
-- leave me
	local actor = ACTOR_preload()
-- leave me

	actor[cp_actor_name]			= "aphid_twin"
	actor[cp_model_dir]				= "beasties"
	actor[cp_model_name]			= "aphid"

--	actor[cp_move_target]			= "track_beastie_flower_colour"
	actor[cp_move_target]			= "flower_colour"

	actor[cp_in_beastie_count]		= 0
	actor[cp_remove_between_stage]	= 1

	actor[cp_move_type]				= cmt_track_start

	-- movement
	actor[cp_move_speed_min]		= 0.2
	actor[cp_move_speed_max]		= 0.2
	actor[cp_move_acceleration]		= 0.01
	actor[cp_move_deceleration]		= 0.01
	actor[cp_move_inertia_accn]		= 0.7
	actor[cp_move_inertia_decn]		= 0.7

	actor[cp_target_stop_dist]		= 3.5

	actor[cp_target_delay_min]	= 0.5
	actor[cp_target_delay_max]	= 1.0

	actor[cp_turn_lock_angle_inner]		= 55.0
	actor[cp_turn_lock_angle_outer]		= 65.0
	actor[cp_turn_speed_still]			= 5.0
	actor[cp_turn_acceleration_still]	= 10.0
	actor[cp_turn_inertia_still]		= 0.00
	actor[cp_turn_speed_moving]			= 15.0
	actor[cp_turn_acceleration_moving]	= 10.0
	actor[cp_turn_inertia_moving]		= 0.00

	actor[cp_random_trajectory_offset]				= 25.0
	actor[cp_random_trajectory_offset_delay_min]	= 0.05
	actor[cp_random_trajectory_offset_delay_max]	= 0.3

	actor[cp_weight]					= 0.1
	actor[cp_max_explosion_speed]		= 0.5

	actor[cp_launch_scale_min]		= 15.0
	actor[cp_launch_scale_max]		= 15.0

	actor[cp_random_byebye_speed]	= 0.2

-- leave me
	c_preload_model( actor )
-- leave me

	c_set_random_anim( "run", 200.0, 400.0, 0.0, 0.0 )

	c_add_shadow_to_bone( "body", 10.0 )

