<resources>
	<!-- Music -->
	
	<!--delete MUS_TestMusic and MUS_GameMusic after the next three songs are in code-->
	
	<sound name="MUS_MenuMusic" src="music_menu_screen" volume="100" type="music"/>
	
	<randomsound name="MUS_Game_Theme_0" volume="100" type="music">
		<sound src="music_g1" streaming="true"/>
		<sound src="music_g2" streaming="true"/>
		<sound src="music_g3" streaming="true"/>
		<sound src="music_g4" streaming="true"/>
		<sound src="music_g5" streaming="true"/>
	</randomsound>
	
	<randomsound name="MUS_Game_Theme_1" volume="100" type="music">
		<sound src="music_c1" streaming="true"/>
		<sound src="music_c2" streaming="true"/>
		<sound src="music_c3" streaming="true"/>
		<sound src="music_c4" streaming="true"/>
		<sound src="music_c5" streaming="true"/>
	</randomsound>
	
	<randomsound name="MUS_Game_Theme_2" volume="100" type="music">
		<sound src="music_e1" streaming="true"/>
		<sound src="music_e2" streaming="true"/>
		<sound src="music_e3" streaming="true"/>
		<sound src="music_e4" streaming="true"/>
	</randomsound>
	
	<!-- sfx -->
	
	<!-- UI sounds -->
	<sound name="SFX_ButtonClick" src="sfx_generic_button_click" volume="100" type="effect"/>
	<sound name="SFX_ButtonRollover" src="sfx_generic_button_rollover" volume="100" type="effect"/>
	<sound name="SFX_MiniMenuDown" src="sfx_mini_menu_down" volume="100" type="effect"/>
	<sound name="SFX_MiniMenuUp" src="sfx_mini_menu_up" volume="100" type="effect"/>
	<sound name="SFX_MainMenuEnter" src="sfx_game_loaded" volume="100" type="effect"/>
	
	<sound name="SFX_CartFull" src="sfx_cart_full" volume="100" type="effect"/>
	<sound name="SFX_CartReady" src="sfx_cart_ready_to_ring_up" volume="100" type="effect"/>
	<sound name="SFX_CartFullSameColor" src="sfx_cart_full_same_color" volume="100" type="effect"/>
	<sound name="SFX_RingUp" src="sfx_ring_up" volume="100" type="effect"/>
	
	<randomsound name="SFX_CustomerEnter" volume="100" type="effect">
		<sound src="sfx_char_enter_0"/>
	</randomsound>
	<sound name="SFX_CustomerHappy" src="sfx_char_get_heart_3" volume="100" type="effect"/>
	<sound name="SFX_CustomerLeave" src="sfx_char_leaves" volume="100" type="effect"/>
	<sound name="SFX_CustomerImpatient" src="sfx_char_looks_at_watch" volume="100" type="effect"/>
	<sound name="SFX_CustomerPanic" src="sfx_char_watch_panic" volume="100" type="effect"/>
	<sound name="SFX_CustomerEatsSweet" src="sfx_char_receive_sweet" volume="100" type="effect"/>
	<sound name="SFX_CustomerEatsSuperSweet" src="sfx_char_receive_super_sweet" volume="100" type="effect"/>
	
	<sound name="SFX_MistakeEraser" src="sfx_mr_willie_mistake_eraser" volume="100" type="effect"/>
	<sound name="SFX_ClockStopper" src="sfx_overtime_shift_extender" volume="100" type="effect"/>
	<sound name="SFX_ClockTick" src="sfx_overtime_clock_count_down" volume="100" type="effect"/>
	<sound name="SFX_ClockOver" src="sfx_overtime_clock_hit_end" volume="100" type="effect"/>
	
	<sound name="SFX_RequestFade" src="sfx_char_request_fades" volume="100" type="effect"/>
	<sound name="SFX_RequestPopup" src="sfx_char_request_popup" volume="100" type="effect"/>
	<sound name="SFX_RequestFulfilled" src="sfx_char_fulfill_request" volume="100" type="effect"/>
	
	<sound name="SFX_DropItemInCart" src="sfx_pickup_item_from_belt" volume="100" type="effect"/>
	<sound name="SFX_DropItemInStorage" src="sfx_drop_item_in_storage" volume="100" type="effect"/>
	<sound name="SFX_DropItemOnBelt" src="sfx_drop_item_on_belt" volume="100" type="effect"/>
	<sound name="SFX_DropItemInTrash" src="sfx_item_falls_into_bin" volume="100" type="effect"/>
	<sound name="SFX_PickUpItemFromBelt" src="sfx_drop_item_in_cart" volume="100" type="effect"/>
	<sound name="SFX_PickUpItemFromStorage" src="sfx_pickup_item_from_storage" volume="100" type="effect"/>
	<sound name="SFX_ItemRotate" src="sfx_item_rotate" volume="100" type="effect"/>
	
	<sound name="SFX_Mistake" src="sfx_red_x_appears_on_screen" volume="100" type="effect"/>
	<sound name="SFX_TooManyMistakes" src="sfx_mr_willie_too_mny_mstks" volume="100" type="effect"/>
	
	<sound name="SFX_LevelIntro" src="sfx_level_title_card" volume="100" type="effect"/>
	<sound name="SFX_LevelOutro" src="sfx_level_end" volume="100" type="effect"/>
	<sound name="SFX_LevelLose" src="sfx_level_lose" volume="100" type="effect"/>
	
	<sound name="SFX_WillyGenericWarning" src="sfx_mr_willie_break_warning" volume="100" type="effect"/>
	<sound name="SFX_WillyShiftEndingWarning" src="sfx_shift_is_ending" volume="100" type="effect"/>
	<sound name="SFX_BreakStart" src="sfx_break_start" volume="100" type="effect"/>
	<sound name="SFX_BreakOver" src="sfx_break_over" volume="100" type="effect"/>
	
	<sound name="SFX_UpgradeStart" src="sfx_upgrade_apply" volume="100" type="effect"/>
	<sound name="SFX_UpgradeComplete" src="sfx_upgrade_complete" volume="100" type="effect"/>
	<sound name="SFX_CartUpgradeComplete" src="sfx_cart_upgrade_receive" volume="100" type="effect"/>
	
	<sound name="SFX_ConveyerAlarm" src="sfx_belt_warning" volume="100" type="ambient"/> <!-- don't give up channel to another sound -->
	<sound name="SFX_ConveyerStart" src="sfx_belt_start" volume="100" type="effect"/>
	<sound name="SFX_ConveyerStop" src="sfx_belt_stop" volume="100" type="effect"/>
	
	<sound name="SFX_ExpertScoreAchieved" src="sfx_score_expert_acheived" volume="100" type="effect"/>
	<sound name="SFX_NormalScoreAchieved" src="sfx_score_general_acheived" volume="100" type="effect"/>
	<sound name="SFX_OvertimeQuotaAchieved" src="sfx_overtime_quota_met" volume="100" type="effect"/>
	<sound name="SFX_GoalComplete" src="sfx_goal_complete" volume="100" type="effect"/>
	
	<sound name="SFX_TooManyThumbs" src="sfx_thumbs_too_many" volume="100" type="effect"/>
	<sound name="SFX_GotApproval" src="sfx_thumb_receive" volume="100" type="effect"/>
</resources>
