<root type="ability" class="self">

	<name>$ABI_EYEBRAIN_LASER</name>
	<trigger>a</trigger>
	<icon>data/player/flaming-arrow.png</icon>
	<unavailable-icon>data/player/flaming-arrow-grey.png</unavailable-icon>
	<description>$ABI_EYEBRAIN_LASER_DESC</description>

    <effect type="list">
		<effect type="linked-graphical-effect">
			<offset-x value="0"/>
			<offset-y value="0.5"/>
			<time value="1.5" />
			<name value="laser" />
		</effect>
		<effect type="delayed">
			<time value="0.3"/>
			<effect type="ray">
				<area calc="10.0" />
				<filter value="player"/>
				<offset-x value="0"/>
				<offset-y value="0.5"/>
				<effect type="list">
					<effect type="graphical-effect">
						<time value="0.5" />
						<name value="smoke" />
					</effect>
					<effect type="damage">
						<amount calc="5" />
						<damage-type value="lightning" />
					</effect>
				</effect>
			</effect>
		</effect>
	</effect>

	<manacost calc="0" />
	<casttime value="1.0" />
	<delay value="1.0" />
	<cooldown value="1.5" />
  <ai-hint>
	<player-distance>12.0</player-distance>
	<player-angle>3.0</player-angle>
  </ai-hint>
 
	<cast-time-effect type="list">
		<effect type="modify">
			<aspect value="speed" />
			<amount value="0.0" />
		</effect>
	</cast-time-effect>
 
	<delay-effect type="list">
		<effect type="modify">
			<aspect value="speed" />
			<amount value="0.0" />
		</effect>
		<effect type="modify">
			<aspect value="turnspeed" />
			<amount value="0.0" />
		</effect>
	</delay-effect>
</root>
