DeclareStruct ShaderRef
{
	string ShaderName NoShaderSpecified
}

DeclareStruct MainStruct
{
	multiplestructs ShaderRef Shaders Min 0 Max 8
	float AlphaMean 1.0
	float AlphaVariance 0.0
	float DurationMean 10.0
	float DurationVariance 0.0
	float FadeTimeMean 1.0
	float FadeTimeVariance 0.0
	float RangeMean 10.0
	float RangeVariance 0.0
	float RadiusMean 10.0
	float RadiusVariance 0.0
	float RotationMean 180.0
	float RotationVariance 360.0
}