogg" id="SOUND_MAP_AMBIENT_13" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Snake_1.ogg" id="SOUND_MAP_AMBIENT_14" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Snake_2.ogg" id="SOUND_MAP_AMBIENT_15" />
			<Sound file="sound/Land_6_Desert/DesertAmbients/Wolf.ogg" id="SOUND_MAP_AMBIENT_16" />
			<Image file="images/scenegamebase/gamplay_background_Land6.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/gamplay_background_Land6_BOSS.jpg" id="GAMEPLAY_BACKGROUND_BOSS" padding="false" />
			<Image file="images/scenelandmap/map6-1.jpg" id="IMAGE_MAP6-1" />
			<Image file="images/scenelandmap/map6-2.jpg" id="IMAGE_MAP6-2" />
			<Image file="images/scenelandmap/map6-3.jpg" id="IMAGE_MAP6-3" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_27.jpg" id="IMAGE_SPOT_OVERLAY_27" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_27.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_28.jpg" id="IMAGE_SPOT_OVERLAY_28" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_28.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_29.jpg" id="IMAGE_SPOT_OVERLAY_29" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_29.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_30.jpg" id="IMAGE_SPOT_OVERLAY_30" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_30.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_00.jpg" id="IMAGE_SPOT_OVERLAY_00" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_00.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_01.jpg" id="IMAGE_SPOT_OVERLAY_01" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_01.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_02.jpg" id="IMAGE_SPOT_OVERLAY_02" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_02.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_03.jpg" id="IMAGE_SPOT_OVERLAY_03" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_03.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_04.jpg" id="IMAGE_SPOT_OVERLAY_04" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_04.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_05.jpg" id="IMAGE_SPOT_OVERLAY_05" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_05.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_06.jpg" id="IMAGE_SPOT_OVERLAY_06" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_06.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_07.jpg" id="IMAGE_SPOT_OVERLAY_07" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_07.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_08.jpg" id="IMAGE_SPOT_OVERLAY_08" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_08.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_09.jpg" id="IMAGE_SPOT_OVERLAY_09" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_09.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_10.jpg" id="IMAGE_SPOT_OVERLAY_10" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_10.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_11.jpg" id="IMAGE_SPOT_OVERLAY_11" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_11.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_12.jpg" id="IMAGE_SPOT_OVERLAY_12" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_12.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_13.jpg" id="IMAGE_SPOT_OVERLAY_13" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_13.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_14.jpg" id="IMAGE_SPOT_OVERLAY_14" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_14.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_15.jpg" id="IMAGE_SPOT_OVERLAY_15" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_15.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_16.jpg" id="IMAGE_SPOT_OVERLAY_16" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_16.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_17.jpg" id="IMAGE_SPOT_OVERLAY_17" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_17.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_18.jpg" id="IMAGE_SPOT_OVERLAY_18" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_18.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_19.jpg" id="IMAGE_SPOT_OVERLAY_19" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_19.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_20.jpg" id="IMAGE_SPOT_OVERLAY_20" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_20.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_21.jpg" id="IMAGE_SPOT_OVERLAY_21" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_21.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_22.jpg" id="IMAGE_SPOT_OVERLAY_22" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_22.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_23.jpg" id="IMAGE_SPOT_OVERLAY_23" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_23.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_24.jpg" id="IMAGE_SPOT_OVERLAY_24" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_24.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_25.jpg" id="IMAGE_SPOT_OVERLAY_25" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_25.png" />
			<Image file="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_26.jpg" id="IMAGE_SPOT_OVERLAY_26" mask="images/scenelandmap/Overlays/Land_6_Desert/SPOT_OVERLAY_26.png" />
			<Particle file="images/scenegamebase/Land_6_Boss/particle_HiddenLocation.pyro" id="PARTICLE_HIDDENLOC" />
			<Image file="images/scenelandmap/Ambients/06_Desert/rock_tilt.jpg" framecount="16" id="IMAGE_ROCK_TILT" mask="images/scenelandmap/Ambients/06_Desert/rock_tilt.png" />
			<Particle file="images/scenelandmap/Ambients/06_Desert/particle_Tornado.pyro" id="PARTICLE_DESERTLANDMAP_TORNADO" />
			<Image file="images/scenelandmap/map6-5.jpg" id="IMAGE_MAP6-5" />
			<Image file="images/scenelandmap/map6-4.jpg" id="IMAGE_MAP6-4" />
			<Image columncount="8" file="images/scenelandmap/Ambients/06_Desert/Bat_Map_idle.jpg" framecount="47" id="IMAGE_BAT_MAP_IDLE" mask="images/scenelandmap/Ambients/06_Desert/Bat_Map_idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenelandmap/Ambients/06_Desert/Blockula_Map_Angry.jpg" framecount="35" id="IMAGE_BAT_MAP_ANGRY" mask="images/scenelandmap/Ambients/06_Desert/Blockula_Map_Angry.png" rowcount="6" />
			<Image file="images/scenelandmap/Ambients/06_Desert/snake_mask.jpg" id="IMAGE_SNAKE_MASK" mask="images/scenelandmap/Ambients/06_Desert/snake_mask.png" />
			<Image file="images/scenelandmap/Ambients/06_Desert/snake_tail01.jpg" framecount="5" id="IMAGE_SNAKE_TAIL01" mask="images/scenelandmap/Ambients/06_Desert/snake_tail01.png" />
		</Section>
		<Section auto="true" name="scenelandbomb">
			<Sound file="sound/Land_7_Bomb/SC4_STING_BombLand.ogg" id="SOUND_MAP_STINGER" />
			<Stream file="sound/Land_7_Bomb/SC4_AMBIENTLOOP_BombLand.ogg" id="SOUND_MAP_AMBIENT_LOOP" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Bomb_1.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Bomb_2.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Bomb_3.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Bomb_4.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Bomb_5.ogg" id="SOUND_MAP_AMBIENT_5" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Lightning_1.ogg" id="SOUND_MAP_AMBIENT_6" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Rocks_Fall_1.ogg" id="SOUND_MAP_AMBIENT_7" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Rocks_Fall_2.ogg" id="SOUND_MAP_AMBIENT_8" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Rocks_Fall_3.ogg" id="SOUND_MAP_AMBIENT_9" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Rocks_Fall_4.ogg" id="SOUND_MAP_AMBIENT_10" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Rocks_Fall_5.ogg" id="SOUND_MAP_AMBIENT_11" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Thunder_1.ogg" id="SOUND_MAP_AMBIENT_12" />
			<Sound file="sound/Land_7_Bomb/BombAmbients/Thunder_2.ogg" id="SOUND_MAP_AMBIENT_13" />
			<Image file="images/scenegamebase/gamplay_background_Land7.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/gamplay_background_Land7_BOSS.jpg" id="GAMEPLAY_BACKGROUND_BOSS" padding="false" />
			<Image file="images/scenelandmap/map7-1.jpg" id="IMAGE_MAP7-1" />
			<Image file="images/scenelandmap/map7-2.jpg" id="IMAGE_MAP7-2" />
			<Image file="images/scenelandmap/map7-3.jpg" id="IMAGE_MAP7-3" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_00.jpg" id="IMAGE_SPOT_OVERLAY_00" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_00.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_01.jpg" id="IMAGE_SPOT_OVERLAY_01" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_01.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_02.jpg" id="IMAGE_SPOT_OVERLAY_02" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_02.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_03.jpg" id="IMAGE_SPOT_OVERLAY_03" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_03.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_04.jpg" id="IMAGE_SPOT_OVERLAY_04" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_04.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_05.jpg" id="IMAGE_SPOT_OVERLAY_05" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_05.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_06.jpg" id="IMAGE_SPOT_OVERLAY_06" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_06.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_07.jpg" id="IMAGE_SPOT_OVERLAY_07" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_07.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_08.jpg" id="IMAGE_SPOT_OVERLAY_08" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_08.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_09.jpg" id="IMAGE_SPOT_OVERLAY_09" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_09.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_10.jpg" id="IMAGE_SPOT_OVERLAY_10" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_10.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_11.jpg" id="IMAGE_SPOT_OVERLAY_11" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_11.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_12.jpg" id="IMAGE_SPOT_OVERLAY_12" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_12.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_13.jpg" id="IMAGE_SPOT_OVERLAY_13" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_13.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_14.jpg" id="IMAGE_SPOT_OVERLAY_14" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_14.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_15.jpg" id="IMAGE_SPOT_OVERLAY_15" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_15.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_16.jpg" id="IMAGE_SPOT_OVERLAY_16" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_16.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_17.jpg" id="IMAGE_SPOT_OVERLAY_17" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_17.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_18.jpg" id="IMAGE_SPOT_OVERLAY_18" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_18.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_19.jpg" id="IMAGE_SPOT_OVERLAY_19" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_19.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_20.jpg" id="IMAGE_SPOT_OVERLAY_20" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_20.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_21.jpg" id="IMAGE_SPOT_OVERLAY_21" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_21.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_22.jpg" id="IMAGE_SPOT_OVERLAY_22" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_22.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_23.jpg" id="IMAGE_SPOT_OVERLAY_23" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_23.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_24.jpg" id="IMAGE_SPOT_OVERLAY_24" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_24.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_25.jpg" id="IMAGE_SPOT_OVERLAY_25" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_25.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_26.jpg" id="IMAGE_SPOT_OVERLAY_26" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_26.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_27.jpg" id="IMAGE_SPOT_OVERLAY_27" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_27.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_28.jpg" id="IMAGE_SPOT_OVERLAY_28" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_28.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_29.jpg" id="IMAGE_SPOT_OVERLAY_29" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_29.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_30.jpg" id="IMAGE_SPOT_OVERLAY_30" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_30.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_31.jpg" id="IMAGE_SPOT_OVERLAY_31" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_31.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_32.jpg" id="IMAGE_SPOT_OVERLAY_32" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_32.png" />
			<Image file="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_33.jpg" id="IMAGE_SPOT_OVERLAY_33" mask="images/scenelandmap/Overlays/Land_7_Bomb/SPOT_OVERLAY_33.png" />
			<Particle file="images/scenegamebase/Land_7_Boss/particle_HiddenLocation.pyro" id="PARTICLE_HIDDENLOC" />
			<Image file="images/scenelandmap/map7-4.jpg" id="IMAGE_MAP7-4" />
			<Image file="images/scenelandmap/Ambients/07_Bomb/mine_cart_cable.jpg" id="IMAGE_MINE_CART_CABLE" mask="images/scenelandmap/Ambients/07_Bomb/mine_cart_cable.png" padding="false" />
			<Image file="images/scenelandmap/Ambients/07_Bomb/mine_cart01.jpg" id="IMAGE_MINE_CART01" mask="images/scenelandmap/Ambients/07_Bomb/mine_cart01.png" padding="false" />
			<Image columncount="8" file="images/scenelandmap/Ambients/07_Bomb/CloudBoss_Map_Idle.jpg" framecount="47" id="IMAGE_CLOUDBOSS_MAP_IDLE" mask="images/scenelandmap/Ambients/07_Bomb/CloudBoss_Map_Idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenelandmap/Ambients/07_Bomb/Cloudboss_Map_Angry.jpg" framecount="35" id="IMAGE_CLOUDBOSS_MAP_ANGRY" mask="images/scenelandmap/Ambients/07_Bomb/Cloudboss_Map_Angry.png" rowcount="6" />
			<Particle file="images/scenelandmap/Ambients/07_Bomb/particle_Rain.pyro" id="PARTICLE_BOMBWORLD_RAIN" />
			<Particle file="images/scenegamebase/land_7_boss/particle_Fuse.pyro" id="PARTICLE_FUSE" />
			<Particle file="images/scenegamebase/land_7_boss/particle_FuseSmoke.pyro" id="PARTICLE_FUSESMOKE" />
		</Section>
		<Section auto="true" name="scenelandalien">
			<Sound file="sound/Land_8_Alien/SC4_STING_AlienLand.ogg" id="SOUND_MAP_STINGER" />
			<Stream file="sound/Land_8_Alien/SC4_AMBIENTLOOP_AlienLand.ogg" id="SOUND_MAP_AMBIENT_LOOP" />
			<Sound file="sound/Land_8_Alien/AlienAmbients/Alien_1.ogg" id="SOUND_MAP_AMBIENT_1" />
			<Sound file="sound/Land_8_Alien/AlienAmbients/Alien_2.ogg" id="SOUND_MAP_AMBIENT_2" />
			<Sound file="sound/Land_8_Alien/AlienAmbients/UFO_1.ogg" id="SOUND_MAP_AMBIENT_3" />
			<Sound file="sound/Land_8_Alien/AlienAmbients/UFO_2.ogg" id="SOUND_MAP_AMBIENT_4" />
			<Sound file="sound/Land_8_Alien/AlienAmbients/Wind_1.ogg" id="SOUND_MAP_AMBIENT_5" />
			<Sound file="sound/Land_8_Alien/AlienAmbients/Wind_2.ogg" id="SOUND_MAP_AMBIENT_6" />
			<Sound file="sound/Land_8_Alien/AlienAmbients/Wind_3.ogg" id="SOUND_MAP_AMBIENT_7" />
			<Sound file="sound/Land_8_Alien/AlienAmbients/Wind_4.ogg" id="SOUND_MAP_AMBIENT_8" />
			<Image file="images/scenegamebase/gamplay_background_Land8.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/gamplay_background_Land8_BOSS.jpg" id="GAMEPLAY_BACKGROUND_BOSS" padding="false" />
			<Image file="images/scenelandmap/map8-1.jpg" id="IMAGE_MAP8-1" />
			<Image file="images/scenelandmap/map8-2.jpg" id="IMAGE_MAP8-2" />
			<Image file="images/scenelandmap/map8-3.jpg" id="IMAGE_MAP8-3" />
			<Image file="images/scenelandmap/map8-4.jpg" id="IMAGE_MAP8-4" />
			<Image file="images/scenelandmap/map8-5.jpg" id="IMAGE_MAP8-5" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_27.jpg" id="IMAGE_SPOT_OVERLAY_27" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_27.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_28.jpg" id="IMAGE_SPOT_OVERLAY_28" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_28.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_29.jpg" id="IMAGE_SPOT_OVERLAY_29" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_29.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_30.jpg" id="IMAGE_SPOT_OVERLAY_30" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_30.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_31.jpg" id="IMAGE_SPOT_OVERLAY_31" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_31.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_32.jpg" id="IMAGE_SPOT_OVERLAY_32" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_32.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_33.jpg" id="IMAGE_SPOT_OVERLAY_33" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_33.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_34.jpg" id="IMAGE_SPOT_OVERLAY_34" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_34.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_35.jpg" id="IMAGE_SPOT_OVERLAY_35" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_35.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_36.jpg" id="IMAGE_SPOT_OVERLAY_36" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_36.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_00.jpg" id="IMAGE_SPOT_OVERLAY_00" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_00.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_01.jpg" id="IMAGE_SPOT_OVERLAY_01" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_01.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_02.jpg" id="IMAGE_SPOT_OVERLAY_02" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_02.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_03.jpg" id="IMAGE_SPOT_OVERLAY_03" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_03.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_04.jpg" id="IMAGE_SPOT_OVERLAY_04" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_04.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_05.jpg" id="IMAGE_SPOT_OVERLAY_05" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_05.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_06.jpg" id="IMAGE_SPOT_OVERLAY_06" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_06.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_07.jpg" id="IMAGE_SPOT_OVERLAY_07" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_07.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_08.jpg" id="IMAGE_SPOT_OVERLAY_08" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_08.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_09.jpg" id="IMAGE_SPOT_OVERLAY_09" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_09.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_10.jpg" id="IMAGE_SPOT_OVERLAY_10" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_10.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_11.jpg" id="IMAGE_SPOT_OVERLAY_11" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_11.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_12.jpg" id="IMAGE_SPOT_OVERLAY_12" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_12.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_13.jpg" id="IMAGE_SPOT_OVERLAY_13" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_13.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_14.jpg" id="IMAGE_SPOT_OVERLAY_14" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_14.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_15.jpg" id="IMAGE_SPOT_OVERLAY_15" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_15.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_16.jpg" id="IMAGE_SPOT_OVERLAY_16" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_16.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_17.jpg" id="IMAGE_SPOT_OVERLAY_17" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_17.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_18.jpg" id="IMAGE_SPOT_OVERLAY_18" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_18.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_19.jpg" id="IMAGE_SPOT_OVERLAY_19" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_19.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_20.jpg" id="IMAGE_SPOT_OVERLAY_20" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_20.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_21.jpg" id="IMAGE_SPOT_OVERLAY_21" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_21.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_22.jpg" id="IMAGE_SPOT_OVERLAY_22" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_22.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_23.jpg" id="IMAGE_SPOT_OVERLAY_23" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_23.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_24.jpg" id="IMAGE_SPOT_OVERLAY_24" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_24.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_25.jpg" id="IMAGE_SPOT_OVERLAY_25" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_25.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_26.jpg" id="IMAGE_SPOT_OVERLAY_26" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_OVERLAY_26.png" />
			<Particle file="images/scenegamebase/Land_8_Boss/particle_HiddenLocation.pyro" id="PARTICLE_HIDDENLOC" />
			<Image file="images/scenelandmap/map8-6.jpg" id="IMAGE_MAP8-6" />
			<Image file="images/scenelandmap/map8-7.jpg" id="IMAGE_MAP8-7" />
			<Image file="images/scenelandmap/map8-8.jpg" id="IMAGE_MAP8-8" />
			<Particle file="images/scenelandmap/Ambients/08_Alien/particle_TreeSmoke_Large.pyro" id="PARTICLE_TREE_SMOKE_LARGE" />
			<Particle file="images/scenelandmap/Ambients/08_Alien/particle_TreeSmoke_Small.pyro" id="PARTICLE_TREE_SMOKE_SMALL" />
			<Particle file="images/scenelandmap/Ambients/08_Alien/particle_AlienBubbles.pyro" id="PARTICLE_ALIEN_BUBBLES" />
			<Particle file="images/scenelandmap/Ambients/08_Alien/particle_FogOfWar.pyro" id="PARTICLE_ALIEN_FOG_OF_WAR" />
			<Image columncount="8" file="images/scenelandmap/Ambients/08_Alien/Alien_Map_idle.jpg" framecount="47" id="IMAGE_ALIEN_MAP_IDLE" mask="images/scenelandmap/Ambients/08_Alien/Alien_Map_idle.png" rowcount="6" />
			<Image columncount="8" file="images/scenelandmap/Ambients/08_Alien/Alien_Map_Upset.jpg" framecount="47" id="IMAGE_ALIEN_MAP_UPSET" mask="images/scenelandmap/Ambients/08_Alien/Alien_Map_Upset.png" rowcount="6" />
			<Image file="images/scenelandmap/Ambients/08_Alien/ufo_light_blink.png" id="IMAGE_UFO_LIGHT_BLINK" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_03.jpg" id="IMAGE_SPOT_POCKET_03" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_03.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_13.jpg" id="IMAGE_SPOT_POCKET_13" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_13.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_14.jpg" id="IMAGE_SPOT_POCKET_14" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_14.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_15.jpg" id="IMAGE_SPOT_POCKET_15" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_15.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_17.jpg" id="IMAGE_SPOT_POCKET_17" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_17.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_18.jpg" id="IMAGE_SPOT_POCKET_18" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_18.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_22.jpg" id="IMAGE_SPOT_POCKET_22" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_22.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_24.jpg" id="IMAGE_SPOT_POCKET_24" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_24.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_25.jpg" id="IMAGE_SPOT_POCKET_25" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_25.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_28.jpg" id="IMAGE_SPOT_POCKET_28" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_28.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_30.jpg" id="IMAGE_SPOT_POCKET_30" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_30.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_31.jpg" id="IMAGE_SPOT_POCKET_31" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_31.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_35.jpg" id="IMAGE_SPOT_POCKET_35" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_35.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_00.jpg" id="IMAGE_SPOT_POCKET_00" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_00.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_09.jpg" id="IMAGE_SPOT_POCKET_09" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_09.png" />
			<Image file="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_23.jpg" id="IMAGE_SPOT_POCKET_23" mask="images/scenelandmap/Overlays/Land_8_Alien/SPOT_POCKET_23.png" />
		</Section>
		<Section auto="true" name="scenegamebase">
			<Sound file="sound/SC4_STING_ScoreStinger.ogg" id="SOUND_SHOW_LEVEL_COMPLETE_DIALOG" volume="1.0" />
			<Sound file="sound/SC4_LevelCompleteRollPoints.ogg" id="SOUND_LEVEL_COMPLETE_ROLL_POINTS" volume="1.0" />
			<Sound file="sound/pause.ogg" id="SOUND_PAUSE" volume="0.5" />
			<Sound file="sound/unpause.ogg" id="SOUND_UNPAUSE" volume="0.5" />
			<Image file="images/scenegamebase/menu_howtoplay.jpg" id="BUTTON_HOWTOPLAY" mask="images/scenegamebase/menu_howtoplay.png" rowcount="4" />
			<Image file="images/scenegamebase/menu_settings.jpg" id="BUTTON_SETTINGS" mask="images/scenegamebase/menu_settings.png" rowcount="4" />
			<Image file="images/scenegamebase/menu_resume.jpg" id="BUTTON_RESUME" mask="images/scenegamebase/menu_resume.png" rowcount="4" />
			<Image file="images/scenegamebase/menu_map.jpg" id="BUTTON_MAP" mask="images/scenegamebase/menu_map.png" rowcount="4" />
			<Image file="images/scenegamebase/btn_console_pause.jpg" id="BUTTON_PAUSE" mask="images/scenegamebase/btn_console_pause.png" rowcount="4" />
			<Image file="images/scenegamebase/resume_pause.png" id="BUTTON_RESUME_PAUSE" rowcount="4" />
			<Image file="images/scenegamebase/frame.png" id="CONSOLE_FRAME" />
			<Image file="images/scenegamebase/cover.png" id="CONSOLE_BLOCK_COVER_BOTTOM" rowcount="2" />
			<Image file="images/scenegamebase/cover_top.png" id="CONSOLE_BLOCK_COVER_TOP" rowcount="2" />
			<Image file="images/scenegamebase/frame_2way.png" id="CONSOLE_FRAME_DOUBLE" />
			<Image file="images/scenegamebase/cover1_2way.png" id="CONSOLE_BLOCK_COVER_BOTTOM_DOUBLE_1" rowcount="2" />
			<Image file="images/scenegamebase/cover1_top_2way.png" id="CONSOLE_BLOCK_COVER_TOP_DOUBLE_1" rowcount="2" />
			<Image file="images/scenegamebase/cover2_2way.png" id="CONSOLE_BLOCK_COVER_BOTTOM_DOUBLE_2" rowcount="2" />
			<Image file="images/scenegamebase/cover2_top_2way.png" id="CONSOLE_BLOCK_COVER_TOP_DOUBLE_2" rowcount="2" />
			<Image file="images/scenegamebase/frame_4way.png" id="CONSOLE_FRAME_4WAY" />
			<Image file="images/scenegamebase/cover1_4way.png" id="CONSOLE_BLOCK_COVER_BOTTOM_4WAY_1" rowcount="2" />
			<Image file="images/scenegamebase/cover1_top_4way.png" id="CONSOLE_BLOCK_COVER_TOP_4WAY_1" rowcount="2" />
			<Image file="images/scenegamebase/cover2_4way.png" id="CONSOLE_BLOCK_COVER_BOTTOM_4WAY_2" rowcount="2" />
			<Image file="images/scenegamebase/cover2_top_4way.png" id="CONSOLE_BLOCK_COVER_TOP_4WAY_2" rowcount="2" />
			<Image file="images/scenegamebase/cover3_4way.png" id="CONSOLE_BLOCK_COVER_BOTTOM_4WAY_3" rowcount="2" />
			<Image file="images/scenegamebase/cover3_top_4way.png" id="CONSOLE_BLOCK_COVER_TOP_4WAY_3" rowcount="2" />
			<Image file="images/scenegamebase/cover4_4way.png" id="CONSOLE_BLOCK_COVER_BOTTOM_4WAY_4" rowcount="2" />
			<Image file="images/scenegamebase/cover4_top_4way.png" id="CONSOLE_BLOCK_COVER_TOP_4WAY_4" rowcount="2" />
			<Image file="images/scenegamebase/cover_small.png" id="CONSOLE_BLOCK_COVER_BOTTOM_SMALL" rowcount="2" />
			<Image file="images/scenegamebase/cover_top_small.png" id="CONSOLE_BLOCK_COVER_TOP_SMALL" rowcount="2" />
			<Image file="images/scenegamebase/frame_bombholder.png" id="CONSOLE_POWERUP_HOLDER" />
			<Font file="fonts/slot_machine.xml" id="FONT_TRAY_POWERUP_COUNT" />
			<Font file="fonts/slot_machine_grey.xml" id="FONT_TRAY_POWERUP_COUNT_GREY" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_base.png" id="GAME_BLOCK_0" rowcount="90" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_jungle.png" id="GAME_BLOCK_1" rowcount="90" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_ocean.png" id="GAME_BLOCK_2" rowcount="90" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_city.png" id="GAME_BLOCK_3" rowcount="90" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_snow.png" id="GAME_BLOCK_4" rowcount="90" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_garden.png" id="GAME_BLOCK_5" rowcount="90" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_desert.png" id="GAME_BLOCK_6" rowcount="90" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_bomb.png" id="GAME_BLOCK_7" rowcount="90" />
			<Image columncount="2" file="images/scenegamebase/game_blocks_palette_alien.png" id="GAME_BLOCK_8" rowcount="90" />
			<Image file="images/scenegamebase/game_blocks_6_small.jpg" id="GAME_BLOCK_6_SMALL" mask="images/scenegamebase/game_blocks_6_small.png" rowcount="173" />
			<Image file="images/scenegamebase/ice_block_overlay.jpg" id="GAME_BLOCK_ICE_OVERLAY" mask="images/scenegamebase/ice_block_overlay.png" />
			<Image columncount="6" file="images/scenegamebase/Land_8_Boss/anim_slime_appear.jpg" id="GAME_BLOCK_SLIME_OVERLAY_STRIP" mask="images/scenegamebase/Land_8_Boss/anim_slime_appear.png" rowcount="4" />
			<Image columncount="2" file="images/scenegamebase/overlay_anim_scrambler.jpg" id="GAME_BLOCK_SCRAMBLE_OVERLAY_STRIP" mask="images/scenegamebase/overlay_anim_scrambler.png" rowcount="8" />
			<Image columncount="2" file="images/scenegamebase/overlay_anim_gravity.png" id="GAME_BLOCK_GRAVITY_OVERLAY_STRIP" rowcount="3" />
			<Image columncount="6" file="images/scenegamebase/overlay_anim_warp.jpg" id="GAME_BLOCK_WARP_OVERLAY_STRIP" mask="images/scenegamebase/overlay_anim_warp.png" />
			<Font file="fonts/verdana20.xml" id="FONT_CONSOLE" />
			<Sound file="sound/SC4_TypicalBlockPop.ogg" id="SOUND_BLOCK_POP" volume="1.0" />
			<Sound file="sound/SC4_SuperBomb.ogg" id="SOUND_SUPER_BOMB" volume="1.0" />
			<Sound file="sound/SC4_RowBomb.ogg" id="SOUND_ROW_BOMB" volume="1.0" />
			<Sound file="sound/SC4_RowColumnBomb.ogg" id="SOUND_ROWCOLUMN_BOMB" volume="1.0" />
			<Sound file="sound/SC4_ColorBomb.ogg" id="SOUND_COLOR_BOMB" volume="1.0" />
			<Sound file="sound/SC4_ScrambleBomb.ogg" id="SOUND_SCRAMBLE_BOMB" volume="1.0" />
			<Sound file="sound/SC4_HourglassLoop.ogg" id="SOUND_HOURGLASS_LOOP" volume="1.0" />
			<Sound file="sound/SC4_ColorSwapBomb.ogg" id="SOUND_COLORSWAP_BOMB" volume="1.0" />
			<Sound file="sound/SC4_WarpBomb.ogg" id="SOUND_WARP_BOMB" volume="1.0" />
			<Sound file="sound/SC4_GravityBomb.ogg" id="SOUND_GRAVITY_BOMB" volume="1.0" />
			<Sound file="sound/SC4_BigGroupBlockPop.ogg" id="SOUND_BIG_GROUP_BLOCK_POP" volume="1.0" />
			<Sound file="sound/SC4_BlocksAllClear.ogg" id="SOUND_ALL_CLEAR" volume="1.0" />
			<Sound file="sound/SC4_BadClick.ogg" id="SOUND_BAD_CLICK" volume="1.0" />
			<Sound file="sound/SC4_NewBlock.ogg" id="SOUND_NEW_BLOCK" volume="1.0" />
			<Sound file="sound/SC4_NewRow.ogg" id="SOUND_NEW_ROW" volume="1.0" />
			<Sound file="sound/SC4_WarningBlockAtTop.ogg" id="SOUND_WARNING_BLOCKS_AT_TOP" volume="1.0" />
			<Sound file="sound/SC4_GameOver.ogg" id="SOUND_GAME_OVER" volume="1.0" />
			<Sound file="sound/SC4_BlockDropped.ogg" id="SOUND_BLOCK_DROPPED" volume="1.0" />
			<Sound file="sound/SC4_BlockStartSliding.ogg" id="SOUND_BLOCK_START_SLIDING" volume="1.0" />
			<Sound file="sound/SC4_BlockDoneSliding.ogg" id="SOUND_BLOCK_DONE_SLIDING" volume="1.0" />
			<Sound file="sound/SC4_LevelAlmostComplete.ogg" id="SOUND_LEVEL_ALMOST_COMPLETE" volume="1.0" />
			<Sound file="sound/SC4_ContinuousModeIncreaseLevel.ogg" id="SOUND_CONTINUOUS_MODE_LEVEL_INCREASE" volume="1.0" />
			<Sound file="sound/SC4_LevelComplete.ogg" id="SOUND_LEVEL_COMPLETE" volume="1.0" />
			<Sound file="sound/SC4_SecondaryObjectiveFailed.ogg" id="SOUND_SECONDARY_OBJECTIVE_FAILED" volume="1.0" />
			<Sound file="sound/SC4_SecondaryObjectiveComplete.ogg" id="SOUND_SECONDARY_OBJECTIVE_COMPLETED" volume="1.0" />
			<Sound file="sound/SC4_Row_Count.ogg" id="SOUND_LEVEL_COMPLETE_BONUS_BLOCK" volume="1.0" />
			<Sound file="sound/SC4_PickUpPowerup.ogg" id="SOUND_POWERUPTRAY_PICKUP" volume="1.0" />
			<Sound file="sound/SC4_PutPowerupBack.ogg" id="SOUND_POWERUPTRAY_PUTBACK" volume="1.0" />
			<Image file="images/scenegamebase/gamplay_background_QuickPlay.jpg" id="GAMEPLAY_BACKGROUND" padding="false" />
			<Image file="images/scenegamebase/AI_Cursor.png" id="AI_CURSOR" />
			<Mask file="images/scenegamebase/flashlight_mask.png" id="FLASHLIGHT_MASK" />
			<Image file="images/scenegamebase/flashlight_glow.jpg" id="FLASHLIGHT_GLOW" mask="images/scenegamebase/flashlight_glow.png" />
			<Image file="images/scenegamebase/secondary_objective_area.jpg" id="SECONDARY_OBJECTIVE_AREA" mask="images/scenegamebase/secondary_objective_area.png" padding="false" />
			<Image file="images/scenegamebase/secondary_objective_inprogress.png" id="SECONDARY_OBJECTIVE_INPROGRESS" padding="false" />
			<Image file="images/scenegamebase/secondary_objective_failed.png" id="SECONDARY_OBJECTIVE_FAILED" padding="false" />
			<Image file="images/scenegamebase/secondary_objective_completed.png" id="SECONDARY_OBJECTIVE_COMPLETED" padding="false" />
			<Image file="images/scenegamebase/inventory_hort.png" id="CONSOLE_POWERUP_HOLDER_HORT" />
			<Image file="images/scenegamebase/inventory_vertical.png" id="CONSOLE_POWERUP_HOLDER_VERT" />
			<Font file="fonts/ingame_coin_num.xml" id="INGAME_COIN_NUM" />
			<Font file="fonts/mode_names.xml" id="MODE_NAMES" />
			<Image file="images/scenegamebase/mode_block_bg.jpg" id="MODE_BLOCK_BG" mask="images/scenegamebase/mode_block_bg.png" />
			<Image file="images/scenegamebase/player_vs_panel.jpg" id="CONSOLE_PLAYER_VS_PANEL" mask="images/scenegamebase/player_vs_panel.png" />
			<Image file="images/scenegamebase/frame_2way_right.png" id="CONSOLE_FRAME_2WAY_RIGHT" />
			<Image file="images/scenegamebase/frame_2way_left.png" id="CONSOLE_FRAME_2WAY_LEFT" />
			<Image file="images/scenegamebase/boss_vs_panel.png" id="CONSOLE_BOSS_VS_PANEL" />
			<Image file="images/scenegamebase/boss_vs_panel.png" id="BOSS_VS_PANEL" />
			<Font file="fonts/vs_name.xml" id="FONT_VS_NAME" />
			<Image file="images/scenegamebase/boss_cover3_2way.png" framecount="2" id="CONSOLE_BOSS_COVER3_2WAY" rowcount="2" />
			<Image file="images/scenegamebase/boss_top3_2way.png" framecount="2" id="CONSOLE_BOSS_TOP3_2WAY" rowcount="2" />
			<Particle file="images/scenegamebase/particle_collapseblock.pyro" id="PARTICLE_COLLAPSEBLOCK" />
			<Particle file="images/scenegamebase/particle_collapserowhorizontal.pyro" id="PARTICLE_ROWHORIZONTAL" />
			<Particle file="images/scenegamebase/particle_collapserowvertical.pyro" id="PARTICLE_ROWVERTICAL" />
			<Particle file="images/scenegamebase/particle_colorbomb.pyro" id="PARTICLE_COLORBOMB" />
			<Particle file="images/scenegamebase/particle_colorswap.pyro" id="PARTICLE_COLORSWAP" />
			<Particle file="images/scenegamebase/particle_scrambleblocks.pyro" id="PARTICLE_SCRAMBLEBLOCKS" />
			<Particle file="images/scenegamebase/particle_timewarp.pyro" id="PARTICLE_TIMEWARP" />
			<Particle file="particles/SuperBomb1.pyro" id="PARTICLE_SUPER_BOMB" />
			<Particle file="images/scenegamebase/particle_antigravity.pyro" id="PARTICLE_ANTIGRAVITY" />
			<Particle file="images/scenegamebase/particle_superbombblock.pyro" id="PARTICLE_SUPERBOMBBLOCK" />
			<Particle file="images/scenegamebase/Particle_GameOverBlockCollapse.pyro" id="PARTICLE_GAME_OVER_BLOCK_COLLAPSE" />
			<Image file="images/scenegamebase/inventory_vertical2.png" id="CONSOLE_POWERUP_HOLDER_VERT2" />
			<Particle file="images/scenegamebase/particle_SuperBombBlock.pyro" id="PARTICLE_SUPERBOMB_BLOCK_BREAK" />
			<Particle file="images/scenegamebase/particle_secobj_bkgrnd.pyro" id="PARTICLE_SECOBJ_BKGRND" />
			<Particle file="images/scenegamebase/particle_secobj_accomplished.pyro" id="PARTICLE_SECOBJ_ACCOMPLISHED" />
			<Particle file="images/scenegamebase/particle_xblockexplosion.pyro" id="PARTICLE_XBLOCKEXPLOSION" />
			<Particle file="images/scenegamebase/particle_UI_Fuse.pyro" id="PARTICLE_UI_FUSE" />
			<Particle file="images/scenegamebase/particle_throwblocks.pyro" id="PARTICLE_THROWBLOCKS" />
			<Particle file="images/scenegamebase/particle_cleansweep.pyro" id="PARTICLE_CLEANSWEEP" />
			<Particle file="images/scenegamebase/Particle_Broom.pyro" id="PARTICLE_CLEANSWEEP_BROOM" />
			<Particle file="images/scenegamebase/particle_linesleftsiren.pyro" id="PARTICLE_LINESLEFTSIREN" />
			<Image columncount="4" file="images/scenegamebase/mode_watermark_main.jpg" framecount="4" id="MODE_WATERMARK_MAIN" mask="images/scenegamebase/mode_watermark_main.png" padding="false" />
			<Image file="images/scenegamebase/mode_watermark_puzzle.jpg" id="MODE_WATERMARK_PUZZLE" mask="images/scenegamebase/mode_watermark_puzzle.png" />
			<Image file="images/scenegamebase/secondary_circle.jpg" id="SECONDARY_CIRCLE" mask="images/scenegamebase/secondary_circle.png" />
			<Font file="fonts/ui_label.xml" id="FONT_UI_LABEL" />
			<Font file="fonts/ui_num.xml" id="FONT_UI_NUM" />
			<Image file="images/scenegamebase/gameboard_line.png" id="GAMEBOARD_LINE" />
			<Image file="images/scenegamebase/menu_quickplay.jpg" framecount="4" id="BUTTON_MENU_QUICKPLAY" mask="images/scenegamebase/menu_quickplay.png" rowcount="4" />
			<Image file="images/scenegamebase/coinnumber_holder.png" id="coinnumber_holder" rowcount="3" />
			<Image file="images/scenegamebase/menu_landmap.png" framecount="4" id="BUTTON_MENU_LANDMAP" rowcount="4" />
			<Image file="images/scenegamebase/menu_highscores.jpg" framecount="4" id="BUTTON_MENU_HIGHSCORES" mask="images/scenegamebase/menu_highscores.png" rowcount="4" />
			<Image columncount="4" file="images/scenegamebase/AI_Cursor_alien.jpg" framecount="4" id="AI_CURSOR_ALIEN" mask="images/scenegamebase/AI_Cursor_alien.png" />
			<Image file="images/scenegamebase/AI_Cursor_croc.jpg" id="AI_CURSOR_CROC" mask="images/scenegamebase/AI_Cursor_croc.png" />
			<Image file="images/scenegamebase/AI_Cursor_snow.jpg" id="AI_CURSOR_SNOW" mask="images/scenegamebase/AI_Cursor_snow.png" />
			<Image file="images/scenegamebase/AI_Cursor_widow.jpg" id="AI_CURSOR_WIDOW" mask="images/scenegamebase/AI_Cursor_widow.png" />
			<Image file="images/scenegamebase/load_bg_2.jpg" id="LOAD_BG_2" padding="false" />
			<Image columncount="8" file="images/scenegamebase/fuse_str.png" framecount="40" id="IMAGE_FUSE_STR" rowcount="5" />
			<Image file="images/scenegamebase/btn_main_menu.jpg" framecount="4" id="BUTTON_MAIN_MENU" mask="images/scenegamebase/btn_main_menu.png" rowcount="4" />
			<Image file="images/scenequestcomplete/OTJ_background.jpg" id="OTJ_BACKGROUND" padding="false" usealphachannel="false" />
			<Image columncount="8" file="images/scenegamebase/block_spin.jpg" framecount="23" id="OTJ_BLOCK_SPIN" mask="images/scenegamebase/block_spin.png" rowcount="3" />
			<Image columncount="8" file="images/scenegamebase/block_spin2.jpg" framecount="23" id="OTJ_BLOCK_SPIN_2" mask="images/scenegamebase/block_spin2.png" rowcount="3" />
			<Image columncount="6" file="images/scenelandmap/Boss_Stars_str.jpg" framecount="48" id="OTJ_Boss_Stars" mask="images/scenelandmap/Boss_Stars_str.png" rowcount="8" />
			<Image file="images/scenequestcomplete/anim_sparkle.png" framecount="12" id="OTJ_ANIM_SPARKLE" padding="false" rowcount="12" />
			<Particle file="particles/OTJ_block_trail.pyro" id="OTJ_BLOCK_TRAIL_PARTICLE" />
		</Section>
		<Section auto="true" name="scenegamecityboss">
			<Stream file="sound/SC4_BossFIght.ogg" id="SOUND_BOSS_LOOP" volume="1.0" />
			<Stream file="sound/SC4_Triumphant_Loop.ogg" id="SOUND_BOSS_TRIUMPHANT" volume="1.0" />
			<Sound file="sound/SC4_BossDropIn.ogg" id="SOUND_BOSS_DROPIN" volume="1.0" />
			<Sound file="sound/Land_3_City/SC4_Blockzilla_Land3_BossAngry.ogg" id="SOUND_BOSS_ANGRY" volume="1.0" />
			<Sound file="sound/Land_3_City/SC4_Blockzilla_Land3_BossAttack.ogg" id="SOUND_BOSS_ATTACK" volume="1.0" />
			<Sound file="sound/Land_3_City/SC4_Blockzilla_Land3_BossHappy.ogg" id="SOUND_BOSS_HAPPY" volume="1.0" />
			<Image columncount="4" file="images/scenegamebase/Land_3_Boss/Blockzilla_Attack.jpg" framecount="16" id="IMAGE_BLOCKZILLA_ATTACK" mask="images/scenegamebase/Land_3_Boss/Blockzilla_Attack.png" rowcount="4" />
			<Image columncount="6" file="images/scenegamebase/Land_3_Boss/Blockzilla_Happy.jpg" framecount="23" id="IMAGE_BLOCKZILLA_HAPPY" mask="images/scenegamebase/Land_3_Boss/Blockzilla_Happy.png" rowcount="4" />
			<Image columncount="8" file="images/scenegamebase/Land_3_Boss/Blockzilla_Idle.jpg" framecount="47" id="IMAGE_BLOCKZILLA_IDLE" mask="images/scenegamebase/Land_3_Boss/Blockzilla_Idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenegamebase/Land_3_Boss/Blockzilla_PreAttack.jpg" framecount="24" id="IMAGE_BLOCKZILLA_PREATTACK" mask="images/scenegamebase/Land_3_Boss/Blockzilla_PreAttack.png" rowcount="4" />
			<Image columncount="6" file="images/scenegamebase/Land_3_Boss/Blockzilla_Angry.jpg" framecount="35" id="IMAGE_BLOCKZILLA_ANGRY" mask="images/scenegamebase/Land_3_Boss/Blockzilla_Angry.png" rowcount="6" />
			<Particle file="images/scenegamebase/land_3_boss/particle_attack_Blocks.pyro" id="PARTICLE_ATTACK_BLOCKS" />
			<Particle file="images/scenegamebase/land_3_boss/particle_attack_lightning.pyro" id="PARTICLE_ATTACK_LIGHTNING" />
			<Image columncount="6" file="images/scenegamebase/Land_3_Boss/Blockzilla_OTJAngry.jpg" framecount="36" id="IMAGE_BLOCKZILLA_OTJANGRY" mask="images/scenegamebase/Land_3_Boss/Blockzilla_OTJAngry.png" rowcount="6" />
		</Section>
		<Section auto="true" name="scenegamealienboss">
			<Stream file="sound/SC4_BossFIght.ogg" id="SOUND_BOSS_LOOP" volume="1.0" />
			<Stream file="sound/SC4_Triumphant_Loop.ogg" id="SOUND_BOSS_TRIUMPHANT" volume="1.0" />
			<Sound file="sound/SC4_BossDropIn.ogg" id="SOUND_BOSS_DROPIN" volume="1.0" />
			<Sound file="sound/Land_8_Alien/SC4_Land8_BossAngry.ogg" id="SOUND_BOSS_ANGRY" volume="1.0" />
			<Sound file="sound/Land_8_Alien/SC4_Land8_BossAttack.ogg" id="SOUND_BOSS_ATTACK" volume="1.0" />
			<Sound file="sound/Land_8_Alien/SC4_Land8_BossHappy.ogg" id="SOUND_BOSS_HAPPY" volume="1.0" />
			<Image columncount="6" file="images/scenegamebase/Land_8_Boss/Alien_Angry.jpg" framecount="35" id="IMAGE_ALIEN_ANGRY" mask="images/scenegamebase/Land_8_Boss/Alien_Angry.png" rowcount="6" />
			<Image columncount="4" file="images/scenegamebase/Land_8_Boss/Alien_Attack.jpg" framecount="11" id="IMAGE_ALIEN_ATTACK" mask="images/scenegamebase/Land_8_Boss/Alien_Attack.png" rowcount="3" />
			<Image columncount="6" file="images/scenegamebase/Land_8_Boss/Alien_happy.jpg" framecount="23" id="IMAGE_ALIEN_HAPPY" mask="images/scenegamebase/Land_8_Boss/Alien_happy.png" rowcount="4" />
			<Image columncount="8" file="images/scenegamebase/Land_8_Boss/Alien_Idle.jpg" framecount="47" id="IMAGE_ALIEN_IDLE" mask="images/scenegamebase/Land_8_Boss/Alien_Idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenegamebase/Land_8_Boss/Alien_preAttack.jpg" framecount="23" id="IMAGE_ALIEN_PREATTACK" mask="images/scenegamebase/Land_8_Boss/Alien_preAttack.png" rowcount="4" />
			<Particle file="images/scenegamebase/land_8_boss/particle_attack_boss.pyro" id="PARTICLE_ATTACK_BOSS" />
		</Section>
		<Section auto="true" name="scenegamewaterboss">
			<Stream file="sound/SC4_BossFIght.ogg" id="SOUND_BOSS_LOOP" volume="1.0" />
			<Stream file="sound/SC4_Triumphant_Loop.ogg" id="SOUND_BOSS_TRIUMPHANT" volume="1.0" />
			<Sound file="sound/SC4_BossDropIn.ogg" id="SOUND_BOSS_DROPIN" volume="1.0" />
			<Sound file="sound/Land_7_Bomb/SC4_Land7_BossAngry.ogg" id="SOUND_BOSS_ANGRY" volume="1.0" />
			<Sound file="sound/Land_7_Bomb/SC4_Storm_Land7_BossAttack.ogg" id="SOUND_BOSS_ATTACK" volume="1.0" />
			<Sound file="sound/Land_7_Bomb/SC4_Storm_Land7_BossHappy.ogg" id="SOUND_BOSS_HAPPY" volume="1.0" />
			<Sound file="sound/SC4_BombFizzle.ogg" id="SOUND_BOMB_FIZZLE" volume="1.0" />
			<Sound file="sound/SC4_Steam.ogg" id="SOUND_STEAM" volume="1.0" />
			<Image file="images/scenegamebase/Land_7_Boss/water_depth.png" id="IMAGE_WATER_DEPTH" />
			<Image file="images/scenegamebase/Land_7_Boss/anim_water_waves.png" id="IMAGE_WATER_TOP_ANIM" rowcount="24" />
			<Image columncount="6" file="images/scenegamebase/Land_7_Boss/CloudBoss_Angry.jpg" framecount="35" id="IMAGE_CLOUDBOSS_ANGRY" mask="images/scenegamebase/Land_7_Boss/CloudBoss_Angry.png" rowcount="6" />
			<Image columncount="4" file="images/scenegamebase/Land_7_Boss/CloudBoss_Attack.jpg" framecount="15" id="IMAGE_CLOUDBOSS_ATTACK" mask="images/scenegamebase/Land_7_Boss/CloudBoss_Attack.png" rowcount="4" />
			<Image columncount="6" file="images/scenegamebase/Land_7_Boss/CloudBoss_Happy.jpg" framecount="23" id="IMAGE_CLOUDBOSS_HAPPY" mask="images/scenegamebase/Land_7_Boss/CloudBoss_Happy.png" rowcount="4" />
			<Image columncount="8" file="images/scenegamebase/Land_7_Boss/CloudBoss_Idle.jpg" framecount="47" id="IMAGE_CLOUDBOSS_IDLE" mask="images/scenegamebase/Land_7_Boss/CloudBoss_Idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenegamebase/Land_7_Boss/CloudBoss_preAttack.jpg" framecount="24" id="IMAGE_CLOUDBOSS_PREATTACK" mask="images/scenegamebase/Land_7_Boss/CloudBoss_preAttack.png" rowcount="4" />
			<Particle file="images/scenegamebase/land_7_boss/particle_attack_boss.pyro" id="PARTICLE_ATTACK_BOSS" />
			<Particle file="images/scenegamebase/land_7_boss/particle_attack_Blocks.pyro" id="PARTICLE_ATTACK_BLOCKS" />
			<Particle file="images/scenegamebase/land_7_boss/particle_attack_steam.pyro" id="PARTICLE_ATTACK_STEAM" />
		</Section>
		<Section auto="true" name="scenegameblockwidowboss">
			<Stream file="sound/SC4_BossFIght.ogg" id="SOUND_BOSS_LOOP" volume="1.0" />
			<Stream file="sound/SC4_Triumphant_Loop.ogg" id="SOUND_BOSS_TRIUMPHANT" volume="1.0" />
			<Sound file="sound/SC4_BossDropIn.ogg" id="SOUND_BOSS_DROPIN" volume="1.0" />
			<Sound file="sound/Land_5_Garden/SC4_Land5_BossAngry.ogg" id="SOUND_BOSS_ANGRY" volume="1.0" />
			<Sound file="sound/Land_5_Garden/SC4_Land5_BossAttack.ogg" id="SOUND_BOSS_ATTACK" volume="1.0" />
			<Sound file="sound/Land_5_Garden/SC4_Land5_BossHappy.ogg" id="SOUND_BOSS_HAPPY" volume="1.0" />
			<Image file="images/scenegamebase/Land_5_Boss/spider_web_3x3.jpg" id="IMAGE_SPIDER_WEB" mask="images/scenegamebase/Land_5_Boss/spider_web_3x3.png" />
			<Image columncount="8" file="images/scenegamebase/Land_5_Boss/blockWidow_upset.jpg" framecount="48" id="IMAGE_BLOCKWIDOW_UPSET" mask="images/scenegamebase/Land_5_Boss/blockWidow_upset.png" rowcount="6" />
			<Image columncount="4" file="images/scenegamebase/Land_5_Boss/blockWidow_attack.jpg" framecount="28" id="IMAGE_BLOCKWIDOW_ATTACK" mask="images/scenegamebase/Land_5_Boss/blockWidow_attack.png" rowcount="7" />
			<Image columncount="6" file="images/scenegamebase/Land_5_Boss/blockWidow_happy.jpg" framecount="24" id="IMAGE_BLOCKWIDOW_HAPPY" mask="images/scenegamebase/Land_5_Boss/blockWidow_happy.png" rowcount="4" />
			<Image columncount="8" file="images/scenegamebase/Land_5_Boss/blockWidow_idle.jpg" framecount="48" id="IMAGE_BLOCKWIDOW_IDLE" mask="images/scenegamebase/Land_5_Boss/blockWidow_idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenegamebase/Land_5_Boss/blockWidow_preAttack.jpg" framecount="24" id="IMAGE_BLOCKWIDOW_PREATTACK" mask="images/scenegamebase/Land_5_Boss/blockWidow_preAttack.png" rowcount="4" />
			<Particle file="images/scenegamebase/land_5_boss/particle_attack_boss.pyro" id="PARTICLE_ATTACK_BOSS" />
			<Image columncount="8" file="images/scenegamebase/Land_5_Boss/blockWidow_OTJAngry.jpg" framecount="48" id="IMAGE_BLOCKWIDOW_OTJANGRY" mask="images/scenegamebase/Land_5_Boss/blockWidow_OTJAngry.png" rowcount="6" />
		</Section>
		<Section auto="true" name="scenegameicecubeboss" />
		<Section auto="true" name="scenegameabombinablesnowmanboss">
			<Stream file="sound/SC4_BossFIght.ogg" id="SOUND_BOSS_LOOP" volume="1.0" />
			<Stream file="sound/SC4_Triumphant_Loop.ogg" id="SOUND_BOSS_TRIUMPHANT" volume="1.0" />
			<Sound file="sound/SC4_BossDropIn.ogg" id="SOUND_BOSS_DROPIN" volume="1.0" />
			<Sound file="sound/Land_4_Snow/SC4_Yeti_Land4_BossAngry.ogg" id="SOUND_BOSS_ANGRY" volume="1.0" />
			<Sound file="sound/Land_4_Snow/SC4_Yeti_Land4_BossAttack.ogg" id="SOUND_BOSS_ATTACK" volume="1.0" />
			<Sound file="sound/Land_4_Snow/SC4_Yeti_Land4_BossHappy.ogg" id="SOUND_BOSS_HAPPY" volume="1.0" />
			<Image columncount="6" file="images/scenegamebase/Land_4_Boss/Yeti_Angry.jpg" framecount="35" id="IMAGE_YETI_ANGRY" mask="images/scenegamebase/Land_4_Boss/Yeti_Angry.png" rowcount="6" />
			<Image columncount="4" file="images/scenegamebase/Land_4_Boss/Yeti_Attack.jpg" framecount="24" id="IMAGE_YETI_ATTACK" mask="images/scenegamebase/Land_4_Boss/Yeti_Attack.png" rowcount="6" />
			<Image columncount="6" file="images/scenegamebase/Land_4_Boss/Yeti_Happy.jpg" framecount="23" id="IMAGE_YETI_HAPPY" mask="images/scenegamebase/Land_4_Boss/Yeti_Happy.png" rowcount="4" />
			<Image columncount="8" file="images/scenegamebase/Land_4_Boss/Yeti_Idle.jpg" framecount="40" id="IMAGE_YETI_IDLE" mask="images/scenegamebase/Land_4_Boss/Yeti_Idle.png" rowcount="5" />
			<Image columncount="6" file="images/scenegamebase/Land_4_Boss/Yeti_PreAttack.jpg" framecount="24" id="IMAGE_YETI_PREATTACK" mask="images/scenegamebase/Land_4_Boss/Yeti_PreAttack.png" rowcount="4" />
			<Particle file="images/scenegamebase/land_4_boss/particle_attack_Blocks.pyro" id="PARTICLE_ATTACK_BLOCKS" />
			<Image columncount="6" file="images/scenegamebase/Land_4_Boss/Yeti_OTJAngry.jpg" framecount="36" id="IMAGE_YETI_OTJANGRY" mask="images/scenegamebase/Land_4_Boss/Yeti_OTJAngry.png" rowcount="6" />
		</Section>
		<Section auto="true" name="scenegameblockodileboss">
			<Stream file="sound/SC4_BossFIght.ogg" id="SOUND_BOSS_LOOP" volume="1.0" />
			<Stream file="sound/SC4_Triumphant_Loop.ogg" id="SOUND_BOSS_TRIUMPHANT" volume="1.0" />
			<Sound file="sound/SC4_BossDropIn.ogg" id="SOUND_BOSS_DROPIN" volume="1.0" />
			<Sound file="sound/Land_1_Jungle/SC4_Blockodile_Land1_BossAngry.ogg" id="SOUND_BOSS_ANGRY" volume="1.0" />
			<Sound file="sound/Land_1_Jungle/SC4_Blockodile_Land1_BossAttack.ogg" id="SOUND_BOSS_ATTACK" volume="1.0" />
			<Sound file="sound/Land_1_Jungle/SC4_Blockodile_Land1_BossHappy.ogg" id="SOUND_BOSS_HAPPY" volume="1.0" />
			<Image columncount="10" file="images/scenegamebase/Land_1_Boss/blockodile_upset.jpg" framecount="49" id="IMAGE_BLOCKODILE_UPSET" mask="images/scenegamebase/Land_1_Boss/blockodile_upset.png" rowcount="5" />
			<Image columncount="4" file="images/scenegamebase/Land_1_Boss/blockodile_attack.jpg" framecount="11" id="IMAGE_BLOCKODILE_ATTACK" mask="images/scenegamebase/Land_1_Boss/blockodile_attack.png" rowcount="3" />
			<Image columncount="8" file="images/scenegamebase/Land_1_Boss/blockodile_idle.jpg" framecount="47" id="IMAGE_BLOCKODILE_IDLE" mask="images/scenegamebase/Land_1_Boss/blockodile_idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenegamebase/Land_1_Boss/blockodile_preAttack.jpg" framecount="23" id="IMAGE_BLOCKODILE_PREATTACK" mask="images/scenegamebase/Land_1_Boss/blockodile_preAttack.png" rowcount="4" />
			<Image columncount="6" file="images/scenegamebase/Land_1_Boss/blockodile_happy.jpg" framecount="23" id="IMAGE_BLOCKODILE_HAPPY" mask="images/scenegamebase/Land_1_Boss/blockodile_happy.png" rowcount="4" />
			<Particle file="images/scenegamebase/land_1_boss/particle_attack_boss.pyro" id="PARTICLE_ATTACK_BOSS" />
			<Particle file="images/scenegamebase/land_1_boss/particle_attack_Blocks.pyro" id="PARTICLE_ATTACK_BLOCKS" />
		</Section>
		<Section auto="true" name="scenegamemoonboss">
			<Stream file="sound/SC4_BossFIght.ogg" id="SOUND_BOSS_LOOP" volume="1.0" />
			<Stream file="sound/SC4_Triumphant_Loop.ogg" id="SOUND_BOSS_TRIUMPHANT" volume="1.0" />
			<Sound file="sound/SC4_BossDropIn.ogg" id="SOUND_BOSS_DROPIN" volume="1.0" />
			<Sound file="sound/Land_6_Desert/SC4_Land6_BossAngry.ogg" id="SOUND_BOSS_ANGRY" volume="1.0" />
			<Sound file="sound/Land_6_Desert/SC4_Bat_Land6_BossAttack.ogg" id="SOUND_BOSS_ATTACK" volume="1.0" />
			<Sound file="sound/Land_6_Desert/SC4_Bat_Land6_BossHappy.ogg" id="SOUND_BOSS_HAPPY" volume="1.0" />
			<Image columncount="6" file="images/scenegamebase/Land_6_Boss/Bat_Angry.jpg" framecount="35" id="IMAGE_BAT_ANGRY" mask="images/scenegamebase/Land_6_Boss/Bat_Angry.png" rowcount="6" />
			<Image columncount="4" file="images/scenegamebase/Land_6_Boss/Bat_Attack.jpg" framecount="11" id="IMAGE_BAT_ATTACK" mask="images/scenegamebase/Land_6_Boss/Bat_Attack.png" rowcount="3" />
			<Image columncount="6" file="images/scenegamebase/Land_6_Boss/Bat_Happy.jpg" framecount="23" id="IMAGE_BAT_HAPPY" mask="images/scenegamebase/Land_6_Boss/Bat_Happy.png" rowcount="4" />
			<Image columncount="8" file="images/scenegamebase/Land_6_Boss/Bat_Idle.jpg" framecount="47" id="IMAGE_BAT_IDLE" mask="images/scenegamebase/Land_6_Boss/Bat_Idle.png" rowcount="6" />
			<Image columncount="6" file="images/scenegamebase/Land_6_Boss/Bat_preAttack.jpg" framecount="23" id="IMAGE_BAT_PREATTACK" mask="images/scenegamebase/Land_6_Boss/Bat_preAttack.png" rowcount="4" />
			<Particle file="images/scenegamebase/land_6_boss/particle_attack_boss.pyro" id="PARTICLE_ATTACK_BOSS" />
			<Image file="images/scenegamebase/moon_boss_dark_overlay.jpg" id="MOON_BOSS_DARK_OVERLAY" mask="images/scenegamebase/moon_boss_dark_overlay.png" padding="false" />
		</Section>
		<Section auto="true" name="scenegameblocktopusboss">
			<Stream file="sound/SC4_BossFIght.ogg" id="SOUND_BOSS_LOOP" volume="1.0" />
			<Stream file="sound/SC4_Triumphant_Loop.ogg" id="SOUND_BOSS_TRIUMPHANT" volume="1.0" />
			<Sound file="sound/SC4_BossDropIn.ogg" id="SOUND_BOSS_DROPIN" volume="1.0" />
			<Sound file="sound/Land_2_Water/SC4_Blocktopus_Land2_BossAngry.ogg" id="SOUND_BOSS_ANGRY" volume="1.0" />
			<Sound file="sound/Land_2_Water/SC4_Blocktopus_Land2_BossAttack.ogg" id="SOUND_BOSS_ATTACK" volume="1.0" />
			<Sound file="sound/Land_2_Water/SC4_Blocktopus_Land2_BossHappy.ogg" id="SOUND_BOSS_HAPPY" volume="1.0" />
			<Image columncount="3" file="images/scenegamebase/Land_2_Boss/Blocktopus_Attack.jpg" framecount="9" id="IMAGE_BLOCKTOPUS_ATTACK" mask="images/scenegamebase/Land_2_Boss/Blocktopus_Attack.png" rowcount="3" />
			<Image columncount="6" file="images/scenegamebase/Land_2_Boss/Blocktopus_Happy.jpg" framecount="48" id="IMAGE_BLOCKTOPUS_HAPPY" mask="images/scenegamebase/Land_2_Boss/Blocktopus_Happy.png" rowcount="8" />
			<Image columncount="6" file="images/scenegamebase/Land_2_Boss/Blocktopus_Idle.jpg" framecount="48" id="IMAGE_BLOCKTOPUS_IDLE" mask="images/scenegamebase/Land_2_Boss/Blocktopus_Idle.png" rowcount="8" />
			<Image columncount="6" file="images/scenegamebase/Land_2_Boss/Blocktopus_PreAttack.jpg" framecount="24" id="IMAGE_BLOCKTOPUS_PREATTACK" mask="images/scenegamebase/Land_2_Boss/Blocktopus_PreAttack.png" rowcount="4" />
			<Image columncount="6" file="images/scenegamebase/Land_2_Boss/Blocktopus_Upset.jpg" framecount="48" id="IMAGE_BLOCKTOPUS_UPSET" mask="images/scenegamebase/Land_2_Boss/Blocktopus_Upset.png" rowcount="8" />
			<Particle file="images/scenegamebase/land_2_boss/particle_attack_double.pyro" id="PARTICLE_AMBIENT_DOUBLE" />
			<Particle file="images/scenegamebase/land_2_boss/particle_attack_quad.pyro" id="PARTICLE_AMBIENT_QUAD" />
			<Particle file="images/scenegamebase/land_2_boss/particle_attack_single.pyro" id="PARTICLE_AMBIENT_SINGLE" />
			<Particle file="images/scenegamebase/land_2_boss/particle_attack_boss.pyro" id="PARTICLE_ATTACK_BOSS" />
			<Particle file="images/scenegamebase/land_2_boss/particle_attack_Blocks.pyro" id="PARTICLE_ATTACK_BLOCKS" />
			<Particle file="images/scenegamebase/land_2_boss/particle_avatarbubbles.pyro" id="PARTICLE_AVATARBREATH" />
		</Section>
		<Section auto="true" name="scenegameclassic">
			<Stream file="sound/SC4_ClassicCollapse.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
		</Section>
		<Section auto="true" name="scenegamedoubleclassic">
			<Stream file="sound/SC4_Dual Classic.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
		</Section>
		<Section auto="true" name="scenegamerelapse">
			<Stream file="sound/SC4_RelapseCollapse.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
		</Section>
		<Section auto="true" name="scenegamedoublerelapse">
			<Stream file="sound/SC4_DualRelapse.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
		</Section>
		<Section auto="true" name="scenegamepuzzle">
			<Stream file="sound/SC4_PuzzleCollapse.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
			<Sound file="sound/SC4_Puzzle_Board_DropIn.ogg" id="SOUND_PUZZLE_DROP_IN" volume="1.0" />
			<Image columncount="4" file="images/scenegamepuzzle/btn_console_undo.jpg" framecount="4" id="BUTTON_PUZZLE_UNDO" mask="images/scenegamepuzzle/btn_console_undo.png" />
			<Image file="images/scenegamepuzzle/btn_console_puzzle_hint.jpg" framecount="4" id="BUTTON_PUZZLE_HINT" mask="images/scenegamepuzzle/btn_console_puzzle_hint.png" rowcount="4" />
			<Image file="images/scenegamepuzzle/hint_accents_bottom_edge.png" id="hintBottomEdge" />
			<Image file="images/scenegamepuzzle/hint_accents_horiz_bottom.png" id="hintBottomHorizon" />
			<Image file="images/scenegamepuzzle/hint_accents_horiz_top.png" id="hintTopHorizon" />
			<Image file="images/scenegamepuzzle/hint_accents_left_edge.png" id="hintLeftEdge" />
			<Image file="images/scenegamepuzzle/hint_accents_LL_corner.png" id="hintCornerLL" />
			<Image file="images/scenegamepuzzle/hint_accents_LL_intersectio.png" id="hintIntersectLL" />
			<Image file="images/scenegamepuzzle/hint_accents_LR_corner.png" id="hintCornerLR" />
			<Image file="images/scenegamepuzzle/hint_accents_LR_intersectio.png" id="hintIntersectLR" />
			<Image file="images/scenegamepuzzle/hint_accents_right_edge.png" id="hintRightEdge" />
			<Image file="images/scenegamepuzzle/hint_accents_top_edge.png" id="hintTopEdge" />
			<Image file="images/scenegamepuzzle/hint_accents_UL_corner.png" id="hintCornerUL" />
			<Image file="images/scenegamepuzzle/hint_accents_UL_intersectio.png" id="hintIntersectUL" />
			<Image file="images/scenegamepuzzle/hint_accents_UR_corner.png" id="hintCornerUR" />
			<Image file="images/scenegamepuzzle/hint_accents_UR_intersectio.png" id="hintIntersectUR" />
			<Image file="images/scenegamepuzzle/hint_accents_vert_left.png" id="hintVerticalLeft" />
			<Image file="images/scenegamepuzzle/hint_accents_vert_right.png" id="hintVerticalRight" />
			<Image file="images/scenegamepuzzle/console_top.jpg" id="CONSOLE_TOP" />
			<Image file="images/scenegamepuzzle/console_bottom.jpg" id="CONSOLE_BOTTOM" />
			<Image file="images/scenegamepuzzle/console_right.jpg" id="CONSOLE_RIGHT" />
			<Image file="images/scenegamepuzzle/console_left.jpg" id="CONSOLE_LEFT" />
			<Image file="images/scenegamepuzzle/frame.png" id="CONSOLE_PUZZLE_FRAME" />
			<Image file="images/scenegamepuzzle/console_moves.jpg" id="CONSOLE_MOVES" mask="images/scenegamepuzzle/console_moves.png" />
			<Image file="images/scenegamepuzzle/inventory_hint_console.png" id="INVENTORY_HINT_CONSOLE" />
			<Image file="images/scenegamepuzzle/HINT_POWERUP.jpg" id="HINT_POWERUP" mask="images/scenegamepuzzle/HINT_POWERUP.png" />
		</Section>
		<Section auto="true" name="scenegamestrategy">
			<Stream file="sound/SC4_StrategyCollapse.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
		</Section>
		<Section auto="true" name="scenegamedoublestrategy">
			<Stream file="sound/SC4_Dual Strategy.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
		</Section>
		<Section auto="true" name="scenegametiny" />
		<Section auto="true" name="scenegamecontinuous">
			<Stream file="sound/SC4_ContinuousCollapse.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
		</Section>
		<Section auto="true" name="scenegamedoublecontinuous">
			<Stream file="sound/SC4_DualContinuous.ogg" id="SOUND_GAMEPLAY_LOOP" volume="1.0" />
		</Section>
		<Section auto="true" name="scenegamecountdown" />
		<Section auto="true" name="scenegamepuzzleeditor">
			<Image file="images/scenegamepuzzleeditor/button_undo.jpg" id="BUTTON_PUZZLEEDITOR_UNDO" mask="images/scenegamepuzzleeditor/button_undo.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/button_load.jpg" id="BUTTON_PUZZLEEDITOR_LOAD" mask="images/scenegamepuzzleeditor/button_load.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/button_new.jpg" id="BUTTON_PUZZLEEDITOR_NEW" mask="images/scenegamepuzzleeditor/button_new.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/button_redo.jpg" id="BUTTON_PUZZLEEDITOR_REDO" mask="images/scenegamepuzzleeditor/button_redo.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/button_save.jpg" id="BUTTON_PUZZLEEDITOR_SAVE" mask="images/scenegamepuzzleeditor/button_save.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/button_edit.jpg" id="BUTTON_PUZZLEEDITOR_EDIT" mask="images/scenegamepuzzleeditor/button_edit.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/button_test.jpg" id="BUTTON_PUZZLEEDITOR_TEST" mask="images/scenegamepuzzleeditor/button_test.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/button_clear.jpg" id="BUTTON_PUZZLEEDITOR_CLEAR" mask="images/scenegamepuzzleeditor/button_clear.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/button_fill.jpg" id="BUTTON_PUZZLEEDITOR_FILL" mask="images/scenegamepuzzleeditor/button_fill.png" rowcount="2" />
			<Image file="images/scenegamepuzzleeditor/btn_puzzle_name.jpg" id="BUTTON_PUZZLE_NAME" rowcount="1" />
			<Image file="images/scenegamepuzzleeditor/button_menu.jpg" id="BUTTON_MENU" mask="images/scenegamepuzzleeditor/button_menu.png" rowcount="4" />
			<Image file="images/scenegamepuzzleeditor/insert_icon.jpg" id="INSERT_ICON" mask="images/scenegamepuzzleeditor/insert_icon.png" />
		</Section>
		<Section auto="true" name="scenequestcomplete">
			<Image file="images/scenequestcomplete/foreground_left.jpg" id="FOREGROUND_LEFT" mask="images/scenequestcomplete/foreground_left.png" />
			<Image file="images/scenequestcomplete/foreground_right.jpg" id="FOREGROUND_RIGHT" mask="images/scenequestcomplete/foreground_right.png" />
			<Image columncount="8" file="images/scenequestcomplete/ufo_rotate_anim.jpg" framecount="8" id="UFO_ROTATE_ANIM" mask="images/scenequestcomplete/ufo_rotate_anim.png" />
			<Image file="images/scenequestcomplete/anim_sparkle.png" framecount="12" id="ANIM_SPARKLE" padding="false" rowcount="12" />
			<Image file="images/scenequestcomplete/background.png" id="BACKGROUND" padding="false" />
			<Image file="images/scenequestcomplete/background_left.jpg" id="BACKGROUND_LEFT" mask="images/scenequestcomplete/background_left.png" />
			<Image file="images/scenequestcomplete/background_right.jpg" id="BACKGROUND_RIGHT" mask="images/scenequestcomplete/background_right.png" />
			<Image file="images/scenequestcomplete/beam_overlay.png" id="BEAM_OVERLAY" />
			<Image file="images/scenequestcomplete/boss_1.jpg" id="BOSS_1" mask="images/scenequestcomplete/boss_1.png" />
			<Image file="images/scenequestcomplete/boss_2.jpg" id="BOSS_2" mask="images/scenequestcomplete/boss_2.png" />
			<Image file="images/scenequestcomplete/boss_3.jpg" id="BOSS_3" mask="images/scenequestcomplete/boss_3.png" />
			<Image file="images/scenequestcomplete/boss_4.jpg" id="BOSS_4" mask="images/scenequestcomplete/boss_4.png" />
			<Image file="images/scenequestcomplete/boss_8.jpg" id="BOSS_8" mask="images/scenequestcomplete/boss_8.png" />
			<Image file="images/scenequestcomplete/boss_7.jpg" id="BOSS_7" mask="images/scenequestcomplete/boss_7.png" />
			<Image file="images/scenequestcomplete/boss_6.jpg" id="BOSS_6" mask="images/scenequestcomplete/boss_6.png" />
			<Image file="images/scenequestcomplete/boss_5.jpg" id="BOSS_5" mask="images/scenequestcomplete/boss_5.png" />
			<Particle file="images/scenequestcomplete/particle_AlienTractorBeam.pyro" id="PARTICLE_ALIENSHIPBEAM" />
			<Sound file="sound/SC4_UFO_SuckingUp.ogg" id="SOUND_UFO_SUCKING_UP" volume="1.0" />
			<Sound file="sound/SC4_UFO_Flying.ogg" id="SOUND_UFO_FLYING" volume="1.0" />
			<Sound file="sound/SC4_UFO_FlyingOff.ogg" id="SOUND_UFO_FLYING_OFF" volume="1.0" />
		</Section>
		<Section auto="true" name="INSTRUCTIONS">
			<Image file="images/gui/dialoghelp/instructions_page1.jpg" id="INSTRUCTIONS_PAGE1" />
			<Image file="images/gui/dialoghelp/instructions_page2.jpg" id="INSTRUCTIONS_PAGE2" />
			<Image file="images/gui/dialoghelp/instructions_page3.jpg" id="INSTRUCTIONS_PAGE3" />
			<Image file="images/gui/dialoghelp/instructions_page4.jpg" id="INSTRUCTIONS_PAGE4" />
			<Image file="images/gui/dialoghelp/instructions_page5.jpg" id="INSTRUCTIONS_PAGE5" />
		</Section>
	</Vector>
</root>