"All"								DynamicLight Export CollideWith_PlayerCharacters CollideWith_NonePlayerCharacters CollideWith_Camera CollideWith_Bullet CollideWith_CoronaRay CollideWith_ZoneTrace CollideWith_GenericObject ImpactMark
"No CameraCollision"				DynamicLight Export CollideWith_PlayerCharacters CollideWith_NonePlayerCharacters                    CollideWith_Bullet CollideWith_CoronaRay CollideWith_ZoneTrace CollideWith_GenericObject ImpactMark
"No DynamicLight"      							 Export CollideWith_PlayerCharacters CollideWith_NonePlayerCharacters CollideWith_Camera CollideWith_Bullet CollideWith_CoronaRay CollideWith_ZoneTrace CollideWith_GenericObject ImpactMark
"No ImpactMarks"					DynamicLight Export CollideWith_PlayerCharacters CollideWith_NonePlayerCharacters CollideWith_Camera CollideWith_Bullet CollideWith_CoronaRay CollideWith_ZoneTrace CollideWith_GenericObject 
"ActorCollision Only"						     Export CollideWith_PlayerCharacters CollideWith_NonePlayerCharacters																											 
"ActorCollisiun + CameraCollision"				 Export CollideWith_PlayerCharacters CollideWith_NonePlayerCharacters CollideWith_Camera																						
"No ActorCollision"					DynamicLight Export                                                               CollideWith_Camera CollideWith_Bullet CollideWith_CoronaRay CollideWith_ZoneTrace CollideWith_GenericObject ImpactMark
"DynamicLight Only"					DynamicLight Export
"Window"							DynamicLight Export CollideWith_PlayerCharacters CollideWith_NonePlayerCharacters                    CollideWith_Bullet                       CollideWith_ZoneTrace CollideWith_GenericObject ImpactMark
"LightSource"						             Export                                                               CollideWith_Camera CollideWith_Bullet                                             CollideWith_GenericObject ImpactMark
"EmitParticles"		                             Export
"ZoneTrace Only"								 Export                                                                                                                           CollideWith_ZoneTrace                                               
