#!
import bonez
import bonez_cfg
import tools
import interact
import object
import creature
import sounds
import monty

#
#{
state = 0
#}!
#{
if self.get_actual_arg ("use_cb"):
    sp = tools.tell ("sp01", 1)
    state = 1
1, state
#}
#{
sp
#}
#{
tools.tell ("napoveda05", 1)
#}
#{
accept = self.get_actual_arg ("accept_cb")
if accept:
    if accept [0].name == "whiskey01":
        tools.tell ("sp02", 1)
        tools.hide_item_from_hand ("whiskey01")
        state = 2
1, state == 2
#}
