<root type="ability" class="bullet">

	<name>$ABI_WARLOCK_FIRE_FIREARROW</name>
	<trigger>a</trigger>
	<icon>data/player/flaming-arrow.png</icon>
	<unavailable-icon>data/player/flaming-arrow-grey.png</unavailable-icon>
	<description>$ABI_WARLOCK_FIRE_FIREARROW_DESC</description>

	<effect type="list">
		<effect type="graphical-effect">
			<time value="0.8" />
			<name value="bullet-explosion" />
		</effect>
		<effect type="damage">
			<amount calc="1 * str" />
			<damage-type value="fire"/>
		</effect>
	</effect>

	<manacost calc="0" />
	<range value="12.0" />
	<speed calc="6.0" />
	<acceleration value="1.0" />
	<explode-on-fade value="1" />
	<count value="1" />
	<width calc="0.5 + (lvl-1)" />
	<ttl value="1.0" />
	<bullet value="data/physicals/flaming-arrow.xml" />
	<casttime value="0.5" />
	<delay value="0.1" />
	<filter value="player,wall,door"/>
	<cooldown value="0.8" />
	<target-chooser>
		<filter value="player" />
		<range value="2.0"  />
		<angle value="130.0" />
		<aim-at-ground value="0"/>
	</target-chooser>
	<time-for-tracking value="1.0"/>
	<turning-speed value="120" />
  <ai-hint>
	<player-distance>12.0</player-distance>
	<player-angle>30.0</player-angle>
  </ai-hint>

</root>
