{
"****** Class Entry ******" 
"Bullet_Tile" "bdg" 
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"fadetimemean" "1.0" "false" "true" 
"radiusmean" "6.5" "false" "true" 
"radiusvariance" "5.0" "false" "true" 
"rotationmean" "180.0" "false" "true" 
"rotationvariance" "360.0" "false" "true" 
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{
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}
"****** Class Entry ******" 
"Bullet" "bdg" 
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{
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"radiusmean" "12.5" "false" "true" 
"radiusvariance" "5.0" "false" "true" 
"rotationmean" "180.0" "false" "true" 
"rotationvariance" "360.0" "false" "true" 
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{
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}
"****** Class Entry ******" 
"Bullet_Concrete" "bdg" 
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{
"durationmean" "110.0" "false" "true" 
"durationvariance" "120.0" "false" "true" 
"radiusmean" "5.0" "false" "true" 
"radiusvariance" "4.0" "false" "true" 
}
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{
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{
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"DataStruct" 
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{
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{
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{
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}
"****** Class Entry ******" 
"Bullet_Wood" "bdg" 
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{
"durationmean" "110.0" "false" "true" 
"durationvariance" "20.0" "false" "true" 
"radiusmean" "5.0" "false" "true" 
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{
"shadername" "shaders\impactmarks\wood2.shader" "false" "true" 
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{
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{
"shadername" "shaders\impactmarks\wood3.shader" "false" "true" 
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}
}
