<!--
HARD MODE CONFIGURATION FILE


THE ONLY DATA THAT WILL BE READ FROM HERE IS THE LEVELS AND BOSS SETTINGS AS WELL AS THE DEFAULTS.

For now, just leave all the ironfrog and gauntlet stuff in there to prevent a crash. It'll never get loaded or used at all but
just leave it for now until I allow it to be ripped out.
-->

<Config>

<!-- DDS tiers must be added in order. /powerpct/ is the % increase to all powerups, /slowadd/ is the extra pixel distance to add to the danger/slowdown value -->
<DDS tier="1" powerpct="0" slowadd="0"/>
<DDS tier="2" powerpct="0" slowadd="0"/>
<DDS tier="3" powerpct="0" slowadd="0"/>
<DDS tier="4" powerpct="0" slowadd="0"/>
<DDS tier="5" powerpct="0" slowadd="0"/>

<!-- don't touch this. If you change the boss names for some odd reason though, the /boss/ tag will need to be updated.
So let's just not do that. -->
<Zone num="1" start="jungle1" boss="boss1" fruit="pineapple"
BossTaunt1="喔!你回來了! "
BossTaunt2="吼!這一次&cr;我準備好了! "
BossTaunt3="我要&cr;躲開全部球! "
BossTaunt4="你的球&cr;打不到我的! "
BossTaunt5="現在難多了&cr;對吧？"
BossTaunt6="感到壓力&cr;了嗎？"
BossTaunt7="你不可能成為英雄的! "
BossTaunt8="你在這裡還不夠強! "
BossTaunt9="我已經開始&cr;咬牙切齒了! "
BossTaunt10="再來一次吧! "
/>

<Zone num="2" start="village1" boss="boss2" fruit="banana"
BossTaunt1="卡提基說你&cr;變強了! "
BossTaunt2="我一點也不擔心! "
BossTaunt3="我的魔法現在已經很強了! "
BossTaunt4="我的提基已經經歷過更強的訓練! "
BossTaunt5="你將成為&cr;我的奴隸! "
BossTaunt6="像哦嘎一樣漂浮，像包噶一樣穿刺! "
BossTaunt7="我已經增大了我的食量! "
BossTaunt8="我拼命的&cr;鍛煉身體! "
BossTaunt9="我的巫師能量&cr;很巨大! "
BossTaunt10="叮叮!&cr;走吧! "

/>
<Zone num="3" start="city1" boss="boss3" fruit="cocoa"
BossTaunt1="我依舊是迪格男爵! "
BossTaunt2="是的!迪格男爵。&cr;我的名字。"
BossTaunt3="我曾經忘記過我是誰。"
BossTaunt4="你擊敗了我，導致我罹患了健忘症。"
BossTaunt5="沒有名字的我流浪了一段時間。"
BossTaunt6="我查看了我的&cr;信，回憶起了：&cr;迪格男爵。"
BossTaunt7="現在我比以前更有信心了! "
BossTaunt8="沒有箭能刺穿我的皮! "
BossTaunt9="迪格男爵24小時製造毀滅! "
BossTaunt10="面對你的敵人吧：&cr;我，迪格男爵! "

/>
<Zone num="4" start="coast1" boss="boss4" fruit="mango"
BossTaunt1="好吧，好吧，好吧……&cr;如果這不是那隻青蛙。"
BossTaunt2="我認識你，青蛙。&cr;這太好了! "
BossTaunt3="所以，你打算再挑戰一次？"
BossTaunt4="你能再次打敗&cr;我的蒼蠅嗎？"
BossTaunt5="相信我，朋友，&cr;你做不到! "
BossTaunt6="我是認真的，青蛙。&cr;你已經完蛋了。"
BossTaunt7="這次我會有更多的蟲子! "
BossTaunt8="你準備好抵擋飛蛾和螞蟻了嗎？"
BossTaunt9="我的蟲子將會把給你淹沒! "
BossTaunt10="退下吧，青蛙! &cr;膽怯的退下吧! "

/>
<Zone num="5" start="grotto1" boss="boss5" fruit="coconut"
BossTaunt1="我認識你，青蛙。&cr;你曾經打敗過我。"
BossTaunt2="我以前很憤怒。但現在我很冷酷。"
BossTaunt3="我擁有鋼鐵般的新護盾. "
BossTaunt4="我是不會戰敗的。"
BossTaunt5="我平靜的就像湖面一樣. "
BossTaunt6="沒有任何事情能&cr;讓我憤怒。"
BossTaunt7="現在我明白了，是我的憤怒擊敗了我。"
BossTaunt8="我的沉著&cr;將造成你的末日。"
BossTaunt9="等等!我遺失了我的&cr;鑰匙，啊! "
BossTaunt10="我的鑰匙! &cr;我要徹底瘋了! "

/>
<Zone num="6" start="volcano1" boss="boss6" fruit="acorn"
BossTaunt1="歡迎回來，青蛙! "
BossTaunt2="喔，你在這裡&cr;變得很強! "
BossTaunt3="即使是我也無法&cr;取得這樣的成績! "
BossTaunt4="我從沒有見過&cr;像你這樣的&cr;發球手! "
BossTaunt5="無法抵抗挑戰，對嗎？"
BossTaunt6="青蛙，我將為你命名為「全能英雄」! "
BossTaunt7="順帶一提，我是紮卡姆. "
BossTaunt8="我為你準備了一個&cr;全新的神秘謎題! "
BossTaunt9="去贏取黃金吧! 你就要達到目標了! "
BossTaunt10="如此接近&cr;最後的謎底! "

/>
<Zone num="7" start="ironfrog1" boss="" fruit="acorn" challengepoints="80000"/>



<!-- These tips are displayed at the bottom of the score screen in Adventure mode. -->

<ScoreTip text="點擊滑鼠右鍵&cr;就可以取消雷射的加強能力。"/>
<ScoreTip text="要改變蓮葉的座位時，&cr;可以試著點擊滑鼠右鍵。"/>
<ScoreTip text="點擊滑鼠的右鍵&cr;可以變換球的顏色。"/>
<ScoreTip text="你可以點擊空著的蓮葉，&cr;青蛙就會跳上去。"/>
<ScoreTip text="用雷射加強能力，射中有加強能力的球&cr;就能激發這顆球上額外的加強能力! "/>
<ScoreTip text="射擊果實可以得到額外的分數&cr;並推進祖瑪槽。"/>
<ScoreTip text="穿過缺口進行射擊，可以&cr;提高你獲得的分數! "/>
<ScoreTip text="閃電的加強能力&cr;能摧毀全部和目標球&cr;同顏色的球。"/>
<ScoreTip text="不失敗就通過關卡&cr;可以贏得一個完美關卡的獎勵。"/>
<ScoreTip text="以完美的時間完成關卡&cr;就能得到額外的獎勵。"/>
<ScoreTip text="雷射加強能力會減緩時間，&cr;這樣你就能進行更精準的射擊了。"/>
<ScoreTip text="雷射加強能力可以用來&cr;射擊果實! "/>
<ScoreTip text="填滿祖瑪槽，&cr;就能阻止新球出現。"/>
<ScoreTip text="瞄準加強能力可以在短時間內&cr;加快你的射擊速度。"/>
<ScoreTip text="一次射擊消除&cr;5個同色球，你就能&cr;獲得一個鏈式消除的獎勵。"/>
<ScoreTip text="一次射擊造成多種顏色球連續消除，&cr;你就能得到一個連擊的獎勵。"/>

<!-- PLEASE DON'T REMOVE THESE: You may update them and modify them to balance and stuff but leave at least
something defined for gauntlet mode so I can continue to test it w/out crashing -->
<Defaults cannonangle="15" cannon="1" cannonstack="false" lazer="4" lazerstack="false" BossTauntChance="5000" MinMultSpawnDist="3"
powerdelay="1500" powercooldown="1000" ColorNukeAfterZuma="true" ColorNukeTimeAfterZuma="-1" MaxZumaPctForColorNuke="0"
ClearCurvePoints="10000" ClearCurveRolloutPct="10" ClearCurveSpeedMult="4.0"
UniquePowerupColor="true" PowerupCapAffectsTriggered="true" MultBallDelay="500" MultBallLife="1000" MultBallPoints="1000"
PointsForBronze="5000" PointsForSilver="10000" PointsForGold="15000"
PowerIncAtZumaPct="90" PowerInc="2"
PZT="0" PZTSpeedInc="0" PZTSlowInc="0" PowerSpawnDelay="700" GauntletTime="2000" GauntletSessionLength="0"
PointsForExtraLife="75000" BossesCanAttackAffectedFrog="false" BossAttackDelayAfterHitFrog="0"
BeatGamePointsForLife="2000"
/>

<!-- Jungle -->

<Level id="Jungle1" dispname="船隻失事! " drawcurve="false" curve1="Jungle1\Jungle1" psd="true" tfreq="1000" partime="10500" OffscreenClearBonus="false"
effect1="WaterEffect1" effect2="ShadowCanopy1" effect3="Foliage1" gauntlet="1">

<Gun type="normal" gx1="420" gy1="290" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="2"/>
<Tunnel layer="8" pri="0"/>
<Tunnel layer="7" pri="1" nothumb="true"/>
<Tunnel layer="6" pri="0" />

<TreasurePoint x="680" y="222" dist1="63" />
<TreasurePoint x="34" y="68" dist1="24" />
<TreasurePoint x="37" y="503" dist1="34" />
</Level>

<Level id="Jungle2" dispname="遇難者" effect1="ShadowCanopy1" drawcurve="false" drawtunnel="false" curve1="Jungle2\Jungle2" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="380" gy1="300" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="2"/> 
<TreasurePoint x="28" y="105" dist1="60" />
<TreasurePoint x="716" y="505" dist1="33" />
<TreasurePoint x="602" y="366" dist1="84" />
</Level>

<Level id="Jungle3" dispname="回音海灘" effect1="ShadowCanopy1" drawcurve="false" curve1="Jungle3\Jungle3" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="398" gy1="290"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="2"/>
<TreasurePoint x="14" y="528" dist1="15" />
<TreasurePoint x="369" y="449" dist1="73" />
<TreasurePoint x="730" y="240" dist1="40" />
</Level>



<Level id="Jungle4" dispname="神像之骨" effect1="ShadowCanopy2" drawcurve="false" drawtunnel="false" curve1="Jungle4\Jungle4" psd="true" tfreq="1000" partime="10000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="2"/>
<Tunnel layer="7" pri="2"/>
<TreasurePoint x="23" y="493" dist1="55" />
<TreasurePoint x="699" y="485" dist1="35" />
<TreasurePoint x="200" y="92" dist1="11" />
</Level>


<Level id="Jungle5" dispname="“Z”軌道滑行者" drawcurve="false" drawtunnel="false" curve1="Jungle5\Jungle5" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="horiz" startx="50" starty="540" width="700"  />
<Tunnel layer="4" pri="0"/>
<Tunnel layer="7" pri="0"/>
<Tunnel layer="6" pri="2"/>
<Tunnel layer="2" pri="0"/>
<Tunnel layer="1" pri="0"/>
<Tunnel layer="9" pri="0"/>
<Tunnel layer="8" pri="0"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/> 
<Tunnel layer="5" pri="2"/> 
<TreasurePoint x="131" y="100" dist1="26" />
<TreasurePoint x="610" y="164" dist1="48" />
<TreasurePoint x="130" y="259" dist1="67" />
</Level>

<Level id="jungle6" dispname="叢林空地" effect1="ShadowCanopy2" effect2="WillOWisp" drawcurve="false" drawtunnel="false" curve1="Jungle6\Jungle6" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="2"/>
<TreasurePoint x="180" y="419" dist1="68" />
<TreasurePoint x="699" y="68" dist1="42" />
<TreasurePoint x="710" y="516" dist1="28" />
</Level>



<Level id="Jungle7" dispname="流沙陷阱" effect1="ShadowCanopy1" drawcurve="false" drawtunnel="false" curve1="Jungle7\Jungle7" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="300" gy1="295" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<TreasurePoint x="79" y="126" dist1="83" />
<TreasurePoint x="663" y="271" dist1="64" />
<TreasurePoint x="681" y="502" dist1="26" />
</Level>

<Level id="Jungle8" dispname="鼻形通路" effect1="ShadowCanopy1" drawcurve="false" drawtunnel="false" curve1="Jungle8\Jungle8" psd="true" tfreq="1000" partime="11500" gauntlet="1">
<Gun type="normal" gx1="390" gy1="320" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="2"/>
<Tunnel layer="6" pri="1"/>
<TreasurePoint x="390" y="90" dist1="19" />
<TreasurePoint x="16" y="285" dist1="33" />
<TreasurePoint x="702" y="303" dist1="60" />
</Level>

<Level id="Jungle9" dispname="灌木叢" effect1="ShadowCanopy2" effect2="WillOWisp" drawcurve="false" drawtunnel="false" curve1="Jungle9\Jungle9-1" curve2="Jungle9\Jungle9-2" psd="true" tfreq="1000" partime="12000" gauntlet="1" curve1skullangle="130" curve2skullangle="300">
<Gun type="normal" gx1="403" gy1="296" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="2"/>
<TreasurePoint x="649" y="111" dist1="46" />
<TreasurePoint x="75" y="468" dist2="45" />
</Level>

<!-- NEW LEVEL PARAMETER:
NextLevelText - In addition to displaying this round's stats, this text will be displayed so that the user
can know what to expect on the next level. 
-->

<Level id="Jungle10" dispname="黑暗瀑布" effect1="WillOWisp" drawcurve="false" drawtunnel="false" curve1="Jungle10\Jungle10" psd="true" tfreq="1000" partime="12500"
NextLevelText="哦，不! 叢林的頭目發怒了! 在他的護盾消失的時候，從賽道的缺口中轟擊他。絕對不能讓球串碰到骷髏! " gauntlet="1" curve1skullangle="297">

<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="2"/>
<TreasurePoint x="68" y="441" dist1="15" />
<TreasurePoint x="709" y="499" dist1="29" />
<TreasurePoint x="697" y="67" dist1="37" />
</Level>

<!--
BOSS 1
--> 

<Level id="boss1" dispname="卡提基汗" hurryamt="0.65" noflip="false" drawcurve="false" drawtunnel="false" curve1="boss1\boss1" psd="true" tfreq="1000" partime="10000">
<Gun type="horiz" startx="70" starty="497" width="660" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="40" hpdec="10" startx="115" endx="611" y="108" minhover="10" maxhover="10" movespeed="2.0" xshake="5" yshake="5"
shottype="target" minfire="100" maxfire="150" minbullet="2.3" maxbullet="3.0" CanCompact="false"  endhoveronhit="false" flightspeed="5.0" minflightdist="300" stun="250"
art="tiger" sepia="tiger/tiger_sepia" HeartXOff="-50" HeartYOff="75" >


<!-- 
0 = intro only
1 = hasn't hit boss yet

-->

<Hint text="你的小球擋不住我的! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="放棄吧，青蛙! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你不可能打敗我兩次的! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你的自信是虛假的! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我已經在咬牙切齒了! " condition="2" deaths="-1" delay="400" mintime="0"  />




<Berserk value="maxbullet" amount="1.1" HealthLimit="51"/>
<Berserk value="minbullet" amount="2.5" HealthLimit="51"/>
<Berserk value="movespeed" amount=".6" HealthLimit="51"/>
<Berserk value="minfire" amount="-30" HealthLimit="51"/> 
<Berserk value="maxfire" amount="-50" HealthLimit="51"/>
<Berserk value="minhover" amount="-50" HealthLimit="51" min="1"/>
<Berserk value="maxhover" amount="-75" HealthLimit="51" min="1"/>


<Berserk value="maxbullet" amount="2.1" HealthLimit="71"/>
<Berserk value="minbullet" amount="0" HealthLimit="71"/>
<Berserk value="movespeed" amount="0.6" HealthLimit="71"/>
<Berserk value="minhover" amount="50" HealthLimit="71" min="1"/>
<Berserk value="maxhover" amount="75" HealthLimit="71" min="1"/>


<DeathText line="椰子! 碎了! 無法修復了! "/>
<DeathText line="我的舌頭做得沒有比第一次好! "/>
<DeathText line="你的確知道怎樣使用那些小球! "/>

</Boss>


</Level> 

<!-- Village -->

<Level id="village1" dispname="水洞" drawcurve="false" drawtunnel="false" curve1="Village1" psd="true" tfreq="1000" partime="9000" gauntlet="1" curve1skullangle="190">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="2" />
<Tunnel layer="2" pri="2" />
<Tunnel layer="3" pri="2" />
<TreasurePoint x="47" y="61" dist1="21" />
<TreasurePoint x="609" y="169" dist1="86" />
<TreasurePoint x="696" y="289" dist1="53" />
</Level>

<Level id="village2" dispname="荒廢廣場" drawcurve="false" drawtunnel="false" curve1="Village2" psd="true" tfreq="1000" partime="9500" gauntlet="1">
<Gun type="normal" gx1="370" gy1="310" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="2" />
<Tunnel layer="5" pri="1" />
<Tunnel layer="6" pri="1" />
<Tunnel layer="7" pri="1" /> 
<TreasurePoint x="349" y="84" dist1="11" />
<TreasurePoint x="663" y="275" dist1="76" />
<TreasurePoint x="341" y="493" dist1="40" />
</Level>

<Level id="village3" dispname="蓮葉跳躍" drawcurve="false" drawtunnel="false" curve1="Village3\Village3v3" psd="true" tfreq="1000" partime="9500" gauntlet="1">
<Gun type="normal" gx1="175" gy1="310" gx2="610" gy2="310" resid="VILLAGE3CHUTE9"/>
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="1" />
<Tunnel layer="6" pri="2" />
<Tunnel layer="7" pri="2" />
<Tunnel layer="8" pri="2" />
<TreasurePoint x="28" y="44" dist1="25" />
<TreasurePoint x="18" y="531" dist1="37" />
<TreasurePoint x="736" y="531" dist1="83" />
<Wall x="352" y="0" w="20" h="542" color="01000000" />

</Level>

<Level id="village4" dispname="沙子螺旋" drawcurve="false" drawtunnel="false" curve1="Village4v2" psd="true" tfreq="1000" partime="10000" gauntlet="1">
<Gun type="normal" gx1="370" gy1="305" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="2" />
<Tunnel layer="3" pri="2" />
<Tunnel layer="4" pri="2" />
<TreasurePoint x="80" y="107" dist1="22" />
<TreasurePoint x="65" y="473" dist1="15" />
<TreasurePoint x="674" y="490" dist1="10" />

</Level>

<Level id="village5" dispname="遺棄枯井" drawcurve="false" drawtunnel="false" curve1="Village5" psd="true" tfreq="1000" partime="10000" gauntlet="1">
<Gun type="normal" gx1="440" gy1="290" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="0" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="1" />
<TreasurePoint x="72" y="44" dist1="16" />
<TreasurePoint x="724" y="65" dist1="30" />
<TreasurePoint x="71" y="454" dist1="57" />
</Level>

<Level id="village6" dispname="面對你的恐懼" drawcurve="false" drawtunnel="false" curve1="Village6-1" curve2="Village6-2" curvedata="1" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="400" gy1="270" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<TreasurePoint x="250" y="491" dist1="50" />
<TreasurePoint x="703" y="500" dist2="35" />
<TreasurePoint x="475" y="491" dist2="50" />
</Level>

<Level id="village7" dispname="七邊" drawcurve="false" drawtunnel="false" curve1="Village7" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="410" gy1="315" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="3" />
<Tunnel layer="5" pri="1" />
<Tunnel layer="6" pri="1" />
<Tunnel layer="7" pri="1" />
<TreasurePoint x="47" y="99" dist1="32" />
<TreasurePoint x="84" y="468" dist1="24" />
<TreasurePoint x="688" y="493" dist1="12" />
</Level>

<Level id="village8" dispname="復仇藤蔓" drawcurve="false" drawtunnel="false" curve1="Village8" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="410" gy1="310"/>
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="3" />
<Tunnel layer="3" pri="1" />
<TreasurePoint x="667" y="280" dist1="76" />
<TreasurePoint x="386" y="470" dist1="68" />
<TreasurePoint x="73" y="257" dist1="58" />
</Level>

<Level id="village9" dispname="滾木者" drawcurve="false" drawtunnel="false" curve1="Village9" psd="true" tfreq="1000" partime="11500" gauntlet="1">
<Gun type="horiz" startx="50" starty="520" width="700"  />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<TreasurePoint x="334" y="161" dist1="40" />
<TreasurePoint x="166" y="253" dist1="44" />
<TreasurePoint x="657" y="240" dist1="30" />
</Level>

<Level id="village10" dispname="馬蹄鐵" drawcurve="false" drawtunnel="false" curve1="Village10\Village10v2" psd="true" tfreq="1000" partime="11500"
NextLevelText="你將村莊的首領從沉睡中喚醒了! 在他的頭腦發光的時候，利用蓮葉射擊他的腦袋。一定不能讓球串碰到骷髏! " gauntlet="1">

<Gun type="normal" gx1="400" gy1="200" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="1" />
<Tunnel layer="5" pri="1" />
<Tunnel layer="6" pri="1" />
<TreasurePoint x="69" y="193" dist1="75" />
<TreasurePoint x="89" y="461" dist1="67" />
<TreasurePoint x="668" y="467" dist1="55" />
</Level>



<!--
BOSS 2
--> 


<Level id="boss2" dispname="嗎嘎嗎嘎" noflip="false" hurryamt=".52" drawcurve="false" drawtunnel="false" curve1="boss2\boss2" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="527" width="660" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="55" retaliation="0" retalshotdelay="10" retalspeedmin="4.0" retalspeedmax="4.0"
art="doctor" sepia="doctor/doctorsepia" hpdec="10" startx="115" endx="611" y="68" minfire="350" maxfire="400" poison="500" minbullet="4.7" maxbullet="4.7"
strafe="false" CanCompact="false" shottype="target" minhover="400" maxhover="450" EndHoverOnHit="true" flightspeed="7.0" minflightdist="300"
movespeed="1.9" xshake="5" yshake="5" HeartXOff="100" HeartYOff="0" wordbubble="愚蠢的兩棲動物! &cr;試試打破我的&cr;提基防禦吧! "
wall1x="117" wall1y="165" wall1w="525" wall1h="4" WallDownTime="1000"
wall2x="117" wall2y="175" wall2w="525" wall2h="4"
tiki1x="67" tiki1y="225" tiki1w="270" tiki1time="200"
tiki2x="428" tiki2y="225" tiki2w="270" tiki2time="225" >

<Hint text="我的魔法更加強大了! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我剛剛上完了魔法夜校! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="呸! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="巫術的力量已經準備好擊敗你了! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="不要打我了，青蛙! " condition="2" deaths="-1" delay="400" mintime="0"  />







<Berserk value="maxbullets" amount="1" HealthLimit="61"/>
<Berserk value="movespeed" amount=".5" HealthLimit="61"/>
<Berserk value="minhover" amount="-50" HealthLimit="61" min="1"/>
<Berserk value="maxhover" amount="-50" HealthLimit="61" min="1"/>

<Berserk value="strafe" amount="true" override="true" HealthLimit="31"/>
<Berserk value="movespeed" amount=".5" HealthLimit="31"/>
<Berserk value="minbullet" amount=".5" HealthLimit="31" min="1"/>
<Berserk value="maxbullet" amount=".5" HealthLimit="31" min="1"/>
<Berserk value="minfire" amount="-50" HealthLimit="31" min="1"/>
<Berserk value="maxfire" amount="-50" HealthLimit="31" min="1"/>
<Berserk value="maxbullets" amount="1" HealthLimit="31"/>
<Berserk value="shotdelay" amount="45" HealthLimit="31"/>

<DeathText line="我的魔法徹底背叛了我! "/>
<DeathText line="這一次我甚至沒辦法責備我的提基奴隸。"/>
<DeathText line="我不應該做律師的。"/>
</Boss>



</Level>

<!-- ---------------------------------------- CITY LEVELS GO HERE ---------------------------------------------------------------------------- -->

<Level id="city1" dispname="遠古水池" drawcurve="false" drawtunnel="false" curve1="city1" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="375" gy1="300" />
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="212" y="484" dist1="40" />
<TreasurePoint x="430" y="484" dist1="35" />
<TreasurePoint x="685" y="270" dist1="67" />
</Level>

<Level id="city2" dispname="滿開花林" drawcurve="false" drawtunnel="false" curve1="city2\city2" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="420" gy1="300" />
<Tunnel layer="1" pri="2" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="1" />
<Tunnel layer="5" pri="1" />
<TreasurePoint x="29" y="60" dist1="16" />
<TreasurePoint x="36" y="496" dist1="24" />
<!-- Trigger id="1" pri="2" type="fruit" lifemin="1000" lifemax="1000" x="728" y="118" dist1="40" / -->
</Level>

<Level id="city3" dispname="空水池" drawcurve="false" drawtunnel="false" curve1="city3\city3-4" psd="true" tfreq="1000" partime="12500" gauntlet="1">
<Gun type="normal" gx1="210" gy1="300" gx2="590" gy2="300" resid="CITY3CHUTE7" />
<Wall x="378" y="0" color="00000000" width="30" height="210" strength="-1"/>
<Wall x="378" y="338" color="00000000" width="30" height="262" strength="-1"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="2"/>
<Tunnel layer="6" pri="1"/>
</Level>

<Level id="city4" dispname="先祖之舌" drawcurve="false" curve1="city4\city4-1v2" curve2="city4\city4-2v2" psd="true" tfreq="1000" partime="13500" gauntlet="1" curve1skullangle="180" curve2skullangle="180">
<Gun type="normal" gx1="400" gy1="370"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2" />
<Tunnel layer="3" pri="2" />
<TreasurePoint x="95" y="92" dist1="54" />
<TreasurePoint x="31" y="507" dist1="10" />
<TreasurePoint x="663" y="100" dist1="54" />
<TreasurePoint x="716" y="504" dist1="10" />
</Level>

<Level id="city5" dispname="青苔廣場" drawcurve="false" drawtunnel="false" curve1="city5\city5" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="2" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="2" />
<Tunnel layer="5" pri="2" />
<TreasurePoint x="43" y="46" dist1="13" />
<TreasurePoint x="660" y="509" dist1="38" />
</Level>

<Level id="city6" dispname="石板小路" drawcurve="false" drawtunnel="false" curve1="city6\city6" psd="true" tfreq="1000" partime="12500" gauntlet="1">
<Gun type="normal" gx1="420" gy1="340"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<TreasurePoint x="72" y="68" dist1="25" />
<TreasurePoint x="695" y="72" dist1="15" />
<TreasurePoint x="140" y="518" dist1="34" />
</Level>

<Level id="city7" dispname="奇異微笑" drawcurve="false" drawtunnel="false" curve1="city7\city7-2" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="310" />
<Tunnel layer="1" pri="2"/>
<TreasurePoint x="79" y="106" dist1="80" />
<TreasurePoint x="674" y="103" dist1="10" />
</Level>

<Level id="city8" dispname="苔蘚窩" drawcurve="false" drawtunnel="false" curve1="city8\city8-2" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="horiz" startx="50" starty="540" width="700" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<TreasurePoint x="286" y="55" dist1="18" />
<TreasurePoint x="548" y="88" dist1="40" />
<TreasurePoint x="387" y="270" dist1="36" />
</Level>

<Level id="city9" dispname="古代幽靈" drawcurve="false" drawtunnel="false" curve1="city9\city9" psd="true" tfreq="1000" partime="13500" gauntlet="1">
<Gun type="normal" gx1="340" gy1="325" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<TreasurePoint x="17" y="498" dist1="25" />
<TreasurePoint x="682" y="287" dist1="44" />
</Level>

<Level id="city10" dispname="雙倍危險" effect1="fog" drawcurve="false" drawtunnel="false" curve1="city10\city10-1" curve2="city10\city10-2" psd="true" tfreq="1000" partime="14000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="320"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<!-- TreasurePoint x="349" y="8" dist1="60" />
<TreasurePoint x="728" y="261" dist1="60" />
<TreasurePoint x="5" y="278" dist1="60" / -->
</Level>


<!--
BOSS 3
--> 

<Level id="boss3" dispname="迪格男爵" hurryamt=".50" noflip="false" drawcurve="false" drawtunnel="false" curve1="boss3\boss3" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="532" width="660" />

<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/> 
<Tunnel layer="3" pri="1"/>

<Boss type="3" subtype="2" ChanceToSpawnPowerup="10" MaxBullets="2" shotdelay="5" hpdec="5" startx="115" endx="611" y="98" strafe="true" minfire="350" maxfire="450"
art="skeleton" sepia="skeleton/skeleton_sepia" minhover="50" maxhover="150" movespeed="1.4" xshake="5" yshake="5" shottype="homing" homingspeed="0.045"
hallucinate="450" minbullet="4.8" maxbullet="4.8" CanCompact="false" HeartXOff="-57" HeartYOff="60" WpnHPDec="10"
ChanceToSpawnPowerup="25" SpawnPowerupWhilePoweredUp="false" >

<Hint text="哈! 男爵已經走出失敗了! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="男爵不害怕英雄青蛙" condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="提醒你，我是迪格男爵! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="迪格是名字，痛苦是遊戲! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="讓我變得更華麗吧! " condition="2" deaths="-1" delay="400" mintime="0"  />

<Skeleton NumPerGroup="4" GroupDelay="150" DelayAfterEmit="400" vx="3.1" vy="0" x="-186" y="264"/>

<Berserk value="minbullet" amount=".5" HealthLimit="61"/>
<Berserk value="maxbullet" amount="0.5" HealthLimit="61"/>
<Berserk value="movespeed" amount=".5" HealthLimit="61"/>
<Berserk value="minbullet" amount="1" HealthLimit="31"/>
<Berserk value="maxbullet" amount="1" HealthLimit="31"/>
<Berserk value="maxbullets" amount="1" HealthLimit="31"/>
<Berserk value="movespeed" amount="1.2" HealthLimit="31"/>

<DeathText line="怎麼了？你又擊敗了我？"/>
<DeathText line="我真是不配迪格男爵這個名字。"/>
<DeathText line="是誰？鮑基？你還相信我嗎？喔耶! "/>
</Boss> 
</Level>


<!-- ---------------------------------------- COAST LEVELS GO HERE ---------------------------------------------------------------------------- -->

<Level id="Coast1" dispname="沼澤陷旋" effect1="fog" effect2="ShadowCanopy2" effect3="WillOWisp" drawcurve="false" drawtunnel="false" curve1="coast1" psd="true" tfreq="1000" partime="11000" gauntlet="1" curve1skullangle="26">
<Gun type="normal" gx1="340" gy1="345" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<TreasurePoint x="713" y="472" dist1="23" />
<TreasurePoint x="659" y="62" dist1="23" />
<TreasurePoint x="154" y="526" dist1="45" />
</Level>

<Level id="Coast2" dispname="死亡沼澤"  effect1="WaterShader1" effect2="fog" drawcurve="false" drawtunnel="false" curve1="coast2" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="370" gy1="310"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="1"/>
<SetEffectParams num="1" resid1="COAST2_COAST2CHUTE1WATER" image1scale="false" image1x="123" image1y="0" image1offscale="0.008" image1xmod="40" image1ymod="40" image1offmult="20.0" image1offmod="2" image1timerinc="0.005"/>
<SetEffectParams num="1" resid2="COAST2_COAST2CHUTE2WATER" image2scale="false" image2x="1341" image2y="15" image2offscale="0.006" image2xmod="40" image2ymod="10" image2offmult="1.5" image2offmod="1" image2timerinc="0.002"/> 
<SetEffectParams num="1" resid3="COAST2_COAST2CHUTE3WATER" image3scale="false" image3x="0" image3y="862" image3offscale="0.008" image3xmod="20" image3ymod="20" image3offmult="2.5" image3offmod="2" image3timerinc="0.005"/>
<SetEffectParams num="1" resid4="COAST2_COAST2CHUTE4WATER" image4scale="false" image4x="524" image4y="393" image4offscale="0.003" image4xmod="40" image4ymod="100" image4offmult="20.5" image4offmod="2" image4timerinc="0.004"/> 
<SetEffectParams num="1" resid5="COAST2_COAST2CHUTE5WATER" image5scale="false" image5x="1652" image5y="69" image5offscale="0.001" image5xmod="10" image5ymod="10" image5offmult="500.5" image5offmod="3" image5timerinc="0.008"/> 
<TreasurePoint x="60" y="483" dist1="21" />
<TreasurePoint x="682" y="117" dist1="10" />
<TreasurePoint x="682" y="419" dist1="33" />
</Level>

<Level id="Coast3" dispname="停滯池塘" effect1="fog" effect2="ShadowCanopy1" effect3="WillOWisp" effect4="WaterShader1" drawcurve="false" drawtunnel="false" curve1="coast3" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="172" gy1="360" gx2="618" gy2="286" resid1="COAST3_CHUTE6" resid2="COAST3_CHUTE7" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="1"/>
<TreasurePoint x="20" y="516" dist1="14" />
<TreasurePoint x="248" y="67" dist1="61" />
<TreasurePoint x="495" y="514" dist1="75" />

<!-- forces fog to be drawn toplevel above balls and tunnel images -->
<SetEffectParams num="1" forceover="true"/>

<SetEffectParams num="4" resid1="COAST3_COAST3CHUTE1WATER" image1scale="false" image1x="145" image1y="0" image1offscale="0.005" image1xmod="40" image1ymod="40" image1offmult="1.0" image1offmod="2" image1timerinc="0.0025"/>
<SetEffectParams num="4" resid2="COAST3_COAST3CHUTE2WATER" image2scale="false" image2x="6" image2y="390" image2offscale="0.006" image2xmod="40" image2ymod="10" image2offmult="1.5" image2offmod="1" image2timerinc="0.002"/> 
<SetEffectParams num="4" resid4="COAST3_COAST3CHUTE4WATER" image4scale="false" image4x="526" image4y="0" image4offscale="0.005" image4xmod="40" image4ymod="40" image4offmult="0.5" image4offmod="2" image4timerinc="0.005"/>
<SetEffectParams num="4" resid5="COAST3_COAST3CHUTE5WATER" image5scale="false" image5x="268" image5y="259"  image5offscale="0.006" image5xmod="10" image5ymod="10" image5offmult="1.0" image5offmod="2" image5timerinc="0.0025"/>
<SetEffectParams num="4" resid6="COAST3_COAST3CHUTE6WATER" image6scale="false" image6x="1497" image6y="0" image6offscale="0.007" image6xmod="10" image6ymod="10" image6offmult="1.0" image6offmod="2" image6timerinc="0.002"/>
<SetEffectParams num="4" resid3="COAST3_COAST3CHUTE3WATER" image3scale="false" image3x="42" image3y="961" image3offscale="0.005" image3xmod="20" image3ymod="20" image3offmult="2.5" image3offmod="2" image3timerinc="0.0015"/>
<SetEffectParams num="4" resid7="COAST3_COAST3CHUTE7WATER" image7scale="false" image7x="1108" image7y="270" image7offscale="0.005" image7xmod="40" image7ymod="40" image7offmult="2.5" image7offmod="2.0" image7timerinc="0.002"/>
<SetEffectParams num="4" resid8="COAST3_COAST3CHUTE8WATER" image8scale="false" image8x="1066" image8y="968" image8offscale="0.08" image8xmod="40" image8ymod="40" image8offmult="0.5" image8offmod="0.5" image8timerinc="0.001"/>
</Level>

<Level id="Coast4" dispname="鹽鹼池" effect1="fog" effect2="ShadowCanopy1" effect3="WillOWisp" drawcurve="false" drawtunnel="false" curve1="coast4" psd="true" freq="1000" partime="11500" gauntlet="1">
<Gun type="normal" gx1="505" gy1="280"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<TreasurePoint x="223" y="66" dist1="63" />
<TreasurePoint x="198" y="524" dist1="29" />
<TreasurePoint x="728" y="467" dist1="43" />
</Level>

<Level id="Coast5" dispname="上古的公正" effect1="fog" effect2="ShadowCanopy1" drawcurve="false" drawtunnel="false" curve1="coast5" psd="true" tfreq="1000" partime="12500" gauntlet="1">
<Gun type="normal" gx1="415" gy1="310" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<TreasurePoint x="47" y="63" dist1="18" />
<TreasurePoint x="25" y="508" dist1="58" />
<TreasurePoint x="710" y="508" dist1="71" />
</Level>

<Level id="Coast6" dispname="上古鑲套" effect1="fog" effect2="ShadowCanopy1" drawcurve="false" drawtunnel="false" curve1="coast6" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="350" gy1="335"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="1"/>
<TreasurePoint x="57" y="288" dist1="88" />
<TreasurePoint x="606" y="197" dist1="24" />
<TreasurePoint x="606" y="422" dist1="21" />
<SetEffectParams num="1" forceover="true"/>
</Level>

<Level id="Coast7" dispname="秘密圓環" effect1="fog" effect2="ShadowCanopy1" effect3="WillOWisp" drawcurve="false" drawtunnel="false" curve1="coast7" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="470" gy1="360" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="3"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="3"/>
<Tunnel layer="6" pri="1"/>
<TreasurePoint x="87" y="138" dist1="22" />
<TreasurePoint x="124" y="428" dist1="29" />
<TreasurePoint x="722" y="509" dist1="73" />
</Level>

<Level id="Coast8" dispname="莫埃滑行" effect1="fog" effect2="ShadowCanopy1" drawcurve="false" drawtunnel="false" curve1="coast8" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="horiz" startx="60" starty="535" width="680" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<TreasurePoint x="273" y="227" dist1="75" />
<TreasurePoint x="495" y="227" dist1="67" />
<TreasurePoint x="680" y="232" dist1="62" />
</Level>

<Level id="Coast9" dispname="石沼" drawcurve="false" effect1="WaterShader1" drawtunnel="false" curve1="coast9" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="480" gy1="360"/>
<Tunnel layer="1" pri="3"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="3"/>
<Tunnel layer="5" pri="3"/>
<Tunnel layer="6" pri="3"/>
<Tunnel layer="7" pri="3"/>
<SetEffectParams num="1" resid1="COAST9_COAST9CHUTE1WATER" image1scale="false" image1x="1134" image1y="591" image1offscale="0.005" image1xmod="40" image1ymod="40" image1offmult="1.0" image1offmod="2" image1timerinc="0.0025"/>
<SetEffectParams num="1" resid2="COAST9_COAST9CHUTE2WATER" image2scale="false" image2x="507" image2y="412" image2offscale="0.006" image2xmod="40" image2ymod="10" image2offmult="1.5" image2offmod="1" image2timerinc="0.002"/> 
<SetEffectParams num="1" resid3="COAST9_COAST9CHUTE3WATER" image3scale="false" image3x="415" image3y="330" image3offscale="0.005" image3xmod="20" image3ymod="20" image3offmult="2.5" image3offmod="2" image3timerinc="0.0015"/>
<TreasurePoint x="146" y="141" dist1="12" />
<TreasurePoint x="88" y="408" dist1="25" />
<TreasurePoint x="629" y="131" dist1="48" />
</Level> 

<Level id="Coast10" dispname="頭骨珊瑚" drawcurve="false" effect1="ShadowCanopy1" drawtunnel="false" curve1="coast10-1" curve2="coast10-2" psd="true" tfreq="1000" partime="10000" gauntlet="1" curve1skullangle="180" curve2skullangle="180">
<Gun type="normal" gx1="225" gy1="250" gx2="565" gy2="315" resid1="COAST10CHUTE4" resid2="COAST10CHUTE4" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<TreasurePoint x="10" y="58" dist1="27" />
<TreasurePoint x="25" y="509" dist1="11" />
<TreasurePoint x="731" y="514" dist1="72" />
</Level>


<!--
BOSS 4
--> 

<Level id="boss4" dispname="庫魯科馬" effect1="lavashader" noflip="false" hurryamt=".70" drawcurve="false" drawtunnel="false" curve1="boss4\boss4" psd="true" tfreq="1000" partime="10000">
<Gun type="horiz" startx="70" starty="527" width="660" />
<SetEffectParams num="1" resid1="BOSS4_COASTWATER" image1x="-80" image1y="0" fullscene="false" distamt="0.0006" scale="0.5" scroll="0.05" affectskull="false"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>

<Boss type="3" subtype="2" MaxBullets="2" shotdelay="40" hpdec="10" x1="424" y1="121" x2="215" y2="222" x3="617" y3="212" wordbubble="別妄想了，你只是一隻青蛙，&cr;你沒有辦法&cr;打破我的外殼!"
art="mosquito" sepia="mosquito/mosquito_sepia" minfire="350" maxfire="450" slowshot="500" minbullet="2.7" maxbullet="2.7" CanCompact="false"
minhover="300" maxhover="350" movespeed="11.4" xshake="5" yshake="5" HeartXOff="-55" HeartYOff="-100" endhoveronhit="true"
shottype="homing" homingspeed="0.045" NormalPassUnder="true" BombDelay="200" canshootbullets="false"
BombFreqMin="15" BombFreqMax="19" BombDuration="60000" DrawRadius="false" >

<Hint text="昆蟲是統治一切生命的形態! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="蜜蜂和螞蟻無比的強大! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我是絕對致命的! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="六條腿好，四條腿壞! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="兩棲類是我們的敵人! " condition="2" deaths="-1" delay="400" mintime="0"  />


<!-- <Berserk value="movement" HealthLimit="61" x1="215" y1="222" x2="617" y2="212" /> -->

<!-- <Berserk value="movespeed" amount="11.4" HealthLimit="61"/> -->
<Berserk value="minfire" amount="-100" HealthLimit="61"  min="50"/>
<Berserk value="maxfire" amount="-100" HealthLimit="61"  min="50"/>
<Berserk value="minbullet" amount=".5" HealthLimit="61"/>
<Berserk value="maxbullet" amount=".5" HealthLimit="61"/>
<Berserk value="homingspeed" amount=".005" HealthLimit="61"/>

<DeathText line="原來是這樣。"/>
<DeathText line="我談論著大計畫，卻在我的防禦上留下了無數個窟窿。"/>
<DeathText line="我難道不能學聰明一點嗎？"/>

</Boss>

</Level>



<!--                          GROTTO LEVELS GO HERE                                                  -->


<Level id="grotto1" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="迷離珊瑚" drawcurve="false" drawtunnel="false" curve1="grotto1\grotto1" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="390" gy1="320"/>
<TreasurePoint x="25" y="511" dist1="17" />
<TreasurePoint x="698" y="62" dist1="47" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto1/grotto1" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto2" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="可愛波濤" drawcurve="false" curve1="grotto2\grotto2-2" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="391" gy1="260" />
<Tunnel layer="1" pri="1"/>
<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
</Level>

<Level id="grotto3" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="淹沒之地" drawcurve="false" drawtunnel="false" curve1="grotto3\grotto3" psd="true" tfreq="1000" partime="9000" gauntlet="1" curve1skullangle="260">
<Gun type="normal" gx1="200" gy1="215" gx2="600" gy2="425" resid="GROTTO3CHUTE2" />
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="185" y="456" dist1="52" />
<TreasurePoint x="396" y="85" dist1="62" />
<TreasurePoint x="579" y="121" dist1="76" />

<!-- <SetEffectParams num="3" image1="images/levels/grotto3/grotto3" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
</Level>

<Level id="grotto4" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="垂釣灣" drawcurve="false" curve1="grotto4\grotto4" psd="true" tfreq="1000" partime="12000" gauntlet="1"> 
<Gun type="normal" gx1="400" gy1="490" />
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="97" y="185" dist1="21" />
<TreasurePoint x="95" y="383" dist1="16" />
<TreasurePoint x="657" y="436" dist1="37" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto4/grotto4" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto5" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="腔棘魚洞" drawcurve="false" drawtunnel="false" curve1="grotto5\grotto5" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="295" gy1="350"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="1"/>
<Tunnel layer="7" pri="1"/>
<TreasurePoint x="105" y="130" dist1="22" />
<TreasurePoint x="83" y="443" dist1="32" />
<TreasurePoint x="437" y="74" dist1="57" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto6/grotto6" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto6" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="海床" drawcurve="false" drawtunnel="false" curve1="grotto6\grotto6" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="30" y="329" dist1="71" />
<TreasurePoint x="149" y="42" dist1="18" />
<TreasurePoint x="661" y="464" dist1="46" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto5/grotto5" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto7" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="走私者通道" drawcurve="false" drawtunnel="false" curve1="grotto7\grotto7" psd="true" tfreq="1000" partime="11000" gauntlet="1" curve1skullangle="145">
<Gun type="normal" gx1="400" gy1="265"/>
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="82" y="431" dist1="37" />
<TreasurePoint x="702" y="486" dist1="27" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto7/grotto7" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto8" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="寂靜隔道" drawcurve="false" drawtunnel="false" curve1="grotto8\grotto8" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="vert" startx="390" starty="100" height="405" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<TreasurePoint x="67" y="166" dist1="32" />
<TreasurePoint x="169" y="419" dist1="48" />
<TreasurePoint x="550" y="195" dist1="68" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto8/grotto8" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto9" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="深淵" drawcurve="false" curve1="grotto9\grotto9" psd="true" tfreq="1000" partime="13500" gauntlet="1">
<Gun type="normal" gx1="370" gy1="230" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="2"/>
<TreasurePoint x="593" y="194" dist1="78" />
<TreasurePoint x="67" y="379" dist1="48" />
<TreasurePoint x="666" y="450" dist1="27" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto9/grotto9" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto10" nobackground="true" effect1="lavashader" dispname="鯊魚洞穴" drawcurve="false" drawtunnel="false" curve1="grotto10\grotto10-1" curve2="grotto10\grotto10-2" psd="true" tfreq="1000" partime="14000" gauntlet="1" curve1skullangle="250" curve2skullangle="70">
<Gun type="normal" gx1="400" gy1="320"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="0"/>
<TreasurePoint x="71" y="525" dist1="23" />
<TreasurePoint x="644" y="45" dist2="23" />

<!-- <SetEffectParams num="1" fullscene="true" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
<SetEffectParams num="1" fullscene="false" resid1="GROTTO10_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05" affectskull="false" applytunnels="false"/>
</Level>



<!--
BOSS 5
--> 


<Level id="boss5" dispname="賽哈羅卡" noflip="false" hurryamt=".85" effect1="lavashader" nobackground="false" drawcurve="false" drawtunnel="false" curve1="boss5\boss5" psd="true" tfreq="1000" partime="10000"  >
<Gun type="horiz" startx="70" starty="527" width="660" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>

<!-- <SetEffectParams num="1" image1="images/levels/boss5/boss5" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
<SetEffectParams num="1" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="10" hpdec="5" startx="115" endx="661" y="160" strafe="true"
art="squid" sepia="squid/squid_sepia" minfire="300" maxfire="330"  minbullet="5.7" maxbullet="5.7" CanCompact="false" wordbubble="我要弄髒&cr;你，就像對待&cr;漂亮褲子那樣! "
minhover="575" maxhover="600" movespeed="1.5" xshake="5" yshake="5" HeartXOff="-58" HeartYOff="-100" endhoveronhit="false"
shottype="target" homingspeed="0.045" NormalPassUnder="false" BombDelay="200" canshootbullets="false"
EnrageDelay="180" EnrageShieldRestore="true" BombFreqMin="10" BombFreqMax="14" BombDuration="60000" DrawRadius="true" ShieldRespawnTime="1000"
RadiusColorMode="0" ShieldHP="3" BallShieldDamage="0" HPDecProxBomb="0" UseShield="true" ShieldRotSpeed="1" ShieldPauseTime="0"
MinInkNum="12" MaxInkNum="15" MinInkRad="140" MaxInkRad="150" MinInkFade="2" MaxInkFade="4" InkFadeDelay="600" InkTargetsScreen="true" >

<Hint text="我的憤怒像冰一樣." condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="任何事都不能讓我失去冷靜." condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你的侮辱只會讓我的決心更加堅定." condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="失敗吧!哈!!! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我是我的脾氣的主人。" condition="2" deaths="-1" delay="400" mintime="0"  />


<Berserk value="shottype" amount="straight" override="true" HealthLimit="61" />
<Berserk value="movespeed" amount="0.75" HealthLimit="61"/>
<Berserk value="minfire" amount="-50" HealthLimit="61"  min="50"/>
<Berserk value="maxfire" amount="-50" HealthLimit="61"  min="50"/>
<Berserk value="minbullet" amount="0.8" HealthLimit="61"/>
<Berserk value="maxbullet" amount="0.8" HealthLimit="61"/>
<Berserk value="strafe" amount="false" override="true" HealthLimit="31" />
<Berserk value="endhoveronhit" amount="true" override="true" HealthLimit="31" />
<Berserk value="shottype" amount="target" override="true" HealthLimit="31" />
<Berserk value="movespeed" amount="4.5" HealthLimit="31"/>
<Berserk value="maxbullets" amount="0" HealthLimit="31"/>
<Berserk value="minfire" amount="-100" HealthLimit="31" min="50"/>
<Berserk value="maxfire" amount="-100" HealthLimit="31"  min="50"/>
<Berserk value="minbullet" amount="0.25" HealthLimit="31"/>
<Berserk value="maxbullet" amount="0.25" HealthLimit="31"/>


<DeathText line="哦，不!為什麼這種事情又發生了？"/>
<DeathText line="我的宗師說我需要冷靜，但這是沒用的。"/>
<DeathText line="我猜，現在這是你的島了。"/>

</Boss>

</Level>



<!-- VOLCANO LEVELS GO HERE -->


<Level id="volcano1" dispname="流動的提基怒火" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="Volcano1\Volcano1" psd="true" tfreq="1000" partime="11500" gauntlet="1">
<Gun type="normal" gx1="380" gy1="360"/> 
<Tunnel layer="1" pri="1"/> 
<TreasurePoint x="95" y="152" dist1="22" />
<TreasurePoint x="708" y="500" dist1="50" />
<TreasurePoint x="81" y="463" dist1="71" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO1_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>

</Level>

<Level id="volcano2" dispname="地下陽光" nobackground="true" effect1="lavashader" drawcurve="false" curve1="Volcano2/Volcano2-3" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="550" gy1="310" />
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="97" y="72" dist1="61" />
<TreasurePoint x="702" y="71" dist1="48" />
<TreasurePoint x="708" y="508" dist1="35" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO2_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano3" dispname="岩漿映射" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="volcano3\volcano3" psd="true" tfreq="1000" partime="12500" gauntlet="1">
<Gun type="normal" gx1="290" gy1="315" gx2="525" gy2="350" resid1="VOLCANO3CHUTE3" resid2="VOLCANO3CHUTE4"/>
<Wall x="375" y="0" width="48" height="600" strength="-1" color="00FFFFFF"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<TreasurePoint x="34" y="78" dist1="22" />
<TreasurePoint x="721" y="57" dist1="10" />
<TreasurePoint x="25" y="508" dist1="33" />
<TreasurePoint x="719" y="514" dist1="48" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO3_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano4" dispname="黑曜石島" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="true" curve1="Volcano4\Volcano4" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="460" gy1="315"/>
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="56" y="167" dist1="15" />
<TreasurePoint x="708" y="66" dist1="28" />
<TreasurePoint x="726" y="517" dist1="33" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO4_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano5" dispname="地下遺跡" nobackground="true" effect1="lavashader" drawcurve="false" curve1="Volcano5\Volcano5-2" psd="true" tfreq="1000" partime="12500" gauntlet="1" curve1skullangle="157">
<Gun type="normal" gx1="333" gy1="324" />
<Tunnel layer="1" pri="1" x="14" y="268" />
<Tunnel layer="2" pri="1" x="299" y="44" />
<Tunnel layer="3" pri="1" x="505" y="316" />
<TreasurePoint x="120" y="146" dist1="72" />
<TreasurePoint x="561" y="135" dist1="46" />
<TreasurePoint x="24" y="513" dist1="18" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO5_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level> 

<Level id="volcano6" dispname="熱量渦流" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="Volcano6\Volcano6" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="420" gy1="320"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<TreasurePoint x="53" y="92" dist1="31" />
<TreasurePoint x="10" y="409" dist1="23" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO6_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano7" dispname="熔融之台" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="volcano7\volcano7-2" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="385" gy1="355"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<TreasurePoint x="30" y="68" dist1="20" />
<TreasurePoint x="684" y="87" dist1="13" />
<TreasurePoint x="68" y="524" dist1="28" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO7_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano8" dispname="玄武岩地" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="volcano8\volcano8-3" psd="true" tfreq="1000" partime="13500" gauntlet="1" curve1skullangle="280">
<Gun type="normal" gx1="365" gy1="230"/>
<Tunnel layer="1" pri="1" x="572" y="0" />
<Tunnel layer="2" pri="1" x="685" y="160" />
<Tunnel layer="3" pri="1" x="627" y="500" />
<TreasurePoint x="26" y="102" dist1="74" />
<TreasurePoint x="326" y="506" dist1="44" />
<TreasurePoint x="720" y="209" dist1="10" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO8_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano9" dispname="灼熱地貌" drawcurve="false" nobackground="true" effect1="lavashader" drawtunnel="false" curve1="volcano9\volcano9-1" curve2="Volcano9\Volcano9-2" psd="true" tfreq="1000" partime="13500" gauntlet="1" curve1skullangle="152" curve2skullangle="352">
<Gun type="normal" gx1="420" gy1="375"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<TreasurePoint x="42" y="57" dist1="26" />
<TreasurePoint x="699" y="86" dist2="24" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO9_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano10" dispname="苦惱深淵" drawcurve="false" nobackground="true" effect1="lavashader" drawtunnel="false" curve1="volcano10\volcano10-4" psd="true" tfreq="1000" partime="14500" gauntlet="1">
<Gun type="normal" gx1="370" gy1="330"/>
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="61" y="71" dist1="19" />
<TreasurePoint x="687" y="81" dist1="26" />
<TreasurePoint x="127" y="525" dist1="13" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO10_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>


<!--
BOSS 6
-->

<Level id="boss6part1" dispname="紮卡姆" endsequence="1" hurryamt=".60" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="boss6\boss6p1-1" curve2="boss6\boss6p1-2" psd="true" tfreq="1000" torchtime="2500000" >
<Gun type="normal" gx1="403" gy1="280" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>

<Torch x="30" y="40" w="57" h="78"/>
<Torch x="30" y="475" w="57" h="78"/>
<Torch x="720" y="40" w="57" h="78"/>
<Torch x="720" y="475" w="57" h="78"/>

<SetEffectParams num="1" fullscene="false" resid1="BOSS6PART1_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>


</Level>

<Level id="debugboss6part2" dispname="鼓槌威利" endsequence="2" effect1="lavashader" hurryamt=".65" noflip="false" drawcurve="false" drawtunnel="false" nobackground="true" curve1="boss6\boss6p2" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="537" width="660" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>

<SetEffectParams num="1" fullscene="false" resid1="DEBUGBOSS6PART2_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="60" hpdec="5" startx="115" endx="621" y="100" minhover="50" maxhover="150" movespeed="1.5" xshake="5" yshake="5"
art="lame" sepia="lame/lametiki_sepia" shottype="target" minfire="250" maxfire="350" stun="200" minbullet="3.6" maxbullet="4.0" CanCompact="false"  endhoveronhit="false" flightspeed="5.0" minflightdist="300"
strafe="true" HeartXOff="-132" HeartYOff="105" wordbubble="他們管我叫&cr;鼓槌威利! " > 

</Boss>


</Level>

<Level id="debugboss6part3" dispname="碎屑" endsequence="3" nobackground="true" effect1="lavashader" hurryamt=".60" noflip="false" drawcurve="false" drawtunnel="false" curve1="boss6\boss6p3" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="532" width="660" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="0" aboveshadows="true"/>
<Tunnel layer="5" pri="0" aboveshadows="true"/>

<SetEffectParams num="1" fullscene="false" resid1="DEBUGBOSS6PART3_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>

<Boss type="3" subtype="2" MaxBullets="2" shotdelay="0" hpdec="10" startx="105" endx="596" y="98" strafe="true"
art="stonehead" sepia="stonehead/easter_sepia" minhover="50" maxhover="200" movespeed="2.5" xshake="5" yshake="5" shottype="target" maxbounces="3" minfire="300" maxfire="350"
stun="150" minbullet="5.1" maxbullet="5.1" CanCompact="false" HeartXOff="-51" HeartYOff="-97"  flightspeed="9.0"
endhoveronhit="false" minflightdist="300" wordbubble="吼! " >

<Hint text="繼續吧，青蛙! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你做得真棒! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="把這些瘋狂的球串都消除吧! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="該是我展現惡魔形態的時候了! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我想要看看大師的能耐! " condition="2" deaths="-1" delay="400" mintime="0"  />


<Hula vx="2.0" projvy="3.5" projrange="-150" spawn="450" projchance="100" spawny="240" berserk="100" slow="350" amnesty="150" />
<Berserk value="strafe" amount="false" override="true" HealthLimit="91"/>
<Berserk value="movespeed" amount="1.0" HealthLimit="91"/>
<Berserk value="endhoveronhit" amount="true" override="true" HealthLimit="91"/>
<Berserk value="minfire" amount="-75" HealthLimit="91"  min="50"/>
<Berserk value="maxfire" amount="-50" HealthLimit="91"  min="50"/>
<Hula vx="2.0" projvy="5.0" projrange="-50" spawn="300" projchance="100" spawny="240" berserk="71" slow="450" amnesty="100" />
<Berserk value="minfire" amount="0" HealthLimit="71"  min="50"/>
<Berserk value="maxfire" amount="0" HealthLimit="71"  min="50"/>
<!-- <Berserk value="movespeed" amount="2.4" HealthLimit="31"/> -->
<Berserk value="shottype" amount="straight" override="true" HealthLimit="71"/>
<Berserk value="strafe" amount="true" override="true" HealthLimit="71"/>
<Berserk value="endhoveronhit" amount="false" override="true" HealthLimit="71"/>

</Boss> 

<Boss type="3" subtype="2" MaxBullets="2" shotdelay="90" hpdec="5" startx="115" endx="611" y="98" strafe="true"
art="volcano" sepia="volcano/volcano_sepia" minhover="50" maxhover="150" movespeed="2.15" xshake="5" yshake="5" shottype="volcano" minfire="350" maxfire="350"
stun="200" VolcanoOffscreenDelay="100"  minbullet="5.1" maxbullet="6.1" CanCompact="false" HeartXOff="-51" HeartYOff="-97"
wordbubble="歡迎來到地獄，青蛙。&cr;我就是你的末日。" >



<Berserk value="maxbullet" amount="4" HealthLimit="41"/>
<Berserk value="minbullet" amount="4" HealthLimit="41"/>
<Berserk value="movespeed" amount=".35" HealthLimit="41"/>
<Berserk value="minfire" amount="50" HealthLimit="41"/> 
<Berserk value="maxfire" amount="50" HealthLimit="41"/>
<Berserk value="frogstun" amount="-50" HealthLimit="41"/>
<Berserk value="shotdelay" amount="-10" HealthLimit="41"/>

<Berserk value="minfire" amount="35" HealthLimit="21"/> 
<Berserk value="maxfire" amount="85" HealthLimit="21"/> 
<Berserk value="maxbullet" amount="3" HealthLimit="21"/>
<Berserk value="minbullet" amount="1" HealthLimit="21"/> 
<Berserk value="movespeed" amount=".25" HealthLimit="21"/>
<Berserk value="frogstun" amount="-25" HealthLimit="21"/>
<Berserk value="shotdelay" amount="40" HealthLimit="21"/>

<Hint text="我非常的驚訝! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你是怎麼做到的？" condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你真應該寫一本戰術指南! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你的祖瑪戰術令我非常震驚! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="這身惡魔裝扮也很令人害怕，對不對？" condition="2" deaths="-1" delay="400" mintime="0"  />

</Boss> 

</Level>

<Level id="debugboss6part5" dispname="影之青蛙" endsequence="5" effect1="lavashader" nobackground="true" FINALLEVEL="true" hurryamt=".80" noflip="false" drawcurve="false" drawtunnel="false" curve1="boss6\boss6p4" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="532" width="660" />

<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>

<SetEffectParams num="1" fullscene="false" resid1="DEBUGBOSS6PART5_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>

<Boss type="3" subtype="2" MaxBullets="2" shotdelay="40" hpdec="10" startx="115" endx="611" y="98" strafe="false"
art="darkfrog" Retaliation="1" RetalSpeedMin="6" RetalSpeedMax="6" minhover="50" maxhover="150" movespeed="2.0" xshake="5" yshake="5"
shottype="straight" minfire="150" maxfire="150" movemode="1" Accel="20" MoveDelay="0" stun="175"
minbullet="4.7" maxbullet="5.4" CanCompact="false" HeartXOff="-57" HeartYOff="75" retalshotdelay="10"
wordbubble="讓我們看看你該如何&cr;與你的影子戰鬥! " >



<Berserk value="movemode" amount="2" override="true" HealthLimit="71"/> 
<Berserk value="retalspeedmin" amount="2" HealthLimit="71" />
<Berserk value="retalspeedmax" amount="2" HealthLimit="71" />
<Berserk value="maxbullets" amount="1" HealthLimit="71"/> 
<Berserk value="maxbullet" amount="1.0" HealthLimit="71"/> 
<Berserk value="minbullet" amount="1.7" HealthLimit="71"/>
<Berserk value="maxfire" amount="100" HealthLimit="71"/> 
<Berserk value="minfire" amount="100" HealthLimit="71"/>
<Berserk value="frogstun" amount="75" HealthLimit="71"/>

<Berserk value="retalspeedmin" amount="1" HealthLimit="41"/>
<Berserk value="retalspeedmax" amount="1" HealthLimit="41"/>
<Berserk value="shottype" amount="target" override="true" HealthLimit="41"/>
<Berserk value="maxbullets" amount="-2" HealthLimit="41" /> 
<Berserk value="maxfire" amount="-145" HealthLimit="41"/> 
<Berserk value="minfire" amount="-160" HealthLimit="41"/>
<Berserk value="minbullet" amount="1" HealthLimit="41"/>
<Berserk value="maxbullet" amount="1" HealthLimit="41"/>

<DeathText line="喔，真是令人驚奇。我玩過許多祖瑪。"/>
<DeathText line="但你在所有方面都把我徹底的擊敗了。"/>
<DeathText line="試試看鐵青蛙模式或是挑戰模式吧! "/>
<DeathText line="因為這個模式關卡已經結束了! "/> 
</Boss>
</Level> 


<!-- This controls the placement of the billions of dots on the map screen so I'd suggest you don't delete it -->
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</Config>

