<DialogFile>

	<Sequence name="SEQ_CHIEF_CALLS_KRALEK">
		<Action type="SetVar" var="skip_action" value="M::skip_chief_calls_kralek" reset="0"/> <!-- action je u CargoHold -->
		
		<Action type="PlaySound" sound="wrag" fade_time="2" loop="1"/>
	
		<Action type="PlaySound" sound="intercom" loop="1"/>
		<Dialog chr="kralek" text="CHIEF_CALLS_KRALEK_01"/>
		<Dialog chr="ship_comm" text="CHIEF_CALLS_KRALEK_02"/>
		<Dialog chr="kralek" text="CHIEF_CALLS_KRALEK_03"/>
		<Dialog chr="ship_comm" text="CHIEF_CALLS_KRALEK_04"/>
		<Dialog chr="kralek" text="CHIEF_CALLS_KRALEK_05"/>
		<Dialog chr="ship_comm" text="CHIEF_CALLS_KRALEK_06"/>
		<Dialog chr="kralek" text="CHIEF_CALLS_KRALEK_07"/>
		<Dialog chr="ship_comm" text="CHIEF_CALLS_KRALEK_08"/>
		<Dialog chr="kralek" text="CHIEF_CALLS_KRALEK_09"/>
		<Action type="StopSound" sound="intercom"/>
		<Action type="StopSound" sound="wrag" fade_time="2"/>


		<Action type="CommandCharacter" chr="kralek">
			<Job type="SetVar" var="brawe_knows_luna" value="1" reset="0"/>
			<Job type="SetVar" var="skip_action" value="0" reset="0"/>
			<Job type="SwitchScene" scene="ship.CargoHold"/>
		</Action>

	</Sequence>

</DialogFile>