


//ÀÍÈÌÀÖÈß ÄÂÈÃÀÒÅËß ÈÃÐÎÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine0_0
	visible = false
	active = false
	texture1 = engine_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]

[window]
	name = engine0_1
	visible = false
	active = false
	texture1 = engine_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]

[window]
	name = engine0_2
	visible = false
	active = false
	texture1 = engine_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]

//ÄÐÎÍ 0
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship14
	visible = false
	active = false
	texture1 = dron0.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]

//ÄÐÎÍ 1
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship15
	visible = false
	active = false
	texture1 = dron0.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]

//ÄÐÎÍ 1
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship16
	visible = false
	active = false
	texture1 = dron0.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]

//ÄÐÎÍ 1
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship17
	visible = false
	active = false
	texture1 = dron.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]


//ÄÐÎÍ 1
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship18
	visible = false
	active = false
	texture1 = dron.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]


//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship0
	visible = false
	active = false
	texture1 = ship.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = ship46
	visible = false
	active = false
	texture1 = ship_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ 2
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship3
	visible = false
	active = false
	texture1 = ship0.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = ship47
	visible = false
	active = false
	texture1 = ship0_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ 3
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship6
	visible = false
	active = false
	texture1 = ship2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = ship50
	visible = false
	active = false
	texture1 = ship2_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÑÈËÎÂÎÅ ÏÎËÅ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = shield0_0
	visible = false
	active = false
	texture1 = shield_anim\001.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = shield0_1
	visible = false
	active = false
	texture1 = shield_anim\002.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = shield0_2
	visible = false
	active = false
	texture1 = shield_anim\003.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = shield0_3
	visible = false
	active = false
	texture1 = shield_anim\004.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = shield0_4
	visible = false
	active = false
	texture1 = shield_anim\005.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = shield0_5
	visible = false
	active = false
	texture1 = shield_anim\006.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ÑÈËÎÂÎÅ ÏÎËÅ 2
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = shield1_0
	visible = false
	active = false
	texture1 = shield_anim\001.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = shield1_1
	visible = false
	active = false
	texture1 = shield_anim\002.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = shield1_2
	visible = false
	active = false
	texture1 = shield_anim\003.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = shield1_3
	visible = false
	active = false
	texture1 = shield_anim\004.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = shield1_4
	visible = false
	active = false
	texture1 = shield_anim\005.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = shield1_5
	visible = false
	active = false
	texture1 = shield_anim\006.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÑÈËÎÂÎÅ ÏÎËÅ 3
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = shield2_0
	visible = false
	active = false
	texture1 = shield2_anim\001.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = shield2_1
	visible = false
	active = false
	texture1 = shield2_anim\002.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = shield2_2
	visible = false
	active = false
	texture1 = shield2_anim\003.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = shield2_3
	visible = false
	active = false
	texture1 = shield2_anim\004.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = shield2_4
	visible = false
	active = false
	texture1 = shield2_anim\005.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = shield2_5
	visible = false
	active = false
	texture1 = shield2_anim\006.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ÑÈËÎÂÎÅ ÏÎËÅ 4
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = shield3_0
	visible = false
	active = false
	texture1 = shield2_anim\001.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = shield3_1
	visible = false
	active = false
	texture1 = shield2_anim\002.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = shield3_2
	visible = false
	active = false
	texture1 = shield2_anim\003.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = shield3_3
	visible = false
	active = false
	texture1 = shield2_anim\004.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = shield3_4
	visible = false
	active = false
	texture1 = shield2_anim\005.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = shield3_5
	visible = false
	active = false
	texture1 = shield2_anim\006.tga
	effect = interface3.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÏÓÑÒÛÅ ÊÎÐÀÁËÈ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship1
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship2
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship4
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship48
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship49
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship5
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship19
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship20
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship37
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship38
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship39
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship40
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship41
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship42
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship43
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship44
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship45
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship21
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship22
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship23
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship24
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship25
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship26
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship27
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship28
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship29
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship30
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship31
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship32
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship33
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship34
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]


[window]
	name = ship35
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship36
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

[window]
	name = ship58
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship59
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
[window]
	name = ship60
	visible = false
	active = false
	texture1 =blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]
//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ (7)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship7
	visible = false
	active = false
	texture1 = ship.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = ship51
	visible = false
	active = false
	texture1 = ship_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ (8)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship8
	visible = false
	active = false
	texture1 = ship.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


[window]
	name = ship52
	visible = false
	active = false
	texture1 = ship_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ (9)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship9
	visible = false
	active = false
	texture1 = ship2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = ship53
	visible = false
	active = false
	texture1 = ship2_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ (10)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship10
	visible = false
	active = false
	texture1 = ship2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


[window]
	name = ship54
	visible = false
	active = false
	texture1 = ship2_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]



//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ (11)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship11
	visible = false
	active = false
	texture1 = ship2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = ship55
	visible = false
	active = false
	texture1 = ship2_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ (12)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship12
	visible = false
	active = false
	texture1 = ship2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = ship56
	visible = false
	active = false
	texture1 = ship2_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÊÎÐÀÁËÜ ÈÃÐÎÊÀ (13)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = ship13
	visible = false
	active = false
	texture1 = ship2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = ship57
	visible = false
	active = false
	texture1 = ship2_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÊÎÐÀÁËß 1 ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine1_0
	visible = false
	active = false
	texture1 = enemy_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine1_1
	visible = false
	active = false
	texture1 = enemy_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine1_2
	visible = false
	active = false
	texture1 = enemy_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine1_3
	visible = false
	active = false
	texture1 = enemy_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine1_4
	visible = false
	active = false
	texture1 = enemy_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine1_5
	visible = false
	active = false
	texture1 = enemy_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine1_6
	visible = false
	active = false
	texture1 = enemy_anim\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height =128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine1_7
	visible = false
	active = false
	texture1 = enemy_anim\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width =128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÀÍÈÌÀÖÈß ÊÎÐÀÁËß 1-1 ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine30_0
	visible = false
	active = false
	texture1 = enemy1_1_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine30_1
	visible = false
	active = false
	texture1 = enemy1_1_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine30_2
	visible = false
	active = false
	texture1 = enemy1_1_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine30_3
	visible = false
	active = false
	texture1 = enemy1_1_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine30_4
	visible = false
	active = false
	texture1 = enemy1_1_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine30_5
	visible = false
	active = false
	texture1 = enemy1_1_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine30_6
	visible = false
	active = false
	texture1 = enemy1_1_anim\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height =128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine30_7
	visible = false
	active = false
	texture1 = enemy1_1_anim\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width =128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÊÎÐÀÁËß 3 ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine3_0
	visible = false
	active = false
	texture1 = enemy2_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = engine3_1
	visible = false
	active = false
	texture1 = enemy2_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = engine3_2
	visible = false
	active = false
	texture1 = enemy2_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = engine3_3
	visible = false
	active = false
	texture1 = enemy2_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = engine3_4
	visible = false
	active = false
	texture1 = enemy2_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]


//ÀÍÈÌÀÖÈß ÊÎÐÀÁËß 3-1 ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine31_0
	visible = false
	active = false
	texture1 = enemy2_1_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = engine31_1
	visible = false
	active = false
	texture1 = enemy2_1_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = engine31_2
	visible = false
	active = false
	texture1 = enemy2_1_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = engine31_3
	visible = false
	active = false
	texture1 = enemy2_1_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

[window]
	name = engine31_4
	visible = false
	active = false
	texture1 = enemy2_1_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ÀÍÈÌÀÖÈß ÁÎÑÑÀ ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine10_0
	visible = false
	active = false
	texture1 = boss_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine10_1
	visible = false
	active = false
	texture1 = boss_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine10_2
	visible = false
	active = false
	texture1 = boss_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine10_3
	visible = false
	active = false
	texture1 = boss_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine10_4
	visible = false
	active = false
	texture1 = boss_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]


//ÀÍÈÌÀÖÈß ÁÎÑÑÀ - 1 ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine32_0
	visible = false
	active = false
	texture1 = enemy4_1_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine32_1
	visible = false
	active = false
	texture1 = enemy4_1_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine32_2
	visible = false
	active = false
	texture1 = enemy4_1_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine32_3
	visible = false
	active = false
	texture1 = enemy4_1_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine32_4
	visible = false
	active = false
	texture1 = enemy4_1_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]


//ÀÍÈÌÀÖÈß ÌÅÒÅÎÐÈÒÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine11_0
	visible = false
	active = false
	texture1 = meteor_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine11_1
	visible = false
	active = false
	texture1 = meteor_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine11_2
	visible = false
	active = false
	texture1 = meteor_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine11_3
	visible = false
	active = false
	texture1 = meteor_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine11_4
	visible = false
	active = false
	texture1 = meteor_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine11_5
	visible = false
	active = false
	texture1 = meteor_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine11_6
	visible = false
	active = false
	texture1 = meteor_anim\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine11_7
	visible = false
	active = false
	texture1 = meteor_anim\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine11_8
	visible = false
	active = false
	texture1 = meteor_anim\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]




//ÀÍÈÌÀÖÈß ×ÅÐÂßÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine12_0
	visible = false
	active = false
	texture1 = enemy3_anim\001.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine12_1
	visible = false
	active = false
	texture1 = enemy3_anim\002.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine12_2
	visible = false
	active = false
	texture1 = enemy3_anim\003.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine12_3
	visible = false
	active = false
	texture1 = enemy3_anim\004.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÀÍÈÌÀÖÈß ÁÎÑÑÀ1 (ñòàäèÿ 1)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine13_0
	visible = false
	active = false
	texture1 = boss01\stadia01\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine13_1
	visible = false
	active = false
	texture1 = boss01\stadia01\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine13_2
	visible = false
	active = false
	texture1 = boss01\stadia01\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÀÍÈÌÀÖÈß ÁÎÑÑÀ1 (ñòàäèÿ 2)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine14_0
	visible = false
	active = false
	texture1 = boss01\stadia02\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine14_1
	visible = false
	active = false
	texture1 = boss01\stadia02\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine14_2
	visible = false
	active = false
	texture1 = boss01\stadia02\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÀÍÈÌÀÖÈß ÁÎÑÑÀ1 (ñòàäèÿ 3)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine15_0
	visible = false
	active = false
	texture1 = boss01\stadia03\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine15_1
	visible = false
	active = false
	texture1 = boss01\stadia03\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine15_2
	visible = false
	active = false
	texture1 = boss01\stadia03\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÀÍÈÌÀÖÈß ÁÎÑÑÀ2 (ñòàäèÿ 1)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine16_0
	visible = false
	active = false
	texture1 = boss02\stadia01\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_1
	visible = false
	active = false
	texture1 = boss02\stadia01\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_2
	visible = false
	active = false
	texture1 = boss02\stadia01\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_3
	visible = false
	active = false
	texture1 = boss02\stadia01\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_4
	visible = false
	active = false
	texture1 = boss02\stadia01\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_5
	visible = false
	active = false
	texture1 = boss02\stadia01\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_6
	visible = false
	active = false
	texture1 = boss02\stadia01\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_7
	visible = false
	active = false
	texture1 = boss02\stadia01\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_8
	visible = false
	active = false
	texture1 = boss02\stadia01\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_9
	visible = false
	active = false
	texture1 = boss02\stadia01\010.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_10
	visible = false
	active = false
	texture1 = boss02\stadia01\011.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine16_11
	visible = false
	active = false
	texture1 = boss02\stadia01\012.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÀÍÈÌÀÖÈß ÁÎÑÑÀ2 (ñòàäèÿ 2)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine17_0
	visible = false
	active = false
	texture1 = boss02\stadia02\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_1
	visible = false
	active = false
	texture1 = boss02\stadia02\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_2
	visible = false
	active = false
	texture1 = boss02\stadia02\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_3
	visible = false
	active = false
	texture1 = boss02\stadia02\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_4
	visible = false
	active = false
	texture1 = boss02\stadia02\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_5
	visible = false
	active = false
	texture1 = boss02\stadia02\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_6
	visible = false
	active = false
	texture1 = boss02\stadia02\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_7
	visible = false
	active = false
	texture1 = boss02\stadia02\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_8
	visible = false
	active = false
	texture1 = boss02\stadia02\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_9
	visible = false
	active = false
	texture1 = boss02\stadia02\010.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_10
	visible = false
	active = false
	texture1 = boss02\stadia02\011.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine17_11
	visible = false
	active = false
	texture1 = boss02\stadia02\012.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÀÍÈÌÀÖÈß ÁÎÑÑÀ2 (ñòàäèÿ 3)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine18_0
	visible = false
	active = false
	texture1 = boss02\stadia03\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_1
	visible = false
	active = false
	texture1 = boss02\stadia03\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_2
	visible = false
	active = false
	texture1 = boss02\stadia03\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_3
	visible = false
	active = false
	texture1 = boss02\stadia03\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_4
	visible = false
	active = false
	texture1 = boss02\stadia03\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_5
	visible = false
	active = false
	texture1 = boss02\stadia03\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_6
	visible = false
	active = false
	texture1 = boss02\stadia03\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_7
	visible = false
	active = false
	texture1 = boss02\stadia03\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_8
	visible = false
	active = false
	texture1 = boss02\stadia03\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_9
	visible = false
	active = false
	texture1 = boss02\stadia03\010.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_10
	visible = false
	active = false
	texture1 = boss02\stadia03\011.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine18_11
	visible = false
	active = false
	texture1 = boss02\stadia03\012.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]


//ÀÍÈÌÀÖÈß ÁÎÑÑÀ3 (ñòàäèÿ 1)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine20_0
	visible = false
	active = false
	texture1 = boss03\stadia01\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine20_1
	visible = false
	active = false
	texture1 = boss03\stadia01\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine20_2
	visible = false
	active = false
	texture1 = boss03\stadia01\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine20_3
	visible = false
	active = false
	texture1 = boss03\stadia01\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine20_4
	visible = false
	active = false
	texture1 = boss03\stadia01\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine20_5
	visible = false
	active = false
	texture1 = boss03\stadia01\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine20_6
	visible = false
	active = false
	texture1 = boss03\stadia01\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine20_7
	visible = false
	active = false
	texture1 = boss03\stadia01\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÀÍÈÌÀÖÈß ÁÎÑÑÀ3 (ñòàäèÿ 2)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine21_0
	visible = false
	active = false
	texture1 = boss03\stadia02\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine21_1
	visible = false
	active = false
	texture1 = boss03\stadia02\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine21_2
	visible = false
	active = false
	texture1 = boss03\stadia02\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine21_3
	visible = false
	active = false
	texture1 = boss03\stadia02\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine21_4
	visible = false
	active = false
	texture1 = boss03\stadia02\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine21_5
	visible = false
	active = false
	texture1 = boss03\stadia02\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine21_6
	visible = false
	active = false
	texture1 = boss03\stadia02\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine21_7
	visible = false
	active = false
	texture1 = boss03\stadia02\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]


//ÀÍÈÌÀÖÈß ÁÎÑÑÀ3 (ñòàäèÿ 3)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine22_0
	visible = false
	active = false
	texture1 = boss03\stadia03\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine22_1
	visible = false
	active = false
	texture1 = boss03\stadia03\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine22_2
	visible = false
	active = false
	texture1 = boss03\stadia03\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine22_3
	visible = false
	active = false
	texture1 = boss03\stadia03\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine22_4
	visible = false
	active = false
	texture1 = boss03\stadia03\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine22_5
	visible = false
	active = false
	texture1 = boss03\stadia03\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine22_6
	visible = false
	active = false
	texture1 = boss03\stadia03\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine22_7
	visible = false
	active = false
	texture1 = boss03\stadia03\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]


//ÀÍÈÌÀÖÈß ÁÎÑÑÀ4 (ñòàäèÿ 1)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine24_0
	visible = false
	active = false
	texture1 = boss04\stadia01\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine24_1
	visible = false
	active = false
	texture1 = boss04\stadia01\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine24_2
	visible = false
	active = false
	texture1 = boss04\stadia01\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine24_3
	visible = false
	active = false
	texture1 = boss04\stadia01\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine24_4
	visible = false
	active = false
	texture1 = boss04\stadia01\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine24_5
	visible = false
	active = false
	texture1 = boss04\stadia01\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÀÍÈÌÀÖÈß ÁÎÑÑÀ4 (ñòàäèÿ 2)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine25_0
	visible = false
	active = false
	texture1 = boss04\stadia02\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine25_1
	visible = false
	active = false
	texture1 = boss04\stadia02\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine25_2
	visible = false
	active = false
	texture1 = boss04\stadia02\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = engine25_3
	visible = false
	active = false
	texture1 = boss04\stadia02\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÀÍÈÌÀÖÈß ÒÐÅÕÃËÀÇÎÃÎ
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine26_0
	visible = false
	active = false
	texture1 = enemy5_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = engine26_1
	visible = false
	active = false
	texture1 = enemy5_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = engine26_2
	visible = false
	active = false
	texture1 = enemy5_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = engine26_3
	visible = false
	active = false
	texture1 = enemy5_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ÀÍÈÌÀÖÈß ÊÎÐÀÁËß ÈÃÐÎÊÀ Ñ ÎÐÓÆÈÅÌ 1
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine5_0
	visible = false
	active = false
	texture1 = ship_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine5_1
	visible = false
	active = false
	texture1 = ship_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_2
	visible = false
	active = false
	texture1 = ship_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_3
	visible = false
	active = false
	texture1 = ship_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_4
	visible = false
	active = false
	texture1 = ship_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_5
	visible = false
	active = false
	texture1 = ship_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_6
	visible = false
	active = false
	texture1 = ship_anim\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_7
	visible = false
	active = false
	texture1 = ship_anim\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_8
	visible = false
	active = false
	texture1 = ship_anim\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_9
	visible = false
	active = false
	texture1 = ship_anim\010.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_10
	visible = false
	active = false
	texture1 = ship_anim\011.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine5_11
	visible = false
	active = false
	texture1 = ship_anim\012.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


/////


[window]
	name = engine33_0
	visible = false
	active = false
	texture1 = ship_anim\001_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine33_1
	visible = false
	active = false
	texture1 = ship_anim\002_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_2
	visible = false
	active = false
	texture1 = ship_anim\003_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_3
	visible = false
	active = false
	texture1 = ship_anim\004_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_4
	visible = false
	active = false
	texture1 = ship_anim\005_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_5
	visible = false
	active = false
	texture1 = ship_anim\006_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_6
	visible = false
	active = false
	texture1 = ship_anim\007_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_7
	visible = false
	active = false
	texture1 = ship_anim\008_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_8
	visible = false
	active = false
	texture1 = ship_anim\009_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_9
	visible = false
	active = false
	texture1 = ship_anim\010_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_10
	visible = false
	active = false
	texture1 = ship_anim\011_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine33_11
	visible = false
	active = false
	texture1 = ship_anim\012_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÊÎÐÀÁËß ÈÃÐÎÊÀ Ñ ÎÐÓÆÈÅÌ 2
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine6_0
	visible = false
	active = false
	texture1 = ship2_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine6_1
	visible = false
	active = false
	texture1 = ship2_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine6_2
	visible = false
	active = false
	texture1 = ship2_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine6_3
	visible = false
	active = false
	texture1 = ship2_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine6_4
	visible = false
	active = false
	texture1 = ship2_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine6_5
	visible = false
	active = false
	texture1 = ship2_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine6_6
	visible = false
	active = false
	texture1 = ship2_anim\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

///


[window]
	name = engine34_0
	visible = false
	active = false
	texture1 = ship2_anim\001_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = engine34_1
	visible = false
	active = false
	texture1 = ship2_anim\002_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine34_2
	visible = false
	active = false
	texture1 = ship2_anim\003_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine34_3
	visible = false
	active = false
	texture1 = ship2_anim\004_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine34_4
	visible = false
	active = false
	texture1 = ship2_anim\005_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine34_5
	visible = false
	active = false
	texture1 = ship2_anim\006_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine34_6
	visible = false
	active = false
	texture1 = ship2_anim\007_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ 0 ÈÃÐÎÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine2_0
	visible = false
	active = false
	texture1 = shot_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine2_1
	visible = false
	active = false
	texture1 = shot_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine2_2
	visible = false
	active = false
	texture1 = shot_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine2_3
	visible = false
	active = false
	texture1 = shot_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ 1 ÈÃÐÎÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine7_0
	visible = false
	active = false
	texture1 = shot2_anim\001.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine7_1
	visible = false
	active = false
	texture1 = shot2_anim\002.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ 1 ÈÃÐÎÊÀ (ââåðõ)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine8_0
	visible = false
	active = false
	texture1 = shot2_1anim\001.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine8_1
	visible = false
	active = false
	texture1 = shot2_1anim\002.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ 1 ÈÃÐÎÊÀ (âíèç)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine9_0
	visible = false
	active = false
	texture1 = shot2_2anim\001.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine9_1
	visible = false
	active = false
	texture1 = shot2_2anim\002.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÎÐÓÆÈÅ 0 ÈÃÐÎÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = bullet0
	visible = false
	active = false
	texture1 = bullet.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÎÐÓÆÈÅ 5 ïðîòòèâíèêà
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = bullet5
	visible = false
	active = false
	texture1 = shot4.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

//ÎÐÓÆÈÅ 6 ïðîòòèâíèêà
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = bullet6
	visible = false
	active = false
	texture1 = shot4.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]


[window]
	name = bullet7
	visible = false
	active = false
	texture1 = blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ 1 ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine4_0
	visible = false
	active = false
	texture1 = enemy_shot_anim\001.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine4_1
	visible = false
	active = false
	texture1 = enemy_shot_anim\002.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine4_2
	visible = false
	active = false
	texture1 = enemy_shot_anim\003.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine4_3
	visible = false
	active = false
	texture1 = enemy_shot_anim\004.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine19_0
	visible = false
	active = false
	texture1 = shot3_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine19_1
	visible = false
	active = false
	texture1 = shot3_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine19_2
	visible = false
	active = false
	texture1 = shot3_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine23_0
	visible = false
	active = false
	texture1 = shot3_anim\001.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = engine23_1
	visible = false
	active = false
	texture1 = shot3_anim\002.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = engine23_2
	visible = false
	active = false
	texture1 = shot3_anim\003.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]


//ÀÍÈÌÀÖÈß ÄÂÎÉÍÎÉ ÏÓËÜÊÈ
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine27_0
	visible = false
	active = false
	texture1 = bullet04_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine27_1
	visible = false
	active = false
	texture1 = bullet04_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine27_2
	visible = false
	active = false
	texture1 = bullet04_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine27_3
	visible = false
	active = false
	texture1 = bullet04_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÐÀÊÅÒÛ
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine28_0
	visible = false
	active = false
	texture1 = bullet05_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine28_1
	visible = false
	active = false
	texture1 = bullet05_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine28_2
	visible = false
	active = false
	texture1 = bullet05_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine28_3
	visible = false
	active = false
	texture1 = bullet05_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÀÍÈÌÀÖÈß ÔÀÅÐÁÎËÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = engine29_0
	visible = false
	active = false
	texture1 = bullet06_anim\001.tga
	effect = interface10.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = engine29_1
	visible = false
	active = false
	texture1 = bullet06_anim\002.tga
	effect = interface10.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = engine29_2
	visible = false
	active = false
	texture1 = bullet06_anim\003.tga
	effect = interface10.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = engine29_3
	visible = false
	active = false
	texture1 = bullet06_anim\004.tga
	effect = interface10.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]

//ÎÐÓÆÈÅ 1 ÏÐÎÒÈÂÍÈÊÎÂ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = bullet1
	visible = false
	active = false
	texture1 = enemy_bullet.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = bullet11
	visible = false
	active = false
	texture1 = enemy_bullet_1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

[window]
	name = bullet12
	visible = false
	active = false
	texture1 = enemy_bullet_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÎÐÓÆÈÅ 2 ÈÃÐÎÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = bullet2
	visible = false
	active = false
	texture1 = bullet2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÎÐÓÆÈÅ 2 ÈÃÐÎÊÀ (ââåðõ)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = bullet3
	visible = false
	active = false
	texture1 = bullet2_1.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÎÐÓÆÈÅ 2 ÈÃÐÎÊÀ (âíèç)
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = bullet4
	visible = false
	active = false
	texture1 = bullet2_2.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÂÇÐÛÂ 0
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom0_0
	visible = false
	active = false
	texture1 = boom_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom0_1
	visible = false
	active = false
	texture1 = boom_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom0_2
	visible = false
	active = false
	texture1 = boom_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom0_3
	visible = false
	active = false
	texture1 = boom_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom0_4
	visible = false
	active = false
	texture1 = boom_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom0_5
	visible = false
	active = false
	texture1 = boom_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ÂÇÐÛÂ 1
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom1_0
	visible = false
	active = false
	texture1 = boom_anim\001.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom1_1
	visible = false
	active = false
	texture1 = boom_anim\002.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom1_2
	visible = false
	active = false
	texture1 = boom_anim\003.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom1_3
	visible = false
	active = false
	texture1 = boom_anim\004.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom1_4
	visible = false
	active = false
	texture1 = boom_anim\005.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom1_5
	visible = false
	active = false
	texture1 = boom_anim\006.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÂÇÐÛÂ 2
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom2_0
	visible = false
	active = false
	texture1 = ship_boom_anim\001.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom2_1
	visible = false
	active = false
	texture1 = ship_boom_anim\002.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom2_2
	visible = false
	active = false
	texture1 = ship_boom_anim\003.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom2_3
	visible = false
	active = false
	texture1 = ship_boom_anim\004.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom2_4
	visible = false
	active = false
	texture1 = ship_boom_anim\005.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom2_5
	visible = false
	active = false
	texture1 = ship_boom_anim\006.tga
	effect = interface5.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÂÇÐÛÂ 3
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom3_0
	visible = false
	active = false
	texture1 = hit_anim\001.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom3_1
	visible = false
	active = false
	texture1 = hit_anim\002.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom3_2
	visible = false
	active = false
	texture1 = hit_anim\003.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÂÇÐÛÂ 4
////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom4_0
	visible = false
	active = false
	texture1 = enemy_hit_anim\001.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom4_1
	visible = false
	active = false
	texture1 = enemy_hit_anim\002.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom4_2
	visible = false
	active = false
	texture1 = enemy_hit_anim\003.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÂÇÐÛÂ 5
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom5_0
	visible = false
	active = false
	texture1 = hit2_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom5_1
	visible = false
	active = false
	texture1 = hit2_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom5_2
	visible = false
	active = false
	texture1 = hit2_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÂÇÐÛÂ 6
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom6_0
	visible = false
	active = false
	texture1 = take_bonus_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom6_1
	visible = false
	active = false
	texture1 = take_bonus_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom6_2
	visible = false
	active = false
	texture1 = take_bonus_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom6_3
	visible = false
	active = false
	texture1 = take_bonus_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom6_4
	visible = false
	active = false
	texture1 = take_bonus_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom6_5
	visible = false
	active = false
	texture1 = take_bonus_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÂÇÐÛÂ 7
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom7_0
	visible = false
	active = false
	texture1 = ship_boom_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom7_1
	visible = false
	active = false
	texture1 = ship_boom_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom7_2
	visible = false
	active = false
	texture1 = ship_boom_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom7_3
	visible = false
	active = false
	texture1 = ship_boom_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom7_4
	visible = false
	active = false
	texture1 = ship_boom_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom7_5
	visible = false
	active = false
	texture1 = ship_boom_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]


//ÂÇÐÛÂ 8
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom8_0
	visible = false
	active = false
	texture1 = boom_anim2\001.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom8_1
	visible = false
	active = false
	texture1 = boom_anim2\002.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom8_2
	visible = false
	active = false
	texture1 = boom_anim2\003.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom8_3
	visible = false
	active = false
	texture1 = boom_anim2\004.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom8_4
	visible = false
	active = false
	texture1 = boom_anim2\005.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = boom8_5
	visible = false
	active = false
	texture1 = boom_anim2\006.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ÂÇÐÛÂ 9
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom9_0
	visible = false
	active = false
	texture1 = boom_anim2\001.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom9_1
	visible = false
	active = false
	texture1 = boom_anim2\002.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom9_2
	visible = false
	active = false
	texture1 = boom_anim2\003.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom9_3
	visible = false
	active = false
	texture1 = boom_anim2\004.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom9_4
	visible = false
	active = false
	texture1 = boom_anim2\005.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]
[window]
	name = boom9_5
	visible = false
	active = false
	texture1 = boom_anim2\006.tga
	effect = interface9.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÂÇÐÛÂ 10
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom10_0
	visible = false
	active = false
	texture1 = meteor_boom_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom10_1
	visible = false
	active = false
	texture1 = meteor_boom_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom10_2
	visible = false
	active = false
	texture1 = meteor_boom_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom10_3
	visible = false
	active = false
	texture1 = meteor_boom_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom10_4
	visible = false
	active = false
	texture1 = meteor_boom_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÂÇÐÛÂ 11
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom11_0
	visible = false
	active = false
	texture1 = get_coin_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = boom11_1
	visible = false
	active = false
	texture1 = get_coin_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = boom11_2
	visible = false
	active = false
	texture1 = get_coin_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = boom11_3
	visible = false
	active = false
	texture1 = get_coin_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]
[window]
	name = boom11_4
	visible = false
	active = false
	texture1 = get_coin_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 64
	height = 64
	tx = 0
	ty = 0
	twidth = 64
	theight = 64
[/window]

//ÂÇÐÛÂ 12
////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = boom12_0
	visible = false
	active = false
	texture1 = enemy_hit_anim2\001.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom12_1
	visible = false
	active = false
	texture1 = enemy_hit_anim2\002.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = boom12_2
	visible = false
	active = false
	texture1 = enemy_hit_anim2\003.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÒÐÓÏ 0
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse0_0
	visible = false
	active = false
	texture1 = enemy_fall\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_1
	visible = false
	active = false
	texture1 = enemy_fall\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_2
	visible = false
	active = false
	texture1 = enemy_fall\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_3
	visible = false
	active = false
	texture1 = enemy_fall\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_4
	visible = false
	active = false
	texture1 = enemy_fall\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_5
	visible = false
	active = false
	texture1 = enemy_fall\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_6
	visible = false
	active = false
	texture1 = enemy_fall\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_7
	visible = false
	active = false
	texture1 = enemy_fall\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_8
	visible = false
	active = false
	texture1 = enemy_fall\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse0_9
	visible = false
	active = false
	texture1 = enemy_fall\010.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÒÐÓÏ 1
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse1_0
	visible = false
	active = false
	texture1 = enemy2_fall\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_1
	visible = false
	active = false
	texture1 = enemy2_fall\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_2
	visible = false
	active = false
	texture1 = enemy2_fall\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_3
	visible = false
	active = false
	texture1 = enemy2_fall\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_4
	visible = false
	active = false
	texture1 = enemy2_fall\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_5
	visible = false
	active = false
	texture1 = enemy2_fall\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_6
	visible = false
	active = false
	texture1 = enemy2_fall\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_7
	visible = false
	active = false
	texture1 = enemy2_fall\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_8
	visible = false
	active = false
	texture1 = enemy2_fall\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_9
	visible = false
	active = false
	texture1 = enemy2_fall\010.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse1_10
	visible = false
	active = false
	texture1 = enemy2_fall\011.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ÒÐÓÏ 1-1
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse18_0
	visible = false
	active = false
	texture1 = enemy2_1_fall\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_1
	visible = false
	active = false
	texture1 = enemy2_1_fall\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_2
	visible = false
	active = false
	texture1 = enemy2_1_fall\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_3
	visible = false
	active = false
	texture1 = enemy2_1_fall\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_4
	visible = false
	active = false
	texture1 = enemy2_1_fall\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_5
	visible = false
	active = false
	texture1 = enemy2_1_fall\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_6
	visible = false
	active = false
	texture1 = enemy2_1_fall\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_7
	visible = false
	active = false
	texture1 = enemy2_1_fall\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_8
	visible = false
	active = false
	texture1 = enemy2_1_fall\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_9
	visible = false
	active = false
	texture1 = enemy2_1_fall\010.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_10
	visible = false
	active = false
	texture1 = enemy2_1_fall\011.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse18_11
	visible = false
	active = false
	texture1 = enemy2_1_fall\012.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
//ÒÐÓÏ 2
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse2_0
	visible = false
	active = false
	texture1 = ship_fall\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse2_1
	visible = false
	active = false
	texture1 = ship_fall\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse2_2
	visible = false
	active = false
	texture1 = ship_fall\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ÒÐÓÏ 3
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse3_0
	visible = false
	active = false
	texture1 = boss_fall.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÒÐÓÏ 19
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse19_0
	visible = false
	active = false
	texture1 = enemy4_1_fall.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÒÐÓÏ 4
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse4_0
	visible = false
	active = false
	texture1 = enemy3_fall_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse4_1
	visible = false
	active = false
	texture1 = enemy3_fall_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse4_2
	visible = false
	active = false
	texture1 = enemy3_fall_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse4_3
	visible = false
	active = false
	texture1 = enemy3_fall_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse4_4
	visible = false
	active = false
	texture1 = enemy3_fall_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse4_5
	visible = false
	active = false
	texture1 = enemy3_fall_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse4_6
	visible = false
	active = false
	texture1 = enemy3_fall_anim\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse4_7
	visible = false
	active = false
	texture1 = enemy3_fall_anim\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = corpse4_8
	visible = false
	active = false
	texture1 = enemy3_fall_anim\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÒÐÓÏ 5 (ÌÎÍÅÒÊÀ)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse5_0
	visible = false
	active = false
	texture1 = coin_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_1
	visible = false
	active = false
	texture1 = coin_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_2
	visible = false
	active = false
	texture1 = coin_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_3
	visible = false
	active = false
	texture1 = coin_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_4
	visible = false
	active = false
	texture1 = coin_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_5
	visible = false
	active = false
	texture1 = coin_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_6
	visible = false
	active = false
	texture1 = coin_anim\007.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_7
	visible = false
	active = false
	texture1 = coin_anim\008.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_8
	visible = false
	active = false
	texture1 = coin_anim\009.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_9
	visible = false
	active = false
	texture1 = coin_anim\010.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_10
	visible = false
	active = false
	texture1 = coin_anim\011.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_11
	visible = false
	active = false
	texture1 = coin_anim\012.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_12
	visible = false
	active = false
	texture1 = coin_anim\013.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]
[window]
	name = corpse5_13
	visible = false
	active = false
	texture1 = coin_anim\014.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 32
	height = 32
	tx = 0
	ty = 0
	twidth = 32
	theight = 32
[/window]

//ÒÐÓÏ 6 (ïåðâàÿ ÷àñòü áîññà 1)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse6_0
	visible = false
	active = false
	texture1 = boss01\broken_part01.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight =256
[/window]

//ÒÐÓÏ 7 (âòîðàÿ ÷àñòü áîññà 1)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse7_0
	visible = false
	active = false
	texture1 = boss01\broken_part02.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÒÐÓÏ 8 (ìåðòâûé áîññ 1)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse8_0
	visible = false
	active = false
	texture1 = boss01\boss01_fall.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÒÐÓÏ 9 (ïåðâàÿ ÷àñòü áîññà 2)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse9_0
	visible = false
	active = false
	texture1 = boss02\broken_parts01.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight =512
[/window]

//ÒÐÓÏ 10 (âòîðàÿ ÷àñòü áîññà 2)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse10_0
	visible = false
	active = false
	texture1 = boss02\broken_parts02.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÒÐÓÏ 11 (ìåðòâûé áîññ 2)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse11_0
	visible = false
	active = false
	texture1 = boss02\boss02_fall.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÒÐÓÏ 12 (ïåðâàÿ ÷àñòü áîññà 3)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse12_0
	visible = false
	active = false
	texture1 = boss03\broken_parts01.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight =512
[/window]

//ÒÐÓÏ 13 (âòîðàÿ ÷àñòü áîññà 3)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse13_0
	visible = false
	active = false
	texture1 = blank.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 16
	height = 16
	tx = 0
	ty = 0
	twidth = 16
	theight = 16
[/window]

//ÒÐÓÏ 14 (ìåðòâûé áîññ 3)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse14_0
	visible = false
	active = false
	texture1 = boss03\enemy03_fall.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÒÐÓÏ 15 (ïåðâàÿ ÷àñòü áîññà 4)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse15_0
	visible = false
	active = false
	texture1 = boss04\broken_parts.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÒÐÓÏ 16 (ìåðòâûé áîññ 4)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse16_0
	visible = false
	active = false
	texture1 = boss04\boss04_fall.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 512
	height = 512
	tx = 0
	ty = 0
	twidth = 512
	theight = 512
[/window]

//ÒÐÓÏ 17 (òðåõãëàçûé)
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = corpse17_0
	visible = false
	active = false
	texture1 = enemy5_fall\01.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_1
	visible = false
	active = false
	texture1 = enemy5_fall\02.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_2
	visible = false
	active = false
	texture1 = enemy5_fall\03.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_3
	visible = false
	active = false
	texture1 = enemy5_fall\04.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_4
	visible = false
	active = false
	texture1 = enemy5_fall\05.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_5
	visible = false
	active = false
	texture1 = enemy5_fall\06.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_6
	visible = false
	active = false
	texture1 = enemy5_fall\07.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_7
	visible = false
	active = false
	texture1 = enemy5_fall\08.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_8
	visible = false
	active = false
	texture1 = enemy5_fall\09.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = corpse17_9
	visible = false
	active = false
	texture1 = enemy5_fall\10.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
//ÁÎÍÓÑ 0
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = bonus0_0
	visible = false
	active = false
	texture1 = bullet_bonus_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus0_1
	visible = false
	active = false
	texture1 = bullet_bonus_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus0_2
	visible = false
	active = false
	texture1 = bullet_bonus_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus0_3
	visible = false
	active = false
	texture1 = bullet_bonus_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus0_4
	visible = false
	active = false
	texture1 = bullet_bonus_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus0_5
	visible = false
	active = false
	texture1 = bullet_bonus_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÁÎÍÓÑ 1
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = bonus1_0
	visible = false
	active = false
	texture1 = bullet2_bonus_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus1_1
	visible = false
	active = false
	texture1 = bullet2_bonus_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus1_2
	visible = false
	active = false
	texture1 = bullet2_bonus_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus1_3
	visible = false
	active = false
	texture1 = bullet2_bonus_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus1_4
	visible = false
	active = false
	texture1 = bullet2_bonus_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus1_5
	visible = false
	active = false
	texture1 = bullet2_bonus_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÁÎÍÓÑ 2
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = bonus2_0
	visible = false
	active = false
	texture1 = heart_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus2_1
	visible = false
	active = false
	texture1 = heart_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus2_2
	visible = false
	active = false
	texture1 = heart_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus2_3
	visible = false
	active = false
	texture1 = heart_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus2_4
	visible = false
	active = false
	texture1 = heart_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus2_5
	visible = false
	active = false
	texture1 = heart_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]



//ÁÎÍÓÑ 3
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = bonus3_0
	visible = false
	active = false
	texture1 = shield_bonus_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus3_1
	visible = false
	active = false
	texture1 = shield_bonus_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus3_2
	visible = false
	active = false
	texture1 = shield_bonus_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus3_3
	visible = false
	active = false
	texture1 = shield_bonus_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus3_4
	visible = false
	active = false
	texture1 = shield_bonus_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus3_5
	visible = false
	active = false
	texture1 = shield_bonus_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ÁÎÍÓÑ 4
/////////////////////////////////////////////////////////////////////////////////////////////////////
[window]
	name = bonus4_0
	visible = false
	active = false
	texture1 = shield2_bonus_anim\001.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus4_1
	visible = false
	active = false
	texture1 = shield2_bonus_anim\002.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus4_2
	visible = false
	active = false
	texture1 = shield2_bonus_anim\003.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus4_3
	visible = false
	active = false
	texture1 = shield2_bonus_anim\004.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus4_4
	visible = false
	active = false
	texture1 = shield2_bonus_anim\005.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = bonus4_5
	visible = false
	active = false
	texture1 = shield2_bonus_anim\006.tga
	effect = interface.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]

//ãðàâèòàöèÿ
[window]
	name = grav
	visible = false
	active = false
	texture1 = grav.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]
[window]
	name = grav_2
	visible = false
	active = false
	texture1 = grav.tga
	effect = interface7.fx
	x = 0
	y = 0
	width = 256
	height = 256
	tx = 0
	ty = 0
	twidth = 256
	theight = 256
[/window]

//ñèñòåìíàÿ íàäïèñü
///////////////////////////////////////////////////////////////////////////////////
/*
[textbox]
	name = info
	visible = true
	active = false
	x = 0
	y = 0
	width = 1200
	height = 20
	normal = verdana
	lit = verdana
	pressed = verdana
	linespace = 0
	typing = 0
	centered = 0
[/textbox]
*/

//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ 11 ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine35_0
	visible = false
	active = false
	texture1 = enemy_shot_anim\001_1.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine35_1
	visible = false
	active = false
	texture1 = enemy_shot_anim\002_1.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine35_2
	visible = false
	active = false
	texture1 = enemy_shot_anim\003_1.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine35_3
	visible = false
	active = false
	texture1 = enemy_shot_anim\004_1.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]


//ÀÍÈÌÀÖÈß ÂÛÑÒÐÅËÀ 12 ÏÐÎÒÈÂÍÈÊÀ
/////////////////////////////////////////////////////////////////////////////////////////////////////

[window]
	name = engine36_0
	visible = false
	active = false
	texture1 = enemy_shot_anim\001_2.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine36_1
	visible = false
	active = false
	texture1 = enemy_shot_anim\002_2.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine36_2
	visible = false
	active = false
	texture1 = enemy_shot_anim\003_2.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]
[window]
	name = engine36_3
	visible = false
	active = false
	texture1 = enemy_shot_anim\004_2.tga
	effect = interface2.fx
	x = 0
	y = 0
	width = 128
	height = 128
	tx = 0
	ty = 0
	twidth = 128
	theight = 128
[/window]



