<?xml version="1.0" encoding="utf-8" ?>
<root>
	<Integer id="ZYLOM_WRAPPER_ID">9999</Integer>
	<String id="PLAYERS_VERSION">1.2</String>
	<String id="HIGHSCORES_VERSION">1.0</String>
	<Boolean id="AUTO_COMPRESS">false</Boolean>
	<Boolean id="ON_SCREEN_LOG_ENABLED">false</Boolean>
	<Boolean id="HALT_IN_LOAD_SCENE">false</Boolean>
	<Boolean id="PAUSE_ON_LOST_FOCUS">false</Boolean>
	<Integer id="RENDERER_VERTEX_BUFFER_SIZE">50000</Integer>
	<String id="HIGHSCORE_REQUEST_URL">http://www.gamehouse.com/globalhs.jsp</String>
	<String id="HIGHSCORE_INFO_URL">http://www.gamehouse.com/globalhs.jsp</String>
	<String id="HIGHSCORE_SUBMIT_URL">http://www.gamehouse.com/addglobalhs.jsp</String>
	<String id="GAME_HIGHSCORE_NAME">SCNG</String>
	<Float id="DIALOG_BACKGROUND_ALPHA">0.7</Float>
	<Integer id="DIALOG_FADE_TIME">200</Integer>
	<!-- [SLOTS]  BLOCK WIN DATA -->
	<!--<Float id="2_BLOCK_PROBABILITY">15.0</Float>
  <Integer id="2_BLOCK_PAYOUT">2</Integer>-->
	<Float id="3_BLOCK_PROBABILITY">7.0</Float>
	<Integer id="3_BLOCK_PAYOUT">5</Integer>
	<Float id="4_BLOCK_PROBABILITY">0.625</Float>
	<Integer id="4_BLOCK_PAYOUT">20</Integer>
	<Float id="5_BLOCK_PROBABILITY">0.0625</Float>
	<Integer id="5_BLOCK_PAYOUT">200</Integer>
	<!-- [SLOTS]  BOMB WIN DATA -->
	<Float id="3_BOMB_PROBABILITY">4.0</Float>
	<Integer id="3_BOMB_PAYOUT">10</Integer>
	<Float id="4_BOMB_PROBABILITY">0.2</Float>
	<Integer id="4_BOMB_PAYOUT">50</Integer>
	<Float id="5_BOMB_PROBABILITY">0.05</Float>
	<Integer id="5_BOMB_PAYOUT">500</Integer>
	<!-- [SLOTS]  SCATTER DATA -->
	<Float id="SCATTER_PROBABILITY">5.0</Float>
	<Integer id="SCATTER_PAYOUT">10</Integer>
	<!--[FIRE BOSS]-->
	<Integer id="FIRE_ATTACK_BASE_TIME">8000</Integer>
	<Integer id="FIRE_ATTACK_ADDITIONAL_DELTA">4000</Integer>
	<Integer id="WATER_BLOCK_PROBABILITY">4</Integer>
	<!--[BLOCKTOPUS BOSS]-->
	<Integer id="BLOCKTOPUS_ATTACK_BASE_TIME">3000</Integer>
	<Integer id="BLOCKTOPUS_ATTACK_ADDITIONAL_DELTA">2000</Integer>
	<!--[BLOCKWIDOW BOSS]-->
	<Integer id="BLOCKWIDOW_ATTACK_BASE_TIME">6000</Integer>
	<Integer id="BLOCKWIDOW_ATTACK_ADDITIONAL_DELTA">3000</Integer>
	<Integer id="BLOCKWIDOW_WEB_DURATION">27000</Integer>
	<Integer id="BLOCKWIDOW_AI_MOVEMENT_TIME">350</Integer>
	<Integer id="BLOCKWIDOW_AI_MOVEMENT_ADDITIONAL_DELTA">150</Integer>
	<Integer id="BLOCKWIDOW_AI_DECISION_TIME">400</Integer>
	<Integer id="BLOCKWIDOW_AI_DECISION_ADDITIONAL_DELTA">200</Integer>
	<Integer id="BLOCKWIDOW_AI_STRATEGY_LEVEL">7</Integer>
	<!--[WATER ELEMENTAL BOSS]-->
	<Integer id="WATER_ATTACK_BASE_TIME">10000</Integer>
	<Integer id="WATER_ATTACK_ADDITIONAL_DELTA">4000</Integer>
	<Integer id="LAVA_BLOCK_PROBABILITY">4</Integer>
	<!--[ICECUBE SNOWMAN BOSS]-->
	<Integer id="ICECUBE_ATTACK_BASE_TIME">8000</Integer>
	<Integer id="ICECUBE_ATTACK_ADDITIONAL_DELTA">4000</Integer>
	<Integer id="ICECUBE_ATTACK_NUM_BLOCKS">7</Integer>
	<Integer id="ICECUBE_ATTACK_NUM_BLOCKS_ADDITIONAL_DELTA">4</Integer>
	<!--[MOON BOSS]-->
	<Integer id="MOON_ATTACK_BASE_TIME">8000</Integer>
	<Integer id="MOON_ATTACK_ADDITIONAL_DELTA">5000</Integer>
	<Integer id="MOON_ATTACK_DURATION">5500</Integer>
	<!--<Integer id="MOON_ATTACK_FADE_IN_DURATION">7000</Integer>-->
	<!--[ABOMBINABLE SNOWMAN BOSS]-->
	<Integer id="ABOMBINABLESNOWMAN_ATTACK_BASE_TIME">6000</Integer>
	<Integer id="ABOMBINABLESNOWMAN_ATTACK_ADDITIONAL_DELTA">4000</Integer>
	<Integer id="ABOMBINABLESNOWMAN_AI_MOVEMENT_TIME">350</Integer>
	<Integer id="ABOMBINABLESNOWMAN_AI_MOVEMENT_ADDITIONAL_DELTA">150</Integer>
	<Integer id="ABOMBINABLESNOWMAN_AI_DECISION_TIME">500</Integer>
	<Integer id="ABOMBINABLESNOWMAN_AI_DECISION_ADDITIONAL_DELTA">250</Integer>
	<Integer id="ABOMBINABLESNOWMAN_AI_STRATEGY_LEVEL">5</Integer>
	<!--[BLOCKODILE BOSS]-->
	<Integer id="BLOCKODILE_ATTACK_BASE_TIME">5000</Integer>
	<Integer id="BLOCKODILE_ATTACK_ADDITIONAL_DELTA">4000</Integer>
	<Integer id="BLOCKODILE_MIDDLE_SPIKE_HEIGHT">4</Integer>
	<Integer id="BLOCKODILE_SIDE_SPIKE_HEIGHT">2</Integer>
	<Integer id="BLOCKODILE_AI_MOVEMENT_TIME">700</Integer>
	<Integer id="BLOCKODILE_AI_MOVEMENT_ADDITIONAL_DELTA">200</Integer>
	<Integer id="BLOCKODILE_AI_DECISION_TIME">1000</Integer>
	<Integer id="BLOCKODILE_AI_DECISION_ADDITIONAL_DELTA">600</Integer>
	<Integer id="BLOCKODILE_AI_STRATEGY_LEVEL">2</Integer>
	<!--[CITY BOSS]-->
	<!--<Integer id="CITY_BOSS_FIRST_LIGHTBULB_LINE">30</Integer>
	<Integer id="CITY_BOSS_SECOND_LIGHTBULB_LINE">50</Integer>
	<Integer id="CITY_BOSS_THIRD_LIGHTBULB_LINE">80</Integer>
	<Integer id="CITY_BOSS_GENERATE_LIGHTBULB_PERCENT">20</Integer>
	<Integer id="CITY_BOSS_ATTACK_BASE_TIME">10000</Integer>
	<Integer id="CITY_BOSS_ATTACK_ADDITIONAL_DELTA">7000</Integer>-->
	<Integer id="CITY_BOSS_ATTACK_BASE_TIME">4000</Integer>
	<Integer id="CITY_BOSS_ATTACK_ADDITIONAL_DELTA">2000</Integer>
	<!--[ALIEN BOSS]-->
	<Integer id="ALIEN_ATTACK_BASE_TIME">5000</Integer>
	<Integer id="ALIEN_ATTACK_ADDITIONAL_DELTA">3000</Integer>
	<Integer id="ALIEN_SLIME_MULTIPLY_BASE_TIME">4000</Integer>
	<Integer id="ALIEN_SLIME_MULTIPLY_ADDITIONAL_DELTA">2000</Integer>
	<Integer id="ALIEN_AI_MOVEMENT_TIME">250</Integer>
	<Integer id="ALIEN_AI_MOVEMENT_ADDITIONAL_DELTA">150</Integer>
	<Integer id="ALIEN_AI_DECISION_TIME">300</Integer>
	<Integer id="ALIEN_AI_DECISION_ADDITIONAL_DELTA">200</Integer>
	<Integer id="ALIEN_AI_STRATEGY_LEVEL">8</Integer>
	<!-- [HI-LO]  PAYOUT DATA -->
	<Float id="HILO_PAYOUT_MULTIPLIER_1">0.25</Float>
	<Float id="HILO_PAYOUT_MULTIPLIER_2">0.5</Float>
	<Float id="HILO_PAYOUT_MULTIPLIER_3">0.5</Float>
	<Float id="HILO_PAYOUT_MULTIPLIER_4">0.0</Float>
	<Float id="HILO_PAYOUT_MULTIPLIER_5">0.0</Float>
	<Float id="HILO_PAYOUT_MULTIPLIER_6">1.5</Float>
	<Float id="HILO_PAYOUT_MULTIPLIER_7">1.5</Float>
	<Float id="HILO_PAYOUT_MULTIPLIER_8">2.5</Float>
	<!-- [HI-LO]  PAYOUT ROUNDING INFO DATA (0=DON'T ROUND, -1=ROUND DOWN, 1=ROUND UP)-->
	<Integer id="HILO_PAYOUT_ROUNDING_INFO_1">-1</Integer>
	<Integer id="HILO_PAYOUT_ROUNDING_INFO_2">0</Integer>
	<Integer id="HILO_PAYOUT_ROUNDING_INFO_3">1</Integer>
	<Integer id="HILO_PAYOUT_ROUNDING_INFO_4">0</Integer>
	<Integer id="HILO_PAYOUT_ROUNDING_INFO_5">-1</Integer>
	<Integer id="HILO_PAYOUT_ROUNDING_INFO_6">0</Integer>
	<Integer id="HILO_PAYOUT_ROUNDING_INFO_7">1</Integer>
	<Integer id="HILO_PAYOUT_ROUNDING_INFO_8">1</Integer>
	<!-- [HI-LO] BET AMOUNT DATA -->
	<Integer id="HILO_BET_1">1</Integer>
	<Integer id="HILO_BET_2">5</Integer>
	<Integer id="HILO_BET_3">10</Integer>
	<Integer id="HILO_BET_4">20</Integer>
	<!-- [PACHINKO] BET AMOUNT DATA -->
	<Integer id="PACHINKO_BET_1">1</Integer>
	<Integer id="PACHINKO_BET_2">5</Integer>
	<Integer id="PACHINKO_BET_3">10</Integer>
	<Integer id="PACHINKO_BET_4">20</Integer>
	<!-- [PACHINKO] BUCKET BASE PAYOUT AMOUNT DATA -->
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_1">0</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_2">2</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_3">0</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_4">3</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_5">0</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_6">2</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_7">0</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_8">2</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_9">0</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_10">3</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_11">0</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_12">2</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_13">0</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_14">10</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_15">10</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_16">10</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_17">5</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_18">5</Integer>
	<Integer id="PACHINKO_BUCKET_PAYOUT_MULTIPLIER_19">5</Integer>
	<!-- [PACHINKO] POWERMETER DATA -->
	<Float id="PACHINKO_POWERMETER_MIN_VALUE">4.0</Float>
	<Float id="PACHINKO_POWERMETER_MAX_VALUE">7.5</Float>
	<!-- [PACHINKO] SUPERBOUNCE BUMPER DATA -->
	<Float id="PACHINKO_SUPERBOUNCE_BUMPER_MIN_VALUE">1.0</Float>
	<Float id="PACHINKO_SUPERBOUNCE_BUMPER_MAX_VALUE">1.5</Float>
	<!-- [WHEEL OF FORTUNE] PROBABILITY DATA -->
	<!-- 1X coins-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_1">5</Integer>
	<!-- Rainbow Bomb-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_2">10</Integer>
	<!-- Elvis Hat-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_3">5</Integer>
	<!-- 10X base coins-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_4">5</Integer>
	<!-- Random Power-Up-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_5">10</Integer>
	<!-- 2 Spins-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_6">5</Integer>
	<!-- 2X base Coins-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_7">25</Integer>
	<!-- Superbomb-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_8">10</Integer>
	<!-- Elvis Body-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_9">5</Integer>
	<!-- QP Unlock 1X base coins-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_10">5</Integer>
	<!-- Row Column Bomb-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_11">5</Integer>
	<!-- Hourglass-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_12">10</Integer>
	<!-- 5X base coins-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_13">10</Integer>
	<!-- Warp Bomb-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_14">5</Integer>
	<!-- Elvis Face-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_15">5</Integer>
	<!-- 20X coins-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_16">1</Integer>
	<!-- Row Bomb-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_17">10</Integer>
	<!-- Scrambler-->
	<Integer id="WHEELOFFORTUNE_PROBABILITY_18">10</Integer>
	<!-- [WHEEL OF FORTUNE] BASE COIN DATA -->
	<Integer id="WHEELOFFORTUNE_BASE_COINS_1">5</Integer>
	<Integer id="WHEELOFFORTUNE_BASE_COINS_2">10</Integer>
	<Integer id="WHEELOFFORTUNE_BASE_COINS_3">25</Integer>
	<Integer id="WHEELOFFORTUNE_BASE_COINS_4">40</Integer>
	<Integer id="WHEELOFFORTUNE_BASE_COINS_5">50</Integer>
	<Integer id="WHEELOFFORTUNE_BASE_COINS_6">60</Integer>
	<Integer id="WHEELOFFORTUNE_BASE_COINS_7">75</Integer>
	<Integer id="WHEELOFFORTUNE_BASE_COINS_8">100</Integer>
	<!-- [CASINO COMP] COIN COMP INFO -->
	<Integer id="CASINO_COMP_COINS_1">50</Integer>
	<Integer id="CASINO_COMP_COINS_2">100</Integer>
	<Integer id="CASINO_COMP_COINS_3">150</Integer>
	<Integer id="CASINO_COMP_COINS_4">200</Integer>
	<Integer id="CASINO_COMP_COINS_5">250</Integer>
	<Integer id="CASINO_COMP_COINS_6">300</Integer>
	<Integer id="CASINO_COMP_COINS_7">350</Integer>
	<Integer id="CASINO_COMP_COINS_8">400</Integer>
	<!-- [QUICKPLAY POWERUP INTRODUCTION LEVELS] -->
	<!-- SUPERBOMB == 1, SCRAMBLE / GRAVITY == 2 COLORBOMB == 3 -->
	<Integer id="CLASSIC_LEVEL_HOURGLASS">6</Integer>
	<Integer id="CLASSIC_LEVEL_ROWBOMB">7</Integer>
	<Integer id="CLASSIC_LEVEL_ROWCOLUMNBOMB">8</Integer>
	<Integer id="CLASSIC_LEVEL_TOUGHBLOCK">11</Integer>
	<Integer id="CLASSIC_LEVEL_WARPBOMB">2</Integer>
	<Integer id="CLASSIC_LEVEL_COLORSWAP">4</Integer>
	<Integer id="RELAPSE_LEVEL_HOURGLASS">6</Integer>
	<Integer id="RELAPSE_LEVEL_ROWBOMB">7</Integer>
	<Integer id="RELAPSE_LEVEL_ROWCOLUMNBOMB">8</Integer>
	<Integer id="RELAPSE_LEVEL_TOUGHBLOCK">11</Integer>
	<Integer id="RELAPSE_LEVEL_WARPBOMB">2</Integer>
	<Integer id="RELAPSE_LEVEL_COLORSWAP">4</Integer>
	<Integer id="STRATEGY_LEVEL_ROWCOLUMNBOMB">7</Integer>
	<Integer id="STRATEGY_LEVEL_TOUGHBLOCK">11</Integer>
	<Integer id="STRATEGY_LEVEL_WARPBOMB">2</Integer>
	<Integer id="STRATEGY_LEVEL_COLORSWAP">4</Integer>
	<!-- <Integer id="CONTINUOUS_LINES_SUPERBOMB">50</Integer> -->
	<Integer id="CONTINUOUS_LINES_COLORBOMB">150</Integer>
	<Integer id="CONTINUOUS_LINES_SCRAMBLE">75</Integer>
	<Integer id="CONTINUOUS_LINES_HOURGLASS">200</Integer>
	<Integer id="CONTINUOUS_LINES_ROWBOMB">320</Integer>
	<Integer id="CONTINUOUS_LINES_ROWCOLUMNBOMB">450</Integer>
	<Integer id="CONTINUOUS_LINES_TOUGHBLOCK">100</Integer>
	<Integer id="CONTINUOUS_LINES_WARPBOMB">185</Integer>
	<Integer id="CONTINUOUS_LINES_COLORSWAP">250</Integer>
	<!-- [QUICKPLAY CONTINUOUS COLOR INCREASE] -->
	<Integer id="CONTINUOUS_LINES_4_COLORS">200</Integer>
	<Integer id="CONTINUOUS_LINES_5_COLORS">600</Integer>
	<Integer id="CONTINUOUS_LINES_6_COLORS">1100</Integer>
	<!-- [QUICKPLAY CONTINUOUS SPEED INCREASE] -->
	<Integer id="CONTINUOUS_LINES_SPEEDINCREASE">50</Integer>
</root>
