/*
CNBT_STRAIGHT =								0,
	CNBT_STRAIGHT_ACCEL =						1,
	CNBT_SPLINE =								2,
	CNBT_APPROACH =								3,
	CNBT_STRAIGHT_FIRE =						4,
	CNBT_STRAIGHT_FIRE_ACCEL =					5,
	CNBT_STRAIGHT_FIRE_ACCEL_APPROACH =			6,
	CNBT_SPLINE_FIRE =							7,
	CNBT_ROAM =									8,
	CNBT_GOTO =									9,
	CNBT_STRAIGHT_FIRE_IF_NEAR =				10,
	CNBT_STRAIGHT_FIRE_ACCEL_IF_NEAR =			11,
	CNBT_STRAIGHT_FIRE_ACCEL_APPROACH_IF_NEAR = 12,
	CNBT_SPLINE_FIRE_IF_NEAR =					13,
	CNBT_VERTICAL =								14,
	CNBT_APPROACH_ACCEL =						15,
	CNBT_DIAGONAL =								16,
*/	

Count: 16

//spline1
Type: 0
BehaviourType: 2
SplineName: spline1.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//roam
Type: 1
BehaviourType: 8
SplineName: none
Acceleration: 1000
ScreenProcent: 0.3
AppearRectLU: 1024 50
AppearRectRD: 1400 718
FixPoint: 0

//diagonal
Type: 2
BehaviourType: 16
SplineName: none
Acceleration: 1000
ScreenProcent: 0.5
AppearRectLU: 1024 50
AppearRectRD: 1400 718
FixPoint: 0

//straight
Type: 3
BehaviourType: 0
SplineName: none
Acceleration: 1000
ScreenProcent: 0.5
AppearRectLU: 1024 50
AppearRectRD: 1400 718
FixPoint: 0

//approach
Type: 4
BehaviourType: 3
SplineName: none
Acceleration: 1000
ScreenProcent: 0.5
AppearRectLU: 1024 50
AppearRectRD: 1400 718
FixPoint: 0

//spline1 fire if near
Type: 5
BehaviourType: 13
SplineName: spline1.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//spline2
Type: 6
BehaviourType: 2
SplineName: spline2.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//spline3
Type: 7
BehaviourType: 2
SplineName: spline3.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//spline8 fire if near
Type: 8
BehaviourType: 13
SplineName: spline8.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//spline9 fire if near
Type: 9
BehaviourType: 13
SplineName: spline9.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//spline6
Type: 10
BehaviourType: 2
SplineName: spline6.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//spline5 fire if near
Type: 11
BehaviourType: 13
SplineName: spline5.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//roam fire
Type: 12
BehaviourType: 17
SplineName: none
Acceleration: 1000
ScreenProcent: 0.3
AppearRectLU: 1024 50
AppearRectRD: 1400 718
FixPoint: 0

//spline7
Type: 13
BehaviourType: 2
SplineName: spline7.spl
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//vertical
Type: 14
BehaviourType: 14
SplineName: none
Acceleration: 1000
ScreenProcent: 0.8
AppearRectLU: 1024 0
AppearRectRD: 1400 768
FixPoint: 0 

//straight and fire
Type: 15
BehaviourType: 4
SplineName: none
Acceleration: 1000
ScreenProcent: 0.5
AppearRectLU: 1024 50
AppearRectRD: 1400 718
FixPoint: 0