<!--
			******************************************************************************************************************
			These are DDS parameters that are common to all the bosses. The way it works is you pick as many or as little
			parameters as you want to allow to be auto-balanced, and you set min and max bounds for them and the game will
			choose a value based on the player's DDS score. For any parameter that you control this way, it's default way
			of being defined in a boss tag is ignored. So for example, if you had set the parameter /stun/, and had set up
			a DDS range for it as well, then the basic /stun/ parameter becomes irrelevant and is ignored, since the value will
			be determined by the range you defined modified by the player's ability score. It's not harmful to have both, it's
			just that it'll be ignored and potentially cause clutter, so you may want to remove overlapping entries.
			EVERY PARAMETER MUST BE PAIRED WITH A MIN AND MAX VALUE. This is the basic format of a DDS tag:
			
			<DDS value="something" min="0" max="1"/>
			<DDS value="something else" min="123" max="456"/>
			
			You may have as many as you like. These MUST go in between the <Boss> section, so if you have a section defined
			something like this:
			<Boss ....[parameters].... />
			
			It'll need to be changed to:
			
			<Boss ....[parameters].... >
				<DDS ....../>
			</Boss>
			
			You can actually have finer control over the DDS values. You can make it so that the same parameter has different
			min/max bounds depending on what range the user's DDS rating falls into. So for example, you could make the frog
			get stunned for between 0.5 and 1 seconds if the user's DDS is between 0 and 30%, make it 1-2 seconds if their
			DDS is between 30 and 60%, and make it 3-7 seconds if their DDS is between 60 and 100%. 
			**ONE IMPORTANT THING TO REMEMBER ABOUT THIS TYPE OF SETUP**: The code will check if the user's DDS rating is
			>= your minimum DDS range and < your max DDS range. That >= and < are important. If you wanted something to 
			take effect between 0-50% and something else to be from 50% to 100%, you'd want to make sure that the max of
			the first one is equal to the min of the next one. That way, you have a nice, smooth range. And, to be safe,
			YOUR FINAL MAX RANGE VALUE SHOULD BE ANY NUMBER OVER 100%. Like maybe 101%. That way if the user somehow had
			100%, there'd still be a valid range. Should you forget this, you'll get a warning in-game and it will default
			to your last specified value. So here's an example of using a dds range bound parameter:
			
			<DDS value="stun" min="1" max="2" ddsmin="0" ddsmax="50"/>
			<DDS value="stun" min="2" max="4" ddsmin="50" ddsmax="101"/>
			
			The following are all the valid parameters that can be affected. Where possible, I have retained the same parameter
			names to make things easy to understand:
			
			flightspeed 		- a floating point value that overrides the speed for when the boss is hit and is fleeing immediate fleeing effect. Only valid with endhoveronhit.
			minflightdist 		- the minimum pixel distance the dude has to travel if he is fleeing in terror. Only valid with endhoveronhit.
			ColorHelp			- Only valid for color vampire bosses whom you have to hit with the showing color: this is the % chance that when hit,
									the next color chosen will be the same as the 2nd ball color.
			WallDownTime		- How long a wall stays down for when it disappears
			TikiHealthRespawn	- DO NOT USE THIS AND WallDownTime TOGETHER! If you have it set up so that knocking down all tikis lowers a wall,
									you can have everything reset after the boss loses this amount of HP. The old way, everything respawned based on
									WallDownTime, which was just a pure timer.
			TikiStunTime		- How long a tiki is stunned for when hit
			HPDecPerHit			- How much health the boss loses when hit: this should still conform to our rules on being
									a multiple of 5 so the heart display will update properly. I suggest you use the ddsmin/max
									ranges so that this value only changes by 5 depending on where your rating is. So, e.g.,
									make the min/max parameters both be the same so it doesn't interpolate between them and give
									you a non multiple of 5 value.
			FrogStun/stun		- How long the frog is stunned for when hit by a bullet. This is the same as parameter /stun/,
									but I renamed it to make it clearer. STUN AND FROGSTUN ARE THE SAME THING, you may use either.
			FrogPoison/poison	- How long the frog is poisoned for when hit by a bullet. This is the same as parameter /poison/, but 
									I renamed it to make it clearer. FROGPOISON AND POISON ARE THE SAME THING, you may use either.
			FrogHallucinate/hallucinate	- How long the frog hallucinates for when hit by a bullet. This is the same as parameter /hallucinate/, but 
									I renamed it to make it clearer. FROGPOISON AND POISON ARE THE SAME THING, you may use either.
			FrogShield			- How many shots the frog's shield powerup lasts for
			BossFreeze			- How long the boss is frozen for when a boss freeze powerup activates
			Tiki<Num>Accel		- If you have a tiki that's tracking the player, this will affect tiki ID <NUM>'s acceleration.
			ShotDelay			- When firing multiple shots, the delay between each one
			VampHealthInc		- How much health a vampiric boss gets back, following the same restrictions as HPDecPerHit.
			VampColorChangeMin/Max	- The min/max time range in which a color vampire boss changes his color
			Min/MaxHover		- Hover time range
			Min/MaxFire			- Firing delay while hovering
			Min/MaxBullet		- Speed of a projectile
			MaxBullets			- Note that "S". How many bullets to fire. You will probably want to use DDS ranges for this since
									it can only be an integer amount.
			Retaliation			- Number of retaliatory bullets fired. See above comment too.
			Min/MaxSineShotTime	- How long sine shots take to travel from the boss to the player
			Min/MaxAmp			- Amplitude control for sine shots
			Min/MaxFreq			- Frequency control for sine shots
			Min/MaxSineYInc		- How fast in Y direction sine shot moves
			Min/MaxSineXInc		- How fast in X dir sine shot moves
			MoveSpeed			- How fast the boss moves after hovering, to the next spot
			HurryAmt			- If ANY balls are behind the rollout point, they will advance at this rate. While this is available on ANY level, you can only
									make it DDS-able on boss levels.
			
			
			******************************************************************************************************************
	-->
	
<!--
			++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
			
			Berserk mode: This is for bosses only. This lets you alter any of the boss' parameters when his health drops
			below a certain amount. CURRENTLY, *ALL* VALUES DESCRIBED IN THE ABOVE DDS SECTION CAN BE USED AS BERSERK VALUES.
			I will list extra values below when they are added. When the boss' health drops below a threshhold you specify,
			the values are modified by the amount you set. Like the <DDS> tag, <Berserk> tags go between a <Boss> section. 
			Here's an example tag:
			
			<Berserk value="HPDecPerHit" amount="-5" HealthLimit="75"/>
			
			The number in /amount/ is ADDED to the present value of the variable. /HealthLimit/ indicates that if the boss
			previously had a health greater than or equal to this but is now less than this (i.e. you damaged him and he dropped
			below the number) then this rule should take effect. It only happens the first time the boss crosses that threshhold,
			so it won't keep constantly apply -5 to HPDecPerHit when he's below 75 health. If you have multiple entries you want
			affected at the same HealthLimit, just specify them with another <Berserk> tag, using the same HealthLimit value.
			If you wanted HPDecPerHit to change again if say the boss dropped below 30 health, you would simply add another <Berserk>
			tag like so:
			
			<Berserk value="HPDecPerHit" amount="-5" HealthLimit="30"/>
			
			Skip to the end of this file for a testbed boss for more examples on the <Berserk> section.
			
			
			BERSERK VALUES AND DDS:
			-----------------------
			The <DDS> sections modify the BASE value of the parameter you specified. The <Berserk> sections simply
			ADD an amount to the base value. So regardless of the user's DDS setting, the same berserk amount will
			be applied.
			
			Additional parameters you can specify beyond the DDS params of the same name:
			
			strafe				- Toggles strafing motion on/off
			endhoveronhit		- When the boss is shot, he'll stop hovering and go to his next spot		
			ShotType			- Uses the same values as the ShotType setting for a boss. This MUST be paired with an override="true"
									setting.	
			
			++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-->
	
<!--
	==================================================================================================================
	
	The following is a list of all valid parameters for bosses only:
	
	Common to all:
	--------------
		X/YShake			- Makes the boss shake when hit by the specified amount. Use 0 for none.	
		AllowLevelDDS		- Lets boss levels use the regular level DDS balancing mechanic. The rating used is the boss DDS rating though, 
								not the regular level DDS rating. This affects the standard stuff like clumping, ball speed, powerup frequency, etc.
		CanCompact			- If "true", the boss will compact the curve when he's hit
		HeartXOff/HeartYOff	- Lets you position the location of the boss heart gauge, relative to the boss' location.
		TikiStunTime		- how long the tiki stops moving for if hit. If this is 0, the tiki will behave like the others do in regards to getting hit. 
								Only valid for moving tikis.
		tiki<num>track		- if true, this tiki follows the player, otherwise it behaves like the others do
		tiki<num>accel		- If tracking the player, this is how fast it accelerates after overshooting
		
		You can put a tiki on a rail, either vert or horiz. Just do /tiki<num>w/ or /tiki<num>h/ to set the
		rail width or height, respectively. To set the traveltime between the rail points, use /tiki<num>time/.
		
		You can setup the location and size of a wall by inserting any of the following tags still on the <BOSS> line, where the #
		symbol is an integer ID number of the wall:
		
			wall#x, wall#y	- location of the wall
			wall#w, wall#h	- width/height of the wall
			
		If you have an even number of tikis to walls, then the tikis will make the wall of the same ID disappear when hit. If you have only 1 wall but
		more than 1 tiki, you must hit all tikis to make the wall disappear.
	
		
	Specific to boss type 3 (present "Ace" style boss permutations):
	----------------------------------------------------------------
		StartX/EndX			- The boss moves horizontally between these points. He'll randomly start somewhere in between
		y					- He doesn't change Y coordinate, so just set 1 value for this
		minhover/maxhover	- Min/max time to hover in place
		movespeed			- How fast he moves after hovering to the next spot
		minfire/maxfire		- Min/Max firing delay when he's hovering
	
							ONLY USE 1 OF THE FOLLOWING 3 OPTIONS:	
		stun				- how long the frog is stunned for
		poison				- how long frog is poisoned and has mouse controls inverted for
		hallucinate			- how long ball colors are messed up for 
	
		minbullet/maxbullet	- Min/max speed of the projectiles he fires
		noflip				- Disables the ability to flip back and forth on the rail.
		subtype				- Set to 1 for how boss1 works: just fires a bullet right at the player. Set to 2 to allow the
								boss to fire multiple bullets at the player. ONLY IF SUBTYPE IS 2 WILL THE NEXT PARAMETER, 
								/maxbullets/ APPLY! Otherwise it'll be ignored.
		shottype			- If you're using subtype 2, aka multishot, this lets you set a specific type of shot to do for the boss' regular attacks.
								Specify "any" or leave blank to allow any (randomly chosen) shot type. Specify "target" to have the bullet target the player,
								specify "sine" for one of the sinusoidal variants (works for both the sine types we made), and finally the new one, specify
								"straight" to make the boss fire a perpendicular shot that isn't targeted.							
		shotdelay			- In MS, this is only used if firing multiple shots. This lets you make shots delayed by an amount so as to stagger them.		
		retalshotdelay		- Like the above but for retaliatory shots.
		EndHoverOnHit		- If true, when the boss is shot, he'll stop hovering and go to his next spot		
		flightspeed 		- a floating point value that overrides the speed for when the boss is hit and is fleeing immediate fleeing effect. Only valid with endhoveronhit.
		minflightdist 		- the minimum pixel distance the dude has to travel if he is fleeing in terror. Only valid with endhoveronhit.
		EnrageAmt			- Every time the boss loses this amount of health, he increments the maxbullets amount by 1
		RetalEnrageAmt		- Like above but for his retaliation shot counter				
		maxbullets			- If subtype is 2, this controls how many bullets the boss will fire when he's ready to
		retaliation			- For either subtype, when the boss is hit, this is how many shots he'll fire
		retaltype			- Retaliation shot type: set to "sine" to make the shots be sinusoidal. If you fire more than 1,
								he'll alternate firing a left/right sine pattern. If anything but "sine" he'll fire right
								at the player.
			
		THE FOLLOWING ARE ONLY USED IF /retaltype/ IS SINE:
		(Only one of these sections can be valid at a time)
			
		min/maxamp			- Sets the min/max amplitude for the sine wave function. The large the value, the taller/higher the
								sine wave goes to. Think of this as the volume of a sound wave.
		min/maxfreq			- Sets teh min/max range for the frequency of the wave shape. Think of this as how close together
								the actual humps/curves of the sine graph are. Higher values put them closer together.
		Min/MaxSineYInc		- How fast in the Y direction the bullet moves
			
		SineShotsTargetPlayer	- Only use this for vertical bosses at the moment.
		MinSineShotTime		- How long sine shots take to travel from the boss to the player, min in a range
		MaxSineShotTime		- How long sine shots take to travel from the boss to the player, max in a range
			
		CanShootBullets		- Allows the bullets to be destroyed by frog balls. haha		
			
		/FrogShield/		How long the frog shield powerup will last for
		/BossFreeze/		How long the boss freeze powerup will last for
		
		
		COLOR VAMP PARAMETERS:
		
		ColorVampire		- If true, he's a color vampire, if not, stop reading the rest of this.
		AvoidColor			- If true, the player has to AVOID hitting the boss when he's displaying the color. In that case, if you hit him with the color he's showing, he can
								regain health, if you let him. If false, you HAVE TO hit him with the displayed color. He won't regain health no matter what.
		VampHealthInc		- If avoidcolor, this is how much health he'll get back. It follows the same rules/restrictions as the /hpdec/ parameter. Ignored if not avoidcolor.
		VampColorChangeMin/Max - The min/max time for him to change colors, though he'll change after being hit regardless.
		ColorHelp			- Only valid for color vampire bosses whom you have to hit with the showing color: this is the % chance that when hit,
									the next color chosen will be the same as the 2nd ball color.
							
	
	==================================================================================================================
-->

<Config>

	<!-- don't touch this. If you change the boss names for some odd reason though, the /boss/ tag will need to be updated. 
		So let's just not do that. -->
	<Zone num="1" start="jungle1" boss="boss1"/>
	<Zone num="2" start="village1" boss="boss2"/>
	<Zone num="3" start="city1" boss="boss3"/>
	<Zone num="4" start="coast1" boss="boss4"/>
	<Zone num="5" start="grotto1" boss="boss5"/>
	<Zone num="6" start="volcano1" boss="boss6"/>


	<!-- PLEASE DON'T REMOVE THESE: You may update them and modify them to balance and stuff but leave at least
		something defined for gauntlet mode so I can continue to test it w/out crashing -->
	<Gauntlet NumCurves="1">
		<Difficulty level="1" colors="4" speed="0.5" startdist="45" zumascore="1250" ballrepeat="40" powerup="600" rollback="50" dangerratio="4.0" maxclumps="5" maxsingles="4" />
		<Difficulty level="13" colors="4" speed="1.0" startdist="55" zumascore="1750" ballrepeat="35" powerup="500" rollback="50" dangerratio="3.0" maxclumps="3" maxsingles="4"/>
		<Difficulty level="14" colors="5" speed="0.7" startdist="45" zumascore="1250" ballrepeat="40" powerup="600" rollback="50" dangerratio="3.0" maxclumps="4" maxsingles="5"/>
		<Difficulty level="27" colors="5" speed="1.1" startdist="55" zumascore="1750" ballrepeat="35" powerup="500" rollback="50" dangerratio="2.0" maxclumps="2" maxsingles="5"/>
		<Difficulty level="28" colors="6" speed="0.8" startdist="45" zumascore="1250" ballrepeat="40" powerup="600" rollback="50" dangerratio="2.0" maxclumps="3" maxsingles="5"/>
		<Difficulty level="40" colors="6" speed="1.3" startdist="55" zumascore="1750" ballrepeat="35" powerup="500" rollback="50" dangerratio="1.0" maxclumps="2" maxsingles="5"/>
	</Gauntlet>
	
	<Gauntlet NumCurves="2">
		<Difficulty level="1" colors="4" speed="0.7" startdist="30" zumascore="1000" ballrepeat="60" powerup="700" rollback="50" dangerratio="4.0" maxclumps="10" maxsingles="2"/>
		<Difficulty level="40" colors="4" speed="1.0" startdist="70" zumascore="5000" ballrepeat="20" powerup="300" rollback="50" dangerratio="4.0" maxclumps="10" maxsingles="2"/>
	</Gauntlet>
	
	<Gauntlet NumCurves="3">
		<Difficulty level="1" colors="4" speed="0.7" startdist="40" zumascore="1000" ballrepeat="60" powerup="700" rollback="50" dangerratio="4.0" maxclumps="10" maxsingles="2"/>
		<Difficulty level="40" colors="4" speed="3.0" startdist="70" zumascore="5000" ballrepeat="20" powerup="300" rollback="50" dangerratio="4.0" maxclumps="10" maxsingles="2"/>
	</Gauntlet>
	
	<Gauntlet NumCurves="4">
		<Difficulty level="1" colors="4" speed="0.7" startdist="50" zumascore="1000" ballrepeat="60" powerup="700" rollback="50" dangerratio="4.0" maxclumps="10" maxsingles="2"/>
		<Difficulty level="40" colors="4" speed="3.0" startdist="70" zumascore="5000" ballrepeat="20" powerup="300" rollback="50" dangerratio="4.0" maxclumps="10" maxsingles="2"/>
	</Gauntlet>

	<!--
		ColorNukeAfterZuma		- If false, then color nukes won't spawn after getting zuma
		ColorNukeTimeAfterZuma	- If a color nuke exists after getting zuma, this is how much time it has before it disappears.
									This works independantly of ColorNukeAfterZuma. Set to < 0 to disable this feature.
		UniquePowerupColor		- If true, requires that on a PER CURVE basis, that a powerup choose a color that doesn't already have
									a powerup. If false, a color can have more than 1 powerup type.
		PowerupCapAffectsTriggered	- If false, then the cap per powerup is based on the number TRIGGERED/ACTIVATED. If true, this is the 
										original way where the cap is based on the number spawned, regardless of if the player activated it or not.
	-->
	<Defaults cannonangle="15" cannon="1" cannonstack="false" lazer="4" lazerstack="false" 
				scoremult="1000" powerdelay="1500" powercooldown="1000" ColorNukeAfterZuma="false" ColorNukeTimeAfterZuma="100" 
				UniquePowerupColor="true" PowerupCapAffectsTriggered="true" 
				PZT="0" PZTSpeedInc="0" PZTSlowInc="0" PowerSpawnDelay="700"
				/>
	
	<Minigame type="1" id="challenge6" drawcurve="true" background="" time="6000" >
		<Gun type="horiz" startx="50" starty="540" width="700"  />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="150" lifemax="250" delaymin="500" delaymax="700" x="86" y="80" points="200" badchance="15" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="250" lifemax="350" delaymin="500" delaymax="700" x="367" y="50" points="400" badchance="20" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="150" lifemax="450" delaymin="500" delaymax="700" x="662" y="80" points="100" badchance="15" badduration="300"  />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="150" lifemax="250" delaymin="500" delaymax="700" x="217" y="150" points="300" badchance="15" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="350" lifemax="450" delaymin="300" delaymax="700" x="508" y="150" points="200" badchance="20" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="250" lifemax="400" delaymin="300" delaymax="700" x="15" y="345" points="100" badchance="15" badduration="300"  />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="150" lifemax="400" delaymin="300" delaymax="700" x="714" y="345" points="300" badchance="15" badduration="300"  />
		<Trigger id="1" pri="1" init="true" type="award" emity="250" minspawntime="1250" maxspawntime="1400" timetomove="300" x="0" y="250" points="0" giveaccuracy="true" />

		
	</Minigame>
	
	<Minigame type="1" id="challenge7" background="" time="6000" >
		<Gun type="normal" gx1="400" gy1="517" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="150" lifemax="250" delaymin="300" delaymax="1000" x="45" y="418" points="50" badchance="10" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="150" lifemax="250" delaymin="500" delaymax="700" x="224" y="302" points="50" badchance="10" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="150" lifemax="250" delaymin="200" delaymax="1000" x="403" y="300" points="50" badchance="10" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="150" lifemax="250" delaymin="250" delaymax="850" x="694" y="412" points="50"  badchance="10" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="200" lifemax="300" delaymin="500" delaymax="600" x="29" y="229" points="500" badchance="10" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="200" lifemax="300" delaymin="200" delaymax="1000" x="666" y="239" points="500" badchance="10" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="250" lifemax="350" delaymin="400" delaymax="700" x="25" y="54" points="1500"  badchance="10" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="250" lifemax="350" delaymin="250" delaymax="500" x="708" y="55" points="1500" badchance="10" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" emity="130" minspawntime="1250" maxspawntime="1400" timetomove="300" x="0" y="250" points="0" giveaccuracy="true" />
		
	</Minigame>
	
	<Minigame type="1" id="challenge8" drawcurve="false" background="" time="6000" >
		<Gun type="normal" gx1="400" gy1="320" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="350" lifemax="550" delaymin="200" delaymax="400" x="180" y="53" points="500" badchance="0" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="350" lifemax="550" delaymin="200" delaymax="400" x="621" y="61" points="500" badchance="0" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="350" lifemax="550" delaymin="200" delaymax="400" x="24" y="280" points="500" badchance="0" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="350" lifemax="550" delaymin="200" delaymax="400" x="694" y="337" points="500" badchance="0" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="350" lifemax="550" delaymin="200" delaymax="400" x="125" y="472" points="500" badchance="0" badduration="300" />
		<Trigger id="1" pri="1" init="true" type="award" lifemin="350" lifemax="550" delaymin="200" delaymax="400" x="552" y="485" points="500" badchance="0" badduration="300" />
		
		<MovingWall x="-50" y="490" w="30" h="30" vx="1.2" vy="-1" spacing="235"/>
		<MovingWall x="850" y="120" w="30" h="30" vx="-1.2" vy="1" spacing="255"/>
		<MovingWall x="350" y="50" w="30" h="30" vx="1" vy="1.2" spacing="235"/>
		<MovingWall x="510" y="650" w="30" h="30" vx="-1" vy="-1.2" spacing="255"/>
	</Minigame>
	
	<Minigame type="1" id="challenge9" drawcurve="false" background="" time="6000" >
		<Gun type="normal" gx1="400" gy1="320" />
		<Trigger id="1" pri="1" init="true" type="award" emitx="650" minspawntime="250" maxspawntime="400" timetomove="600" points="200" badchance="15" badduration="300"  x="650" y="0"/>
		<Trigger id="1" pri="1" init="true" type="award" emitx="100" minspawntime="250" maxspawntime="400" timetomove="550" points="100" badchance="15" badduration="300"  x="100" y="0"/>
		<Trigger id="1" pri="1" init="true" type="award" emity="100" minspawntime="250" maxspawntime="400" timetomove="450" points="300" badchance="15" badduration="300"  x="0" y="100"/>
		<Trigger id="1" pri="1" init="true" type="award" emity="450" minspawntime="250" maxspawntime="400" timetomove="550" points="500" badchance="15" badduration="300"  x="0" y="450"/>
		
	</Minigame>
	
	
<!-- Jungle -->

	<Level id="Jungle1" dispname="Jungle 1" drawcurve="false" curve1="Jungle1\Jungle1" background="jungle1" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="290" />
		<Tunnel image="jungle1chute1" pri="1" x="0" y="0" />
		<Tunnel image="jungle1chute2" pri="1" x="600" y="0" />
		<TreasurePoint x="680" y="222" dist1="63" />
		<TreasurePoint x="34" y="68" dist1="24" />
		<TreasurePoint x="37" y="503" dist1="34" />
		
	</Level>

	<Level id="Jungle2" dispname="Jungle 2" drawcurve="false" drawtunnel="false" curve1="Jungle2\Jungle2" background="jungle2" tfreq="1000" partime="100">
		<Gun type="normal" gx1="380" gy1="300" />
		<Tunnel image="jungle2chute1" pri="1" x="0" y="0" />
		<TreasurePoint x="28" y="105" dist1="60" />
		<TreasurePoint x="716" y="505" dist1="33" />
		<TreasurePoint x="602" y="366" dist1="84" />
	</Level>

	<Level id="Jungle3" dispname="Jungle 3" drawcurve="false" curve1="Jungle3\Jungle3" background="jungle3" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="270"/>
		<Tunnel image="jungle3chute1" pri="1" x="0" y="0" />
		<TreasurePoint x="14" y="528" dist1="15" />
		<TreasurePoint x="369" y="449" dist1="73" />
		<TreasurePoint x="730" y="240" dist1="40" />
	</Level>

	<Level id="Jungle4" dispname="Jungle 4" drawcurve="false" drawtunnel="false" curve1="Jungle4\Jungle4" background="jungle4" tfreq="1000" partime="100" >
		<Gun type="normal" gx1="400" gy1="300" />
		<Tunnel image="jungle4chute1" pri="2" x="0" y="0" />
		<Tunnel image="jungle4chute2" pri="1" x="0" y="0" />
		<Tunnel image="jungle4chute3" pri="1" x="294" y="0" />
		<TreasurePoint x="23" y="493" dist1="55" />
		<TreasurePoint x="699" y="485" dist1="35" />
		<TreasurePoint x="200" y="92" dist1="11" />
	</Level>
	
	<Level id="Jungle5" dispname="Jungle 5" drawcurve="false" drawtunnel="false" curve1="Jungle5\Jungle5" background="jungle5" tfreq="1000" partime="100">
		<Gun type="horiz" startx="50" starty="540" width="700"  />
		<Tunnel image="jungle5chute2" pri="1" x="0" y="406" />
		<TreasurePoint x="131" y="100" dist1="26" />
		<TreasurePoint x="610" y="164" dist1="48" />
		<TreasurePoint x="130" y="259" dist1="67" />
		<!-- <Trigger id="2" pri="1" type="fruit" lifemin="1000" lifemax="1000" x="232" y="176" dist1="0" points="0" challenge="Challenge6"/> -->
	</Level>

	<Level id="jungle6" dispname="Jungle 6" drawcurve="false" drawtunnel="false" curve1="Jungle6\Jungle6" background="jungle6" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
		<Tunnel image="jungle6chute1" pri="1" x="127" y="176" />
		<Tunnel image="jungle6chute2" pri="1" x="48" y="228" />
		<Tunnel image="jungle6chute3" pri="1" x="0" y="0" />
		<Tunnel image="jungle6chute4" pri="1" x="0" y="338" />
		<Tunnel image="jungle6chute5" pri="1" x="656" y="0" />
		<TreasurePoint x="180" y="419" dist1="68" />
		<TreasurePoint x="699" y="68" dist1="42" />
		<TreasurePoint x="710" y="516" dist1="28" />
		<!-- <Trigger id="2" pri="1" type="fruit" lifemin="1000" lifemax="1000" x="291" y="480" dist1="0" points="0" challenge="Challenge7"/> -->
	</Level>

	<Level id="Jungle7" dispname="Jungle 7" drawcurve="false" drawtunnel="false" curve1="Jungle7\Jungle7" background="jungle7" tfreq="1000" partime="100">
		<Gun type="normal" gx1="300" gy1="295" />
		<Tunnel image="jungle7chute" pri="1" x="0" y="0" />
		<TreasurePoint x="79" y="126" dist1="83" />
		<TreasurePoint x="663" y="271" dist1="64" />
		<TreasurePoint x="681" y="502" dist1="26" />
	</Level>

	<Level id="Jungle8" dispname="Jungle 8" drawcurve="false" drawtunnel="false" curve1="Jungle8\Jungle8" background="jungle8" tfreq="1000" partime="100" >
		<Gun type="normal" gx1="410" gy1="330" />
		<Tunnel image="jungle8chute1" pri="1" x="130" y="102" />
		<Tunnel image="jungle8chute2" pri="1" x="587" y="0" />
		<TreasurePoint x="390" y="90" dist1="19" />
		<TreasurePoint x="16" y="285" dist1="33" />
		<TreasurePoint x="702" y="303" dist1="60" />
	</Level>

	<Level id="Jungle9" dispname="Jungle 9" drawcurve="false" drawtunnel="false" curve1="Jungle9\Jungle9-1" curve2="Jungle9\Jungle9-2" background="jungle9" tfreq="1000" partime="100">
		<Gun type="normal" gx1="403" gy1="296" />
		<Tunnel image="jungle9chute1" pri="1" x="0" y="0" />
		<Tunnel image="jungle9chute2" pri="1" x="711" y="408" />
		<TreasurePoint x="649" y="111" dist1="46" />
		<TreasurePoint x="75" y="468" dist2="45" />
	</Level>
	
<!-- NEW LEVEL PARAMETER:
			NextLevelText		- In addition to displaying this round's stats, this text will be displayed so that the user
									can know what to expect on the next level. 
	-->

	<Level id="Jungle10" dispname="Jungle 10" drawcurve="false" drawtunnel="false" curve1="Jungle10\Jungle10" background="jungle10" tfreq="1000" partime="100"
		NextLevelText="Oh no! Jungle Boss is on a rampage! Blast him through holes in the curve when his shield is down. But don't let the curve reach the skull!" >
		
		<Gun type="normal" gx1="400" gy1="300" />
		<Tunnel image="jungle10chute1" pri="1" x="0" y="252" />
		<TreasurePoint x="68" y="441" dist1="15" />
		<TreasurePoint x="709" y="499" dist1="29" />
		<TreasurePoint x="697" y="67" dist1="37" />
	</Level>

<!--
													Boss 1 test1
-->	

	<Level id="boss1test1" dispname="Boss 1 test1" hurryamt=".75" noflip="true" drawcurve="true" drawtunnel="true" curve1="boss1\boss1test" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="97" starty="497" width="590" />
		
		<Boss type="3" subtype="2" MaxBullets="1" shotdelay="60" AllowLevelDDS="false" hpdec="10" startx="115" endx="611" y="108" minhover="50" maxhover="150" movespeed="2.5" xshake="5" yshake="5"
						shottype="target" minfire="250" maxfire="350" stun="200" minbullet="2.6" maxbullet="3.0" CanCompact="false"  endhoveronhit="true" flightspeed="5.0" minflightdist="300"
						art="tiger" HeartXOff="100" HeartYOff="0" >
						<DDS value="maxhover" min="550" max="350" ddsmin="0" ddsmax="20"/>
						<DDS value="maxhover" min="350" max="300" ddsmin="20" ddsmax="50"/>
						<DDS value="maxhover" min="300" max="250" ddsmin="50" ddsmax="101"/>
						<DDS value="minhover" min="500" max="300" ddsmin="0" ddsmax="20"/>
						<DDS value="minhover" min="300" max="250" ddsmin="20" ddsmax="50"/>
						<DDS value="minhover" min="250" max="150" ddsmin="50" ddsmax="101"/>
						<DDS value="minfire" min="400" max="300" ddsmin="0" ddsmax="20"/>
						<DDS value="minfire" min="300" max="260" ddsmin="20" ddsmax="80"/>
						<DDS value="minfire" min="260" max="180" ddsmin="80" ddsmax="101"/>
						<DDS value="maxfire" min="300" max="200" ddsmin="0" ddsmax="20"/>
						<DDS value="maxfire" min="200" max="140" ddsmin="20" ddsmax="80"/>
						<DDS value="maxfire" min="140" max="100" ddsmin="80" ddsmax="101"/>
						<DDS value="minbullet" min="2.0" max="2.3" ddsmin="0" ddsmax="50"/>
						<DDS value="minbullet" min="2.3" max="2.5" ddsmin="50" ddsmax="75"/>
						<DDS value="minbullet" min="2.5" max="3.1" ddsmin="75" ddsmax="101"/>
						<DDS value="maxbullet" min="2.5" max="3.0" ddsmin="0" ddsmax="50"/>
						<DDS value="maxbullet" min="3.0" max="3.3" ddsmin="50" ddsmax="75"/>
						<DDS value="maxbullet" min="3.3" max="3.8" ddsmin="75" ddsmax="101"/>
						<DDS value="movespeed" min="1.75" max="2.0" ddsmin="0" ddsmax="50"/>
						<DDS value="movespeed" min="2.0" max="2.25" ddsmin="50" ddsmax="75"/>
						<DDS value="movespeed" min="2.25" max="2.75" ddsmin="75" ddsmax="101"/>
						<DDS value="frogstun" min="150" max="200" ddsmin="0" ddsmax="50"/>
						<DDS value="frogstun" min="200" max="250" ddsmin="50" ddsmax="101"/>
						<DDS value="hurryamt" min=".50" max=".75" ddsmin="0" ddsmax="50"/>
						<DDS value="hurryamt" min=".75" max=".95" ddsmin="50" ddsmax="101"/>
						

						<Berserk value="maxbullets" amount="1" HealthLimit="30"/>
						<Berserk value="maxbullet" amount=".5" HealthLimit="30"/>
						<Berserk value="minbullet" amount=".9" HealthLimit="30"/>
						<Berserk value="movespeed" amount="2.0" HealthLimit="30"/>
						<Berserk value="minhover" amount="-100" HealthLimit="30"/>
						<Berserk value="maxhover" amount="-100" HealthLimit="30"/>
						
						
						</Boss>
						
						
	</Level>		
	
<!-- Village -->

	<Level id="village1" dispname="Village 1" drawcurve="false" drawtunnel="false" curve1="Village1" background="Village1" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
		<Tunnel image="village1chute1" pri="1" x="0" y="0" />
		<Tunnel image="village1chute2" pri="1" x="258" y="110" />
		<Tunnel image="village1chute3" pri="1" x="544" y="0" />
		<Tunnel image="village1chute4" pri="1" x="117" y="261" />
		<TreasurePoint x="47" y="61" dist1="21" />
		<TreasurePoint x="609" y="169" dist1="86" />
		<TreasurePoint x="696" y="289" dist1="53" />
	</Level>

	<Level id="village2" dispname="Village 2" drawcurve="false" drawtunnel="false" curve1="Village2" background="Village2" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="310" />
		<Tunnel image="village2chute1" pri="1" x="0" y="0" />
		<Tunnel image="village2chute2" pri="1" x="0" y="231" />
		<Tunnel image="village2chute3" pri="1" x="561" y="0" />
		<Tunnel image="village2chute4" pri="1" x="552" y="418" />
		<Tunnel image="village2chute5" pri="1" x="85" y="207" />
		<TreasurePoint x="349" y="84" dist1="11" />
		<TreasurePoint x="663" y="275" dist1="76" />
		<TreasurePoint x="341" y="493" dist1="40" />
		
		<!-- <Trigger id="2" pri="2" type="fruit" lifemin="1000" lifemax="1000" x="668" y="184" dist1="0" points="0" challenge="Challenge8"/> -->
	</Level>

	<Level id="village3" dispname="Village 3" drawcurve="false" drawtunnel="false" curve1="Village3\Village3v3" background="Village3" tfreq="1000" partime="100">
		<Gun type="normal" gx1="175" gy1="310" gx2="610" gy2="310"/>
		<Tunnel image="village3chute1" pri="1" x="0" y="0" />
		<Tunnel image="village3chute2" pri="1" x="270" y="481" />
		<Tunnel image="village3chute3" pri="1" x="714" y="468" />
		<Tunnel image="village3chute4" pri="0" x="452" y="179" />
		<TreasurePoint x="28" y="44" dist1="25" />
		<TreasurePoint x="18" y="531" dist1="37" />
		<TreasurePoint x="736" y="531" dist1="83" />
		<Wall x="352" y="68" w="20" h="461" />
		
	</Level>

	<Level id="village4" dispname="Village 4" drawcurve="false" drawtunnel="false" curve1="Village4v2" background="Village4" tfreq="1000" partime="100" >
		<Gun type="normal" gx1="375" gy1="300" />
		<Tunnel image="village4chute1" pri="1" x="0" y="0" />
		<Tunnel image="village4chute2" pri="1" x="0" y="386" />
		<Tunnel image="village4chute3" pri="1" x="520" y="0" />
		<Tunnel image="village4chute4" pri="1" x="638" y="237" />
		<TreasurePoint x="80" y="107" dist1="22" />
		<TreasurePoint x="65" y="473" dist1="15" />
		<TreasurePoint x="674" y="490" dist1="10" />
		
	</Level>

	<Level id="village5" dispname="Village 5" drawcurve="false" drawtunnel="false" curve1="Village5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="440" gy1="290" />
		<Tunnel image="village5chute1" pri="1" x="0" y="0" />
		<Tunnel image="village5chute2" pri="1" x="709" y="37" />
		<Tunnel image="village5chute3" pri="1" x="611" y="494" />
		<TreasurePoint x="72" y="44" dist1="16" />
		<TreasurePoint x="724" y="65" dist1="30" />
		<TreasurePoint x="71" y="454" dist1="57" />
	</Level>

	<Level id="village6" dispname="Village 6" drawcurve="false" drawtunnel="false" curve1="Village6-1" curve2="Village6-2" curvedata="1" background="Village6" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="270" />
		<Tunnel image="village6chute1" pri="1" x="107" y="0" />
		<Tunnel image="village6chute2" pri="1" x="0" y="0" />
		<Tunnel image="village6chute3" pri="1" x="0" y="456" />
		<Tunnel image="village6chute4" pri="1" x="702" y="67" />
		<TreasurePoint x="250" y="491" dist1="50" />
		<TreasurePoint x="703" y="500" dist2="35" />
		<TreasurePoint x="475" y="491" dist2="50" />
		<!-- <Trigger id="2" pri="1" type="fruit" lifemin="1000" lifemax="1000" x="565" y="491" dist1="0" points="0" challenge="Chains"/> -->
		
	</Level>

	<Level id="village7" dispname="Village 7" drawcurve="false" drawtunnel="false" curve1="Village7" background="Village7" tfreq="1000" partime="100">
		<Gun type="normal" gx1="410" gy1="315" />
		<Tunnel image="village7chute1" pri="1" x="0" y="0" />
		<Tunnel image="village7chute2" pri="1" x="0" y="324" />
		<Tunnel image="village7chute3" pri="1" x="557" y="0" />
		<Tunnel image="village7chute4" pri="1" x="602" y="301" />
		<TreasurePoint x="47" y="99" dist1="32" />
		<TreasurePoint x="84" y="468" dist1="24" />
		<TreasurePoint x="688" y="493" dist1="12" />
	</Level>

	<Level id="village8" dispname="Village 8" drawcurve="false" drawtunnel="false" curve1="Village8" background="Village8" tfreq="1000" partime="100" >
		<Gun type="normal" gx1="410" gy1="310"/>
		<Tunnel image="village8chute1" pri="1" x="0" y="0" />
		<Tunnel image="village8chute2" pri="1" x="546" y="0" />
		<Tunnel image="village8chute3" pri="1" x="510" y="550" />
		<TreasurePoint x="667" y="280" dist1="76" />
		<TreasurePoint x="386" y="470" dist1="68" />
		<TreasurePoint x="73" y="257" dist1="58" />
	</Level>

	<Level id="village9" dispname="Village 9" drawcurve="false" drawtunnel="false" curve1="Village9" background="Village9" tfreq="1000" partime="100" >
		<Gun type="horiz" startx="50" starty="520" width="700"  />
		<Tunnel image="village9chute1" pri="1" x="0" y="0" />
		<Tunnel image="village9chute2" pri="1" x="715" y="0" />
		<Tunnel image="village9chute3" pri="1" x="636" y="330" />
		<TreasurePoint x="334" y="161" dist1="40" />
		<TreasurePoint x="166" y="253" dist1="44" />
		<TreasurePoint x="657" y="240" dist1="30" />
	</Level>

	<Level id="village10" dispname="Village 10" drawcurve="false" drawtunnel="false" curve1="Village10\Village10v2" background="" tfreq="1000" partime="100"
		NextLevelText="You've awakened Village Boss from his slumber! Use the lilypads to take shots at his heads when they glow. Be sure to keep the balls out of the skull!" >
		
		<Gun type="normal" gx1="400" gy1="200" />
		<Tunnel image="village10chute1" pri="1" x="0" y="0" />
		<Tunnel image="village10chute2" pri="1" x="0" y="525" />
		<Tunnel image="village10chute3" pri="1" x="362" y="0" />
		<TreasurePoint x="69" y="193" dist1="75" />
		<TreasurePoint x="89" y="461" dist1="67" />
		<TreasurePoint x="668" y="467" dist1="55" />
	</Level>
	

	<Level id="boss2test1" dispname="Boss 2 test 1" noflip="true" hurryamt=".50" drawcurve="true" drawtunnel="true" curve1="boss1\boss1test6" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="97" starty="527" width="590" />
		
		<Boss type="3" subtype="2" MaxBullets="1" shotdelay="25" retaliation="1" retalshotdelay="10" retalspeedmin="4.0" retalspeedmax="4.0"
						hpdec="10" startx="115" endx="611" y="88" minfire="350" maxfire="400" poison="500" minbullet="2.0" maxbullet="2.0" 
						strafe="false" AllowLevelDDS="false" CanCompact="false" shottype="target" minhover="400" maxhover="450" EndHoverOnHit="true"
						movespeed="2.6" xshake="5" yshake="5" HeartXOff="100" HeartYOff="0" retaltype="straight"
						wall1x="137" wall1y="160" wall1w="485" wall1h="8" TikiHealthRespawn="20"
						tiki1x="87" tiki1y="268" tiki1w="80" tiki1time="60"
						tiki2x="568" tiki2y="268" tiki2w="80" tiki2time="65" >
						
						
						<DDS value="maxhover" min="550" max="500" ddsmin="0" ddsmax="20"/>
						<DDS value="maxhover" min="500" max="450" ddsmin="20" ddsmax="50"/>
						<DDS value="maxhover" min="450" max="400" ddsmin="50" ddsmax="101"/>
						<DDS value="minhover" min="500" max="450" ddsmin="0" ddsmax="20"/>
						<DDS value="minhover" min="450" max="400" ddsmin="20" ddsmax="50"/>
						<DDS value="minhover" min="400" max="350" ddsmin="50" ddsmax="101"/>
						<DDS value="minfire" min="420" max="380" ddsmin="0" ddsmax="20"/>
						<DDS value="minfire" min="380" max="350" ddsmin="20" ddsmax="50"/>
						<DDS value="minfire" min="350" max="320" ddsmin="50" ddsmax="75"/>
						<DDS value="minfire" min="320" max="250" ddsmin="75" ddsmax="101"/>
						<DDS value="maxfire" min="470" max="430" ddsmin="0" ddsmax="20"/>
						<DDS value="maxfire" min="430" max="400" ddsmin="20" ddsmax="50"/>
						<DDS value="maxfire" min="400" max="370" ddsmin="50" ddsmax="75"/>
						<DDS value="maxfire" min="370" max="300" ddsmin="75" ddsmax="101"/>
						<DDS value="minbullet" min="1.5" max="1.8" ddsmin="0" ddsmax="20"/>
						<DDS value="minbullet" min="1.8" max="2.0" ddsmin="20" ddsmax="50"/>
						<DDS value="minbullet" min="2.0" max="2.3" ddsmin="50" ddsmax="75"/>
						<DDS value="minbullet" min="2.3" max="3.1" ddsmin="75" ddsmax="101"/>
						<DDS value="maxbullet" min="1.5" max="1.8" ddsmin="0" ddsmax="20"/>
						<DDS value="maxbullet" min="1.8" max="2.0" ddsmin="20" ddsmax="50"/>
						<DDS value="maxbullet" min="2.0" max="2.3" ddsmin="50" ddsmax="75"/>
						<DDS value="maxbullet" min="2.3" max="3.1" ddsmin="75" ddsmax="101"/> 
						<DDS value="movespeed" min="1.75" max="2.0" ddsmin="0" ddsmax="20"/>
						<DDS value="movespeed" min="2.0" max="2.6" ddsmin="20" ddsmax="50"/>
						<DDS value="movespeed" min="2.6" max="2.85" ddsmin="50" ddsmax="75"/>
						<DDS value="movespeed" min="2.85" max="3.25" ddsmin="75" ddsmax="101"/> 
						<!-- <DDS value="poison" min="150" max="200" ddsmin="0" ddsmax="20"/>
						<DDS value="poison" min="200" max="200" ddsmin="20" ddsmax="50"/>
						<DDS value="poison" min="200" max="200" ddsmin="50" ddsmax="75"/> 
						<DDS value="poison" min="200" max="250" ddsmin="75" ddsmax="101"/> -->
						<DDS value="hurryamt" min=".25" max=".45" ddsmin="0" ddsmax="20"/>
						<DDS value="hurryamt" min=".45" max=".50" ddsmin="20" ddsmax="50"/>
						<DDS value="hurryamt" min=".50" max=".75" ddsmin="50" ddsmax="101"/> 
						<DDS value="TikiHealthRespawn" min="30" max="30" ddsmin="0" ddsmax="20"/> 
						<DDS value="TikiHealthRespawn" min="30" max="20" ddsmin="20" ddsmax="21"/> 
						<DDS value="TikiHealthRespawn" min="20" max="20" ddsmin="21" ddsmax="79"/> 
						<DDS value="TikiHealthRespawn" min="20" max="15" ddsmin="79" ddsmax="80"/> 
						<DDS value="TikiHealthRespawn" min="15" max="15" ddsmin="80" ddsmax="101"/> 
						

						
						<Berserk value="maxbullets" amount="1" HealthLimit="60"/>
						<Berserk value="maxbullets" amount="1" HealthLimit="30"/>
						<Berserk value="EndHoverOnHit" amount="false" override="true" HealthLimit="30"/>
						<Berserk value="retalspeedmin" amount=".5" HealthLimit="60"/>
						<Berserk value="retalspeedmax" amount=".5" HealthLimit="60"/>
						<Berserk value="retalspeedmin" amount="1.0" HealthLimit="30"/>
						<Berserk value="retalspeedmax" amount="1.0" HealthLimit="30"/>
						<Berserk value="minhover" amount="-100" HealthLimit="60"/>
						<Berserk value="maxhover" amount="-100" HealthLimit="60"/>
						<Berserk value="minfire" amount="-100" HealthLimit="60"/>
						<Berserk value="maxfire" amount="-100" HealthLimit="60"/>
						<Berserk value="movespeed" amount=".5" HealthLimit="60"/> 
						<Berserk value="strafe" amount="true" override="true" HealthLimit="30"/>
						
			</Boss>
						
	</Level>
	
	
<!-- ---------------------------------------- CITY LEVELS GO HERE ---------------------------------------------------------------------------- -->
	
	<Level id="city1" dispname="City 1" drawcurve="false" drawtunnel="false" curve1="city1" background="city1" tfreq="1000" partime="100">
		<Gun type="normal" gx1="375" gy1="300" />
		<Tunnel image="city1chute1" pri="1" x="0" y="0" />
		<TreasurePoint x="212" y="484" dist1="40" />
		<TreasurePoint x="430" y="484" dist1="35" />
		<TreasurePoint x="685" y="270" dist1="67" />
	</Level>
	
	<Level id="city2" dispname="City 2" drawcurve="false" drawtunnel="false" curve1="city2\city2" background="city2" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="300" />
		<Tunnel image="city2chute1" pri="1" x="617" y="401" />
		<Tunnel image="city2chute2" pri="2" x="555" y="104" />
		<TreasurePoint x="29" y="60" dist1="16" />
		<TreasurePoint x="36" y="496" dist1="24" />
		<!-- Trigger id="1" pri="2" type="fruit" lifemin="1000" lifemax="1000" x="728" y="118" dist1="40" / -->
	</Level>

	<Level id="city3" dispname="City 3" drawcurve="false" drawtunnel="false" curve1="city3\city3-4" background="city3" tfreq="1000" partime="100">
		<Gun type="normal" gx1="210" gy1="300" gx2="590" gy2="300" />
		<Wall x="378" y="0" color="FFFFFFF" width="30" height="210" strength="-1"/>
		<Wall x="378" y="338" color="FFFFFFF" width="30" height="262" strength="-1"/>
		<Tunnel image="city3chute1" pri="1" x="0" y="333" />
		<Tunnel image="city3chute2" pri="1" x="309" y="0" />
	</Level>

	<Level id="city4" dispname="City 4" drawcurve="false" curve1="city4/city4-1" curve2="city4\city4-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="370"/>
		<Tunnel image="city4chute1" pri="1" x="20" y="522" />
		<Tunnel image="city4chute2" pri="1" x="581" y="514" />
		<TreasurePoint x="95" y="92" dist1="54" />
		<TreasurePoint x="31" y="507" dist1="10" />
		<TreasurePoint x="663" y="100" dist1="54" />
		<TreasurePoint x="716" y="504" dist1="10" />
	</Level>

	<Level id="city5" dispname="City 5" drawcurve="false" drawtunnel="false" curve1="city5\city5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
		<Tunnel image="city5chute1" pri="1" x="83" y="0" />
		<Tunnel image="city5chute2" pri="1" x="75" y="103" />
		<Tunnel image="city5chute3" pri="1" x="433" y="82" />
		<Tunnel image="city5chute4" pri="1" x="542" y="430" />
		<TreasurePoint x="43" y="46" dist1="13" />
		<TreasurePoint x="660" y="509" dist1="38" />
	</Level>

	<Level id="city6" dispname="City 6" drawcurve="false" drawtunnel="false" curve1="city6\city6" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="340"/>
		<Tunnel image="city6chute1" pri="1" x="499" y="418" />
		<TreasurePoint x="72" y="68" dist1="25" />
		<TreasurePoint x="695" y="72" dist1="15" />
		<TreasurePoint x="140" y="518" dist1="34" />
		<!-- Trigger id="1" pri="1" type="fruit" lifemin="1000" lifemax="1000" x="744" y="480" dist1="10" / -->
	</Level>

	<Level id="city7" dispname="City 7" drawcurve="false" drawtunnel="false" curve1="city7\city7-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="310" />
		<Tunnel image="city7chute1" pri="1" x="639" y="337" />
		<TreasurePoint x="79" y="106" dist1="80" />
		<TreasurePoint x="674" y="103" dist1="10" />
	</Level>

	<Level id="city8" dispname="City 8" drawcurve="false" drawtunnel="false" curve1="city8\city8-2" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="50" starty="540" width="700" />
		<Tunnel image="city8chute1" pri="1" x="215" y="46" />
		<Tunnel image="city8chute2" pri="1" x="71" y="293" />
		<TreasurePoint x="286" y="55" dist1="18" />
		<TreasurePoint x="548" y="88" dist1="40" />
		<TreasurePoint x="387" y="270" dist1="36" />
	</Level>

	<Level id="city9" dispname="City 9" drawcurve="false" drawtunnel="false" curve1="city9\city9" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="340" gy1="325" />
		<Tunnel image="city9chute1" pri="1" x="0" y="0" />
		<Tunnel image="city9chute2" pri="1" x="553" y="0" />
		<TreasurePoint x="17" y="498" dist1="25" />
		<TreasurePoint x="682" y="287" dist1="44" />
		<!-- Trigger id="1" pri="1" type="fruit" lifemin="1000" lifemax="1000" x="703" y="95" dist1="47" / -->
	</Level>

	<Level id="city10" dispname="City 10" drawcurve="false" drawtunnel="false" curve1="city10\city10-1" curve2="city10\city10-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="320"/>
		<Tunnel image="city10chute1" pri="1" x="0" y="0" />
		<!-- TreasurePoint x="349" y="8" dist1="60" />
		<TreasurePoint x="728" y="261" dist1="60" />
		<TreasurePoint x="5" y="278" dist1="60" / -->
	</Level>
	
	<Level id="boss3test1" dispname="Boss 3 test1" hurryamt=".60" noflip="true" drawcurve="true" drawtunnel="true" curve1="boss1\boss1test5" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="97" starty="532" width="590" />
		
		<Boss type="3" subtype="2" MaxBullets="3" shotdelay="30" AllowLevelDDS="false" hpdec="10" startx="115" endx="611" y="98" strafe="true"
						art="skeleton" minhover="50" maxhover="150" movespeed="2.0" xshake="5" yshake="5" shottype="straight" minfire="150" maxfire="250" 
						hallucinate="250" minbullet="3.1" maxbullet="3.1" CanCompact="false" HeartXOff="100" HeartYOff="0" >
						
						<!-- not DDS-able at the moment -->
						<Skeleton NumPerGroup="4" GroupDelay="120" DelayAfterEmit="400" vx="2.1" vy="0" x="-78" y="284"/>

						<DDS value="minfire" min="300" max="260" ddsmin="0" ddsmax="101"/>
						<DDS value="maxfire" min="400" max="360" ddsmin="0" ddsmax="101"/>
						<DDS value="minbullet" min="2.2" max="2.8" ddsmin="0" ddsmax="50"/>
						<DDS value="minbullet" min="2.8" max="3.3" ddsmin="50" ddsmax="75"/>
						<DDS value="minbullet" min="3.3" max="3.8" ddsmin="75" ddsmax="101"/>
						<DDS value="maxbullet" min="2.2" max="3.8" ddsmin="0" ddsmax="50"/>
						<DDS value="maxbullet" min="2.8" max="3.3" ddsmin="50" ddsmax="75"/>
						<DDS value="maxbullet" min="3.3" max="3.8" ddsmin="75" ddsmax="101"/>
						<DDS value="movespeed" min="1.50" max="1.75" ddsmin="0" ddsmax="20"/>
						<DDS value="movespeed" min="1.75" max="2.25" ddsmin="20" ddsmax="75"/>
						<DDS value="movespeed" min="2.25" max="2.50" ddsmin="75" ddsmax="101"/>
						<DDS value="hallucinate" min="250" max="400" ddsmin="0" ddsmax="50"/>
						<DDS value="hallucinate" min="400" max="500" ddsmin="50" ddsmax="101"/>
						<DDS value="hurryamt" min=".50" max=".60" ddsmin="0" ddsmax="50"/>
						<DDS value="hurryamt" min=".60" max=".95" ddsmin="50" ddsmax="101"/> 
						

						<Berserk value="maxbullets" amount="1" HealthLimit="60"/>
						<Berserk value="maxbullets" amount="1" HealthLimit="30"/>
						<Berserk value="minbullet" amount=".5" HealthLimit="60"/>
						<Berserk value="maxbullet" amount="0.5" HealthLimit="60"/>
						<Berserk value="minbullet" amount="1" HealthLimit="30"/>
						<Berserk value="maxbullet" amount="1" HealthLimit="30"/>
						<Berserk value="movespeed" amount=".5" HealthLimit="60"/>
						<Berserk value="movespeed" amount="1.2" HealthLimit="30"/> 
						
						
		</Boss>						
	</Level>


<!-- ---------------------------------------- COAST LEVELS GO HERE ---------------------------------------------------------------------------- -->

	<Level id="Coast1" dispname="Coast 1" drawcurve="false" drawtunnel="false" curve1="coast1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="340" gy1="345" />
		<Tunnel image="coast1chute1" pri="1" x="0" y="133" />
		<Tunnel image="coast1chute2" pri="1" x="555" y="0" />
		<TreasurePoint x="713" y="472" dist1="23" />
		<TreasurePoint x="659" y="62" dist1="23" />
		<TreasurePoint x="154" y="526" dist1="45" />
	</Level>

	<Level id="Coast2" dispname="Coast 2" drawcurve="false" drawtunnel="false" curve1="coast2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="310"/>
		<Tunnel image="coast2chute1" pri="1" x="0" y="0" />
		<Tunnel image="coast2chute2" pri="1" x="611" y="0" />
		<Tunnel image="coast2chute3" pri="1" x="621" y="222" />
		<TreasurePoint x="60" y="483" dist1="21" />
		<TreasurePoint x="682" y="117" dist1="10" />
		<TreasurePoint x="682" y="419" dist1="33" />
	</Level>

	<Level id="Coast3" dispname="Coast 3" drawcurve="false" drawtunnel="false" curve1="coast3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="180" gy1="360" gx2="610" gy2="275" />
		<Tunnel image="coast3chute1" pri="1" x="0" y="0" />
		<Tunnel image="coast3chute2" pri="1" x="52" y="548" />
		<Tunnel image="coast3chute3" pri="1" x="250" y="476" />
		<Tunnel image="coast3chute4" pri="1" x="104" y="294" />
		<Tunnel image="coast3chute5" pri="1" x="556" y="217" />
		<TreasurePoint x="20" y="516" dist1="14" />
		<TreasurePoint x="248" y="67" dist1="61" />
		<TreasurePoint x="495" y="514" dist1="75" />
	</Level>

	<Level id="Coast4" dispname="Coast 4" drawcurve="false" drawtunnel="false" curve1="coast4" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="505" gy1="280"/>
		<Tunnel image="coast4chute1" pri="1" x="0" y="0" />
		<Tunnel image="coast4chute2" pri="1" x="75" y="519" />
		<TreasurePoint x="223" y="66" dist1="63" />
		<TreasurePoint x="198" y="524" dist1="29" />
		<TreasurePoint x="728" y="467" dist1="43" />
	</Level>

	<Level id="Coast5" dispname="Coast 5" drawcurve="false" drawtunnel="false" curve1="coast5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="415" gy1="310" />
		<Tunnel image="coast5chute1" pri="1" x="534" y="0" />
		<Tunnel image="coast5chute2" pri="1" x="657" y="109" />
		<Tunnel image="coast5chute3" pri="1" x="514" y="507" />
		<TreasurePoint x="47" y="63" dist1="18" />
		<TreasurePoint x="25" y="508" dist1="58" />
		<TreasurePoint x="710" y="508" dist1="71" />
	</Level>

	<Level id="Coast6" dispname="Coast 6" drawcurve="false" drawtunnel="false" curve1="coast6" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="350" gy1="335"/>
		<Tunnel image="coast6chute1" pri="1" x="0" y="0" />
		<Tunnel image="coast6chute2" pri="1" x="0" y="490" />
		<Tunnel image="coast6chute3" pri="1" x="536" y="0" />
		<TreasurePoint x="57" y="288" dist1="88" />
		<TreasurePoint x="606" y="197" dist1="24" />
		<TreasurePoint x="606" y="422" dist1="21" />
	</Level>

	<Level id="Coast7" dispname="Coast 7" drawcurve="false" drawtunnel="false" curve1="coast7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="470" gy1="360" />
		<Tunnel image="coast7chute1" pri="1" x="0" y="0" />
		<Tunnel image="coast7chute2" pri="1" x="187" y="161" />
		<Tunnel image="coast7chute3" pri="1" x="632" y="10" />
		<TreasurePoint x="87" y="138" dist1="22" />
		<TreasurePoint x="124" y="428" dist1="29" />
		<TreasurePoint x="722" y="509" dist1="73" />
	</Level>

	<Level id="Coast8" dispname="Coast 8" drawcurve="false" drawtunnel="false" curve1="coast8" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="60" starty="535" width="680" />
		<Tunnel image="coast8chute1" pri="1" x="0" y="5" />
		<Tunnel image="coast8chute2" pri="1" x="113" y="0" />
		<Tunnel image="coast8chute3" pri="1" x="417" y="7" />
		<Tunnel image="coast8chute4" pri="1" x="581" y="0" />
		<TreasurePoint x="273" y="227" dist1="75" />
		<TreasurePoint x="495" y="227" dist1="67" />
		<TreasurePoint x="680" y="232" dist1="62" />
	</Level>

	<Level id="Coast9" dispname="Coast 9" drawcurve="false" drawtunnel="false" curve1="coast9" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="480" gy1="360"/>
		<Tunnel image="coast9chute1" pri="1" x="0" y="0" />
		<Tunnel image="coast9chute2" pri="1" x="0" y="317" />
		<Tunnel image="coast9chute3" pri="1" x="493" y="0" />
		<TreasurePoint x="146" y="141" dist1="12" />
		<TreasurePoint x="88" y="408" dist1="25" />
		<TreasurePoint x="629" y="131" dist1="48" />
	</Level>	

	<Level id="Coast10" dispname="Coast 10" drawcurve="false" drawtunnel="false" curve1="coast10-1" curve2="coast10-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="225" gy1="250" gx2="565" gy2="315" />
		<Tunnel image="coast10chute1" pri="1" x="0" y="7" />
		<Tunnel image="coast10chute2" pri="1" x="350" y="22" />
		<Tunnel image="coast10chute3" pri="1" x="600" y="3" />
		<TreasurePoint x="10" y="58" dist1="27" />
		<TreasurePoint x="25" y="509" dist1="11" />
		<TreasurePoint x="731" y="514" dist1="72" />
	</Level>
	
	<Level id="boss4test1" dispname="Boss 4 test 1" noflip="true" hurryamt=".60" drawcurve="true" drawtunnel="true" curve1="boss1\boss1test5" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="97" starty="527" width="590" />
		
		<Boss type="3" subtype="2" MaxBullets="4" shotdelay="5" AllowLevelDDS="false" hpdec="10" startx="115" endx="611" y="108" 
						minfire="550" maxfire="600" stun="100" minbullet="8.0" maxbullet="8.0" CanCompact="false" shottype="target"
						minhover="600" maxhover="650" movespeed="1.5" xshake="5" yshake="5" HeartXOff="100" HeartYOff="0" endhoveronhit="true"
						tiki1x="78" tiki1y="234" tiki1accel="0.08" tikistuntime="200" tiki1w="580" tiki1time="200" tiki1track="true" >
						
						<DDS value="maxhover" min="700" max="650" ddsmin="0" ddsmax="50"/>
						<DDS value="maxhover" min="650" max="600" ddsmin="50" ddsmax="101"/>
						<DDS value="minhover" min="650" max="600" ddsmin="0" ddsmax="50"/>
						<DDS value="minhover" min="600" max="550" ddsmin="50" ddsmax="101"/> 
						<DDS value="minfire" min="600" max="500" ddsmin="0" ddsmax="75"/>
						<DDS value="minfire" min="500" max="400" ddsmin="75" ddsmax="101"/>
						<DDS value="maxfire" min="650" max="550" ddsmin="0" ddsmax="75"/> 
						<DDS value="maxfire" min="550" max="450" ddsmin="75" ddsmax="101"/> 
						<DDS value="minbullet" min="4.0" max="8.0" ddsmin="0" ddsmax="50"/>
						<DDS value="minbullet" min="8.0" max="8.5" ddsmin="50" ddsmax="75"/>
						<DDS value="minbullet" min="8.5" max="9.0" ddsmin="75" ddsmax="101"/>
						<DDS value="maxbullet" min="4.0" max="8.0" ddsmin="0" ddsmax="50"/>
						<DDS value="maxbullet" min="8.0" max="8.5" ddsmin="50" ddsmax="75"/>
						<DDS value="maxbullet" min="8.5" max="9.0" ddsmin="75" ddsmax="101"/> 
						<DDS value="movespeed" min="1.25" max="1.5" ddsmin="0" ddsmax="50"/>
						<DDS value="movespeed" min="1.5" max="1.75" ddsmin="50" ddsmax="75"/>
						<DDS value="movespeed" min="1.75" max="2.0" ddsmin="75" ddsmax="101"/>
						<DDS value="frogstun" min="75" max="100" ddsmin="0" ddsmax="50"/>
						<DDS value="frogstun" min="100" max="150" ddsmin="50" ddsmax="75"/> 
						<DDS value="frogstun" min="150" max="200" ddsmin="75" ddsmax="101"/> 
						<DDS value="tikistuntime" min="400" max="250" ddsmin="0" ddsmax="20"/>
						<DDS value="tikistuntime" min="250" max="200" ddsmin="20" ddsmax="50"/>
						<DDS value="tikistuntime" min="200" max="180" ddsmin="50" ddsmax="75"/> 
						<DDS value="tikistuntime" min="180" max="150" ddsmin="75" ddsmax="101"/> 
						<DDS value="tiki1accel" min=".04" max=".06" ddsmin="0" ddsmax="20"/>
						<DDS value="tiki1accel" min=".06" max=".08" ddsmin="20" ddsmax="50"/>
						<DDS value="tiki1accel" min=".08" max=".085" ddsmin="50" ddsmax="75"/> 
						<DDS value="tiki1accel" min=".085" max=".095" ddsmin="75" ddsmax="101"/> 
						<DDS value="hurryamt" min=".50" max=".60" ddsmin="0" ddsmax="50"/>
						<DDS value="hurryamt" min=".60" max=".70" ddsmin="50" ddsmax="75"/> 
						<DDS value="hurryamt" min=".70" max=".80" ddsmin="75" ddsmax="101"/> 
						

						<Berserk value="maxbullets" amount="1" HealthLimit="60"/>
						<Berserk value="maxbullets" amount="-2" HealthLimit="30"/>
						<Berserk value="minbullet" amount="2" HealthLimit="60"/>
						<Berserk value="maxbullet" amount="2" HealthLimit="60"/>
						<Berserk value="minbullet" amount="2" HealthLimit="30"/>
						<Berserk value="maxbullet" amount="2" HealthLimit="30"/>
						<Berserk value="minfire" amount="-100" HealthLimit="60"/>
						<Berserk value="maxfire" amount="-100" HealthLimit="60"/>
						<Berserk value="minfire" amount="-250" HealthLimit="30"/>
						<Berserk value="maxfire" amount="-250" HealthLimit="30"/>
						<Berserk value="minhover" amount="-100" HealthLimit="60"/>
						<Berserk value="maxhover" amount="-100" HealthLimit="60"/>
						<Berserk value="minhover" amount="-250" HealthLimit="30"/>
						<Berserk value="maxhover" amount="-250" HealthLimit="30"/>
						<Berserk value="movespeed" amount=".25" HealthLimit="60"/>
						<Berserk value="movespeed" amount=".75" HealthLimit="30"/> 
						<Berserk value="tikistuntime" amount="50" HealthLimit="60"/>
						<Berserk value="tiki1accel" amount=".04" HealthLimit="60"/>
						<Berserk value="tikistuntime" amount="50" HealthLimit="30"/>
						<Berserk value="tiki1accel" amount=".04" HealthLimit="30"/>
						<Berserk value="strafe" amount="true" override="true" HealthLimit="30"/>
						<Berserk value="shottype" amount="straight" override="true" HealthLimit="30"/>
						<Berserk value="movespeed" amount=".5" HealthLimit="30"/>
						<Berserk value="minbullet" amount="-5.5" HealthLimit="30"/>
						<Berserk value="maxbullet" amount="-5.5" HealthLimit="30"/>
						<Berserk value="shotdelay" amount="60" HealthLimit="30"/>
		</Boss>
						
	</Level>
	
<!--                          GROTTO LEVELS GO HERE                                                  -->


	<Level id="grotto1" dispname="grotto 1" drawcurve="false" drawtunnel="false" curve1="grotto1\grotto1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="390" gy1="320"/>
		<TreasurePoint x="25" y="511" dist1="17" />
		<TreasurePoint x="698" y="62" dist1="47" />
	</Level>

	<Level id="grotto2" dispname="grotto 2" drawcurve="false" curve1="grotto2\grotto2-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="391" gy1="260" />
		<Tunnel image="grotto2chute1" pri="1" x="0" y="0" />
		<Tunnel image="grotto2chute2" pri="1" x="0" y="357" />
		<Tunnel image="grotto2chute3" pri="1" x="310" y="0" />
		<TreasurePoint x="48" y="491" dist1="19" />
		<TreasurePoint x="497" y="75" dist1="73" />
		<TreasurePoint x="698" y="487" dist1="36" />
	</Level>

	<Level id="grotto3" dispname="grotto 3" drawcurve="false" drawtunnel="false" curve1="grotto3\grotto3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="200" gy1="215" gx2="600" gy2="425"/>
		<Tunnel image="grotto3chute1" pri="1" x="107" y="288" />
		<TreasurePoint x="185" y="456" dist1="52" />
		<TreasurePoint x="396" y="85" dist1="62" />
		<TreasurePoint x="579" y="121" dist1="76" />
	</Level>

	<Level id="grotto4" dispname="grotto 4" drawcurve="false" curve1="grotto4\grotto4" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="490" />
		<Tunnel image="grotto4chute1" pri="1" x="0" y="220" />
		<TreasurePoint x="97" y="185" dist1="21" />
		<TreasurePoint x="95" y="383" dist1="16" />
		<TreasurePoint x="657" y="436" dist1="37" />
	</Level>

	<Level id="grotto5" dispname="grotto 5" drawcurve="false" drawtunnel="false" curve1="grotto5\grotto5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
		<Tunnel image="grotto5chute1" pri="1" x="0" y="0" />
		<Tunnel image="grotto5chute2" pri="1" x="99" y="0" />
		<TreasurePoint x="30" y="329" dist1="71" />
		<TreasurePoint x="149" y="42" dist1="18" />
		<TreasurePoint x="661" y="464" dist1="46" />
	</Level>

	<Level id="grotto6" dispname="grotto 6" drawcurve="false" drawtunnel="false" curve1="grotto6\grotto6-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="295" gy1="350"/>
		<Tunnel image="grotto6chute1" pri="1" x="0" y="164" />
		<Tunnel image="grotto6chute2" pri="1" x="177" y="453" />
		<Tunnel image="grotto6chute3" pri="1" x="80" y="0" />
		<Tunnel image="grotto6chute4" pri="1" x="357" y="0" />
		<Tunnel image="grotto6chute5" pri="1" x="608" y="0" />
		<TreasurePoint x="105" y="130" dist1="22" />
		<TreasurePoint x="104" y="444" dist1="32" />
		<TreasurePoint x="437" y="74" dist1="57" />
	</Level>

	<Level id="grotto7" dispname="grotto 7" drawcurve="false" drawtunnel="false" curve1="grotto7\grotto7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="265"/>
		<Tunnel image="grotto7chute1" pri="1" x="144" y="235" />
		<TreasurePoint x="82" y="431" dist1="37" />
		<TreasurePoint x="702" y="486" dist1="27" />
	</Level>

	<Level id="grotto8" dispname="grotto 8" drawcurve="false" drawtunnel="false" curve1="grotto8\grotto8" background="" tfreq="1000" partime="100">
		<Gun type="vert" startx="390" starty="100" height="405" />
		<Tunnel image="grotto8chute1" pri="1" x="0" y="0" />
		<Tunnel image="grotto8chute2" pri="1" x="277" y="466" />
		<TreasurePoint x="67" y="166" dist1="32" />
		<TreasurePoint x="169" y="419" dist1="48" />
		<TreasurePoint x="550" y="195" dist1="68" />
	</Level>

	<Level id="grotto9" dispname="grotto 9" drawcurve="true" curve1="grotto9\grotto9" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="230" />
		<TreasurePoint x="593" y="194" dist1="78" />
		<TreasurePoint x="67" y="379" dist1="48" />
		<TreasurePoint x="666" y="450" dist1="27" />
	</Level>

	<Level id="grotto10" dispname="grotto 10" drawcurve="true" drawtunnel="true" curve1="grotto10\grotto10-1" curve2="grotto10\grotto10-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="320"/>
		<TreasurePoint x="71" y="525" dist1="23" />
		<TreasurePoint x="644" y="45" dist2="23" />
	</Level>
	
	
	<Level id="boss5test1" dispname="Boss 5 test1" hurryamt=".50" noflip="true" drawcurve="true" drawtunnel="true" curve1="boss1\boss1test7" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="97" starty="532" width="590" />
		
		<Boss type="3" subtype="2" MaxBullets="3" shotdelay="60" Retaliation="1" RetalType="target"  AllowLevelDDS="false" hpdec="10" startx="115" endx="611" y="98" strafe="true"
						retalshotdelay="5" minhover="250" maxhover="250" movespeed="2.1" xshake="5" yshake="5" shottype="straight" minfire="250" maxfire="250"
						stun="100" minbullet="5.1" maxbullet="5.1" CanCompact="false" HeartXOff="100" HeartYOff="0" retalspeedmin="2.5" retalspeedmax="2.5" >
						
						<DDS value="minhover" min="400" max="300" ddsmin="0" ddsmax="20"/>
						<DDS value="minhover" min="300" max="300" ddsmin="20" ddsmax="101"/>
						<DDS value="maxhover" min="400" max="300" ddsmin="0" ddsmax="20"/>
						<DDS value="maxhover" min="300" max="300" ddsmin="20" ddsmax="101"/>
						<DDS value="minfire" min="325" max="275" ddsmin="0" ddsmax="20"/>
						<DDS value="minfire" min="275" max="275" ddsmin="20" ddsmax="101"/>
						<DDS value="maxfire" min="325" max="275" ddsmin="0" ddsmax="20"/>
						<DDS value="maxfire" min="275" max="275" ddsmin="20" ddsmax="101"/>
						<DDS value="minbullet" min="2.5" max="3.5" ddsmin="0" ddsmax="20"/>
						<DDS value="minbullet" min="3.5" max="5.1" ddsmin="20" ddsmax="50"/>
						<DDS value="minbullet" min="5.1" max="5.5" ddsmin="50" ddsmax="75"/>
						<DDS value="minbullet" min="5.5" max="6.5" ddsmin="75" ddsmax="101"/>
						<DDS value="maxbullet" min="2.5" max="3.5" ddsmin="0" ddsmax="20"/>
						<DDS value="maxbullet" min="3.5" max="5.1" ddsmin="20" ddsmax="50"/>
						<DDS value="maxbullet" min="5.1" max="5.5" ddsmin="50" ddsmax="75"/>
						<DDS value="maxbullet" min="5.5" max="6.5" ddsmin="75" ddsmax="101"/>
						<DDS value="movespeed" min="1.75" max="2.1" ddsmin="0" ddsmax="50"/>
						<DDS value="movespeed" min="2.1" max="2.3" ddsmin="50" ddsmax="75"/>
						<DDS value="movespeed" min="2.3" max="2.75" ddsmin="75" ddsmax="101"/>
						<DDS value="frogstun" min="100" max="100" ddsmin="0" ddsmax="50"/>
						<DDS value="frogstun" min="100" max="130" ddsmin="50" ddsmax="75"/>
						<DDS value="frogstun" min="130" max="200" ddsmin="75" ddsmax="101"/>
						<DDS value="hurryamt" min=".45" max=".50" ddsmin="0" ddsmax="20"/>
						<DDS value="hurryamt" min=".50" max=".60" ddsmin="20" ddsmax="75"/>
						<DDS value="hurryamt" min=".60" max=".75" ddsmin="75" ddsmax="101"/>
						

						<!-- 
						<Berserk value="maxbullet" amount=".5" HealthLimit="30"/>
						<Berserk value="minbullet" amount=".9" HealthLimit="30"/>
						<Berserk value="movespeed" amount="2.0" HealthLimit="30"/>
						<Berserk value="minhover" amount="-100" HealthLimit="30"/>
						<Berserk value="maxhover" amount="-100" HealthLimit="30"/> -->
						
						<Berserk value="strafe" amount="false" override="true" HealthLimit="60"/>
						<Berserk value="movespeed" amount="2.0" HealthLimit="60"/>
						<Berserk value="minfire" amount="-75" HealthLimit="60"/>
						<Berserk value="maxfire" amount="-75" HealthLimit="60"/>
						<Berserk value="frogstun" amount=".5" HealthLimit="60"/> 
						<Berserk value="maxbullets" amount="-2" HealthLimit="60"/>
						<Berserk value="retalspeedmin" amount="2.5" HealthLimit="60"/>
						<Berserk value="retalspeedmax" amount="2.5" HealthLimit="60"/>
						<Berserk value="retaliation" amount="2" HealthLimit="60"/>
						<Berserk value="strafe" amount="true" override="true" HealthLimit="30"/>
						<Berserk value="movespeed" amount="-0.5" HealthLimit="30"/>
						<Berserk value="minfire" amount="50" HealthLimit="30"/>
						<Berserk value="maxfire" amount="50" HealthLimit="30"/>
						<Berserk value="maxbullets" amount="-1" HealthLimit="30"/>
						<Berserk value="frogstun" amount=".5" HealthLimit="30"/> 
						<Berserk value="maxbullets" amount="2" HealthLimit="30"/>
						<Berserk value="retaliation" amount="-3" HealthLimit="30"/>
						<Berserk value="shotdelay" amount="10" HealthLimit="30"/> 
						<Berserk value="minfire" amount="-100" HealthLimit="30"/>
						<Berserk value="maxfire" amount="-100" HealthLimit="30"/> 						
		</Boss>
	</Level>
	
	<!-- INSERT NEXT 10 LEVELS AFTER GROTTO HERE -->
	
	<!-- <Level id="boss6test1" dispname="Boss 6 test 1" noflip="true" hurryamt=".55" drawcurve="true" drawtunnel="true" curve1="boss1\boss1test5" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="97" starty="527" width="590" />
		
		<Boss type="3" subtype="2" MaxBullets="1" shotdelay="25" AllowLevelDDS="false" hpdec="10" startx="115" endx="611" y="108" 
						minfire="200" maxfire="250" stun="150" minbullet="6.0" maxbullet="7.0" CanCompact="false" shottype="target"
						minhover="600" maxhover="650" movespeed="2.2" xshake="5" yshake="5" HeartXOff="100" HeartYOff="0" 
						ColorVampire="true" AvoidColor="true" VampHealthInc="5" VampColorChangeMin="500" VampColorChangeMax="700"
						tiki1x="78" tiki1y="234" tiki1accel="0.08" tikistuntime="400" tiki1w="245" tiki1time="200" tiki1track="true"
						tiki2x="413" tiki2y="234" tiki2accel="0.08" tikistuntime="400" tiki2w="245" tiki2time="200" tiki2track="true" >
						
						<DDS value="tiki1accel" min=".06" max=".10" ddsmin="0" ddsmax="101"/>
						<DDS value="tiki2accel" min=".06" max=".10" ddsmin="0" ddsmax="101"/>
						<DDS value="VampColorChangeMax" min="800" max="700" ddsmin="0" ddsmax="50"/>
						<DDS value="VampColorChangeMax" min="700" max="650" ddsmin="50" ddsmax="75"/>
						<DDS value="VampColorChangeMax" min="650" max="500" ddsmin="75" ddsmax="101"/>
						<DDS value="VampColorChangeMin" min="600" max="500" ddsmin="0" ddsmax="50"/>
						<DDS value="VampColorChangeMin" min="500" max="450" ddsmin="50" ddsmax="75"/>
						<DDS value="VampColorChangeMin" min="450" max="300" ddsmin="75" ddsmax="101"/>
						<DDS value="minbullet" min="5.0" max="6.0" ddsmin="0" ddsmax="50"/>
						<DDS value="minbullet" min="6.0" max="6.5" ddsmin="50" ddsmax="75"/>
						<DDS value="minbullet" min="6.5" max="7.0" ddsmin="75" ddsmax="101"/>
						<DDS value="maxbullet" min="5.5" max="7.0" ddsmin="0" ddsmax="50"/>
						<DDS value="maxbullet" min="7.0" max="7.5" ddsmin="50" ddsmax="75"/>
						<DDS value="maxbullet" min="7.5" max="8.0" ddsmin="75" ddsmax="101"/>
						<DDS value="tikistuntime" min="600" max="400" ddsmin="0" ddsmax="50"/>
						<DDS value="tikistuntime" min="400" max="350" ddsmin="50" ddsmax="75"/>
						<DDS value="tikistuntime" min="350" max="250" ddsmin="75" ddsmax="101"/> 
						<DDS value="movespeed" min="1.75" max="2.2" ddsmin="0" ddsmax="50"/>
						<DDS value="movespeed" min="2.2" max="2.45" ddsmin="50" ddsmax="75"/>
						<DDS value="movespeed" min="2.45" max="3.05" ddsmin="75" ddsmax="101"/> 
						<DDS value="stun" min="100" max="150" ddsmin="0" ddsmax="50"/>
						<DDS value="stun" min="150" max="200" ddsmin="50" ddsmax="101"/>
						<DDS value="hurryamt" min=".50" max=".55" ddsmin="0" ddsmax="50"/>
						<DDS value="hurryamt" min=".55" max=".65" ddsmin="50" ddsmax="101"/> 
						

						<Berserk value="maxbullets" amount="1" HealthLimit="60"/>
						<Berserk value="minbullet" amount=".5" HealthLimit="60"/>
						<Berserk value="maxbullet" amount=".5" HealthLimit="60"/>
						<Berserk value="minbullet" amount="1" HealthLimit="30"/>
						<Berserk value="maxbullet" amount="1" HealthLimit="30"/>
						<Berserk value="minfire" amount="75" HealthLimit="30"/>
						<Berserk value="maxfire" amount="75" HealthLimit="30"/>
						<Berserk value="minhover" amount="-100" HealthLimit="60"/>
						<Berserk value="maxhover" amount="-100" HealthLimit="60"/>
						<Berserk value="movespeed" amount=".25" HealthLimit="60"/>
						<Berserk value="movespeed" amount="-.25" HealthLimit="30"/>
						<Berserk value="strafe" amount="true" override="true" HealthLimit="30"/>
						<Berserk value="VampColorChangeMin" amount="-100" HealthLimit="30"/> 
						<Berserk value="VampColorChangeMax" amount="-100" HealthLimit="30"/>  
						<Berserk value="VampColorChangeMin" amount="-100" HealthLimit="60"/> 
						<Berserk value="VampColorChangeMax" amount="-100" HealthLimit="60"/>  
						<Berserk value="VampHealthInc" amount="5" HealthLimit="30"/> 
		</Boss>
						
	</Level> -->
	
		<!-- Scott81 -->
		<Level id="volcano1" dispname="volcano 1" drawcurve="true" drawtunnel="true" curve1="Volcano1\Volcano1" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="380" gy1="360"/>
			<TreasurePoint x="95" y="152" dist1="22" />
			<TreasurePoint x="708" y="500" dist1="50" />
			<TreasurePoint x="81" y="463" dist1="71" />
		</Level>
	
		<!-- new9-3 -->
		<Level id="volcano2" dispname="volcano 2" drawcurve="true" curve1="Volcano2/Volcano2-3" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="550" gy1="310" />
			<TreasurePoint x="97" y="72" dist1="61" />
			<TreasurePoint x="702" y="71" dist1="48" />
			<TreasurePoint x="708" y="508" dist1="35" />
		</Level>
	
		<!-- Scott94 -->
		<Level id="volcano3" dispname="Volcano 3" drawcurve="true" drawtunnel="true" curve1="volcano3\volcano3" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="290" gy1="315" gx2="520" gy2="350"/>
			<Wall x="395" y="0" width="10" height="600" strength="-1"/>
			<TreasurePoint x="34" y="78" dist1="22" />
			<TreasurePoint x="721" y="57" dist1="10" />
			<TreasurePoint x="25" y="508" dist1="33" />
			<TreasurePoint x="719" y="514" dist1="48" />
		</Level>
	
		<!-- Scott85 -->
		<Level id="volcano4" dispname="volcano 4" drawcurve="true" drawtunnel="true" curve1="Volcano4\Volcano4" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="460" gy1="315"/>
			<TreasurePoint x="56" y="167" dist1="15" />
			<TreasurePoint x="708" y="66" dist1="28" />
			<TreasurePoint x="726" y="517" dist1="33" />
		</Level>
		
		<!-- adam12-2 -->
		<Level id="volcano5" dispname="volcano 5" drawcurve="true" curve1="Volcano5\Volcano5-2" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="333" gy1="324" />
			<TreasurePoint x="120" y="146" dist1="72" />
			<TreasurePoint x="561" y="135" dist1="46" />
			<TreasurePoint x="24" y="513" dist1="18" />
		</Level>	
	
		<!-- Scott83 -->
		<Level id="volcano6" dispname="volcano 6" drawcurve="true" drawtunnel="true" curve1="Volcano6\Volcano6" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="420" gy1="320"/>
			<TreasurePoint x="53" y="92" dist1="31" />
			<TreasurePoint x="10" y="409" dist1="23" />
		</Level>
	
		<!-- Scott84-2 -->
		<Level id="volcano7" dispname="Volcano 7" drawcurve="true" drawtunnel="true" curve1="volcano7\volcano7-2" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="385" gy1="355"/>
			<TreasurePoint x="30" y="68" dist1="20" />
			<TreasurePoint x="684" y="87" dist1="13" />
			<TreasurePoint x="68" y="524" dist1="28" />
		</Level>
	
		<!-- Scott76-3 -->
		<Level id="volcano8" dispname="Volcano 8" drawcurve="true" drawtunnel="true" curve1="volcano8\volcano8-3" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="365" gy1="230"/>
			<TreasurePoint x="26" y="102" dist1="74" />
			<TreasurePoint x="326" y="506" dist1="44" />
			<TreasurePoint x="720" y="209" dist1="10" />
		</Level>
	
		<!-- Scott97 -->
		<Level id="volcano9" dispname="volcano 9" drawcurve="true" drawtunnel="true" curve1="volcano9\volcano9-1" curve2="Volcano9\Volcano9-2" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="420" gy1="375"/>
			<TreasurePoint x="42" y="57" dist1="26" />
			<TreasurePoint x="699" y="86" dist2="24" />
		</Level>
	
		<!-- Scott35 -->
		<Level id="volcano10" dispname="volcano 10" drawcurve="true" drawtunnel="true" curve1="volcano10\volcano10-3" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="375" gy1="310" />
			<TreasurePoint x="42" y="79" dist1="13" />
			<TreasurePoint x="116" y="517" dist1="49" />
			<TreasurePoint x="647" y="77" dist1="26" />
			<TreasurePoint x="669" y="496" dist1="36" />
		</Level>

	<Level id="boss6test2" dispname="Boss 6 test 2" noflip="true" hurryamt=".55" drawcurve="true" drawtunnel="true" curve1="boss1\boss1test5" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="97" starty="527" width="590" />
		
		<Boss type="3" subtype="2" MaxBullets="1" shotdelay="25" AllowLevelDDS="false" hpdec="20" startx="115" endx="611" y="108" 
						minfire="200" maxfire="250" stun="150" minbullet="6.0" maxbullet="7.0" CanCompact="false" shottype="target"
						minhover="600" maxhover="650" movespeed="2.2" xshake="5" yshake="5" HeartXOff="100" HeartYOff="0" ColorHelp="0"
						ColorVampire="true" AvoidColor="false" VampHealthInc="5" VampColorChangeMin="500" VampColorChangeMax="700"
						tiki1x="78" tiki1y="234" tiki1accel="0.08" tikistuntime="400" tiki1w="245" tiki1time="200" tiki1track="true"
						tiki2x="413" tiki2y="234" tiki2accel="0.08" tikistuntime="400" tiki2w="245" tiki2time="200" tiki2track="true" >
						
						<DDS value="tiki1accel" min=".06" max=".10" ddsmin="0" ddsmax="101"/>
						<DDS value="tiki2accel" min=".06" max=".10" ddsmin="0" ddsmax="101"/>
						<DDS value="VampColorChangeMax" min="800" max="700" ddsmin="0" ddsmax="50"/>
						<DDS value="VampColorChangeMax" min="700" max="650" ddsmin="50" ddsmax="75"/>
						<DDS value="VampColorChangeMax" min="650" max="500" ddsmin="75" ddsmax="101"/>
						<DDS value="VampColorChangeMin" min="600" max="500" ddsmin="0" ddsmax="50"/>
						<DDS value="VampColorChangeMin" min="500" max="450" ddsmin="50" ddsmax="75"/>
						<DDS value="VampColorChangeMin" min="450" max="300" ddsmin="75" ddsmax="101"/>
						<DDS value="minbullet" min="5.0" max="6.0" ddsmin="0" ddsmax="50"/>
						<DDS value="minbullet" min="6.0" max="6.5" ddsmin="50" ddsmax="75"/>
						<DDS value="minbullet" min="6.5" max="7.0" ddsmin="75" ddsmax="101"/>
						<DDS value="maxbullet" min="5.5" max="7.0" ddsmin="0" ddsmax="50"/>
						<DDS value="maxbullet" min="7.0" max="7.5" ddsmin="50" ddsmax="75"/>
						<DDS value="maxbullet" min="7.5" max="8.0" ddsmin="75" ddsmax="101"/>
						<DDS value="tikistuntime" min="600" max="400" ddsmin="0" ddsmax="50"/>
						<DDS value="tikistuntime" min="400" max="350" ddsmin="50" ddsmax="75"/>
						<DDS value="tikistuntime" min="350" max="250" ddsmin="75" ddsmax="101"/> 
						<DDS value="movespeed" min="1.75" max="2.2" ddsmin="0" ddsmax="50"/>
						<DDS value="movespeed" min="2.2" max="2.45" ddsmin="50" ddsmax="75"/>
						<DDS value="movespeed" min="2.45" max="3.05" ddsmin="75" ddsmax="101"/> 
						<DDS value="stun" min="100" max="150" ddsmin="0" ddsmax="50"/>
						<DDS value="stun" min="150" max="200" ddsmin="50" ddsmax="101"/>
						<DDS value="hurryamt" min=".50" max=".55" ddsmin="0" ddsmax="50"/>
						<DDS value="hurryamt" min=".55" max=".65" ddsmin="50" ddsmax="101"/> 
						<DDS value="ColorHelp" min="100" max="40" ddsmin="0" ddsmax="20"/>
						<DDS value="ColorHelp" min="40" max="0" ddsmin="20" ddsmax="50"/> 
						<DDS value="ColorHelp" min="0" max="0" ddsmin="50" ddsmax="101"/> 
						

						<Berserk value="maxbullets" amount="1" HealthLimit="60"/>
						<Berserk value="minbullet" amount=".5" HealthLimit="60"/>
						<Berserk value="maxbullet" amount=".5" HealthLimit="60"/>
						<Berserk value="minbullet" amount="1" HealthLimit="30"/>
						<Berserk value="maxbullet" amount="1" HealthLimit="30"/>
						<Berserk value="minfire" amount="75" HealthLimit="30"/>
						<Berserk value="maxfire" amount="75" HealthLimit="30"/>
						<Berserk value="minhover" amount="-100" HealthLimit="60"/>
						<Berserk value="maxhover" amount="-100" HealthLimit="60"/>
						<Berserk value="movespeed" amount=".25" HealthLimit="60"/>
						<Berserk value="movespeed" amount="-.25" HealthLimit="30"/>
						<Berserk value="strafe" amount="true" override="true" HealthLimit="30"/>
						<Berserk value="VampColorChangeMin" amount="-100" HealthLimit="30"/> 
						<Berserk value="VampColorChangeMax" amount="-100" HealthLimit="30"/>  
						<Berserk value="VampColorChangeMin" amount="-100" HealthLimit="60"/> 
						<Berserk value="VampColorChangeMax" amount="-100" HealthLimit="60"/>  
						<Berserk value="VampHealthInc" amount="5" HealthLimit="30"/> 
		</Boss>
						
	</Level>
	


	<!-- IRON FROG LEVELS: DO NOT REMOVE OR THE GAME WILL CRASH RANDOMLY. YOU MAY REPLACE THOUGH WHEN THE TIME COMES TO EDIT THESE BUT THERE MUST
			BE 10 AND THEY MUST BE AT THE **END** OF THE XML FILE -->
	
	<Level id="ironfrog1" dispname="Iron Frog 1 (Scott9)" drawcurve="true" curve1="scott9\scott9-2" background="" tfreq="1000" partime="100" ironfrog="true">
		<Gun type="normal" gx1="377" gy1="290" />
	</Level>
	
	<Level id="ironfrog2" dispname="Iron Frog 2 (Scott10-2)" drawcurve="true" curve1="scott10\scott10-3" background="" tfreq="1000" partime="100" ironfrog="true">
		<Gun type="normal" gx1="590" gy1="210" gx2="200" gy2="430" />
	</Level>
	
	<Level id="ironfrog3" dispname="Iron Frog 3 (Scott98)" drawcurve="true" curve1="scott98\scott98" background="" tfreq="1000" partime="100" ironfrog="true">
		<Gun type="normal" gx1="420" gy1="485"/>
	</Level>
	
	<Level id="ironfrog4" dispname="Iron Frog 4 (Scott14)" drawcurve="true" curve1="scott14\scott14" background="" tfreq="1000" partime="100" ironfrog="true">
		<Gun type="normal" gx1="385" gy1="310" />
	</Level>
	
	<Level id="ironfrog5" dispname="Iron Frog 5 (Scott15)" drawcurve="true" drawtunnel="true" curve1="scott101\scott101-1" curve2="scott101\scott101-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="310"/>
	</Level>
	
	<Level id="ironfrog6" dispname="Iron Frog 6 (Scott32)" drawcurve="true" curve1="scott32\scott32" background="" tfreq="1000" partime="100" ironfrog="true">
		<Gun type="normal" gx1="100" gy1="500" />
	</Level>
	
	<Level id="ironfrog7" dispname="Iron Frog 7 (Scott87)" drawcurve="true" curve1="scott87\scott87-1" curve2="scott87\scott87-2" background="" tfreq="1000" partime="100" ironfrog="true">
		<Gun type="vert" startx="400" starty="100" height="410" />
	</Level>
	
	<Level id="ironfrog8" dispname="Iron Frog 8  (Scott99)" drawcurve="true" drawtunnel="true" curve1="scott99\scott99" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="330"/>
	</Level>	
	
	<Level id="ironfrog9" dispname="Iron Frog 9 (Scott100)" drawcurve="true" drawtunnel="true" curve1="scott100\scott100" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="260"/>
	</Level>
	
	<Level id="ironfrog10" dispname="Iron Frog 10 (Scott102)" drawcurve="true" drawtunnel="true" curve1="scott102\scott102" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="410" gy1="300"/>
	</Level>
	



	<!--  ---------   -->

	<!-- Scott76-2 -->
	<!-- Level id="volcano10" dispname="Volcano 10" drawcurve="true" drawtunnel="true" curve1="scott76\scott76-2" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="365" gy1="230"/>
	</Level -->

	<!-- Scott9 -->
	<!-- Level id="volcano11" dispname="volcano 11" drawcurve="true" drawtunnel="true" curve1="scott9\scott9" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="377" gy1="290" />
	</Level -->

	<!-- Scott14 -->
	<!-- Level id="volcano12" dispname="volcano 12" drawcurve="true" curve1="Shawn14\Shawn14" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="355" gy1="325" />
	</Level -->

	<!-- Scott41 -->
	<!-- Level id="volcano13" dispname="volcano 13" drawcurve="true" drawtunnel="true" curve1="scott41\scott41" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="405" gy1="290" />
	</Level -->

	<!-- Scott92 -->
	<!-- Level id="volcano14" dispname="volcano 14" drawcurve="true" curve1="scott92\scott92" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="610" gy1="360" gx2="225" gy2="295"/>
	</Level -->
	
	<!-- Scott72 -->
	<!-- Level id="volcano16" dispname="Volcano 16" drawcurve="true" drawtunnel="true" curve1="scott72\scott72-1" curve2="scott72\scott72-2" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="50" starty="550" width="700" />
	</Level -->



	<Level id="debugnew1" debug="true" dispname="New1 - The Dance" drawcurve="true" background="" curve1="new1\new1" lob="false" tfreq="1000" partime="100">
		<Gun type="normal" gx1="500" gy1="175"/>
	</Level>

	<Level id="debugnew2" debug="true" dispname="New2 - Lilly Pads" drawcurve="true" curve1="new2\new2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="103" gy1="480" gx2="710" gy2="480" gx3="443" gy3="203"/>
		<!--
		<TreasurePoint x="391" y="482" dist1="55" />
		<TreasurePoint x="708" y="145" dist1="45" />
		<TreasurePoint x="381" y="372" dist1="85" />
		-->
	</Level>

	<Level id="debugnew3" dispname="New3 - Double Gapper" drawcurve="true" curve1="new3\new3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="443" gy1="281"/>
		<!--
		<TreasurePoint x="98" y="306" dist1="40" />
		<TreasurePoint x="182" y="83" dist1="50" />
		<TreasurePoint x="278" y="85" dist1="75" />
		-->
	</Level>

	<!--
		For levels with multiple curves, if you want all curves to have the same settings, use the "curvedata" tag and specify
		the curve number whose settings should be used.
	-->
	<Level id="debugnew4" dispname="New4 - Kaboom!" drawcurve="true" curve1="new4\new4-1" curve2="new4\new4-2" curvedata="1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="87"/>
		<!--
		<TreasurePoint x="191" y="506" dist1="30" />
		<TreasurePoint x="582" y="506" dist2="30" />
		<TreasurePoint x="241" y="331" dist1="65" />
		<TreasurePoint x="525" y="331" dist2="65" />
		-->
	</Level>

	<Level id="debugnew5" dispname="New5 - Double Trouble" drawcurve="true" curve1="new5\doubletrouble-1" curve2="new5\doubletrouble-2" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="287"/>
		<!--
		<TreasurePoint x="615" y="81" dist1="40" />
		<TreasurePoint x="420" y="502" dist2="30" />
		<TreasurePoint x="667" y="526" dist2="25" />
		-->
		<!--
			"TUNNEL" tag:

			This tag is used to indicate the presence of tunnels on the level.
			The "image" parameter indicates the alpha image to use to cutout the tunnel from.
			The "pri" parameter stands for priority, and is usually best left at 1. The higher the value, the more
				toplevel this is drawn above any balls of a lower priority. So this is used to obscure any balls below the
				tunnel.
			"x" and "y" indicate where the tunnel should be drawn.
		-->

		<!-- Tunnel image="dtl1a" pri="1" x="215" y="128" />
		<Tunnel image="dtL1b" pri="1" x="532" y="330" />
		<Tunnel image="dtL2a" pri="1" x="410" y="61" />
		<Tunnel image="dtL2b" pri="1" x="593" y="330" / -->
	</Level>

	<Level id="debugnew6" dispname="New6 - The Barbell" drawcurve="true" curve1="new6\new6" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="242" starty="312" width="356"/>
		<!--
		<TreasurePoint x="391" y="482" dist1="55" />
		<TreasurePoint x="708" y="145" dist1="45" />
		<TreasurePoint x="381" y="372" dist1="85" />
		-->
	</Level>

	<Level id="debugnew6-1" dispname="New6-1 - New 6" drawcurve="true" curve1="new6\new6" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300"/>
	</Level>

	<Level id="debugnew7" dispname="New 7" drawcurve="true" curve1="new7\new7_1" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="100" width="600"/>
	</Level>

	<Level id="debugnew8" dispname="New 8" drawcurve="true" curve1="new8\new8-1" curve2="new8\new8-2" curve3="new8\new8-3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="470" gy1="230" />
	</Level>

	<Level id="debugnew9" dispname="New 9" drawcurve="true" curve1="new9\new9_1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="580" gy1="240" />
	</Level>

	<Level id="debugnew10" dispname="New 10" drawcurve="true" curve1="new10\new10_1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="180" gy1="280" gx2="625" gy2="300" />
	</Level>

	<Level id="debugnew12" dispname="New 12" drawcurve="true" curve1="new12\new12_1" curve2="new12/new12_2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="230" gy1="300" gx2="570" gy2="300" />
	</Level>

	<Level id="debugnew14" dispname="New 14" drawcurve="true" curve1="new14\rollercoaster" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="410" gy1="265"/>
	</Level>

	<Level id="debugnew15" dispname="New 15 -- City 4" drawcurve="true" curve1="new15\new15-1" curve2="new15/new15-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="370"/>
	</Level>

	<Level id="debugnew16" dispname="New 16" drawcurve="true" curve1="new16\new16" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="100" width="600"/>
	</Level>

	<Level id="debugnew17" dispname="New 17" drawcurve="true" curve1="new17\new17" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300"/>
	</Level>

	<Level id="debugnew18" dispname="New 18" drawcurve="true" curve1="new18\new18" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300"/>
	</Level>

	<Level id="debugnew19" dispname="New 19" drawcurve="true" curve1="new19\new19_1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="450"/>
	</Level>

	<Level id="debugnew20" dispname="New 20" drawcurve="true" curve1="new20\new20" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="300" starty="330" width="200"/>
	</Level>

	<Level id="debugnew22" dispname="New 22" drawcurve="true" curve1="new22\new22" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="190" gy1="370" gx2="640" gy2="395"/>
	</Level>






	<!-- Level id="scott1" dispname="Scott Test 1 -- Waves (w/ Point Gun) (Diff 7?)" drawcurve="true" curve1="scott1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="515"/>
	</Level -->

	<Level id="debugscott1" dispname="Scott Test 1 -- (Coast 7)" drawcurve="true" curve1="scott1\scott1" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="515" width="600" />
	</Level>

	<Level id="debugscott1-2" dispname="Scott Test 1-2 -- (Coast 7)" drawcurve="true" curve1="scott1\scott1_2" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="515" width="600" />
	</Level>

	<Level id="debugscott1-3" dispname="Scott Test 1-3 -- (Coast 7)" drawcurve="true" curve1="scott1\scott1_3" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="515" width="600" />
	</Level>

	<Level id="debugscott1-4" dispname="Scott Test 1-4 -- (Coast 7)" drawcurve="true" curve1="scott1\scott1_4" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="430" width="600" />
	</Level>

	<Level id="debugscott2" dispname="Scott Test 2 -- (Jungle 3)" drawcurve="true" curve1="jungle3\jungle3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300"/>
	</Level>

	<Level id="debugscott3" dispname="Scott Test 3 -- Short Double Lillipad (Diff 1?)" drawcurve="true" curve1="scott3\scott3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="200" gx2="400" gy2="420"/>
	</Level>

	<Level id="debugscott4" dispname="Scott Test 4 -- (Jungle1)" drawcurve="true" curve1="jungle1\jungle1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="410" gy1="300" />
	</Level>

	<Level id="debugscott5" dispname="Scott Test 5 -- Nutso Curves (Diff 9?)" drawcurve="true" drawtunnel="true" curve1="scott5\scott5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="450" gy1="300" gx2="220" gy2="450" />
	</Level>

	<Level id="debugscott6" dispname="Scott Test 6 -- 4 corners" drawcurve="true" drawtunnel="true" curve1="scott6\scott6" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="150" gy1="100" gx2="150" gy2="500" gx3="650" gy3="100" gx4="650" gy4="500" />
	</Level>

	<Level id="debugscott7" dispname="Scott Test 7 -- (City 3)" drawcurve="true" drawtunnel="true" curve1="scott7\scott7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="210" gy1="300" gx2="590" gy2="300" />
	</Level>

	<Level id="debugscott7-2" dispname="Scott Test 7-2 -- (City 3)" drawcurve="true" drawtunnel="true" curve1="scott7\scott7-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="210" gy1="300" gx2="590" gy2="300" />
	</Level>

	<Level id="debugscott7-3" dispname="Scott Test 7-3 -- (City 3)" drawcurve="true" drawtunnel="true" curve1="scott7\scott7-3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="210" gy1="300" gx2="590" gy2="300" />
	</Level>

	<Level id="debugscott8" dispname="Scott Test 8 -- (Jungle 5)" drawcurve="true" drawtunnel="true" curve1="jungle5\jungle5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="410" gy1="330" />
		<!--
		<TreasurePoint x="270" y="128" dist1="20" />
		<TreasurePoint x="566" y="127" dist1="20" />
		<TreasurePoint x="711" y="329" dist1="60" />
		-->
	</Level>

	<Level id="debugscott9" dispname="Scott Test 9 -- Diag Zigzag" drawcurve="true" drawtunnel="true" curve1="scott9\scott9" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="377" gy1="290" />
	</Level>

	<Level id="debugscott10" dispname="Scott Test 10 -- Loopy Triangles" drawcurve="true" drawtunnel="true" curve1="scott10\scott10" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="590" gy1="210" gx2="200" gy2="430" />
	</Level>

	<Level id="debugscott11" dispname="Scott Test 11 -- (Village 10)" drawcurve="true" drawtunnel="true" curve1="Village10\Village10" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="200" />
	</Level>

	<Level id="debugscott12" dispname="Scott Test 12 -- Squiggle Border" drawcurve="true" drawtunnel="true" curve1="scott12\scott12" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott13" dispname="Scott Test 13 -- (Jungle 4)" drawcurve="true" drawtunnel="true" curve1="jungle4\jungle4" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott14" dispname="Scott Test 14 -- It's Knot My Fault" drawcurve="true" drawtunnel="true" curve1="scott14\scott14" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="385" gy1="310" />
		<!-- Gun type="horiz" startx="235" starty="310" width="300" / -->
	</Level>

	<Level id="debugscott15" dispname="Scott Test 15 -- 2-path loop" drawcurve="true" drawtunnel="true" curve1="scott15\scott15-1" curve2="scott15\scott15-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott16" dispname="Scott Test 16 -- (Village 6)" drawcurve="true" drawtunnel="true" curve1="Village6\Village6-1" curve2="Village6\Village6-2" curvedata="1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="270" />
	</Level>

	<Level id="debugscott17" dispname="Scott Test 17 -- (Jungle 7)" drawcurve="true" drawtunnel="true" curve1="jungle7\jungle7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="320" gy1="290" />
	</Level>

	<Level id="debugscott18" dispname="Scott Test 18 -- (Village 5)" drawcurve="true" drawtunnel="true" curve1="Village5\Village5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="440" gy1="290" />
	</Level>

	<Level id="debugscott19" dispname="Scott Test 19 -- (Jungle 2)" drawcurve="true" drawtunnel="true" curve1="jungle2\jungle2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="300" />
	</Level>

	<Level id="debugscott20" dispname="Scott Test 20 -- Clover" drawcurve="true" drawtunnel="true" curve1="scott20\scott20" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott21" dispname="Scott Test 21 -- (Coast 1)" drawcurve="true" drawtunnel="true" curve1="scott21\scott21" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="365" gy1="335" />
	</Level>

	<Level id="debugscott22" dispname="Scott Test 22 -- (Jungle 9)" drawcurve="true" drawtunnel="true" curve1="jungle9\jungle9-1" curve2="jungle9\jungle9-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="390" gy1="310" />
	</Level>

	<Level id="debugscott23" dispname="Scott Test 23 -- Crazy long curve" drawcurve="true" drawtunnel="true" curve1="scott23\scott23" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott24" dispname="Scott Test 24 -- (Jungle 6)" drawcurve="true" drawtunnel="true" curve1="jungle6\jungle6" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott25" dispname="Scott Test 25 -- (Village 1)" drawcurve="true" drawtunnel="true" curve1="Village1\Village1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott26" dispname="Scott Test 26 -- (City 5)" drawcurve="true" drawtunnel="true" curve1="scott26\scott26" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott26-2" dispname="Scott Test 26-2 -- (City 5)" drawcurve="true" drawtunnel="true" curve1="scott26\scott26-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="310" gy1="300" />
	</Level>

	<Level id="debugscott27" dispname="Scott Test 27 -- (Jungle 10)" drawcurve="true" drawtunnel="true" curve1="jungle10\jungle10" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
	</Level>

	<Level id="debugscott28" dispname="Scott Test 28 -- Spiral Out" drawcurve="true" drawtunnel="true" curve1="scott28\scott28" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="350" gy1="230" />
	</Level>

	<Level id="debugscott29" dispname="Scott Test 29 -- (Village 4)" drawcurve="true" drawtunnel="true" curve1="Village4\Village4" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="375" gy1="300" />
	</Level>

	<Level id="debugscott30" dispname="Scott Test 30 -- Triple Threat" drawcurve="true" drawtunnel="true" curve1="scott30\scott30" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="370"/>
		<!-- Gun type="horiz" startx="200" starty="370" width="400" / -->
	</Level>

	<Level id="debugscott31" dispname="Scott Test 31 -- Spiral In" drawcurve="true" drawtunnel="true" curve1="scott31\scott31" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="340" />
	</Level>

	<Level id="debugscott32" dispname="Scott Test 32 -- Weave In" drawcurve="true" drawtunnel="true" curve1="scott32\scott32" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="100" gy1="500" />
	</Level>

	<Level id="debugscott33" dispname="Scott Test 33 -- (City 2)" drawcurve="true" drawtunnel="true" curve1="scott33\scott33" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="300" />
	</Level>

	<Level id="debugscott34" dispname="Scott Test 34 -- (City 7)" drawcurve="true" drawtunnel="true" curve1="scott34\scott34" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="310" />
	</Level>

	<Level id="debugscott34-2" dispname="Scott Test 34-2 -- (City 7)" drawcurve="true" drawtunnel="true" curve1="scott34\scott34-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="310" />
	</Level>

	<Level id="debugscott34-3" dispname="Scott Test 34-3 -- (City 7)" drawcurve="true" drawtunnel="true" curve1="scott34\scott34-3" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="400" gy1="310" />
	</Level>

	<Level id="debugscott35" dispname="Scott Test 35 -- Basic Spiral" drawcurve="true" drawtunnel="true" curve1="scott35\scott35" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="395" gy1="310" />
	</Level>

	<Level id="debugscott35_2" dispname="Scott Test 35-2 -- Boss Spiral?" drawcurve="true" drawtunnel="true" curve1="scott35\scott35_2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="395" gy1="310" />
	</Level>

	<Level id="debugscott36" dispname="Scott Test 36 -- (Village 2)" drawcurve="true" drawtunnel="true" curve1="Village2\Village2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="310" />
	</Level>

	<Level id="debugscott37" dispname="Scott Test 37 -- Angular Spiral" drawcurve="true" drawtunnel="true" curve1="scott37\scott37" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="385" gy1="275" />
	</Level>

	<Level id="debugscott38" dispname="Scott Test 38 -- Bread Slice" drawcurve="true" drawtunnel="true" curve1="scott38\scott38" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="405" gy1="300" />
	</Level>

	<Level id="debugscott39" dispname="Scott Test 39 -- Concentric Circles" drawcurve="true" drawtunnel="true" curve1="scott39\scott39" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="320" />
	</Level>

	<Level id="debugscott40" dispname="Scott Test 40 -- (Village 7)" drawcurve="true" drawtunnel="true" curve1="Village7\Village7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="410" gy1="315" />
	</Level>

	<Level id="debugscott41" dispname="Scott Test 41 -- Angular Claw" drawcurve="true" drawtunnel="true" curve1="scott41\scott41" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="405" gy1="290" />
	</Level>

	<Level id="debugscott42" dispname="Scott Test 42 -- Dumb B Curve" drawcurve="true" drawtunnel="true" curve1="scott42\scott42" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="445" gx2="420" gy2="165"/>
	</Level>

	<Level id="debugscott43" dispname="Scott Test 43 -- (Village 3)" drawcurve="true" drawtunnel="true" curve1="Village3\Village3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="190" gy1="310" gx2="610" gy2="310"/>
	</Level>

	<Level id="debugscott44" dispname="Scott Test 44 -- Tiki Zuma Test" drawcurve="true" drawtunnel="true" curve1="scott44\scott44" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="405" gy1="275"/>
		<!--
		<Trigger id="1" init="true" x="102" y="129" angle="60" color="any" numactivate="1" ontrigger1="2"  
			repcount="1" lifemin="1000000" lifemax="1000000" delaymin="1" delaymax="1"/>

		<Trigger id="2" init="false" x="108" y="417" angle="123" color="any" numactivate="1" ontrigger1="3" disall="true"
			repcount="1" lifemin="1000000" lifemax="1000000"/>

		<Trigger id="3" init="false" x="593" y="416" angle="230" color="any" numactivate="1"  disall="true"
			repcount="1" lifemin="1000000" lifemax="1000000" reward="Zuma" rewardval="lob"/ >
		-->
	</Level>


	<Level id="debugscott45" dispname="Scott Test 45 -- (Coast 2)" drawcurve="true" drawtunnel="true" curve1="scott45\scott45" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="470" gy1="360" />
		<!-- Trigger id="1" init="false" x="95" y="437" angle="120" color="any" numactivate="1" disall="true"
			repcount="10000" lifemin="800" lifemax="1000" delaymin="1500" delaymax="3000" reward="powerup" rewardval="lazer"/ -->
	</Level>

	<Level id="debugscott46" dispname="Scott Test 46 -- (Coast 3)" drawcurve="true" drawtunnel="true" curve1="scott46\scott46" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="180" gy1="360" gx2="610" gy2="275" />
	</Level>

	<Level id="debugscott47" dispname="Scott Test 47 -- Canucks" drawcurve="true" drawtunnel="true" curve1="scott47\scott47" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="350" gy1="290"  />
		<!-- Trigger id="1" init="false" x="635" y="113" angle="300" color="any" numactivate="1" disall="true"
			repcount="10000" lifemin="800" lifemax="1000" delaymin="1500" delaymax="3000" reward="powerup" rewardval="lazer"/ -->
	</Level>

	<Level id="debugscott48" dispname="Scott Test 48 -- Lasso" drawcurve="true" drawtunnel="true" curve1="scott48\scott48" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="385" />
		<!-- Gun type="horiz" startx="200" starty="385" width="400"  / -->
	</Level>

	<Level id="debugscott49" dispname="Scott Test 49 -- Approaching Snake" drawcurve="true" drawtunnel="true" curve1="scott49\scott49" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="460" />
	</Level>

	<Level id="debugscott50" dispname="Scott Test 50 -- (Jungle 8)" drawcurve="true" drawtunnel="true" curve1="jungle8\jungle8" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="520" width="600"  />
	</Level>

	<Level id="debugscott51" dispname="Scott Test 51 -- Hexle" drawcurve="true" drawtunnel="true" curve1="scott51\scott51" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300" />
		<!-- Trigger id="1" init="false" x="723" y="419" angle="247" color="any" numactivate="1" disall="true"
			repcount="10000" lifemin="800" lifemax="1000" delaymin="1500" delaymax="3000" reward="powerup" rewardval="lazer"/ -->
	</Level>

	<Level id="debugscott52" dispname="Scott Test 52 -- (City 1)" drawcurve="true" drawtunnel="true" curve1="scott52\scott52" background="" tfreq="1000" partime="100">
		<!-- Gun type="horiz" startx="250" starty="300" width="250"  / -->
		<Gun type="normal" gx1="375" gy1="300" />
	</Level>

	<Level id="debugscott53" dispname="Scott Test 53 -- (City 9)" drawcurve="true" drawtunnel="true" curve1="scott53\scott53" background="" tfreq="1000" partime="100">
		<!-- Gun type="horiz" startx="200" starty="325" width="280"  / -->
		<Gun type="normal" gx1="340" gy1="325" />
	</Level>

	<Level id="debugscott53-2" dispname="Scott Test 53-2 -- (City 9)" drawcurve="true" drawtunnel="true" curve1="scott53\scott53_2" background="" tfreq="1000" partime="100">
		<!-- Gun type="horiz" startx="200" starty="325" width="280"  / -->
		<Gun type="normal" gx1="440" gy1="290" />
	</Level>

	<Level id="debugscott54" dispname="Scott Test 54 -- (City 6)" drawcurve="true" drawtunnel="true" curve1="scott54\scott54" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="340"/>
	</Level>

	<Level id="debugscott55" dispname="Scott Test 55 -- Tiki Head Shoot Test" drawcurve="true" drawtunnel="true" curve1="scott55\scott55" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300"/>
	</Level>

	<Level id="debugscott56" dispname="Scott Test 56 -- (Village 8)" drawcurve="true" drawtunnel="true" curve1="Village8\Village8" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="410" gy1="290"/>
	</Level>

	<Level id="debugscott57" dispname="Scott Test 57 -- (City 10)" drawcurve="true" drawtunnel="true" curve1="scott57\scott57-1" curve2="scott57\scott57-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300"/>
	</Level>

	<Level id="debugscott58" dispname="Scott Test 58 -- (Coast 4)" drawcurve="true" drawtunnel="true" curve1="scott58\scott58" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="310"/>
	</Level>

	<Level id="debugscott59" dispname="Scott Test 59 -- Dragon Smoke" drawcurve="true" drawtunnel="true" curve1="scott59\scott59-1" curve2="scott59\scott59-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="300"/>
	</Level>

	<Level id="debugscott60" dispname="Scott Test 60 -- (Village 9)" drawcurve="true" drawtunnel="true" curve1="Village9\Village9" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="50" starty="520" width="700"  />
	</Level>

	<Level id="debugscott61" dispname="Scott Test 61 -- (Coast 5)" drawcurve="true" drawtunnel="true" curve1="scott61\scott61" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="490" gy1="275"/>
	</Level>

	<Level id="debugscott61-2" dispname="Scott Test 61 -- Backwards" drawcurve="true" drawtunnel="true" curve1="scott61\scott61_reverse" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="505" gy1="280"/>
	</Level>

	<Level id="debugscott62" dispname="Scott Test 62 -- (City 8)" drawcurve="true" drawtunnel="true" curve1="scott62\scott62" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="50" starty="540" width="700" />
	</Level>

	<Level id="debugscott62-2" dispname="Scott Test 62-2 -- (City 8)" drawcurve="true" drawtunnel="true" curve1="scott62\scott62-2" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="50" starty="540" width="700" />
	</Level>

	<Level id="debugscott63" dispname="Scott Test 63 -- Slider" drawcurve="true" drawtunnel="true" curve1="scott63\scott63" background="" tfreq="1000" partime="100">
		<Gun type="vert" startx="400" starty="100" height="410" />
	</Level>

	<Level id="debugscott64" dispname="Scott Test 64 -- Minorly Wacky" drawcurve="true" drawtunnel="true" curve1="scott64\scott64" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="295" gy1="350"/>
	</Level>

	<Level id="debugscott65" dispname="Scott Test 65 -- Teleporting Curve" drawcurve="true" drawtunnel="true" curve1="scott65\scott65" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="430" gy1="250"/>
	</Level>

	<Level id="debugscott66" dispname="Scott Test 66 -- Amoeba" drawcurve="true" drawtunnel="true" curve1="scott66\scott66" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="385" gy1="305"/>
		<!-- Trigger id="1" init="true" x="47" y="50" angle="324" color="any" numactivate="1" disall="true"
			repcount="10000" lifemin="0" lifemax="0" delaymin="0" delaymax="0" reward="autofire" rewardval="cannon"  targetangle="0" rotatespeed="-0.5" firerate="10" fireduration="10" lobx="0" loby="0"	/ -->
	</Level>

	<Level id="debugscott67" dispname="Scott Test 67 -- Tiki Head Level" drawcurve="true" drawtunnel="true" curve1="scott67\scott67" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="385" gy1="305"/>
		<!-- Trigger id="1" init="true" x="685" y="470" angle="139" color="any" numactivate="1" disall="true"
			repcount="10000" lifemin="0" lifemax="0" delaymin="0" delaymax="0" reward="autofire" rewardval="cannon"  targetangle="90" rotatespeed="-0.5" firerate="10" fireduration="10" lobx="0" loby="0"	/ -->
	</Level>

	<Level id="debugscott70" dispname="Scott Test 70 -- Simple Hex Loop" drawcurve="true" drawtunnel="true" curve1="scott70\scott70" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="355" />
	</Level>

	<Level id="debugscott71" dispname="Scott Test 71 -- (Coast 9)" drawcurve="true" drawtunnel="true" curve1="scott71\scott71" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="415" gy1="310" />
	</Level>

	<Level id="debugscott72" dispname="Scott Test 72 -- Slider Spiral Out" drawcurve="true" drawtunnel="true" curve1="scott72\scott72-1" curve2="scott72\scott72-2" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="50" starty="550" width="700" />
	</Level>

	<Level id="debugscott73" dispname="Scott Test 73 -- River and Pads" drawcurve="true" drawtunnel="true" curve1="scott73\scott73-1" curve2="scott73\scott73-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="230" gy1="400" gx2="600" gy2="220" />
	</Level>

	<Level id="debugscott74" dispname="Scott Test 74 -- (Coast 10)" drawcurve="true" drawtunnel="true" curve1="scott74\scott74-1" curve2="scott74\scott74-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="225" gy1="250" gx2="565" gy2="315" />
	</Level>

	<Level id="debugscott75" dispname="Scott Test 75 -- double loop" drawcurve="true" drawtunnel="true" curve1="scott75\scott75" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="220" gy1="300" gx2="585" gy2="300" />
	</Level>

	<Level id="debugscott76" dispname="Scott Test 76-2 -- Windy Windy" drawcurve="true" drawtunnel="true" curve1="scott76\scott76-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="365" gy1="230"/>
	</Level>

	<Level id="debugscott77" dispname="Scott Test 77 -- To Hell and Back" drawcurve="true" drawtunnel="true" curve1="scott77\scott77" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="225" gy1="325" gx2="585" gy2="275"/>
	</Level>

	<Level id="debugscott78" dispname="Scott Test 78 -- (Coast 6)" drawcurve="true" drawtunnel="true" curve1="scott78\scott78" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="480" gy1="360"/>
	</Level>

	<Level id="debugscott79" dispname="Scott Test 79 -- Thought Bubble" drawcurve="true" drawtunnel="true" curve1="scott79\scott79" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="285"/>
	</Level>

	<Level id="debugscott80" dispname="Scott Test 80 -- (Coast 8)" drawcurve="true" drawtunnel="true" curve1="scott80\scott80" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="350" gy1="335"/>
	</Level>

	<Level id="debugscott81" dispname="Scott Test 81 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott81\scott81" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="380" gy1="360"/>
	</Level>

	<Level id="debugscott82" dispname="Scott Test 82 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott82\scott82" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="390" gy1="320"/>
	</Level>

	<Level id="debugscott83" dispname="Scott Test 83 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott83\scott83" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="320"/>
	</Level>

	<Level id="debugscott84" dispname="Scott Test 84 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott84\scott84" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="385" gy1="355"/>
	</Level>

	<Level id="debugscott85" dispname="Scott Test 85 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott85\scott85" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="460" gy1="315"/>
	</Level>

	<Level id="debugscott86" dispname="Scott Test 86 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott86\scott86" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="365" gy1="370"/>
	</Level>

	<Level id="debugscott87" dispname="Scott Test 87 -- 2-curve slider test" drawcurve="true" drawtunnel="true" curve1="scott87\scott87-1" curve2="scott87\scott87-2" background="" tfreq="1000" partime="100">
		<Gun type="vert" startx="400" starty="100" height="410" />
	</Level>

	<Level id="debugscott88" dispname="Scott Test 88 -- 2-curve slider test" drawcurve="true" drawtunnel="true" curve1="scott88\scott88" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="190" gy1="300" gx2="610" gy2="300" />
		<Wall x="378" y="0" width="30" height="210" strength="-1"/>
		<Wall x="378" y="338" width="30" height="262" strength="-1"/>
	</Level>

	<Level id="debugscott89" dispname="Scott Test 89 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott89\scott89-1" curve2="scott89\scott89-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="320"/>
	</Level>

	<Level id="debugscott90" dispname="Scott Test 90 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott90\scott90" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="450" gy1="280"/>
	</Level>

	<Level id="debugscott91" dispname="Scott Test 91 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott91\scott91" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="265"/>
	</Level>

	<Level id="debugscott92" dispname="Scott Test 92 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott92\scott92" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="610" gy1="360" gx2="225" gy2="295"/>
	</Level>

	<Level id="debugscott93" dispname="Scott Test 93 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott93\scott93" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="200" gy1="215" gx2="600" gy2="425"/>
	</Level>

	<Level id="debugscott94" dispname="Scott Test 94 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott94\scott94" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="290" gy1="315" gx2="510" gy2="340"/>
		<Wall x="395" y="0" width="10" height="600" strength="-1"/>
	</Level>

	<Level id="debugscott95" dispname="Scott Test 95 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott95\scott95-1" curve2="scott95\scott95-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="385" gy1="420"/>
	</Level>

	<Level id="debugscott96" dispname="Scott Test 96 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott96\scott96-1" curve2="scott96\scott96-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="430" gy1="375"/>
	</Level>

	<Level id="debugscott97" dispname="Scott Test 97 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott97\scott97-1" curve2="scott97\scott97-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="375"/>
	</Level>

	<Level id="debugscott98" dispname="Scott Test 98 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott98\scott98" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="485"/>
	</Level>

	<Level id="debugscott99" dispname="Scott Test 99 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott99\scott99" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="330"/>
	</Level>

	<Level id="debugscott100" dispname="Scott Test 100 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott100\scott100" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="370" gy1="260"/>
	</Level>

	<Level id="debugscott101" dispname="Scott Test 101 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott101\scott101-1" curve2="scott101\scott101-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="310"/>
	</Level>

	<Level id="debugscott102" dispname="Scott Test 102 -- ASDF" drawcurve="true" drawtunnel="true" curve1="scott102\scott102" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="410" gy1="300"/>
	</Level>
	
		<Level id="debuggrotto6-2" dispname="grotto 6" drawcurve="true" drawtunnel="true" curve1="grotto6\grotto6-2" background="" tfreq="1000" partime="100">
			<Gun type="normal" gx1="295" gy1="350"/>
			<TreasurePoint x="105" y="130" dist1="22" />
			<TreasurePoint x="104" y="444" dist1="32" />
			<TreasurePoint x="437" y="74" dist1="57" />
		</Level>


	<!-- Michael -->

	<Level id="debugMichael1" dispname="Michael1" drawcurve="true" curve1="Michael1\Michael1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="112" gy1="389" />
		<!--
		<TreasurePoint x="651" y="466" dist1="24" />
		<TreasurePoint x="719" y="346" dist1="66" />
		<TreasurePoint x="265" y="183" dist1="88" />
		-->
	</Level>

	<Level id="debugMichael2" dispname="Michael2" drawcurve="true" curve1="Michael2\Michael2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="378" gy1="442" />
		<!--
		<TreasurePoint x="762" y="220" dist1="35" />
		<TreasurePoint x="85" y="123" dist1="65" />
		<TreasurePoint x="509" y="555" dist1="94" />
		-->
	</Level>

	<Level id="debugMichael3" dispname="Michael3" drawcurve="true" curve1="Michael3\Michael3" curve2="Michael3\Michael3v3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="393" gy1="254" />
		<!--
		<TreasurePoint x="684" y="458" dist1="29" />
		<TreasurePoint x="279" y="519" dist1="83" />
		<TreasurePoint x="525" y="110" dist1="84" />
		-->
	</Level>

	<Level id="debugMichael4" dispname="Michael4" drawcurve="true" curve1="Michael4\Michael4" curve2="Michael4\Michael4v4" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="385" gy1="318" />
		<!--
		<TreasurePoint x="385" y="154" dist1="50" />
		<TreasurePoint x="385" y="510" dist1="53" />
		<TreasurePoint x="767" y="283" dist1="90" />
		-->
	</Level>

	<Level id="debugMichael5" dispname="Michael5" drawcurve="true" curve1="Michael5\Michael5" curve2="Michael5\Michael5v5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="404" gy1="274" />
		<!--
		<TreasurePoint x="145" y="78" dist1="67" />
		<TreasurePoint x="656" y="78" dist1="67" />
		<TreasurePoint x="589" y="449" dist1="92" />
		-->
	</Level>

	<Level id="debugMichael6" dispname="Michael6" drawcurve="true" curve1="Michael6\Michael6" curve2="Michael6\Michael6v6" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="404" gy1="438" />
		<!--
		<TreasurePoint x="653" y="507" dist1="43" />
		<TreasurePoint x="144" y="507" dist1="43" />
		<TreasurePoint x="211" y="108" dist1="92" />
		-->
	</Level>

	<Level id="debugMichael7" dispname="Michael7" drawcurve="true" curve1="Michael7\Michael7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="639" gy1="409" />
		<!--
		<TreasurePoint x="190" y="141" dist1="29" />
		<TreasurePoint x="123" y="354" dist1="41" />
		<TreasurePoint x="548" y="130" dist1="64" />
		-->
	</Level>

	<Level id="debugMichael8" dispname="Michael8" drawcurve="true" curve1="Michael8\Michael8" curve2="Michael8\Michael8v8" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="397" gy1="166" />
		<!--
		<TreasurePoint x="52" y="201" dist1="28" />
		<TreasurePoint x="754" y="201" dist1="41" />
		<TreasurePoint x="39" y="567" dist1="64" />
		-->
	</Level>

	<Level id="debugMichael9" dispname="Michael9" drawcurve="true" curve1="Michael9\Michael9" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="374" gy1="491" />
		<!--
		<TreasurePoint x="674" y="517" dist1="28" />
		<TreasurePoint x="520" y="243" dist1="46" />
		<TreasurePoint x="197" y="118" dist1="85" />
		-->
	</Level>

	<Level id="debugMichael10" dispname="Michael10" drawcurve="true" curve1="Michael10\Michael10" curve2="Michael10\Michael10v10" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="691" gy1="291" />
		<!--
		<TreasurePoint x="295" y="181" dist1="86" />
		<TreasurePoint x="295" y="462" dist1="66" />
		<TreasurePoint x="97" y="304" dist1="33" />
		-->
	</Level>

	<Level id="debugMichael11" dispname="Michael11" drawcurve="true" curve1="Michael11\Michael11" curve2="Michael11\Michael11v11" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="396" gy1="303" />
		<!--
		<TreasurePoint x="217" y="118" dist1="59" />
		<TreasurePoint x="217" y="456" dist1="48" />
		<TreasurePoint x="97" y="304" dist1="33" />
		-->
	</Level>

	<Level id="debugMichael12" dispname="Michael12" drawcurve="true" curve1="Michael12\Michael12" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="101" gy1="512" />
		<!--
		<TreasurePoint x="692" y="174" dist1="30" />
		<TreasurePoint x="114" y="133" dist1="50" />
		<TreasurePoint x="330" y="200" dist1="70" />
		-->
	</Level>

	<Level id="debugMichael13" dispname="Michael13" drawcurve="true" curve1="Michael13\Michael13" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="509" gy1="273" />
		<!--
		<TreasurePoint x="326" y="366" dist1="80" />
		<TreasurePoint x="118" y="243" dist1="40" />
		<TreasurePoint x="168" y="401" dist1="60" />
		-->
	</Level>

	<Level id="debugMichael14" dispname="Michael14" drawcurve="true" curve1="Michael14\Michael14" curve2="Michael14\Michael14v14" background="" tfreq="1000"  partime="100">
		<Gun type="normal" gx1="430" gy1="235" />
		<!--
		<TreasurePoint x="341" y="471" dist1="40" />
		<TreasurePoint x="520" y="463" dist1="60" />
		<TreasurePoint x="660" y="421" dist1="80" />
		-->
	</Level>

	<Level id="debugMichael15" dispname="Michael15" drawcurve="true" curve1="Michael15\Michael15" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="550" gy1="301" gx2="161" gy2="348" />
		<!--
		<TreasurePoint x="49" y="171" dist1="40" />
		<TreasurePoint x="287" y="522" dist1="60" />
		<TreasurePoint x="730" y="127" dist1="80" />
		-->
	</Level>

	<Level id="debugMichael16" dispname="Michael16" drawcurve="true" curve1="Michael16\Michael16" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="417" gy1="275" />
		<!--
		<TreasurePoint x="147" y="124" dist1="60" />
		<TreasurePoint x="180" y="463" dist1="40" />
		<TreasurePoint x="653" y="458" dist1="90" />
		-->
	</Level>


	<!-- Mike R -->

	<Level id="debugMiker1" dispname="Miker 1" drawcurve="true" curve1="Miker1\Miker1" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="494" gy1="374" />
		<!--
		<TreasurePoint x="743" y="324" dist1="24" />
		<TreasurePoint x="394" y="560" dist1="37" />
		<TreasurePoint x="57" y="308" dist1="88" />
		-->
	</Level>	

	<Level id="debugMiker1b" dispname="Miker 1" drawcurve="true" curve1="Miker1\Miker1b" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="494" gy1="374" />
		<!--
		<TreasurePoint x="743" y="324" dist1="24" />
		<TreasurePoint x="394" y="560" dist1="37" />
		<TreasurePoint x="57" y="308" dist1="88" />
		-->
	</Level>

	<Level id="debugMiker2" dispname="Miker 2" drawcurve="true" curve1="Miker2\Miker2" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="423" gy1="237" />
		<!--
		<TreasurePoint x="731" y="531" dist1="24" />
		<TreasurePoint x="194" y="90" dist1="55" />
		<TreasurePoint x="341" y="503" dist1="87" />
		-->
	</Level>

	<Level id="debugMiker3" dispname="Miker 3" drawcurve="true" curve1="Miker3\Miker3" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="540" gy1="415" gx2="205" gy2="310" />
		<!--
		<TreasurePoint x="731" y="543" dist1="34" />
		<TreasurePoint x="723" y="102" dist1="50" />
		<TreasurePoint x="55" y="84" dist1="72" />
		-->
	</Level>

	<Level id="debugMiker4" dispname="Miker 4" drawcurve="true" curve1="Miker4\Miker4" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="254" gy1="314" gx2="630" gy2="320" />
		<!--
		<TreasurePoint x="49" y="552" dist1="20" />
		<TreasurePoint x="754" y="91" dist1="58" />
		<TreasurePoint x="40" y="78" dist1="90" />
		-->
	</Level>

	<Level id="debugMiker5" dispname="Miker 5" drawcurve="true" curve1="Miker5\Miker5" background="" tfreq="1000" partime="100">	
		<Gun type="vertical" startx="400" starty="90" height="475" />
		<!--
		<TreasurePoint x="132" y="278" dist1="45" />
		<TreasurePoint x="563" y="153" dist1="70" />
		<TreasurePoint x="678" y="468" dist1="85" />
		-->
	</Level>

	<Level id="debugMiker6" dispname="Miker 6" drawcurve="true" curve1="Miker6\Miker6" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="390" gy1="320" />
		<!--
		<TreasurePoint x="67" y="101" dist1="30" />
		<TreasurePoint x="683" y="81" dist1="50" />
		<TreasurePoint x="720" y="539" dist1="75" />
		-->
	</Level>

	<Level id="debugMiker8" dispname="Miker 8" drawcurve="true" curve1="Miker8\Miker8" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="410" gy1="305" />
		<!--
		<TreasurePoint x="716" y="541" dist1="25" />
		<TreasurePoint x="141" y="554" dist1="55" />
		<TreasurePoint x="639" y="67" dist1="75" />
		-->
	</Level>

	<Level id="debugMiker9" dispname="Miker 9" drawcurve="true" curve1="Miker9\Miker9" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="310" />
		<!--
		<TreasurePoint x="189" y="148" dist1="20" />
		<TreasurePoint x="599" y="141" dist1="50" />
		<TreasurePoint x="730" y="519" dist1="70" />
		<TreasurePoint x="65" y="513" dist1="85" />
		-->
	</Level>

	<Level id="debugMiker9b" dispname="Miker 9" drawcurve="true" curve1="Miker9\Miker9b" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="310" />
		<!--
		<TreasurePoint x="157" y="203" dist1="20" />
		<TreasurePoint x="738" y="105" dist1="50" />
		<TreasurePoint x="552" y="545" dist1="75" />
		-->
	</Level>

	<Level id="debugMiker12" dispname="Miker 12" drawcurve="true" curve1="Miker12\Miker12" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="310" gy1="280" />
		<!--
		<TreasurePoint x="379" y="544" dist1="30" />
		<TreasurePoint x="490" y="113" dist1="60" />
		<TreasurePoint x="107" y="478" dist1="80" />
		-->
	</Level>

	<Level id="debugMiker13" dispname="Miker 13" drawcurve="true" curve1="Miker13\Miker13" background="" tfreq="1000" partime="100">	
		<Gun type="horizontal" startx="80" starty="310" width="600" />
		<!--
		<TreasurePoint x="166" y="66" dist1="30" />
		<TreasurePoint x="655" y="552" dist1="50" />
		<TreasurePoint x="136" y="550" dist1="80" />
		-->

		<!-- Trigger id="1" init="true" x="706" y="129" angle="165" lifemin="360000" lifemax="360000" delaymin="1" delaymax="1" / -->
		<!-- Trigger id="2" init="true" x="708" y="434" angle="195" lifemin="360000" lifemax="360000" delaymin="1" delaymax="1" / -->
	</Level>	

	<Level id="debugMiker14" dispname="Miker 14" drawcurve="true" drawtunnel="true" curve1="Miker14\Miker14-1" curve2="Miker14\Miker14-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="390" gy1="315" />
		<!--
		<TreasurePoint x="740" y="549" dist1="30" />
		<TreasurePoint x="248" y="490" dist1="55" />
		<TreasurePoint x="53" y="86" dist2="65" />
		<TreasurePoint x="519" y="121" dist2="40" />
		-->
	</Level>

	<Level id="debugMiker16" dispname="Miker 16" drawcurve="true" curve1="Miker16\Miker16" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="415" gy1="315" />
		<!--
		<TreasurePoint x="751" y="201" dist1="25" />
		<TreasurePoint x="72" y="493" dist1="55" />
		<TreasurePoint x="568" y="86" dist1="75" />
		-->
	</Level>

	<Level id="debugMiker17" dispname="Miker 17" drawcurve="true" curve1="Miker17\Miker17" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="330" gy1="230" />
		<!--
		<TreasurePoint x="684" y="423" dist1="25" />
		<TreasurePoint x="152" y="505" dist1="45" />
		<TreasurePoint x="48" y="102" dist1="80" />
		-->
		<!-- Trigger id="1" init="true" x="602" y="20" angle="295" lifemin="360000" lifemax="360000" delaymin="1" delaymax="1"  /-->
		<!-- Trigger id="2" init="true" x="126" y="20" angle="233" lifemin="360000" lifemax="360000" delaymin="1" delaymax="1" / -->
	</Level>

	<Level id="debugMiker19" dispname="Miker 19" drawcurve="true" curve1="Miker19\Miker19" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="325" gy1="325" />
		<!--
		<TreasurePoint x="50" y="85" dist1="30" />
		<TreasurePoint x="650" y="219" dist1="50" />
		<TreasurePoint x="347" y="548" dist1="70" />
		-->
	</Level>

	<Level id="debugMiker20" dispname="Miker 20" drawcurve="true" curve1="Miker20\Miker20" background="" tfreq="1000" partime="100">	
		<Gun type="horizontal" startx="100" starty="275" width="600" />
		<!--
		<TreasurePoint x="279" y="548" dist1="35" />
		<TreasurePoint x="535" y="498" dist1="65" />
		<TreasurePoint x="488" y="91" dist1="75" />
		-->
	</Level>

		<Level id="debugMiker20b" dispname="Miker 20b" drawcurve="true" curve1="Miker20\Miker20b" background="" tfreq="1000" partime="100">	
		<Gun type="horizontal" startx="80" starty="225" width="620" />
		<!--
		<TreasurePoint x="120" y="491" dist1="30" />
		<TreasurePoint x="522" y="488" dist1="45" />
		<TreasurePoint x="298" y="397" dist1="70" />
		-->
	</Level>

	<Level id="debugMiker21" dispname="Miker 21" drawcurve="true" curve1="Miker21\Miker21" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="115" gy1="310" gx2="685" gy2="310" />
		<!--
		<TreasurePoint x="232" y="519" dist1="30" />
		<TreasurePoint x="406" y="90" dist1="45" />
		<TreasurePoint x="533" y="489" dist1="85" />
		-->
	</Level>

	<Level id="debugMiker22" dispname="Miker 22" drawcurve="true" drawtunnel="true" curve1="Miker22\Miker22-1" curve2="Miker22\Miker22-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="350" />
		<!--
		<TreasurePoint x="109" y="158" dist1="30" />
		<TreasurePoint x="633" y="474" dist1="80" />
		<TreasurePoint x="651" y="140" dist2="35" />
		<TreasurePoint x="193" y="495" dist2="75" />
		-->
	</Level>

	<Level id="debugMiker23" dispname="Miker 23" drawcurve="true" curve1="Miker23\Miker23" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="320" gy1="270" />
		<!--
		<TreasurePoint x="104" y="495" dist1="25" />
		<TreasurePoint x="647" y="512" dist1="40" />
		<TreasurePoint x="43" y="86" dist1="70" />
		-->
	</Level>

	<Level id="debugMiker24" dispname="Miker 24" drawcurve="true" curve1="Miker24\Miker24" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="420" gy1="160" />
		<!--
		<TreasurePoint x="751" y="222" dist1="30" />
		<TreasurePoint x="563" y="549" dist1="60" />
		<TreasurePoint x="149" y="439" dist1="80" />
		-->
	</Level>

	<Level id="debugMiker26-lex" dispname="Miker 26-lex" drawcurve="true" curve1="Miker26\Miker26-lex" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="175" gy1="170" gx2="650" gy2="470"/>
	</Level>

	<Level id="debugMiker27" dispname="Miker 27" drawcurve="true" curve1="Miker27\Miker27" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="150" />
		<!--
		<TreasurePoint x="394" y="467" dist1="30" />
		<TreasurePoint x="51" y="500" dist1="50" />
		<TreasurePoint x="629" y="402" dist1="70" />
		-->
	</Level>

	<Level id="debugMiker28" dispname="Miker 28" drawcurve="true" curve1="Miker28\Miker28" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="470" gy1="220" />
		<!--
		<TreasurePoint x="732" y="507" dist1="35" />
		<TreasurePoint x="186" y="156" dist1="68" />
		<TreasurePoint x="291" y="415" dist1="88" />
		-->
	</Level>

	<Level id="debugMiker29" dispname="Miker 29" drawcurve="true" curve1="Miker29\Miker29" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="420" gy1="400" />
		<!--
		<TreasurePoint x="619" y="84" dist1="35" />
		<TreasurePoint x="53" y="452" dist1="55" />
		<TreasurePoint x="187" y="187" dist1="75" />
		-->
	</Level>

	<Level id="debugMiker30" dispname="Miker 30" drawcurve="true" curve1="Miker30\Miker30-1" curve2="Miker30\Miker30-2" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="315" />
		<!--
		<TreasurePoint x="55" y="540" dist1="30" />
		<TreasurePoint x="223" y="88" dist1="85" />
		<TreasurePoint x="728" y="73" dist2="45" />
		<TreasurePoint x="582" y="550" dist2="80" />
		-->
	</Level>

	<Level id="debugMiker31" dispname="Miker 31" drawcurve="true" curve1="Miker31\Miker31" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="490" />
		<!--
		<TreasurePoint x="134" y="357" dist1="25" />
		<TreasurePoint x="406" y="234" dist1="60" />
		<TreasurePoint x="684" y="376" dist1="40" />
		<TreasurePoint x="169" y="176" dist1="85" />
		-->
	</Level>

	<Level id="debugMiker32" dispname="Miker 32" drawcurve="true" curve1="Miker32\Miker32" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="130" gx2="400" gy2="510" />
		<!--
		<TreasurePoint x="753" y="241" dist1="50" />
		<TreasurePoint x="640" y="418" dist1="60" />
		<TreasurePoint x="184" y="248" dist1="70" />
		<TreasurePoint x="52" y="313" dist1="80" />
		-->
	</Level>

	<Level id="debugMiker33" dispname="Miker 33" drawcurve="true" curve1="Miker33\Miker33" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="475" gy1="310" />
		<!--
		<TreasurePoint x="215" y="449" dist1="45" />
		<TreasurePoint x="215" y="146" dist1="60" />
		<TreasurePoint x="720" y="108" dist1="75" />
		-->
	</Level>

	<Level id="debugMiker34" dispname="Miker 34" drawcurve="true" curve1="Miker34\Miker34" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="380" gy1="270" />
		<!--
		<TreasurePoint x="626" y="109" dist1="35" />
		<TreasurePoint x="70" y="538" dist1="55" />
		<TreasurePoint x="640" y="379" dist1="70" />
		-->
	</Level>

	<Level id="debugMiker35" dispname="Miker 35" drawcurve="true" curve1="Miker35\Miker35" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="420" />
		<!--
		<TreasurePoint x="681" y="425" dist1="35" />
		<TreasurePoint x="633" y="171" dist1="55" />
		<TreasurePoint x="145" y="278c" dist1="70" />
		-->
	</Level>

	<Level id="debugMiker35b" dispname="Miker 35b" drawcurve="true" curve1="Miker35\Miker35b" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="400" gy1="420" />
		<!--
		<TreasurePoint x="681" y="425" dist1="35" />
		<TreasurePoint x="549" y="173" dist1="50" />
		<TreasurePoint x="175" y="274" dist1="70" />
		-->
	</Level>

	<Level id="debugMiker36" dispname="Miker 36" drawcurve="true" curve1="Miker36\Miker36" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="220" gy1="320" gx2="580" gy2="320" />
		<!--
		<TreasurePoint x="733" y="104" dist1="35" />
		<TreasurePoint x="655" y="535" dist1="50" />
		<TreasurePoint x="68" y="103" dist1="80" />
		-->
	</Level>

	<Level id="debugMiker37" dispname="Miker 37" drawcurve="true" curve1="Miker37\Miker37" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="270" gy1="310" gx2="510" gy2="290" />
		<!--
		<TreasurePoint x="380" y="176" dist1="25" />
		<TreasurePoint x="72" y="449" dist1="50" />
		<TreasurePoint x="399" y="433" dist1="70" />
		-->
	</Level>

	<Level id="debugMiker38" dispname="Miker 38" drawcurve="true" curve1="Miker38\Miker38" background="" tfreq="1000" partime="100">	
		<Gun type="horizontal" startx="80" starty="130" width="640" />
		<!--
		<TreasurePoint x="638" y="430" dist1="40" />
		<TreasurePoint x="441" y="457" dist1="60" />
		<TreasurePoint x="180" y="357" dist1="75" />
		-->
	</Level>




	<!-- Adam -->
	<Level id="debugadam1" dispname="Adam 1" drawcurve="true" curve1="adam1\adam1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="381" gy1="249" />
		<!--
		<TreasurePoint x="76" y="538" dist1="63" />
		<TreasurePoint x="267" y="415" dist1="23" />
		<TreasurePoint x="488" y="415" dist1="43" />
		<TreasurePoint x="708" y="524" dist1="43" />
		-->
	</Level>

	<Level id="debugadam2" dispname="Adam 2" drawcurve="true" curve1="adam2\adam2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="225" gy1="308" />
		<!--
		<TreasurePoint x="441" y="148" dist1="63" />
		<TreasurePoint x="47" y="305" dist1="23" />
		<TreasurePoint x="95" y="531" dist1="43" />
		-->
	</Level>

	<Level id="debugadam3" dispname="Adam 3" drawcurve="true" curve1="adam3\adam3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="520" gy1="384" />
		<!--
		<TreasurePoint x="250" y="167" dist1="63" />
		<TreasurePoint x="147" y="332" dist1="23" />
		<TreasurePoint x="348" y="499" dist1="43" />
		-->
	</Level>

	<Level id="debugadam4" dispname="Adam 4" drawcurve="true" curve1="adam4\adam4" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="600" gy1="175" />
		<!--
		<TreasurePoint x="247" y="389" dist1="63" />
		<TreasurePoint x="247" y="149" dist1="23" />
		<TreasurePoint x="614" y="551" dist1="43" />
		-->
	</Level>

	<Level id="debugadam5" dispname="Adam 5" drawcurve="true" curve1="adam5\adam5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="600" gy1="175" />
		<!--
		<TreasurePoint x="247" y="389" dist1="63" />
		<TreasurePoint x="247" y="149" dist1="23" />
		<TreasurePoint x="614" y="551" dist1="43" />
		-->
	</Level>

	<Level id="debugadam7" dispname="Adam 7" drawcurve="true" curve1="adam7\adam7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="408" gy1="312" />
		<!--
		<TreasurePoint x="406" y="78" dist1="63" />
		<TreasurePoint x="159" y="480" dist1="23" />
		<TreasurePoint x="631" y="490" dist1="43" />
		-->
	</Level>

	<Level id="debugadam8" dispname="Adam 8" drawcurve="true" curve1="adam8\adam8" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="403" gy1="197" />
		<!--
		<TreasurePoint x="61" y="103" dist1="63" />
		<TreasurePoint x="411" y="465" dist1="23" />
		<TreasurePoint x="734" y="103" dist1="43" />
		-->
	</Level>

	<Level id="debugadam9" dispname="Adam 9" drawcurve="true" curve1="adam9\adam9" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="361" gy1="277" />
		<!--
		<TreasurePoint x="145" y="407" dist1="63" />
		<TreasurePoint x="600" y="474" dist1="23" />
		<TreasurePoint x="618" y="146" dist1="43" />
		-->
	</Level>

	<Level id="debugadam10" dispname="Adam 10" drawcurve="true" curve1="adam10\adam10" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="186" gy1="447" gx2="577" gy2="380" />
		<!--
		<TreasurePoint x="156" y="92" dist1="63" />
		<TreasurePoint x="337" y="251" dist1="23" />
		<TreasurePoint x="624" y="142" dist1="43" />
		-->
	</Level>

	<Level id="debugadam11" dispname="Adam 11" drawcurve="true" curve1="adam11\adam11" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="385" gy1="397" />
		<!--
		<TreasurePoint x="55" y="250" dist1="63" />
		<TreasurePoint x="87" y="529" dist1="23" />
		<TreasurePoint x="708" y="195" dist1="43" />
		<TreasurePoint x="662" y="412" dist1="43" />
		-->
	</Level>

	<Level id="debugadam12" dispname="Adam 12" drawcurve="true" curve1="adam12\adam12" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="333" gy1="324" />
		<!--
		<TreasurePoint x="145" y="167" dist1="63" />
		<TreasurePoint x="574" y="163" dist1="23" />
		<TreasurePoint x="753" y="550" dist1="43" />
		-->
	</Level>	

	<Level id="debugadam13" dispname="Adam 13" drawcurve="true" curve1="adam13\adam13" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="391" gy1="110" />
		<!--
		<TreasurePoint x="126" y="321" dist1="63" />
		<TreasurePoint x="241" y="246" dist1="23" />
		<TreasurePoint x="529" y="252" dist1="23" />
		<TreasurePoint x="674" y="308" dist1="43" />
		-->
	</Level>  

	<Level id="debugadam14" dispname="Adam 14" drawcurve="true" curve1="adam14\adam14" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="98" gy1="132" gx2="702" gy2="132" />
		<!--
		<TreasurePoint x="291" y="408" dist1="63" />
		<TreasurePoint x="483" y="408" dist1="23" />
		<TreasurePoint x="386" y="472" dist1="23" />
		-->
	</Level>

	<Level id="debugadam15" dispname="Adam 15" drawcurve="true" curve1="adam15\adam15" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="699" gy1="140" />
		<!--
		<TreasurePoint x="262" y="255" dist1="63" />
		<TreasurePoint x="228" y="381" dist1="23" />
		<TreasurePoint x="205" y="505" dist1="23" />
		-->
	</Level>

	<Level id="debugadam16" dispname="Adam 16" drawcurve="true" curve1="adam16\adam16" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="219" gy1="530" gx2="580" gy2="110" />
		<!--
		<TreasurePoint x="196" y="221" dist1="63" />
		<TreasurePoint x="59" y="418" dist1="23" />
		<TreasurePoint x="757" y="221" dist1="23" />
		-->
	</Level>

	<Level id="debugadam18" dispname="Adam 18" drawcurve="true" curve1="adam18\adam18" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="648" gy1="301" />
		<!--
		<TreasurePoint x="254" y="182" dist1="63" />
		<TreasurePoint x="201" y="333" dist1="23" />
		<TreasurePoint x="466" y="464" dist1="23" />
		-->
	</Level>



	<!-- Shawn -->
	<Level id="debugShawn1" dispname="Shawn 1" drawcurve="true" curve1="Shawn1\Shawn1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="585" gy1="282" />
		<!--
		<TreasurePoint x="89" y="160" dist1="24" />
		<TreasurePoint x="294" y="497" dist1="43" />
		<TreasurePoint x="765" y="79" dist1="84" />
		-->
	</Level>

	<Level id="debugShawn3" dispname="Shawn 3" drawcurve="true" curve1="Shawn3\Shawn3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="345" gy1="238" />
		<!--
		<TreasurePoint x="615" y="461" dist1="33" />
		<TreasurePoint x="275" y="416" dist1="85" />
		<TreasurePoint x="738" y="87" dist1="65" />
		<TreasurePoint x="39" y="193" dist1="43" />
		-->
	</Level>

	<Level id="debugShawn4" dispname="Shawn 4" drawcurve="true" curve1="Shawn4\Shawn4" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="318" gy1="271" />
		<!--
		<TreasurePoint x="205" y="112" dist1="74" />
		<TreasurePoint x="409" y="463" dist1="50" />
		<TreasurePoint x="47" y="503" dist1="14" />
		<TreasurePoint x="585" y="349" dist1="38" />
		-->
	</Level>

	<Level id="debugShawn6" dispname="Shawn 6" drawcurve="true" curve1="Shawn6\Shawn6" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="77" gy1="324" gx2="608" gy2="324" />
		<!--
		<TreasurePoint x="232" y="189" dist1="70" />
		<TreasurePoint x="393" y="210" dist1="65" />
		<TreasurePoint x="393" y="440" dist1="56" />
		<TreasurePoint x="232" y="478" dist1="41" />
		-->
	</Level>

	<Level id="debugShawn8" dispname="Shawn 8" drawcurve="true" curve1="Shawn8\Shawn8" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="415" gy1="310" />
		<!--
		<TreasurePoint x="688" y="516" dist1="16" />
		<TreasurePoint x="624" y="69" dist1="48" />
		<TreasurePoint x="208" y="71" dist1="60" />
		<TreasurePoint x="114" y="504" dist1="92" />
		-->
	</Level>

	<Level id="debugShawn9" dispname="Shawn 9" drawcurve="true" curve1="Shawn9\Shawn9" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="383" gy1="230" />
		<!--
		<TreasurePoint x="675" y="503" dist1="28" />
		<TreasurePoint x="100" y="450" dist1="48" />
		<TreasurePoint x="750" y="359" dist1="63" />
		<TreasurePoint x="655" y="256" dist1="73" />
		-->
	</Level>

	<Level id="debugShawn10" dispname="Shawn 10" drawcurve="true" curve1="Shawn10\Shawn10" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="383" gy1="230" />
		<!--
		<TreasurePoint x="675" y="503" dist1="28" />
		<TreasurePoint x="100" y="450" dist1="48" />
		<TreasurePoint x="750" y="359" dist1="63" />
		<TreasurePoint x="655" y="256" dist1="73" />
		-->
	</Level>

	<Level id="debugShawn11" dispname="Shawn 11" drawcurve="true" curve1="Shawn11\Shawn11" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="383" gy1="220" />
		<!--
		<TreasurePoint x="53" y="97" dist1="40" />
		<TreasurePoint x="120" y="459" dist1="25" />
		<TreasurePoint x="409" y="548" dist1="70" />
		<TreasurePoint x="767" y="399" dist1="55" />
		-->
	</Level>

	<Level id="debugShawn14" dispname="Shawn 14" drawcurve="true" curve1="Shawn14\Shawn14" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="355" gy1="325" />
		<!--
		<TreasurePoint x="383" y="120" dist1="24" />
		<TreasurePoint x="713" y="332" dist1="76" />
		<TreasurePoint x="44" y="85" dist1="95" />
		-->
	</Level>

	<Level id="debugShawn16" dispname="Shawn 16" drawcurve="true" curve1="Shawn16\Shawn16" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="450" gy1="320" />
		<!--
		<TreasurePoint x="120" y="182" dist1="66" />
		<TreasurePoint x="75" y="501" dist1="48" />
		<TreasurePoint x="650" y="303" dist1="58" />
		<TreasurePoint x="735" y="308" dist1="82" />
		-->
	</Level>

	<Level id="debugShawn18" dispname="Shawn 18" drawcurve="true" curve1="Shawn18\Shawn18" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="310" />
		<!--
		<TreasurePoint x="97" y="462" dist1="65" />
		<TreasurePoint x="685" y="487" dist1="93" />
		<TreasurePoint x="36" y="81" dist1="48" />
		<TreasurePoint x="534" y="119" dist1="82" />
		-->
	</Level>

	<!-- Ty -->
	<Level id="debugty1" dispname="ty1" drawcurve="true" curve1="ty1\ty1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="430" gy1="347" />
		<!--
		<TreasurePoint x="64" y="114" dist1="69" />
		<TreasurePoint x="757" y="71" dist1="29" />
		<TreasurePoint x="72" y="561" dist1="91" />
		-->
	</Level>

	<Level id="debugty2" dispname="ty2" drawcurve="true" curve1="ty2\ty2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="193" gy1="291" gx2="633" gy2="309"/>
		<!--
		<TreasurePoint x="35" y="293" dist1="69" />
		<TreasurePoint x="398" y="90" dist1="29" />
		<TreasurePoint x="401" y="442" dist1="91" />
		-->
	</Level>

	<Level id="debugty3" dispname="ty3" drawcurve="true" curve1="ty3\ty3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="371" gy1="414" />
		<!--
		<TreasurePoint x="175" y="210" dist1="184" />
		<TreasurePoint x="596" y="212" dist1="29" />
		<TreasurePoint x="764" y="558" dist1="91" />
		-->
	</Level>

	<Level id="debugty5" dispname="ty5" drawcurve="true" curve1="ty5\ty5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="481" gy1="174" gx2="631" gy2="438"/>
		<!--
		<TreasurePoint x="765" y="72" dist1="69" />
		<TreasurePoint x="70" y="172" dist1="29" />
		<TreasurePoint x="239" y="472" dist1="91" />
		-->
	</Level>


	<!-- Isaac -->

	<Level id="debugIsaac1" dispname="Isaac 1" drawcurve="true" curve1="Isaac1\Isaac1" background="" tfreq="1000" partime="100">	
			<Gun type="normal" gx1="173" gy1="454" gx2="190" gy2="178" gx3="604" gy3="176" gx4="625" gy4="457" />
	</Level>

	<Level id="debugIsaac2" dispname="Isaac 2" drawcurve="true" curve1="Isaac2\Isaac2-a" curve2="Isaac2\Isaac2-b" background="" tfreq="1000" partime="100">	
		<Gun type="vertical" startx="400" starty="90" height="480" />
		<!--
		<TreasurePoint x="252" y="149" dist1="49" />
		<TreasurePoint x="229" y="507" dist1="76" />
		-->
		<!-- Trigger id="2" init="true" x="29" y="283" angle="270" lifemin="360000" lifemax="360000" delaymin="1" delaymax="1" / -->
		<!--
		<TreasurePoint x="548" y="149" dist1="24" />
		<TreasurePoint x="576" y="507" dist1="76" />
		-->
		<!-- Trigger id="2" init="true" x="706" y="279" angle="270" lifemin="360000" lifemax="360000" delaymin="1" delaymax="1" / -->
	</Level>

	<Level id="debugIsaac3" dispname="Isaac 3" drawcurve="true" curve1="Isaac3\Isaac3-a" curve2="Isaac3\Isaac3-b" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="520" gy1="246" gx2="214" gy2="400" />
		<!--
		<TreasurePoint x="701" y="119" dist1="69" />
		<TreasurePoint x="108" y="514" dist1="73" />
		-->
	</Level>

	<Level id="debugIsaac5" dispname="Isaac 5" drawcurve="true" curve1="Isaac5\Isaac5" background="" tfreq="1000" partime="100">	
		<Gun type="normal" gx1="561" gy1="471" gx2="77" gy2="212" />
		<!--
		<TreasurePoint x="665" y="114" dist1="63" />
		<TreasurePoint x="215" y="515" dist1="63" />
		-->
	</Level>


	<!-- TCK -->

	<Level id="debugtck_1_spiral" dispname="TCK1 - ZOMG ZPIRAL" drawcurve="true" curve1="tck_1_spiral\tck_1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="100" gy1="455" gx2="680" gy2="90" />

	</Level>

	<Level id="debugtck_2_bridges" dispname="TCK2 - Bridge Labyrinth" drawcurve="true" curve1="tck_2_bridges\tck_2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="255" gy1="290" gx2="570" gy2="290" />

	</Level>

	<Level id="debugtck_3_viewfromthetop" dispname="TCK3 - Looking Down" drawcurve="true" curve1="tck_3_viewfromthetop\tck_3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="500" gy1="275" />

	</Level>

	<Level id="debugtck_4_genero" dispname="TCK4 - Generic Curve" drawcurve="true" curve1="tck_4_genero\tck_4" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="520" gy1="245" />

	</Level>

	<Level id="debugtck_5_2pad" dispname="TCK5 - Two Pad Two Step" drawcurve="true" curve1="tck_5_2pad\tck_5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="200" gy1="415" gx2="610" gy2="225" />

	</Level>

	<Level id="debugtck_6_dbl" dispname="TCK6 - Two Simple?" drawcurve="true" curve1="tck_6_dbl\tck_6_left" curve2="tck_6_dbl\tck_6_right" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="391" gy1="298" />

	</Level>

	<Level id="debugtck_7_untitled" dispname="TCK7 - I have no name, yet I must Zuma" drawcurve="true" curve1="tck_7_untitled\tck_7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="536" gy1="280" />

	</Level>

	<Level id="debugtck_8_octo" dispname="TCK8 - Octopus's Garden" drawcurve="true" curve1="tck_8_octo\tck_8_left" curve2="tck_8_octo\tck_8_right" background="" tfreq="1000" partime="100">
		<Gun type="vert" startx="400" starty="210" height="270" />

	</Level>

	<Level id="debugtck_9_squares" dispname="TCK9 - Squares of Power" drawcurve="true" curve1="tck_9_squares\tck_9_upper" curve2="tck_9_squares\tck_9_lower" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="190" gy1="137" gx2="595" gy2="137" gx3="190" gy3="450" gx4="595" gy4="450"/>
		<!--
		<TreasurePoint x="426" y="545" dist1="55" />
		<TreasurePoint x="368" y="68" dist1="45" />
		-->
	</Level>

	<Level id="debugtck_10_twinhead" dispname="TCK10 - Twin Statues" drawcurve="true" curve1="tck_10_twinhead\tck_10" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="120" starty="316" width="415" />
	</Level>

	<Level id="debugtck_11_paddedwalls" dispname="TCK11 - Padded Walls" drawcurve="true" curve1="tck_11_paddedwalls\tck_11_upper" curve2="tck_11_paddedwalls\tck_11_lower"  background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="550" gy1="150" gx2="550" gy2="460" gx3="135" gy3="292" />

		<!-- Walls for the line across (will eventually be broken into 8 blocks of 52 across)-->
		<Wall x="349" y="284" width="50" height="31" strength="3"/>
		<Wall x="401" y="284" width="50" height="31" strength="3"/>
		<Wall x="453" y="284" width="50" height="31" strength="3"/>
		<Wall x="505" y="284" width="50" height="31" strength="3"/>
		<Wall x="557" y="284" width="50" height="31" strength="3"/>
		<Wall x="609" y="284" width="50" height="31" strength="3"/>
		<Wall x="661" y="284" width="50" height="31" strength="3"/>
		<Wall x="713" y="284" width="50" height="31" strength="3"/>

		<!-- Walls for the Upper wall -->
		<Wall x="349" y="50" width="10" height="180" strength="-1"/>

		<!-- Walls for the Lower Diagonal wall -->
		<Wall x="349" y="360" width="10" height="180" strength="-1"/>
	</Level>

	<Level id="debugtck_12_helix" dispname="TCK12 - Helix" drawcurve="true" curve1="tck_12_helix\tck_12_upper" curve2="tck_12_helix\tck_12_lower" curvedata="1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="223" gy1="464" gx2="465" gy2="141" />
	</Level>

	<Level id="debugtck_13_zenzuma" dispname="TCK13 - lil' Zen, Lotta ZUMA" drawcurve="true" curve1="tck_13_zenzuma\tck_13" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="390" gy1="425" gx2="419" gy2="145"/>
	</Level>

	<Level id="debugtck_14_dbloval" dispname="TCK14 - Ooooh-vals" drawcurve="true" curve1="tck_14_dbloval\tck_14_left" curve2="tck_14_dbloval\tck_14_right" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="384" gy1="287"/>
	</Level>

	<Level id="debugtck_15_awk" dispname="TCK15 - awkward shots" drawcurve="true" curve1="tck_15_awk\tck_15" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="223" gy1="377"/>
	</Level>

	<Level id="debugtck_16" dispname="TCK16 - up and down" drawcurve="true" curve1="tck_16\tck_16" background="" tfreq="1000" partime="100">
		<Gun type="vert" startx="715" starty="100" height="380"/>
	</Level>

	<Level id="debugtck_17" dispname="TCK17 - back and forth" drawcurve="true" curve1="tck_17\tck_17" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="99" starty="503" width="475" />
	</Level>

	<Level id="debugtck_18" dispname="TCK18 - Tri-Force" drawcurve="true" curve1="tck_18\tck_18" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="176" gy1="130" gx2="660" gy2="160" />
		<!--
		<TreasurePoint x="387" y="192" dist1="57" />
		<TreasurePoint x="579" y="451" dist1="79" />
		<TreasurePoint x="234" y="422" dist1="86" />
		-->
	</Level>

	<Level id="debugtck_19" dispname="TCK19 - pretty basic" drawcurve="true" curve1="tck_19\tck_19" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="388" gy1="198"/>
	</Level>

	<Level id="debugtck_20" dispname="TCK20 - triangle left" drawcurve="true" curve1="tck_20\tck_20" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="605" gy1="170"/>
	</Level>

	<Level id="debugtck_21" dispname="TCK21 - LOB LOB LOB" drawcurve="true" curve1="tck_21\tck_21" background="" tfreq="1000" partime="100" lob="true">
		<Gun type="normal" gx1="390" gy1="292"/>
	</Level>

	<Level id="debugtck_22" dispname="tck_22" drawcurve="true" curve1="tck_22\tck_22" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="276" gy1="353"/>
	</Level>

	<Level id="debugtck_23" dispname="tck_23" drawcurve="true" curve1="tck_23\tck_23" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="297" gy1="231"/>
	</Level>

	<Level id="debugtck_24" dispname="tck_24" drawcurve="true" curve1="tck_24\tck_24" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="439" gy1="322"/>
	</Level>

	<Level id="debugtck_25" dispname="tck_25" drawcurve="true" curve1="tck_25\tck_25_left" curve2="tck_25\tck_25_right" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="407" gy1="372"/>
	</Level>

	<Level id="debugtck_26" dispname="tck_26" drawcurve="true" curve1="tck_26\tck_26_left" curve2="tck_26\tck_26_right" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="452" gy1="181"/>
	</Level>

	<Level id="debugtck_27" dispname="tck_27" drawcurve="true" curve1="tck_27\tck_27_left" curve2="tck_27\tck_27_right" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="372" gy1="301"/>
	</Level>

	<Level id="debugtck_28" dispname="tck_28" drawcurve="true" curve1="tck_28\tck_28_left" curve2="tck_28\tck_28_right" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="395" gy1="299"/>
	</Level>


	<!-- Slider levels -->
	<Level id="debugslider1" dispname="Slider 1 - Scott1" drawcurve="true" curve1="scott1\scott1" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="515" width="600" />
	</Level>

	<Level id="debugslider2" dispname="Slider 2 - Scott14" drawcurve="true" drawtunnel="true" curve1="scott14\scott14" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="235" starty="310" width="300" />
	</Level>

	<Level id="debugslider3" dispname="Slider 3 - Scott30" drawcurve="true" drawtunnel="true" curve1="scott30\scott30" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="200" starty="370" width="400" />
	</Level>

	<Level id="debugslider4" dispname="Slider 4 - Scott48" drawcurve="true" drawtunnel="true" curve1="scott48\scott48" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="200" starty="385" width="400"  />
	</Level>

	<!-- Missing!!! -->
	<!-- Level id="slider5" dispname="Slider 5 - Scott50" drawcurve="true" drawtunnel="true" curve1="scott50\scott50" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="100" starty="520" width="600"  />
	</Level -->

	<Level id="debugslider6" dispname="Slider 6 - Scott52" drawcurve="true" drawtunnel="true" curve1="scott52\scott52" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="250" starty="300" width="250"  />
	</Level>

	<Level id="debugslider7" dispname="Slider 7 - TCK10" drawcurve="true" curve1="tck_10_twinhead\tck_10" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="120" starty="316" width="415" />
	</Level>

	<Level id="debugslider8" dispname="Slider 8 - TCK16" drawcurve="true" curve1="tck_16\tck_16" background="" tfreq="1000" partime="100">
		<Gun type="vert" startx="715" starty="100" height="380"/>
	</Level>

	<Level id="debugslider9" dispname="Slider 9 - TCK17" drawcurve="true" curve1="tck_17\tck_17" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="99" starty="503" width="475" />
	</Level>

	<Level id="debugslider10" dispname="Slider 10 - New6" drawcurve="true" curve1="new6\new6" background="" tfreq="1000" partime="100">
		<Gun type="horiz" startx="242" starty="312" width="356"/>
		<!--
		<TreasurePoint x="391" y="482" dist1="55" />
		<TreasurePoint x="708" y="145" dist1="45" />
		<TreasurePoint x="381" y="372" dist1="85" />
		-->
	</Level>



	<!-- Lillipad levels -->
	<Level id="debuglilly1" dispname="Lilly 1 - Scott3" drawcurve="true" curve1="scott3\scott3" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="200" gx2="400" gy2="420"/>
	</Level>

	<Level id="debuglilly2" dispname="Lilly 2 - Scott5" drawcurve="true" drawtunnel="true" curve1="scott5\scott5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="450" gy1="300" gx2="220" gy2="450" />
	</Level>

	<Level id="debuglilly3" dispname="Lilly 3 - Scott6" drawcurve="true" drawtunnel="true" curve1="scott6\scott6" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="150" gy1="100" gx2="150" gy2="500" gx3="650" gy3="100" gx4="650" gy4="500" />
	</Level>

	<Level id="debuglilly4" dispname="Lilly 4 - Scott7" drawcurve="true" drawtunnel="true" curve1="scott7\scott7" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="210" gy1="300" gx2="590" gy2="300" />
	</Level>

	<Level id="debuglilly5" dispname="Lilly 5 - Scott10" drawcurve="true" drawtunnel="true" curve1="scott10\scott10" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="590" gy1="210" gx2="200" gy2="430" />
	</Level>

	<Level id="debuglilly6" dispname="Lilly 6 - Scott42" drawcurve="true" drawtunnel="true" curve1="scott42\scott42" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="420" gy1="445" gx2="420" gy2="165"/>
	</Level>

	<!-- this folder is missing!!! -->
	<!--  Level id="lilly7" dispname="Lilly 7 - Scott43" drawcurve="true" drawtunnel="true" curve1="scott43\scott43" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="190" gy1="310" gx2="610" gy2="310"/>
	</Level -->

	<Level id="debuglilly8" dispname="Lilly 8 - Scott46" drawcurve="true" drawtunnel="true" curve1="scott46\scott46" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="180" gy1="360" gx2="610" gy2="275" />
	</Level>

	<Level id="debuglilly9" dispname="Lilly 9 - TCK1" drawcurve="true" curve1="tck_1_spiral\tck_1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="100" gy1="455" gx2="680" gy2="90" />
	</Level>

	<Level id="debuglilly10" dispname="Lilly 10 - TCK2" drawcurve="true" curve1="tck_2_bridges\tck_2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="255" gy1="290" gx2="570" gy2="290" />
	</Level>

	<Level id="debuglilly11" dispname="Lilly 11 - TCK5" drawcurve="true" curve1="tck_5_2pad\tck_5" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="200" gy1="415" gx2="610" gy2="225" />
	</Level>

	<Level id="debuglilly12" dispname="Lilly 12 - TCK9" drawcurve="true" curve1="tck_9_squares\tck_9_upper" curve2="tck_9_squares\tck_9_lower" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="190" gy1="137" gx2="595" gy2="137" gx3="190" gy3="450" gx4="595" gy4="450"/>
		<!--
		<TreasurePoint x="426" y="545" dist1="55" />
		<TreasurePoint x="368" y="68" dist1="45" />
		-->
	</Level>

	<Level id="debuglilly13" dispname="Lilly 13 - TCK11" drawcurve="true" curve1="tck_11_paddedwalls\tck_11_upper" curve2="tck_11_paddedwalls\tck_11_lower"  background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="550" gy1="150" gx2="550" gy2="460" gx3="135" gy3="292" />

		<!-- Walls for the line across (will eventually be broken into 8 blocks of 52 across)-->
		<Wall x="349" y="284" width="50" height="31" strength="3"/>
		<Wall x="401" y="284" width="50" height="31" strength="3"/>
		<Wall x="453" y="284" width="50" height="31" strength="3"/>
		<Wall x="505" y="284" width="50" height="31" strength="3"/>
		<Wall x="557" y="284" width="50" height="31" strength="3"/>
		<Wall x="609" y="284" width="50" height="31" strength="3"/>
		<Wall x="661" y="284" width="50" height="31" strength="3"/>
		<Wall x="713" y="284" width="50" height="31" strength="3"/>

		<!-- Walls for the Upper wall -->
		<Wall x="349" y="50" width="10" height="180" strength="-1"/>

		<!-- Walls for the Lower Diagonal wall -->
		<Wall x="349" y="360" width="10" height="180" strength="-1"/>
	</Level>

	<Level id="debuglilly14" dispname="Lilly 14 - TCK12" drawcurve="true" curve1="tck_12_helix\tck_12_upper" curve2="tck_12_helix\tck_12_lower" curvedata="1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="223" gy1="464" gx2="465" gy2="141" />
	</Level>

	<Level id="debuglilly15" dispname="Lilly 15 - TCK13" drawcurve="true" curve1="tck_13_zenzuma\tck_13" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="390" gy1="425" gx2="419" gy2="145"/>
	</Level>

	<Level id="debuglilly16" dispname="Lilly 16 - TCK18" drawcurve="true" curve1="tck_18\tck_18" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="176" gy1="130" gx2="660" gy2="160" />
		<!--
		<TreasurePoint x="387" y="192" dist1="57" />
		<TreasurePoint x="579" y="451" dist1="79" />
		<TreasurePoint x="234" y="422" dist1="86" />
		-->
	</Level>

	<Level id="debuglilly17" dispname="Lilly 17 - New2" drawcurve="true" curve1="new2\new2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="103" gy1="480" gx2="710" gy2="480" gx3="443" gy3="203"/>
		<!--
		<TreasurePoint x="391" y="482" dist1="55" />
		<TreasurePoint x="708" y="145" dist1="45" />
		<TreasurePoint x="381" y="372" dist1="85" />
		-->
	</Level>

	<Level id="debuglilly18" dispname="Lilly 18 - New 10" drawcurve="true" curve1="new10/new10_1" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="180" gy1="280" gx2="625" gy2="300" />
	</Level>

	<Level id="debugcity4v2" dispname="City 4" drawcurve="true" curve1="city4/city4-1v2" curve2="city4/city4-2v2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="400" gy1="370"/>
		<!-- Tunnel image="city4chute1" pri="1" x="20" y="522" / -->
		<!-- Tunnel image="city4chute2" pri="1" x="581" y="514" / -->
		<TreasurePoint x="95" y="92" dist1="54" />
		<TreasurePoint x="31" y="507" dist1="10" />
		<TreasurePoint x="663" y="100" dist1="54" />
		<TreasurePoint x="716" y="504" dist1="10" />
	</Level>
	
	<Level id="debuggrotto6v2" dispname="grotto 6" drawcurve="true" drawtunnel="true" curve1="grotto6\grotto6-2" background="" tfreq="1000" partime="100">
		<Gun type="normal" gx1="295" gy1="350"/>
		<TreasurePoint x="105" y="130" dist1="22" />
		<TreasurePoint x="83" y="443" dist1="32" />
		<TreasurePoint x="437" y="74" dist1="57" />
	</Level>
	
	
</Config>