<root type="enemy">

  <bestiary>
    <name value="$BESTIARY_HORNY_NAME" />
    <desc value="$BESTIARY_HORNY_DESC" />
  </bestiary>
  <genre>horny</genre>

  <speed min="1.6" max="1.8" />
  <strength min="4.0" max="8.0" />
  <turnspeed min="90.0" max="120.0" />
  <shadow-offset min="0.12" max="0.12" />

  <maxhp min="70.0" max="82.0" />
  <maxmana min="30.0" max="50.0" />

  <xp min="33.0" max="48.0" />

  <scale min="0.7" max="0.9" />
  <radius min="0.3" max="0.4" />
  <mass min="3.0" max="3.0" />

  <animset>
  	<anim name="core/anim/horny/default" type="default" />
  	<anim name="core/anim/horny/move" type="move" />
  	<anim name="core/anim/horny/attack" type="attack" />
  	<anim name="core/anim/horny/death" type="death" />
  </animset>
  <animset>
  	<anim name="core/anim/horny-wounded/default" type="default" />
  	<anim name="core/anim/horny-wounded/move" type="move" />
  	<anim name="core/anim/horny-wounded/attack" type="attack" />
  	<anim name="core/anim/horny/death" type="death" />
  </animset>

  <ai name="boid-chaser" />

  <ability name="data/abilities/monster/quickjab.xml" default="1" />
  <ability name="data/abilities/monster/crushing-charge.xml" anim="move" />

  <sound type="attack" filename="data/sounds/EL/wolf_attack01.ogg" />
  <sound type="attack" filename="data/sounds/EL/wolf_attack02.ogg" />
  <sound type="spawn" filename="data/sounds/EL/wolf_attack03.ogg" />
  <sound type="damaged" filename="data/sounds/EL/wolf_yelp.ogg" />
  <sound type="death" filename="data/sounds/EL/wolf_yelp.ogg" />

</root>
