
<!--
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Berserk mode: This is for bosses only. This lets you alter any of the boss' parameters when his health drops
below a certain amount. CURRENTLY, *ALL* VALUES DESCRIBED IN THE ABOVE DDS SECTION CAN BE USED AS BERSERK VALUES.
I will list extra values below when they are added. When the boss' health drops below a threshhold you specify,
the values are modified by the amount you set. Like the <DDS> tag, <Berserk> tags go between a <Boss> section.
Here's an example tag:

<Berserk value="HPDecPerHit" amount="-5" HealthLimit="75"/>

The number in /amount/ is ADDED to the present value of the variable. /HealthLimit/ indicates that if the boss
previously had a health greater than or equal to this but is now less than this (i.e. you damaged him and he dropped
below the number) then this rule should take effect. It only happens the first time the boss crosses that threshhold,
so it won't keep constantly apply -5 to HPDecPerHit when he's below 75 health. If you have multiple entries you want
affected at the same HealthLimit, just specify them with another <Berserk> tag, using the same HealthLimit value.
If you wanted HPDecPerHit to change again if say the boss dropped below 30 health, you would simply add another <Berserk>
tag like so:

<Berserk value="HPDecPerHit" amount="-5" HealthLimit="30"/>

Skip to the end of this file for a testbed boss for more examples on the <Berserk> section.


SPECIAL BERSERK MOVEMENT RELATED COMMANDS:
------------------------------------------
You can have the boss switch to a different movement pattern completely upon berserking. This requires a berserk tag of this form:

<Berserk value="movement" HealthLimit="<num>" .../>

NOTE THAT YOU HAVE TO SPECIFY "movement" FOR YOUR VALUE TAG!!!! And you don't specify /amount/ or /override/.
Set any parameters here relating to position that you normally would set up for the boss' default movement pattern.
The following are the ONLY valid tags that can be used here: please note that their usage and combination are subject to
the same rules as described elsewhere in this doc.

startx, endx, starty, endy, x, y, x1 and y1 through infinity

2 examples: This would switch movement to rail based:

<Berserk value="movement" HealthLimit="60" startx="123" endx="456" y="123"/>

This would switch to waypoint based:

<Berserk value="movement" HealthLimit="95" x1="175" y1="217" x2="647" y2="217"/>

This will COMPLETELY wipe out the values for these previous variables (all others aren't touched, like strafe, move speed, etc etc).

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-->

<!--
==================================================================================================================

The following is a list of all valid parameters for bosses only:

Common to all:
--------------

HPDec - How much health the boss loses per shot fire. Must be multiple of 5 (each 5 indicates a 1/4 heart)
HPDecProxBomb - Like above but for how much health damage a proximity bomb does. IF NOT DEFINED AT ALL, DEFAULTS TO /HPDec/!

ImpatientTimer - If specified, when this time runs out the boss becomes impatient and every 10 seconds, the curve moves 10% faster,
the boss starts firing faster and more often.
NormalPassUnder - If true, normal bullets don't affect the boss and he can only be hit by cannon balls.
BombDelay - In frames, this will make it so the proximity bomb can spawn multiple times but limited by this delay instead of the present cap
of 1 per curve.
X/YShake - Makes the boss shake when hit by the specified amount. Use 0 for none. 
CanCompact - If "true", the boss will compact the curve when he's hit
HeartXOff/HeartYOff - Lets you position the location of the boss heart gauge, relative to the boss' location.
TikiStunTime - how long the tiki stops moving for if hit. If this is 0, the tiki will behave like the others do in regards to getting hit.
Only valid for moving tikis.
tiki<num>track - if true, this tiki follows the player, otherwise it behaves like the others do
tiki<num>accel - If tracking the player, this is how fast it accelerates after overshooting

You can put a tiki on a rail, either vert or horiz. Just do /tiki<num>w/ or /tiki<num>h/ to set the
rail width or height, respectively. To set the traveltime between the rail points, use /tiki<num>time/.

You can setup the location and size of a wall by inserting any of the following tags still on the <BOSS> line, where the #
symbol is an integer ID number of the wall:

wall#x, wall#y - location of the wall
wall#w, wall#h - width/height of the wall

If you have an even number of tikis to walls, then the tikis will make the wall of the same ID disappear when hit. If you have only 1 wall but
more than 1 tiki, you must hit all tikis to make the wall disappear.


Specific to boss type 3 (present "Ace" style boss permutations):
----------------------------------------------------------------

USE ONLY 1 OF THE FOLLOWING MOVEMENT METHODS

MOVEMENT METHOD1
StartX/EndX - The boss moves horizontally between these points. He'll randomly start somewhere in between
y - He doesn't change Y coordinate, so just set 1 value for this

MOVEMENT METHOD2
x1/y1, x2/y2, etc - Specify any number of paired coordinates and the boss will instantly warp between them, rather than
picking a spot on a rail between endpoints. Hovering parameters and all other parameters are respected. 

BombFreqMin/Max - Lets you force a prox bomb to spawn every this number of balls
BombDuration - Lets you override how long the prox bomb powerup stays on screen for (default is 20 seconds)
minhover/maxhover - Min/max time to hover in place
movespeed - How fast he moves after hovering to the next spot
minfire/maxfire - Min/Max firing delay when he's hovering

ONLY USE 1 OF THE FOLLOWING 3 OPTIONS: 
stun - how long the frog is stunned for
poison - how long frog is poisoned and has mouse controls inverted for
hallucinate - how long ball colors are messed up for

SHIELD RELATED
UseShield - If true, the boss gets a shield around him that is made of 4 quadrants that must be destroyed by a prox bomb.
If false, none of the rest of the parameters matter.
ShieldRotSpeed - How fast (degrees per update frame) the shield SMOOTHLY rotates
ShieldPauseTime - Use ONLY this or ShieldRotSpeed: if set, the shield will sit still until this time elapse, then it rotates 90 degrees.
ShieldRespawnTime - How quickly the shield segments respawn.
ShieldHP - Use with the next parameter: lets you set how much HP a shield segment has.
BallShieldDamage - If the above is set, then this is how much HP a normal bullet does to a shield segment. When the segment drops to 0 HP,
it disappears for /ShieldRespawnTime/. So if you set this to 1 and /ShieldHP/ to 3, you'd need to make 3 hits
to open the shield segment. Hitting a shield segment with a prox bomb always instantly opens it up.
EnrageShieldRestore - If true, the entire shield regens instantly when the boss goes berserk

DrawRadius - If true, will draw a radius that indicates a region in which, if a prox bomb goes off in, will damage the boss.
minbullet/maxbullet - Min/max speed of the projectiles he fires
noflip - Disables the ability to flip back and forth on the rail.
subtype - Set to 1 for how boss1 works: just fires a bullet right at the player. Set to 2 to allow the
boss to fire multiple bullets at the player. ONLY IF SUBTYPE IS 2 WILL THE NEXT PARAMETER,
/maxbullets/ APPLY! Otherwise it'll be ignored.
shottype - If you're using subtype 2, aka multishot, this lets you set a specific type of shot to do for the boss' regular attacks.
Specify "any" or leave blank to allow any (randomly chosen) shot type. Specify "target" to have the bullet target the player,
specify "sine" for one of the sinusoidal variants (works for both the sine types we made), and finally the new one, specify
"straight" to make the boss fire a perpendicular shot that isn't targeted. 
NEW ADDITION: specify "homing" to make the projectile's X velocity track the player. Used in conjunction with /homingspeed/
homingspeed - A floating point value only used with homing shot type. This is how fast the missile corrects its speed. 
shotdelay - In MS, this is only used if firing multiple shots. This lets you make shots delayed by an amount so as to stagger them. 
retalshotdelay - Like the above but for retaliatory shots.
EndHoverOnHit - If true, when the boss is shot, he'll stop hovering and go to his next spot 
flightspeed - a floating point value that overrides the speed for when the boss is hit and is fleeing immediate fleeing effect. Only valid with endhoveronhit.
minflightdist - the minimum pixel distance the dude has to travel if he is fleeing in terror. Only valid with endhoveronhit.
EnrageAmt - Every time the boss loses this amount of health, he increments the maxbullets amount by 1
RetalEnrageAmt - Like above but for his retaliation shot counter 
maxbullets - If subtype is 2, this controls how many bullets the boss will fire when he's ready to
retaliation - For either subtype, when the boss is hit, this is how many shots he'll fire
retaltype - Retaliation shot type: set to "sine" to make the shots be sinusoidal. If you fire more than 1,
he'll alternate firing a left/right sine pattern. If anything but "sine" he'll fire right
at the player.

THE FOLLOWING ARE ONLY USED IF /retaltype/ IS SINE:
(Only one of these sections can be valid at a time)

min/maxamp - Sets the min/max amplitude for the sine wave function. The large the value, the taller/higher the
sine wave goes to. Think of this as the volume of a sound wave.
min/maxfreq - Sets teh min/max range for the frequency of the wave shape. Think of this as how close together
the actual humps/curves of the sine graph are. Higher values put them closer together.
Min/MaxSineYInc - How fast in the Y direction the bullet moves

SineShotsTargetPlayer - Only use this for vertical bosses at the moment.
MinSineShotTime - How long sine shots take to travel from the boss to the player, min in a range
MaxSineShotTime - How long sine shots take to travel from the boss to the player, max in a range

CanShootBullets - Allows the bullets to be destroyed by frog balls. haha 

/FrogShield/ How long the frog shield powerup will last for
/BossFreeze/ How long the boss freeze powerup will last for


COLOR VAMP PARAMETERS:

ColorVampire - If true, he's a color vampire, if not, stop reading the rest of this.
AvoidColor - If true, the player has to AVOID hitting the boss when he's displaying the color. In that case, if you hit him with the color he's showing, he can
regain health, if you let him. If false, you HAVE TO hit him with the displayed color. He won't regain health no matter what.
VampHealthInc - If avoidcolor, this is how much health he'll get back. It follows the same rules/restrictions as the /hpdec/ parameter. Ignored if not avoidcolor.
VampColorChangeMin/Max - The min/max time for him to change colors, though he'll change after being hit regardless.
ColorHelp - Only valid for color vampire bosses whom you have to hit with the showing color: this is the % chance that when hit,
the next color chosen will be the same as the 2nd ball color.


==================================================================================================================
-->

<Config>

<!-- DDS tiers must be added in order. /powerpct/ is the % increase to all powerups, /slowadd/ is the extra pixel distance to add to the danger/slowdown value.
The /speedpct/ value affects the cruising speed of the balls. Set it to 200 (200%) to make the balls go twice as fast...which would be dumb.
Set it to 50 (50%) to make them go half as fast at cruising speed.

/zumapct/ is the amount to reduce the number of points needed for zuma by. Set it to 0 to leave it the same. Set it to 50 to make the
user only need 50% of the points to achieve zuma.
-->

<DDS tier="1" powerpct="3" slowadd="0" speedpct="100" zumapct="0" />
<DDS tier="2" powerpct="4" slowadd="35" speedpct="97" zumapct="2" />
<DDS tier="3" powerpct="6" slowadd="60" speedpct="96" zumapct="4" />


<!-- don't touch this. If you change the boss names for some odd reason though, the /boss/ tag will need to be updated.
So let's just not do that. -->
<Zone num="1" start="jungle1" boss="boss1" fruit="pineapple" challengepoints="20000" acechallenge="40000" rating="Easy" cup="猿之勇氣"
BossTaunt1="你是誰？&cr;看起來很美味的青蛙啊! "
BossTaunt2="哦!我餓了! "
BossTaunt3="我會吃掉&cr;全部入侵者! "
BossTaunt4="你敢過來嗎？"
BossTaunt5="有本事就再靠近一點! "
BossTaunt6="我已經準備好湯鍋了! "
BossTaunt7="我最喜歡青蛙湯了! "
BossTaunt8="你就老實地跳進湯鍋吧! "
BossTaunt9="快到晚飯時間了! "
BossTaunt10="好了!讓我們吃吧! "
/>

<Zone num="2" start="village1" boss="boss2" fruit="banana" challengepoints="30000" acechallenge="60000" rating="Medium" cup="雄雞之啼"
BossTaunt1="他們管我叫&cr;嗎嘎嗎嘎! "
BossTaunt2="你要知道，我是個巫醫! "
BossTaunt3="我會許多魔法! "
BossTaunt4="我的提基奴隸們會製造巨大的痛苦! "
BossTaunt5="我的法術會&cr;讓你眼瞎! "
BossTaunt6="我的魔法純淨、強壯又邪惡! "
BossTaunt7="瑪嘎瑪嘎現在缺少“碎裂的敵人”! "
BossTaunt8="是不是覺得&cr;非常恐怖呢？"
BossTaunt9="你還沒嚇死嗎？"
BossTaunt10="那麼，現在就是&cr;巫術審判的時刻! "

/>
<Zone num="3" start="city1" boss="boss3" fruit="cocoa" challengepoints="40000" acechallenge="80000" rating="Extra Medium" cup="豺狼之困境"
BossTaunt1="他們稱呼我為&cr;迪格男爵! "
BossTaunt2="聞到男爵的氣味，就會知道什麼是恐懼! "
BossTaunt3="我要你的&cr;靈魂，青蛙! "
BossTaunt4="迪格男爵&cr;是超級邪惡的! "
BossTaunt5="球是傷害不了我的! "
BossTaunt6="趁著還來得及，&cr;你趕快逃跑吧! "
BossTaunt7="什麼？你依然要來？"
BossTaunt8="沒有人和你說過我的名字嗎？"
BossTaunt9="重複一遍：我是&cr;迪格男爵! "
BossTaunt10="迪格男爵就是你的末日! "

/>
<Zone num="4" start="coast1" boss="boss4" fruit="mango" challengepoints="50000" acechallenge="100000" rating="Hard" cup="瘋狂泥澤"
BossTaunt1="嗡嗡!嗡嗡! "
BossTaunt2="說說你對瘟疫有什麼看法？"
BossTaunt3="你對昆蟲&cr;有什麼感覺？"
BossTaunt4="你喜歡黃蜂嗎？"
BossTaunt5="蜂針：&cr;是很強還是很瘋狂？"
BossTaunt6="我是昆蟲之神，&cr;強大無比! "
BossTaunt7="昆蟲都要服從&cr;我的命令! "
BossTaunt8="很高興你來找我! "
BossTaunt9="雖然你很強，但這還不夠，青蛙! "
BossTaunt10="我還需要你來餵飽我的小朋友們! "

/>
<Zone num="5" start="grotto1" boss="boss5" fruit="coconut" challengepoints="60000" acechallenge="120000" rating="Very Hard" cup="海底任務"
BossTaunt1="啊! 我很生氣! "
BossTaunt2="現在我更&cr;生氣了! "
BossTaunt3="現在我能夠平靜了，但是我平靜不了多久。"
BossTaunt4="砰! 我更生氣了! "
BossTaunt5="你能夠承受得了我的憤怒嗎？"
BossTaunt6="青蛙，&cr;你打擾到我了! "
BossTaunt7="我不怕你! "
BossTaunt8="我感到怒氣又再度湧上來了! "
BossTaunt9="我等不及了! "
BossTaunt10="讓我們開始&cr;憤怒之戰吧! "

/>
<Zone num="6" start="volcano1" boss="boss6" fruit="acorn" challengepoints="70000" acechallenge="140000" rating="Seriously Hard" cup="磐蛇大戰"
BossTaunt1="你已經擊退了五名強者. "
BossTaunt2="你已經擊敗了五名首領. "
BossTaunt3="但是你並&cr;不滿意。"
BossTaunt4="你還在尋找&cr;我們的幕後主腦。"
BossTaunt5="在這座島上&cr;只有毀滅。"
BossTaunt6="你的旅途上只有痛苦。"
BossTaunt7="我戴上了&cr;神秘的面具。"
BossTaunt8="我穿上了&cr;神秘的長袍。"
BossTaunt9="我們永遠不會揭露我們的神秘。"
BossTaunt10="現在我們要看看一隻青蛙是怎麼死的! "

/>
<Zone num="7" start="ironfrog1" boss="" fruit="acorn" challengepoints="80000" acechallenge="160000" rating="INSANE" cup="孔雀怒火"/>


<!-- These tips are displayed at the bottom of the score screen in Adventure mode.
FOR NORMAL MODE ONLY: THE FIRST 7 HINTS ARE SPECIAL: THEY WILL **IN ORDER** APPEAR BUT ONLY AFTER BEATING LEVELS 1-7 IN ZONE 1.
THEY ARE THE HINTS FOR THE POWERUPS. AFTER LEVEL 7, THEY WILL **NEVER** APPEAR AND ONLY THE SUBSEQUENT ONES WILL BE RANDOMLY CHOSEN FROM. -->

<ScoreTip text="反向運行的能力&cr;讓球朝著反方向滾動。"/>
<ScoreTip text="減速加強能力&cr;減緩球的滾動速度。"/>
<ScoreTip text="瞄準加強能力&cr;讓射擊球的速度更快，&cr;更容易擊中目標。"/>
<ScoreTip text="三重射擊射出&cr;三顆毀滅性的球! "/>
<ScoreTip text="閃電加強能力&cr;摧毀全部和目標球同顏色的球。"/>
<ScoreTip text="雷射可以&cr;精準地消除球和果實。"/>

<ScoreTip text="點擊滑鼠的右鍵&cr;就會取消雷射加強能力。" minlevel="8"/>
<ScoreTip text="要改變蓮葉座位時，&cr;請試著使用滑鼠右鍵。" minlevel="21"/>
<ScoreTip text="點擊滑鼠的右鍵&cr;可以變換球的顏色。" minlevel="8"/>
<ScoreTip text="你可以點擊空的蓮葉，&cr;青蛙就會往上跳去。" minlevel="13"/>
<ScoreTip text="用雷射加強能力射中有加強能力的球&cr;就能激發這顆球上的加強能力! " minlevel="8"/>
<ScoreTip text="射擊果實可以得到額外的分數&cr;並推進祖瑪槽。" minlevel="8"/>
<ScoreTip text="穿過缺口射擊，可以&cr;提高你獲得的分數! " minlevel="8"/>
<ScoreTip text="不失敗就通過關卡&cr;可以贏得完美關卡的獎勵。" minlevel="8"/>
<ScoreTip text="以完美的時間完成關卡&cr;就能得到獎勵。" minlevel="8"/>
<ScoreTip text="雷射加強能力會減緩時間，&cr;這樣你就能進行更精準的射擊了。" minlevel="8"/>
<ScoreTip text="雷射加強能力可以用來&cr;射擊果實! " minlevel="8"/>
<ScoreTip text="填滿祖瑪槽，&cr;就能阻止新球的出現。" minlevel="8"/>
<ScoreTip text="瞄準加強能力在短時間內&cr;能加快你的射擊速度。" minlevel="8"/>
<ScoreTip text="一次射擊消除&cr;5個同顏色的球，你就能&cr;獲得一個鏈式的消除獎勵。" minlevel="8"/>
<ScoreTip text="一次射擊造成多種顏色球連續消除，&cr;你就能得到一個連擊的獎勵。" minlevel="8"/>
<ScoreTip text="贏得冒險模式，&cr;開啟其它模式! " minlevel="8"/>
<ScoreTip text="只要你在任何地區獲得勝利，&cr;就能在挑戰模式中再次進入此區! " minlevel="8"/>

<!-- PLEASE DON'T REMOVE THESE: You may update them and modify them to balance and stuff but leave at least
something defined for gauntlet mode so I can continue to test it w/out crashing -->

<!-- if you use "points" instead of "time" then when the users crosses that point threshhold the difficulty increases, otherwise it goes up over time -->
<Gauntlet NumCurves="1" HurryDist="25" HurrySpeed=".9" >
<Difficulty time="0" colors="4" speed="0.6" startdist="50" zumascore="500" ballrepeat="40" powerup="600" rollback="50" dangerratio="4.0" maxclumps="5" maxsingles="4" rollbackduration="0"/>
<Difficulty time="2500" colors="4" speed="0.7" startdist="50" zumascore="700" ballrepeat="35" powerup="580" rollback="50" dangerratio="3.5" maxclumps="3" maxsingles="4" rollbackduration="0"/>
<Difficulty time="5000" colors="5" speed="0.75" startdist="50" zumascore="750" ballrepeat="39" powerup="600" rollback="50" dangerratio="3.5" maxclumps="4" maxsingles="5" rollbackduration="0"/>
<Difficulty time="7500" colors="5" speed="0.8" startdist="50" zumascore="1000" ballrepeat="37" powerup="580" rollback="50" dangerratio="3.0" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="10000" colors="5" speed="0.85" startdist="50" zumascore="1000" ballrepeat="36" powerup="570" rollback="50" dangerratio="2.75" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="12000" colors="6" speed="0.77" startdist="50" zumascore="1050" ballrepeat="38" powerup="600" rollback="50" dangerratio="2.9" maxclumps="3" maxsingles="5" rollbackduration="0"/>
<Difficulty time="14000" colors="6" speed="0.80" startdist="50" zumascore="1250" ballrepeat="38" powerup="580" rollback="50" dangerratio="2.7" maxclumps="3" maxsingles="5" rollbackduration="0"/>
<Difficulty time="16000" colors="6" speed=".82" startdist="50" zumascore="1350" ballrepeat="37" powerup="570" rollback="50" dangerratio="2.6" maxclumps="3" maxsingles="6" rollbackduration="0"/>
<Difficulty time="18000" colors="6" speed=".85" startdist="50" zumascore="1550" ballrepeat="37" powerup="560" rollback="50" dangerratio="2.5" maxclumps="2" maxsingles="6" rollbackduration="0"/>
<Difficulty time="20000" colors="6" speed=".88" startdist="50" zumascore="1550" ballrepeat="37" powerup="550" rollback="50" dangerratio="2.4" maxclumps="2" maxsingles="6" rollbackduration="0"/>
<Difficulty time="22000" colors="6" speed=".92" startdist="50" zumascore="1550" ballrepeat="36" powerup="550" rollback="50" dangerratio="2.4" maxclumps="2" maxsingles="6" rollbackduration="0"/>
<Difficulty time="24000" colors="6" speed=".96" startdist="50" zumascore="1550" ballrepeat="36" powerup="560" rollback="50" dangerratio="2.3" maxclumps="2" maxsingles="6" rollbackduration="0"/>
<Difficulty time="26000" colors="6" speed=".99" startdist="50" zumascore="1550" ballrepeat="35" powerup="570" rollback="50" dangerratio="2.3" maxclumps="2" maxsingles="7" rollbackduration="0"/>
<Difficulty time="28000" colors="6" speed="1.03" startdist="50" zumascore="1550" ballrepeat="35" powerup="580" rollback="50" dangerratio="2.1" maxclumps="2" maxsingles="7" rollbackduration="0"/>
<Difficulty time="30000" colors="6" speed="1.07" startdist="50" zumascore="1550" ballrepeat="34" powerup="590" rollback="50" dangerratio="1.9" maxclumps="2" maxsingles="7" rollbackduration="0"/>
<Difficulty time="32000" colors="6" speed="1.1" startdist="50" zumascore="1550" ballrepeat="34" powerup="600" rollback="50" dangerratio="1.8" maxclumps="2" maxsingles="7" rollbackduration="0"/>
</Gauntlet>

<Gauntlet NumCurves="2" HurryDist="25" HurrySpeed="1.0" >
<Difficulty time="0" colors="4" speed="0.4" startdist="50" zumascore="500" ballrepeat="40" powerup="550" rollback="50" dangerratio="3.5" maxclumps="5" maxsingles="4" rollbackduration="0"/>
<Difficulty time="2500" colors="4" speed="0.425" startdist="50" zumascore="700" ballrepeat="35" powerup="500" rollback="50" dangerratio="3.0" maxclumps="3" maxsingles="4" rollbackduration="0"/>
<Difficulty time="5000" colors="5" speed="0.45" startdist="50" zumascore="750" ballrepeat="40" powerup="550" rollback="50" dangerratio="3.0" maxclumps="4" maxsingles="5" rollbackduration="0"/>
<Difficulty time="7500" colors="5" speed="0.475" startdist="50" zumascore="1000" ballrepeat="35" powerup="500" rollback="50" dangerratio="2.5" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="10000" colors="6" speed="0.5" startdist="50" zumascore="1050" ballrepeat="40" powerup="600" rollback="50" dangerratio="2.5" maxclumps="3" maxsingles="5" rollbackduration="0"/>
<Difficulty time="12000" colors="6" speed="0.525" startdist="50" zumascore="1250" ballrepeat="38.5" powerup="580" rollback="50" dangerratio="2.4" maxclumps="3" maxsingles="5" rollbackduration="0"/>
<Difficulty time="14000" colors="6" speed="0.55" startdist="50" zumascore="1350" ballrepeat="38" powerup="550" rollback="50" dangerratio="2.3" maxclumps="3" maxsingles="5" rollbackduration="0"/>
<Difficulty time="16000" colors="6" speed="0.575" startdist="50" zumascore="1550" ballrepeat="37" powerup="525" rollback="50" dangerratio="2.1" maxclumps="3" maxsingles="5" rollbackduration="0"/>
<Difficulty time="18000" colors="6" speed="0.625" startdist="50" zumascore="1550" ballrepeat="36" powerup="500" rollback="50" dangerratio="2.1" maxclumps="3" maxsingles="5" rollbackduration="0"/>
<Difficulty time="20000" colors="6" speed="0.625" startdist="50" zumascore="1550" ballrepeat="35" powerup="480" rollback="50" dangerratio="1.9" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="22000" colors="6" speed="0.65" startdist="50" zumascore="1550" ballrepeat="34" powerup="460" rollback="50" dangerratio="1.9" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="24000" colors="6" speed="0.65" startdist="50" zumascore="1550" ballrepeat="34" powerup="450" rollback="50" dangerratio="1.85" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="26000" colors="6" speed="0.675" startdist="50" zumascore="1550" ballrepeat="34" powerup="460" rollback="50" dangerratio="1.8" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="28000" colors="6" speed="0.675" startdist="50" zumascore="1550" ballrepeat="34" powerup="470" rollback="50" dangerratio="1.75" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="30000" colors="6" speed="0.7" startdist="50" zumascore="1550" ballrepeat="34" powerup="480" rollback="50" dangerratio="1.7" maxclumps="2" maxsingles="5" rollbackduration="0"/>
<Difficulty time="32000" colors="6" speed="0.725" startdist="50" zumascore="1550" ballrepeat="34" powerup="490" rollback="50" dangerratio="1.65" maxclumps="2" maxsingles="5" rollbackduration="0"/>
</Gauntlet>


<!--
ColorNukeAfterZuma - If false, then color nukes won't spawn after getting zuma
ColorNukeTimeAfterZuma - If a color nuke exists after getting zuma, this is how much time it has before it disappears.
This works independantly of ColorNukeAfterZuma. Set to < 0 to disable this feature.
UniquePowerupColor - If true, requires that on a PER CURVE basis, that a powerup choose a color that doesn't already have
a powerup. If false, a color can have more than 1 powerup type.
PowerupCapAffectsTriggered - If false, then the cap per powerup is based on the number TRIGGERED/ACTIVATED. If true, this is the
original way where the cap is based on the number spawned, regardless of if the player activated it or not.
PowerDelay - When a level first starts, this is how long you have to wait before you can get a powerup
PowerSpawnDelay - After a powerup spawns, this is the amount of time that has to pass before ANY powerup is allowed to spawn.
Set to 0 to disable this.
BossTauntChance - Chance that, assuming other conditions are met, that the boss will display a hint/taunt in the middle of battle. Every frame,
there is a 1 in this chance to occur.

MinMultSpawnDist - Minimum % distance up the start of the curve a ball has to be to be considered for being a multiplier ball in challenge mode.
-->

<Defaults cannonangle="15" cannon="1" cannonstack="false" lazer="4" lazerstack="false" BossTauntChance="5000"
powerdelay="1500" powercooldown="1000" ColorNukeAfterZuma="true" ColorNukeTimeAfterZuma="100" MaxZumaPctForColorNuke="0"
ClearCurvePoints="2000" ClearCurveRolloutPct="10" ClearCurveSpeedMult="4.0"
UniquePowerupColor="true" PowerupCapAffectsTriggered="true"
MultBallLife="1000" MultBallPoints="1000" MultiplierDuration="1200" NumForMultBase="15" NumForMultInc="3" MaxNumForMult="35" GauntletSessionLength="18000" MinMultSpawnDist="3"
PointsForBronze="5000" PointsForSilver="10000" PointsForGold="15000" PointTimeAdd="650" NumPointsForTimeAdd="5000"
PowerIncAtZumaPct="85" PowerInc="7" PZT="0" PZTSpeedInc="0" PZTSlowInc="0" PowerSpawnDelay="700" MultTimeAdd="0" ChallengeTFreq="500"
PointsForExtraLife="50000" BossesCanAttackAffectedFrog="false" BossAttackDelayAfterHitFrog="700"
BeatGamePointsForLife="2000"
/>

<!-- Jungle -->

<Level id="Jungle1" challengepoints="40000" acechallenge="60000" dispname="船隻失事! " drawcurve="false" curve1="Jungle1\Jungle1" psd="true" tfreq="1000" partime="3000" OffscreenClearBonus="false" effect1="WaterEffect1" effect2="ShadowCanopy1" effect3="Foliage1" gauntlet="1">

<Gun type="normal" gx1="420" gy1="290" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="2"/>
<Tunnel layer="8" pri="0"/>
<Tunnel layer="7" pri="1" nothumb="true"/>
<Tunnel layer="6" pri="0" />

<!-- These are ignored in normal adventure mode. -->

<TreasurePoint x="680" y="222" dist1="63" />
<TreasurePoint x="34" y="68" dist1="24" />
<TreasurePoint x="37" y="503" dist1="34" />

</Level>

<Level id="Jungle2" dispname="遇難者" effect1="ShadowCanopy1" challengepoints="45000" acechallenge="70000" drawcurve="false" drawtunnel="false" curve1="Jungle2\Jungle2" psd="true" tfreq="1000" partime="3500" gauntlet="1">
<Gun type="normal" gx1="380" gy1="300" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="2"/> 
<TreasurePoint x="28" y="105" dist1="60" />
<TreasurePoint x="716" y="505" dist1="33" />
<TreasurePoint x="602" y="366" dist1="84" />
</Level>

<Level id="Jungle3" dispname="回聲海灘" effect1="ShadowCanopy1" challengepoints="45000" acechallenge="75000" drawcurve="false" curve1="Jungle3\Jungle3" psd="true" tfreq="1000" partime="4000" gauntlet="1">
<Gun type="normal" gx1="398" gy1="290"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="2"/>
<TreasurePoint x="14" y="528" dist1="15" />
<TreasurePoint x="369" y="449" dist1="73" />
<TreasurePoint x="730" y="240" dist1="40" />
</Level>



<Level id="Jungle4" dispname="神像之骨" effect1="ShadowCanopy2" challengepoints="55000" acechallenge="80000" drawcurve="false" drawtunnel="false" curve1="Jungle4\Jungle4" psd="true" tfreq="1000" partime="3000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="2"/>
<Tunnel layer="7" pri="2"/>
<TreasurePoint x="23" y="493" dist1="55" />
<TreasurePoint x="699" y="485" dist1="35" />
<TreasurePoint x="200" y="92" dist1="11" /> 
</Level>


<Level id="Jungle5" dispname="“Z”軌道滑行者" challengepoints="40000" acechallenge="60000" drawcurve="false" drawtunnel="false" curve1="Jungle5\Jungle5" psd="true" tfreq="1000" partime="4000" gauntlet="1">
<Gun type="horiz" startx="50" starty="540" width="700"  /> 
<Tunnel layer="4" pri="0"/>
<Tunnel layer="7" pri="0"/>
<Tunnel layer="6" pri="2"/>
<Tunnel layer="2" pri="0"/>
<Tunnel layer="1" pri="0"/>
<Tunnel layer="9" pri="0"/>
<Tunnel layer="8" pri="0"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/> 
<Tunnel layer="5" pri="2"/> 
<TreasurePoint x="131" y="100" dist1="26" />
<TreasurePoint x="610" y="164" dist1="48" />
<TreasurePoint x="130" y="259" dist1="67" />
</Level>

<Level id="jungle6" dispname="叢林空地" effect1="ShadowCanopy2" effect2="WillOWisp" challengepoints="50000" acechallenge="75000" drawcurve="false" drawtunnel="false" curve1="Jungle6\Jungle6" psd="true" tfreq="1000" partime="4200" gauntlet="1">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="2"/>
<TreasurePoint x="180" y="419" dist1="68" />
<TreasurePoint x="699" y="68" dist1="42" />
<TreasurePoint x="710" y="516" dist1="28" />
</Level>



<Level id="Jungle7" dispname="流沙陷阱" effect1="ShadowCanopy1" drawcurve="false" challengepoints="45000" acechallenge="70000" drawtunnel="false" curve1="Jungle7\Jungle7" psd="true" tfreq="1000" partime="4000" gauntlet="1">
<Gun type="normal" gx1="300" gy1="295" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<TreasurePoint x="79" y="126" dist1="83" />
<TreasurePoint x="663" y="271" dist1="64" />
<TreasurePoint x="681" y="502" dist1="26" />
</Level>

<Level id="Jungle8" dispname="鼻形通路" effect1="ShadowCanopy1" drawcurve="false" challengepoints="50000" acechallenge="75000" drawtunnel="false" curve1="Jungle8\Jungle8" psd="true" tfreq="1000" partime="3500" gauntlet="1">
<Gun type="normal" gx1="390" gy1="320" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="2"/>
<Tunnel layer="6" pri="1"/>
<TreasurePoint x="390" y="90" dist1="19" />
<TreasurePoint x="16" y="285" dist1="33" />
<TreasurePoint x="702" y="303" dist1="60" />
</Level>

<Level id="Jungle9" dispname="灌木叢" effect1="ShadowCanopy2" effect2="WillOWisp" challengepoints="50000" acechallenge="75000" drawcurve="false" drawtunnel="false" curve1="Jungle9\Jungle9-1" curve2="Jungle9\Jungle9-2" psd="true" tfreq="1000" partime="6500" gauntlet="1" curve1skullangle="130" curve2skullangle="300">
<Gun type="normal" gx1="403" gy1="296" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="2"/>
<TreasurePoint x="649" y="111" dist1="46" />
<TreasurePoint x="75" y="468" dist2="45" />
</Level>

<!-- NEW LEVEL PARAMETER:
NextLevelText - In addition to displaying this round's stats, this text will be displayed so that the user
can know what to expect on the next level.
-->

<Level id="Jungle10" dispname="黑暗瀑布" effect1="WillOWisp" drawcurve="false" challengepoints="60000" acechallenge="80000" drawtunnel="false" curve1="Jungle10\Jungle10" psd="true" tfreq="1000" partime="4500"
NextLevelText="Oh no! Jungle Boss is on a rampage! Blast him through holes in the curve when his shield is down. But don't let the curve reach the skull!" gauntlet="1" curve1skullangle="297">

<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="2"/>
<TreasurePoint x="68" y="441" dist1="15" />
<TreasurePoint x="709" y="499" dist1="29" />
<TreasurePoint x="697" y="67" dist1="37" />
</Level>

<!--
BOSS 1
--> 

<Level id="boss1" dispname="卡提基汗" hurryamt="0.75" noflip="false" drawcurve="false" drawtunnel="false" curve1="boss1\boss1" psd="true" tfreq="1000" partime="10000">
<Gun type="horiz" startx="70" starty="497" width="660" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="60" hpdec="15" startx="115" endx="611" y="108" minhover="300" maxhover="300" movespeed="2.0" xshake="5" yshake="5"
shottype="target" minfire="170" maxfire="280" stun="200" minbullet="2.3" maxbullet="3.0" CanCompact="false"  endhoveronhit="true" flightspeed="5.0" minflightdist="300" frogstun="200"
art="tiger" sepia="tiger/tiger_sepia" HeartXOff="-50" HeartYOff="75" > 

<!-- 
0 = intro only
1 = hasn't hit boss yet
-->

<!-- We're doing a tutorial intro thinger for this dude so let's not have him do any intro text
<Hint text="我的無限球鏈會保護我! " condition="0" deaths="0" delay="400"/>
<Hint text="你不可能打破它們的! " condition="0" deaths="0" delay="400"/>
-->

<Hint text="我渴望著大餐! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你會成為絕頂的美味! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我打賭，你一定是鮮美又多汁的佳餚! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="有什麼能比烤青蛙更好？" condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我會把你做成一個青蛙餡餅! " condition="2" deaths="-1" delay="400" mintime="0"  />


<!-- <Berserk value="maxbullets" amount="1" HealthLimit="30"/>
<Berserk value="maxbullet" amount=".5" HealthLimit="30"/>
<Berserk value="minbullet" amount=".9" HealthLimit="30"/>
<Berserk value="movespeed" amount="2.0" HealthLimit="30"/>
<Berserk value="minhover" amount="-100" HealthLimit="30" min="1"/>
<Berserk value="maxhover" amount="-100" HealthLimit="30" min="1"/> -->

<DeathText line="你弄破了我的嘴! " />
<DeathText line="我的舌頭都掉出來了。" />
<DeathText line="我的四個兄弟會為我的舌頭報仇的! "/>


</Boss>


</Level> 

<!-- Village -->

<Level id="village1" dispname="水洞" drawcurve="false" drawtunnel="false" curve1="Village1" challengepoints="50000" acechallenge="80000" psd="true" tfreq="1000" partime="4000" gauntlet="1" curve1skullangle="190">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="2" />
<Tunnel layer="2" pri="2" />
<Tunnel layer="3" pri="2" />
<TreasurePoint x="47" y="61" dist1="21" />
<TreasurePoint x="609" y="169" dist1="86" />
<TreasurePoint x="696" y="289" dist1="53" />
</Level>

<Level id="village2" dispname="荒廢廣場" drawcurve="false" drawtunnel="false" challengepoints="60000" acechallenge="80000" curve1="Village2" psd="true" tfreq="1000" partime="6000" gauntlet="1">
<Gun type="normal" gx1="370" gy1="310" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="2" />
<Tunnel layer="5" pri="1" />
<Tunnel layer="6" pri="1" />
<Tunnel layer="7" pri="1" /> 
<TreasurePoint x="349" y="84" dist1="11" />
<TreasurePoint x="663" y="275" dist1="76" />
<TreasurePoint x="341" y="493" dist1="40" />
</Level>

<Level id="village3" dispname="蓮葉跳躍" drawcurve="false" drawtunnel="false" curve1="Village3\Village3v3" challengepoints="60000" acechallenge="85000" psd="true" tfreq="1000" partime="5000" gauntlet="1">
<Gun type="normal" gx1="175" gy1="310" gx2="610" gy2="310" resid="VILLAGE3CHUTE9"/>
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="1" />
<Tunnel layer="6" pri="2" />
<Tunnel layer="7" pri="2" />
<Tunnel layer="8" pri="2" />
<TreasurePoint x="28" y="44" dist1="25" />
<TreasurePoint x="18" y="531" dist1="37" />
<TreasurePoint x="736" y="531" dist1="83" />
<Wall x="352" y="0" w="20" h="542" color="01000000" />

</Level>

<Level id="village4" dispname="沙子螺旋" drawcurve="false" drawtunnel="false" curve1="Village4v2" challengepoints="65000" acechallenge="90000" psd="true" tfreq="1000" partime="6000" gauntlet="1">
<Gun type="normal" gx1="370" gy1="305" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="2" />
<Tunnel layer="3" pri="2" />
<Tunnel layer="4" pri="2" />
<TreasurePoint x="80" y="107" dist1="22" />
<TreasurePoint x="65" y="473" dist1="15" />
<TreasurePoint x="674" y="490" dist1="10" />

</Level>

<Level id="village5" dispname="遺棄枯井" drawcurve="false" drawtunnel="false" curve1="Village5" challengepoints="70000" acechallenge="90000" psd="true" tfreq="1000" partime="9000" gauntlet="1">
<Gun type="normal" gx1="440" gy1="290" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="0" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="1" />
<TreasurePoint x="72" y="44" dist1="16" />
<TreasurePoint x="724" y="65" dist1="30" />
<TreasurePoint x="71" y="454" dist1="57" />
</Level>

<Level id="village6" dispname="面對你的恐懼" drawcurve="false" drawtunnel="false" curve1="Village6-1" curve2="Village6-2" curvedata="1" challengepoints="55000" acechallenge="80000" psd="true" tfreq="1000" partime="7500" gauntlet="1">
<Gun type="normal" gx1="400" gy1="270" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<TreasurePoint x="250" y="491" dist1="50" />
<TreasurePoint x="703" y="500" dist2="35" />
<TreasurePoint x="475" y="491" dist2="50" />
</Level>

<Level id="village7" dispname="七邊（減一）" drawcurve="false" drawtunnel="false" curve1="Village7" challengepoints="60000" acechallenge="85000" psd="true" tfreq="1000" partime="6000" gauntlet="1">
<Gun type="normal" gx1="410" gy1="315" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="3" />
<Tunnel layer="5" pri="1" />
<Tunnel layer="6" pri="1" />
<Tunnel layer="7" pri="1" />
<PowerupRegion start="0" end="35" chance="3" curve="1"/>
<TreasurePoint x="47" y="99" dist1="32" />
<TreasurePoint x="84" y="468" dist1="24" />
<TreasurePoint x="688" y="493" dist1="12" />
</Level>

<Level id="village8" dispname="復仇藤蔓" drawcurve="false" drawtunnel="false" curve1="Village8" challengepoints="50000" acechallenge="75000" psd="true" tfreq="1000" partime="7500" gauntlet="1">
<Gun type="normal" gx1="410" gy1="310"/>
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="3" />
<Tunnel layer="3" pri="1" />
<TreasurePoint x="667" y="280" dist1="76" />
<TreasurePoint x="386" y="470" dist1="68" />
<TreasurePoint x="73" y="257" dist1="58" />
</Level>

<Level id="village9" dispname="滾木者" drawcurve="false" drawtunnel="false" curve1="Village9" psd="true" challengepoints="50000" acechallenge="75000" tfreq="1000" partime="8000" gauntlet="1">
<Gun type="horiz" startx="50" starty="520" width="700"  />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<TreasurePoint x="334" y="161" dist1="40" />
<TreasurePoint x="166" y="253" dist1="44" />
<TreasurePoint x="657" y="240" dist1="30" />
</Level>

<Level id="village10" dispname="馬蹄鐵" drawcurve="false" drawtunnel="false" challengepoints="55000" acechallenge="75000" curve1="Village10\Village10v2" psd="true" tfreq="1000" partime="9500"
NextLevelText="You've awakened Village Boss from his slumber! Use the lilypads to take shots at his heads when they glow. Be sure to keep the balls out of the skull!" gauntlet="1">

<Gun type="normal" gx1="400" gy1="200" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="1" />
<Tunnel layer="5" pri="1" />
<Tunnel layer="6" pri="1" />
<PowerupRegion start="75" end="99" chance="2" curve="1"/>
<TreasurePoint x="69" y="193" dist1="75" />
<TreasurePoint x="89" y="461" dist1="67" />
<TreasurePoint x="668" y="467" dist1="55" />
</Level>



<!--
BOSS 2
--> 


<Level id="boss2" dispname="瑪嘎瑪嘎" noflip="false" hurryamt=".57" drawcurve="false" drawtunnel="false" curve1="boss2\boss2" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="527" width="660" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="15" retaliation="1" retalshotdelay="10" retalspeedmin="4.0" retalspeedmax="4.0"
art="doctor" sepia="doctor/doctorsepia" hpdec="10" startx="115" endx="611" y="68" minfire="350" maxfire="400" poison="500" minbullet="3.2" maxbullet="3.2"
strafe="false"  CanCompact="false" shottype="target" minhover="400" maxhover="450" EndHoverOnHit="true"
movespeed="2.3" xshake="5" yshake="5" HeartXOff="100" HeartYOff="0" wordbubble="愚蠢的兩棲類! &cr;試試打破我的&cr;提基防禦吧! "
wall1x="117" wall1y="165" wall1w="525" wall1h="4" TikiHealthRespawn="20"
wall2x="117" wall2y="175" wall2w="525" wall2h="4"
tiki1x="67" tiki1y="225" tiki1w="270" tiki1time="285"
tiki2x="448" tiki2y="225" tiki2w="270" tiki2time="300" > 

<Hint text="沒有任何東西能夠傷害的了我! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我不會被擊敗的! 我是戰無不勝的! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="想看看我的魔法有多麼強大嗎？" condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我是從最好的巫術學校畢業的! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="奮勇的衝吧!提基奴隸! 不然我給你們的報酬是為了什麼？" condition="2" deaths="-1" delay="400" mintime="0"  />




<Berserk value="maxbullets" amount="1" HealthLimit="60"/>
<Berserk value="maxbullets" amount="1" HealthLimit="30"/>
<Berserk value="EndHoverOnHit" amount="false" override="true" HealthLimit="30"/>
<Berserk value="retalspeedmin" amount=".5" HealthLimit="60"/>
<Berserk value="retalspeedmax" amount=".5" HealthLimit="60"/>
<Berserk value="retalspeedmin" amount="1.0" HealthLimit="30"/>
<Berserk value="retalspeedmax" amount="1.0" HealthLimit="30"/>
<Berserk value="minhover" amount="-100" HealthLimit="60" min="1"/>
<Berserk value="maxhover" amount="-50" HealthLimit="60" min="1"/>
<Berserk value="minfire" amount="-100" HealthLimit="60"  min="50"/>
<Berserk value="maxfire" amount="-50" HealthLimit="60"  min="50"/>
<Berserk value="movespeed" amount=".5" HealthLimit="60"/>
<Berserk value="strafe" amount="true" override="true" HealthLimit="30"/>

<DeathText line="哦嘎!波嘎醬汁會幫助我的! "/>
<DeathText line="我的提基奴隸全都失敗了。"/>
<DeathText line="我的魔法都失效了？"/>
</Boss>



</Level>

<!-- ---------------------------------------- CITY LEVELS GO HERE ---------------------------------------------------------------------------- -->

<Level id="city1" dispname="遠古水池" drawcurve="false" drawtunnel="false" curve1="city1" challengepoints="50000" acechallenge="80000" psd="true" tfreq="1000" partime="7500" gauntlet="1">
<Gun type="normal" gx1="375" gy1="300" />
<Tunnel layer="1" pri="1"/>
<PowerupRegion start="25" end="60" chance="2" curve="1"/>
<TreasurePoint x="212" y="484" dist1="40" />
<TreasurePoint x="430" y="484" dist1="35" />
<TreasurePoint x="685" y="270" dist1="67" />
</Level>

<Level id="city2" dispname="滿開花林" drawcurve="false" drawtunnel="false" curve1="city2\city2" challengepoints="55000" acechallenge="90000" psd="true" tfreq="1000" partime="7500" gauntlet="1">
<Gun type="normal" gx1="420" gy1="300" />
<Tunnel layer="1" pri="2" />
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="1" />
<Tunnel layer="5" pri="1" />
<TreasurePoint x="29" y="60" dist1="16" />
<TreasurePoint x="36" y="496" dist1="24" />
</Level>

<Level id="city3" dispname="空水池" drawcurve="false" drawtunnel="false" challengepoints="50000" acechallenge="75000" curve1="city3\city3-4" psd="true" tfreq="1000" partime="9500" gauntlet="1">
<Gun type="normal" gx1="210" gy1="300" gx2="590" gy2="300" resid="CITY3CHUTE7" />
<Wall x="378" y="0" color="00000000" width="30" height="210" strength="-1"/>
<Wall x="378" y="338" color="00000000" width="30" height="262" strength="-1"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="2"/>
<Tunnel layer="6" pri="1"/>
</Level>

<Level id="city4" dispname="先祖之舌" drawcurve="false" curve1="city4\city4-1v2" curve2="city4\city4-2v2" challengepoints="55000" acechallenge="80000"  psd="true" tfreq="1000" partime="9500" gauntlet="1" curve1skullangle="180" curve2skullangle="180">
<Gun type="normal" gx1="400" gy1="370"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2" />
<Tunnel layer="3" pri="2" />
<TreasurePoint x="95" y="92" dist1="54" />
<TreasurePoint x="31" y="507" dist1="10" />
<TreasurePoint x="663" y="100" dist1="54" />
<TreasurePoint x="716" y="504" dist1="10" />
</Level>

<Level id="city5" dispname="青苔廣場" drawcurve="false" drawtunnel="false" curve1="city5\city5" psd="true" challengepoints="65000" acechallenge="85000" tfreq="1000" partime="9000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="1" />
<Tunnel layer="2" pri="2" />
<Tunnel layer="3" pri="1" />
<Tunnel layer="4" pri="2" />
<Tunnel layer="5" pri="2" />
<PowerupRegion start="34" end="70" chance="2" curve="1"/>
<TreasurePoint x="43" y="46" dist1="13" />
<TreasurePoint x="660" y="509" dist1="38" />
</Level>

<Level id="city6" dispname="石板小路" drawcurve="false" drawtunnel="false" curve1="city6\city6" challengepoints="65000" acechallenge="90000" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="420" gy1="340"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<PowerupRegion start="35" end="60" chance="3" curve="1"/>
<TreasurePoint x="72" y="68" dist1="25" />
<TreasurePoint x="695" y="72" dist1="15" />
<TreasurePoint x="140" y="518" dist1="34" />
</Level>

<Level id="city7" dispname="怪異微笑" drawcurve="false" drawtunnel="false" curve1="city7\city7-2" challengepoints="40000" acechallenge="70000" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="310" />
<Tunnel layer="1" pri="2"/>
<TreasurePoint x="79" y="106" dist1="80" />
<TreasurePoint x="674" y="103" dist1="10" />
</Level>

<Level id="city8" dispname="苔蘚窩" drawcurve="false" drawtunnel="false" curve1="city8\city8-2" challengepoints="55000" acechallenge="75000" psd="true" tfreq="1000" partime="9500" gauntlet="1">
<Gun type="horiz" startx="50" starty="540" width="700" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<TreasurePoint x="286" y="55" dist1="18" />
<TreasurePoint x="548" y="88" dist1="40" />
<TreasurePoint x="387" y="270" dist1="36" />
</Level>

<Level id="city9" dispname="古代幽靈" drawcurve="false" drawtunnel="false" curve1="city9\city9" psd="true" challengepoints="70000" acechallenge="95000" tfreq="1000" partime="10000" gauntlet="1">
<Gun type="normal" gx1="340" gy1="325" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<PowerupRegion start="15" end="40" chance="3" curve="1"/>
<TreasurePoint x="17" y="498" dist1="25" />
<TreasurePoint x="682" y="287" dist1="44" />
</Level>

<Level id="city10" dispname="雙倍危險" effect1="fog" drawcurve="false" drawtunnel="false" curve1="city10\city10-1" curve2="city10\city10-2" challengepoints="70000" acechallenge="90000" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="320"/>
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<!-- TreasurePoint x="349" y="8" dist1="60" />
<TreasurePoint x="728" y="261" dist1="60" />
<TreasurePoint x="5" y="278" dist1="60" / -->
</Level>


<!--
BOSS 3
--> 

<Level id="boss3" dispname="迪格男爵" hurryamt=".60" noflip="false" drawcurve="false" drawtunnel="false" curve1="boss3\boss3" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="532" width="660" />

<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/> 
<Tunnel layer="3" pri="1"/>

<Boss type="3" subtype="2" ChanceToSpawnPowerup="77" MaxBullets="2" shotdelay="430" hpdec="5" startx="115" endx="611" y="98" strafe="true" wordbubble="等一會兒! &cr;我有一些腐爛的&cr;腦袋要給你! "
art="skeleton" sepia="skeleton/skeleton_sepia" minhover="50" maxhover="150" movespeed="1.5" xshake="5" yshake="5" shottype="straight" minfire="380" maxfire="420"
hallucinate="400" minbullet="4.0" maxbullet="4.0" CanCompact="false" HeartXOff="-57" HeartYOff="60" WpnHPDec="20" SpawnPowerupWhilePoweredUp="false">

<Skeleton NumPerGroup="1" GroupDelay="300" DelayAfterEmit="300" vx="1.55" vy="0" x="-186" y="254"/>

<Hint text="衝阿!骷髏武士進攻! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="迪格男爵造成傷害! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我是迪格男爵! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="迪格男爵統治骷髏! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="誰是男爵？我! 是我! " condition="2" deaths="-1" delay="400" mintime="0"  />

<Berserk value="maxbullets" amount="1" HealthLimit="60"/>
<Berserk value="shotdelay" amount="-10" HealthLimit="60"/>
<Berserk value="shotdelay" amount="-10" HealthLimit="30"/>
<Berserk value="maxbullets" amount="1" HealthLimit="30"/>
<Berserk value="minbullet" amount=".5" HealthLimit="60"/>
<Berserk value="maxbullet" amount="0.5" HealthLimit="60"/>
<Berserk value="minbullet" amount="1" HealthLimit="30"/>
<Berserk value="maxbullet" amount="1" HealthLimit="30"/>
<Berserk value="movespeed" amount=".35" HealthLimit="60"/>
<Berserk value="movespeed" amount="0.4" HealthLimit="30"/>

<DeathText line="你讓我遭受慘敗，讓我忘了自己的名字! "/>
<DeathText line="我真的被它黏上了! "/>
<DeathText line="總有一天，總有一天，我會讓你付出代價的! "/>
</Boss> 
</Level>


<!-- ---------------------------------------- COAST LEVELS GO HERE ---------------------------------------------------------------------------- -->

<Level id="Coast1" dispname="沼澤陷旋" effect1="fog" effect2="ShadowCanopy2" effect3="WillOWisp" drawcurve="false" drawtunnel="false" curve1="coast1" challengepoints="65000" acechallenge="90000" psd="true" tfreq="1000" partime="10500" gauntlet="1" curve1skullangle="26">
<Gun type="normal" gx1="340" gy1="345" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<PowerupRegion start="30" end="65" chance="3" curve="1"/>
<TreasurePoint x="713" y="472" dist1="23" />
<TreasurePoint x="659" y="62" dist1="23" />
<TreasurePoint x="154" y="526" dist1="45" />
</Level>

<Level id="Coast2" dispname="死亡沼澤"  effect1="WaterShader1" effect2="fog" drawcurve="false" drawtunnel="false" curve1="coast2" challengepoints="65000" acechallenge="90000" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="370" gy1="310"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="1"/>
<SetEffectParams num="1" resid1="COAST2_COAST2CHUTE1WATER" image1scale="false" image1x="123" image1y="0" image1offscale="0.008" image1xmod="40" image1ymod="40" image1offmult="20.0" image1offmod="2" image1timerinc="0.005"/>
<SetEffectParams num="1" resid2="COAST2_COAST2CHUTE2WATER" image2scale="false" image2x="1341" image2y="15" image2offscale="0.006" image2xmod="40" image2ymod="10" image2offmult="1.5" image2offmod="1" image2timerinc="0.002"/> 
<SetEffectParams num="1" resid3="COAST2_COAST2CHUTE3WATER" image3scale="false" image3x="0" image3y="862" image3offscale="0.008" image3xmod="20" image3ymod="20" image3offmult="2.5" image3offmod="2" image3timerinc="0.005"/>
<SetEffectParams num="1" resid4="COAST2_COAST2CHUTE4WATER" image4scale="false" image4x="524" image4y="393" image4offscale="0.003" image4xmod="40" image4ymod="100" image4offmult="20.5" image4offmod="2" image4timerinc="0.004"/> 
<SetEffectParams num="1" resid5="COAST2_COAST2CHUTE5WATER" image5scale="false" image5x="1652" image5y="69" image5offscale="0.001" image5xmod="10" image5ymod="10" image5offmult="500.5" image5offmod="3" image5timerinc="0.008"/> 
<PowerupRegion start="77" end="99" chance="2" curve="1"/>
<PowerupRegion start="1" end="30" chance="3" curve="1"/>
<TreasurePoint x="60" y="483" dist1="21" />
<TreasurePoint x="682" y="117" dist1="10" />
<TreasurePoint x="682" y="419" dist1="33" />
</Level>

<Level id="Coast3" dispname="停滯池塘" effect1="fog" effect2="ShadowCanopy1" effect3="WillOWisp" effect4="WaterShader1" drawcurve="false" drawtunnel="false" curve1="coast3" challengepoints="65000" acechallenge="95000" psd="true" tfreq="1000" partime="9500" gauntlet="1">
<Gun type="normal" gx1="172" gy1="360" gx2="618" gy2="286" resid1="COAST3_CHUTE6" resid2="COAST3_CHUTE7" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="1"/>
<PowerupRegion start="3" end="35" chance="2" curve="1"/>
<PowerupRegion start="61" end="99" chance="3" curve="1"/>
<TreasurePoint x="20" y="516" dist1="14" />
<TreasurePoint x="248" y="67" dist1="61" />
<TreasurePoint x="495" y="514" dist1="75" />

<!-- forces fog to be drawn toplevel above balls and tunnel images -->
<SetEffectParams num="1" forceover="true"/>

<SetEffectParams num="4" resid1="COAST3_COAST3CHUTE1WATER" image1scale="false" image1x="145" image1y="0" image1offscale="0.005" image1xmod="40" image1ymod="40" image1offmult="1.0" image1offmod="2" image1timerinc="0.0025"/>
<SetEffectParams num="4" resid2="COAST3_COAST3CHUTE2WATER" image2scale="false" image2x="6" image2y="390" image2offscale="0.006" image2xmod="40" image2ymod="10" image2offmult="1.5" image2offmod="1" image2timerinc="0.002"/> 
<SetEffectParams num="4" resid4="COAST3_COAST3CHUTE4WATER" image4scale="false" image4x="526" image4y="0" image4offscale="0.005" image4xmod="40" image4ymod="40" image4offmult="0.5" image4offmod="2" image4timerinc="0.005"/>
<SetEffectParams num="4" resid5="COAST3_COAST3CHUTE5WATER" image5scale="false" image5x="268" image5y="259"  image5offscale="0.006" image5xmod="10" image5ymod="10" image5offmult="1.0" image5offmod="2" image5timerinc="0.0025"/>
<SetEffectParams num="4" resid6="COAST3_COAST3CHUTE6WATER" image6scale="false" image6x="1497" image6y="0" image6offscale="0.007" image6xmod="10" image6ymod="10" image6offmult="1.0" image6offmod="2" image6timerinc="0.002"/>
<SetEffectParams num="4" resid3="COAST3_COAST3CHUTE3WATER" image3scale="false" image3x="42" image3y="961" image3offscale="0.005" image3xmod="20" image3ymod="20" image3offmult="2.5" image3offmod="2" image3timerinc="0.0015"/>
<SetEffectParams num="4" resid7="COAST3_COAST3CHUTE7WATER" image7scale="false" image7x="1108" image7y="270" image7offscale="0.005" image7xmod="40" image7ymod="40" image7offmult="2.5" image7offmod="2.0" image7timerinc="0.002"/>
<SetEffectParams num="4" resid8="COAST3_COAST3CHUTE8WATER" image8scale="false" image8x="1066" image8y="968" image8offscale="0.08" image8xmod="40" image8ymod="40" image8offmult="0.5" image8offmod="0.5" image8timerinc="0.001"/>
</Level>

<Level id="Coast4" dispname="鹽鹼池" effect1="fog" effect2="ShadowCanopy1" effect3="WillOWisp" challengepoints="65000" acechallenge="95000" drawcurve="false" drawtunnel="false" curve1="coast4" psd="true" freq="1000" partime="11500" gauntlet="1">
<Gun type="normal" gx1="505" gy1="280"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<TreasurePoint x="223" y="66" dist1="63" />
<TreasurePoint x="198" y="524" dist1="29" />
<TreasurePoint x="728" y="467" dist1="43" />
</Level>

<Level id="Coast5" dispname="上古的公正" effect1="fog" effect2="ShadowCanopy1" challengepoints="60000" acechallenge="85000" drawcurve="false" drawtunnel="false" curve1="coast5" psd="true" tfreq="1000" partime="11000" gauntlet="1">
<Gun type="normal" gx1="415" gy1="310" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<PowerupRegion start="1" end="14" chance="3" curve="1"/>
<PowerupRegion start="86" end="99" chance="2" curve="1"/>
<TreasurePoint x="47" y="63" dist1="18" />
<TreasurePoint x="25" y="508" dist1="58" />
<TreasurePoint x="710" y="508" dist1="71" />
</Level>

<Level id="Coast6" dispname="上古鑲套" effect1="fog" effect2="ShadowCanopy1" challengepoints="50000" acechallenge="75000" drawcurve="false" drawtunnel="false" curve1="coast6" psd="true" tfreq="1000" partime="10000" gauntlet="1">
<Gun type="normal" gx1="350" gy1="335"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="1"/>
<PowerupRegion start="80" end="99" chance="2" curve="1"/>
<PowerupRegion start="3" end="23" chance="2" curve="1"/>
<PowerupRegion start="55" end="67" chance="3" curve="1"/>
<TreasurePoint x="57" y="288" dist1="88" />
<TreasurePoint x="606" y="197" dist1="24" />
<TreasurePoint x="606" y="422" dist1="21" />
<SetEffectParams num="1" forceover="true"/>
</Level>

<Level id="Coast7" dispname="秘密圓環" effect1="fog" effect2="ShadowCanopy1" effect3="WillOWisp" challengepoints="60000" acechallenge="85000" drawcurve="false" drawtunnel="false" curve1="coast7" psd="true" tfreq="1000" partime="9500" gauntlet="1">
<Gun type="normal" gx1="470" gy1="360" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="3"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="3"/>
<Tunnel layer="6" pri="1"/>
<PowerupRegion start="60" end="75" chance="2" curve="1"/>
<PowerupRegion start="3" end="25" chance="3" curve="1"/>
<TreasurePoint x="87" y="138" dist1="22" />
<TreasurePoint x="124" y="428" dist1="29" />
<TreasurePoint x="722" y="509" dist1="73" />
</Level>

<Level id="Coast8" dispname="莫埃滑行" effect1="fog" effect2="ShadowCanopy1" drawcurve="false" drawtunnel="false" curve1="coast8" challengepoints="50000" acechallenge="75000" psd="true" tfreq="1000" partime="10000" gauntlet="1">
<Gun type="horiz" startx="60" starty="535" width="680" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<PowerupRegion start="54" end="95" chance="3" curve="1"/>
<TreasurePoint x="273" y="227" dist1="75" />
<TreasurePoint x="495" y="227" dist1="67" />
<TreasurePoint x="680" y="232" dist1="62" />
</Level>

<Level id="Coast9" dispname="石沼" drawcurve="false" effect1="WaterShader1" drawtunnel="false" curve1="coast9" challengepoints="70000" acechallenge="100000" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="480" gy1="360"/>
<Tunnel layer="1" pri="3"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="3"/>
<Tunnel layer="5" pri="3"/>
<Tunnel layer="6" pri="3"/>
<Tunnel layer="7" pri="3"/>
<SetEffectParams num="1" resid1="COAST9_COAST9CHUTE1WATER" image1scale="false" image1x="1134" image1y="591" image1offscale="0.005" image1xmod="40" image1ymod="40" image1offmult="1.0" image1offmod="2" image1timerinc="0.0025"/>
<SetEffectParams num="1" resid2="COAST9_COAST9CHUTE2WATER" image2scale="false" image2x="507" image2y="412" image2offscale="0.006" image2xmod="40" image2ymod="10" image2offmult="1.5" image2offmod="1" image2timerinc="0.002"/> 
<SetEffectParams num="1" resid3="COAST9_COAST9CHUTE3WATER" image3scale="false" image3x="415" image3y="330" image3offscale="0.005" image3xmod="20" image3ymod="20" image3offmult="2.5" image3offmod="2" image3timerinc="0.0015"/>
<PowerupRegion start="10" end="45" chance="2" curve="1"/>
<TreasurePoint x="146" y="141" dist1="12" />
<TreasurePoint x="88" y="408" dist1="25" />
<TreasurePoint x="629" y="131" dist1="48" />
</Level> 

<Level id="Coast10" dispname="頭骨珊瑚" drawcurve="false" effect1="ShadowCanopy1" challengepoints="70000" acechallenge="100000" drawtunnel="false" curve1="coast10-1" curve2="coast10-2" psd="true" tfreq="1000" partime="9000" gauntlet="1" curve1skullangle="180" curve2skullangle="180">
<Gun type="normal" gx1="225" gy1="250" gx2="565" gy2="315" resid1="COAST10CHUTE4" resid2="COAST10CHUTE4" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<PowerupRegion start="45" end="95" chance="2" curve="1"/>
<PowerupRegion start="1" end="45" chance="2" curve="2"/>
<TreasurePoint x="10" y="58" dist1="27" />
<TreasurePoint x="25" y="509" dist1="11" />
<TreasurePoint x="731" y="514" dist1="72" />
</Level>


<!--
BOSS 4
--> 

<Level id="boss4" dispname="庫魯科馬" effect1="lavashader" noflip="false" hurryamt=".95" drawcurve="false" drawtunnel="false" curve1="boss4\boss4" psd="true" tfreq="1000" partime="10000">
<Gun type="horiz" startx="70" starty="527" width="660" />
<SetEffectParams num="1" resid1="BOSS4_COASTWATER" image1x="-80" image1y="0" fullscene="false" distamt="0.0006" scale="0.5" scroll="0.05" affectskull="false"/>

<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="5"  hpdec="10" x1="424" y1="121" wordbubble="太糟糕了，你只是一隻青蛙，&cr;你沒有辦法&cr;打破我的外殼!"
art="mosquito" sepia="mosquito/mosquito_sepia" minfire="350" maxfire="450" slowshot="500" minbullet="2.7" maxbullet="2.7" CanCompact="false"
minhover="600" maxhover="750" movespeed=".1" xshake="5" yshake="5" HeartXOff="-55" HeartYOff="-100" endhoveronhit="true"
shottype="homing" homingspeed="0.045" NormalPassUnder="true" BombDelay="200" canshootbullets="false"
BombFreqMin="11" BombFreqMax="15" BombDuration="60000" DrawRadius="false" >


<Hint text="我笑得像個瘋子吧! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="蟄吧，我漂亮的小東西，咬吧! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="巨毒的刺最厲害! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我的小夥伴們，讓他混亂吧! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我喜歡早晨時蟲子的聲音! " condition="2" deaths="-1" delay="400" mintime="0"  />


<Berserk value="movement" HealthLimit="81" x1="215" y1="222" x2="424" y2="121" x3="617" y3="212" />
<Berserk value="movespeed" amount="11.4" HealthLimit="81"/>
<Berserk value="minfire" amount="-100" HealthLimit="81"  min="50"/>
<Berserk value="maxfire" amount="-100" HealthLimit="81"  min="50"/>
<Berserk value="minbullet" amount=".5" HealthLimit="81"/>
<Berserk value="maxbullet" amount=".5" HealthLimit="81"/>
<Berserk value="homingspeed" amount=".005" HealthLimit="81"/>

<Berserk value="movement" HealthLimit="51" x1="215" y1="222" x2="617" y2="212" />
<Berserk value="movespeed" amount="11.4" HealthLimit="51"/>
<Berserk value="minhover" amount="-100" HealthLimit="51"  min="50"/>
<Berserk value="maxhover" amount="-100" HealthLimit="51"  min="50"/>
<Berserk value="minbullet" amount=".5" HealthLimit="51"/>
<Berserk value="maxbullet" amount=".5" HealthLimit="51"/>
<Berserk value="homingspeed" amount=".005" HealthLimit="51"/>

<DeathText line="我要將所有蟲子都扔給你! "/>
<DeathText line="但你不費吹灰之力就把我打敗了! "/>
<DeathText line="逃走吧，青蛙! 你為什麼不逃走？"/>

</Boss>

</Level>



<!--                          GROTTO LEVELS GO HERE                                                  -->


<Level id="grotto1" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="迷離珊瑚" drawcurve="false" drawtunnel="false" curve1="grotto1\grotto1" challengepoints="70000" acechallenge="90000" psd="true" tfreq="1000" partime="11500" gauntlet="1">
<Gun type="normal" gx1="390" gy1="320"/>
<TreasurePoint x="25" y="511" dist1="17" />
<TreasurePoint x="698" y="62" dist1="47" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto1/grotto1" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto2" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" challengepoints="70000" acechallenge="90000" dispname="可愛波濤" drawcurve="false" curve1="grotto2\grotto2-2" psd="true" tfreq="1000" partime="9500" gauntlet="1">
<Gun type="normal" gx1="391" gy1="260" />
<Tunnel layer="1" pri="1"/>
<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
</Level>

<Level id="grotto3" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" challengepoints="80000" acechallenge="100000" dispname="淹沒之地" drawcurve="false" drawtunnel="false" curve1="grotto3\grotto3" psd="true" tfreq="1000" partime="8000" gauntlet="1" curve1skullangle="260">
<Gun type="normal" gx1="200" gy1="215" gx2="600" gy2="425" resid="GROTTO3CHUTE2" />
<Tunnel layer="1" pri="1"/>
<PowerupRegion start="0" end="25" chance="2" curve="1"/>
<PowerupRegion start="70" end="99" chance="2" curve="1"/>
<TreasurePoint x="185" y="456" dist1="52" />
<TreasurePoint x="396" y="85" dist1="62" />
<TreasurePoint x="579" y="121" dist1="76" />

<!-- <SetEffectParams num="3" image1="images/levels/grotto3/grotto3" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
</Level>

<Level id="grotto4" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="垂釣灣" drawcurve="false" curve1="grotto4\grotto4" challengepoints="65000" acechallenge="85000" psd="true" tfreq="1000" partime="8500" gauntlet="1"> 
<Gun type="normal" gx1="400" gy1="490" />
<Tunnel layer="1" pri="1"/>
<PowerupRegion start="1" end="30" chance="3" curve="1"/>
<TreasurePoint x="97" y="185" dist1="21" />
<TreasurePoint x="95" y="383" dist1="16" />
<TreasurePoint x="657" y="436" dist1="37" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto4/grotto4" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto5" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="腔棘魚洞" drawcurve="false" drawtunnel="false" curve1="grotto5\grotto5" challengepoints="65000" acechallenge="85000" psd="true" tfreq="1000" partime="10500" gauntlet="1">
<Gun type="normal" gx1="295" gy1="350"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<Tunnel layer="6" pri="1"/>
<Tunnel layer="7" pri="1"/>
<PowerupRegion start="1" end="15" chance="3" curve="1"/>
<PowerupRegion start="35" end="50" chance="3" curve="1"/>
<TreasurePoint x="105" y="130" dist1="22" />
<TreasurePoint x="83" y="443" dist1="32" />
<TreasurePoint x="437" y="74" dist1="57" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto6/grotto6" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto6" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="海床" drawcurve="false" drawtunnel="false" curve1="grotto6\grotto6" challengepoints="75000" acechallenge="100000" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="400" gy1="300" />
<Tunnel layer="1" pri="1"/>
<PowerupRegion start="66" end="99" chance="2" curve="1"/>
<TreasurePoint x="30" y="329" dist1="71" />
<TreasurePoint x="149" y="42" dist1="18" />
<TreasurePoint x="661" y="464" dist1="46" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto5/grotto5" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto7" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="走私者通道" drawcurve="false" drawtunnel="false" curve1="grotto7\grotto7" challengepoints="80000" acechallenge="110000" psd="true" tfreq="1000" partime="9500" gauntlet="1" curve1skullangle="145">
<Gun type="normal" gx1="400" gy1="265"/>
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="82" y="431" dist1="37" />
<TreasurePoint x="702" y="486" dist1="27" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto7/grotto7" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto8" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="寂靜隔道" drawcurve="false" drawtunnel="false" curve1="grotto8\grotto8" challengepoints="75000" acechallenge="95000" psd="true" tfreq="1000" partime="10000" gauntlet="1">
<Gun type="vert" startx="390" starty="100" height="405" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<PowerupRegion start="30" end="65" chance="2" curve="1"/>
<TreasurePoint x="67" y="166" dist1="32" />
<TreasurePoint x="169" y="419" dist1="48" />
<TreasurePoint x="550" y="195" dist1="68" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto8/grotto8" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto9" nobackground="false" effect1="ShadowCanopy3" effect2="BallWake" effect3="lavashader" dispname="深淵" drawcurve="false" curve1="grotto9\grotto9" challengepoints="55000" acechallenge="75000" psd="true" tfreq="1000" partime="14500" gauntlet="1">
<Gun type="normal" gx1="370" gy1="230" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="2"/>
<PowerupRegion start="69" end="91" chance="4" curve="1"/>
<TreasurePoint x="593" y="194" dist1="78" />
<TreasurePoint x="67" y="379" dist1="48" />
<TreasurePoint x="666" y="450" dist1="27" />

<SetEffectParams num="3" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>
<!-- <SetEffectParams num="3" image1="images/levels/grotto9/grotto9" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
</Level>

<Level id="grotto10" nobackground="true" effect1="lavashader" dispname="鯊魚洞穴" drawcurve="false" drawtunnel="false" curve1="grotto10\grotto10-1" curve2="grotto10\grotto10-2" challengepoints="90000" acechallenge="125000" psd="true" tfreq="1000" partime="11500" gauntlet="1" curve1skullangle="250" curve2skullangle="70">
<Gun type="normal" gx1="400" gy1="320"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="2"/>
<Tunnel layer="5" pri="0"/>
<PowerupRegion start="0" end="25" chance="2" curve="1"/>
<PowerupRegion start="70" end="99" chance="2" curve="1"/>
<TreasurePoint x="71" y="525" dist1="23" />
<TreasurePoint x="644" y="45" dist2="23" />

<!-- <SetEffectParams num="1" fullscene="true" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
<SetEffectParams num="1" fullscene="false" resid1="GROTTO10_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05" affectskull="false" applytunnels="false"/>
</Level>



<!--
BOSS 5
--> 


<Level id="boss5" dispname="賽哈羅卡" noflip="false" hurryamt=".80" effect1="lavashader" nobackground="false" drawcurve="false" drawtunnel="false" curve1="boss5\boss5" psd="true" tfreq="1000" partime="10000"  >
<Gun type="horiz" startx="70" starty="527" width="660" />

<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>

<!-- <SetEffectParams num="1" image1="images/levels/boss5/boss5" image1x="0" image1y="0" distamt="0.0005" scale="0.5" scroll="0.05"/> -->
<SetEffectParams num="1" fullscene="true" distamt="0.001" scale="0.5" scroll="0.05"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="10" hpdec="10" startx="115" endx="661" y="160" strafe="true"
art="squid" sepia="squid/squid_sepia" minfire="300" maxfire="330"  minbullet="5.7" maxbullet="5.7" CanCompact="false" wordbubble="我要弄髒&cr;你，就像對待&cr;漂亮褲子那樣! "
minhover="575" maxhover="600" movespeed="1.5" xshake="5" yshake="5" HeartXOff="-58" HeartYOff="-100" endhoveronhit="false"
shottype="target" homingspeed="0.045" NormalPassUnder="false" BombDelay="200" canshootbullets="false"
EnrageDelay="180" EnrageShieldRestore="true" BombFreqMin="10" BombFreqMax="14" BombDuration="60000" DrawRadius="true" ShieldRespawnTime="1400"
RadiusColorMode="0" ShieldHP="3" BallShieldDamage="0" HPDecProxBomb="5" UseShield="true" ShieldRotSpeed="1" ShieldPauseTime="0"
MinInkNum="8" MaxInkNum="12" MinInkRad="150" MaxInkRad="200" MinInkFade="1" MaxInkFade="3" InkFadeDelay="500" InkTargetsScreen="true" >

<Berserk value="shottype" amount="straight" override="true" HealthLimit="61" />
<Berserk value="movespeed" amount="0.75" HealthLimit="61"/>
<Berserk value="minfire" amount="-50" HealthLimit="61"  min="50"/>
<Berserk value="maxfire" amount="-50" HealthLimit="61"  min="50"/>
<Berserk value="minbullet" amount="0.8" HealthLimit="61"/>
<Berserk value="maxbullet" amount="0.8" HealthLimit="61"/>
<Berserk value="strafe" amount="false" override="true" HealthLimit="31" />
<Berserk value="endhoveronhit" amount="true" override="true" HealthLimit="31" />
<Berserk value="shottype" amount="target" override="true" HealthLimit="31" />
<Berserk value="movespeed" amount="4.5" HealthLimit="31"/>
<Berserk value="maxbullets" amount="0" HealthLimit="31"/>
<Berserk value="minfire" amount="-100" HealthLimit="31" min="50"/>
<Berserk value="maxfire" amount="-100" HealthLimit="31"  min="50"/>
<Berserk value="minbullet" amount="0.25" HealthLimit="31"/>
<Berserk value="maxbullet" amount="0.25" HealthLimit="31"/>



<Hint text="我很痛苦! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我很苦惱! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我很憤恨! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我很惱怒! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你激怒了我! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="看看我的憤怒吧! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="" condition="2" deaths="-1" delay="400" mintime="0"  />


<DeathText line="我的胳膊!竟然斷了!甚至沒有骨頭! "/>
<DeathText line="這次是不行了。下次我會更加憤怒的。"/>
<DeathText line="哦，享受死在火山口裡的感覺吧! "/>
</Boss>

</Level>



<!-- VOLCANO LEVELS GO HERE -->


<Level id="volcano1" dispname="流動的提基怒火" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="Volcano1\Volcano1" challengepoints="70000" acechallenge="90000" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="380" gy1="360"/> 
<Tunnel layer="1" pri="1"/> 
<TreasurePoint x="95" y="152" dist1="22" />
<TreasurePoint x="708" y="500" dist1="50" />
<TreasurePoint x="81" y="463" dist1="71" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO1_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>

</Level>

<Level id="volcano2" dispname="地下陽光" nobackground="true" effect1="lavashader" drawcurve="false" curve1="Volcano2/Volcano2-3" challengepoints="90000" acechallenge="110000" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="550" gy1="310" />
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="97" y="72" dist1="61" />
<TreasurePoint x="702" y="71" dist1="48" />
<TreasurePoint x="708" y="508" dist1="35" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO2_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano3" dispname="岩漿映射" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="volcano3\volcano3" challengepoints="85000" acechallenge="115000" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="290" gy1="315" gx2="525" gy2="350" resid1="VOLCANO3CHUTE3" resid2="VOLCANO3CHUTE4"/>
<Wall x="375" y="0" width="48" height="600" strength="-1" color="00FFFFFF"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<PowerupRegion start="60" end="83" chance="2" curve="1"/>
<PowerupRegion start="85" end="99" chance="4" curve="1"/>
<TreasurePoint x="34" y="78" dist1="22" />
<TreasurePoint x="721" y="57" dist1="10" />
<TreasurePoint x="25" y="508" dist1="33" />
<TreasurePoint x="719" y="514" dist1="48" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO3_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano4" dispname="黑曜石島" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="true" curve1="Volcano4\Volcano4" challengepoints="90000" acechallenge="125000" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="460" gy1="315"/>
<Tunnel layer="1" pri="1"/>
<PowerupRegion start="3" end="40" chance="3" curve="1"/>
<TreasurePoint x="56" y="167" dist1="15" />
<TreasurePoint x="708" y="66" dist1="28" />
<TreasurePoint x="726" y="517" dist1="33" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO4_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano5" dispname="地下遺跡" nobackground="true" effect1="lavashader" drawcurve="false" curve1="Volcano5\Volcano5-2" challengepoints="80000" acechallenge="105000" psd="true" tfreq="1000" partime="12000" gauntlet="1" curve1skullangle="157">
<Gun type="normal" gx1="333" gy1="324" />
<Tunnel layer="1" pri="1" x="14" y="268" />
<Tunnel layer="2" pri="1" x="299" y="44" />
<Tunnel layer="3" pri="1" x="505" y="316" />
<TreasurePoint x="120" y="146" dist1="72" />
<TreasurePoint x="561" y="135" dist1="46" />
<TreasurePoint x="24" y="513" dist1="18" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO5_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level> 

<Level id="volcano6" dispname="熱量渦流" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="Volcano6\Volcano6" challengepoints="85000" acechallenge="115000" psd="true" tfreq="1000" partime="13000" gauntlet="1">
<Gun type="normal" gx1="420" gy1="320"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1" />
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<Tunnel layer="5" pri="1"/>
<PowerupRegion start="0" end="12" chance="3" curve="1"/>
<PowerupRegion start="70" end="99" chance="3" curve="1"/>
<TreasurePoint x="53" y="92" dist1="31" />
<TreasurePoint x="10" y="409" dist1="23" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO6_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano7" dispname="熔融之台" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="volcano7\volcano7-2" challengepoints="85000" acechallenge="110000" psd="true" tfreq="1000" partime="12000" gauntlet="1">
<Gun type="normal" gx1="385" gy1="355"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="1"/>
<TreasurePoint x="30" y="68" dist1="20" />
<TreasurePoint x="684" y="87" dist1="13" />
<TreasurePoint x="68" y="524" dist1="28" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO7_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano8" dispname="玄武岩地" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="volcano8\volcano8-3" challengepoints="60000" acechallenge="80000" psd="true" tfreq="1000" partime="13500" gauntlet="1" curve1skullangle="280">
<Gun type="normal" gx1="365" gy1="230"/>
<Tunnel layer="1" pri="1" x="572" y="0" />
<Tunnel layer="2" pri="1" x="685" y="160" />
<Tunnel layer="3" pri="1" x="627" y="500" />
<TreasurePoint x="26" y="102" dist1="74" />
<TreasurePoint x="326" y="506" dist1="44" />
<TreasurePoint x="720" y="209" dist1="10" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO8_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano9" dispname="灼熱地貌" drawcurve="false" nobackground="true" effect1="lavashader" challengepoints="90000" acechallenge="135000" drawtunnel="false" curve1="volcano9\volcano9-1" curve2="Volcano9\Volcano9-2" psd="true" tfreq="1000" partime="13000" gauntlet="1" curve1skullangle="152" curve2skullangle="352">
<Gun type="normal" gx1="420" gy1="375"/>
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<TreasurePoint x="42" y="57" dist1="26" />
<TreasurePoint x="699" y="86" dist2="24" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO9_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>

<Level id="volcano10" dispname="苦惱深淵" drawcurve="false" nobackground="true" effect1="lavashader" challengepoints="95000" acechallenge="135000" drawtunnel="false" curve1="volcano10\volcano10-4" psd="true" tfreq="1000" partime="13500" gauntlet="1">
<Gun type="normal" gx1="370" gy1="330"/>
<Tunnel layer="1" pri="1"/>
<TreasurePoint x="61" y="71" dist1="19" />
<TreasurePoint x="687" y="81" dist1="26" />
<TreasurePoint x="127" y="525" dist1="13" />

<SetEffectParams num="1" fullscene="false" resid1="VOLCANO10_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>
</Level>


<!--
BOSS 6
-->

<Level id="boss6part1" dispname="紮卡姆" endsequence="1" hurryamt=".60" nobackground="true" effect1="lavashader" drawcurve="false" drawtunnel="false" curve1="boss6\boss6p1-1" curve2="boss6\boss6p1-2" psd="true" tfreq="1000" torchtime="2500000" >
<Gun type="normal" gx1="403" gy1="280" />

<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>

<Torch x="30" y="40" w="57" h="78"/>
<Torch x="30" y="475" w="57" h="78"/>
<Torch x="720" y="40" w="57" h="78"/>
<Torch x="720" y="475" w="57" h="78"/>

<SetEffectParams num="1" fullscene="false" resid1="BOSS6PART1_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>


</Level>

<Level id="debugboss6part2" dispname="鼓槌威利" endsequence="2" effect1="lavashader" hurryamt=".65" noflip="false" drawcurve="false" drawtunnel="false" nobackground="true" curve1="boss6\boss6p2" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="537" width="660" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>


<SetEffectParams num="1" fullscene="false" resid1="DEBUGBOSS6PART2_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="60" hpdec="5" startx="115" endx="621" y="100" minhover="50" maxhover="150" movespeed="1.5" xshake="5" yshake="5"
art="lame" sepia="lame/lametiki_sepia" shottype="target" minfire="250" maxfire="350" stun="200" minbullet="3.6" maxbullet="4.0" CanCompact="false"  endhoveronhit="false" flightspeed="5.0" minflightdist="300"
strafe="true" HeartXOff="-132" HeartYOff="105" wordbubble="他們稱呼我為&cr;鼓槌威利! " > 

</Boss>


</Level>

<Level id="debugboss6part3" dispname="碎屑" endsequence="3" nobackground="true" effect1="lavashader" hurryamt=".70" noflip="false" drawcurve="false" drawtunnel="false" curve1="boss6\boss6p3" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="532" width="660" />
<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>
<Tunnel layer="4" pri="0" aboveshadows="true"/>
<Tunnel layer="5" pri="0" aboveshadows="true"/>

<SetEffectParams num="1" fullscene="false" resid1="DEBUGBOSS6PART3_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>

<Boss type="3" subtype="2" MaxBullets="2" shotdelay="0" hpdec="10" startx="105" endx="596" y="98" strafe="true"
art="stonehead" sepia="stonehead/easter_sepia" minhover="250" maxhover="350" movespeed="2.1" xshake="5" yshake="5" shottype="target" maxbounces="2" minfire="150" maxfire="250"
stun="150" minbullet="5.1" maxbullet="5.1" CanCompact="false" HeartXOff="-51" HeartYOff="-97"  flightspeed="9.0"
endhoveronhit="false" minflightdist="300" wordbubble="吼! " >

<Berserk value="strafe" amount="false" override="true" HealthLimit="71"/>
<!-- <Berserk value="movespeed" amount="-2.1" HealthLimit="61"/> -->
<Berserk value="endhoveronhit" amount="true" override="true" HealthLimit="71"/>
<Berserk value="movespeed" amount="1" HealthLimit="71"/>
<Berserk value="minfire" amount="-25" HealthLimit="71"  min="50"/>
<Berserk value="maxfire" amount="-125" HealthLimit="71"  min="50"/>
<Hula vx="1.5" projvy="3.5" projrange="-50" spawn="400" projchance="100" spawny="240" berserk="100" slow="250" amnesty="100" />
<Berserk value="minfire" amount="0" HealthLimit="91"  min="50"/>
<Berserk value="maxfire" amount="0" HealthLimit="91"  min="50"/>
<!-- <Berserk value="movespeed" amount="2.4" HealthLimit="31"/> -->
<!-- <Berserk value="shottype" amount="straight" override="true" HealthLimit="91"/> -->
<Berserk value="strafe" amount="true" override="true" HealthLimit="91"/>
<Berserk value="endhoveronhit" amount="false" override="true" HealthLimit="91"/>

<Hint text="我就像石頭一樣堅硬! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我才不管什麼關懷的心! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="皺眉頭是意味著死亡! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我是石頭，我是這座島! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="我是絕望的圖騰! " condition="2" deaths="-1" delay="400" mintime="0"  />

</Boss> 

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="60" hpdec="10" startx="115" endx="611" y="98" strafe="true"
art="volcano" sepia="volcano/volcano_sepia" minhover="50" maxhover="150" movespeed="2.15" xshake="5" yshake="5" shottype="volcano" minfire="350" maxfire="350"
stun="250" VolcanoOffscreenDelay="200"  minbullet="5.1" maxbullet="6.1" CanCompact="false" HeartXOff="-51" HeartYOff="-97"
wordbubble="歡迎來到地獄，青蛙。&cr;我就是你的末日。" >

<Berserk value="maxbullets" amount="1" HealthLimit="41"/>
<Berserk value="maxbullet" amount="3" HealthLimit="41"/>
<Berserk value="minbullet" amount="3" HealthLimit="41"/>
<Berserk value="movespeed" amount=".35" HealthLimit="41"/>
<Berserk value="minfire" amount="50" HealthLimit="41"/> 
<Berserk value="maxfire" amount="50" HealthLimit="41"/>
<Berserk value="frogstun" amount="-50" HealthLimit="41"/>
<Berserk value="shotdelay" amount="-10" HealthLimit="41"/>

<Berserk value="maxbullets" amount="1" HealthLimit="21"/>
<Berserk value="minfire" amount="75" HealthLimit="21"/> 
<Berserk value="maxfire" amount="75" HealthLimit="21"/> 
<Berserk value="maxbullet" amount="4" HealthLimit="21"/>
<Berserk value="minbullet" amount="4" HealthLimit="21"/> 
<Berserk value="movespeed" amount=".25" HealthLimit="21"/>
<Berserk value="frogstun" amount="-25" HealthLimit="21"/>
<Berserk value="shotdelay" amount="-10" HealthLimit="21"/>

<Hint text="我要壓碎你! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你玷汙了我們的島! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="火山的血正等待著你呢! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="沒有活口能夠存留! " condition="2" deaths="-1" delay="400" mintime="0"  />
<Hint text="你的靈魂將被沒收了! " condition="2" deaths="-1" delay="400" mintime="0"  />

</Boss> 

</Level>

<Level id="debugboss6part5" dispname="影之青蛙" endsequence="5" effect1="lavashader" nobackground="true" FINALLEVEL="true" hurryamt=".80" noflip="false" drawcurve="false" drawtunnel="false" curve1="boss6\boss6p4" psd="true" tfreq="1000" partime="10000" >
<Gun type="horiz" startx="70" starty="532" width="660" />

<Tunnel layer="1" pri="1"/>
<Tunnel layer="2" pri="1"/>
<Tunnel layer="3" pri="1"/>

<SetEffectParams num="1" fullscene="false" resid1="DEBUGBOSS6PART5_BKGRND" image1x="-80" image1y="0" distamt="0.0005" scale="1.0" scroll="0.1"/>

<Boss type="3" subtype="2" MaxBullets="1" shotdelay="20" hpdec="10" startx="115" endx="611" y="98" strafe="false"
art="darkfrog" Retaliation="1" RetalSpeedMin="6" RetalSpeedMax="6" minhover="50" maxhover="150" movespeed="2.0" xshake="5" yshake="5"
shottype="sine" minfire="150" maxfire="150" movemode="1" Accel="20" MoveDelay="0" stun="125"
minbullet="4.7" maxbullet="5.4" CanCompact="false" HeartXOff="-57" HeartYOff="75" retalshotdelay="10"
minamp="5" maxamp="5" minfreq=".10" maxfreq=".10" minsineyinc="4" maxsineyinc="4" sineshotstargetplayer="false" maxsineshottime="100" minsineshottime="100"
wordbubble="讓我們看看你要如何&cr;對抗你的影子! " >



<Berserk value="movemode" amount="2" override="true" HealthLimit="51"/> 
<Berserk value="retalspeedmin" amount="2" HealthLimit="51" />
<Berserk value="retalspeedmax" amount="2" HealthLimit="51" />
<Berserk value="maxbullets" amount="0" HealthLimit="51"/> 
<Berserk value="maxbullet" amount="3.0" HealthLimit="51"/> 
<Berserk value="minbullet" amount="3.7" HealthLimit="51"/>
<Berserk value="maxfire" amount="-50" HealthLimit="51"/> 
<Berserk value="minfire" amount="-50" HealthLimit="51"/>
<Berserk value="frogstun" amount="75" HealthLimit="51"/>
<Berserk value="shottype" amount="normal" override="true" HealthLimit="51" />

<Berserk value="retalspeedmin" amount="1" HealthLimit="31"/>
<Berserk value="retalspeedmax" amount="1" HealthLimit="31"/>
<Berserk value="maxbullet" amount="1" HealthLimit="31"/> 
<Berserk value="minbullet" amount="1" HealthLimit="31"/>
<Berserk value="maxfire" amount="80" HealthLimit="51"/> 
<Berserk value="minfire" amount="80" HealthLimit="51"/>
<Berserk value="MaxBullets" amount="1" HealthLimit="31"/> 
<Berserk value="shottype" amount="target" override="true" HealthLimit="31" />


<DeathText line="你已經在我們給你的每一個難關中獲得勝利。"/>
<DeathText line="所以，我現在要揭露最終的事實。"/>
<DeathText line="你一直都以為你是孤獨的。"/>
<DeathText line="但……你並不是你們族類中的最後一個。"/> 
</Boss>
</Level>


<!-- IRON FROG LEVELS: DO NOT REMOVE OR THE GAME WILL CRASH RANDOMLY. YOU MAY REPLACE THOUGH WHEN THE TIME COMES TO EDIT THESE BUT THERE MUST
BE 10 AND THEY MUST BE AT THE **END** OF THE XML FILE -->

<Level id="ironfrog1" dispname="大蛇凝視" drawcurve="false" drawtunnel="false" curve1="ironfrog1\ironfrog1" challengepoints="120000" acechallenge="145000" psd="true" tfreq="1000" partime="10000" ironfrog="true" curve1skullangle="290">
<Gun type="normal" gx1="380" gy1="320"/>
<TreasurePoint x="99" y="54" dist1="17" />
<TreasurePoint x="639" y="63" dist1="26" />
<TreasurePoint x="654" y="508" dist1="37" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
<Tunnel layer="4" pri="2"/>
</Level>

<Level id="ironfrog2" dispname="真菌災禍" drawcurve="false" curve1="ironfrog2\ironfrog2" challengepoints="45000" acechallenge="65000" psd="true" tfreq="1000" partime="10000" ironfrog="true">
<Gun type="normal" gx1="100" gy1="500" />
<TreasurePoint x="683" y="399" dist1="38" />
<TreasurePoint x="251" y="64" dist1="53" />
<TreasurePoint x="498" y="437" dist1="80" />
<Tunnel layer="1" pri="2"/>
</Level>

<Level id="ironfrog3" dispname="宿命伴侶" drawcurve="false" curve1="ironfrog3\ironfrog3" challengepoints="100000" acechallenge="125000" psd="true" tfreq="1000" partime="10000" ironfrog="true" curve1skullangle="26">
    <Gun type="normal" gx1="592" gy1="218" gx2="210" gy2="432" resid1="IRONFROG3PADLEFT" resid2="IRONFROG3PADRIGHT" />
<TreasurePoint x="617" y="483" dist1="64" />
<TreasurePoint x="95" y="150" dist1="89" />
    <Tunnel layer="1" pri="2" />
</Level>

<Level id="ironfrog4" dispname="未來的燃料" drawcurve="false" curve1="ironfrog4\ironfrog4" challengepoints="100000" acechallenge="125000" psd="true" tfreq="1000" partime="10000" ironfrog="true">
     <Gun type="normal" gx1="377" gy1="290" />
<TreasurePoint x="24" y="423" dist1="50" />
<TreasurePoint x="397" y="515" dist1="60" />
<TreasurePoint x="696" y="335" dist1="73" />
</Level>

<Level id="ironfrog5" dispname="陳腐食物" curve1="ironfrog5\ironfrog5-1" curve2="ironfrog5\ironfrog5-2" challengepoints="120000" acechallenge="150000" psd="true" tfreq="1000" partime="10000" ironfrog="true" curve1skullangle="273" curve2skullangle="96" >
    <Gun type="normal" gx1="400" gy1="310"/>
<TreasurePoint x="36" y="52" dist1="20" />
<TreasurePoint x="719" y="520" dist1="20" />
    <Tunnel layer="1" pri="2"/>
    <Tunnel layer="2" pri="2"/>
</Level>

<Level id="ironfrog6" dispname="那是什麼東西？" drawcurve="false" drawtunnel="false" curve1="ironfrog6\ironfrog6" challengepoints="120000" acechallenge="145000" psd="true" tfreq="1000" partime="10000" ironfrog="true" curve1skullangle="170" >
<Gun type="normal" gx1="410" gy1="300"/>
<TreasurePoint x="255" y="431" dist1="12" />
<TreasurePoint x="682" y="226" dist1="82" />
<Tunnel layer="1" pri="3"/>
    <Tunnel layer="2" pri="1"/>
    <Tunnel layer="3" pri="2"/>
</Level>

<Level id="ironfrog7" dispname="爬行蔓延" curve1="ironfrog7\ironfrog7" challengepoints="90000" acechallenge="120000" psd="true" tfreq="1000" partime="10000" ironfrog="true">
    <Gun type="normal" gx1="385" gy1="310" />
<TreasurePoint x="99" y="106" dist1="29" />
    <Tunnel layer="1" pri="2"/>
    <Tunnel layer="2" pri="2"/>
    <Tunnel layer="3" pri="2"/>
    <Tunnel layer="4" pri="2"/>
    <Tunnel layer="5" pri="2"/>
    <Tunnel layer="6" pri="2"/>
</Level>

<Level id="ironfrog8" dispname="網路2.0" curve1="ironfrog8\ironfrog8-1" curve2="ironfrog8\ironfrog8-2" challengepoints="90000" acechallenge="120000" psd="true" tfreq="1000" partime="10000" ironfrog="true">
<Gun type="vert" startx="400" starty="100" height="410" />
<Tunnel layer="1" pri="2"/>
    <Tunnel layer="2" pri="2"/>
</Level>

<Level id="ironfrog9" dispname="隨著蠕蟲轉身" curve1="ironfrog9\ironfrog9" challengepoints="80000" acechallenge="120000" psd="true" tfreq="1000" partime="10000" ironfrog="true">
    <Gun type="normal" gx1="420" gy1="485"/>
<TreasurePoint x="606" y="227" dist1="20" />
<TreasurePoint x="661" y="422" dist1="25" />
    <Tunnel layer="1" pri="2"/>
</Level>

<Level id="ironfrog10" dispname="咀嚼你的食物" curve1="ironfrog10\ironfrog10" challengepoints="95000" acechallenge="125000" psd="true" tfreq="1000" partime="10000" ironfrog="true">
<Gun type="normal" gx1="370" gy1="260"/>
<TreasurePoint x="99" y="418" dist1="20" />
<TreasurePoint x="644" y="435" dist1="10" />
<Tunnel layer="1" pri="2"/>
<Tunnel layer="2" pri="2"/>
<Tunnel layer="3" pri="2"/>
</Level>



<!-- This controls the placement of the billions of dots on the map screen so I'd suggest you don't delete it -->
<Dot num="1" x="1583" y="785"/>
<Dot num="2" x="1567" y="767"/>
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</Config>

