-- this is automatic generated file! do not modify it!
-- script for nls15 window loader. version 1.50.
-- copyright (c) 2005-2007 rionix. all rights reserved.

function FillWindow(wnd)

	wnd:SetActive(true)
	wnd:SetModal(true)

	local ctrl

	ctrl = cFrameCtrl(wnd, "noname")
	ctrl:SetPos(250, 60, cCtrl.e_None)
	ctrl:SetSize(300, 420, cCtrl.e_None)
	ctrl:SetUVPos(0.3000, 0.3450, cCtrl.e_None)
	ctrl:SetUVSize(0.1620, 0.5000, cCtrl.e_None)
	ctrl:SetTexture("gui_controls")
	ctrl:SetSize(32, 32, cCtrl.e_frmBorder)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_frmBorder)
	ctrl:DrawInnerRect(true)

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(295, 420, cCtrl.e_None)
	ctrl:SetSize(210, 30, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 0.753, 1.000)
	ctrl:SetAlign(cAlign.Center + cAlign.Middle)
	ctrl:SetText("GAME PAUSED")

	ctrl = cButtonHighlightCtrl(wnd, "btResume")
	ctrl:SetPos(310, 330, cCtrl.e_None)
	ctrl:SetSize(180, 80, cCtrl.e_None)
		ctrl:SetTexture("gui_font1", cCtrl.e_btnFont)
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetText("RESUME")
	ctrl:SetSize(32, 32, cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnNormal)
	ctrl:SetUVPos(-0.0010, 0.6720, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnNormal + cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnPush)
	ctrl:SetUVPos(-0.0010, 0.5000, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnPush + cCtrl.e_frmBorder)

	ctrl = cButtonHighlightCtrl(wnd, "btOptions")
	ctrl:SetPos(310, 250, cCtrl.e_None)
	ctrl:SetSize(180, 80, cCtrl.e_None)
		ctrl:SetTexture("gui_font1", cCtrl.e_btnFont)
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetText("OPTIONS")
	ctrl:SetSize(32, 32, cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnNormal)
	ctrl:SetUVPos(-0.0010, 0.6720, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnNormal + cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnPush)
	ctrl:SetUVPos(-0.0010, 0.5000, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnPush + cCtrl.e_frmBorder)

	ctrl = cButtonHighlightCtrl(wnd, "btEnd")
	ctrl:SetPos(310, 170, cCtrl.e_None)
	ctrl:SetSize(180, 80, cCtrl.e_None)
		ctrl:SetTexture("gui_font1", cCtrl.e_btnFont)
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetText("END GAME")
	ctrl:SetSize(32, 32, cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnNormal)
	ctrl:SetUVPos(-0.0010, 0.6720, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnNormal + cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnPush)
	ctrl:SetUVPos(-0.0010, 0.5000, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnPush + cCtrl.e_frmBorder)

	ctrl = cButtonHighlightCtrl(wnd, "btExit")
	ctrl:SetPos(310, 90, cCtrl.e_None)
	ctrl:SetSize(180, 80, cCtrl.e_None)
		ctrl:SetTexture("gui_font1", cCtrl.e_btnFont)
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetText("EXIT")
	ctrl:SetSize(32, 32, cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnNormal)
	ctrl:SetUVPos(-0.0010, 0.6720, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnNormal + cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnPush)
	ctrl:SetUVPos(-0.0010, 0.5000, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnPush + cCtrl.e_frmBorder)


end
