Getting flavours list
PathFound : I:\game\WangLanGeMing\
File : chunk.chunk
Flavours found : 1
GUSTO : 0
Main begin
Virtual gamepad initialsed
Registering window class
Main begin
Initialising critical section for XACT
Critical section initialised, initialising COM
Initialising COM : COINIT_MULTITHREADED|COINIT_SPEED_OVER_MEMORY
COM initialised, opening config file
Config file opened and parsed
Initialising DIRECT3D
DIRECT3D OK, initstage = 1
Best desktop window size found
Windowed mode, mouse non exclusive, resizing window
Showing the window, going to initialise video device
VIDTEST: Pixel Shader version (3.0) OK !
VIDTEST: Vertex Shader version (3.0) OK !
VIDTEST: Device supports VSYNC OK
VIDTEST: Texture size supported OK
VIDTEST: ZBUF FORMAT OK
VIDTEST: Alpha blend and Z Buffer possibly OK !
VIDTEST: Shading mode OK
VIDTEST: NON Square textures supported ok !
VIDTEST: NON Power of two textures supported, good !
VIDTEST: Texture can be used as render target A8R8G8B8 OK
VIDTEST: Texture can be used as dynamic A8R8G8B8 OK
VIDTEST: Texture support should be OK
VIDTEST: Antialiasing supported OK

Video device initialisation OK, initstage = 2
Initialising DSOUND Audio CAPTURE
InitAllAudio() : let's init DSOUND
InitDirectSound() : enumerating ..
InitDirectSound() : creating capture device.
InitDirectSound() : capture device creation OK.
InitAllAudio() : DSOUND init OK, get available formats
Attempting creation of capture buffer ..
Samples Per sec : 44100 , Bits Per sampl 16
Channels : 2
Create capture buffer succeeded, releasing it.
InitAllAudio() : valid format got, initialising capture buffer
Capture buffer creation called
Capture buffer creation SUCCEEDED
InitAllAudio() : all OK, capture ready to run.
Opening modules.ox file for SHADER 2.0
Ox file loaded into memory, creating two textures.
Textures 0 and 1 OK, initstage = 3
Initialising CONTEXT
Releasing temp copy of modules.ox
Context initialisation OK
Initialising the whole Neon engine
Neon_Init: initialise all vars
Neon_Init: all vars ok, initialising buffers
Neon_Init: buffers OK, initialising graphic lib
Neon_Init: graphic lib OK, initalising tables.
Neon_Init: LUT OK
Neon_Init: Textures init OK
Neon_Init: VS init OK
Using Pixel Shader version : ps_2_0
READING shaders FROM file
Reading shader 0 from file
Creating shader 0
Reading shader 1 from file
Creating shader 1
Using Pixel Shader version : ps_2_0
Compiling/Assembling shader 37
HLSL shader
Creating shader 37
InitPixelshaders (part 0,2 )
Using Pixel Shader version : ps_2_0
READING shaders FROM file
Reading shader 2 from file
Creating shader 2
Reading shader 3 from file
Creating shader 3
Reading shader 4 from file
Creating shader 4
Reading shader 5 from file
Creating shader 5
Reading shader 6 from file
Creating shader 6
Reading shader 7 from file
Creating shader 7
Reading shader 8 from file
Creating shader 8
Reading shader 9 from file
Creating shader 9
Reading shader 10 from file
Creating shader 10
Reading shader 11 from file
Creating shader 11
Reading shader 12 from file
Creating shader 12
Reading shader 13 from file
Creating shader 13
Reading shader 14 from file
Creating shader 14
Reading shader 15 from file
Creating shader 15
Reading shader 16 from file
Creating shader 16
Reading shader 17 from file
Creating shader 17
Reading shader 18 from file
Creating shader 18
Reading shader 19 from file
Creating shader 19
Reading shader 20 from file
Creating shader 20
Reading shader 21 from file
Creating shader 21
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Creating shader 22
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Creating shader 24
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Creating shader 25
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Creating shader 26
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Creating shader 27
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Creating shader 28
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Creating shader 29
Reading shader 30 from file
Creating shader 30
Reading shader 31 from file
Creating shader 31
Reading shader 32 from file
Creating shader 32
Reading shader 33 from file
Creating shader 33
Reading shader 34 from file
Creating shader 34
Reading shader 35 from file
Creating shader 35
Reading shader 36 from file
Creating shader 36
Reading shader 37 from file
Creating shader 37
Reading shader 38 from file
Creating shader 38
Reading shader 39 from file
Creating shader 39
Reading shader 40 from file
Creating shader 40
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Creating shader 41
Reading shader 42 from file
Creating shader 42
Reading shader 43 from file
Creating shader 43
Reading shader 44 from file
Creating shader 44
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Creating shader 45
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Creating shader 46
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Creating shader 47
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Creating shader 48
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Creating shader 49
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Creating shader 50
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Creating shader 51
Reading shader 52 from file
Creating shader 52
Reading shader 53 from file
Creating shader 53
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Creating shader 54
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Creating shader 55
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Creating shader 56
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Creating shader 57
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Creating shader 58
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Creating shader 59
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Creating shader 60
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Creating shader 61
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Creating shader 62
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Creating shader 63
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Creating shader 64
Reading shader 65 from file
Creating shader 65
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Creating shader 66
Reading shader 67 from file
Creating shader 67
Reading shader 68 from file
Creating shader 68
Reading shader 69 from file
Creating shader 69
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Creating shader 70
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Creating shader 71
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Creating shader 72
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Creating shader 73
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Creating shader 75
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Creating shader 76
Reading shader 77 from file
Creating shader 77
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Creating shader 78
Reading shader 79 from file
Creating shader 79
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Creating shader 80
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Creating shader 81
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Creating shader 82
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Creating shader 83
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Creating shader 84
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Creating shader 85
Reading shader 86 from file
Creating shader 86
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Creating shader 87
Reading shader 88 from file
Creating shader 88
Reading shader 89 from file
Creating shader 89
Reading shader 90 from file
Creating shader 90
Reading shader 91 from file
Creating shader 91
InitPixelshaders(part 2, the rest )
Neon_Init: PS init OK
Neon_Init: Tunnels sections init OK
InitVLM() OK
Neon_Init: palettes init OK
Neon_Init: loading language file(s)
Neon_Init: lang file(s) load OK,initialising strings
Neon_Init: strings OK, all init OK
Neon_Init: LastSGLevel 99
YO all Neon engine is UP!
GO MAN GO, initialising the fraking XACT
Found 1 audio devices
Device INDEX : 0 THIS IS THE DEFAULT GLOBAL -> Realtek HD Audio rear output
First try : ID {BD6DD71A-3DEB-11D1-B171-00C04FC20000}

XACT ENGINE INITIALISED
XACT engine initialised OK
Setting new resolution
Initialising DINPUT
DINPUT OK, initstage = 6
Clearing up sound buffers
Sound buffers clear, going for first frame initialisation
First frame rendering OK
Switching to effect (0,0)
Switch OK, starting audio capture
Audio capture running OK
Entering message loop
Ready to begin doing stuff
Starting background play of wave 1
Background wave 1 started OK
RPC THREAD initialised OK
If you are ALL should be working, otherwise it crashed before !
