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    <Cell ss:StyleID="s26"><Data ss:Type="String">Years later, Patty’s son, Nino, receives a letter from his childhood friend Angela Pastone. Nino leaves without word to anyone, forcing Patty to return to New York, the home of her former \&quot;family.\&quot;</Data></Cell>
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    <Cell ss:StyleID="s25"><Data ss:Type="String">Someday we hope to have more of a game here. For now you can use this space for your own sample projects.</Data></Cell>
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    <Cell ss:StyleID="s25"><Data ss:Type="String">Global high scores allow you to compare your high scores against people across the globe.</Data></Cell>
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    <Cell ss:StyleID="s25"><Data ss:Type="String">*Global score list maintained by PlayFirst: http://www.playfirst.com/privacypolicy.html For privacy purposes, you should not use your full name as your player name.</Data></Cell>
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    <Cell ss:StyleID="s25"><Data ss:Type="String">Congratulations! You earned a new global high score!</Data></Cell>
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    <Cell ss:StyleID="s28"><Data ss:Type="String">PlayFirst global high scores allow you to compare your scores with people across the globe. &lt;br&gt;&lt;br&gt;Log scores anonymously or personalize your high score listings by entering your PlayFirst user name and password. PlayFirst members are identified with a P1 icon. &lt;br&gt;&lt;br&gt;If you are not already a PlayFirst member, register for a free account by visiting http://www.playfirst.com. &lt;br&gt;&lt;br&gt;The PlayFirst privacy policy can be viewed by clicking this link: &lt;a id='privacypolicy'&gt;&lt;font size = &quot;18&quot; color '0000ff'&gt;&lt;u&gt;Privacy Policy&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;.</Data></Cell>
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    <Cell ss:StyleID="s25"><Data ss:Type="String">By submitting this form, you acknowledge that this information will be publicly available. &lt;a id='privacybutton'&gt;&lt;font color '0000ff'&gt;&lt;u&gt;Privacy Policy&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell ss:StyleID="s24"><Data ss:Type="String">privacy_info</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">By submitting this form, you acknowledge that this information will be publicly available. &lt;a id='privacybutton'&gt;&lt;font color '0000ff'&gt;&lt;u&gt;Privacy Info&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="63">
    <Cell ss:StyleID="s24"><Data ss:Type="String">privacy_anon</Data></Cell>
    <Cell ss:StyleID="s28"><Data ss:Type="String">Please do not include any personal information such as your contact information when you submit your high score. By submitting, the name you enter and your high score information is transmitted to PlayFirst, Inc.'s servers and will be available for others to see.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">submitglobal</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Submit Global High Score</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">playerlabel</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Player:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">scorelabel</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Your Score:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">yourpfaccount</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Your PlayFirst Account</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">namelabel</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Name:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">passwordlabel</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Password:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">rememberpfaccount</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Remember My PlayFirst Account</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">medaldescrip1</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Earned by earning medal 1 in either game mode</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">medaldescrip2</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Earned by earning medal 2 in game mode 1</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">medaldescrip3</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Earned by earning medal 2 in game mode 2</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">medalsuccess</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Your medals have been successfully submitted.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">welcome</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Welcome, %1%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">entername</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Please enter your name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">changeplayer</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Change Player</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">newplayer</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">&amp;New profile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">deleteplayer</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">&amp;Delete profile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">editname</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">&amp;Edit profile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">selectaplayer</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Select a profile</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">nameinuse</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">That name is already in use. Please choose a different name.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">credits</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Credits</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">creditsbutton</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Credits</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">playmovie</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Play Movie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">load</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">load</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">open project</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">open project</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">save project</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">save project</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">new project</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">new project</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">save project as</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">save project as</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">Name</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">project</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Project</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">object properties</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Object properties</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">logic manager</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">Logic manager</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">proba</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">proba</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">text</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">text</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">load fon</Data></Cell>
    <Cell ss:StyleID="s25"><Data ss:Type="String">load fon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">test</Data></Cell>
    <Cell><Data ss:Type="String">1113434אאאЁόώﺝ222ﺘﺖ</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">Load_text</Data></Cell>
    <Cell><Data ss:Type="String">Loading…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_notebook</Data></Cell>
    <Cell><Data ss:Type="String">Collect the items in your notebook to find clues to Nino’s whereabouts.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_photo</Data></Cell>
    <Cell><Data ss:Type="String">Match areas in the viewfinder to the images presented in the negatives.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_differences</Data></Cell>
    <Cell><Data ss:Type="String">Find differences between &quot;past&quot; and &quot;present&quot; and mark them on &quot;present&quot; picture.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_bugs</Data></Cell>
    <Cell><Data ss:Type="String">Find the listed items and click on them to plant listening devices.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_inventory</Data></Cell>
    <Cell><Data ss:Type="String">Click the black case to open or close inventory bar. Click the key to activate it and use on the safe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_greyitems</Data></Cell>
    <Cell ss:StyleID="s29"><Data ss:Type="String">Photo this objects.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_help</Data></Cell>
    <Cell ss:StyleID="s29"><Data ss:Type="String">Click the question mark to help you find objects.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_siluet</Data></Cell>
    <Cell ss:StyleID="s29"><Data ss:Type="String">Click the task text on the interface to get the special outline object hint.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_disguise</Data></Cell>
    <Cell ss:StyleID="s29"><Data ss:Type="String">Put the dress and accessories on Joy to make her look similar with the girl on the picture.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_phone</Data></Cell>
    <Cell><Data ss:Type="String">Dial a phone number shown on the card and press the green button to call the taxi.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_modes</Data></Cell>
    <Cell ss:StyleID="s29"><Data ss:Type="String">Use interface buttons to switch between different phone modes. Take the photos of all screen fragments.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_gadget</Data></Cell>
    <Cell><Data ss:Type="String">Place the object to the correct place on the silhouette of the gadget.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s24"><Data ss:Type="String">tut_back</Data></Cell>
    <Cell><Data ss:Type="String">Use door icon to return back.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_1_0_1</Data></Cell>
    <Cell><Data ss:Type="String">Why is the front door open? Nino? Vito? I guess I should have a look around.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_1_1_1</Data></Cell>
    <Cell><Data ss:Type="String">So Angela should be here…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_1_2_1</Data></Cell>
    <Cell><Data ss:Type="String">This is Nino's case. At least I know he got here safely.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_1_3_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">There's no sign of Angela, but her purse and keys are here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_1_4_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Vito's Grocery? I wonder if Vito bought the old market.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_1_5_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">It looks like there was a struggle here, could something have happened to Angela?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_1_6_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This note has the combination to the safe on it. Why would Vito leave that lying around? It also needs keys to open it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_1_7_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">The keys might be around here somewhere... Let me check the other room.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_1_8_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Something's wrong. Looks like something bad has happened here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_1_9_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">The bottle is labeled as chloroform.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_1_9_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I should check out the safe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_1_10_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">The deed to the Grocery Store should be in this envelope, but I don't see it. Someone must have taken it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_1_11_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Nino! He must be working at the grocery store. I better get over there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindNotePiece</Data></Cell>
    <Cell><Data ss:Type="String">Note piece</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindWomenJacket</Data></Cell>
    <Cell><Data ss:Type="String">Woman's jacket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindWPurse</Data></Cell>
    <Cell><Data ss:Type="String">Wallet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindWomenWallet</Data></Cell>
    <Cell><Data ss:Type="String">Coin purse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75">
    <Cell><Data ss:Type="String">level1_FindHouseKeys</Data></Cell>
    <Cell ss:StyleID="s30"><Data ss:Type="String">Set of house keys</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindCellPhone</Data></Cell>
    <Cell><Data ss:Type="String">Phone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindSmallSuitecase</Data></Cell>
    <Cell><Data ss:Type="String">Briefcase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindGroceryBag</Data></Cell>
    <Cell><Data ss:Type="String">Grocery bag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindMenJacket</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Man's jacket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FinddiningroomDoor0</Data></Cell>
    <Cell><Data ss:Type="String">Go to Dining Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindBrokenBracelet</Data></Cell>
    <Cell><Data ss:Type="String">Bracelet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindEarring</Data></Cell>
    <Cell><Data ss:Type="String">Earring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindBrokenSunGlasses</Data></Cell>
    <Cell><Data ss:Type="String">Broken sunglasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindShatteredVase</Data></Cell>
    <Cell><Data ss:Type="String">Shattered vase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindHighHillShoe</Data></Cell>
    <Cell><Data ss:Type="String">Shoes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindCrackedLamp</Data></Cell>
    <Cell><Data ss:Type="String">Cracked lamp</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindRippedNote</Data></Cell>
    <Cell><Data ss:Type="String">Ripped notes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindhallwayDoor0</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindKey0</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindlivingroomDoor</Data></Cell>
    <Cell><Data ss:Type="String">Go to Living Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindSmallBottle</Data></Cell>
    <Cell><Data ss:Type="String">Small bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindRope</Data></Cell>
    <Cell><Data ss:Type="String">Rope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindBrokenRecord</Data></Cell>
    <Cell><Data ss:Type="String">Broken record</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindBrokenChair</Data></Cell>
    <Cell><Data ss:Type="String">Broken chair</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindKnife</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindKey1</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindKeyring</Data></Cell>
    <Cell><Data ss:Type="String">Key ring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindhallwayDoor1</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FinddiningroomDoor1</Data></Cell>
    <Cell><Data ss:Type="String">Go to Dining Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_Findsafe</Data></Cell>
    <Cell><Data ss:Type="String">Open safe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindTornEnvelop</Data></Cell>
    <Cell><Data ss:Type="String">Torn envelope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level1_FindPhoto</Data></Cell>
    <Cell><Data ss:Type="String">Photo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_1</Data></Cell>
    <Cell><Data ss:Type="String">Patty arrives from Florida to search for Nino. She starts by visiting Vito Pastone, Angela’s father.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindRippedShirt</Data></Cell>
    <Cell><Data ss:Type="String">Ripped shirt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindDressShoe</Data></Cell>
    <Cell><Data ss:Type="String">Men's boots</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindNewspaper</Data></Cell>
    <Cell><Data ss:Type="String">Newspaper</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindBetSlip</Data></Cell>
    <Cell><Data ss:Type="String">Betting Slip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_Findalley</Data></Cell>
    <Cell><Data ss:Type="String">Go to Alley</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindTowel</Data></Cell>
    <Cell><Data ss:Type="String">Towel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindKnife</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindRaceForms</Data></Cell>
    <Cell><Data ss:Type="String">Race forms</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindBrassKnuckles</Data></Cell>
    <Cell><Data ss:Type="String">Brass knuckles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindBackDoor0</Data></Cell>
    <Cell><Data ss:Type="String">Check Back Door</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindHammer</Data></Cell>
    <Cell><Data ss:Type="String">Hammer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindChisel</Data></Cell>
    <Cell><Data ss:Type="String">Chisel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindScrewdriver</Data></Cell>
    <Cell><Data ss:Type="String">Screwdriver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_SwitchPlaceinterior</Data></Cell>
    <Cell><Data ss:Type="String">Open Back Door</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindBrokenBottle</Data></Cell>
    <Cell><Data ss:Type="String">Broken bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindSplitOpenBag</Data></Cell>
    <Cell><Data ss:Type="String">Open paper bag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindCrushedVegetables</Data></Cell>
    <Cell><Data ss:Type="String">A half of pepper</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindPhoto</Data></Cell>
    <Cell><Data ss:Type="String">Photo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindVase</Data></Cell>
    <Cell><Data ss:Type="String">Vase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindCandle</Data></Cell>
    <Cell><Data ss:Type="String">Candle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindPrayerCard</Data></Cell>
    <Cell><Data ss:Type="String">Prayer card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindDriedRose</Data></Cell>
    <Cell><Data ss:Type="String">Dried rose</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindInvoices</Data></Cell>
    <Cell><Data ss:Type="String">Invoice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindRippedNote</Data></Cell>
    <Cell><Data ss:Type="String">Ripped note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level2_FindBusinessCards</Data></Cell>
    <Cell><Data ss:Type="String">Business card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_2_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Vito must have bought the old market after we left for Florida. Maybe I can catch Nino here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_2_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">It looks like the neighbourhood's really gone downhill.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_2_2_1</Data></Cell>
    <Cell><Data ss:Type="String">The front door's locked.. I wonder if there's another way in?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_2_3_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Betting slips and race forms? Must be a bookie around here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_2_4_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">The door's locked. I've never let that stop me!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_2_5_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Picking a lock. Like falling off a bike, you never forget.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_2_6_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Look at this place! Vito's not much of a storekeeper.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_2_7_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This is a memorial picture of a kid called Tommy Marcolo. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_2_8_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">These deliveries all went to Momma Mia's restaurant. If Nino's making their deliveries, they might be able to tell me something.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_2_9_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">&quot;Book Keeper&quot;? That explains the betting slips. Maybe Nino's at Momma Mia's - I need to go over there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_2_9_2</Data></Cell>
    <Cell ss:StyleID="s31"><Data ss:Type="String">I'm going over to Momma Mia's right now to find Nino.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_2</Data></Cell>
    <Cell ss:StyleID="s31"><Data ss:Type="String">Patty continues her search at Vito’s Grocery.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_3_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I wonder how this kid died?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_3_1_1</Data></Cell>
    <Cell><Data ss:Type="String">These are Nino's!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_3_2_1</Data></Cell>
    <Cell ss:StyleID="s31"><Data ss:Type="String">Something happened here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_3_3_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Why are Nino's things here?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_3_3_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">What are you doing in my kitchen?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_3_3_21</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Looking for my son. Nino Montanari? He delivers for Vito Pastone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_3_3_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">He made a delivery earlier, but that was the last I saw of him. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_3_3_31</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Why are his things all over the place?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_3_3_4</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">How should I know? Look, I'm trying to run a business here. I gotta get ready for the lunch rush.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindPhoto</Data></Cell>
    <Cell><Data ss:Type="String">Photo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindPrayerCard</Data></Cell>
    <Cell><Data ss:Type="String">Prayer card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindCandle</Data></Cell>
    <Cell><Data ss:Type="String">Candle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindSmallTeddyBear</Data></Cell>
    <Cell><Data ss:Type="String">Small teddy bear</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindDriedFlower</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Funeral wreath</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindDriverLicense</Data></Cell>
    <Cell><Data ss:Type="String">Driver's license</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindWallet</Data></Cell>
    <Cell><Data ss:Type="String">Wallet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindCreditCard</Data></Cell>
    <Cell><Data ss:Type="String">Credit card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindPackageOfGum</Data></Cell>
    <Cell><Data ss:Type="String">Pack of gum</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindClassRing</Data></Cell>
    <Cell><Data ss:Type="String">Class ring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindWristwatch</Data></Cell>
    <Cell><Data ss:Type="String">Wristwatch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindKeys0</Data></Cell>
    <Cell><Data ss:Type="String">Keys</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindkitchenDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Kitchen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindBrokenBottles</Data></Cell>
    <Cell><Data ss:Type="String">Broken bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindCrushedVegetables</Data></Cell>
    <Cell><Data ss:Type="String">Salad</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindSplitOpenBag</Data></Cell>
    <Cell><Data ss:Type="String">Handbag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindBrokenEgg</Data></Cell>
    <Cell><Data ss:Type="String">Broken egg</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindJacket</Data></Cell>
    <Cell><Data ss:Type="String">Jacket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindSneaker</Data></Cell>
    <Cell><Data ss:Type="String">Sneaker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindWatch</Data></Cell>
    <Cell><Data ss:Type="String">Watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level3_FindNecklace</Data></Cell>
    <Cell><Data ss:Type="String">Necklace</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_3</Data></Cell>
    <Cell ss:StyleID="s31"><Data ss:Type="String">Patty pays Mia Marcolo a visit at Momma Mia’s.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_4_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">My kids always loved this park. We had some great times here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_4_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">It's real nice to see this place again. I didn't know how much I'd missed it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_4_2_1</Data></Cell>
    <Cell><Data ss:Type="String">What a beautiful day. There are so many butterflies.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_4_3_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">My boys always loved playing at that playground. I wonder if it's changed much?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_4_4_1</Data></Cell>
    <Cell><Data ss:Type="String">Nino isn't here... Maybe he tried to visit Frank's old funeral home?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level4_FindbridgeDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Bridge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level4_FindButterflies</Data></Cell>
    <Cell><Data ss:Type="String">Butterfly</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level4_FindplaygroundDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Playground</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level4_Differences</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_4</Data></Cell>
    <Cell><Data ss:Type="String">Patty passes through the park where Nino played as a child.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_5</Data></Cell>
    <Cell><Data ss:Type="String">Still nostalgic, Patty visits the funeral parlor once owned by her old Mafioso flame: Frank Russo.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_5_0_1</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">This brings back memories. I wonder if any of Frank's belongings are still here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_5_1_1</Data></Cell>
    <Cell><Data ss:Type="String">Frank was no angel, but I miss him. He loved this place, too. Maybe I'll have a look in the parlor while I'm here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_5_2_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">There must've been a funeral here today. I wonder if it was anyone I knew.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_5_3_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Hello. My name is Alfonso Strongoli. Can I help you with something?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_5_3_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I'm Patty Montanari. I'm an old friend of Frank's. Looks like this was an interesting funeral…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_5_3_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Yeah, the Russian mob moved into the neighborhood a few years back. They're half my business now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_5_3_4</Data></Cell>
    <Cell><Data ss:Type="String">Hey, I gotta step out for a bit. Feel free to look around while I'm gone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_5_4_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This clipping says Tommy Marcolo was murdered when he went to collect on a bet. Tommy died working for Vito.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_5_4_2</Data></Cell>
    <Cell ss:StyleID="s33"><Data ss:Type="String">I really need to find my son! I gotta find out what Alfonso knows.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_5_5_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">The office is locked. I think I saw a key in the parlor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_5_6_1</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">I recognize this cigarette case - it was Sal's. Maybe he gave it to Alfonso before he was arrested. I wonder what else he passed on..?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_5_7_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This flyer's for a strip club, Anastasia's Palace. Is that what happened to my old club?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_5_8_1</Data></Cell>
    <Cell><Data ss:Type="String">The Office is locked. Maybe there’s a key in the parlor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindPhoto</Data></Cell>
    <Cell><Data ss:Type="String">Photo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindFlask</Data></Cell>
    <Cell><Data ss:Type="String">Flask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindShotgun</Data></Cell>
    <Cell><Data ss:Type="String">Shotgun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindMints</Data></Cell>
    <Cell><Data ss:Type="String">Mints</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindHandkerchief</Data></Cell>
    <Cell><Data ss:Type="String">Handkerchief</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindPocketKnife</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindparlorDoor0</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Parlor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindNestingDoll</Data></Cell>
    <Cell><Data ss:Type="String">Russian Dolls</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindAK47</Data></Cell>
    <Cell><Data ss:Type="String">AK-47</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindKnife</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindPistol</Data></Cell>
    <Cell><Data ss:Type="String">Pistol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindBullets</Data></Cell>
    <Cell><Data ss:Type="String">Bullets</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindGoldRing</Data></Cell>
    <Cell><Data ss:Type="String">Gold ring</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindCane</Data></Cell>
    <Cell><Data ss:Type="String">Cane</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindhallwayDoor0</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindNewsClipping</Data></Cell>
    <Cell><Data ss:Type="String">News clipping</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindBetSlip</Data></Cell>
    <Cell><Data ss:Type="String">Betting Slip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindBaseballCap</Data></Cell>
    <Cell><Data ss:Type="String">Baseball cap</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindPager</Data></Cell>
    <Cell><Data ss:Type="String">Pager</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindComb</Data></Cell>
    <Cell><Data ss:Type="String">Comb</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindPoliceTape</Data></Cell>
    <Cell><Data ss:Type="String">Police tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindofficeDoor0</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Office</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindKey0</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindhallwayDoor1</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindofficeDoor1</Data></Cell>
    <Cell><Data ss:Type="String">Office</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindSuitJacket</Data></Cell>
    <Cell><Data ss:Type="String">Suit jacket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindCufflink</Data></Cell>
    <Cell><Data ss:Type="String">Cufflink</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindChromePistol</Data></Cell>
    <Cell><Data ss:Type="String">Pistol</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindCigaretteCase</Data></Cell>
    <Cell><Data ss:Type="String">Cigarette case</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindSilverPen</Data></Cell>
    <Cell><Data ss:Type="String">Silver pen</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindNeckTie</Data></Cell>
    <Cell><Data ss:Type="String">Neck tie</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindFlyer</Data></Cell>
    <Cell><Data ss:Type="String">Flyer</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindTickets</Data></Cell>
    <Cell><Data ss:Type="String">Tickets</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindGarter</Data></Cell>
    <Cell><Data ss:Type="String">Garter</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindWomansWig</Data></Cell>
    <Cell><Data ss:Type="String">Woman's wig</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level5_FindHighHeelShoe</Data></Cell>
    <Cell><Data ss:Type="String">High-heel shoe</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_6</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty returns to her old club, Pandora’s Box, and finds it transformed into a strip joint: Anastasia’s Palace.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_6_0_1</Data></Cell>
    <Cell><Data ss:Type="String">Hello. I am Victor Popov. I own Anastasia's Palace. You're a little older than our other dancers, but I'll give you a chance.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_6_0_2</Data></Cell>
    <Cell><Data ss:Type="String">That's flattering, hon, but I'm not here to dance. I used to own this place when it was Pandora's Box. Patty Montanari.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_6_0_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">In that case, feel free to look around. I have to take care of some things in the dressing room before we open.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_6_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I'm in town looking for my son. He worked at the grocery, and was last seen at Momma Mia's. Have you seen him?</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_6_1_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">No, I'm sorry. I eat at Mia's sometimes. She was devastated by her son's death. He was all she had left after her husband died.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_6_1_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Yeah, she seems... troubled.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_6_1_4</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Indeed, she is. She was always an ambitious woman, but she's a hard one to know. Good luck finding your boy.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level6_Differences</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level6_FinddressingroomDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Dressing Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_7</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty returns to the Grocery to question Vito.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_7_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Things have been moved around. I must've just missed someone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_7_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">If Vito's not at work, maybe he's at home.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level7_Findalley</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Alley</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level7_FindBackDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Back Door</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level7_Differences</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_8</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty returns to Vito’s house.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_8_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Someone's been through here as well. I don't think it was Vito or Angela.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_8_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This angel statue's hollow. There’s a key inside.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_8_2_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Kill him?! Nino! What have you gotten yourself into?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindBrokenStatue</Data></Cell>
    <Cell><Data ss:Type="String">Broken statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindBrokenPhone</Data></Cell>
    <Cell><Data ss:Type="String">Broken phone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindKnife</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindCarryoutBox</Data></Cell>
    <Cell><Data ss:Type="String">Carryout box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindDirtyPlate</Data></Cell>
    <Cell><Data ss:Type="String">Dirty plate</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindStyrofoamCup</Data></Cell>
    <Cell><Data ss:Type="String">Styrofoam cup</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindDirtyFootprints</Data></Cell>
    <Cell><Data ss:Type="String">Dirty footprints </Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FinddiningroomDoor0</Data></Cell>
    <Cell><Data ss:Type="String">Go to Dining Room</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindGun</Data></Cell>
    <Cell><Data ss:Type="String">Gun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindBrokenLamp</Data></Cell>
    <Cell><Data ss:Type="String">Broken lamp</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindBrokenTable</Data></Cell>
    <Cell><Data ss:Type="String">Broken table</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindBrokenFlowerPot</Data></Cell>
    <Cell><Data ss:Type="String">Broken flower pot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindBrassKnuckle</Data></Cell>
    <Cell><Data ss:Type="String">Brass knuckles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindBaseballBat</Data></Cell>
    <Cell><Data ss:Type="String">Baseball bat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindAngelStatue</Data></Cell>
    <Cell><Data ss:Type="String">Angel statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindlivingroomDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Living room</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindhallwayDoor</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindNote</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level8_FindButterflies</Data></Cell>
    <Cell><Data ss:Type="String">Butterfly</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_9</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty rushes to the park.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_9_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Another angel. There are pieces of a note. I need to keep looking.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_9_1_1</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">Finally I've got all pieces!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_9_1_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty, remember me? Robert Wilson, FBI.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_9_1_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I remember, you were trouble. I can't be seen talking to you.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_9_1_4</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">And I know why. This just got big - we found Vito Pastone dead, under the bridge.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_9_2_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String"> The Russians have been getting more aggressive, pushing out the Italians. Vito got in their way.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_9_2_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I need to find Nino, but they can't know you're helping me.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="78.75">
    <Cell><Data ss:Type="String">dialog_9_2_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Keep looking for him. You can be our eyes and ears. We have ways of getting in touch with you.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindNote0</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindBelt0</Data></Cell>
    <Cell><Data ss:Type="String">Belt</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindGlasses0</Data></Cell>
    <Cell><Data ss:Type="String">Glasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindRadio0</Data></Cell>
    <Cell><Data ss:Type="String">Radio</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindButterflies0</Data></Cell>
    <Cell><Data ss:Type="String">Butterfly</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindAngelStatue</Data></Cell>
    <Cell><Data ss:Type="String">Angel statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindGroceryBag</Data></Cell>
    <Cell><Data ss:Type="String">Grocery bag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindGarter</Data></Cell>
    <Cell><Data ss:Type="String">Garter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindPerfumeBottle</Data></Cell>
    <Cell><Data ss:Type="String">Perfume bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindplaygroundDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Playground</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindbridgeDoor0</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Bridge</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindNote1</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindDogCollar</Data></Cell>
    <Cell><Data ss:Type="String">Dog collar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindBlackFedora</Data></Cell>
    <Cell><Data ss:Type="String">Black fedora</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindCigar</Data></Cell>
    <Cell><Data ss:Type="String">Cigar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindCigarCutter</Data></Cell>
    <Cell><Data ss:Type="String">Cigar cutter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindLighter</Data></Cell>
    <Cell><Data ss:Type="String">Lighter</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindPocketWatch</Data></Cell>
    <Cell><Data ss:Type="String">Pocket watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75">
    <Cell><Data ss:Type="String">level9_FindbridgeDoor1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Bridge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindButterflies1</Data></Cell>
    <Cell><Data ss:Type="String">Butterfly</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindKnife</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindMatches</Data></Cell>
    <Cell><Data ss:Type="String">Matches</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindSkiMask</Data></Cell>
    <Cell><Data ss:Type="String">Ski mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindGun</Data></Cell>
    <Cell><Data ss:Type="String">Gun w/silencer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindRope</Data></Cell>
    <Cell><Data ss:Type="String">Rope</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindDuctTape</Data></Cell>
    <Cell><Data ss:Type="String">Duct tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindShovel</Data></Cell>
    <Cell><Data ss:Type="String">Shovel</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindChain</Data></Cell>
    <Cell><Data ss:Type="String">Chain</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level9_FindCigarettePack</Data></Cell>
    <Cell><Data ss:Type="String">Cigarette pack</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_10</Data></Cell>
    <Cell ss:StyleID="s33"><Data ss:Type="String">Patty returns to Anastasia’s Palace to keep tabs on the Russians.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_10_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This is the Russians' main hangout. I should see what we can pick up here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_10_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Food from Momma Mia's? Why would the Russians do business with the Italians?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_10_2_1</Data></Cell>
    <Cell><Data ss:Type="String">Mia is working for Victor!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindNote0</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindMenu</Data></Cell>
    <Cell><Data ss:Type="String">Menu</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindNapkins</Data></Cell>
    <Cell><Data ss:Type="String">Napkins</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindChiantiBottle</Data></Cell>
    <Cell><Data ss:Type="String">Chianti bottle</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindMommaMiaBag</Data></Cell>
    <Cell><Data ss:Type="String">Momma Mia's bag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FinddressingroomDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Dressing Room</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindNote1</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindDogLeash</Data></Cell>
    <Cell><Data ss:Type="String">Dog leash</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindCarryOutBoxes</Data></Cell>
    <Cell><Data ss:Type="String">Carry out boxes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindPizzaSlice</Data></Cell>
    <Cell><Data ss:Type="String">Pizza slice</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level10_FindPrayerCard</Data></Cell>
    <Cell><Data ss:Type="String">Prayer card</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_11</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty goes to the restaurant to find Mia.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_11_0_1</Data></Cell>
    <Cell><Data ss:Type="String">Wilson’s bugs have to pick up some evidence in here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_11_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">… That's all I've heard on the Italians' affairs right now. Our agreement still stands, right? I get to take over the grocery?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_11_1_2</Data></Cell>
    <Cell><Data ss:Type="String">Yes, Mia. Our agreement stands. You provide us with information on the Italians, and we'll make sure you're taken care of.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_11_1_3</Data></Cell>
    <Cell><Data ss:Type="String">Make sure you keep an eye on Alfonso Strongoli at the Funeral Parlor. I don't trust him at all.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_11_1_4</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Look, you'll get your grocery store. Everything else is our business.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugCashRegister</Data></Cell>
    <Cell><Data ss:Type="String">Cash register</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugPhone</Data></Cell>
    <Cell><Data ss:Type="String">Mobile phone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugFireExtinguisher</Data></Cell>
    <Cell><Data ss:Type="String">Fire extinguisher</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugTrophy</Data></Cell>
    <Cell><Data ss:Type="String">Trophy</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugVase</Data></Cell>
    <Cell><Data ss:Type="String">Vase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugFireBell</Data></Cell>
    <Cell><Data ss:Type="String">Fire bell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugPisaTower</Data></Cell>
    <Cell><Data ss:Type="String">Tower Statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugConchShell</Data></Cell>
    <Cell><Data ss:Type="String">Sea shell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugTiffanyLamp</Data></Cell>
    <Cell><Data ss:Type="String">Tiffany lamp</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_FindkitchenDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Kitchen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugNestingDoll</Data></Cell>
    <Cell><Data ss:Type="String">Russian Dolls</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugFoodProcessor</Data></Cell>
    <Cell><Data ss:Type="String">Food processor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugToaster</Data></Cell>
    <Cell><Data ss:Type="String">Toaster</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugTimer</Data></Cell>
    <Cell><Data ss:Type="String">Timer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugGarbageCan</Data></Cell>
    <Cell><Data ss:Type="String">Garbage can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugBlender</Data></Cell>
    <Cell><Data ss:Type="String">Blender</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugHourglass</Data></Cell>
    <Cell><Data ss:Type="String">Hourglass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugPeppermill</Data></Cell>
    <Cell><Data ss:Type="String">Peppermill</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugGnomeStatue</Data></Cell>
    <Cell><Data ss:Type="String">Gnome statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level11_BugBarrel</Data></Cell>
    <Cell><Data ss:Type="String">Barrel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_12</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty returns to the funeral parlor to look for anything suspicious.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_12_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">How did Nino's things get here?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_12_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Did Victor want to protect Alfonso? Maybe he’s working with the Russians too.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_12_2_1</Data></Cell>
    <Cell><Data ss:Type="String">Another angel statue... Someone’s playing games with me.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindNote0</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindWristWatch</Data></Cell>
    <Cell><Data ss:Type="String">Wrist watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindPolaroidPicture</Data></Cell>
    <Cell><Data ss:Type="String">Polaroid pictures</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindBaseballHat</Data></Cell>
    <Cell><Data ss:Type="String">Baseball hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindSneaker</Data></Cell>
    <Cell><Data ss:Type="String">Sneakers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindSunglasses</Data></Cell>
    <Cell><Data ss:Type="String">Sunglasses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindPocketKnife</Data></Cell>
    <Cell><Data ss:Type="String">Pocket knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindNecklace</Data></Cell>
    <Cell><Data ss:Type="String">Necklace</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindparlorDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Parlor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindNote1</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindUzi</Data></Cell>
    <Cell><Data ss:Type="String">Uzi</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindGun</Data></Cell>
    <Cell><Data ss:Type="String">Gun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindSkiMask</Data></Cell>
    <Cell><Data ss:Type="String">Ski mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindStraightRazor</Data></Cell>
    <Cell><Data ss:Type="String">Straight razor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindBrassKnuckles</Data></Cell>
    <Cell><Data ss:Type="String">Brass knuckles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindStunGun</Data></Cell>
    <Cell><Data ss:Type="String">Stun gun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindKey</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindofficeDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Office</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindhallwayDoor</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindNote2</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindAngelStatue</Data></Cell>
    <Cell><Data ss:Type="String">Angel statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindSurveillancePhoto</Data></Cell>
    <Cell><Data ss:Type="String">Camera</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindHairRibbon</Data></Cell>
    <Cell><Data ss:Type="String">Hair ribbon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindLockPick</Data></Cell>
    <Cell><Data ss:Type="String">Lock pick</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindMagnifyingGlass</Data></Cell>
    <Cell><Data ss:Type="String">Magnifying glass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindFingerprintPowder</Data></Cell>
    <Cell><Data ss:Type="String">Bottle of powder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level12_FindFingerprintBrush</Data></Cell>
    <Cell><Data ss:Type="String">Fingerprint brush</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_13_0_1</Data></Cell>
    <Cell><Data ss:Type="String">It looks like somebody has been here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_13_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">While no-one's here, I'll plant some more bugs.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_13_2_1</Data></Cell>
    <Cell><Data ss:Type="String">If you ever want to see Nino alive, we want $10,000! Come to the park tomorrow with unmarked bills in a bag. No funny stuff, or the kid gets it. Just like Vito.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_13</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Returning to Vito’s house, Patty waits for the kidnappers to make contact.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_FinddiningroomDoor</Data></Cell>
    <Cell><Data ss:Type="String">Go to Dining Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_Differences</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_FindlivingroomDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Living room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_FindhallwayDoor</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugPhone</Data></Cell>
    <Cell><Data ss:Type="String">Cell phone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugBust</Data></Cell>
    <Cell><Data ss:Type="String">Bust</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugChandelier</Data></Cell>
    <Cell><Data ss:Type="String">Chandelier</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugHat</Data></Cell>
    <Cell><Data ss:Type="String">Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugRecordPlayer</Data></Cell>
    <Cell><Data ss:Type="String">Record player</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugVacuumCleaner</Data></Cell>
    <Cell><Data ss:Type="String">Vacuum cleaner</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugTiffanyLamp</Data></Cell>
    <Cell><Data ss:Type="String">Tiffany lamp</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugHourglass</Data></Cell>
    <Cell><Data ss:Type="String">Hourglass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugChristmasOrnament</Data></Cell>
    <Cell><Data ss:Type="String">Christmas ornament</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugBasket</Data></Cell>
    <Cell><Data ss:Type="String">Basket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugDuckDecoy</Data></Cell>
    <Cell><Data ss:Type="String">Duck decoy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugWhiskeyJug</Data></Cell>
    <Cell><Data ss:Type="String">Whiskey jug</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level13_BugFireplaceBellows</Data></Cell>
    <Cell><Data ss:Type="String">Fireplace bellows</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_14</Data></Cell>
    <Cell><Data ss:Type="String">Frantic, Patty returns to the Grocery looking for Agent Wilson.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_14_0_1</Data></Cell>
    <Cell><Data ss:Type="String">Looks like Mia’s already making changes to her new store.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_14_1_1</Data></Cell>
    <Cell><Data ss:Type="String">Betting slips with today’s date.  Wilson was right about Vito being in the way of the Russians’ bookie business.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_14_2_1</Data></Cell>
    <Cell><Data ss:Type="String">Somebody’s been here too. Feels like we’re all on the same path.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_14_3_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mia's knee-deep in all this. I need to talk to her.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_Differences0</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindNestingDolls</Data></Cell>
    <Cell><Data ss:Type="String">Russian Dolls</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindHat</Data></Cell>
    <Cell><Data ss:Type="String">Russian hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindNectie</Data></Cell>
    <Cell><Data ss:Type="String">Necktie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindFedora</Data></Cell>
    <Cell><Data ss:Type="String">Fedora</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindTattooMachine</Data></Cell>
    <Cell><Data ss:Type="String">Tattoo machine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindBettingForm</Data></Cell>
    <Cell><Data ss:Type="String">Betting forms</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindNewspaper</Data></Cell>
    <Cell><Data ss:Type="String">Newspaper</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindNotebook</Data></Cell>
    <Cell><Data ss:Type="String">Notebook</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindLighter0</Data></Cell>
    <Cell><Data ss:Type="String">Lighter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindVodkaBottle</Data></Cell>
    <Cell><Data ss:Type="String">Vodka bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_FindBackDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Back Door</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level14_Differences1</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_15</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty continues her search at Momma Mia’s.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_15_0_1</Data></Cell>
    <Cell><Data ss:Type="String">This is the deed to Vito’s Grocery that was missing from the safe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_15_1_1</Data></Cell>
    <Cell><Data ss:Type="String">What are you doing here?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_15_1_2</Data></Cell>
    <Cell><Data ss:Type="String">I'm on to you Mia. You're working with the Russians. Where's Nino?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_15_1_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I've told you before, I don't know anything about your son. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_15_1_4</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">I don't care about Tommy or Vito! Where's my son?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_15_1_5</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">If anyone around here's involved in anything, it's Alfonso Strongoli.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindkitchenDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Kitchen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindNote</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindGroceryBag</Data></Cell>
    <Cell><Data ss:Type="String">Grocery bags</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindGroceryBasket</Data></Cell>
    <Cell><Data ss:Type="String">Grocery basket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindPaintCan</Data></Cell>
    <Cell><Data ss:Type="String">Paint can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindPaintBrush</Data></Cell>
    <Cell><Data ss:Type="String">Paint brush</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindMaskingTape</Data></Cell>
    <Cell><Data ss:Type="String">Masking tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindScraper</Data></Cell>
    <Cell><Data ss:Type="String">Scraper</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level15_FindDropCloth</Data></Cell>
    <Cell><Data ss:Type="String">Drop cloth</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_16</Data></Cell>
    <Cell><Data ss:Type="String">Patty goes to the Funeral Parlor to confront Alfonso.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_16_0_1</Data></Cell>
    <Cell><Data ss:Type="String">I don’t know who to trust anymore. I need to get to the bottom of this.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_16_1_1</Data></Cell>
    <Cell><Data ss:Type="String">What are you doing, Patty? You can trust me.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_16_1_2</Data></Cell>
    <Cell><Data ss:Type="String">What were Nino’s things doing here? Where is he?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_16_1_3</Data></Cell>
    <Cell><Data ss:Type="String">He’s not here. The Russians planted his things.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_16_1_4</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Yeah, right. You’re telling me the Russians planted that stuff for me to find in your office? You know more than you're telling.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_16_1_5</Data></Cell>
    <Cell><Data ss:Type="String">Patty, I work for the Feds. We’ve been keeping an eye on you. We’ve got a bag for you that contains a tracking device and 10 grand. We’ll help you find your son.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugBox</Data></Cell>
    <Cell><Data ss:Type="String">Box of tissues</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugGarbageCan</Data></Cell>
    <Cell><Data ss:Type="String">Garbage can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugThermos</Data></Cell>
    <Cell><Data ss:Type="String">Thermos</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugPencilHolder0</Data></Cell>
    <Cell><Data ss:Type="String">Pencil holder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugFireExtinguisher0</Data></Cell>
    <Cell><Data ss:Type="String">Fire extinguisher</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugBriefCase</Data></Cell>
    <Cell><Data ss:Type="String">Brief case</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugAlarmClock0</Data></Cell>
    <Cell><Data ss:Type="String">Alarm clock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugPurse</Data></Cell>
    <Cell><Data ss:Type="String">Wallet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugBoots</Data></Cell>
    <Cell><Data ss:Type="String">Boots</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugRoseVase</Data></Cell>
    <Cell><Data ss:Type="String">Rose vase</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_FindparlorDoor0</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Parlor</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugFireExtinguisher1</Data></Cell>
    <Cell><Data ss:Type="String">Fire extinguisher</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugReligiousStatue</Data></Cell>
    <Cell><Data ss:Type="String">Religious statue</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugTelephone</Data></Cell>
    <Cell><Data ss:Type="String">Telephone</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugTissueBox</Data></Cell>
    <Cell><Data ss:Type="String">Tissue box</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugUmbrellaStand</Data></Cell>
    <Cell><Data ss:Type="String">Umbrella stand</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugCoatRack</Data></Cell>
    <Cell><Data ss:Type="String">Coat rack</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugEmptyVase</Data></Cell>
    <Cell><Data ss:Type="String">Empty vase</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugRadio</Data></Cell>
    <Cell><Data ss:Type="String">Radio</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugSpeaker</Data></Cell>
    <Cell><Data ss:Type="String">Speaker</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugLamp</Data></Cell>
    <Cell><Data ss:Type="String">Lamp</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_FindofficeDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Office</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_FindhallwayDoor</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugAlarmClock1</Data></Cell>
    <Cell><Data ss:Type="String">Alarm clock</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugBonsai</Data></Cell>
    <Cell><Data ss:Type="String">Bonsai</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugRolodex</Data></Cell>
    <Cell><Data ss:Type="String">Rolodex</Data></Cell>
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    <Cell><Data ss:Type="String">level16_BugBasket</Data></Cell>
    <Cell><Data ss:Type="String">Basket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugPencilHolder1</Data></Cell>
    <Cell><Data ss:Type="String">Pencil holder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugPictureFrame</Data></Cell>
    <Cell><Data ss:Type="String">Picture frame</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugCandlestick</Data></Cell>
    <Cell><Data ss:Type="String">Candlestick</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugBellows</Data></Cell>
    <Cell><Data ss:Type="String">Bellows</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugFireAlarm</Data></Cell>
    <Cell><Data ss:Type="String">Fire alarm</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level16_BugAshtray</Data></Cell>
    <Cell><Data ss:Type="String">Ashtray</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_17</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty and Alfonso go to the park with the money.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_17_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Who would play games like this with people's lives?!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_17_0_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Are they buying time? I have to find those instructions, and fast.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_17_1_1</Data></Cell>
    <Cell ss:StyleID="s33"><Data ss:Type="String">I had better get over there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_17_2_1</Data></Cell>
    <Cell ss:StyleID="s33"><Data ss:Type="String">We're set to have the bag tracked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_17_3_1</Data></Cell>
    <Cell><Data ss:Type="String">The bag was taken and tracked to Anastasia's Palace.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_17_3_2</Data></Cell>
    <Cell><Data ss:Type="String">That confirms the Russians’ involvement, but we need to proceed slowly. We don’t want Nino or Angela to get hurt.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindbenchDoor</Data></Cell>
    <Cell><Data ss:Type="String">Bench</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindbridgeDoor0</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Bridge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindAngelStatue</Data></Cell>
    <Cell><Data ss:Type="String">Angel statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindBriefcase0</Data></Cell>
    <Cell><Data ss:Type="String">Briefcase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindFireTruck</Data></Cell>
    <Cell><Data ss:Type="String">Fire truck</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindRubberDuck</Data></Cell>
    <Cell><Data ss:Type="String">Rubber duck</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindPicnicBasket0</Data></Cell>
    <Cell><Data ss:Type="String">Picnic basket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindToyPail</Data></Cell>
    <Cell><Data ss:Type="String">Toy pail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindMetalBucket</Data></Cell>
    <Cell><Data ss:Type="String">Small shovel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindBinoculars</Data></Cell>
    <Cell><Data ss:Type="String">Binoculars</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindHat</Data></Cell>
    <Cell><Data ss:Type="String">Fur cap</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindBirdcage</Data></Cell>
    <Cell><Data ss:Type="String">Birdcage</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindTrafficCone0</Data></Cell>
    <Cell><Data ss:Type="String">Traffic cone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindbridgeDoor1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Bridge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindBriefcase1</Data></Cell>
    <Cell><Data ss:Type="String">Briefcase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindPicnicBasket1</Data></Cell>
    <Cell><Data ss:Type="String">Picnic basket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindBoots</Data></Cell>
    <Cell><Data ss:Type="String">Boots</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_Findsafe</Data></Cell>
    <Cell><Data ss:Type="String">Safe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindGasCan</Data></Cell>
    <Cell><Data ss:Type="String">Gas can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindBell</Data></Cell>
    <Cell><Data ss:Type="String">Bell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindThermos</Data></Cell>
    <Cell><Data ss:Type="String">Thermos</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindGroceryBag</Data></Cell>
    <Cell><Data ss:Type="String">Grocery bag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindHelmet</Data></Cell>
    <Cell><Data ss:Type="String">Helmet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindPaperMoney</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Dollar Bill</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindBottle</Data></Cell>
    <Cell><Data ss:Type="String">Bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level17_FindTrafficCone1</Data></Cell>
    <Cell><Data ss:Type="String">Traffic cone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_18</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty sneaks back into Anastasia’s Palace.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_18_0_1</Data></Cell>
    <Cell><Data ss:Type="String">Patty, thanks to the bugs you've placed, we picked up Victor Popov talking with one of his crew.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_18_0_2</Data></Cell>
    <Cell><Data ss:Type="String">Strongoli has put the FBI on our tail. If they find out we've killed Vito Pastone, we're done for. Plant the bombs in his funeral home.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">dialog_18_0_3</Data></Cell>
    <Cell><Data ss:Type="String">We’ll go after Popov. Since you were the last one at the Funeral Parlor, you’ll know what’s been tampered with. Please help our agents find those bombs.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugMicrophone</Data></Cell>
    <Cell><Data ss:Type="String">Microphone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugAshtray</Data></Cell>
    <Cell><Data ss:Type="String">Ashtray</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugFlowerPot</Data></Cell>
    <Cell><Data ss:Type="String">Flower pot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugTelephone</Data></Cell>
    <Cell><Data ss:Type="String">Cell Phone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugFireExtinguisher</Data></Cell>
    <Cell><Data ss:Type="String">Fire extinguisher</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugMask</Data></Cell>
    <Cell><Data ss:Type="String">African mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugStatue</Data></Cell>
    <Cell><Data ss:Type="String">Statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugEmptyVase</Data></Cell>
    <Cell><Data ss:Type="String">Empty vase</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugCoinPurse</Data></Cell>
    <Cell><Data ss:Type="String">Coin purse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugTrophey</Data></Cell>
    <Cell><Data ss:Type="String">Trophy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_FinddressingroomDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Dressing Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugDartBoard</Data></Cell>
    <Cell><Data ss:Type="String">Dart board</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugHorn</Data></Cell>
    <Cell><Data ss:Type="String">Horn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugTelevision</Data></Cell>
    <Cell><Data ss:Type="String">Television</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugGarbageCan</Data></Cell>
    <Cell><Data ss:Type="String">Garbage can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugMovieCamera</Data></Cell>
    <Cell><Data ss:Type="String">Movie camera</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugPipe</Data></Cell>
    <Cell><Data ss:Type="String">Pipe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugKeyboard</Data></Cell>
    <Cell><Data ss:Type="String">Keyboard</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugStuffedAnimal</Data></Cell>
    <Cell><Data ss:Type="String">Stuffed animal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugMakeupMirror</Data></Cell>
    <Cell><Data ss:Type="String">Makeup mirror</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level18_BugFuzzyDice</Data></Cell>
    <Cell><Data ss:Type="String">Fuzzy dice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_19</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty helps the Feds search the Funeral Parlor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_19_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">If there are bombs here, we need to see what's been moved.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_19_1_1</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">There are still more bombs.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_19_2_1</Data></Cell>
    <Cell><Data ss:Type="String">We've arrested Victor Popov, but we don't have any more leads on Nino or Angela Pastone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_19_2_2</Data></Cell>
    <Cell><Data ss:Type="String">Maybe I can find something at Anastasia's Palace.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level19_Differences0</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level19_FindparlorDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Parlor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level19_FindofficeDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Office</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level19_FindhallwayDoor</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level19_Differences1</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">intro_20</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty searches Anastasia’s Palace for any evidence of her son's whereabouts.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_20_0_1</Data></Cell>
    <Cell><Data ss:Type="String">This is strange, these are all things from Vito Pastone's home. Let me see what I can find in the Dressing Room.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_20_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty, we think Nino has been at Vito's all along! We're on our way there right now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindNote0</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindPhoto</Data></Cell>
    <Cell><Data ss:Type="String">Photo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindTinSoldier</Data></Cell>
    <Cell><Data ss:Type="String">Nutcracker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindLPRecord0</Data></Cell>
    <Cell><Data ss:Type="String">LP record</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindSword</Data></Cell>
    <Cell><Data ss:Type="String">Sword</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindPocketWatch</Data></Cell>
    <Cell><Data ss:Type="String">Pocket watch</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindCaesarBust</Data></Cell>
    <Cell><Data ss:Type="String">Caesar bust</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FinddressingroomDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Dressing Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindNote1</Data></Cell>
    <Cell><Data ss:Type="String">Note</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindLPRecord1</Data></Cell>
    <Cell><Data ss:Type="String">LP record</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindViolin</Data></Cell>
    <Cell><Data ss:Type="String">Violin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindWineBottle</Data></Cell>
    <Cell><Data ss:Type="String">Wine bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindPunchPuppet</Data></Cell>
    <Cell><Data ss:Type="String">Punch puppet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindJudyPuppet</Data></Cell>
    <Cell><Data ss:Type="String">Judy puppet</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level20_FindMantleClock</Data></Cell>
    <Cell><Data ss:Type="String">Mantle clock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_21</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Based on the FBI's information, Patty returns to the Pastone residence.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Nino? He must be hidden somewhere.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">The Russians have been here. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_2_1</Data></Cell>
    <Cell ss:StyleID="s32"><Data ss:Type="String">Still no sign of Nino.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_3_1</Data></Cell>
    <Cell><Data ss:Type="String">Why is that safe closed?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_4_1</Data></Cell>
    <Cell><Data ss:Type="String">It's locked. I've got to find those keys.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_21_5_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">There's a hidden room behind the fireplace in the Living Room!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_6_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">There's a door here, but there are four locks on it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_7_1</Data></Cell>
    <Cell><Data ss:Type="String">Nino! You're alive!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_7_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mom! What are you doing here? Where's Angela? What's going on?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_7_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I'm so sorry, Nino. Vito's dead, and Angela's missing. But the Feds are on it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_7_4</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">They'll never find her in time. I think I know where she is!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_21_7_5</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Nino, wait!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindGarter</Data></Cell>
    <Cell><Data ss:Type="String">Garter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindFeatherBoa</Data></Cell>
    <Cell><Data ss:Type="String">Feather boa</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindMakeupBrush</Data></Cell>
    <Cell><Data ss:Type="String">Makeup brush</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindNestingDoll</Data></Cell>
    <Cell><Data ss:Type="String">Russian Dolls</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindBrassKnuckles</Data></Cell>
    <Cell><Data ss:Type="String">Brass knuckles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindBowieKnife</Data></Cell>
    <Cell><Data ss:Type="String">Bowie knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindLeninBust</Data></Cell>
    <Cell><Data ss:Type="String">Lenin bust</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_Find9mmPistol</Data></Cell>
    <Cell><Data ss:Type="String">9mm pistol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindAK47Rifle</Data></Cell>
    <Cell><Data ss:Type="String">AK-47 rifle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindLiquorBottle</Data></Cell>
    <Cell><Data ss:Type="String">Liquor bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindlivingroomDoor0</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Living Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindPerfumeBottle</Data></Cell>
    <Cell><Data ss:Type="String">Perfume bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindPeacockFeather</Data></Cell>
    <Cell><Data ss:Type="String">Peacock feather</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindVodkaBottle</Data></Cell>
    <Cell><Data ss:Type="String">Vodka bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindSwitchblade</Data></Cell>
    <Cell><Data ss:Type="String">Switchblade</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_Find38Special</Data></Cell>
    <Cell><Data ss:Type="String">Pistol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindBoxcutters</Data></Cell>
    <Cell><Data ss:Type="String">Boxcutter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindShotGlass</Data></Cell>
    <Cell><Data ss:Type="String">Shot glass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindSkiMask</Data></Cell>
    <Cell><Data ss:Type="String">Ski mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindCombatBoots</Data></Cell>
    <Cell><Data ss:Type="String">Combat boots</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindGloves</Data></Cell>
    <Cell><Data ss:Type="String">Gloves</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FinddiningroomDoor0</Data></Cell>
    <Cell><Data ss:Type="String">Go to Dining Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindhallwayDoor0</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindHandFan</Data></Cell>
    <Cell><Data ss:Type="String">Hand fan</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindMakeupCompact</Data></Cell>
    <Cell><Data ss:Type="String">Makeup compact</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindHandSickle</Data></Cell>
    <Cell><Data ss:Type="String">Hand sickle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindUzi</Data></Cell>
    <Cell><Data ss:Type="String">Uzi</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindShotgun</Data></Cell>
    <Cell><Data ss:Type="String">Shotgun</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindWineBottle</Data></Cell>
    <Cell><Data ss:Type="String">Wine Bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindFuzzyDice</Data></Cell>
    <Cell><Data ss:Type="String">Fuzzy Dice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindCigar</Data></Cell>
    <Cell><Data ss:Type="String">Cigar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindCigarCutter</Data></Cell>
    <Cell><Data ss:Type="String">Cigar cutter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindLighter</Data></Cell>
    <Cell><Data ss:Type="String">Lighter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_Findsafe0</Data></Cell>
    <Cell><Data ss:Type="String">Safe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindhallwayDoor1</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindKeys0</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FinddiningroomDoor1</Data></Cell>
    <Cell><Data ss:Type="String">Go to Dining Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_Findsafe1</Data></Cell>
    <Cell><Data ss:Type="String">Safe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindBlueprint</Data></Cell>
    <Cell><Data ss:Type="String">Blueprint</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindlivingroomDoor1</Data></Cell>
    <Cell><Data ss:Type="String">Go to Living Room</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindhallwayDoor2</Data></Cell>
    <Cell><Data ss:Type="String">Go to Hallway</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindFireplace0</Data></Cell>
    <Cell><Data ss:Type="String">Fireplace</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindKeys1</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindScrewdriver</Data></Cell>
    <Cell><Data ss:Type="String">Screwdriver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindHammer</Data></Cell>
    <Cell><Data ss:Type="String">Hammer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level21_FindFireplace1</Data></Cell>
    <Cell><Data ss:Type="String">Hidden Door</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_22</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty and Nino return to the grocery store, looking for Angela.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_22_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Mia's definitely moved right in. Maybe we can pick up more information from her.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_22_1_1</Data></Cell>
    <Cell><Data ss:Type="String">We've picked up some information from Mia.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_22_1_2</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">The Feds are onto us, I've got to get rid of the evidence.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_22_1_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Our agents have tracked Mia to the Park. Meet me over there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindChiantiBottle</Data></Cell>
    <Cell><Data ss:Type="String">Chianti bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindNapkin</Data></Cell>
    <Cell><Data ss:Type="String">Napkin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindCarryOutBox</Data></Cell>
    <Cell><Data ss:Type="String">Carry out box</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindPeppermill</Data></Cell>
    <Cell><Data ss:Type="String">Peppermill</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindCamera</Data></Cell>
    <Cell><Data ss:Type="String">Camera</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindMonaLisaPicture</Data></Cell>
    <Cell><Data ss:Type="String">Mona Lisa picture</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindBreadsticks</Data></Cell>
    <Cell><Data ss:Type="String">Breadsticks</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindTomatoSauceCan</Data></Cell>
    <Cell><Data ss:Type="String">Tomato sauce can</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindBinoculars</Data></Cell>
    <Cell><Data ss:Type="String">Binoculars</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindCheeseGrater</Data></Cell>
    <Cell><Data ss:Type="String">Cheese grater</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_Findalley</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Alley</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_Differences</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_FindBackDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Back Door</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugDeskLamp</Data></Cell>
    <Cell><Data ss:Type="String">Desk lamp</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugReligiousStatue</Data></Cell>
    <Cell><Data ss:Type="String">Religious statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugFireExtinguisher</Data></Cell>
    <Cell><Data ss:Type="String">Fire extinguisher</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugPhone</Data></Cell>
    <Cell><Data ss:Type="String">Phone</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugCashRegister</Data></Cell>
    <Cell><Data ss:Type="String">Cash register</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugScale</Data></Cell>
    <Cell><Data ss:Type="String">Scale</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugFireAlarm</Data></Cell>
    <Cell><Data ss:Type="String">Fire alarm</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugWhiskeyJug</Data></Cell>
    <Cell><Data ss:Type="String">Whiskey jug</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugStepLadder</Data></Cell>
    <Cell><Data ss:Type="String">Step ladder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level22_BugClock</Data></Cell>
    <Cell><Data ss:Type="String">Clock</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">intro_23</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty meets Agent Wilson at the Park, where the search for Mia continues.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_23_0_1</Data></Cell>
    <Cell><Data ss:Type="String">Of course, Mia was involved with the Russians all along.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_23_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">This should be enough evidence to put Mia away for a long time. I bet Nino went to the restaurant to look for Angela.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindRope</Data></Cell>
    <Cell><Data ss:Type="String">Rope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindChloroformBottle</Data></Cell>
    <Cell><Data ss:Type="String">Chloroform bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindKnife</Data></Cell>
    <Cell><Data ss:Type="String">Knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindSkiMask</Data></Cell>
    <Cell><Data ss:Type="String">Ski mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindAngelStatue</Data></Cell>
    <Cell><Data ss:Type="String">Angel statue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindPistol</Data></Cell>
    <Cell><Data ss:Type="String">Pistol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindKeys</Data></Cell>
    <Cell><Data ss:Type="String">Key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindImperialSeal</Data></Cell>
    <Cell><Data ss:Type="String">Imperial seal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindAK47Rifle</Data></Cell>
    <Cell><Data ss:Type="String">AK-47 rifle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindVodkaBottle</Data></Cell>
    <Cell><Data ss:Type="String">Vodka bottle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindBrassKnuckles</Data></Cell>
    <Cell><Data ss:Type="String">Brass knuckles</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindHat</Data></Cell>
    <Cell><Data ss:Type="String">Russian Hat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindbridgeDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Bridge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_Differences</Data></Cell>
    <Cell><Data ss:Type="String">Difference</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindplaygroundDoor</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Go to Playground</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindGroceryBag</Data></Cell>
    <Cell><Data ss:Type="String">Grocery bag</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindPipe</Data></Cell>
    <Cell><Data ss:Type="String">Pipe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindWrench</Data></Cell>
    <Cell><Data ss:Type="String">Wrench</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindUzi</Data></Cell>
    <Cell><Data ss:Type="String">Uzi</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindBowieKnife</Data></Cell>
    <Cell><Data ss:Type="String">Bowie knife</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindGloves</Data></Cell>
    <Cell><Data ss:Type="String">Gloves</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindCigar</Data></Cell>
    <Cell><Data ss:Type="String">Cigar</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindBettingSlip</Data></Cell>
    <Cell><Data ss:Type="String">Betting slip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindNestingDolls</Data></Cell>
    <Cell><Data ss:Type="String">Russian Doll</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindFeatherBoa</Data></Cell>
    <Cell><Data ss:Type="String">Feather boa</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindGarter</Data></Cell>
    <Cell><Data ss:Type="String">Garter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level23_FindDuctTape</Data></Cell>
    <Cell><Data ss:Type="String">Duct tape</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="47.25">
    <Cell><Data ss:Type="String">intro_24</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Patty meets Nino at the restaurant. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_24_0_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">A hidden safe! We need two keys to open it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_24_1_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">There's a hidden room behind the refrigerator!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_24_2_1</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">I'll need to find something to move the refrigerator.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="31.5">
    <Cell><Data ss:Type="String">dialog_24_3_1</Data></Cell>
    <Cell><Data ss:Type="String">Nino! I thought I’d never get out of here! Mia and Victor grabbed me.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_24_3_2</Data></Cell>
    <Cell><Data ss:Type="String">Everything’s gonna be alright, honey. You’re safe now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">dialog_24_3_3</Data></Cell>
    <Cell ss:StyleID="s26"><Data ss:Type="String">Where's my father? Where is he?!</Data></Cell>
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