-- this is automatic generated file! do not modify it!
-- script for nls15 window loader. version 1.50.
-- copyright (c) 2005-2007 rionix. all rights reserved.

function FillWindow(wnd)

	wnd:SetActive(true)
	wnd:SetModal(true)

	local ctrl

	ctrl = cFrameCtrl(wnd, "noname")
	ctrl:SetPos(180, 110, cCtrl.e_None)
	ctrl:SetSize(440, 380, cCtrl.e_None)
	ctrl:SetUVPos(0.3000, 0.3450, cCtrl.e_None)
	ctrl:SetUVSize(0.1620, 0.5000, cCtrl.e_None)
	ctrl:SetTexture("gui_controls")
	ctrl:SetSize(32, 32, cCtrl.e_frmBorder)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_frmBorder)
	ctrl:DrawInnerRect(true)

	ctrl = cLabelSysCtrl(wnd, "line0")
	ctrl:SetPos(325, 380, cCtrl.e_None)
	ctrl:SetSize(280, 30, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("this is a sample text")

	ctrl = cLabelSysCtrl(wnd, "line1")
	ctrl:SetPos(325, 350, cCtrl.e_None)
	ctrl:SetSize(280, 30, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("this is a sample text")

	ctrl = cLabelSysCtrl(wnd, "line2")
	ctrl:SetPos(325, 320, cCtrl.e_None)
	ctrl:SetSize(280, 30, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("this is a sample text")

	ctrl = cLabelSysCtrl(wnd, "line3")
	ctrl:SetPos(325, 290, cCtrl.e_None)
	ctrl:SetSize(280, 30, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("this is a sample text")

	ctrl = cLabelSysCtrl(wnd, "line4")
	ctrl:SetPos(200, 260, cCtrl.e_None)
	ctrl:SetSize(400, 30, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("this is a sample text")

	ctrl = cImageCtrl(wnd, "icon")
	ctrl:SetPos(200, 430, cCtrl.e_None)
	ctrl:SetSize(45, 45, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(1.0000, 1.0000, cCtrl.e_None)
	ctrl:SetTexture("none")

	ctrl = cImageCtrl(wnd, "image")
	ctrl:SetPos(210, 300, cCtrl.e_None)
	ctrl:SetSize(100, 100, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(1.0000, 1.0000, cCtrl.e_None)
	ctrl:SetTexture("none")

	ctrl = cLabelSysCtrl(wnd, "title")
	ctrl:SetPos(260, 430, cCtrl.e_None)
	ctrl:SetSize(340, 45, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game48x48")
		ctrl:SetSizePrt(48, 48, -10)
	ctrl:SetColor(1.000, 0.753, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("TITLE")

	ctrl = cButtonHighlightCtrl(wnd, "ok")
	ctrl:SetPos(420, 130, cCtrl.e_None)
	ctrl:SetSize(180, 80, cCtrl.e_None)
		ctrl:SetTexture("gui_font1", cCtrl.e_btnFont)
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetText("OK")
	ctrl:SetSize(32, 32, cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnNormal)
	ctrl:SetUVPos(-0.0010, 0.6720, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnNormal + cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnPush)
	ctrl:SetUVPos(-0.0010, 0.5000, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnPush + cCtrl.e_frmBorder)

	ctrl = cButtonHighlightCtrl(wnd, "cancel")
	ctrl:SetPos(200, 130, cCtrl.e_None)
	ctrl:SetSize(180, 80, cCtrl.e_None)
		ctrl:SetTexture("gui_font1", cCtrl.e_btnFont)
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetText("CANCEL")
	ctrl:SetSize(32, 32, cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnNormal)
	ctrl:SetUVPos(-0.0010, 0.6720, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnNormal)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnNormal + cCtrl.e_frmBorder)
	ctrl:SetTexture("gui_controls", cCtrl.e_btnPush)
	ctrl:SetUVPos(-0.0010, 0.5000, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.3000, 0.1700, cCtrl.e_btnPush)
	ctrl:SetUVSize(0.0630, 0.0630, cCtrl.e_btnPush + cCtrl.e_frmBorder)

	ctrl = cLabelSysCtrl(wnd, "line5")
	ctrl:SetPos(200, 230, cCtrl.e_None)
	ctrl:SetSize(400, 30, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("this is a sample text")


end
