*** bliss © pompom software ltd 2004-2006 ***
*** www.pompomgames.com ***
[console] v2.2 log started Wed Apr 18 15:18:58 2012

[init] init_game
RENDER_InitGame
 [init] restart
[zwin] mode 800x600 16bpp 60f
[zwin] mode 1024x768 16bpp 60f
[zwin] mode 1280x1024 16bpp 60f
[zwin] mode 1600x900 16bpp 60f
[zwin] mode 1600x1200 16bpp 60f
[zwin] mode 1680x1050 16bpp 60f
[zwin] mode 1440x900 16bpp 60f
[zwin] hardware render - ICD, pixel depth 32 dev 0 from 32
[gl] vendor NVIDIA Corporation, version 3.3.0, renderer GeForce 9600 GT/PCI/SSE2
[gl] GL_EXT_compiled_vertex_array 6969ea80 6969ea20
[gl] WGL_EXT_swap_control 69c365b0
[gl] swap off
[gl] GL_ARB_texture_compression
[zgl texture] init, t 1024, b 1024
[DSound] init
[DSound] enumerate
[DSound] 1 Realtek HD Audio output RtkHDAud.sys
[DSound] format channels 2 rate 22050 bits 16
[input] looking for keyboard
[input] keyboard initialised
[input] looking for joysticks
[input] looking for mouse
[input] mouse initialised
INPUT_StartTimer 10 1.000000
[input] timer active, min 1 max 1000000
[init] done init_game

[zwin] done init, 0 1
[zgl] title load
*** not in level load [file] file_mload ..\menu\logo_1.jpg
xfocus
[DSound] stopped
focus
[zwin] mode 800x600 16bpp 60f
[zwin] mode 1024x768 16bpp 60f
[zwin] mode 1280x1024 16bpp 60f
[zwin] mode 1600x900 16bpp 60f
[zwin] mode 1600x1200 16bpp 60f
[zwin] mode 1680x1050 16bpp 60f
[zwin] mode 1440x900 16bpp 60f
[zwin] hardware render - ICD, pixel depth 32 dev 0 from 32
[gl] vendor NVIDIA Corporation, version 3.3.0, renderer GeForce 9600 GT/PCI/SSE2
[gl] GL_EXT_compiled_vertex_array 6969ea80 6969ea20
[gl] WGL_EXT_swap_control 69c365b0
[gl] swap off
[gl] GL_ARB_texture_compression
[zgl] title load
*** not in level load [file] file_mload ..\menu\logo_2.jpg
[init] start free_level
[particle] info pre=0 use=0
[file] textures 2
[init] done free_level

[malloc] peak memory usage 0

[init] start init_level level100
audio_initlevel
[zgl texture] init, t 1024, b 1024
[zgl] font init 1
[zgl] font done init
GAMEOVERLAY_InitLevel

[lua] initlevel level100
[lua] LEVEL_start
 [lua] freelevel

[ai] loaded 0
[init] done init_level
[input] timer stopped
[input] wrote bindwin32.cfg
[input] released direct input j = 0
[init] start free_game
[init] start free_level
[particle] info pre=5 use=5
[file] textures 177
[init] done free_level

[DSound] finished
max model zverts 8299 16384, faces 6522 65536
max decal faces 5885 20000, verts 6441 60000
max decal 333 19 count 0
foots 0 fluffs 288
[malloc] peak memory usage 0
[gl] stop
[init] done free_game

