Engine.Lighting.Ambient.Red = 20
Engine.Lighting.Ambient.Green = 20
Engine.Lighting.Ambient.Blue = 20

;Engine.Lighting.LightmapSize = 16
Engine.Lighting.LightmapQuality = 3
Engine.Lighting.Reflections = 2
;Engine.Lighting.CosinusFactor = 0
Engine.Lighting.Radiosity = no
Engine.Lighting.SpriteQuality = 1
Engine.FastMeshThresshold = 10

Engine.Lighting.Radiosity.Enable = no
Engine.Lighting.Radiosity.DoStaticSpecular = no
Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70
Engine.Lighting.Radiosity.StaticSpecularTightness = 4
Engine.Lighting.Radiosity.ColourBleed = 1.0
Engine.Lighting.Radiosity.StopPriority = 0.1
Engine.Lighting.Radiosity.StopImprovement = 100.0
Engine.Lighting.Radiosity.StopIterations = 10000
Engine.Lighting.Radiosity.SourcePatchSize = 16

;Engine.ClearZBuffer = no
;Engine.ClearScreen = no
