// Sample effect file

texture tex0;
texture tex1;

technique tec0
{
    pass p0
    {
        Lighting = true;
//!	SpecularEnable = false;
       MaterialAmbient = {0.1, 0.1, 0.1, 1.0}; 

//!	TexCoordIndex[0] = 0;
	Texture[0] = <tex0>;        
        ColorOp[0] = Modulate;
//        AlphaOp[0] = SelectArg1;

       // Set up texture stage 0
        Texture[1] = <tex1>; // Use the texture parameter defined above       
        ColorOp[1] = Add;
        AlphaOp[1] = SelectArg2;

 //      Texcoordindex[1] = CAMERASPACEREFLECTIONVECTOR;
 //      TextureTransformFlags[1] = COUNT2;
        
        // Disable texture stage 1
//!        ColorOp[2] = Disable;
//!        AlphaOp[2] = Disable;

//!	ZWriteEnable = true;

//!	AlphaBlendEnable = true;
//!	BlendOp = Add;
	DestBlend = INVSRCALPHA;
//!	SrcBlend = SRCALPHA;
	
	CullMode = CW;
    }
}
