<root type="ability" class="self">

  <name>$ABI_WATER_MEDITATION</name>
  <trigger>cacadb</trigger>
  <icon>data/player/meditation.png</icon>
  <unavailable-icon>data/player/meditation-grey.png</unavailable-icon>
  <description>$ABI_WATER_MEDITATION_DESC</description>

<!-- moze dorobic, ze na wyzszych poziomach gracz moze rzucac czary? -->

  <effect type="list">
  	<effect type="timed">
  		<time value="5.0" /> <!-- jaki bedzie max poziom umiejetnosci? -->
<!-- zastanowic sie, czy tutaj powyzej nie dac modifiers="level,inv" -->
        <effect type="list">
      		<effect type="restore-mana">
  	    		<amount value="4.0" square-gain="0.027" modifiers="level,intelligence" />
  		    </effect>
            <effect type="stun" />
        </effect>
  	</effect>
  	<effect type="graphical-effect">
  		<time value="2.625" linear-gain="-0.125" />
  		<name value="hibernate" />
  	</effect>
	<effect type="sound">
		<name value="data/sounds/Lugaro/consolesuccess.ogg" />
	</effect>
  </effect>

  <manacost value="0.0" />
  <casttime value="0.3" />
  <delay value="0.00" />
  <cooldown value="5.0" />

  <focus-mana-cost value="0.0" />
  <focus-max-duration value="5.0" />
</root>
