************ WarBlade v1.0 Debug information ************
WarBlade class is registered...
Main window is created...
Window is updated...
ImageViewDLL is initiated...
Pixel shader is initiated...
Cursor is killed...
FSOUND_SetBufferSize passed
FSOUND_SetDriver passed
FSOUND_SetMixer passed
FSOUND_SetHWND passed
All samples loaded is passed...
Loading of attack patterns is passed...
Statistics loaded is passed...
InitApplication is passed...
Init game is entered...
Created DirectDraw7...
AT START: Free video memory: 124362752  Total video memory: 124362752
Cooperative level is set...
Screen mode set is passed...
Created : DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_COMPLEX
BackBuffer is created...
Query Direct3D7 passed
IID_IDirect3DTnLHalDevice failed....
Using Direct3DHAl Device.
Init_D3D is passed...
Screens zeroed passed...
DirectInput is opened...
Memory for fighter is allocated...
Memory for ABCD2 is allocated...
Memory for ABCD3 is allocated...
Memory for ABCD4 is allocated...
Memory for sparks is allocated...
Memory for Div gfx is allocated...
Memory for splash screen is allocated...
Memory for WeaponGfx is allocated...
Memory for fighter fire is allocated...
Memory for aliens gfx is allocated...
Memory for slave gfx is allocated...
Memory for fire is allocated...
Memory for bonuses is allocated...
Memory for gems is allocated...
Memory for Big gems is allocated...
Memory for rocket is allocated...
Memory for marks is allocated...
Memory for ranks is allocated...
Memory for ranks smaller is allocated...
Memory for Grid is allocated...
Memory for mothership is allocated...
Memory for moneysucker is allocated...
Memory for moneyship is allocated...
Memory for border is allocated...
Memory for guard is allocated...
Memory for Guard mask is allocated...
Memory for beam is allocated...
Memory for explo is allocated...
Memory for small explo is allocated...
Memory for numbersgfx is allocated...
Memory for sheilds is allocated...
3D textures is loaded again...
Memory for Pause gfx is allocated...
Memory for meteors gfx is allocated...
Memory for MeteorMeterGfx is allocated...
Memory for MeteorBonusGfx is allocated...
Memory for PlanGfx is allocated...
Query Direct3D7 passed
IID_IDirect3DTnLHalDevice failed....
Using Direct3DHAl Device.
3D textures is loaded again...
Restore Surfaces passed...
Init fighter passed...
Set volum passed...
TC is passed...
Setting Variables is passed...
Erase all screens is passed...
Calc time span is passed...
EMV Software splash is passed...
Game splash is passed...
Default account? is passed...
AFTER ALLOCATION: Free video memory: 89608192  Total video memory: 126492672
GFX MEMORY USAGE: 34754560
Hide mouse curosr is passed...
Get PC hardware ID is passed...
Free memory: 814469120    Total Memory: 1601650688
Free video memory: 103366656  Total video memory: 120168448

*** EXITING WARBLADE ***
CLOSE MUSIC
FREE SAMPLES
CLOSE FSOUND
CLOSE PLOTTER
SHOW MOUSE CURSOR
RELEASE BITMAPS
RELEASE FRONT AND BACK BUFFERS
EXIT DirectInput
RELEASE ImageViewer DLL
