<DialogFile>

	<Sequence name="SEQ_DANNY_GETS_WASTED">		
	
		<Dialog chr="danny" text="DANNY_GETS_WASTED_06"/>
		<Dialog chr="she" text="DANNY_GETS_WASTED_07"/>

		<Action type="CommandCharacter" chr="danny">
			<Job type="Move" x="290" y="250"/>
			<Job type="SetOrientation" direction="W"/>
		</Action>
		<Dialog chr="danny" text="DANNY_GETS_WASTED_08"/>

		<Action type="CommandCharacter" chr="she">
			<Job type="SetOrientation" direction="E"/>
			<Job type="Animate" ani="DrawGun"/>
			<Job type="SetVar" var="she_stand" value="StandGun" reset="0"/>
			<Job type="Pause" time="0.5"/>
			<Job type="PlaySound" sound="zap_gun"/>
			<Job type="SetVar" var="danny_got_wasted" value="-2"/>	
		</Action>

		<Redirect to="__END__"/>
	</Sequence>

	<Sequence name="SEQ_DANNY_GETS_WASTED2">

		<Action type="CommandCharacter" chr="she">
			<Job type="SetVar" var="she_stand" value="Stand" reset="0"/>
			<Job type="Animate" ani="DrawGunBack"/>		
			<Job type="Move" x="290" y="250"/>
			<Job type="Pause" time="1.5"/>
			<Job type="SetOrientation" direction="W"/>
		</Action>

		<Action type="CommandCharacter" chr="brawe">
			<Job type="Pause" time="1"/>
			<Job type="Move" x="120" y="250"/>
			<Job type="SetOrientation" direction="E"/>
		</Action>

		<Dialog chr="brawe" text="DANNY_GETS_WASTED_09"/>
		<Dialog chr="brawe" text="DANNY_GETS_WASTED_10"/>

		<Action type="CommandCharacter" chr="she">
			<Job type="SetOrientation" direction="W"/>
			<Job type="Animate" ani="DrawGun"/>
			<Job type="SetVar" var="she_stand" value="StandGun" reset="0"/>
			<Job type="PlaySound" sound="zap_gun"/>
			<Job type="SetVar" var="danny_got_wasted" value="-5"/>		
		</Action>

		<Redirect to="__END__"/>
	</Sequence>


</DialogFile>