level {

	data {
		deckDim = 512, 705
		numerRewersu = 0
		background = 16
		score = 0
		soundId = 1
	}

	specs {
		utrudnienie1 = 0
		utrudnienie2 = 0
	}

	deck {
		i = 27
		deckCard1 = 19
		deckCard2 = 43
		deckCard3 = 18
		deckCard4 = 22
		deckCard5 = 14
		deckCard6 = 11
		deckCard7 = 34
		deckCard8 = 9
		deckCard9 = 48
		deckCard10 = 10
		deckCard11 = 31
		deckCard12 = 29
		deckCard13 = 16
		deckCard14 = 49
		deckCard15 = 28
		deckCard16 = 5
		deckCard17 = 4
		deckCard18 = 6
		deckCard19 = 21
		deckCard20 = 12
		deckCard21 = 27
		deckCard22 = 10
		deckCard23 = 12
		deckCard24 = 13
		deckCard25 = 23
		deckCard26 = 19
		deckCard27 = 28
	}

	cards {
		i = 34
		card1 {
			id = 37
			dim = 100, 286
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card2 {
			id = 2
			dim = 200, 286
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card3 {
			id = 105
			dim = 300, 286
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card4 {
			id = 23
			dim = 400, 286
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card5 {
			id = 24
			dim = 500, 286
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card6 {
			id = 27
			dim = 500, 311
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card7 {
			id = 15
			dim = 400, 311
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card8 {
			id = 12
			dim = 300, 311
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card9 {
			id = 42
			dim = 200, 311
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card10 {
			id = 51
			dim = 100, 311
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card11 {
			id = 13
			dim = 250, 336
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card12 {
			id = 45
			dim = 350, 336
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card13 {
			id = 50
			dim = 500, 336
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card14 {
			id = 52
			dim = 100, 336
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card15 {
			id = 39
			dim = 100, 361
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card16 {
			id = 20
			dim = 500, 361
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card17 {
			id = 1
			dim = 100, 386
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card18 {
			id = 17
			dim = 500, 386
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card19 {
			id = 26
			dim = 650, 286
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card20 {
			id = 30
			dim = 750, 286
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card21 {
			id = 46
			dim = 850, 286
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card22 {
			id = 3
			dim = 950, 286
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card23 {
			id = 25
			dim = 950, 311
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card24 {
			id = 35
			dim = 850, 311
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card25 {
			id = 36
			dim = 750, 311
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card26 {
			id = 33
			dim = 650, 311
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card27 {
			id = 40
			dim = 750, 336
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card28 {
			id = 38
			dim = 850, 336
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card29 {
			id = 44
			dim = 950, 336
			forceSide = 0
			utrudnienie1 = 1
			utrudnienie2 = 0
		}

		card30 {
			id = 6
			dim = 950, 361
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card31 {
			id = 41
			dim = 850, 361
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card32 {
			id = 32
			dim = 750, 361
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card33 {
			id = 7
			dim = 650, 336
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

		card34 {
			id = 21
			dim = 650, 361
			forceSide = 0
			utrudnienie1 = 0
			utrudnienie2 = 0
		}

	}

}

