Agassi Tennis Generation (PC) - opened log file.
TENNIS_PC_VERSION: 1.0.000    TENNIS_BUILD_DATE: May 27 2002 12:23:51
Computer name: 20110829-1714
The current local date and time are: Mon Oct 08 09:39:52 2012
Windows XP or newer detected
Service pack or OSR: Service Pack 3
Build number: 2600 or 0xa28
Processor: Level 6, Model 23, Stepping 10
Querying global memory status...
Memory load: 16%
Total physical memory: 2097151Kb
Available physical memory: 2097151Kb
Total page file: 4194303Kb
Available page file: 4194303Kb
Total virtual: 2097024Kb
Available virtual: 2074332Kb
Memory status dump complete.
Disk space on drive where current directory (game data) is: 156796Mb free user, 156796Mb free overall, 899992Mb total.
Determining installed DirectX version; this may cause issues if DLLs are missing or invalid...
DirectX version ID: 801
Enumerating installed video adapters:
Adapter #0:
Driver: igxprd32.dll
Description: Intel(R) G41 Express Chipset
Product: 6
Version: 14
SubVersion: 10
Build: 5303
VendorId: 32902
DeviceId: 11826
SubSysId: 775061638
Revision: 3
Driver is WHQL digitally signed.
*************************************************************
Checking for saves directory...
Didn't find it! Creating one...
Ok.
CPSXPad::CheckBindingsFile() - D:\game\°¢¼ÓÎ÷ÍøÇò2002 Agassi Tennis Generation 2002\Bindings.DAT does not exist - going to try and create it.
CPSXPad::CheckBindingsFile() - successful.
CPSXPad::LoadBindings() - successful.
CPSXPad::LoadBindings() - successful.
Going for RwInitialise...
RwEngineInit...
 
RenderWare(TM) V3.3.0.2(May  9 2002) Debugging Session: Mon Oct 08 09:39:53 2012
--------------------------------------------------------------------------------
 
C:\Development\tennis\PS2\skelpc.cpp(71): MESSAGE: ACE PS2: Debugging Initialized
PluginAttach...
RwEngineOpen...
dialogAddModes...
Found 79 video modes.
Desktop mode (RW mode 0) info: width 1680 height 1050 depth 32 flags 0x0.
Mode #0: 1680 x 1050 x 32, exclusive: NO
Mode #0 is windowed mode - skipping it.
Mode #1: 320 x 200 x 16, exclusive: YES
Mode #1 is too small - skipping it.
Mode #2: 320 x 200 x 32, exclusive: YES
Mode #2 is too small - skipping it.
Mode #3: 320 x 240 x 16, exclusive: YES
Mode #3 is too small - skipping it.
Mode #4: 320 x 240 x 32, exclusive: YES
Mode #4 is too small - skipping it.
Mode #5: 400 x 300 x 16, exclusive: YES
Mode #5 is too small - skipping it.
Mode #6: 400 x 300 x 32, exclusive: YES
Mode #6 is too small - skipping it.
Mode #7: 512 x 384 x 16, exclusive: YES
Mode #7 is too small - skipping it.
Mode #8: 512 x 384 x 32, exclusive: YES
Mode #8 is too small - skipping it.
Mode #9: 640 x 400 x 16, exclusive: YES
Mode #9 is too small - skipping it.
Mode #10: 640 x 400 x 32, exclusive: YES
Mode #10 is too small - skipping it.
Mode #11: 640 x 480 x 16, exclusive: YES
RW mode 11 has been given dlg index 0.
Setting this mode as default 640x480 mode.
Mode #12: 640 x 480 x 32, exclusive: YES
RW mode 12 has been given dlg index 1.
Mode #13: 800 x 600 x 16, exclusive: YES
RW mode 13 has been given dlg index 2.
Setting this mode as default 800x600 mode.
Mode #14: 800 x 600 x 32, exclusive: YES
RW mode 14 has been given dlg index 3.
Mode #15: 1024 x 768 x 16, exclusive: YES
RW mode 15 has been given dlg index 4.
Mode #16: 1024 x 768 x 32, exclusive: YES
RW mode 16 has been given dlg index 5.
Mode #17: 1152 x 864 x 16, exclusive: YES
RW mode 17 has been given dlg index 6.
Mode #18: 1152 x 864 x 32, exclusive: YES
RW mode 18 has been given dlg index 7.
Mode #19: 1280 x 600 x 16, exclusive: YES
RW mode 19 has been given dlg index 8.
Mode #20: 1280 x 600 x 32, exclusive: YES
RW mode 20 has been given dlg index 9.
Mode #21: 1280 x 720 x 16, exclusive: YES
RW mode 21 has been given dlg index 10.
Mode #22: 1280 x 720 x 32, exclusive: YES
RW mode 22 has been given dlg index 11.
Mode #23: 1280 x 768 x 16, exclusive: YES
RW mode 23 has been given dlg index 12.
Mode #24: 1280 x 768 x 32, exclusive: YES
RW mode 24 has been given dlg index 13.
Mode #25: 1280 x 800 x 16, exclusive: YES
RW mode 25 has been given dlg index 14.
Mode #26: 1280 x 800 x 32, exclusive: YES
RW mode 26 has been given dlg index 15.
Mode #27: 1280 x 960 x 16, exclusive: YES
RW mode 27 has been given dlg index 16.
Mode #28: 1280 x 960 x 32, exclusive: YES
RW mode 28 has been given dlg index 17.
Mode #29: 1280 x 1024 x 16, exclusive: YES
RW mode 29 has been given dlg index 18.
Mode #30: 1280 x 1024 x 32, exclusive: YES
RW mode 30 has been given dlg index 19.
Mode #31: 1360 x 768 x 16, exclusive: YES
RW mode 31 has been given dlg index 20.
Mode #32: 1360 x 768 x 32, exclusive: YES
RW mode 32 has been given dlg index 21.
Mode #33: 1366 x 768 x 16, exclusive: YES
RW mode 33 has been given dlg index 22.
Mode #34: 1366 x 768 x 32, exclusive: YES
RW mode 34 has been given dlg index 23.
Mode #35: 1400 x 1050 x 16, exclusive: YES
RW mode 35 has been given dlg index 24.
Mode #36: 1400 x 1050 x 32, exclusive: YES
RW mode 36 has been given dlg index 25.
Mode #37: 1440 x 900 x 16, exclusive: YES
RW mode 37 has been given dlg index 26.
Mode #38: 1440 x 900 x 32, exclusive: YES
RW mode 38 has been given dlg index 27.
Mode #39: 1600 x 900 x 16, exclusive: YES
RW mode 39 has been given dlg index 28.
Mode #40: 1600 x 900 x 32, exclusive: YES
RW mode 40 has been given dlg index 29.
Mode #41: 1680 x 1050 x 16, exclusive: YES
Mode #41 has the same dimensions as the desktop - skipping for compatibility purposes (see AQ regression cases #5 and #28).
Mode #42: 1680 x 1050 x 32, exclusive: YES
Mode #42 has the same dimensions as the desktop - skipping for compatibility purposes (see AQ regression cases #5 and #28).
Mode #43: 384 x 512 x 16, exclusive: YES
Mode #43 is too small - skipping it.
Mode #44: 384 x 512 x 32, exclusive: YES
Mode #44 is too small - skipping it.
Mode #45: 400 x 640 x 16, exclusive: YES
Mode #45 is too small - skipping it.
Mode #46: 400 x 640 x 32, exclusive: YES
Mode #46 is too small - skipping it.
Mode #47: 480 x 640 x 16, exclusive: YES
Mode #47 is too small - skipping it.
Mode #48: 480 x 640 x 32, exclusive: YES
Mode #48 is too small - skipping it.
Mode #49: 600 x 800 x 16, exclusive: YES
Mode #49 is too small - skipping it.
Mode #50: 600 x 800 x 32, exclusive: YES
Mode #50 is too small - skipping it.
Mode #51: 768 x 1024 x 16, exclusive: YES
RW mode 51 has been given dlg index 30.
Mode #52: 768 x 1024 x 32, exclusive: YES
RW mode 52 has been given dlg index 31.
Mode #53: 864 x 1152 x 16, exclusive: YES
RW mode 53 has been given dlg index 32.
Mode #54: 864 x 1152 x 32, exclusive: YES
RW mode 54 has been given dlg index 33.
Mode #55: 600 x 1280 x 16, exclusive: YES
Mode #55 is too small - skipping it.
Mode #56: 600 x 1280 x 32, exclusive: YES
Mode #56 is too small - skipping it.
Mode #57: 720 x 1280 x 16, exclusive: YES
RW mode 57 has been given dlg index 34.
Mode #58: 720 x 1280 x 32, exclusive: YES
RW mode 58 has been given dlg index 35.
Mode #59: 768 x 1280 x 16, exclusive: YES
RW mode 59 has been given dlg index 36.
Mode #60: 768 x 1280 x 32, exclusive: YES
RW mode 60 has been given dlg index 37.
Mode #61: 800 x 1280 x 16, exclusive: YES
RW mode 61 has been given dlg index 38.
Mode #62: 800 x 1280 x 32, exclusive: YES
RW mode 62 has been given dlg index 39.
Mode #63: 960 x 1280 x 16, exclusive: YES
RW mode 63 has been given dlg index 40.
Mode #64: 960 x 1280 x 32, exclusive: YES
RW mode 64 has been given dlg index 41.
Mode #65: 1024 x 1280 x 16, exclusive: YES
RW mode 65 has been given dlg index 42.
Mode #66: 1024 x 1280 x 32, exclusive: YES
RW mode 66 has been given dlg index 43.
Mode #67: 768 x 1360 x 16, exclusive: YES
RW mode 67 has been given dlg index 44.
Mode #68: 768 x 1360 x 32, exclusive: YES
RW mode 68 has been given dlg index 45.
Mode #69: 768 x 1366 x 16, exclusive: YES
RW mode 69 has been given dlg index 46.
Mode #70: 768 x 1366 x 32, exclusive: YES
RW mode 70 has been given dlg index 47.
Mode #71: 1050 x 1400 x 16, exclusive: YES
RW mode 71 has been given dlg index 48.
Mode #72: 1050 x 1400 x 32, exclusive: YES
RW mode 72 has been given dlg index 49.
Mode #73: 900 x 1440 x 16, exclusive: YES
RW mode 73 has been given dlg index 50.
Mode #74: 900 x 1440 x 32, exclusive: YES
RW mode 74 has been given dlg index 51.
Mode #75: 900 x 1600 x 16, exclusive: YES
RW mode 75 has been given dlg index 52.
Mode #76: 900 x 1600 x 32, exclusive: YES
RW mode 76 has been given dlg index 53.
Mode #77: 1050 x 1680 x 16, exclusive: YES
RW mode 77 has been given dlg index 54.
Mode #78: 1050 x 1680 x 32, exclusive: YES
RW mode 78 has been given dlg index 55.
User clicked ok: default_mode is 13; GcurSelVM is 13
RwEngineStart...

Device Selected Info: Intel(R) G41 Express Chipset
------------------------------------------------------------------------------
   Windowed: 0
   Resolution: 800x600x16 75Hz
   ZBuffer format: 80 (16 bits)
   Hardware T&L: 1
   Pure Device: 1
   DeviceType: 1
   AdapterOrdinal: 0
   Driver version: 6.14.10.5303
   Caps: 20000
   Caps2: 200A0000
   Caps3: 20
   PresentationIntervals: 80000001
   CursorCaps: 0
   DevCaps: 19AE50
   PrimitiveMiscCaps: C4CF2
   RasterCaps: 1736181
   ZCmpCaps: FF
   SrcBlendCaps: 1FFF
   DestBlendCaps: 7FF
   AlphaCmpCaps: FF
   ShadeCaps: 84208
   TextureCaps: 5ED47
   TextureFilterCaps: 703073F
   CubeTextureFilterCaps: 703073F
   VolumeTextureFilterCaps: 703073F
   TextureAddressCaps: 3F
   VolumeTextureAddressCaps: 3F
   MaxTextureWidth: 4096
   MaxTextureHeight: 4096
   MaxVolumeExtent: 256
   MaxTextureRepeat: 8192
   MaxTextureAspectRatio: 2048
   MaxAnisotropy: 16
   MaxVertexW: 0.000000
   GuardBandLeft: -3584.000000
   GuardBandTop: -3712.000000
   GuardBandRight: 4607.000000
   GuardBandBottom: 4479.000000
   ExtentsAdjust: 0.000000
   StencilCaps: FF
   FVFCaps: 180008
   TextureOpCaps: 3FFFFFF
   MaxTextureBlendStages: 8
   MaxSimultaneousTextures: 8
   VertexProcessingCaps: 17B
   MaxActiveLights: 8
   MaxUserClipPlanes: 6
   MaxVertexBlendMatrices: 4
   MaxVertexBlendMatrixIndex: 0
   MaxPointSize: 256.000000
   MaxPrimitiveCount: 1048575
   MaxVertexIndex: 16777215
   MaxStreams: 16
   MaxStreamStride: 255
   VertexShaderVersion: FFFE0101
   MaxVertexShaderConst: 256
   PixelShaderVersion: FFFF0104
   MaxPixelShaderValue: 340282346638528860000000000000000000000.000000


C:/daily/rwsdk/src/plcore/baresour.c(137): MESSAGE: _rwResourcesOpen: 6291456 bytes allocated for resources arena.
c:/daily/rwsdk/plugin/matfx/d3d8/effectPipesD3D8.c(2475): MESSAGE: MatFX plugin: Device supports pixel shaders and using them.
CTennisApp::RwInitialise() - RenderWare was initialised successfully.
Using PAK file - attempting to load it.
Opened PAK file.
CTennisApp::Initialize() - going to create some camera rasters - w 800 h 600
CTennisApp::Initialize() - gc_Camera.CreateDOF()...
CTennisApp::Initialize() - Going for gc_Camera.Create()...
CTennisApp::Initialize() - Going for gc_Frontend.Initialize()...
CTennisApp::Initialize() - Going for gc_2DRender.Init()...
Created frontend texture dictionary
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=8 palettised=Yes
Raster: width=256 height=256 pixel depth=24 palette depth=0 palettised=No format=0x604
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=8 palettised=Yes
Raster: width=256 height=256 pixel depth=32 palette depth=0 palettised=No format=0x504
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=128 pixel depth=32 palette depth=8 palettised=Yes
Raster: width=256 height=128 pixel depth=24 palette depth=0 palettised=No format=0x604
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=64 height=64 pixel depth=32 palette depth=0 palettised=No
Raster: width=64 height=64 pixel depth=16 palette depth=0 palettised=No format=0x304
Found menu texture miscpc - going to rename it.
Set its name to misc.
Looking for texture dictionary 0
Looking for texture dictionary 1
Looking for texture dictionary 2
Found it - looking for texture miscpc...
Found texture miscpc - renaming it to misc.
Looking for texture dictionary 3
Looking for texture dictionary 4
Looking for texture dictionary 5
Looking for texture dictionary 6
Looking for texture dictionary 7
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=0 palettised=No
Raster: width=256 height=256 pixel depth=16 palette depth=0 palettised=No format=0x304
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=0 palettised=No
Raster: width=256 height=256 pixel depth=16 palette depth=0 palettised=No format=0x304
c:/daily/rwsdk/src/baimras.c(294): MESSAGE: RwImageFindRasterFormat: Image Conversion:
Image: width=256 height=256 pixel depth=32 palette depth=0 palettised=No
Raster: width=256 height=256 pixel depth=16 palette depth=0 palettised=No format=0x304
RenderWare is now initialised.
full screen was selected
gc_Sound.Initialize...
psDisplaySplashScreen...
PCPrecacheSoundFX...
InitializeKeyboard...
InitializeJoystick...
InitPads...
PC load configuration file...
CGameSaves::LoadGameSettings(0)
CMenuScriptHandler::ProcessPadInput() - object name: PICY text: null!, event: select or select2 - action: object->onselect
Stopping sound on channel #3 (thread handle 0x0, ID 0x0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Created frontend texture dictionary
Gonna whack through all the realtime load files now......
Loading clump CHARS\Shadtrou.DFF... (Current texture dictionary: 0x00000000)
Loading clump CHARS\Shadshor.DFF... (Current texture dictionary: 0x00000000)
realtime loading done!
Loading clump CHARS\Body_H.DFF... (Current texture dictionary: 0x00000000)
Loading clump CHARS\shadow.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: ENGLISH text: English, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Opened voiceover pak: AVPC\AUDIO_ENGLISH.PAK...
CTennisApp::InitializeGame() - Selected language: 0
Write Texture Dictionary 2 requested. QUAD DENIED.
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
SOUND_PlayStreamFromFile() - attempting to play stream AVPC\music\music.wav, VL 16382, VR 16382
The thread ID is 8f8, and the handle is 798.
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: QUICKMATCH text: Quick Match, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT11 text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT12 text: null!, event: up - action: object->onup
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT5 text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT4 text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT3 text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT2 text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT1 text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT2 text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT1 text: null!, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: COURT0 text: null!, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: SINGLES text: Singles, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: DOUBLES text: Doubles, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: SINGLES text: Singles, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: DOUBLES text: Doubles, event: left - action: object->onleft
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: SINGLES text: Singles, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: ONE text: One, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Loading clump CHARS\Head02_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: down - action: object->ondown
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72cc00 name: FACE18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72cad0 name: HAIR18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72c170 name: TOOTH18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72a100 name: ARM18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72a490 name: BSHIRT18 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72a5c0 name: FSHIRT18 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72ce60 name: HAND18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72cf90 name: LEG18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72a230 name: BSHORT18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72a360 name: FSHORT18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c72a490 name: BSHIRT18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c72cd30 name: SHOE18 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c72a5c0 name: FSHIRT18 mask:  refcount: 2
Loading clump CHARS\Head01_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a410 name: FACE1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a2e0 name: HAIR1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a120 name: TOOTH1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a8d0 name: ARM1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74ab30 name: BSHIRT1 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74ac60 name: FSHIRT1 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a670 name: HAND1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a7a0 name: LEG1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7830 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74aa00 name: FSHORT1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c74ab30 name: BSHIRT1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a540 name: SHOE1 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c74ac60 name: FSHIRT1 mask:  refcount: 2
Loading clump CHARS\Head02_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c731190 name: FACE2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c731070 name: HAIR2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c733f00 name: TOOTH2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c731610 name: ARM2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c737ae0 name: BSHIRT2 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c737c00 name: FSHIRT2 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7313d0 name: HAND2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7314f0 name: LEG2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c731730 name: BSHORT2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7379c0 name: FSHORT2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c737ae0 name: BSHIRT2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7312b0 name: SHOE2 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c737c00 name: FSHIRT2 mask:  refcount: 2
Loading clump CHARS\Head03_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Loading clump CHARS\Head05_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a480 name: FACE5 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a350 name: HAIR5 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c74a190 name: TOOTH5 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734c00 name: ARM3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734f90 name: BSHIRT3 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7310e0 name: FSHIRT3 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7349a0 name: HAND3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734ad0 name: LEG3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734d30 name: BSHORT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734e60 name: FSHORT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c734f90 name: BSHIRT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734870 name: SHOE3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7310e0 name: FSHIRT3 mask:  refcount: 2
Loading clump CHARS\Head08_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75fe70 name: FACE8 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75fd50 name: HAIR8 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75fc30 name: TOOTH8 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734c00 name: ARM3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734f90 name: BSHIRT3 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7310e0 name: FSHIRT3 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7349a0 name: HAND3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734ad0 name: LEG3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734d30 name: BSHORT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734e60 name: FSHORT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c734f90 name: BSHIRT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734870 name: SHOE3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7310e0 name: FSHIRT3 mask:  refcount: 2
Loading clump CHARS\Head09_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: right - action: object->onright
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c749910 name: FACE9 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7497f0 name: HAIR9 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c749040 name: TOOTH9 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734c00 name: ARM3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734f90 name: BSHIRT3 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7310e0 name: FSHIRT3 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7349a0 name: HAND3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734ad0 name: LEG3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734d30 name: BSHORT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734e60 name: FSHORT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c734f90 name: BSHIRT3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734870 name: SHOE3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7310e0 name: FSHIRT3 mask:  refcount: 2
Loading clump CHARS\Head10_H.DFF... (Current texture dictionary: 0x00cc4040)
CMenuScriptHandler::ProcessPadInput() - object name: CCONTROL text: null!, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734740 name: FACE3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734610 name: HAIR3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c734450 name: TOOTH3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75e7f0 name: ARM10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75e0a0 name: BSHIRT10 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75e1c0 name: FSHIRT10 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75e5b0 name: HAND10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75e6d0 name: LEG10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75e910 name: BSHORT10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75ea30 name: FSHORT10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c75e0a0 name: BSHIRT10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75e490 name: SHOE10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c75e1c0 name: FSHIRT10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75ff00 name: FACE10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75fde0 name: HAIR10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c75fcc0 name: TOOTH10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7680 name: ARM mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7950 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc78c0 name: FSHIRT mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc74d0 name: HAND mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc75f0 name: LEG mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7830 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc77a0 name: FSHORTS mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7950 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7560 name: SHOE mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc78c0 name: FSHIRT mask:  refcount: 3
Write Texture Dictionary 0 requested. QUAD DENIED.
Stopping sound on channel #3 (thread handle 0x798, ID 0x8f8).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #3 (thread handle 0x0, ID 0x0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Stopping sound on channel #5 (thread handle 0x0, ID 0x0).
Stopping sound on channel #8 (thread handle 0x0, ID 0x0).
Stopping sound on channel #7 (thread handle 0x0, ID 0x0).
Loading clump CHARS\umpskinl.DFF... (Current texture dictionary: 0x0c74ceb0)
Loading clump CHARS\umpskin.DFF... (Current texture dictionary: 0x0c74ceb0)
Loading clump CHARS\lj2.DFF... (Current texture dictionary: 0x0c74ceb0)
Loading clump CHARS\lj1.DFF... (Current texture dictionary: 0x0c74ceb0)
Loading clump CHARS\lj1high.DFF... (Current texture dictionary: 0x0c74ceb0)
Loading clump CHARS\lj2high.DFF... (Current texture dictionary: 0x0c74ceb0)
Loading clump CHARS\bb.dff... (Current texture dictionary: 0x0c74ceb0)
Quad Denied.
Loading clump CHARS\Head03_H.DFF... (Current texture dictionary: 0x00cc4040)
Loading clump CHARS\Head10_H.DFF... (Current texture dictionary: 0x00cc4040)
Loading clump CHARS\Head03VL.DFF... (Current texture dictionary: 0x00cc4040)
Loading clump CHARS\Body_VL.DFF... (Current texture dictionary: 0x00cc4040)
Loading clump CHARS\Head10VL.DFF... (Current texture dictionary: 0x00cc4040)
Quad Denied.
Stopping sound on channel #5 (thread handle 0x0, ID 0x0).
Stopping sound on channel #8 (thread handle 0x0, ID 0x0).
CCamera::Initialise2View...
Stopping sound on channel #9 (thread handle 0x0, ID 0x0).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
SoundManager::playcrowdstream() - playing sndID 19
SOUND_PlayStreamFromFile() - attempting to play stream avpc\crowds\nc8.wav, VL 10921, VR 10921
The thread ID is 274, and the handle is 880.
CMenuScriptHandler::ProcessPadInput() - object name: CONTINUE text: Continue, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #9 (thread handle 0x880, ID 0x274).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
SoundManager::playcrowdstream() - playing sndID 25
SOUND_PlayStreamFromFile() - attempting to play stream avpc\crowds\nc14.wav, VL 10921, VR 10921
The thread ID is ccc, and the handle is 1b0.
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #9 (thread handle 0x1b0, ID 0xccc).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
SoundManager::playcrowdstream() - playing sndID 25
SOUND_PlayStreamFromFile() - attempting to play stream avpc\crowds\nc14.wav, VL 10921, VR 10921
The thread ID is 914, and the handle is 8d8.
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Failed to create and play sound: out_sfx\trainer_2.wav
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: ABOUT1 text:  , event: back - action: menupage->oncontrollercancel *and* object->oncircle
CMenuScriptHandler::ProcessPadInput() - object name: CONTINUE text: Continue, event: down - action: object->ondown
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: SOUND text: Sound Options, event: down - action: object->ondown
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: QUITGAME text: Quit Game, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #3 (thread handle 0x0, ID 0x0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Stopping sound on channel #5 (thread handle 0x0, ID 0x0).
Stopping sound on channel #8 (thread handle 0x0, ID 0x0).
Stopping sound on channel #7 (thread handle 0x0, ID 0x0).
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c791d40 name: FACE3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c791c10 name: HAIR3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7912b0 name: TOOTH3 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7a8960 name: ARM10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c7a8cf0 name: BSHIRT10 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c7a8e20 name: FSHIRT10 mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7a8700 name: HAND10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7a8830 name: LEG10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7a8a90 name: BSHORT10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7a8bc0 name: FSHORT10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 4
AtomicResetTexturesCB: The old texture is: c7a8cf0 name: BSHIRT10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: c7a85d0 name: SHOE10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 4
AtomicResetTexturesCB: The old texture is: c7a8e20 name: FSHIRT10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c7a84a0 name: FACE10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: c7a8370 name: HAIR10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7320 name: TOOTH mask:  refcount: 1
AtomicResetTexturesCB: The old texture is: c7a81b0 name: TOOTH10 mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7680 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc74d0 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc75f0 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7830 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc77a0 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7560 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7440 name: FACE mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc73b0 name: HAIR mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7680 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc74d0 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7830 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc77a0 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc75f0 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7560 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7440 name: FACE mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc7440 name: FACE mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc73b0 name: HAIR mask:  refcount: 2
AtomicResetTexturesCB: The old texture is: cc73b0 name: HAIR mask:  refcount: 2
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7680 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7680 name: ARM mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc74d0 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc74d0 name: HAND mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc78c0 name: FSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: The old texture is: cc7950 name: BSHIRT mask:  refcount: 5
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7830 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7830 name: BSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc77a0 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc77a0 name: FSHORTS mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc75f0 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc75f0 name: LEG mask:  refcount: 3
AtomicResetTexturesCB: Going to call RpMaterialSetTexture! texture cc7560 name: SHOE mask:  refcount: 3
AtomicResetTexturesCB: The old texture is: cc7560 name: SHOE mask:  refcount: 3
Stopping sound on channel #3 (thread handle 0x0, ID 0x0).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
SOUND_PlayStreamFromFile() - attempting to play stream AVPC\music\music.wav, VL 16382, VR 16382
The thread ID is 12c, and the handle is 924.
CMenuScriptHandler::ProcessPadInput() - object name: QUICKMATCH text: Quick Match, event: up - action: object->onup
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
CMenuScriptHandler::ProcessPadInput() - object name: QUIT text: Quit, event: select or select2 - action: object->onselect
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Getting Rw memory functions...
Setting rwfree...
f-freeing #0: c72c470!
f-freeing #1: c72c550!
f-freeing #2: c72c3c0!
Deleting App...
f-freeing #3: c76a50!
f-freeing #4: c769e0!
f-freeing #5: c76ac0!
f-freeing #6: c76af0!
f-freeing #7: c76b50!
f-freeing #8: c76b80!
f-freeing #9: c76be0!
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f-freeing #12: c76e80!
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f-freeing #22: 1c57a40!
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f-freeing #24: 1c5b898!
f-freeing #25: ccc130!
f-freeing #26: 1c5cbf0!
f-freeing #27: ccdb00!
f-freeing #28: 1c5da78!
f-freeing #29: ccdac0!
f-freeing #30: 1c5e900!
f-freeing #31: ccda80!
f-freeing #32: 1c9fc90!
f-freeing #33: cce840!
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f-freeing #36: 1ca7448!
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f-freeing #42: 1cd1c50!
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f-freeing #44: 1cd0d68!
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f-freeing #82: 1cce6d8!
f-freeing #83: 1ccece0!
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f-freeing #85: 1ccca10!
f-freeing #86: cd9030!
f-freeing #87: cd8030!
f-freeing #88: 1ccb298!
f-freeing #89: cdd420!
f-freeing #90: cdcca0!
f-freeing #91: cdc680!
f-freeing #92: cdc760!
f-freeing #93: cdc840!
f-freeing #94: cdc4c0!
f-freeing #95: cdc5a0!
f-freeing #96: cdc920!
f-freeing #97: cdca00!
f-freeing #98: cdcae0!
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f-freeing #100: cdcd80!
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f-freeing #105: cddd80!
f-freeing #106: cdc140!
f-freeing #107: cdc220!
f-freeing #108: cdc300!
f-freeing #109: cdc3e0!
f-freeing #110: cdce60!
f-freeing #111: cdcf40!
f-freeing #112: cdb050!
f-freeing #113: cdda00!
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f-freeing #116: cdb130!
f-freeing #117: cdd760!
f-freeing #118: cdd840!
f-freeing #119: cdd920!
f-freeing #120: cdb210!
f-freeing #121: cdb2f0!
f-freeing #122: cdb3d0!
f-freeing #123: 1cca9d0!
f-freeing #124: cdd510!
f-freeing #125: 1cc9ae8!
f-freeing #126: cdb4b0!
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f-freeing #129: cdf030!
f-freeing #130: 1c66bf8!
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f-freeing #132: 1c72650!
f-freeing #133: 1c72188!
f-freeing #134: 1c72ac8!
f-freeing #135: ccd4e0!
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f-freeing #137: ccd0f0!
f-freeing #138: 1c7c400!
f-freeing #139: ccd0b0!
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f-freeing #141: ccec30!
f-freeing #142: 1c85868!
f-freeing #143: ccd070!
f-freeing #144: 1c90988!
f-freeing #145: 1c904c0!
f-freeing #146: 1c90e00!
f-freeing #147: ccd030!
f-freeing #148: 1c961c0!
f-freeing #149: 1c95d58!
f-freeing #150: 1c965d8!
f-freeing #151: ccd4a0!
f-freeing #152: cce260!
f-freeing #153: 1c71d10!
f-freeing #154: 1c99740!
f-freeing #155: ccd460!
f-freeing #156: ccfb10!
f-freeing #157: ccfd70!
f-freeing #158: 1c9db18!
f-freeing #159: ccd420!
f-freeing #160: 1cc9220!
f-freeing #161: cdb890!
f-freeing #162: 1cc8338!
f-freeing #163: cdb7a0!
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f-freeing #166: cdbca0!
f-freeing #167: cdbd80!
f-freeing #168: cdbe60!
f-freeing #169: cdbf40!
f-freeing #170: cda060!
f-freeing #171: cda140!
f-freeing #172: cda220!
f-freeing #173: cda300!
f-freeing #174: cda3e0!
f-freeing #175: cda4c0!
f-freeing #176: cda5a0!
f-freeing #177: cda680!
f-freeing #178: cda760!
f-freeing #179: cda840!
f-freeing #180: cda920!
f-freeing #181: cdaa00!
f-freeing #182: cdaae0!
f-freeing #183: cdabc0!
f-freeing #184: cdaca0!
f-freeing #185: cdad80!
f-freeing #186: cdae60!
f-freeing #187: cdaf40!
f-freeing #188: cd90e0!
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f-freeing #199: cd9a80!
f-freeing #200: 1cc5ca8!
f-freeing #201: 1cc62b0!
f-freeing #202: cd9af0!
f-freeing #203: 1ce6030!
f-freeing #204: cd9c30!
f-freeing #205: cd9cc0!
f-freeing #206: 1ce48b8!
f-freeing #207: cd9b40!
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f-freeing #209: cd8e60!
f-freeing #210: cd8f40!
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f-freeing #212: cd8ca0!
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f-freeing #235: cd9f40!
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f-freeing #240: cd7c00!
f-freeing #241: 1ce3ff0!
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f-freeing #244: cd7ce0!
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f-freeing #246: cd7f60!
f-freeing #247: cda030!
Write Texture Dictionary 0 requested. QUAD DENIED.
f-freeing #248: cc1130!
f-freeing #249: cc1240!
f-freeing #250: ccb810!
f-freeing #251: cc3090!
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f-freeing #260: c75e70!
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f-freeing #281: c74d10!
f-freeing #282: 1c0f9f8!
f-freeing #283: 1c0aed8!
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f-freeing #287: 1c0b9b0!
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f-freeing #292: c74f90!
f-freeing #293: c74fc0!
f-freeing #294: 1c0a400!
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f-freeing #296: c729a80!
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f-freeing #311: dfd0c40!
f-freeing #312: dfd0940!
f-freeing #313: dfd0c00!
f-freeing #314: dfd0c80!
f-freeing #315: c729560!
f-freeing #316: c7295e0!
f-freeing #317: c729660!
f-freeing #318: c7296e0!
f-freeing #319: c729b00!
f-freeing #320: c729520!
f-freeing #321: c7295a0!
f-freeing #322: c729620!
f-freeing #323: c7296a0!
f-freeing #324: c729ac0!
f-freeing #325: c729fa0!
f-freeing #326: c730b0!
f-freeing #327: c730e0!
f-freeing #328: c73140!
f-freeing #329: c73170!
f-freeing #330: c731d0!
f-freeing #331: c73200!
f-freeing #332: 1c09928!
f-freeing #333: c73260!
f-freeing #334: 1c08c00!
f-freeing #335: c732c0!
f-freeing #336: 1c07ed8!
f-freeing #337: c73320!
f-freeing #338: 1c06da0!
f-freeing #339: c73380!
f-freeing #340: c733e0!
f-freeing #341: c73410!
f-freeing #342: c73500!
f-freeing #343: c73530!
f-freeing #344: c73470!
f-freeing #345: c734a0!
f-freeing #346: c73590!
f-freeing #347: c735c0!
f-freeing #348: c73620!
f-freeing #349: c73650!
f-freeing #350: 1f00040!
f-freeing #351: 1c06148!
f-freeing #352: c736b0!
f-freeing #353: c73710!
f-freeing #354: 1c05470!
f-freeing #355: c73800!
f-freeing #356: 3ed2b8!
f-freeing #357: c738c0!
f-freeing #358: 1c04668!
f-freeing #359: c73860!
f-freeing #360: 3ec580!
f-freeing #361: c73920!
f-freeing #362: c73980!
f-freeing #363: c739b0!
f-freeing #364: c73a10!
f-freeing #365: 1c035b0!
f-freeing #366: c73b40!
f-freeing #367: c73b90!
f-freeing #368: c73c70!
f-freeing #369: c73ca0!
f-freeing #370: c73be0!
f-freeing #371: c73c10!
f-freeing #372: c73d00!
f-freeing #373: c73d30!
f-freeing #374: c73d90!
f-freeing #375: c73ec0!
f-freeing #376: c74150!
f-freeing #377: c741b0!
f-freeing #378: c74210!
f-freeing #379: c73ff0!
f-freeing #380: c72050!
f-freeing #381: c720b0!
f-freeing #382: c720e0!
f-freeing #383: c72140!
f-freeing #384: c72170!
f-freeing #385: c721d0!
f-freeing #386: c72200!
f-freeing #387: c72260!
f-freeing #388: c72290!
f-freeing #389: c722f0!
f-freeing #390: c72320!
f-freeing #391: 1bff578!
f-freeing #392: 3e8548!
f-freeing #393: 3e7ef0!
f-freeing #394: c76820!
f-freeing #395: c767b0!
f-freeing #396: c729720!
f-freeing #397: c72480!
f-freeing #398: c713f0!
f-freeing #399: c724f0!
f-freeing #400: dfd0250!
f-freeing #401: c75d60!
f-freeing #402: c71e70!
f-freeing #403: c72770!
f-freeing #404: c74490!
f-freeing #405: c744c0!
f-freeing #406: c72380!
f-freeing #407: c723d0!
f-freeing #408: c71240!
f-freeing #409: c71180!
f-freeing #410: c714a0!
f-freeing #411: c72420!
f-freeing #412: 1bfee90!
f-freeing #413: c71e00!
f-freeing #414: c71d90!
f-freeing #415: c71d20!
f-freeing #416: c71cb0!
f-freeing #417: c71c40!
f-freeing #418: c71bd0!
f-freeing #419: c71b60!
f-freeing #420: c71af0!
f-freeing #421: c71a80!
f-freeing #422: c71a10!
f-freeing #423: c719a0!
f-freeing #424: c71930!
f-freeing #425: c718c0!
f-freeing #426: c71850!
f-freeing #427: c717e0!
f-freeing #428: c71770!
f-freeing #429: c71700!
f-freeing #430: c71690!
f-freeing #431: c71620!
f-freeing #432: c715b0!
f-freeing #433: c71540!
f-freeing #434: c714d0!
f-freeing #435: c72d10!
f-freeing #436: c72bc0!
f-freeing #437: c72b50!
f-freeing #438: c72990!
f-freeing #439: c727d0!
f-freeing #440: c72690!
f-freeing #441: c71420!
f-freeing #442: c72e60!
f-freeing #443: c71370!
f-freeing #444: c72fb0!
f-freeing #445: c72ca0!
f-freeing #446: c72a70!
f-freeing #447: c728b0!
f-freeing #448: c72620!
f-freeing #449: c71300!
f-freeing #450: c71290!
f-freeing #451: c72df0!
f-freeing #452: c72d80!
f-freeing #453: c711d0!
f-freeing #454: c710a0!
f-freeing #455: c72c30!
f-freeing #456: c72a00!
f-freeing #457: c71110!
f-freeing #458: c71030!
f-freeing #459: c72ed0!
f-freeing #460: c72ae0!
f-freeing #461: c72840!
f-freeing #462: c72f40!
f-freeing #463: c72920!
f-freeing #464: c72700!
f-freeing #465: c72550!
f-freeing #466: c725c0!
f-freeing #467: c71ea0!
f-freeing #468: c71ed0!
SOUND_Shutdown...
Stopping sound on channel #0 (thread handle 0x0, ID 0x0).
Stopping sound on channel #1 (thread handle 0x0, ID 0x0).
Stopping sound on channel #2 (thread handle 0x0, ID 0x0).
Stopping sound on channel #3 (thread handle 0x924, ID 0x12c).
Stopping sound on channel #4 (thread handle 0x0, ID 0x0).
Stopping sound on channel #5 (thread handle 0x0, ID 0x0).
Stopping sound on channel #6 (thread handle 0x0, ID 0x0).
Stopping sound on channel #7 (thread handle 0x0, ID 0x0).
Stopping sound on channel #8 (thread handle 0x0, ID 0x0).
Stopping sound on channel #9 (thread handle 0x8d8, ID 0x914).
Stopping sound on channel #10 (thread handle 0x0, ID 0x0).
Stopping sound on channel #11 (thread handle 0x0, ID 0x0).
Stopping sound on channel #12 (thread handle 0x0, ID 0x0).
Stopping sound on channel #13 (thread handle 0x0, ID 0x0).
Stopping sound on channel #14 (thread handle 0x0, ID 0x0).
Stopping sound on channel #15 (thread handle 0x0, ID 0x0).
Stopping sound on channel #16 (thread handle 0x0, ID 0x0).
Stopping sound on channel #17 (thread handle 0x0, ID 0x0).
Stopping sound on channel #18 (thread handle 0x0, ID 0x0).
Stopping sound on channel #19 (thread handle 0x0, ID 0x0).
Stopping sound on channel #20 (thread handle 0x0, ID 0x0).
Stopping sound on channel #21 (thread handle 0x0, ID 0x0).
Stopping sound on channel #22 (thread handle 0x0, ID 0x0).
Stopping sound on channel #23 (thread handle 0x0, ID 0x0).
Stopping sound on channel #24 (thread handle 0x0, ID 0x0).
Stopping sound on channel #25 (thread handle 0x0, ID 0x0).
Stopping sound on channel #26 (thread handle 0x0, ID 0x0).
Stopping sound on channel #27 (thread handle 0x0, ID 0x0).
Stopping sound on channel #28 (thread handle 0x0, ID 0x0).
Stopping sound on channel #29 (thread handle 0x0, ID 0x0).
Stopping sound on channel #30 (thread handle 0x0, ID 0x0).
Stopping sound on channel #31 (thread handle 0x0, ID 0x0).
Stopping sound on channel #32 (thread handle 0x0, ID 0x0).
Stopping sound on channel #33 (thread handle 0x0, ID 0x0).
Stopping sound on channel #34 (thread handle 0x0, ID 0x0).
Stopping sound on channel #35 (thread handle 0x0, ID 0x0).
Stopping sound on channel #36 (thread handle 0x0, ID 0x0).
Stopping sound on channel #37 (thread handle 0x0, ID 0x0).
Stopping sound on channel #38 (thread handle 0x0, ID 0x0).
Stopping sound on channel #39 (thread handle 0x0, ID 0x0).
Stopping sound on channel #40 (thread handle 0x0, ID 0x0).
Stopping sound on channel #41 (thread handle 0x0, ID 0x0).
Stopping sound on channel #42 (thread handle 0x0, ID 0x0).
Stopping sound on channel #43 (thread handle 0x0, ID 0x0).
Stopping sound on channel #44 (thread handle 0x0, ID 0x0).
Stopping sound on channel #45 (thread handle 0x0, ID 0x0).
Stopping sound on channel #46 (thread handle 0x0, ID 0x0).
Stopping sound on channel #47 (thread handle 0x0, ID 0x0).
DestroyWindow...
Shutting down COM...
Closing log file...
agassi_pc.log - 0 issue(s), 0 dilemma(s)
