Agassi Tennis Generation (PC) - opened log file.
TENNIS_PC_VERSION: 1.0.000    TENNIS_BUILD_DATE: May 27 2002 12:23:51
Computer name: 48LNFQNQSA3OGAL
The current local date and time are: Tue Oct 09 17:42:06 2012
Windows XP or newer detected
Service pack or OSR: Service Pack 3
Build number: 2600 or 0xa28
Processor: Level 6, Model 23, Stepping 10
Querying global memory status...
Memory load: 29%
Total physical memory: 2097151Kb
Available physical memory: 2097151Kb
Total page file: 4194303Kb
Available page file: 3168276Kb
Total virtual: 2097024Kb
Available virtual: 2074332Kb
Memory status dump complete.
Disk space on drive where current directory (game data) is: 768246Mb free user, 768246Mb free overall, 899992Mb total.
Determining installed DirectX version; this may cause issues if DLLs are missing or invalid...
DirectX version ID: 801
Enumerating installed video adapters:
Adapter #0:
Driver: igxprd32.dll
Description: Intel(R) G41 Express Chipset
Product: 6
Version: 14
SubVersion: 10
Build: 5390
VendorId: 32902
DeviceId: 11826
SubSysId: 775061638
Revision: 3
Driver is WHQL digitally signed.
*************************************************************
Checking for saves directory...
Found it!
CPSXPad::CheckBindingsFile() - D:\962´ò°ü\game\°¢¼ÓÎ÷ÍøÇò2002 Agassi Tennis Generation 2002\Bindings.DAT exists.
CPSXPad::CheckBindingsFile() - successful.
CPSXPad::LoadBindings() - successful.
CPSXPad::LoadBindings() - successful.
Going for RwInitialise...
RwEngineInit...
 
RenderWare(TM) V3.3.0.2(May  9 2002) Debugging Session: Tue Oct 09 17:42:07 2012
--------------------------------------------------------------------------------
 
C:\Development\tennis\PS2\skelpc.cpp(71): MESSAGE: ACE PS2: Debugging Initialized
PluginAttach...
RwEngineOpen...
dialogAddModes...
Found 71 video modes.
Desktop mode (RW mode 0) info: width 1440 height 900 depth 32 flags 0x0.
Mode #0: 1440 x 900 x 32, exclusive: NO
Mode #0 is windowed mode - skipping it.
Mode #1: 320 x 200 x 16, exclusive: YES
Mode #1 is too small - skipping it.
Mode #2: 320 x 200 x 32, exclusive: YES
Mode #2 is too small - skipping it.
Mode #3: 320 x 240 x 16, exclusive: YES
Mode #3 is too small - skipping it.
Mode #4: 320 x 240 x 32, exclusive: YES
Mode #4 is too small - skipping it.
Mode #5: 400 x 300 x 16, exclusive: YES
Mode #5 is too small - skipping it.
Mode #6: 400 x 300 x 32, exclusive: YES
Mode #6 is too small - skipping it.
Mode #7: 512 x 384 x 16, exclusive: YES
Mode #7 is too small - skipping it.
Mode #8: 512 x 384 x 32, exclusive: YES
Mode #8 is too small - skipping it.
Mode #9: 640 x 400 x 16, exclusive: YES
Mode #9 is too small - skipping it.
Mode #10: 640 x 400 x 32, exclusive: YES
Mode #10 is too small - skipping it.
Mode #11: 640 x 480 x 16, exclusive: YES
RW mode 11 has been given dlg index 0.
Setting this mode as default 640x480 mode.
Mode #12: 640 x 480 x 32, exclusive: YES
RW mode 12 has been given dlg index 1.
Mode #13: 800 x 600 x 16, exclusive: YES
RW mode 13 has been given dlg index 2.
Setting this mode as default 800x600 mode.
Mode #14: 800 x 600 x 32, exclusive: YES
RW mode 14 has been given dlg index 3.
Mode #15: 1024 x 768 x 16, exclusive: YES
RW mode 15 has been given dlg index 4.
Mode #16: 1024 x 768 x 32, exclusive: YES
RW mode 16 has been given dlg index 5.
Mode #17: 1152 x 864 x 16, exclusive: YES
RW mode 17 has been given dlg index 6.
Mode #18: 1152 x 864 x 32, exclusive: YES
RW mode 18 has been given dlg index 7.
Mode #19: 1280 x 600 x 16, exclusive: YES
RW mode 19 has been given dlg index 8.
Mode #20: 1280 x 600 x 32, exclusive: YES
RW mode 20 has been given dlg index 9.
Mode #21: 1280 x 720 x 16, exclusive: YES
RW mode 21 has been given dlg index 10.
Mode #22: 1280 x 720 x 32, exclusive: YES
RW mode 22 has been given dlg index 11.
Mode #23: 1280 x 768 x 16, exclusive: YES
RW mode 23 has been given dlg index 12.
Mode #24: 1280 x 768 x 32, exclusive: YES
RW mode 24 has been given dlg index 13.
Mode #25: 1280 x 800 x 16, exclusive: YES
RW mode 25 has been given dlg index 14.
Mode #26: 1280 x 800 x 32, exclusive: YES
RW mode 26 has been given dlg index 15.
Mode #27: 1280 x 960 x 16, exclusive: YES
RW mode 27 has been given dlg index 16.
Mode #28: 1280 x 960 x 32, exclusive: YES
RW mode 28 has been given dlg index 17.
Mode #29: 1280 x 1024 x 16, exclusive: YES
RW mode 29 has been given dlg index 18.
Mode #30: 1280 x 1024 x 32, exclusive: YES
RW mode 30 has been given dlg index 19.
Mode #31: 1360 x 768 x 16, exclusive: YES
RW mode 31 has been given dlg index 20.
Mode #32: 1360 x 768 x 32, exclusive: YES
RW mode 32 has been given dlg index 21.
Mode #33: 1366 x 768 x 16, exclusive: YES
RW mode 33 has been given dlg index 22.
Mode #34: 1366 x 768 x 32, exclusive: YES
RW mode 34 has been given dlg index 23.
Mode #35: 1400 x 1050 x 16, exclusive: YES
RW mode 35 has been given dlg index 24.
Mode #36: 1400 x 1050 x 32, exclusive: YES
RW mode 36 has been given dlg index 25.
Mode #37: 1440 x 900 x 16, exclusive: YES
Mode #37 has the same dimensions as the desktop - skipping for compatibility purposes (see AQ regression cases #5 and #28).
Mode #38: 1440 x 900 x 32, exclusive: YES
Mode #38 has the same dimensions as the desktop - skipping for compatibility purposes (see AQ regression cases #5 and #28).
Mode #39: 384 x 512 x 16, exclusive: YES
Mode #39 is too small - skipping it.
Mode #40: 384 x 512 x 32, exclusive: YES
Mode #40 is too small - skipping it.
Mode #41: 400 x 640 x 16, exclusive: YES
Mode #41 is too small - skipping it.
Mode #42: 400 x 640 x 32, exclusive: YES
Mode #42 is too small - skipping it.
Mode #43: 480 x 640 x 16, exclusive: YES
Mode #43 is too small - skipping it.
Mode #44: 480 x 640 x 32, exclusive: YES
Mode #44 is too small - skipping it.
Mode #45: 600 x 800 x 16, exclusive: YES
Mode #45 is too small - skipping it.
Mode #46: 600 x 800 x 32, exclusive: YES
Mode #46 is too small - skipping it.
Mode #47: 768 x 1024 x 16, exclusive: YES
RW mode 47 has been given dlg index 26.
Mode #48: 768 x 1024 x 32, exclusive: YES
RW mode 48 has been given dlg index 27.
Mode #49: 864 x 1152 x 16, exclusive: YES
RW mode 49 has been given dlg index 28.
Mode #50: 864 x 1152 x 32, exclusive: YES
RW mode 50 has been given dlg index 29.
Mode #51: 600 x 1280 x 16, exclusive: YES
Mode #51 is too small - skipping it.
Mode #52: 600 x 1280 x 32, exclusive: YES
Mode #52 is too small - skipping it.
Mode #53: 720 x 1280 x 16, exclusive: YES
RW mode 53 has been given dlg index 30.
Mode #54: 720 x 1280 x 32, exclusive: YES
RW mode 54 has been given dlg index 31.
Mode #55: 768 x 1280 x 16, exclusive: YES
RW mode 55 has been given dlg index 32.
Mode #56: 768 x 1280 x 32, exclusive: YES
RW mode 56 has been given dlg index 33.
Mode #57: 800 x 1280 x 16, exclusive: YES
RW mode 57 has been given dlg index 34.
Mode #58: 800 x 1280 x 32, exclusive: YES
RW mode 58 has been given dlg index 35.
Mode #59: 960 x 1280 x 16, exclusive: YES
RW mode 59 has been given dlg index 36.
Mode #60: 960 x 1280 x 32, exclusive: YES
RW mode 60 has been given dlg index 37.
Mode #61: 1024 x 1280 x 16, exclusive: YES
RW mode 61 has been given dlg index 38.
Mode #62: 1024 x 1280 x 32, exclusive: YES
RW mode 62 has been given dlg index 39.
Mode #63: 768 x 1360 x 16, exclusive: YES
RW mode 63 has been given dlg index 40.
Mode #64: 768 x 1360 x 32, exclusive: YES
RW mode 64 has been given dlg index 41.
Mode #65: 768 x 1366 x 16, exclusive: YES
RW mode 65 has been given dlg index 42.
Mode #66: 768 x 1366 x 32, exclusive: YES
RW mode 66 has been given dlg index 43.
Mode #67: 1050 x 1400 x 16, exclusive: YES
RW mode 67 has been given dlg index 44.
Mode #68: 1050 x 1400 x 32, exclusive: YES
RW mode 68 has been given dlg index 45.
Mode #69: 900 x 1440 x 16, exclusive: YES
RW mode 69 has been given dlg index 46.
Mode #70: 900 x 1440 x 32, exclusive: YES
RW mode 70 has been given dlg index 47.
User clicked ok: default_mode is 13; GcurSelVM is 13
RwEngineStart...

Device Selected Info: Intel(R) G41 Express Chipset
------------------------------------------------------------------------------
   Windowed: 0
   Resolution: 800x600x16 75Hz
   ZBuffer format: 80 (16 bits)
   Hardware T&L: 1
   Pure Device: 1
   DeviceType: 1
   AdapterOrdinal: 0
   Driver version: 6.14.10.5390
   Caps: 20000
   Caps2: 200A0000
   Caps3: 20
   PresentationIntervals: 80000001
   CursorCaps: 0
   DevCaps: 19AE50
   PrimitiveMiscCaps: C4CF2
   RasterCaps: 1736181
   ZCmpCaps: FF
   SrcBlendCaps: 1FFF
   DestBlendCaps: 7FF
   AlphaCmpCaps: FF
   ShadeCaps: 84208
   TextureCaps: 5ED47
   TextureFilterCaps: 703073F
   CubeTextureFilterCaps: 703073F
   VolumeTextureFilterCaps: 703073F
   TextureAddressCaps: 3F
   VolumeTextureAddressCaps: 3F
   MaxTextureWidth: 4096
   MaxTextureHeight: 4096
   MaxVolumeExtent: 256
   MaxTextureRepeat: 8192
   MaxTextureAspectRatio: 2048
   MaxAnisotropy: 16
   MaxVertexW: 0.000000
   GuardBandLeft: -3584.000000
   GuardBandTop: -3712.000000
   GuardBandRight: 4607.000000
   GuardBandBottom: 4479.000000
   ExtentsAdjust: 0.000000
   StencilCaps: FF
   FVFCaps: 180008
   TextureOpCaps: 3FFFFFF
   MaxTextureBlendStages: 8
   MaxSimultaneousTextures: 8
   VertexProcessingCaps: 17B
   MaxActiveLights: 8
   MaxUserClipPlanes: 6
   MaxVertexBlendMatrices: 4
   MaxVertexBlendMatrixIndex: 0
   MaxPointSize: 256.000000
   MaxPrimitiveCount: 1048575
   MaxVertexIndex: 16777215
   MaxStreams: 16
   MaxStreamStride: 255
   VertexShaderVersion: FFFE0101
   MaxVertexShaderConst: 256
   PixelShaderVersion: FFFF0104
   MaxPixelShaderValue: 340282346638528860000000000000000000000.000000


C:/daily/rwsdk/src/plcore/baresour.c(137): MESSAGE: _rwResourcesOpen: 6291456 bytes allocated for resources arena.
c:/daily/rwsdk/plugin/matfx/d3d8/effectPipesD3D8.c(2475): MESSAGE: MatFX plugin: Device supports pixel shaders and using them.
CTennisApp::RwInitialise() - RenderWare was initialised successfully.
Using PAK file - attempting to load it.
Opened PAK file.
CTennisApp::Initialize() - going to create some camera rasters - w 800 h 600
CTennisApp::Initialize() - gc_Camera.CreateDOF()...
CTennisApp::Initialize() - Going for gc_Camera.Create()...
CTennisApp::Initialize() - Going for gc_Frontend.Initialize()...
CTennisApp::Initialize() - Going for gc_2DRender.Init()...
Created frontend texture dictionary
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=8 palettised=Yes
Raster: width=256 height=256 pixel depth=24 palette depth=0 palettised=No format=0x604
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=8 palettised=Yes
Raster: width=256 height=256 pixel depth=32 palette depth=0 palettised=No format=0x504
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=128 pixel depth=32 palette depth=8 palettised=Yes
Raster: width=256 height=128 pixel depth=24 palette depth=0 palettised=No format=0x604
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=64 height=64 pixel depth=32 palette depth=0 palettised=No
Raster: width=64 height=64 pixel depth=16 palette depth=0 palettised=No format=0x304
Found menu texture miscpc - going to rename it.
Set its name to misc.
Looking for texture dictionary 0
Looking for texture dictionary 1
Looking for texture dictionary 2
Found it - looking for texture miscpc...
Found texture miscpc - renaming it to misc.
Looking for texture dictionary 3
Looking for texture dictionary 4
Looking for texture dictionary 5
Looking for texture dictionary 6
Looking for texture dictionary 7
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=0 palettised=No
Raster: width=256 height=256 pixel depth=16 palette depth=0 palettised=No format=0x304
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=0 palettised=No
Raster: width=256 height=256 pixel depth=16 palette depth=0 palettised=No format=0x304
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=0 palettised=No
Raster: width=256 height=256 pixel depth=16 palette depth=0 palettised=No format=0x304
RenderWare is now initialised.
full screen was selected
gc_Sound.Initialize...
psDisplaySplashScreen...
PCPrecacheSoundFX...
InitializeKeyboard...
InitializeJoystick...
InitPads...
PC load configuration file...
CGameSaves::LoadGameSettings(0)
CMenuScriptHandler::ProcessPadInput() - object name: PICY text: null!, event: select or select2 - action: object->onselect
CMenuScriptHandler::ProcessPadInput() - object name: PICY text: null!, event: select or select2 - action: object->onselect
CMenuScriptHandler::ProcessPadInput() - object name: PICY text: null!, event: select or select2 - action: object->onselect
CMenuScriptHandler::ProcessPadInput() - object name: PICY text: null!, event: select or select2 - action: object->onselect
CMenuScriptHandler::ProcessPadInput() - object name: PICY text: null!, event: select or select2 - action: object->onselect
CMenuScriptHandler::ProcessPadInput() - object name: PICY text: null!, event: back - action: menupage->oncontrollercancel *and* object->oncircle
Stopping sound on channel #3 (thread handle 0x0, ID 0x0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Created frontend texture dictionary
Gonna whack through all the realtime load files now......
Loading clump CHARS\Shadtrou.DFF... (Current texture dictionary: 0x00000000)
Loading clump CHARS\Shadshor.DFF... (Current texture dictionary: 0x00000000)
realtime loading done!
Loading clump CHARS\Body_H.DFF... (Current texture dictionary: 0x00000000)
Loading clump CHARS\shadow.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: ENGLISH text: English, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Opened voiceover pak: AVPC\AUDIO_ENGLISH.PAK...
CTennisApp::InitializeGame() - Selected language: 0
Write Texture Dictionary 2 requested. QUAD DENIED.
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
SOUND_PlayStreamFromFile() - attempting to play stream AVPC\music\music.wav, VL 16382, VR 16382
The thread ID is 12b0, and the handle is 770.
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: QUICKMATCH text: Quick Match, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT1 text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT2 text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT1 text: null!, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: SINGLES text: Singles, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: ONE text: One, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Loading clump CHARS\Head05_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: up - action: object->onup
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51cb50 name: FACE21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51ca30 name: HAIR21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51c210 name: TOOTH21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51cf90 name: ARM21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51a340 name: BSHIRT21 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51a460 name: FSHIRT21 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51cd90 name: HAND21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51f040 name: LEG21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51a100 name: BSHORT21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51a220 name: FSHORT21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c51a340 name: BSHIRT21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51cc70 name: SHOE21 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c51a460 name: FSHIRT21 mask:  refcount: 2
Loading clump CHARS\Head01_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53bde0 name: FACE1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53bcc0 name: HAIR1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53bba0 name: TOOTH1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53a4a0 name: ARM1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53a6e0 name: BSHIRT1 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53a030 name: FSHIRT1 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53a260 name: HAND1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53a380 name: LEG1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc77a0 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53a5c0 name: FSHORT1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c53a6e0 name: BSHIRT1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53bf00 name: SHOE1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c53a030 name: FSHIRT1 mask:  refcount: 2
Loading clump CHARS\Head02_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c521150 name: FACE2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c523eb0 name: HAIR2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c523d90 name: TOOTH2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c521610 name: ARM2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c527b20 name: BSHIRT2 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c527c50 name: FSHIRT2 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5213b0 name: HAND2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5214e0 name: LEG2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c521740 name: BSHORT2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5279f0 name: FSHORT2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c527b20 name: BSHIRT2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c521280 name: SHOE2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c527c50 name: FSHIRT2 mask:  refcount: 2
Loading clump CHARS\Head01_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: down - action: object->ondown
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c526810 name: FACE1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5266f0 name: HAIR1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5265d0 name: TOOTH1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c523810 name: ARM1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c523100 name: BSHIRT1 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c523230 name: FSHIRT1 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5235d0 name: HAND1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5236f0 name: LEG1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc77a0 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c523930 name: FSHORT1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c523100 name: BSHIRT1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5234b0 name: SHOE1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c523230 name: FSHIRT1 mask:  refcount: 2
Loading clump CHARS\Head02_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51ab50 name: FACE18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51aa30 name: HAIR18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51a210 name: TOOTH18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51b040 name: ARM18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52f670 name: BSHIRT18 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c528060 name: FSHIRT18 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51ad90 name: HAND18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51aeb0 name: LEG18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b430 name: BSHORT18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b550 name: FSHORT18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c52f670 name: BSHIRT18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51ac70 name: SHOE18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c528060 name: FSHIRT18 mask:  refcount: 2
Loading clump CHARS\Head16_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51aeb0 name: FACE16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51ad90 name: HAIR16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51ac70 name: TOOTH16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b630 name: ARM16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52bcc0 name: BSHIRT16 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52bde0 name: FSHIRT16 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b3f0 name: HAND16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b510 name: LEG16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52ba80 name: BSHORT16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52bba0 name: FSHORT16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c52bcc0 name: BSHIRT16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51b040 name: SHOE16 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c52bde0 name: FSHIRT16 mask:  refcount: 2
Loading clump CHARS\Head15_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: down - action: object->ondown
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51cf90 name: FACE15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51ce60 name: HAIR15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51cca0 name: TOOTH15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b5e0 name: ARM15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52bb10 name: BSHIRT15 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52bc30 name: FSHIRT15 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b3a0 name: HAND15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b4c0 name: LEG15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b700 name: BSHORT15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c52b9f0 name: FSHORT15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c52bb10 name: BSHIRT15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51b040 name: SHOE15 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c52bc30 name: FSHIRT15 mask:  refcount: 2
Loading clump CHARS\Head15_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Loading clump CHARS\Head16_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51b040 name: FACE31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51f250 name: HAIR31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c51df90 name: TOOTH31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53e940 name: ARM32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53e210 name: BSHIRT32 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53e2a0 name: FSHIRT32 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53e6e0 name: HAND32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53e810 name: LEG32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53ea70 name: BSHORT32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53e0e0 name: FSHORT32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c53e210 name: BSHIRT32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53e5b0 name: SHOE32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c53e2a0 name: FSHIRT32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53e480 name: FACE32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53bf00 name: HAIR32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c53bd40 name: TOOTH32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc75f0 name: ARM mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc78c0 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7440 name: HAND mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7560 name: LEG mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc77a0 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7710 name: FSHORTS mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc78c0 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc74d0 name: SHOE mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 3
Write Texture Dictionary 0 requested. QUAD DENIED.
Stopping sound on channel #3 (thread handle 0x770, ID 0x12b0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #3 (thread handle 0x0, ID 0x0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Stopping sound on channel #5 (thread handle 0x0, ID 0x0).
Stopping sound on channel #8 (thread handle 0x0, ID 0x0).
Stopping sound on channel #7 (thread handle 0x0, ID 0x0).
Loading clump CHARS\umpskinl.DFF... (Current texture dictionary: 0x0c54c0d0)
Loading clump CHARS\umpskin.DFF... (Current texture dictionary: 0x0c54c0d0)
Loading clump CHARS\lj1.DFF... (Current texture dictionary: 0x0c54c0d0)
Loading clump CHARS\lj1high.DFF... (Current texture dictionary: 0x0c54c0d0)
Loading clump CHARS\bb.dff... (Current texture dictionary: 0x0c54c0d0)
Quad Denied.
Loading clump CHARS\Head15_H.DFF... (Current texture dictionary: 0x00cc4040)
Loading clump CHARS\Head16_H.DFF... (Current texture dictionary: 0x00cc4040)
Loading clump CHARS\Head15VL.DFF... (Current texture dictionary: 0x00cc4040)
Loading clump CHARS\Body_VL.DFF... (Current texture dictionary: 0x00cc4040)
Loading clump CHARS\Head16VL.DFF... (Current texture dictionary: 0x00cc4040)
Quad Denied.
Stopping sound on channel #5 (thread handle 0x0, ID 0x0).
Stopping sound on channel #8 (thread handle 0x0, ID 0x0).
CCamera::Initialise2View...
Stopping sound on channel #9 (thread handle 0x0, ID 0x0).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
SoundManager::playcrowdstream() - playing sndID 19
SOUND_PlayStreamFromFile() - attempting to play stream avpc\crowds\nc8.wav, VL 10921, VR 10921
The thread ID is 1340, and the handle is 7d0.
CMenuScriptHandler::ProcessPadInput() - object name: CONTINUE text: Continue, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #9 (thread handle 0x7d0, ID 0x1340).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
SoundManager::playcrowdstream() - playing sndID 25
SOUND_PlayStreamFromFile() - attempting to play stream avpc\crowds\nc14.wav, VL 10921, VR 10921
The thread ID is 16b8, and the handle is 1d0.
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #9 (thread handle 0x1d0, ID 0x16b8).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
SoundManager::playcrowdstream() - playing sndID 12
SOUND_PlayStreamFromFile() - attempting to play stream avpc\crowds\nc1.wav, VL 10921, VR 10921
The thread ID is 15e4, and the handle is 874.
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #6 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #9 (thread handle 0x874, ID 0x15e4).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
SoundManager::playcrowdstream() - playing sndID 12
SOUND_PlayStreamFromFile() - attempting to play stream avpc\crowds\nc1.wav, VL 10921, VR 10921
The thread ID is d94, and the handle is 834.
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #9 (thread handle 0x834, ID 0xd94).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
SoundManager::playcrowdstream() - playing sndID 12
SOUND_PlayStreamFromFile() - attempting to play stream avpc\crowds\nc1.wav, VL 10921, VR 10921
The thread ID is 290, and the handle is 1cc.
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #7 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: ABOUT1 text:  , event: back - action: menupage->oncontrollercancel *and* object->oncircle
CMenuScriptHandler::ProcessPadInput() - object name: CONTINUE text: Continue, event: down - action: object->ondown
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: SOUND text: Sound Options, event: down - action: object->ondown
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: QUITGAME text: Quit Game, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #3 (thread handle 0x0, ID 0x0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Stopping sound on channel #5 (thread handle 0x0, ID 0x0).
Stopping sound on channel #8 (thread handle 0x0, ID 0x0).
Stopping sound on channel #7 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c5699a0 name: FACE31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c569870 name: HAIR31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5696b0 name: TOOTH31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c569e60 name: ARM31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c568240 name: BSHIRT31 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 4
AtomicResetTexturesCB: The old texture is: c568370 name: FSHIRT31 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c569c00 name: HAND31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c569d30 name: LEG31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c569f90 name: BSHORT31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c568110 name: FSHORT31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 4
AtomicResetTexturesCB: The old texture is: c568240 name: BSHIRT31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c569ad0 name: SHOE31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: c568370 name: FSHIRT31 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c582d30 name: FACE32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c582c00 name: HAIR32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7290 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c5822a0 name: TOOTH32 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc75f0 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7440 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7560 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc77a0 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7710 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc74d0 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc73b0 name: FACE mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7320 name: HAIR mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc75f0 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7440 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 6
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc77a0 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7710 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7560 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc74d0 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: HAIR mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7320 name: HAIR mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: FACE mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc73b0 name: FACE mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc75f0 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7440 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc7830 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc77a0 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7710 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7710 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7560 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc74d0 name: SHOE mask:  refcount: 3
Stopping sound on channel #3 (thread handle 0x0, ID 0x0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
SOUND_PlayStreamFromFile() - attempting to play stream AVPC\music\music.wav, VL 16382, VR 16382
The thread ID is 10a4, and the handle is 888.
CMenuScriptHandler::ProcessPadInput() - object name: QUICKMATCH text: Quick Match, event: up - action: object->onup
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: QUIT text: Quit, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Getting Rw memory functions...
Setting rwfree...
f-freeing #0: c51d110!
f-freeing #1: c51d1f0!
f-freeing #2: c51d060!
Deleting App...
f-freeing #3: c76a00!
f-freeing #4: c76990!
f-freeing #5: c76a70!
f-freeing #6: c76aa0!
f-freeing #7: c76b00!
f-freeing #8: c76b30!
f-freeing #9: c74030!
f-freeing #10: c76b90!
f-freeing #11: 3ef118!
f-freeing #12: c76e00!
f-freeing #13: c76e40!
f-freeing #14: c75030!
f-freeing #15: c75060!
f-freeing #16: c75620!
f-freeing #17: c75350!
f-freeing #18: c76840!
f-freeing #19: c75430!
f-freeing #20: c756b0!
f-freeing #21: c75790!
f-freeing #22: 1d07a40!
f-freeing #23: ccc8d0!
f-freeing #24: 1d0b898!
f-freeing #25: ccc130!
f-freeing #26: 1d0cbf0!
f-freeing #27: ccdb00!
f-freeing #28: 1d0da78!
f-freeing #29: ccdac0!
f-freeing #30: 1d0e900!
f-freeing #31: ccda80!
f-freeing #32: 1d4fc90!
f-freeing #33: cce840!
f-freeing #34: ccf820!
f-freeing #35: ccf970!
f-freeing #36: 1d57448!
f-freeing #37: cce800!
f-freeing #38: ccf1a0!
f-freeing #39: ccf3b0!
f-freeing #40: 1d63880!
f-freeing #41: ccf160!
f-freeing #42: 1d81c50!
f-freeing #43: ce2dd0!
f-freeing #44: 1d80d68!
f-freeing #45: ce2ce0!
f-freeing #46: ce1060!
f-freeing #47: ce1140!
f-freeing #48: ce1220!
f-freeing #49: ce1300!
f-freeing #50: ce13e0!
f-freeing #51: ce14c0!
f-freeing #52: ce15a0!
f-freeing #53: ce1680!
f-freeing #54: ce1760!
f-freeing #55: ce1840!
f-freeing #56: ce1920!
f-freeing #57: ce1a00!
f-freeing #58: ce1ae0!
f-freeing #59: ce1bc0!
f-freeing #60: ce1ca0!
f-freeing #61: ce1d80!
f-freeing #62: ce1e60!
f-freeing #63: ce1f40!
f-freeing #64: ce00d0!
f-freeing #65: ce01b0!
f-freeing #66: ce0290!
f-freeing #67: ce0370!
f-freeing #68: ce0450!
f-freeing #69: ce0530!
f-freeing #70: ce0610!
f-freeing #71: ce06f0!
f-freeing #72: ce07d0!
f-freeing #73: ce08b0!
f-freeing #74: ce0990!
f-freeing #75: ce0a70!
f-freeing #76: ce0b50!
f-freeing #77: ce0c30!
f-freeing #78: ce0d10!
f-freeing #79: ce0df0!
f-freeing #80: ce0ed0!
f-freeing #81: ce0fb0!
f-freeing #82: 1d7e6d8!
f-freeing #83: 1d7ece0!
f-freeing #84: cdd210!
f-freeing #85: 1d7ca10!
f-freeing #86: cd9030!
f-freeing #87: cd8030!
f-freeing #88: 1d7b298!
f-freeing #89: cdd260!
f-freeing #90: cdcae0!
f-freeing #91: cdc4c0!
f-freeing #92: cdc5a0!
f-freeing #93: cdc680!
f-freeing #94: cdc300!
f-freeing #95: cdc3e0!
f-freeing #96: cdc760!
f-freeing #97: cdc840!
f-freeing #98: cdc920!
f-freeing #99: cdca00!
f-freeing #100: cdcbc0!
f-freeing #101: cddca0!
f-freeing #102: cddd80!
f-freeing #103: cdde60!
f-freeing #104: cddae0!
f-freeing #105: cddbc0!
f-freeing #106: cddf40!
f-freeing #107: cdc060!
f-freeing #108: cdc140!
f-freeing #109: cdc220!
f-freeing #110: cdcca0!
f-freeing #111: cdcd80!
f-freeing #112: cdce60!
f-freeing #113: cdd840!
f-freeing #114: cdd920!
f-freeing #115: cdda00!
f-freeing #116: cdcf40!
f-freeing #117: cdd5a0!
f-freeing #118: cdd680!
f-freeing #119: cdd760!
f-freeing #120: cdb050!
f-freeing #121: cdb130!
f-freeing #122: cdb210!
f-freeing #123: 1d7a9d0!
f-freeing #124: cdd350!
f-freeing #125: 1d79ae8!
f-freeing #126: cdb2f0!
f-freeing #127: cdb3d0!
f-freeing #128: cdb570!
f-freeing #129: ce1030!
f-freeing #130: 1d16bf8!
f-freeing #131: ccd520!
f-freeing #132: 1d22650!
f-freeing #133: 1d22188!
f-freeing #134: 1d22ac8!
f-freeing #135: ccd4e0!
f-freeing #136: ccee50!
f-freeing #137: ccd0f0!
f-freeing #138: 1d2c400!
f-freeing #139: ccd0b0!
f-freeing #140: ccea60!
f-freeing #141: ccec30!
f-freeing #142: 1d35868!
f-freeing #143: ccd070!
f-freeing #144: 1d40988!
f-freeing #145: 1d404c0!
f-freeing #146: 1d40e00!
f-freeing #147: ccd030!
f-freeing #148: 1d461c0!
f-freeing #149: 1d45d58!
f-freeing #150: 1d465d8!
f-freeing #151: ccd4a0!
f-freeing #152: cce260!
f-freeing #153: 1d21d10!
f-freeing #154: 1d49740!
f-freeing #155: ccd460!
f-freeing #156: ccfb10!
f-freeing #157: ccfd70!
f-freeing #158: 1d4db18!
f-freeing #159: ccd420!
f-freeing #160: 1d79220!
f-freeing #161: cdb6d0!
f-freeing #162: 1d78338!
f-freeing #163: cdb5e0!
f-freeing #164: cdb920!
f-freeing #165: cdba00!
f-freeing #166: cdbae0!
f-freeing #167: cdbbc0!
f-freeing #168: cdbca0!
f-freeing #169: cdbd80!
f-freeing #170: cdbe60!
f-freeing #171: cdbf40!
f-freeing #172: cda060!
f-freeing #173: cda140!
f-freeing #174: cda220!
f-freeing #175: cda300!
f-freeing #176: cda3e0!
f-freeing #177: cda4c0!
f-freeing #178: cda5a0!
f-freeing #179: cda680!
f-freeing #180: cda760!
f-freeing #181: cda840!
f-freeing #182: cda920!
f-freeing #183: cdaa00!
f-freeing #184: cdaae0!
f-freeing #185: cdabc0!
f-freeing #186: cdaca0!
f-freeing #187: cdad80!
f-freeing #188: cdae60!
f-freeing #189: cdaf40!
f-freeing #190: cd90e0!
f-freeing #191: cd91c0!
f-freeing #192: cd92a0!
f-freeing #193: cd9380!
f-freeing #194: cd9460!
f-freeing #195: cd9540!
f-freeing #196: cd9620!
f-freeing #197: cd9700!
f-freeing #198: cd97e0!
f-freeing #199: cd98c0!
f-freeing #200: 1d75ca8!
f-freeing #201: 1d762b0!
f-freeing #202: cd9930!
f-freeing #203: 1d96030!
f-freeing #204: cd9a70!
f-freeing #205: cd9b00!
f-freeing #206: 1d948b8!
f-freeing #207: cd9980!
f-freeing #208: cd7340!
f-freeing #209: cd8ca0!
f-freeing #210: cd8d80!
f-freeing #211: cd8e60!
f-freeing #212: cd8ae0!
f-freeing #213: cd8bc0!
f-freeing #214: cd8f40!
f-freeing #215: cd70a0!
f-freeing #216: cd7180!
f-freeing #217: cd7260!
f-freeing #218: cd7420!
f-freeing #219: cd84c0!
f-freeing #220: cd85a0!
f-freeing #221: cd8680!
f-freeing #222: cd8300!
f-freeing #223: cd83e0!
f-freeing #224: cd8760!
f-freeing #225: cd8840!
f-freeing #226: cd8920!
f-freeing #227: cd8a00!
f-freeing #228: cd7500!
f-freeing #229: cd75e0!
f-freeing #230: cd76c0!
f-freeing #231: cd8060!
f-freeing #232: cd8140!
f-freeing #233: cd8220!
f-freeing #234: cd77a0!
f-freeing #235: cd9d80!
f-freeing #236: cd9e60!
f-freeing #237: cd9f40!
f-freeing #238: cd7880!
f-freeing #239: cd7960!
f-freeing #240: cd7a40!
f-freeing #241: 1d93ff0!
f-freeing #242: cd9b30!
f-freeing #243: 1d93108!
f-freeing #244: cd7b20!
f-freeing #245: cd7c00!
f-freeing #246: cd7da0!
f-freeing #247: cda030!
Write Texture Dictionary 0 requested. QUAD DENIED.
f-freeing #248: cc1030!
f-freeing #249: cc1140!
f-freeing #250: ccb810!
f-freeing #251: cc3090!
f-freeing #252: cc2090!
f-freeing #253: cc4090!
f-freeing #254: c75fe0!
f-freeing #255: c74060!
f-freeing #256: c75f10!
f-freeing #257: c75f50!
f-freeing #258: c75e80!
f-freeing #259: c75db0!
f-freeing #260: c75df0!
f-freeing #261: c74210!
f-freeing #262: c74240!
f-freeing #263: c742a0!
f-freeing #264: c742d0!
f-freeing #265: 1cc2a60!
f-freeing #266: c74520!
f-freeing #267: 1cc3538!
f-freeing #268: c744c0!
f-freeing #269: c743f0!
f-freeing #270: c743b0!
f-freeing #271: c74370!
f-freeing #272: c74330!
f-freeing #273: c74580!
f-freeing #274: c745b0!
f-freeing #275: c74610!
f-freeing #276: c747d0!
f-freeing #277: c74940!
f-freeing #278: c74a70!
f-freeing #279: c74b60!
f-freeing #280: c74c20!
f-freeing #281: c74cb0!
f-freeing #282: 1cbf9f8!
f-freeing #283: 1cbaed8!
f-freeing #284: c74db0!
f-freeing #285: c74d20!
f-freeing #286: c74d50!
f-freeing #287: 1cbb9b0!
f-freeing #288: c74e10!
f-freeing #289: c74e40!
f-freeing #290: c74ea0!
f-freeing #291: c74ed0!
f-freeing #292: c74f30!
f-freeing #293: c74f60!
f-freeing #294: 1cba400!
f-freeing #295: c74fc0!
f-freeing #296: c519a80!
f-freeing #297: c5198e0!
f-freeing #298: c519990!
f-freeing #299: cdad770!
f-freeing #300: cdac1e0!
f-freeing #301: cdaa0c0!
f-freeing #302: cdaa140!
f-freeing #303: cdaa1c0!
f-freeing #304: cdad730!
f-freeing #305: cdac1a0!
f-freeing #306: cdaa080!
f-freeing #307: cdaa100!
f-freeing #308: cdaa180!
f-freeing #309: cdaa200!
f-freeing #310: cdabfa0!
f-freeing #311: cdaa040!
f-freeing #312: cdaa280!
f-freeing #313: cdabf60!
f-freeing #314: cdabfe0!
f-freeing #315: cdaa240!
f-freeing #316: cdaa2c0!
f-freeing #317: c519560!
f-freeing #318: c5195e0!
f-freeing #319: c519660!
f-freeing #320: c5196e0!
f-freeing #321: c519b00!
f-freeing #322: c519520!
f-freeing #323: c5195a0!
f-freeing #324: c519620!
f-freeing #325: c5196a0!
f-freeing #326: c519ac0!
f-freeing #327: c519fa0!
f-freeing #328: c73050!
f-freeing #329: c73080!
f-freeing #330: c730e0!
f-freeing #331: c73110!
f-freeing #332: c73170!
f-freeing #333: c731a0!
f-freeing #334: 1cb9928!
f-freeing #335: c73200!
f-freeing #336: 1cb8c00!
f-freeing #337: c73260!
f-freeing #338: 1cb7ed8!
f-freeing #339: c732c0!
f-freeing #340: 1cb6da0!
f-freeing #341: c73320!
f-freeing #342: c73380!
f-freeing #343: c733b0!
f-freeing #344: c734a0!
f-freeing #345: c734d0!
f-freeing #346: c73410!
f-freeing #347: c73440!
f-freeing #348: c73530!
f-freeing #349: c73560!
f-freeing #350: c735c0!
f-freeing #351: c735f0!
f-freeing #352: 1fb0040!
f-freeing #353: 1cb6148!
f-freeing #354: c73650!
f-freeing #355: c736b0!
f-freeing #356: 1cb5470!
f-freeing #357: c737a0!
f-freeing #358: 3ed218!
f-freeing #359: c73860!
f-freeing #360: 1cb4668!
f-freeing #361: c73800!
f-freeing #362: 3ec4e0!
f-freeing #363: c738c0!
f-freeing #364: c73920!
f-freeing #365: c73950!
f-freeing #366: c739b0!
f-freeing #367: 1cb35b0!
f-freeing #368: c73ae0!
f-freeing #369: c73b30!
f-freeing #370: c73c10!
f-freeing #371: c73c40!
f-freeing #372: c73b80!
f-freeing #373: c73bb0!
f-freeing #374: c73ca0!
f-freeing #375: c73cd0!
f-freeing #376: c73d30!
f-freeing #377: c73e60!
f-freeing #378: c740f0!
f-freeing #379: c74150!
f-freeing #380: c741b0!
f-freeing #381: c73f90!
f-freeing #382: c73fc0!
f-freeing #383: c72040!
f-freeing #384: c72070!
f-freeing #385: c720d0!
f-freeing #386: c72100!
f-freeing #387: c72160!
f-freeing #388: c72190!
f-freeing #389: c721f0!
f-freeing #390: c72220!
f-freeing #391: c72280!
f-freeing #392: c722b0!
f-freeing #393: 1caf578!
f-freeing #394: 3e84a8!
f-freeing #395: 3e7ef0!
f-freeing #396: cdaef40!
f-freeing #397: cdaeed0!
f-freeing #398: cdaee60!
f-freeing #399: cdaefb0!
f-freeing #400: c71380!
f-freeing #401: c72480!
f-freeing #402: cdabcb0!
f-freeing #403: c75ce0!
f-freeing #404: c71e00!
f-freeing #405: c72700!
f-freeing #406: c74430!
f-freeing #407: c74460!
f-freeing #408: c72310!
f-freeing #409: c72360!
f-freeing #410: c711d0!
f-freeing #411: c71110!
f-freeing #412: c71430!
f-freeing #413: c723b0!
f-freeing #414: 1caee90!
f-freeing #415: c71d90!
f-freeing #416: c71d20!
f-freeing #417: c71cb0!
f-freeing #418: c71c40!
f-freeing #419: c71bd0!
f-freeing #420: c71b60!
f-freeing #421: c71af0!
f-freeing #422: c71a80!
f-freeing #423: c71a10!
f-freeing #424: c719a0!
f-freeing #425: c71930!
f-freeing #426: c718c0!
f-freeing #427: c71850!
f-freeing #428: c717e0!
f-freeing #429: c71770!
f-freeing #430: c71700!
f-freeing #431: c71690!
f-freeing #432: c71620!
f-freeing #433: c715b0!
f-freeing #434: c71540!
f-freeing #435: c714d0!
f-freeing #436: c71460!
f-freeing #437: c72ca0!
f-freeing #438: c72b50!
f-freeing #439: c72ae0!
f-freeing #440: c72920!
f-freeing #441: c72760!
f-freeing #442: c72620!
f-freeing #443: c713b0!
f-freeing #444: c72df0!
f-freeing #445: c71300!
f-freeing #446: c72f40!
f-freeing #447: c72c30!
f-freeing #448: c72a00!
f-freeing #449: c72840!
f-freeing #450: c725b0!
f-freeing #451: c71290!
f-freeing #452: c71220!
f-freeing #453: c72d80!
f-freeing #454: c72d10!
f-freeing #455: c71160!
f-freeing #456: c71030!
f-freeing #457: c72bc0!
f-freeing #458: c72990!
f-freeing #459: c710a0!
f-freeing #460: c72fb0!
f-freeing #461: c72e60!
f-freeing #462: c72a70!
f-freeing #463: c727d0!
f-freeing #464: c72ed0!
f-freeing #465: c728b0!
f-freeing #466: c72690!
f-freeing #467: c724e0!
f-freeing #468: c72550!
f-freeing #469: c70030!
f-freeing #470: c71e30!
SOUND_Shutdown...
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #3 (thread handle 0x888, ID 0x10a4).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Stopping sound on channel #5 (thread handle 0x0, ID 0x0).
Stopping sound on channel #6 (thread handle 0x0, ID 0x0).
Stopping sound on channel #7 (thread handle 0x0, ID 0x0).
Stopping sound on channel #8 (thread handle 0x0, ID 0x0).
Stopping sound on channel #9 (thread handle 0x1cc, ID 0x290).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #12 (thread handle 0x0, ID 0x0).
Stopping sound on channel #13 (thread handle 0x0, ID 0x0).
Stopping sound on channel #14 (thread handle 0x0, ID 0x0).
Stopping sound on channel #15 (thread handle 0x0, ID 0x0).
Stopping sound on channel #16 (thread handle 0x0, ID 0x0).
Stopping sound on channel #17 (thread handle 0x0, ID 0x0).
Stopping sound on channel #18 (thread handle 0x0, ID 0x0).
Stopping sound on channel #19 (thread handle 0x0, ID 0x0).
Stopping sound on channel #20 (thread handle 0x0, ID 0x0).
Stopping sound on channel #21 (thread handle 0x0, ID 0x0).
Stopping sound on channel #22 (thread handle 0x0, ID 0x0).
Stopping sound on channel #23 (thread handle 0x0, ID 0x0).
Stopping sound on channel #24 (thread handle 0x0, ID 0x0).
Stopping sound on channel #25 (thread handle 0x0, ID 0x0).
Stopping sound on channel #26 (thread handle 0x0, ID 0x0).
Stopping sound on channel #27 (thread handle 0x0, ID 0x0).
Stopping sound on channel #28 (thread handle 0x0, ID 0x0).
Stopping sound on channel #29 (thread handle 0x0, ID 0x0).
Stopping sound on channel #30 (thread handle 0x0, ID 0x0).
Stopping sound on channel #31 (thread handle 0x0, ID 0x0).
Stopping sound on channel #32 (thread handle 0x0, ID 0x0).
Stopping sound on channel #33 (thread handle 0x0, ID 0x0).
Stopping sound on channel #34 (thread handle 0x0, ID 0x0).
Stopping sound on channel #35 (thread handle 0x0, ID 0x0).
Stopping sound on channel #36 (thread handle 0x0, ID 0x0).
Stopping sound on channel #37 (thread handle 0x0, ID 0x0).
Stopping sound on channel #38 (thread handle 0x0, ID 0x0).
Stopping sound on channel #39 (thread handle 0x0, ID 0x0).
Stopping sound on channel #40 (thread handle 0x0, ID 0x0).
Stopping sound on channel #41 (thread handle 0x0, ID 0x0).
Stopping sound on channel #42 (thread handle 0x0, ID 0x0).
Stopping sound on channel #43 (thread handle 0x0, ID 0x0).
Stopping sound on channel #44 (thread handle 0x0, ID 0x0).
Stopping sound on channel #45 (thread handle 0x0, ID 0x0).
Stopping sound on channel #46 (thread handle 0x0, ID 0x0).
Stopping sound on channel #47 (thread handle 0x0, ID 0x0).
DestroyWindow...
Shutting down COM...
Closing log file...
agassi_pc.log - 0 issue(s), 0 dilemma(s)
