<speeches>

<speech name="napoveda01">
<speaker name="Bonez">
Welcome. I'll be your guide through this level and help you master the game controls. First, you have to learn how to move and control your camera. 
To rotate the camera, press and hold '$py keys.key_pretty_print (bonez_cfg.key_camera_rotate)$' and move your mouse left and right. 
To rotate camera side to side, move the mouse pointer to the right or left 
side of the screen. To rotate up or down, move the pointer to the top or bottom of the screen.
To zoom the camera, press and hold '$py keys.key_pretty_print (bonez_cfg.key_camera_zoom)$' and move the camera up and down. 
To walk, place your mouse pointer to the desired direction and press and hold the $py keys.key_pretty_print (bonez_cfg.key_forward)$.
If you want to know your current location, press '$py keys.key_pretty_print (bonez_cfg.key_map)$' to view the map. Pressing '$py keys.key_pretty_print (bonez_cfg.key_map)$' again hides the map.

</speaker>
</speech>


<speech name="napoveda02">
<speaker name="Bonez">
You would certainly appreciate also running, which may come in handy in many fights. Press '$py keys.key_pretty_print (bonez_cfg.key_auto_run)$' or click Run/Walk in the bottom menu. Movement is activated in the same way as walking, i.e. using the $py keys.key_pretty_print (bonez_cfg.key_forward)$. However, keep your eye on the dropping stamina level, indicated in the bottom menu. Without stamina, you cannot run. Try also jumping, which is performed by pressing '$py keys.key_pretty_print (bonez_cfg.key_jump)$'.
</speaker>
</speech>


<speech name="napoveda03">
<speaker name="Bonez">
If you don't like the free camera movement, you can lock the camera behind the character's back - just press '$py keys.key_pretty_print (bonez_cfg.key_lock_back)$'. You can now move (using the $py keys.key_pretty_print (bonez_cfg.key_forward)$) and select the camera angle by moving mouse in all direction.
</speaker>
</speech>


<speech name="napoveda04">
<speaker name="Bonez">
You are now going to try using/picking up items in the scene. Items can be used/picked up by clicking them - with the $py keys.key_pretty_print (bonez_cfg.key_use)$. You can only use/pick up items where a red border appears. The same method can be used to communicate with NPCs.
If you use the camera locked behind the character's back, just come closer to the desired item and click the right mouse button to use it/pick it up. You can use '$py keys.key_pretty_print (bonez_cfg.key_auto_collect)$' to automatically pick up everything around player.
</speaker>
</speech>


<speech name="napoveda05">
<speaker name="Bonez">
If pauses between texts seem to long to you, you can skip them by pressing 'space' next time.
</speaker>
</speech>


<speech name="napoveda06">
<speaker name="Bonez">
Now you can learn how to use the inventory. Pick up all items scattered around the skeleton. Press '$py keys.key_pretty_print (bonez_cfg.key_inventory)$' or click the Inventory in the bottom menu - this will bring up the inventory. Whenever you click an item in the inventory with the $py keys.key_pretty_print (bonez_cfg.key_self_use)$, the item will be used. Try this with the antidote potion.

</speaker>
</speech>


<speech name="napoveda06B">
<speaker name="Bonez">
You can now try combining two items from the inventory. If you click any of the items located in the inventory with the $py keys.key_pretty_print (bonez_cfg.key_use)$, you will grab that item with your mouse pointer. Grabbed items can be applied to another item from the inventory - by clicking that item with the $py keys.key_pretty_print (bonez_cfg.key_use)$, again. Try this with the rag and bone.
</speaker>
</speech>


<speech name="napoveda07">
<speaker name="Bonez">
Items from the inventory can also be applied to items or characters in the scene. Grab a desired item from the inventory, move the mouse pointer to the item/person in the scene and click the $py keys.key_pretty_print (bonez_cfg.key_use)$ to apply the item. You can also throw the grabbed item away - just click any empty place in the scene with the $py keys.key_pretty_print (bonez_cfg.key_use)$. Try applying whisky to Ahmed.
</speaker>
</speech>


<speech name="napoveda08">
<speaker name="Bonez">
Let's go through potions that you will certainly find useful during fights now. There are 3 types of potions in the game. Health potions will partially cure your wounds, antidote potions will cure poisoning and stamina potions will replenish your stamina. During fights, it is wise to utilize hotkeys to use potions from the inventory. If you place your potions into the first six inventory columns, you can use them by pressing '1 - 6' (these keys match column numbers).
</speaker>
</speech>


<speech name="napoveda09">
<speaker name="Bonez">
Some items such as weapons, bracelets, rings, necklaces, or belts can also be placed to boxes in the upper half of your inventory, upgrading your characteristics. To use a weapon, place it to the right hand in the inventory. When you use shooting weapons, you also need to place an ammunition box to the left hand.
</speaker>
</speech>


<speech name="napoveda10">
<speaker name="Bonez">
You will probably need a key here. I can give you a small advice - the key is hidden in a secret area. By pressing '$py keys.key_pretty_print (bonez_cfg.key_find_secret)$', you can search for traps and secret doors. What you need is to stand close and have a bit of luck.
</speaker>
</speech>


<speech name="napoveda11">
<speaker name="Bonez">
Now it's time to allocate gained points to your characteristics. To access the Character menu, press '$py keys.key_pretty_print (bonez_cfg.key_diary)$' or click the Character button located in the bottom menu. Clicking red buttons in the Character menu allocates points to individual characteristics. You gain these points whenever you progress to a next level.
</speaker>
</speech>


<speech name="napoveda12">
<speaker name="Bonez">
Your first fight is ahead. Make sure that you are holding a weapon in your hands. You can attack by pressing and holding '$py keys.key_pretty_print (bonez_cfg.key_attack)$' and clicking the left mouse button. 
</speaker>
</speech>


<speech name="napoveda13">
<speaker name="Bonez">
Let's have a look at spells now. Spells must be written to the spell book first. This can be done by using a spell scroll in your inventory (click the $py keys.key_pretty_print (bonez_cfg.key_self_use)$ to use it). If you already have the given spell written, using more spell scrolls upgrades the spell level. Scrolls cannot be used if your Casting characteristic is lower than the next level Casting value of the spell. You can use the spell as long as you have spell charges available. Charges are replenished either by spell scrolls or charge scrolls.
</speaker>
</speech>


<speech name="napoveda14">
<speaker name="Bonez">
Now you have to select the active spell from the spell book. To access the spell book, click the Spells button in the bottom menu. Click the spell you want to use with the left mouse button. You can also set hotkeys for individual spells by moving the mouse pointer to a spell and pressing 'F1 - F12'. The active spell is always cast by pressing and holding '$py keys.key_pretty_print (bonez_cfg.key_attack)$' and clicking the right mouse button.
</speaker>
</speech>


<speech name="napoveda15">
<speaker name="Bonez">
You have to open these doors using a proper combination of buttons. Buttons can be activated/deactivated with the $py keys.key_pretty_print (bonez_cfg.key_use)$, in the same way as other items in the scene are used. I'm going to leave you here - have fun playing my game! There is some more training to go through and then you can ride the wave of adventure. Good luck!
</speaker>
</speech>

<speech name="sp01">
<speaker name="arab01">
Hello, sahib, wouldn't you find a bottle of something stronger? Just to disinfect myself to protect from illnesses that this tomb is plagued with.
</speaker>

<speaker name="Bonez">
Unfortunately, the game developers didn't give me any, but I'll try to look around.
</speaker>
</speech>

<speech name="sp02">
<speaker name="arab01">
Many thanks, sahib, I'll work for you for free in the next level.
</speaker>

<speaker name="Bonez">
Then I just can't wait until this level finishes.
</speaker>
</speech>


</speeches>
